Worker and secretary audio

This commit is contained in:
journaliciouz
2025-12-18 21:31:48 +01:00
parent c4c513733a
commit 8e4886f7e0
30 changed files with 972 additions and 36 deletions

View File

@@ -2,15 +2,19 @@ using UnityEngine;
using Core.Lifecycle;
using Core.SaveLoad;
using System.Collections;
using UnityEngine.Audio;
public class CanStealFlowerStateBehaviour : AppleState
{
public ReceptionistBehaviour receptionistObject;
public AppleAudioSource audioSource;
public AudioResource thinkingAudio;
public void OnEnable()
{
StartCoroutine(holdStateForSeconds(receptionistObject.holdFlowerDuration));
audioSource.audioSource.resource = thinkingAudio;
audioSource.Play(0);
}
public override void OnRestoreState(string data)

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@@ -0,0 +1,18 @@
using UnityEngine;
public class ReceptionistAnimEventWrapper : MonoBehaviour
{
public ReceptionistCountingBehavior countingBehavior;
public void PlayLoveAudio(string lovesMe)
{
if (lovesMe == "true")
{
countingBehavior.PlayCountingAudio(true);
}
else
{
countingBehavior.PlayCountingAudio(false);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a6a11442976e9fe4182f597f6647ea02

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@@ -0,0 +1,23 @@
using UnityEngine;
using UnityEngine.Audio;
public class ReceptionistCountingBehavior : MonoBehaviour
{
public AudioResource lovesMeAudio;
public AudioResource lovesMeNotAudio;
public AppleAudioSource audioSource;
public void PlayCountingAudio(bool lovesMe)
{
if (lovesMe)
{
audioSource.audioSource.resource = lovesMeAudio;
}
else
{
audioSource.audioSource.resource = lovesMeNotAudio;
}
audioSource.Play(0);
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7e1ac173ceb63224fae2229c534c6e0a

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@@ -7,11 +7,14 @@ public class RoamingWorkerAnimationEvents : MonoBehaviour
public void WorkerGotUp()
{
roamingBehaviour.ContinueRoaming();
roamingBehaviour.PlayHmAudio();
}
public void PauseTween()
{
roamingBehaviour.PauseRoaming();
roamingBehaviour.PlayFallAudio();
}
}

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@@ -0,0 +1,14 @@
using UnityEngine;
using UnityEngine.Audio;
public class ThrowAwayFlowerBehaviour : MonoBehaviour
{
public AppleAudioSource audioSource;
public AudioResource doesNotCountAudio;
public void OnEnable()
{
audioSource.audioSource.resource = doesNotCountAudio;
audioSource.Play(0);
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9d759cbc7c55f9046b46029991aca347

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@@ -1,13 +1,20 @@
using UnityEngine;
using Core.SaveLoad;
using UnityEngine;
using UnityEngine.Audio;
public class WorkerLiftingStateBehavior : AppleState
{
public GameObject roamingWorker;
public AppleAudioSource audioSource;
public AudioResource liftingAudio;
public override void OnEnterState()
{
roamingWorker.SetActive(false);
audioSource.audioSource.resource = liftingAudio;
audioSource.Play(0);
}