[Player][MainLevel] Add Player prefab. Configure touch input. Configure RigidBody physics and colliders. Add placeholder main map with placeholder tiles and sprites

This commit is contained in:
Michal Pikulski
2025-09-01 13:14:21 +02:00
parent f8d80aac62
commit 90782f0fb0
77 changed files with 25860 additions and 13 deletions

View File

@@ -828,7 +828,7 @@ PlayerSettings:
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: AppleHills
metroPackageVersion:
metroPackageVersion: 1.0.0.0
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
@@ -836,7 +836,7 @@ PlayerSettings:
metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: AppleHills
wsaImages: {}
metroTileShortName:
metroTileShortName: AppleHills
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0

View File

@@ -0,0 +1,121 @@
{
"templatePinStates": [],
"dependencyTypeInfos": [
{
"userAdded": false,
"type": "UnityEngine.AnimationClip",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEditor.Animations.AnimatorController",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.AnimatorOverrideController",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEditor.Audio.AudioMixerController",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.ComputeShader",
"defaultInstantiationMode": 1
},
{
"userAdded": false,
"type": "UnityEngine.Cubemap",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.GameObject",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEditor.LightingDataAsset",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.LightingSettings",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.Material",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEditor.MonoScript",
"defaultInstantiationMode": 1
},
{
"userAdded": false,
"type": "UnityEngine.PhysicsMaterial",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.PhysicsMaterial2D",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.VolumeProfile",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEditor.SceneAsset",
"defaultInstantiationMode": 1
},
{
"userAdded": false,
"type": "UnityEngine.Shader",
"defaultInstantiationMode": 1
},
{
"userAdded": false,
"type": "UnityEngine.ShaderVariantCollection",
"defaultInstantiationMode": 1
},
{
"userAdded": false,
"type": "UnityEngine.Texture",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.Texture2D",
"defaultInstantiationMode": 0
},
{
"userAdded": false,
"type": "UnityEngine.Timeline.TimelineAsset",
"defaultInstantiationMode": 0
}
],
"defaultDependencyTypeInfo": {
"userAdded": false,
"type": "<default_scene_template_dependencies>",
"defaultInstantiationMode": 1
},
"newSceneOverride": 0
}