Refactored Anne Lise bush into state machine
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Assets/Scripts/StateMachines/Quarry.meta
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Assets/Scripts/StateMachines/Quarry.meta
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Assets/Scripts/StateMachines/Quarry/AnneLise.meta
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Assets/Scripts/StateMachines/Quarry/AnneLise.meta
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using UnityEngine;
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using Pixelplacement;
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public class AnneLiseBushBehaviour : MonoBehaviour
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{
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private StateMachine anneLiseBushStateMachine;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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anneLiseBushStateMachine = GetComponent<StateMachine>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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void TakePhoto()
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{
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anneLiseBushStateMachine.ChangeState("TakePhoto");
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}
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}
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fileFormatVersion: 2
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guid: 603ecc4a6ab6bb84c8cb9773fa310b69
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using UnityEngine;
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using System.Collections;
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using Pixelplacement;
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using Input;
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public class TakePhotoState : State
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{
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public Transform playerTargetObject;
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private GameObject playerCharacter;
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private PlayerTouchController playerTouchController;
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private Vector2 newPlayerPosition;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnEnable()
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{
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playerCharacter = GameObject.FindWithTag("Player");
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playerTouchController = playerCharacter.GetComponent<PlayerTouchController>();
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newPlayerPosition = new Vector2(playerCharacter.transform.position.x, playerCharacter.transform.position.y);
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playerTouchController.MoveDirectlyTo(newPlayerPosition);
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}
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}
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fileFormatVersion: 2
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guid: 260954bde403f504c84c67f22b8a5888
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