Merge branch 'revamp_puzzle_registration' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction into revamp_puzzle_registration

This commit is contained in:
DamianCorazza
2025-10-15 22:02:56 +02:00
23 changed files with 16346 additions and 463 deletions

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View File

@@ -798,7 +798,7 @@ namespace Minigames.DivingForPictures
// Change input mode to UI when menu is open
if(turnOffGameInput)
InputManager.Instance.SetInputMode(InputMode.UI);
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
Logging.Debug($"[DivingGameManager] Game paused. Paused {_pausableComponents.Count} components.");
}

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@@ -0,0 +1,63 @@
using UnityEngine;
using Pixelplacement;
using Minigames.DivingForPictures;
using Input;
using UnityEngine.Events;
public class DivingTutorial : MonoBehaviour, ITouchInputConsumer
{
private StateMachine stateMachine;
public DivingGameManager divingGameManager;
public bool playTutorial;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
if (playTutorial==true)
{
InitializeTutorial();
}
else { RemoveTutorial(); }
}
void InitializeTutorial()
{
stateMachine = GetComponentInChildren<StateMachine>();
divingGameManager.Pause();
InputManager.Instance.RegisterOverrideConsumer(this);
stateMachine.OnLastStateExited.AddListener(RemoveTutorial);
}
void RemoveTutorial()
{
Debug.Log("Remove me!");
Destroy(gameObject);
InputManager.Instance.UnregisterOverrideConsumer(this);
divingGameManager.DoResume();
}
public void OnTap(Vector2 position)
{
stateMachine.Next(true);
}
public void OnHoldStart(Vector2 position)
{
throw new System.NotImplementedException();
}
public void OnHoldMove(Vector2 position)
{
throw new System.NotImplementedException();
}
public void OnHoldEnd(Vector2 position)
{
throw new System.NotImplementedException();
}
}

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