GO back to a simple ignore file and commit all meta assets

This commit is contained in:
Michal Pikulski
2025-09-01 16:19:19 +02:00
parent 8e1174d4bf
commit a2b62fc4b1
254 changed files with 18018 additions and 521 deletions

557
.gitignore vendored
View File

@@ -1,104 +1,8 @@
# Created by https://www.toptal.com/developers/gitignore/api/unity,windows,git,visualstudio,rider
# Edit at https://www.toptal.com/developers/gitignore?templates=unity,windows,git,visualstudio,rider
### Git ###
# Created by git for backups. To disable backups in Git:
# $ git config --global mergetool.keepBackup false
*.orig
# Created by git when using merge tools for conflicts
*.BACKUP.*
*.BASE.*
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*.REMOTE.*
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*_BASE_*.txt
*_LOCAL_*.txt
*_REMOTE_*.txt
### Rider ###
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.idea/**/contentModel.xml
# Sensitive or high-churn files
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.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
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.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
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.idea/**/gradle.xml
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# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
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# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
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### Unity ###
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
@@ -106,6 +10,11 @@ fabric.properties
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
@@ -119,6 +28,8 @@ fabric.properties
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
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@@ -152,433 +63,37 @@ ExportedObj/
# Unity3D generated file on crash reports
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# Crashlytics generated file
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Windows thumbnail cache files
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!?*.[Cc]ache/
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# Including strong name files can present a security risk
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#*.snk
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#bower_components/
# RIA/Silverlight projects
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# because we have git ;-)
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*.rptproj.bak
# SQL Server files
*.mdf
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*.rdl.data
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*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
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# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
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*.opt
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*.dsw
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# FAKE - F# Make
.fake/
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# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
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# tools/**
# !tools/packages.config
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*.tss
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*.jmconfig
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*.btp.cs
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# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
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*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
# JetBrains Rider
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### VisualStudio Patch ###
# Additional files built by Visual Studio
# End of https://www.toptal.com/developers/gitignore/api/unity,windows,git,visualstudio,rider
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*

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