Update bird pooper speed discrepancy
This commit is contained in:
@@ -15,12 +15,22 @@ namespace Minigames.BirdPooper
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public UnityEngine.Events.UnityEvent OnFlap;
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public UnityEngine.Events.UnityEvent OnPlayerDamaged;
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[Header("Flap Cooldown")]
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[Tooltip("Minimum seconds between flaps to prevent multi-tap issues on mobile")]
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[SerializeField] private float flapCooldown = 0.15f;
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private Rigidbody2D _rb;
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private IBirdPooperSettings _settings;
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private float _verticalVelocity;
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private bool _isDead;
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private float _fixedXPosition; // Store the initial X position from the scene
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private bool _isInitialized; // Flag to control when physics/input are active
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private float _lastFlapTime = -Mathf.Infinity; // Track last flap time for cooldown
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// Diagnostic tracking
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private int _updateFrameCount = 0;
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private float _maxDeltaTime = 0f;
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private float _minDeltaTime = float.MaxValue;
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internal override void OnManagedAwake()
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{
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@@ -86,17 +96,44 @@ namespace Minigames.BirdPooper
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}
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_isInitialized = true;
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Debug.Log($"[BirdPlayerController] Initialized! Fixed X position: {_fixedXPosition}");
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// DIAGNOSTIC: Log all critical values that might differ between platforms
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Debug.Log($"[BirdPlayerController] ===== INITIALIZATION DIAGNOSTICS =====");
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Debug.Log($"[BirdPlayerController] Fixed X position: {_fixedXPosition}");
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Debug.Log($"[BirdPlayerController] Time.timeScale: {Time.timeScale}");
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Debug.Log($"[BirdPlayerController] Application.targetFrameRate: {Application.targetFrameRate}");
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Debug.Log($"[BirdPlayerController] Settings.Gravity: {_settings.Gravity}");
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Debug.Log($"[BirdPlayerController] Settings.FlapForce: {_settings.FlapForce}");
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Debug.Log($"[BirdPlayerController] Settings.MaxFallSpeed: {_settings.MaxFallSpeed}");
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Debug.Log($"[BirdPlayerController] Settings.MinY: {_settings.MinY}");
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Debug.Log($"[BirdPlayerController] Settings.MaxY: {_settings.MaxY}");
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Debug.Log($"[BirdPlayerController] ==========================================");
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}
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private void Update()
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/// <summary>
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/// Using FixedUpdate for physics to ensure frame-rate independence.
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/// FixedUpdate runs at a fixed timestep (default 0.02s = 50fps) regardless of actual frame rate.
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/// </summary>
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private void FixedUpdate()
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{
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// Only run physics/movement if initialized
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if (!_isInitialized || _isDead || _settings == null || _rb == null)
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return;
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// Apply manual gravity
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_verticalVelocity -= _settings.Gravity * Time.deltaTime;
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// DIAGNOSTIC: Track fixedDeltaTime (should be consistent)
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_updateFrameCount++;
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float dt = Time.fixedDeltaTime;
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if (dt > _maxDeltaTime) _maxDeltaTime = dt;
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if (dt < _minDeltaTime) _minDeltaTime = dt;
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// Log diagnostics every 50 fixed frames (every second at 50fps fixed timestep)
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if (_updateFrameCount % 50 == 0)
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{
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Debug.Log($"[BirdPlayerController] FixedFrame {_updateFrameCount}: fixedDeltaTime={dt:F4}, min={_minDeltaTime:F4}, max={_maxDeltaTime:F4}, velocity={_verticalVelocity:F2}, pos.y={_rb.position.y:F2}");
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}
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// Apply manual gravity using fixedDeltaTime for consistent physics
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_verticalVelocity -= _settings.Gravity * dt;
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// Cap fall speed (terminal velocity)
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if (_verticalVelocity < -_settings.MaxFallSpeed)
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@@ -104,15 +141,26 @@ namespace Minigames.BirdPooper
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// Update position manually
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Vector2 newPosition = _rb.position;
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newPosition.y += _verticalVelocity * Time.deltaTime;
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newPosition.y += _verticalVelocity * dt;
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newPosition.x = _fixedXPosition; // Keep X fixed at scene-configured position
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// Clamp Y position to bounds
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newPosition.y = Mathf.Clamp(newPosition.y, _settings.MinY, _settings.MaxY);
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_rb.MovePosition(newPosition);
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}
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/// <summary>
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/// Update runs at actual frame rate for smooth visual updates like rotation.
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/// Physics calculations moved to FixedUpdate for frame-rate independence.
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/// </summary>
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private void Update()
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{
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// Only update visuals if initialized
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if (!_isInitialized || _isDead || _settings == null)
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return;
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// Update rotation based on velocity
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// Update rotation based on velocity (visual only, runs at frame rate for smoothness)
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UpdateRotation();
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}
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@@ -138,14 +186,25 @@ namespace Minigames.BirdPooper
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/// <summary>
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/// Makes the bird flap, applying upward velocity.
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/// Can be called by input system or externally (e.g., for first tap).
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/// Includes cooldown to prevent multi-tap issues on mobile devices.
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/// </summary>
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public void Flap()
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{
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if (!_isInitialized || _isDead || _settings == null)
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return;
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// Cooldown check to prevent multi-tap issues (especially on mobile touchscreens)
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if (Time.time < _lastFlapTime + flapCooldown)
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{
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Debug.Log($"[BirdPlayerController] Flap rejected - on cooldown ({Time.time - _lastFlapTime:F3}s since last flap)");
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return;
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}
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_verticalVelocity = _settings.FlapForce;
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Debug.Log($"[BirdPlayerController] Flap! velocity = {_verticalVelocity}");
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_lastFlapTime = Time.time;
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// DIAGNOSTIC: Log flap details including time values
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Debug.Log($"[BirdPlayerController] FLAP! velocity={_verticalVelocity}, Time.time={Time.time}, Time.deltaTime={Time.deltaTime}, Time.timeScale={Time.timeScale}");
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// Emit flap event
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OnFlap?.Invoke();
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137
Assets/Scripts/Minigames/BirdPooper/BirdPooperDebugDisplay.cs
Normal file
137
Assets/Scripts/Minigames/BirdPooper/BirdPooperDebugDisplay.cs
Normal file
@@ -0,0 +1,137 @@
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using UnityEngine;
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using TMPro;
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namespace Minigames.BirdPooper
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{
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/// <summary>
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/// On-screen debug display for Bird Pooper minigame diagnostics.
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/// Shows critical values that might differ between PC and mobile platforms.
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/// </summary>
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public class BirdPooperDebugDisplay : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private BirdPlayerController birdController;
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[SerializeField] private TextMeshProUGUI debugText;
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[Header("Settings")]
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[SerializeField] private bool showDebugDisplay = true;
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[SerializeField] private float updateInterval = 0.1f; // Update display every 0.1 seconds
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private float _nextUpdateTime;
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private int _frameCount;
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private float _minDeltaTime = float.MaxValue;
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private float _maxDeltaTime = 0f;
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private float _avgDeltaTime;
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private float _deltaTimeSum;
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private void Start()
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{
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if (debugText == null)
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{
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Debug.LogError("[BirdPooperDebugDisplay] Debug text reference not assigned!");
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enabled = false;
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return;
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}
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if (birdController == null)
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{
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birdController = FindFirstObjectByType<BirdPlayerController>();
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if (birdController == null)
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{
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Debug.LogError("[BirdPooperDebugDisplay] Could not find BirdPlayerController!");
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enabled = false;
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return;
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}
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}
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debugText.gameObject.SetActive(showDebugDisplay);
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_nextUpdateTime = Time.time + updateInterval;
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}
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private void Update()
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{
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if (!showDebugDisplay || debugText == null)
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return;
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// Track deltaTime statistics
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_frameCount++;
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_deltaTimeSum += Time.deltaTime;
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if (Time.deltaTime < _minDeltaTime) _minDeltaTime = Time.deltaTime;
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if (Time.deltaTime > _maxDeltaTime) _maxDeltaTime = Time.deltaTime;
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_avgDeltaTime = _deltaTimeSum / _frameCount;
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// Update display at specified interval
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if (Time.time >= _nextUpdateTime)
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{
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UpdateDebugDisplay();
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_nextUpdateTime = Time.time + updateInterval;
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}
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}
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private void UpdateDebugDisplay()
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{
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if (debugText == null) return;
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// Get settings from the bird controller via reflection (hacky but works for debug)
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var settingsField = typeof(BirdPlayerController).GetField("_settings",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var settings = settingsField?.GetValue(birdController) as Core.Settings.IBirdPooperSettings;
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var velocityField = typeof(BirdPlayerController).GetField("_verticalVelocity",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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float velocity = velocityField != null ? (float)velocityField.GetValue(birdController) : 0f;
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var rbField = typeof(BirdPlayerController).GetField("_rb",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var rb = rbField?.GetValue(birdController) as Rigidbody2D;
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// Calculate actual FPS
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float fps = _avgDeltaTime > 0 ? 1f / _avgDeltaTime : 0f;
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// Build debug string
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string debugInfo = "<b>BIRD POOPER DEBUG</b>\n";
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debugInfo += "───────────\n";
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debugInfo += $"<b>PLATFORM:</b> {Application.platform}\n";
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debugInfo += $"<b>TIME SCALE:</b> {Time.timeScale:F2}\n";
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debugInfo += $"<b>TARGET FPS:</b> {Application.targetFrameRate}\n";
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debugInfo += $"<b>ACTUAL FPS:</b> {fps:F1}\n";
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debugInfo += "───────────\n";
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debugInfo += $"<b>ΔTime:</b> {Time.deltaTime:F4}s\n";
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debugInfo += $"<b>ΔTime Min:</b> {_minDeltaTime:F4}s\n";
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debugInfo += $"<b>ΔTime Max:</b> {_maxDeltaTime:F4}s\n";
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debugInfo += $"<b>ΔTime Avg:</b> {_avgDeltaTime:F4}s\n";
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debugInfo += $"<color=yellow><b>Fixed ΔT:</b> {Time.fixedDeltaTime:F4}s</color>\n";
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debugInfo += "───────────\n";
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if (settings != null)
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{
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debugInfo += $"<b>Gravity:</b> {settings.Gravity}\n";
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debugInfo += $"<b>Flap Force:</b> {settings.FlapForce}\n";
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debugInfo += $"<b>Max Fall:</b> {settings.MaxFallSpeed}\n";
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debugInfo += "───────────\n";
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}
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debugInfo += $"<b>Velocity:</b> {velocity:F2}\n";
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if (rb != null)
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{
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debugInfo += $"<b>Position Y:</b> {rb.position.y:F2}\n";
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}
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debugInfo += $"<b>Dead:</b> {birdController.IsDead}\n";
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debugText.text = debugInfo;
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}
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/// <summary>
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/// Toggle debug display visibility - can be called from UI button
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/// </summary>
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public void ToggleDisplay()
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{
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showDebugDisplay = !showDebugDisplay;
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if (debugText != null)
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{
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debugText.gameObject.SetActive(showDebugDisplay);
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 28d9dbe8309a4e1e8529953f5b400c0e
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timeCreated: 1766062170
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@@ -12,8 +12,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e7d3f5b948b3454681fa573071bee978, type: 3}
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m_Name: BirdPooperSettings
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m_EditorClassIdentifier: AppleHillsScripts::Core.Settings.BirdPooperSettings
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gravity: 110
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flapForce: 55
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gravity: 75
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flapForce: 25
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maxFallSpeed: 120
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minY: -15
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maxY: 15
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