Last improvements on the save front
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@@ -1,9 +1,9 @@
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using UnityEngine;
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using System;
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using System.Collections;
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using Core;
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using Pathfinding;
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// TODO: Remove movement based logic
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public class AnneLiseBehaviour : MonoBehaviour
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{
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[SerializeField] public float moveSpeed;
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@@ -1,5 +1,6 @@
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using UnityEngine;
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// TODO: Remove this
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public class LureSpot : MonoBehaviour
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{
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[SerializeField] public GameObject luredBird;
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