[Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now
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Assets/Data/Items/Ass1.asset
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description: Well... how do you like 'em?
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m_Name: Ass2
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m_Name: Ass3PickupItem 1
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m_Name: Ass3
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itemName: TestAss
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description: Well... how do you like 'em?
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Assets/Data/Items/Axe.asset
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description: Well... how do you like 'em?
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m_Name: HeadPickupItem
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m_Name: Head
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itemName: TestHead
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itemName: Axe
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description: Well... how do you like 'em?
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Assets/Data/Items/Head.asset.meta
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17
Assets/Data/Items/Meat.asset
Normal file
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--- !u!114 &11400000
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itemName: Meat
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description: Well... how do you like 'em?
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4
Assets/External/Placeholders/PlaceholderCreditList.txt
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Normal file
@@ -0,0 +1,4 @@
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https://joszs.itch.io/medieval-item-pack
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https://arongranberg.com/astar/ <- Free version
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assetstore.unity.com/packages/2d/fonts/fatality-fps-gaming-font-216954 <- for some debug stuff
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https://craftpix.net/freebies/free-top-down-animals-farm-pixel-art-sprites/ <- placeholder sprites
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Assets/External/Placeholders/PlaceholderCreditList.txt.meta
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40
Assets/Scripts/CombineWithBehavior.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Pickup))]
|
||||
public class CombineWithBehavior : InteractionRequirementBase
|
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{
|
||||
public override bool TryInteract(FollowerController follower)
|
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{
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||||
var heldItem = follower.currentlyHeldItem;
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||||
var pickup = GetComponent<Pickup>();
|
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if (heldItem == null)
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{
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DebugUIMessage.Show("You need an item to combine.");
|
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OnFailure?.Invoke();
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return false;
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}
|
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if (pickup == null || pickup.itemData == null)
|
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{
|
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DebugUIMessage.Show("Target item is missing or invalid.");
|
||||
OnFailure?.Invoke();
|
||||
return false;
|
||||
}
|
||||
var rule = GameManager.Instance.GetCombinationRule(heldItem, pickup.itemData);
|
||||
if (rule != null && rule.result != null)
|
||||
{
|
||||
// Remove both items and add result to follower's inventory
|
||||
follower.SetHeldItem(rule.result);
|
||||
follower.justCombined = true;
|
||||
OnSuccess?.Invoke();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
string heldName = heldItem.itemName ?? "an item";
|
||||
string targetName = pickup.itemData.itemName ?? "target item";
|
||||
DebugUIMessage.Show($"Cannot combine {heldName} with {targetName}.");
|
||||
OnFailure?.Invoke();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
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3
Assets/Scripts/CombineWithBehavior.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21401a3b30134380bb205964d9e5c67d
|
||||
timeCreated: 1756981777
|
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@@ -39,6 +39,10 @@ public class FollowerController : MonoBehaviour
|
||||
public event FollowerPickupHandler OnPickupReturned;
|
||||
private Coroutine pickupCoroutine;
|
||||
|
||||
private bool lastInteractionSuccess = true;
|
||||
|
||||
public bool justCombined = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
aiPath = GetComponent<AIPath>();
|
||||
@@ -242,6 +246,11 @@ public class FollowerController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void SetInteractionResult(bool success)
|
||||
{
|
||||
lastInteractionSuccess = success;
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator PickupSequence(Vector2 itemPosition, Transform playerTransform)
|
||||
{
|
||||
isManualFollowing = false;
|
||||
@@ -258,8 +267,8 @@ public class FollowerController : MonoBehaviour
|
||||
yield return null;
|
||||
}
|
||||
OnPickupArrived?.Invoke();
|
||||
// Swap held item if necessary, then set held item and destroy pickup
|
||||
if (heldObjectRenderer != null)
|
||||
// Only perform pickup/swap logic if interaction succeeded
|
||||
if (lastInteractionSuccess && heldObjectRenderer != null)
|
||||
{
|
||||
Collider2D[] hits = Physics2D.OverlapCircleAll(itemPosition, 0.2f);
|
||||
foreach (var hit in hits)
|
||||
@@ -267,6 +276,13 @@ public class FollowerController : MonoBehaviour
|
||||
var pickup = hit.GetComponent<Pickup>();
|
||||
if (pickup != null)
|
||||
{
|
||||
if (justCombined)
|
||||
{
|
||||
// Combination: just destroy the pickup, don't spawn anything
|
||||
GameObject.Destroy(pickup.gameObject);
|
||||
justCombined = false;
|
||||
break;
|
||||
}
|
||||
// Swap logic: if holding an item, drop it here
|
||||
if (currentlyHeldItem != null)
|
||||
{
|
||||
|
||||
@@ -44,5 +44,18 @@ public class GameManager : MonoBehaviour
|
||||
public float FollowerSpeedMultiplier => gameSettings != null ? gameSettings.followerSpeedMultiplier : 1.2f;
|
||||
public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f;
|
||||
public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null;
|
||||
|
||||
public GameSettings.CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
|
||||
{
|
||||
if (gameSettings == null || gameSettings.combinationRules == null) return null;
|
||||
foreach (var rule in gameSettings.combinationRules)
|
||||
{
|
||||
if ((rule.itemA == item1 && rule.itemB == item2) || (rule.itemA == item2 && rule.itemB == item1))
|
||||
{
|
||||
return rule;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// Add more accessors as needed
|
||||
}
|
||||
|
||||
@@ -28,6 +28,16 @@ public class GameSettings : ScriptableObject
|
||||
[Header("Default Prefabs")]
|
||||
public GameObject basePickupPrefab;
|
||||
|
||||
[System.Serializable]
|
||||
public class CombinationRule {
|
||||
public PickupItemData itemA;
|
||||
public PickupItemData itemB;
|
||||
public PickupItemData result;
|
||||
}
|
||||
|
||||
[Header("Combination Rules")]
|
||||
public System.Collections.Generic.List<CombinationRule> combinationRules;
|
||||
|
||||
// Singleton pattern
|
||||
private static GameSettings _instance;
|
||||
public static GameSettings Instance {
|
||||
|
||||
@@ -29,4 +29,30 @@ public class Interactable : MonoBehaviour, ITouchInputConsumer
|
||||
{
|
||||
// Optionally handle drag/move here
|
||||
}
|
||||
|
||||
// Called when the follower arrives at this interactable
|
||||
public bool OnFollowerArrived(FollowerController follower)
|
||||
{
|
||||
var requirements = GetComponents<InteractionRequirementBase>();
|
||||
if (requirements.Length == 0)
|
||||
{
|
||||
// No requirements: allow default pickup
|
||||
return true;
|
||||
}
|
||||
bool anySuccess = false;
|
||||
foreach (var req in requirements)
|
||||
{
|
||||
if (req.TryInteract(follower))
|
||||
{
|
||||
anySuccess = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!anySuccess)
|
||||
{
|
||||
Debug.Log($"[Interactable] No interaction requirements succeeded for {gameObject.name}");
|
||||
// Optionally trigger a default failure event or feedback here
|
||||
}
|
||||
return anySuccess;
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/Scripts/InteractionRequirementBase.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public abstract class InteractionRequirementBase : MonoBehaviour
|
||||
{
|
||||
[Header("Events")]
|
||||
public UnityEvent OnSuccess;
|
||||
public UnityEvent OnFailure;
|
||||
public abstract bool TryInteract(FollowerController follower);
|
||||
}
|
||||
|
||||
3
Assets/Scripts/InteractionRequirementBase.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2b7dc7a0fd74f3387095faa9f9dbb32
|
||||
timeCreated: 1756981728
|
||||
@@ -112,6 +112,12 @@ public class Pickup : MonoBehaviour
|
||||
void OnFollowerArrived()
|
||||
{
|
||||
followerController.OnPickupArrived -= OnFollowerArrived;
|
||||
bool interactionSuccess = true;
|
||||
if (interactable != null)
|
||||
{
|
||||
interactionSuccess = interactable.OnFollowerArrived(followerController);
|
||||
}
|
||||
followerController.SetInteractionResult(interactionSuccess);
|
||||
}
|
||||
void OnFollowerReturned()
|
||||
{
|
||||
|
||||
33
Assets/Scripts/RequiresItemBehavior.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Interactable))]
|
||||
public class RequiresItemBehavior : InteractionRequirementBase
|
||||
{
|
||||
[Header("Required Item")]
|
||||
public PickupItemData requiredItem;
|
||||
|
||||
public override bool TryInteract(FollowerController follower)
|
||||
{
|
||||
var heldItem = follower.currentlyHeldItem;
|
||||
if (heldItem == requiredItem)
|
||||
{
|
||||
OnSuccess?.Invoke();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
string requiredName = requiredItem != null ? requiredItem.itemName : "required item";
|
||||
if (heldItem == null)
|
||||
{
|
||||
DebugUIMessage.Show($"You need {requiredName} to interact.");
|
||||
}
|
||||
else
|
||||
{
|
||||
string heldName = heldItem.itemName ?? "an item";
|
||||
DebugUIMessage.Show($"You need {requiredName}, but you are holding {heldName}.");
|
||||
}
|
||||
OnFailure?.Invoke();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/RequiresItemBehavior.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 31103d67032c44a9b95ec014babe2c62
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