Add seeing mr Cement photos in the album
This commit is contained in:
251
Assets/Scripts/Minigames/Examples/PhotoSystemDebugger.cs
Normal file
251
Assets/Scripts/Minigames/Examples/PhotoSystemDebugger.cs
Normal file
@@ -0,0 +1,251 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
namespace Minigames.Examples
|
||||
{
|
||||
/// <summary>
|
||||
/// Debug tool for diagnosing photo loading issues.
|
||||
/// Add to any GameObject in scene, then right-click in Inspector to run tests.
|
||||
/// </summary>
|
||||
public class PhotoSystemDebugger : MonoBehaviour
|
||||
{
|
||||
[ContextMenu("1. Check Photo Files on Disk")]
|
||||
private void CheckPhotoFiles()
|
||||
{
|
||||
Debug.Log("=== CHECKING PHOTO FILES ON DISK ===");
|
||||
|
||||
CheckPhotoFilesForType(CaptureType.StatueMinigame);
|
||||
CheckPhotoFilesForType(CaptureType.DivingMinigame);
|
||||
}
|
||||
|
||||
private void CheckPhotoFilesForType(CaptureType type)
|
||||
{
|
||||
string path = PhotoManager.GetCaptureDirectory(type);
|
||||
Debug.Log($"\n[{type}] Photo directory: {path}");
|
||||
Debug.Log($"[{type}] Directory exists: {System.IO.Directory.Exists(path)}");
|
||||
|
||||
if (System.IO.Directory.Exists(path))
|
||||
{
|
||||
var files = System.IO.Directory.GetFiles(path, "*.png");
|
||||
Debug.Log($"[{type}] PNG files found: {files.Length}");
|
||||
|
||||
if (files.Length > 0)
|
||||
{
|
||||
foreach (var file in files)
|
||||
{
|
||||
var fileInfo = new System.IO.FileInfo(file);
|
||||
Debug.Log($" ✓ {System.IO.Path.GetFileName(file)} ({fileInfo.Length / 1024}KB)");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[{type}] No PNG files found in directory!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[{type}] Directory does not exist! No photos captured yet.");
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("2. Check Disk Photos")]
|
||||
private void CheckDiskPhotos()
|
||||
{
|
||||
Debug.Log("=== CHECKING DISK PHOTOS ===");
|
||||
|
||||
CheckPhotosForType(CaptureType.StatueMinigame);
|
||||
CheckPhotosForType(CaptureType.DivingMinigame);
|
||||
}
|
||||
|
||||
private void CheckPhotosForType(CaptureType type)
|
||||
{
|
||||
string directory = PhotoManager.GetCaptureDirectory(type);
|
||||
Debug.Log($"\n[{type}] Photo directory: {directory}");
|
||||
Debug.Log($"[{type}] Directory exists: {Directory.Exists(directory)}");
|
||||
|
||||
int count = PhotoManager.GetPhotoCount(type);
|
||||
Debug.Log($"[{type}] PhotoManager.GetPhotoCount(): {count}");
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
var photoIds = PhotoManager.GetPhotoIds(type, 10); // Show top 10
|
||||
Debug.Log($"[{type}] Latest {photoIds.Count} photos:");
|
||||
foreach (var id in photoIds)
|
||||
{
|
||||
string filePath = Path.Combine(directory, $"{id}.png");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
FileInfo fileInfo = new FileInfo(filePath);
|
||||
Debug.Log($" ✓ {id} - {fileInfo.CreationTime:yyyy-MM-dd HH:mm:ss} ({fileInfo.Length / 1024}KB)");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($" ✗ {id} - FILE MISSING!");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[{type}] No photos found on disk!");
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("3. Check AlbumPhotoSlot Components")]
|
||||
private void CheckAlbumPhotoSlots()
|
||||
{
|
||||
Debug.Log("=== CHECKING ALBUM PHOTO SLOTS ===");
|
||||
|
||||
var slots = FindObjectsByType<CardSystem.UI.Component.AlbumPhotoSlot>(FindObjectsSortMode.None);
|
||||
Debug.Log($"\nAlbumPhotoSlot components found in scene: {slots.Length}");
|
||||
|
||||
if (slots.Length == 0)
|
||||
{
|
||||
Debug.LogError("❌ NO ALBUMPHOTOSLOT COMPONENTS FOUND!");
|
||||
Debug.LogError("You need to add AlbumPhotoSlot components to GameObjects on your album pages.");
|
||||
return;
|
||||
}
|
||||
|
||||
var statueSlots = 0;
|
||||
var divingSlots = 0;
|
||||
|
||||
foreach (var slot in slots)
|
||||
{
|
||||
bool isActive = slot.gameObject.activeInHierarchy;
|
||||
string status = isActive ? "✓ ACTIVE" : "✗ INACTIVE";
|
||||
|
||||
Debug.Log($" {status} - {slot.gameObject.name}");
|
||||
Debug.Log($" └─ CaptureType: {slot.CaptureType}");
|
||||
Debug.Log($" └─ Scene Path: {GetGameObjectPath(slot.gameObject)}");
|
||||
|
||||
if (slot.CaptureType == CaptureType.StatueMinigame) statueSlots++;
|
||||
else if (slot.CaptureType == CaptureType.DivingMinigame) divingSlots++;
|
||||
|
||||
if (!isActive)
|
||||
{
|
||||
Debug.LogWarning($" └─ WARNING: Slot is inactive! Make sure parent page is active when album opens.");
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"\nSummary:");
|
||||
Debug.Log($" StatueMinigame slots: {statueSlots}");
|
||||
Debug.Log($" DivingMinigame slots: {divingSlots}");
|
||||
}
|
||||
|
||||
[ContextMenu("4. Check Album Page State")]
|
||||
private void CheckAlbumPageState()
|
||||
{
|
||||
Debug.Log("=== CHECKING ALBUM PAGE STATE ===");
|
||||
|
||||
var albumPage = FindFirstObjectByType<UI.CardSystem.AlbumViewPage>();
|
||||
|
||||
if (albumPage == null)
|
||||
{
|
||||
Debug.LogError("❌ AlbumViewPage not found in scene!");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"\n✓ AlbumViewPage found: {albumPage.gameObject.name}");
|
||||
Debug.Log($" └─ GameObject active: {albumPage.gameObject.activeInHierarchy}");
|
||||
Debug.Log($" └─ Component enabled: {albumPage.enabled}");
|
||||
|
||||
// Check if album is currently open
|
||||
if (UI.Core.UIPageController.Instance != null)
|
||||
{
|
||||
bool isCurrentPage = UI.Core.UIPageController.Instance.CurrentPage == albumPage;
|
||||
Debug.Log($" └─ Is current page: {isCurrentPage}");
|
||||
|
||||
if (!isCurrentPage)
|
||||
{
|
||||
Debug.LogWarning("Album is not currently open. Photo controller won't initialize until album opens.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("5. Test Photo Loading Directly")]
|
||||
private void TestPhotoLoadingDirectly()
|
||||
{
|
||||
Debug.Log("=== TESTING DIRECT PHOTO LOADING ===");
|
||||
|
||||
TestLoadForType(CaptureType.StatueMinigame);
|
||||
TestLoadForType(CaptureType.DivingMinigame);
|
||||
}
|
||||
|
||||
private void TestLoadForType(CaptureType type)
|
||||
{
|
||||
Debug.Log($"\n[{type}] Testing photo load...");
|
||||
|
||||
var photoIds = PhotoManager.GetPhotoIds(type, 1);
|
||||
|
||||
if (photoIds.Count == 0)
|
||||
{
|
||||
Debug.LogWarning($"[{type}] No photos to load!");
|
||||
return;
|
||||
}
|
||||
|
||||
string photoId = photoIds[0];
|
||||
Debug.Log($"[{type}] Attempting to load: {photoId}");
|
||||
|
||||
Texture2D photo = PhotoManager.LoadPhoto(type, photoId);
|
||||
|
||||
if (photo != null)
|
||||
{
|
||||
Debug.Log($"[{type}] ✓ Photo loaded successfully!");
|
||||
Debug.Log($" └─ Resolution: {photo.width}x{photo.height}");
|
||||
Debug.Log($" └─ Format: {photo.format}");
|
||||
|
||||
// Clean up
|
||||
Destroy(photo);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"[{type}] ✗ Failed to load photo!");
|
||||
Debug.LogError($" └─ Photo file may be missing or corrupted");
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("6. Run Full Diagnostic")]
|
||||
private void RunFullDiagnostic()
|
||||
{
|
||||
Debug.Log("╔════════════════════════════════════════════╗");
|
||||
Debug.Log("║ PHOTO SYSTEM FULL DIAGNOSTIC ║");
|
||||
Debug.Log("╚════════════════════════════════════════════╝");
|
||||
|
||||
CheckPhotoFiles();
|
||||
Debug.Log("──────────────────────────────────────────────────");
|
||||
|
||||
CheckDiskPhotos();
|
||||
Debug.Log("\n" + new string('─', 50) + "\n");
|
||||
|
||||
CheckAlbumPhotoSlots();
|
||||
Debug.Log("\n" + new string('─', 50) + "\n");
|
||||
|
||||
CheckAlbumPageState();
|
||||
Debug.Log("\n" + new string('─', 50) + "\n");
|
||||
|
||||
TestPhotoLoadingDirectly();
|
||||
|
||||
Debug.Log("\n╔════════════════════════════════════════════╗");
|
||||
Debug.Log("║ DIAGNOSTIC COMPLETE ║");
|
||||
Debug.Log("╚════════════════════════════════════════════╝");
|
||||
}
|
||||
|
||||
// Helper method to get full GameObject path
|
||||
private string GetGameObjectPath(GameObject obj)
|
||||
{
|
||||
string path = obj.name;
|
||||
Transform parent = obj.transform.parent;
|
||||
|
||||
while (parent != null)
|
||||
{
|
||||
path = parent.name + "/" + path;
|
||||
parent = parent.parent;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user