Fix game over screen
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@@ -91,10 +91,8 @@ namespace Minigames.BirdPooper
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// Reset time scale BEFORE reloading
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Time.timeScale = 1f;
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// Now reload the current scene with fresh state - skipSave=true prevents re-saving cleared data
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var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
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await SceneManagerService.Instance.ReloadCurrentScene(progress, autoHideLoadingScreen: true, skipSave: true);
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await SceneManagerService.Instance.ReloadCurrentScene(progress);
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}
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}
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}
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