Add seeing mr Cement photos in the album
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@@ -3,7 +3,7 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using Utils;
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namespace Minigames.StatueDressup.Controllers
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namespace Minigames.StatueDressup.PhotoGallery
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{
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/// <summary>
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/// Manages enlarged photo preview display.
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@@ -12,32 +12,32 @@ namespace Minigames.StatueDressup.Controllers
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/// </summary>
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public class PhotoEnlargeController
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{
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private readonly GameObject backdrop;
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private readonly Transform enlargedContainer;
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private readonly float animationDuration;
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private readonly GameObject _backdrop;
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private readonly Transform _enlargedContainer;
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private readonly float _animationDuration;
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private GameObject currentEnlargedPreview;
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private PhotoGridItem currentSourceItem;
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private GameObject _currentEnlargedPreview;
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private MonoBehaviour _currentSourceItem;
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/// <summary>
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/// Constructor
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/// </summary>
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public PhotoEnlargeController(GameObject backdrop, Transform enlargedContainer, float animationDuration = 0.3f)
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{
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this.backdrop = backdrop;
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this.enlargedContainer = enlargedContainer;
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this.animationDuration = animationDuration;
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this._backdrop = backdrop;
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this._enlargedContainer = enlargedContainer;
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this._animationDuration = animationDuration;
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}
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/// <summary>
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/// Check if a photo is currently enlarged
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/// </summary>
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public bool IsPhotoEnlarged => currentEnlargedPreview != null;
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public bool IsPhotoEnlarged => _currentEnlargedPreview != null;
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/// <summary>
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/// Enlarge a photo from a grid item
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/// </summary>
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public void EnlargePhoto(PhotoGridItem sourceItem, GameObject previewPrefab, Texture2D photoTexture, float enlargedScale)
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public void EnlargePhoto(MonoBehaviour sourceItem, GameObject previewPrefab, Texture2D photoTexture, float enlargedScale)
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{
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if (sourceItem == null || previewPrefab == null || photoTexture == null)
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{
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@@ -46,30 +46,30 @@ namespace Minigames.StatueDressup.Controllers
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}
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// Don't allow multiple enlargements
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if (currentEnlargedPreview != null)
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if (_currentEnlargedPreview != null)
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{
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Logging.Warning("[PhotoEnlargeController] Photo already enlarged");
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return;
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}
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currentSourceItem = sourceItem;
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_currentSourceItem = sourceItem;
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// Show backdrop
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if (backdrop != null)
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if (_backdrop != null)
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{
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backdrop.SetActive(true);
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_backdrop.SetActive(true);
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}
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// Spawn preview clone
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currentEnlargedPreview = Object.Instantiate(previewPrefab, enlargedContainer);
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currentEnlargedPreview.transform.SetAsLastSibling();
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_currentEnlargedPreview = Object.Instantiate(previewPrefab, _enlargedContainer);
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_currentEnlargedPreview.transform.SetAsLastSibling();
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// Position at source item's world position
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currentEnlargedPreview.transform.position = sourceItem.transform.position;
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currentEnlargedPreview.transform.localScale = sourceItem.transform.localScale;
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_currentEnlargedPreview.transform.position = sourceItem.transform.position;
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_currentEnlargedPreview.transform.localScale = sourceItem.transform.localScale;
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// Set photo texture on preview
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var previewImage = currentEnlargedPreview.GetComponent<UnityEngine.UI.Image>();
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var previewImage = _currentEnlargedPreview.GetComponent<UnityEngine.UI.Image>();
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if (previewImage != null)
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{
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// Create sprite from texture
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@@ -82,10 +82,10 @@ namespace Minigames.StatueDressup.Controllers
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}
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// Add click handler to preview
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var clickHandler = currentEnlargedPreview.GetComponent<EventTrigger>();
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var clickHandler = _currentEnlargedPreview.GetComponent<EventTrigger>();
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if (clickHandler == null)
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{
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clickHandler = currentEnlargedPreview.AddComponent<EventTrigger>();
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clickHandler = _currentEnlargedPreview.AddComponent<EventTrigger>();
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}
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var pointerClickEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerClick };
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@@ -93,8 +93,8 @@ namespace Minigames.StatueDressup.Controllers
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clickHandler.triggers.Add(pointerClickEntry);
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// Animate to center and scale up
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TweenAnimationUtility.AnimateLocalPosition(currentEnlargedPreview.transform, Vector3.zero, animationDuration);
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TweenAnimationUtility.AnimateScale(currentEnlargedPreview.transform, Vector3.one * enlargedScale, animationDuration);
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TweenAnimationUtility.AnimateLocalPosition(_currentEnlargedPreview.transform, Vector3.zero, _animationDuration);
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TweenAnimationUtility.AnimateScale(_currentEnlargedPreview.transform, Vector3.one * enlargedScale, _animationDuration);
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// Play audio feedback
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AudioManager.Instance.LoadAndPlayUIAudio("card_albumdrop_deep", false);
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@@ -107,35 +107,35 @@ namespace Minigames.StatueDressup.Controllers
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/// </summary>
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public void ShrinkPhoto()
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{
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if (currentEnlargedPreview == null || currentSourceItem == null)
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if (_currentEnlargedPreview == null || _currentSourceItem == null)
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{
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Logging.Warning("[PhotoEnlargeController] No photo to shrink");
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return;
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}
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// Hide backdrop
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if (backdrop != null)
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if (_backdrop != null)
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{
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backdrop.SetActive(false);
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_backdrop.SetActive(false);
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}
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// Get target position from source item
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Vector3 targetWorldPos = currentSourceItem.transform.position;
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Vector3 targetScale = currentSourceItem.transform.localScale;
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Vector3 targetWorldPos = _currentSourceItem.transform.position;
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Vector3 targetScale = _currentSourceItem.transform.localScale;
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GameObject previewToDestroy = currentEnlargedPreview;
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GameObject previewToDestroy = _currentEnlargedPreview;
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// Animate back to source position
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Pixelplacement.Tween.Position(previewToDestroy.transform, targetWorldPos, animationDuration, 0f, Pixelplacement.Tween.EaseInOut);
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TweenAnimationUtility.AnimateScale(previewToDestroy.transform, targetScale, animationDuration, () =>
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Pixelplacement.Tween.Position(previewToDestroy.transform, targetWorldPos, _animationDuration, 0f, Pixelplacement.Tween.EaseInOut);
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TweenAnimationUtility.AnimateScale(previewToDestroy.transform, targetScale, _animationDuration, () =>
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{
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// Destroy preview after animation
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Object.Destroy(previewToDestroy);
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});
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// Clear references
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currentEnlargedPreview = null;
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currentSourceItem = null;
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_currentEnlargedPreview = null;
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_currentSourceItem = null;
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Logging.Debug("[PhotoEnlargeController] Photo shrunk");
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}
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@@ -145,18 +145,18 @@ namespace Minigames.StatueDressup.Controllers
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/// </summary>
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public void Cleanup()
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{
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if (currentEnlargedPreview != null)
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if (_currentEnlargedPreview != null)
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{
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Object.Destroy(currentEnlargedPreview);
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currentEnlargedPreview = null;
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Object.Destroy(_currentEnlargedPreview);
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_currentEnlargedPreview = null;
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}
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if (backdrop != null)
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if (_backdrop != null)
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{
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backdrop.SetActive(false);
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_backdrop.SetActive(false);
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}
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currentSourceItem = null;
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_currentSourceItem = null;
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}
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}
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}
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