082ce98f79
Trash maze MVP ( #79 )
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Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #79
2025-12-10 11:14:10 +00:00
83aa3d5e6d
Implement MVP for the statue decoration minigame ( #65 )
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MVP implemented with:
- placing, removing etc. decorations
- saving the state, displaying it on the map, restoring when game restarts
- saving screenshots to folder on device
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #65
2025-11-27 13:21:22 +00:00
Michal Pikulski
3ebbecc277
Clean up logging
2025-11-10 13:03:36 +01:00
Michal Adam Pikulski
af77e07f99
Update the cards to pull in from addressables to wokr in build, remove erronous code preventing building
2025-10-21 10:29:06 +02:00
Michal Pikulski
50448c5bd3
Revamp the prompt system, the bootstrapper system, the starting cinematic
2025-10-16 19:43:24 +02:00
Michal Pikulski
e8180b21bf
Strip debug logging from the game, fix screen weirdness
2025-10-14 15:54:11 +02:00
Michal Pikulski
5b3f77c67b
Simple QuickAccess setting to more easily retrieve common data
2025-10-10 16:19:05 +02:00
Michal Pikulski
0c5546efd2
Add backbone for card creation and implement Camera minigame mechanics
2025-10-10 14:49:42 +02:00
Michal Pikulski
328e8dea0a
Finalize normalized movement settings
2025-10-07 09:42:59 +02:00
Michal Pikulski
15414f9414
[Test] Add unit tests for base code
2025-09-14 13:35:35 +02:00
Michal Pikulski
6bbb40b1c0
[Interactions] Correctly display items now
2025-09-08 15:23:31 +02:00