Commit Graph

21 Commits

Author SHA1 Message Date
f686f28cb8 Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
Michal Pikulski
8cffe0b161 Fix build issues due to comparison operators 2025-09-12 16:47:45 +02:00
Michal Pikulski
cec661586e Fix issues with disabled puzzle steps not registering with puzzle manager 2025-09-12 14:39:08 +02:00
Michal Pikulski
c0df46f9f8 Update dispatchers and message for slotting items 2025-09-12 13:24:04 +02:00
Michal Pikulski
9a12a79698 Fix item removed being called one too many times, fix Pulver movement 2025-09-12 13:14:21 +02:00
Michal Pikulski
445e36975d Interactable items - slotting working correctly and calling the dispatchers each time 2025-09-12 12:26:44 +02:00
DamianCorazza
afd3bc3863 Eyes Work nicely now, switching items is a bit iffy though 2025-09-12 10:30:49 +02:00
9b590ca6ec Made Changes To slotted items (not fully functional but progressing)
Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
e1ff13db30 Rework interactables into a flatter hierarchy, reenable puzzles as well 2025-09-11 14:07:57 +02:00
Michal Pikulski
3a40d1a151 Interactables fully working now 2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c Semi-working Interactables rework 2025-09-11 14:07:57 +02:00
Michal Pikulski
07e88a88fe OneClickInteractable 2025-09-09 13:38:46 +02:00
Michal Pikulski
bf81da11cd [Bug] Fix the issue where player would move back if already close to an item 2025-09-09 11:38:51 +02:00
Michal Pikulski
3f93ca3b66 Add level switch confirmation popup 2025-09-09 10:23:00 +02:00
Michal Pikulski
5804b170d0 Fix slot items to fully work with the stashing prefab flow 2025-09-09 10:10:21 +02:00
Michal Pikulski
6bbb40b1c0 [Interactions] Correctly display items now 2025-09-08 15:23:31 +02:00
Michal Pikulski
f4a183d524 [Interactions] Make combinable object pickup-able and swappable 2025-09-08 14:56:59 +02:00
Michal Pikulski
3b0988243e [Misc] Singleton pattern improvements, get rid of warnings and errors 2025-09-08 08:45:13 +02:00
Michal Pikulski
f161d0069b [Bootstrap] Redo scenes with bootstrapper 2025-09-07 14:18:17 +02:00
Michal Pikulski
d3c6b838b4 Big script cleanup. Remove the examples from Ropes' external package 2025-09-06 22:29:55 +02:00