Michal Pikulski
e1ab0ea937
Add playable timelines and jazz up the documentation
2025-10-07 12:32:50 +02:00
Michal Pikulski
bdec77d36f
Update to the timeline triggering logic
2025-10-07 11:18:43 +02:00
Michal Pikulski
fd611ac27f
Semi-working timelines integration
2025-10-07 11:18:41 +02:00
e713a580a9
puzzlestep_indicators ( #14 )
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Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
Michal Pikulski
a6c63af911
Fix puzzle unlock issues
2025-10-02 07:16:39 +02:00
f686f28cb8
Create a simple dialogue authoring system, tied into our items ( #10 )
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- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
63cb3f1a8c
Revamp the settings system ( #7 )
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- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
Michal Pikulski
8cffe0b161
Fix build issues due to comparison operators
2025-09-12 16:47:45 +02:00
Michal Pikulski
cec661586e
Fix issues with disabled puzzle steps not registering with puzzle manager
2025-09-12 14:39:08 +02:00
Michal Pikulski
c0df46f9f8
Update dispatchers and message for slotting items
2025-09-12 13:24:04 +02:00
Michal Pikulski
9a12a79698
Fix item removed being called one too many times, fix Pulver movement
2025-09-12 13:14:21 +02:00
Michal Pikulski
445e36975d
Interactable items - slotting working correctly and calling the dispatchers each time
2025-09-12 12:26:44 +02:00
DamianCorazza
afd3bc3863
Eyes Work nicely now, switching items is a bit iffy though
2025-09-12 10:30:49 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
3a40d1a151
Interactables fully working now
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
Michal Pikulski
07e88a88fe
OneClickInteractable
2025-09-09 13:38:46 +02:00
Michal Pikulski
bf81da11cd
[Bug] Fix the issue where player would move back if already close to an item
2025-09-09 11:38:51 +02:00
Michal Pikulski
3f93ca3b66
Add level switch confirmation popup
2025-09-09 10:23:00 +02:00
Michal Pikulski
5804b170d0
Fix slot items to fully work with the stashing prefab flow
2025-09-09 10:10:21 +02:00
Michal Pikulski
6bbb40b1c0
[Interactions] Correctly display items now
2025-09-08 15:23:31 +02:00
Michal Pikulski
f4a183d524
[Interactions] Make combinable object pickup-able and swappable
2025-09-08 14:56:59 +02:00
Michal Pikulski
3b0988243e
[Misc] Singleton pattern improvements, get rid of warnings and errors
2025-09-08 08:45:13 +02:00
Michal Pikulski
f161d0069b
[Bootstrap] Redo scenes with bootstrapper
2025-09-07 14:18:17 +02:00
Michal Pikulski
d3c6b838b4
Big script cleanup. Remove the examples from Ropes' external package
2025-09-06 22:29:55 +02:00