aeaa977294
The feel is fine
2025-09-24 15:16:31 +02:00
Michal Pikulski
4b206b9b2e
Little Trafalgar dust trail fun
2025-09-23 11:05:35 +02:00
074b052abe
Populate minigame with obstacles and monster spawns ( #5 )
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- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
40c3867d29
Add a sprite variant generator and create monster prefabs for heads
2025-09-19 13:14:47 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
24f5228003
Started to deal with the Gardener
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This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
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A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0
Trying to make Anna Lise face the Bird before taking the picture to no avail
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Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb
Anna Lise Moves To the Spot and takes a picture when the bird is there.
2025-09-16 18:14:00 +02:00
70a14e5a84
AnneLise moved to the spot, still trying to make her interactable then
2025-09-16 15:52:30 +02:00
Michal Pikulski
a455e34ed0
Add a sprite collider generator tool window
2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
DamianCorazza
d62516f0cb
Added Bird Spawning and Copied behaviour for the hammer bird
2025-09-12 12:49:07 +02:00
Michal Pikulski
445e36975d
Interactable items - slotting working correctly and calling the dispatchers each time
2025-09-12 12:26:44 +02:00
Michal Pikulski
ef96d80d51
Small touchups of input and A* graphing
2025-09-12 10:36:23 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
...
Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
1c987af2b8
Added animations, two state machines
2025-09-10 22:17:51 +02:00
e431846cc1
Modified the Prefabs for items
2025-09-10 17:41:01 +02:00
ce9f490ed5
Changed All prefabs to variants of BasePrefab
2025-09-10 16:13:43 +02:00
f5bd7457a9
Birdeyes animations
2025-09-10 13:43:15 +02:00
e970aa7b66
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-10 13:38:48 +02:00
36ab5864e5
Placeholder for bike horn + Pulver grid change + changed gardener tag
2025-09-10 13:38:40 +02:00
Michal Pikulski
e0af6b999d
[DivingForPictures] Tile spawning prototype for descending minigame
2025-09-10 12:35:29 +02:00
6f65297ba1
Gardener and his animations implemented
2025-09-09 17:45:51 +02:00
253708a909
Added Camera limits to town map and made some puzzle updates in quarry
2025-09-09 14:30:37 +02:00
Michal Pikulski
c15f207415
Fake Physics on Player
2025-09-09 14:18:19 +02:00
8d94fad5d9
Puzzle hiccup
2025-09-09 13:04:19 +02:00
Michal Pikulski
3f93ca3b66
Add level switch confirmation popup
2025-09-09 10:23:00 +02:00
Michal Pikulski
5804b170d0
Fix slot items to fully work with the stashing prefab flow
2025-09-09 10:10:21 +02:00
a8d398e097
Added Puzzle Steps and organized the Puzzle Item Data
...
Created folders for the puzzle and item data files and added Puzzle steps.
2025-09-08 16:22:32 +02:00
Michal Pikulski
a1b1d7475f
Preliminary screen rotation work
2025-09-08 14:25:50 +02:00
Michal Pikulski
32888a6843
[Interactions] Switch interactables to trace on layer configured in game settings
2025-09-08 12:51:33 +02:00
Michal Pikulski
749d72904e
Add main menu scene, setup framework for orientation switching
2025-09-08 12:44:35 +02:00
81cd20ceef
Created Prefab of BurgerBuns
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Pushing to test collisions in quarry level.
2025-09-08 12:31:34 +02:00
Michal Pikulski
f161d0069b
[Bootstrap] Redo scenes with bootstrapper
2025-09-07 14:18:17 +02:00
045bd7966e
PLaceholder Items and organization
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Items Placeholder Art Upload
2025-09-05 17:37:21 +02:00
9da2989b23
Sorting Layers and pivot modifications
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Added sorting layers to sprites and changed the pivots of most sprites
2025-09-05 14:20:36 +02:00
32f09f4755
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-05 11:42:00 +02:00
15326d4658
Created Placeholder Prefabs + Player Prefab
...
Changed Trafalgar Prefab
2025-09-05 11:40:26 +02:00
Michal Pikulski
d3870ec342
Fixup level path weirdness
2025-09-05 09:13:37 +02:00
Michal Pikulski
4a098365d0
Setup Universal Render Pipeline
2025-09-05 09:10:19 +02:00
Michal Pikulski
d34eb77e20
[Diving][FX] Add some simple bubble fun
2025-09-04 22:26:45 +02:00
6a3135d7ec
Forgot to add all changes
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I forgot to select all the changes in my previous commit
2025-09-04 16:13:58 +02:00
Michal Pikulski
496ef10b8b
[Player][Interactions] Items can be switched when picked up now
2025-09-04 13:08:42 +02:00
Michal Pikulski
5d395ba4f4
[Player][Interactions] Refactor common settings to be in the Game Settings SO. Update follow paramters and pathfinding for Pulver
2025-09-04 11:12:19 +02:00
Michal Pikulski
65d8be6cf2
Pulver correctly goes and retrieves the item. Items still need to be enabled again after a failed couroutine
2025-09-04 00:14:31 +02:00