2cd791f69d
Merge pull request 'DamianBranch' ( #9 ) from DamianBranch into main
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Reviewed-on: #9
2025-09-26 08:33:30 +00:00
3e6867ff51
Merge branch 'main' into DamianBranch
2025-09-26 10:30:12 +02:00
a10fb31ada
Making the Picnic Couple Work WIP
2025-09-26 10:29:39 +02:00
47d942d176
Switched Unity version to 6.2, updated some packages + installed GraphToolkit
2025-09-26 08:48:33 +02:00
DamianCorazza
c05f54efa7
Added some of the picnic Sprites
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The picnic sprites might need rework on making respect the anim sequence
2025-09-26 02:02:55 +02:00
DamianCorazza
27b38ca9b1
Added new animas for Pulver
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Added new sprite sheets and anims for pulver front and back walk/idle.
2025-09-26 00:23:27 +02:00
e878a32263
Introduce input modes and Pause Menu ( #8 )
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- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
e69542879b
Redid the SoundBird Logic of flight
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changed the flight of the bird to be able to have more control over the takeoff, loops and landing.
2025-09-24 17:24:51 +02:00
63cb3f1a8c
Revamp the settings system ( #7 )
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- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
f5a6eff85a
Created art for the luring spot D
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added a spot for the soundbird with a little sign
2025-09-24 13:51:39 +02:00
7f862d4ead
Added Sprites and anims for trafalgar back and front walk cycle.
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Added the sprite sheets for the animations, and created the individual animation clips, but didn't hook them up to the input.
2025-09-24 12:31:18 +02:00
ceca90e058
Sound Bird First iteration Complete
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Sound generator creates sound, bird gets spooked, is no longer interactable, and comes back after flying around.
2025-09-23 15:51:25 +02:00
Michal Pikulski
4b206b9b2e
Little Trafalgar dust trail fun
2025-09-23 11:05:35 +02:00
2ae2bc3ac5
Updates to make sure the build goes through
2025-09-22 15:40:41 +02:00
1a9c82f5d7
Touch up touch input
2025-09-22 15:01:53 +02:00
da07f778c3
Move around scripts to cleanup the Minigame structure
2025-09-22 14:50:51 +02:00
96aad806a9
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-22 14:49:36 +02:00
f589b53234
Changes to the Diving For Pictures Minigame
2025-09-22 14:49:17 +02:00
28c342235c
Merge pull request 'damianNonsense' ( #4 ) from damianNonsense into main
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Reviewed-on: #4
2025-09-22 12:46:50 +00:00
322bd5377d
SoundGenerator Puzzle Section WIP
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Started on the sound generator section of the soundbird puzzle, plus organized folders.
2025-09-22 14:37:16 +02:00
2923ba0851
Lawnmowwer is working!
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Done with the lawnmower section of the puzzle.
2025-09-22 14:37:16 +02:00
8ed40e137c
Update Quarry.unity
2025-09-22 14:37:16 +02:00
aa16f36eac
Lawnmower Chase Work
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Gardener chases but gets flipped
2025-09-22 14:37:15 +02:00
6abf25b2ad
Working gardener chase without flipping
2025-09-22 14:37:15 +02:00
e1ee73bfb4
Trying to make the lawnmower flip
2025-09-22 14:37:15 +02:00
074b052abe
Populate minigame with obstacles and monster spawns ( #5 )
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- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00
Create a diving minigame MVP ( #6 )
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- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
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- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855
Working monster spawns
2025-09-19 13:46:24 +02:00
40c3867d29
Add a sprite variant generator and create monster prefabs for heads
2025-09-19 13:14:47 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
31f2ce338d
Component move/copy utility
2025-09-19 10:08:58 +02:00
24f5228003
Started to deal with the Gardener
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This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
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A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0
Trying to make Anna Lise face the Bird before taking the picture to no avail
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Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb
Anna Lise Moves To the Spot and takes a picture when the bird is there.
2025-09-16 18:14:00 +02:00
70a14e5a84
AnneLise moved to the spot, still trying to make her interactable then
2025-09-16 15:52:30 +02:00
Michal Pikulski
a455e34ed0
Add a sprite collider generator tool window
2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
2c56d0e1de
Merge pull request 'Introduce unit and integration tests' ( #3 ) from integration_test into main
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Reviewed-on: #3
2025-09-15 07:32:18 +00:00
Michal Pikulski
793da5e568
[Test] Cleanup assemblies for Android build test. Working game flow, working build, passing unit tests
2025-09-15 09:30:27 +02:00
Michal Pikulski
15414f9414
[Test] Add unit tests for base code
2025-09-14 13:35:35 +02:00
Michal Pikulski
8cffe0b161
Fix build issues due to comparison operators
2025-09-12 16:47:45 +02:00
Michal Pikulski
0057ae9fa3
Fix issues with scene loading, introduce an intermediate bootstrap scene
2025-09-12 15:37:26 +02:00
Michal Pikulski
cec661586e
Fix issues with disabled puzzle steps not registering with puzzle manager
2025-09-12 14:39:08 +02:00
DamianCorazza
a580a5f35a
Eyes are working now
2025-09-12 13:57:26 +02:00
Michal Pikulski
c0df46f9f8
Update dispatchers and message for slotting items
2025-09-12 13:24:04 +02:00
Michal Pikulski
9a12a79698
Fix item removed being called one too many times, fix Pulver movement
2025-09-12 13:14:21 +02:00
DamianCorazza
d62516f0cb
Added Bird Spawning and Copied behaviour for the hammer bird
2025-09-12 12:49:07 +02:00