Commit Graph

16 Commits

Author SHA1 Message Date
1fe48c995b Commmit minigame and tile logic 2025-10-10 14:45:23 +02:00
Michal Pikulski
328e8dea0a Finalize normalized movement settings 2025-10-07 09:42:59 +02:00
Michal Pikulski
348e982930 Use normalized movement settings 2025-10-07 09:28:41 +02:00
Michal Pikulski
f1f4234c2a Wait for correct screen orientation 2025-09-30 13:13:37 +02:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
1a9c82f5d7 Touch up touch input 2025-09-22 15:01:53 +02:00
da07f778c3 Move around scripts to cleanup the Minigame structure 2025-09-22 14:50:51 +02:00
5305c20b00 Create a diving minigame MVP (#6)
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3 Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855 Working monster spawns 2025-09-19 13:46:24 +02:00
d110616907 Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection. 2025-09-19 12:51:25 +02:00
Michal Pikulski
75be338065 Working generic object pooling, pool monitor editor tool and batch component adder editor tool 2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058 Working single-purpose object pooling solution 2025-09-16 15:02:57 +02:00
Michal Pikulski
e0af6b999d [DivingForPictures] Tile spawning prototype for descending minigame 2025-09-10 12:35:29 +02:00
Michal Pikulski
2dfe6de144 Updates and reworks, code rewrites 2025-09-10 12:35:29 +02:00