e713a580a9
puzzlestep_indicators ( #14 )
...
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
e878a32263
Introduce input modes and Pause Menu ( #8 )
...
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
2ae2bc3ac5
Updates to make sure the build goes through
2025-09-22 15:40:41 +02:00
074b052abe
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00
Create a diving minigame MVP ( #6 )
...
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
8b3c9a09cb
Anna Lise is working!
...
A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
Michal Pikulski
793da5e568
[Test] Cleanup assemblies for Android build test. Working game flow, working build, passing unit tests
2025-09-15 09:30:27 +02:00
Michal Pikulski
15414f9414
[Test] Add unit tests for base code
2025-09-14 13:35:35 +02:00
abffb5c558
Michal saw we were programming with sticks
2025-09-11 13:53:42 +02:00
faa2bd73b5
Forgot the elusive soundbird
2025-09-10 22:29:19 +02:00
e7c950480f
Big ol' asset dump
2025-09-10 20:18:53 +02:00
f5bd7457a9
Birdeyes animations
2025-09-10 13:43:15 +02:00
Michal Pikulski
8491b74d5d
Cleanup deprecation warnings in the plugin
2025-09-10 12:56:51 +02:00
52bd7ef585
Installed Surge, fixed compile errors, moved a bunch of external stuff into folder
2025-09-10 10:53:04 +02:00
Michal Pikulski
a1b1d7475f
Preliminary screen rotation work
2025-09-08 14:25:50 +02:00
Michal Pikulski
749d72904e
Add main menu scene, setup framework for orientation switching
2025-09-08 12:44:35 +02:00
Michal Pikulski
d20004238d
[Bootstrap] First go at Addressables bootsrapped objects
2025-09-07 12:36:35 +02:00
Michal Pikulski
d3c6b838b4
Big script cleanup. Remove the examples from Ropes' external package
2025-09-06 22:29:55 +02:00
Michal Pikulski
fbb658098b
[Diving] Movement with a rock and 3 ropes is working
2025-09-04 23:13:19 +02:00
Michal Pikulski
05a8a5445f
[Interactions] Pulver now swaps, slots and combines items
2025-09-04 14:24:38 +02:00
Michal Pikulski
da5d2f2545
[Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now
2025-09-04 13:08:42 +02:00
Michal Pikulski
d8f792c8e5
Fix deprecation warnings in the AStar package
2025-09-03 09:39:52 +02:00
Michal Pikulski
fdf871aac0
[Player][Animation] Setup speed variables to play animations on Trafalgar and Pulver
2025-09-02 16:19:45 +02:00
Michal Pikulski
e53b5a0034
[Player] Add AI Pathfinding on a 2D grid to the player character
2025-09-02 11:42:25 +02:00