Michal Pikulski
b1df36d48c
Add prefabs for main menu and album page
2025-10-20 16:33:58 +02:00
Michal Pikulski
ed9f2d6c6d
First go at the card UI
2025-10-20 16:33:58 +02:00
Michal Pikulski
2a0dbe98a2
Game over screen return to levels menu
2025-10-17 14:28:13 +02:00
Michal Pikulski
5851b5a12f
Remove main menu from build and game flow
2025-10-17 14:03:33 +02:00
Michal Pikulski
74339d7c47
Fix pausing etc. issues in the minigame
2025-10-17 13:18:49 +02:00
c34251048f
Merge branch 'main' into damianContentFreeze
2025-10-17 10:41:43 +00:00
Michal Pikulski
8274d70924
Remove superflous Update() methods and change the tile spawn buffer to 2
2025-10-17 11:55:30 +02:00
c1cbd651f2
Modified the size of the Step indicator
2025-10-17 11:43:26 +02:00
Michal Pikulski
3fc43fa92d
Hook up the score display
2025-10-16 23:59:25 +02:00
Michal Pikulski
b2384269e5
Update the Pause menu flow to be slightly less scoffed
2025-10-16 23:19:33 +02:00
journaliciouz
4fc005b082
WIP
2025-10-16 22:35:23 +02:00
Michal Pikulski
50448c5bd3
Revamp the prompt system, the bootstrapper system, the starting cinematic
2025-10-16 19:43:24 +02:00
5f46c963b5
Implemented Diving tutorial
2025-10-15 15:58:19 +02:00
Michal Pikulski
e8180b21bf
Strip debug logging from the game, fix screen weirdness
2025-10-14 15:54:11 +02:00
Michal Pikulski
18be597424
Add card inventory classes and helpers
2025-10-14 15:54:11 +02:00
2b58e9d670
Merge branch 'main' into DamianBranch
2025-10-14 11:29:29 +00:00
ddbeb0fca3
Added alerts and modified the rocks in the environment.
2025-10-13 17:10:25 +02:00
Michal Pikulski
aefff3d050
Semi-working intro cinematic with loading screen
2025-10-13 14:25:11 +02:00
Michal Pikulski
447d33fe55
Add a loading screen between scenes
2025-10-13 10:41:58 +02:00
Michal Pikulski
d5b30bdd99
Bandaid fix for input manager issues. Remove ass from applehills overworld.
2025-10-12 00:51:56 +02:00
Michal Pikulski
0c5546efd2
Add backbone for card creation and implement Camera minigame mechanics
2025-10-10 14:49:42 +02:00
Michal Pikulski
0e17516df7
Add a pausable interface and make minigameobjecs pausable
2025-10-08 12:36:08 +02:00
3807ac652c
Add support for images in dialogue windows ( #19 )
...
- Extend editor nodes with custom DialogueContent data type that holds either image or text
- Extend the dialogue importer to correctly process the new content into updated RuntimeDialogue content
- Update SpeechBubble to be able to display either text or image
- Add a custom property drawer for the DialogueContent to allow easy switching in graph authoring
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Reviewed-on: #19
2025-10-08 09:34:58 +00:00
e713a580a9
puzzlestep_indicators ( #14 )
...
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
Michal Pikulski
f1f4234c2a
Wait for correct screen orientation
2025-09-30 13:13:37 +02:00
e878a32263
Introduce input modes and Pause Menu ( #8 )
...
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
Michal Pikulski
0057ae9fa3
Fix issues with scene loading, introduce an intermediate bootstrap scene
2025-09-12 15:37:26 +02:00
Michal Pikulski
a3649c65b0
Touch-up some warnings in IntroCinematicsPlayer
2025-09-10 09:10:58 +02:00
2be6b5626e
Reimplemented intro animation as regular ol' sprites
2025-09-09 14:22:05 +02:00
ed093c3ddd
Intro cinematic implementation and Apple Hills map
2025-09-09 13:11:18 +02:00
Michal Pikulski
749d72904e
Add main menu scene, setup framework for orientation switching
2025-09-08 12:44:35 +02:00