Commit Graph

16 Commits

Author SHA1 Message Date
46950aa877 Surfacing sequence 80% done 2025-09-22 13:56:42 +02:00
ae6b995f45 Working surfacing speedup 2025-09-22 12:33:46 +02:00
b0e44f156e Surfacing functions in all manager components 2025-09-22 11:45:29 +02:00
bb3c91ec94 Working surfacing function 2025-09-22 10:55:45 +02:00
8326f03086 Improvements to tile spawning and refactors in the tile management 2025-09-22 09:27:01 +02:00
Michal Pikulski
2942b22c62 Add background 2025-09-22 00:01:28 +02:00
Michal Pikulski
38f578c56a Rope breaking works now 2025-09-21 23:37:02 +02:00
Michal Pikulski
ef3b50b99f Somewhat working breaking rope 2025-09-21 23:25:51 +02:00
Michal Pikulski
af5dfbb7a2 Ropes breaking and shit 2025-09-21 22:36:05 +02:00
46755fecb3 Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855 Working monster spawns 2025-09-19 13:46:24 +02:00
d110616907 Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection. 2025-09-19 12:51:25 +02:00
Michal Pikulski
75be338065 Working generic object pooling, pool monitor editor tool and batch component adder editor tool 2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058 Working single-purpose object pooling solution 2025-09-16 15:02:57 +02:00
Michal Pikulski
e0af6b999d [DivingForPictures] Tile spawning prototype for descending minigame 2025-09-10 12:35:29 +02:00
Michal Pikulski
2dfe6de144 Updates and reworks, code rewrites 2025-09-10 12:35:29 +02:00