46950aa877
Surfacing sequence 80% done
2025-09-22 13:56:42 +02:00
ae6b995f45
Working surfacing speedup
2025-09-22 12:33:46 +02:00
b0e44f156e
Surfacing functions in all manager components
2025-09-22 11:45:29 +02:00
bb3c91ec94
Working surfacing function
2025-09-22 10:55:45 +02:00
8326f03086
Improvements to tile spawning and refactors in the tile management
2025-09-22 09:27:01 +02:00
Michal Pikulski
2942b22c62
Add background
2025-09-22 00:01:28 +02:00
Michal Pikulski
38f578c56a
Rope breaking works now
2025-09-21 23:37:02 +02:00
Michal Pikulski
ef3b50b99f
Somewhat working breaking rope
2025-09-21 23:25:51 +02:00
Michal Pikulski
af5dfbb7a2
Ropes breaking and shit
2025-09-21 22:36:05 +02:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855
Working monster spawns
2025-09-19 13:46:24 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
Michal Pikulski
e0af6b999d
[DivingForPictures] Tile spawning prototype for descending minigame
2025-09-10 12:35:29 +02:00
Michal Pikulski
2dfe6de144
Updates and reworks, code rewrites
2025-09-10 12:35:29 +02:00