63cb3f1a8c
Revamp the settings system ( #7 )
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- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
2ae2bc3ac5
Updates to make sure the build goes through
2025-09-22 15:40:41 +02:00
1a9c82f5d7
Touch up touch input
2025-09-22 15:01:53 +02:00
96aad806a9
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-22 14:49:36 +02:00
f589b53234
Changes to the Diving For Pictures Minigame
2025-09-22 14:49:17 +02:00
322bd5377d
SoundGenerator Puzzle Section WIP
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Started on the sound generator section of the soundbird puzzle, plus organized folders.
2025-09-22 14:37:16 +02:00
2923ba0851
Lawnmowwer is working!
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Done with the lawnmower section of the puzzle.
2025-09-22 14:37:16 +02:00
8ed40e137c
Update Quarry.unity
2025-09-22 14:37:16 +02:00
aa16f36eac
Lawnmower Chase Work
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Gardener chases but gets flipped
2025-09-22 14:37:15 +02:00
6abf25b2ad
Working gardener chase without flipping
2025-09-22 14:37:15 +02:00
e1ee73bfb4
Trying to make the lawnmower flip
2025-09-22 14:37:15 +02:00
5305c20b00
Create a diving minigame MVP ( #6 )
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- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
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- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855
Working monster spawns
2025-09-19 13:46:24 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
31f2ce338d
Component move/copy utility
2025-09-19 10:08:58 +02:00
24f5228003
Started to deal with the Gardener
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This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
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A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0
Trying to make Anna Lise face the Bird before taking the picture to no avail
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Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb
Anna Lise Moves To the Spot and takes a picture when the bird is there.
2025-09-16 18:14:00 +02:00
70a14e5a84
AnneLise moved to the spot, still trying to make her interactable then
2025-09-16 15:52:30 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
Michal Pikulski
0057ae9fa3
Fix issues with scene loading, introduce an intermediate bootstrap scene
2025-09-12 15:37:26 +02:00
DamianCorazza
a580a5f35a
Eyes are working now
2025-09-12 13:57:26 +02:00
DamianCorazza
d62516f0cb
Added Bird Spawning and Copied behaviour for the hammer bird
2025-09-12 12:49:07 +02:00
Michal Pikulski
ef96d80d51
Small touchups of input and A* graphing
2025-09-12 10:36:23 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
6c76759057
Touched up editor tool windows
2025-09-11 14:07:58 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
abffb5c558
Michal saw we were programming with sticks
2025-09-11 13:53:42 +02:00
16c98ee8e3
Prefabs Modified
2025-09-11 13:03:43 +02:00
1c987af2b8
Added animations, two state machines
2025-09-10 22:17:51 +02:00
e431846cc1
Modified the Prefabs for items
2025-09-10 17:41:01 +02:00
ce9f490ed5
Changed All prefabs to variants of BasePrefab
2025-09-10 16:13:43 +02:00
e970aa7b66
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-10 13:38:48 +02:00
36ab5864e5
Placeholder for bike horn + Pulver grid change + changed gardener tag
2025-09-10 13:38:40 +02:00
Michal Pikulski
e0af6b999d
[DivingForPictures] Tile spawning prototype for descending minigame
2025-09-10 12:35:29 +02:00
Michal Pikulski
2dfe6de144
Updates and reworks, code rewrites
2025-09-10 12:35:29 +02:00
6f65297ba1
Gardener and his animations implemented
2025-09-09 17:45:51 +02:00
91f1e3f114
Update Quarry.unity
2025-09-09 16:20:11 +02:00
08dde63c5d
Update Quarry.unity
2025-09-09 15:26:49 +02:00
253708a909
Added Camera limits to town map and made some puzzle updates in quarry
2025-09-09 14:30:37 +02:00
5a07c4b135
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 14:23:57 +02:00
2be6b5626e
Reimplemented intro animation as regular ol' sprites
2025-09-09 14:22:05 +02:00
Michal Pikulski
c15f207415
Fake Physics on Player
2025-09-09 14:18:19 +02:00
ccdc80e89e
Update AppleHillsOverworld.unity
2025-09-09 13:53:40 +02:00
d0adfd4933
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 13:46:49 +02:00
1838b84a76
Updates to the Quarry
2025-09-09 13:46:45 +02:00