Michal Pikulski
7307971748
Add documentation
2025-11-11 13:25:08 +01:00
0aa2270e1a
Lifecycle System Refactor & Logging Centralization ( #56 )
...
## ManagedBehaviour System Refactor
- **Sealed `Awake()`** to prevent override mistakes that break singleton registration
- **Added `OnManagedAwake()`** for early initialization (fires during registration)
- **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start)
- **40 files migrated** to new pattern (2 core, 38 components)
- Eliminated all fragile `private new void Awake()` patterns
- Zero breaking changes - backward compatible
## Centralized Logging System
- **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message`
- **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations
- **~90 logging call sites** migrated across 10 files
- **10 redundant helper methods** removed
- All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring
## Custom Log Console (Editor Window)
- **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection
- **Search** across class names, methods, and message content
- **Time range filter** with MinMaxSlider
- **Export** filtered logs to timestamped `.txt` files
- **Right-click context menu** for quick filtering and copy actions
- **Visual improvements:** White text, alternating row backgrounds, color-coded log levels
- **Multiple instances** supported for simultaneous system monitoring
- Open via `AppleHills > Custom Log Console`
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #56
2025-11-11 08:48:29 +00:00
Michal Pikulski
7862af7f8b
Cleanup
2025-11-06 15:33:30 +01:00
Michal Pikulski
4e0c9cb4c4
Working visual part
2025-11-06 15:27:08 +01:00
Michal Pikulski
95daea8d34
Code up the card part
2025-11-06 15:27:08 +01:00
journaliciouz
e81879959e
Properly queue critical VO clips
2025-10-30 14:17:47 +01:00
Michal Adam Pikulski
c71836c029
Stash WIP of settings documentation
2025-10-21 15:08:48 +02:00
Michal Adam Pikulski
2abcf5c76a
Cleanup the editor assembly and provide a tool overview doc
2025-10-21 14:54:58 +02:00
Michal Adam Pikulski
9b6dc0f616
Add a playbook for using the boostrap system
2025-10-21 14:20:09 +02:00
Michal Adam Pikulski
7096dffb54
Update readme docs for our systems
2025-10-21 12:37:57 +02:00
Michal Adam Pikulski
2fb77e1040
Cleanup the card implementation, add some readme files and update namespaces
2025-10-21 12:10:16 +02:00
Michal Adam Pikulski
83b5c8994d
Kind of working booster packs
2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
542dd9a4b7
First draft of the consolidated card system
2025-10-20 16:33:58 +02:00
Michal Pikulski
6c23d1bcfa
Add implementation plan and main UI for the card system
2025-10-20 16:33:58 +02:00
Michal Pikulski
ed9f2d6c6d
First go at the card UI
2025-10-20 16:33:58 +02:00
Michal Pikulski
18be597424
Add card inventory classes and helpers
2025-10-14 15:54:11 +02:00
2573e7f80e
Add a system for setting up "real" camera framing to work between devices ( #26 )
...
- In-level authoring utility to designate level bounds
- Camera Adapter component to be placed on a level's camera to perform the adjustments
- EdgeAnchor tool, which allows anchoring of game objects to the screen bounds
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Reviewed-on: #26
2025-10-14 04:56:00 +00:00
Michal Pikulski
81a6becd44
Implement Debug settings and provide an overview of the settings madness
2025-10-10 15:47:38 +02:00
10992b43cc
Unity Timeline Interaction System Integration ( #17 )
...
- Added InteractionTimelineAction component for timeline-driven interactions
- Implemented custom editor for timeline event mapping
- Updated interaction event flow to support timeline actions
- Enhanced character move target configuration
- Improved inspector UI for interactable components
- Added technical documentation for interaction system
- Refactored interaction action base classes for extensibility
- Fixed issues with character binding in timelines
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #17
2025-10-07 10:57:11 +00:00