Commit Graph

24 Commits

Author SHA1 Message Date
Michal Pikulski
dac119fd7b First steps 2025-10-02 07:17:07 +02:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
2ae2bc3ac5 Updates to make sure the build goes through 2025-09-22 15:40:41 +02:00
074b052abe Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00 Create a diving minigame MVP (#6)
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
8b3c9a09cb Anna Lise is working!
A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
Michal Pikulski
793da5e568 [Test] Cleanup assemblies for Android build test. Working game flow, working build, passing unit tests 2025-09-15 09:30:27 +02:00
Michal Pikulski
15414f9414 [Test] Add unit tests for base code 2025-09-14 13:35:35 +02:00
abffb5c558 Michal saw we were programming with sticks 2025-09-11 13:53:42 +02:00
faa2bd73b5 Forgot the elusive soundbird 2025-09-10 22:29:19 +02:00
e7c950480f Big ol' asset dump 2025-09-10 20:18:53 +02:00
f5bd7457a9 Birdeyes animations 2025-09-10 13:43:15 +02:00
Michal Pikulski
8491b74d5d Cleanup deprecation warnings in the plugin 2025-09-10 12:56:51 +02:00
52bd7ef585 Installed Surge, fixed compile errors, moved a bunch of external stuff into folder 2025-09-10 10:53:04 +02:00
Michal Pikulski
a1b1d7475f Preliminary screen rotation work 2025-09-08 14:25:50 +02:00
Michal Pikulski
749d72904e Add main menu scene, setup framework for orientation switching 2025-09-08 12:44:35 +02:00
Michal Pikulski
d20004238d [Bootstrap] First go at Addressables bootsrapped objects 2025-09-07 12:36:35 +02:00
Michal Pikulski
d3c6b838b4 Big script cleanup. Remove the examples from Ropes' external package 2025-09-06 22:29:55 +02:00
Michal Pikulski
fbb658098b [Diving] Movement with a rock and 3 ropes is working 2025-09-04 23:13:19 +02:00
Michal Pikulski
05a8a5445f [Interactions] Pulver now swaps, slots and combines items 2025-09-04 14:24:38 +02:00
Michal Pikulski
da5d2f2545 [Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now 2025-09-04 13:08:42 +02:00
Michal Pikulski
d8f792c8e5 Fix deprecation warnings in the AStar package 2025-09-03 09:39:52 +02:00
Michal Pikulski
fdf871aac0 [Player][Animation] Setup speed variables to play animations on Trafalgar and Pulver 2025-09-02 16:19:45 +02:00
Michal Pikulski
e53b5a0034 [Player] Add AI Pathfinding on a 2D grid to the player character 2025-09-02 11:42:25 +02:00