88e630cbe7
Added some Anims for the picnic PPL plus replacing placeholders.
2025-09-26 11:59:03 +02:00
3e6867ff51
Merge branch 'main' into DamianBranch
2025-09-26 10:30:12 +02:00
e878a32263
Introduce input modes and Pause Menu ( #8 )
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- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
63cb3f1a8c
Revamp the settings system ( #7 )
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- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
ceca90e058
Sound Bird First iteration Complete
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Sound generator creates sound, bird gets spooked, is no longer interactable, and comes back after flying around.
2025-09-23 15:51:25 +02:00
Michal Pikulski
4b206b9b2e
Little Trafalgar dust trail fun
2025-09-23 11:05:35 +02:00
074b052abe
Populate minigame with obstacles and monster spawns ( #5 )
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- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
40c3867d29
Add a sprite variant generator and create monster prefabs for heads
2025-09-19 13:14:47 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
24f5228003
Started to deal with the Gardener
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This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
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A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0
Trying to make Anna Lise face the Bird before taking the picture to no avail
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Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb
Anna Lise Moves To the Spot and takes a picture when the bird is there.
2025-09-16 18:14:00 +02:00
70a14e5a84
AnneLise moved to the spot, still trying to make her interactable then
2025-09-16 15:52:30 +02:00
Michal Pikulski
a455e34ed0
Add a sprite collider generator tool window
2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
DamianCorazza
d62516f0cb
Added Bird Spawning and Copied behaviour for the hammer bird
2025-09-12 12:49:07 +02:00
Michal Pikulski
445e36975d
Interactable items - slotting working correctly and calling the dispatchers each time
2025-09-12 12:26:44 +02:00
Michal Pikulski
ef96d80d51
Small touchups of input and A* graphing
2025-09-12 10:36:23 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
1c987af2b8
Added animations, two state machines
2025-09-10 22:17:51 +02:00
e431846cc1
Modified the Prefabs for items
2025-09-10 17:41:01 +02:00
ce9f490ed5
Changed All prefabs to variants of BasePrefab
2025-09-10 16:13:43 +02:00
f5bd7457a9
Birdeyes animations
2025-09-10 13:43:15 +02:00
e970aa7b66
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-10 13:38:48 +02:00
36ab5864e5
Placeholder for bike horn + Pulver grid change + changed gardener tag
2025-09-10 13:38:40 +02:00
Michal Pikulski
e0af6b999d
[DivingForPictures] Tile spawning prototype for descending minigame
2025-09-10 12:35:29 +02:00
6f65297ba1
Gardener and his animations implemented
2025-09-09 17:45:51 +02:00
253708a909
Added Camera limits to town map and made some puzzle updates in quarry
2025-09-09 14:30:37 +02:00
Michal Pikulski
c15f207415
Fake Physics on Player
2025-09-09 14:18:19 +02:00
8d94fad5d9
Puzzle hiccup
2025-09-09 13:04:19 +02:00
Michal Pikulski
3f93ca3b66
Add level switch confirmation popup
2025-09-09 10:23:00 +02:00
Michal Pikulski
5804b170d0
Fix slot items to fully work with the stashing prefab flow
2025-09-09 10:10:21 +02:00
a8d398e097
Added Puzzle Steps and organized the Puzzle Item Data
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Created folders for the puzzle and item data files and added Puzzle steps.
2025-09-08 16:22:32 +02:00
Michal Pikulski
a1b1d7475f
Preliminary screen rotation work
2025-09-08 14:25:50 +02:00
Michal Pikulski
32888a6843
[Interactions] Switch interactables to trace on layer configured in game settings
2025-09-08 12:51:33 +02:00
Michal Pikulski
749d72904e
Add main menu scene, setup framework for orientation switching
2025-09-08 12:44:35 +02:00
81cd20ceef
Created Prefab of BurgerBuns
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Pushing to test collisions in quarry level.
2025-09-08 12:31:34 +02:00
Michal Pikulski
f161d0069b
[Bootstrap] Redo scenes with bootstrapper
2025-09-07 14:18:17 +02:00
045bd7966e
PLaceholder Items and organization
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Items Placeholder Art Upload
2025-09-05 17:37:21 +02:00
9da2989b23
Sorting Layers and pivot modifications
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Added sorting layers to sprites and changed the pivots of most sprites
2025-09-05 14:20:36 +02:00
32f09f4755
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-05 11:42:00 +02:00
15326d4658
Created Placeholder Prefabs + Player Prefab
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Changed Trafalgar Prefab
2025-09-05 11:40:26 +02:00
Michal Pikulski
d3870ec342
Fixup level path weirdness
2025-09-05 09:13:37 +02:00
Michal Pikulski
4a098365d0
Setup Universal Render Pipeline
2025-09-05 09:10:19 +02:00
Michal Pikulski
d34eb77e20
[Diving][FX] Add some simple bubble fun
2025-09-04 22:26:45 +02:00