Commit Graph

34 Commits

Author SHA1 Message Date
175e9804fe Updated cement dressup assets 2025-12-08 14:57:32 +01:00
2839223513 Implemented museum chain reaction 2025-12-08 13:18:51 +01:00
c27f22ef0a MVP of the plane throwing game (#77)
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #77
2025-12-07 19:36:57 +00:00
Michal Pikulski
edb83ef13d Simple Pigman AI 2025-12-04 11:34:05 +01:00
e60d516e7e Implement Fort Fight minigame (#75)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #75
2025-12-04 01:18:29 +00:00
83aa3d5e6d Implement MVP for the statue decoration minigame (#65)
MVP implemented with:
- placing, removing etc. decorations
- saving the state, displaying it on the map, restoring when game restarts
- saving screenshots to folder on device

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #65
2025-11-27 13:21:22 +00:00
c5736f836a Disabled Saves, moved Folders adn renamed Data files, and added a state machine to the cookie puzzle 2025-11-25 16:02:55 +01:00
86c1df55f2 First pass over MPV for the cement-statue-sticker minigame (#63)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #63
2025-11-24 14:55:45 +00:00
Michal Pikulski
ff28bd23cb Fix up eagle eye's weirdness, add option to auto clear saves 2025-11-24 10:37:40 +01:00
Michal Pikulski
b4b17c18ed Some b ase obstacle and poop spawning 2025-11-21 09:22:06 +01:00
2d3168d86b Merge branch 'main' into card-juice 2025-11-20 16:20:54 +01:00
058af331e0 pooper_minigame (#62)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #62
2025-11-20 15:16:57 +00:00
0a145a87b3 Added voices to card config, fixed marmor background 2025-11-20 15:58:34 +01:00
journaliciouz
dcb082bc4a Book open/close audio 2025-11-19 23:51:03 +01:00
journaliciouz
b2c61125ef P L O P 2025-11-19 23:46:12 +01:00
journaliciouz
21308c339d Every card was KUNG FU FIGHTING 2025-11-19 22:56:24 +01:00
a432fd45bd Initial card audio 2025-11-19 15:51:54 +01:00
fee5515bbd First MVP of sorting minigame (#60)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #60
2025-11-19 13:56:10 +00:00
235fa04eba Merge a card refresh (#59)
- **Refactored Card Placement Flow**
  - Separated card presentation from orchestration logic
  - Extracted `CornerCardManager` for pending card lifecycle (spawn, shuffle, rebuild)
  - Extracted `AlbumNavigationService` for book page navigation and zone mapping
  - Extracted `CardEnlargeController` for backdrop management and card reparenting
  - Implemented controller pattern (non-MonoBehaviour) for complex logic
  - Cards now unparent from slots before rebuild to prevent premature destruction

- **Improved Corner Card Display**
  - Fixed cards spawning on top of each other during rebuild
  - Implemented shuffle-to-front logic (remaining cards occupy slots 0→1→2)
  - Added smart card selection (prioritizes cards matching current album page)
  - Pending cards now removed from queue immediately on drag start
  - Corner cards rebuild after each placement with proper slot reassignment

- **Enhanced Album Card Viewing**
  - Added dramatic scale increase when viewing cards from album slots
  - Implemented shrink animation when dismissing enlarged cards
  - Cards transition: `PlacedInSlotState` → `AlbumEnlargedState` → `PlacedInSlotState`
  - Backdrop shows/hides with card enlarge/shrink cycle
  - Cards reparent to enlarged container while viewing, return to slot after

- **State Machine Improvements**
  - Added `CardStateNames` constants for type-safe state transitions
  - Implemented `ICardClickHandler` and `ICardStateDragHandler` interfaces
  - State transitions now use cached property indices
  - `BoosterCardContext` separated from `CardContext` for single responsibility

- **Code Cleanup**
  - Identified unused `SlotContainerHelper.cs` (superseded by `CornerCardManager`)
  - Identified unused `BoosterPackDraggable.canOpenOnDrop` field
  - Identified unused `AlbumViewPage._previousInputMode` (hardcoded value)
  - Identified unused `Card.OnPlacedInAlbumSlot` event (no subscribers)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #59
2025-11-18 08:40:59 +00:00
5c4b8825ee Card Creation 2025-11-07 13:57:36 +01:00
Michal Pikulski
d23c000347 Working flipping cards 2025-11-06 23:17:55 +01:00
Michal Pikulski
50c0a12391 New card UI, new visual config, new card definitions, new working editor window for authoring! 2025-11-05 23:50:15 +01:00
DamianCorazza
14d1b8316e Added New Textures for Cards And Configure basic Card Variations 2025-10-21 14:53:59 +02:00
Michal Adam Pikulski
af77e07f99 Update the cards to pull in from addressables to wokr in build, remove erronous code preventing building 2025-10-21 10:29:06 +02:00
journaliciouz
6f6333c8c4 Merge branch 'main' into diving-outrocinematic 2025-10-16 22:26:04 +02:00
Michal Pikulski
50448c5bd3 Revamp the prompt system, the bootstrapper system, the starting cinematic 2025-10-16 19:43:24 +02:00
eab8899720 WIP game over diving 2025-10-16 16:23:48 +02:00
b425d2b4f4 Stuck cinematics 2025-10-15 17:35:34 +02:00
7288228b99 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-10 15:56:07 +02:00
9f630e832d Intro cinematic plays when playing from mainmenu 2025-10-10 15:51:49 +02:00
Michal Pikulski
81a6becd44 Implement Debug settings and provide an overview of the settings madness 2025-10-10 15:47:38 +02:00
Michal Pikulski
1f614009fc Update the Addressables build info and structure to accomodate for new settings assets. Application builds and works on a phone now 2025-09-29 11:59:52 +02:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
Michal Pikulski
d20004238d [Bootstrap] First go at Addressables bootsrapped objects 2025-09-07 12:36:35 +02:00