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161 Commits 53 Branches 1 Tag
c5ce2ae1af455fc48b37d4d4a9223d60e5cde329
Commit Graph

10 Commits

Author SHA1 Message Date
Michal Pikulski
44c1e48b82 Working collisions on event-based triggers 2025-09-21 08:56:14 +02:00
AlexanderT
50070651c5 Working state for minigameobstacles 2025-09-21 08:53:23 +02:00
AlexanderT
40c3867d29 Add a sprite variant generator and create monster prefabs for heads 2025-09-19 13:14:47 +02:00
AlexanderT
d110616907 Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection. 2025-09-19 12:51:25 +02:00
Michal Pikulski
a455e34ed0 Add a sprite collider generator tool window 2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065 Working generic object pooling, pool monitor editor tool and batch component adder editor tool 2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058 Working single-purpose object pooling solution 2025-09-16 15:02:57 +02:00
Michal Pikulski
e0af6b999d [DivingForPictures] Tile spawning prototype for descending minigame 2025-09-10 12:35:29 +02:00
Michal Pikulski
a2b62fc4b1 GO back to a simple ignore file and commit all meta assets 2025-09-01 16:19:19 +02:00
Michal Pikulski
f8d80aac62 Push out Folder Structure and touch control player controller 2025-09-01 11:51:01 +02:00
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