Commit Graph

91 Commits

Author SHA1 Message Date
Michal Pikulski
5b3f77c67b Simple QuickAccess setting to more easily retrieve common data 2025-10-10 16:19:05 +02:00
Michal Pikulski
0c5546efd2 Add backbone for card creation and implement Camera minigame mechanics 2025-10-10 14:49:42 +02:00
9d8dd28efd Added sound and cinematics managers to boot settings 2025-10-10 10:07:08 +02:00
a91b776c20 WIP Ended the BallTree 2025-10-07 16:56:52 +02:00
dea470f93f Replaced almost all placeholders with final art
Some animations still need to be added and replaced, but most of the sprites are final now.
2025-10-07 13:04:14 +02:00
0627a2aeb7 Replacing with Final Art 2025-10-06 15:13:26 +02:00
e713a580a9 puzzlestep_indicators (#14)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
f686f28cb8 Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
2923ba0851 Lawnmowwer is working!
Done with the lawnmower section of the puzzle.
2025-09-22 14:37:16 +02:00
Michal Pikulski
8cffe0b161 Fix build issues due to comparison operators 2025-09-12 16:47:45 +02:00
DamianCorazza
d62516f0cb Added Bird Spawning and Copied behaviour for the hammer bird 2025-09-12 12:49:07 +02:00
57f5e7e631 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-10 16:13:49 +02:00
ce9f490ed5 Changed All prefabs to variants of BasePrefab 2025-09-10 16:13:43 +02:00
Michal Pikulski
5d81a2acfc Move the prefab editor to a dedicated tool window 2025-09-10 15:53:31 +02:00
253708a909 Added Camera limits to town map and made some puzzle updates in quarry 2025-09-09 14:30:37 +02:00
8d94fad5d9 Puzzle hiccup 2025-09-09 13:04:19 +02:00
Michal Pikulski
4d0ba9fad8 Add minigame switcher to Quarry 2025-09-09 10:35:02 +02:00
Michal Pikulski
3f93ca3b66 Add level switch confirmation popup 2025-09-09 10:23:00 +02:00
Michal Pikulski
5804b170d0 Fix slot items to fully work with the stashing prefab flow 2025-09-09 10:10:21 +02:00
a8d398e097 Added Puzzle Steps and organized the Puzzle Item Data
Created folders for the puzzle and item data files and added Puzzle steps.
2025-09-08 16:22:32 +02:00
Michal Pikulski
a1b1d7475f Preliminary screen rotation work 2025-09-08 14:25:50 +02:00
Michal Pikulski
32888a6843 [Interactions] Switch interactables to trace on layer configured in game settings 2025-09-08 12:51:33 +02:00
Michal Pikulski
749d72904e Add main menu scene, setup framework for orientation switching 2025-09-08 12:44:35 +02:00
81cd20ceef Created Prefab of BurgerBuns
Pushing to test collisions in quarry level.
2025-09-08 12:31:34 +02:00
Michal Pikulski
f161d0069b [Bootstrap] Redo scenes with bootstrapper 2025-09-07 14:18:17 +02:00
Michal Pikulski
d20004238d [Bootstrap] First go at Addressables bootsrapped objects 2025-09-07 12:36:35 +02:00
045bd7966e PLaceholder Items and organization
Items Placeholder Art Upload
2025-09-05 17:37:21 +02:00
Michal Pikulski
5d3a587b5e Update touch input settings 2025-09-05 14:10:58 +02:00
Michal Pikulski
74ca33208e [Diving][Input] First doodle on first minigame with basic controller 2025-09-04 21:58:05 +02:00
ca42de5481 Added More Level Placeholders
Added more placeholders to get the shape and size of the map
2025-09-04 16:13:29 +02:00
Michal Pikulski
c36301888e [Tools] Add a simple quest preview window for Puzzle Step SO 2025-09-04 15:24:16 +02:00
Michal Pikulski
05a8a5445f [Interactions] Pulver now swaps, slots and combines items 2025-09-04 14:24:38 +02:00
Michal Pikulski
da5d2f2545 [Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now 2025-09-04 13:08:42 +02:00
Michal Pikulski
496ef10b8b [Player][Interactions] Items can be switched when picked up now 2025-09-04 13:08:42 +02:00
Michal Pikulski
5d395ba4f4 [Player][Interactions] Refactor common settings to be in the Game Settings SO. Update follow paramters and pathfinding for Pulver 2025-09-04 11:12:19 +02:00
Michal Pikulski
0c930d09a4 [Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order 2025-09-04 00:00:46 +02:00
Michal Pikulski
93242b2702 [Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving. 2025-09-03 15:43:47 +02:00
Michal Pikulski
a03b70a1ca Implement SceneManager with asynchronous load/unload routines ready for bootstrapper scene. Implement simple level switching 2025-09-01 22:51:52 +02:00
Michal Pikulski
a2b62fc4b1 GO back to a simple ignore file and commit all meta assets 2025-09-01 16:19:19 +02:00
Michal Pikulski
8e1174d4bf [Input][Interaction] Add interactable items 2025-09-01 16:14:21 +02:00