1a9c82f5d7
Touch up touch input
2025-09-22 15:01:53 +02:00
da07f778c3
Move around scripts to cleanup the Minigame structure
2025-09-22 14:50:51 +02:00
96aad806a9
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-22 14:49:36 +02:00
f589b53234
Changes to the Diving For Pictures Minigame
2025-09-22 14:49:17 +02:00
322bd5377d
SoundGenerator Puzzle Section WIP
...
Started on the sound generator section of the soundbird puzzle, plus organized folders.
2025-09-22 14:37:16 +02:00
2923ba0851
Lawnmowwer is working!
...
Done with the lawnmower section of the puzzle.
2025-09-22 14:37:16 +02:00
8ed40e137c
Update Quarry.unity
2025-09-22 14:37:16 +02:00
aa16f36eac
Lawnmower Chase Work
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Gardener chases but gets flipped
2025-09-22 14:37:15 +02:00
6abf25b2ad
Working gardener chase without flipping
2025-09-22 14:37:15 +02:00
e1ee73bfb4
Trying to make the lawnmower flip
2025-09-22 14:37:15 +02:00
074b052abe
Populate minigame with obstacles and monster spawns ( #5 )
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- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00
Create a diving minigame MVP ( #6 )
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- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855
Working monster spawns
2025-09-19 13:46:24 +02:00
40c3867d29
Add a sprite variant generator and create monster prefabs for heads
2025-09-19 13:14:47 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
31f2ce338d
Component move/copy utility
2025-09-19 10:08:58 +02:00
24f5228003
Started to deal with the Gardener
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This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
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A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0
Trying to make Anna Lise face the Bird before taking the picture to no avail
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Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb
Anna Lise Moves To the Spot and takes a picture when the bird is there.
2025-09-16 18:14:00 +02:00
70a14e5a84
AnneLise moved to the spot, still trying to make her interactable then
2025-09-16 15:52:30 +02:00
Michal Pikulski
a455e34ed0
Add a sprite collider generator tool window
2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
Michal Pikulski
793da5e568
[Test] Cleanup assemblies for Android build test. Working game flow, working build, passing unit tests
2025-09-15 09:30:27 +02:00
Michal Pikulski
15414f9414
[Test] Add unit tests for base code
2025-09-14 13:35:35 +02:00
Michal Pikulski
8cffe0b161
Fix build issues due to comparison operators
2025-09-12 16:47:45 +02:00
Michal Pikulski
0057ae9fa3
Fix issues with scene loading, introduce an intermediate bootstrap scene
2025-09-12 15:37:26 +02:00
Michal Pikulski
cec661586e
Fix issues with disabled puzzle steps not registering with puzzle manager
2025-09-12 14:39:08 +02:00
DamianCorazza
a580a5f35a
Eyes are working now
2025-09-12 13:57:26 +02:00
Michal Pikulski
c0df46f9f8
Update dispatchers and message for slotting items
2025-09-12 13:24:04 +02:00
Michal Pikulski
9a12a79698
Fix item removed being called one too many times, fix Pulver movement
2025-09-12 13:14:21 +02:00
DamianCorazza
d62516f0cb
Added Bird Spawning and Copied behaviour for the hammer bird
2025-09-12 12:49:07 +02:00
Michal Pikulski
445e36975d
Interactable items - slotting working correctly and calling the dispatchers each time
2025-09-12 12:26:44 +02:00
Michal Pikulski
ef96d80d51
Small touchups of input and A* graphing
2025-09-12 10:36:23 +02:00
DamianCorazza
afd3bc3863
Eyes Work nicely now, switching items is a bit iffy though
2025-09-12 10:30:49 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
15b8146815
Update Puzzle Manager's initialization sequence
2025-09-11 15:48:44 +02:00
Michal Pikulski
c5b8561b73
Quick scene browser tab
2025-09-11 15:29:28 +02:00
Michal Pikulski
6c76759057
Touched up editor tool windows
2025-09-11 14:07:58 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
3a40d1a151
Interactables fully working now
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
abffb5c558
Michal saw we were programming with sticks
2025-09-11 13:53:42 +02:00
16c98ee8e3
Prefabs Modified
2025-09-11 13:03:43 +02:00
1239052a5f
Fiddling with state machines
2025-09-11 10:44:01 +02:00
faa2bd73b5
Forgot the elusive soundbird
2025-09-10 22:29:19 +02:00
1c987af2b8
Added animations, two state machines
2025-09-10 22:17:51 +02:00
e7c950480f
Big ol' asset dump
2025-09-10 20:18:53 +02:00