Commit Graph

6 Commits

Author SHA1 Message Date
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
Michal Pikulski
1489dbda05 Big Input refactor 2025-09-05 15:04:02 +02:00
Michal Pikulski
5d3a587b5e Update touch input settings 2025-09-05 14:10:58 +02:00
Michal Pikulski
634fd8aaff [Player][Input] Refine hold and drag inputs 2025-09-02 15:12:36 +02:00
Michal Pikulski
a2b62fc4b1 GO back to a simple ignore file and commit all meta assets 2025-09-01 16:19:19 +02:00
Michal Pikulski
1a5126a259 [Player][Input] Switch to generic input consumption interface. Version package json file 2025-09-01 15:04:15 +02:00