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5
.github/copilot-instructions.md
vendored
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Never edit Unity's .meta files.
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||||
Always present your solution in a brief overview first.
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||||
Only implement when you have an explicit apprival to do so.
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DOn't produce documentation, .md files unless explicitely asked to do so.
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Never enter "" sequence into my files.
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3
Assets/Editor/Lifecycle.meta
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144
Assets/Editor/Lifecycle/EditorLifecycleBootstrap.cs
Normal file
@@ -0,0 +1,144 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Core.Lifecycle;
|
||||
using Core.SaveLoad;
|
||||
using AppleHills.Core.Settings;
|
||||
using Bootstrap;
|
||||
|
||||
namespace Editor.Lifecycle
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor-only bootstrap that ensures OnSceneReady is triggered when playing directly from a scene in Unity Editor.
|
||||
///
|
||||
/// PROBLEM: When you press Play in the editor without going through the scene manager:
|
||||
/// - CustomBoot runs and triggers OnBootCompletionTriggered (which broadcasts OnManagedAwake)
|
||||
/// - But BroadcastSceneReady is NEVER called for the initial scene
|
||||
/// - Components in the scene never receive their OnSceneReady() callback
|
||||
///
|
||||
/// SOLUTION: After boot completes, detect the active scene and broadcast OnSceneReady for it.
|
||||
/// This only runs in editor mode and mimics what SceneManagerService does during normal scene transitions.
|
||||
/// </summary>
|
||||
[InitializeOnLoad]
|
||||
public static class EditorLifecycleBootstrap
|
||||
{
|
||||
private static bool hasTriggeredInitialSceneReady = false;
|
||||
private static int framesSincePlayMode = 0;
|
||||
private const int MaxFramesToWait = 300; // 5 seconds at 60fps
|
||||
|
||||
static EditorLifecycleBootstrap()
|
||||
{
|
||||
// Subscribe to play mode state changes
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
// Reset flag when exiting play mode
|
||||
if (state == PlayModeStateChange.ExitingPlayMode || state == PlayModeStateChange.EnteredEditMode)
|
||||
{
|
||||
hasTriggeredInitialSceneReady = false;
|
||||
framesSincePlayMode = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// When we enter play mode, wait for boot to complete then trigger scene ready
|
||||
if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
{
|
||||
hasTriggeredInitialSceneReady = false;
|
||||
framesSincePlayMode = 0;
|
||||
|
||||
// Use EditorApplication.update to poll until boot completes
|
||||
EditorApplication.update += WaitForBootAndTriggerSceneReady;
|
||||
}
|
||||
}
|
||||
|
||||
private static void WaitForBootAndTriggerSceneReady()
|
||||
{
|
||||
framesSincePlayMode++;
|
||||
|
||||
// Safety timeout - if boot hasn't completed after 5 seconds, something is wrong
|
||||
if (framesSincePlayMode > MaxFramesToWait)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Timed out waiting for boot completion after {MaxFramesToWait} frames. " +
|
||||
"CustomBoot may have failed to initialize properly.");
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if boot has completed
|
||||
if (!CustomBoot.Initialised)
|
||||
return;
|
||||
|
||||
// Check if LifecycleManager exists
|
||||
if (LifecycleManager.Instance == null)
|
||||
{
|
||||
Debug.LogWarning("[EditorLifecycleBootstrap] LifecycleManager instance not found. " +
|
||||
"Lifecycle may not be properly initialized.");
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
// Only trigger once per play session
|
||||
if (hasTriggeredInitialSceneReady)
|
||||
{
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
hasTriggeredInitialSceneReady = true;
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
|
||||
// Get the active scene
|
||||
Scene activeScene = SceneManager.GetActiveScene();
|
||||
|
||||
if (!activeScene.isLoaded)
|
||||
{
|
||||
Debug.LogWarning($"[EditorLifecycleBootstrap] Active scene '{activeScene.name}' is not loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip bootstrap scene - it doesn't need scene ready
|
||||
// Note: BootstrapScene is the infrastructure scene, not a gameplay scene
|
||||
if (activeScene.name == "BootstrapScene" || activeScene.name == "Bootstrap")
|
||||
{
|
||||
Debug.Log($"[EditorLifecycleBootstrap] Skipping OnSceneReady for infrastructure scene: {activeScene.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"<color=cyan>[EditorLifecycleBootstrap] Triggering lifecycle for initial scene: {activeScene.name}</color>");
|
||||
|
||||
// Broadcast scene ready for the initial scene
|
||||
// This mimics what SceneManagerService does during scene transitions (Phase 10)
|
||||
try
|
||||
{
|
||||
LifecycleManager.Instance.BroadcastSceneReady(activeScene.name);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Error broadcasting SceneReady: {ex.Message}\n{ex.StackTrace}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore scene-specific data via SaveLoadManager
|
||||
// This mimics SceneManagerService Phase 11
|
||||
if (SaveLoadManager.Instance != null)
|
||||
{
|
||||
var debugSettings = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>();
|
||||
if (debugSettings.useSaveLoadSystem)
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.Log($"[EditorLifecycleBootstrap] Restoring scene data for: {activeScene.name}");
|
||||
SaveLoadManager.Instance.RestoreSceneData();
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Error restoring scene data: {ex.Message}\n{ex.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
9
Assets/Editor/Lifecycle/EditorLifecycleBootstrap.cs.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f3e8a9c4d5b6e7f8a9b0c1d2e3f4a5b
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
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|
||||
@@ -19,6 +19,7 @@ namespace Editor.Tools
|
||||
private string searchTypeName = "Select a Component...";
|
||||
private string replaceTypeName = "Select a Component...";
|
||||
private List<Type> allMonoBehaviourTypes = new List<Type>();
|
||||
private bool includeDerivedTypes = true;
|
||||
|
||||
[MenuItem("Tools/Component Search & Replace")]
|
||||
public static void ShowWindow()
|
||||
@@ -102,6 +103,15 @@ namespace Editor.Tools
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Include Derived Types checkbox
|
||||
includeDerivedTypes = EditorGUILayout.Toggle(
|
||||
new GUIContent("Include Derived Types",
|
||||
"When enabled, searches for the selected type and all types that inherit from it. " +
|
||||
"When disabled, searches only for the exact type."),
|
||||
includeDerivedTypes);
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(selectedSearchType == null);
|
||||
if (GUILayout.Button("Search Scene", GUILayout.Height(30)))
|
||||
{
|
||||
@@ -242,7 +252,20 @@ namespace Editor.Tools
|
||||
|
||||
foreach (var go in allObjects)
|
||||
{
|
||||
var component = go.GetComponent(selectedSearchType);
|
||||
Component component = null;
|
||||
|
||||
if (includeDerivedTypes)
|
||||
{
|
||||
// Search for the type and all derived types
|
||||
component = go.GetComponent(selectedSearchType);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Search for exact type only
|
||||
var components = go.GetComponents<Component>();
|
||||
component = components.FirstOrDefault(c => c != null && c.GetType() == selectedSearchType);
|
||||
}
|
||||
|
||||
if (component != null)
|
||||
{
|
||||
foundComponents.Add(new ComponentInfo
|
||||
@@ -256,7 +279,8 @@ namespace Editor.Tools
|
||||
|
||||
foundComponents = foundComponents.OrderBy(c => c.hierarchyPath).ToList();
|
||||
|
||||
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}'");
|
||||
string searchMode = includeDerivedTypes ? "including derived types" : "exact type only";
|
||||
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}' ({searchMode})");
|
||||
Repaint();
|
||||
}
|
||||
|
||||
|
||||
31
Assets/Editor/Tools/DebugSaveIds.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Core.Lifecycle;
|
||||
|
||||
namespace Editor.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor utility to debug SaveIds for all ManagedBehaviours in the scene
|
||||
/// </summary>
|
||||
public class DebugSaveIds : EditorWindow
|
||||
{
|
||||
[MenuItem("Tools/Debug/Log All SaveIds")]
|
||||
public static void LogAllSaveIds()
|
||||
{
|
||||
var allManaged = FindObjectsByType<ManagedBehaviour>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||
|
||||
Debug.Log($"=== Found {allManaged.Length} ManagedBehaviours ===");
|
||||
|
||||
foreach (var managed in allManaged)
|
||||
{
|
||||
if (managed.AutoRegisterForSave)
|
||||
{
|
||||
Debug.Log($"GameObject: {managed.gameObject.name} | Component: {managed.GetType().Name} | SaveID: {managed.SaveId}");
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log("=== End SaveIds ===");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Editor/Tools/DebugSaveIds.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
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guid: a34fbba4efbb4acd85d79a99abf00a08
|
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timeCreated: 1762358959
|
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8
Assets/External/Book-Page Curl Pro.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf72a9559668d4cf886ab2d6f7d39365
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
||||
9
Assets/External/Book-Page Curl Pro/Editor.meta
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d0d8d376046113458c6ed8fb9a120c0
|
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folderAsset: yes
|
||||
timeCreated: 1477751181
|
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licenseType: Store
|
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DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
259
Assets/External/Book-Page Curl Pro/Editor/BookProEditor.cs
vendored
Normal file
@@ -0,0 +1,259 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using System;
|
||||
using BookCurlPro;
|
||||
namespace BookCurlPro.BookEditor
|
||||
{
|
||||
[CustomEditor(typeof(BookPro))]
|
||||
public class BookProEditor : UnityEditor.Editor
|
||||
{
|
||||
ReorderableList list;
|
||||
Texture tex;
|
||||
private void OnEnable()
|
||||
{
|
||||
tex = AssetDatabase.LoadAssetAtPath("Assets\\Book-Page Curl\\Editor\\replace.png", typeof(Texture)) as Texture;
|
||||
if (tex == null)
|
||||
{
|
||||
tex = Texture2D.blackTexture;
|
||||
}
|
||||
list = new ReorderableList(serializedObject,
|
||||
serializedObject.FindProperty("papers"),
|
||||
true, true, true, true);
|
||||
list.elementHeight = 75;
|
||||
list.drawElementCallback = DrawElement;
|
||||
list.drawHeaderCallback = drawHeader;
|
||||
list.onAddCallback = addElement;
|
||||
|
||||
list.onCanRemoveCallback = canremove;
|
||||
|
||||
list.onRemoveCallback = (ReorderableList l) =>
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Warning!",
|
||||
"Are you sure you want to delete this Paper?\r\nThe paper pages (front and back) will be deleted from the scene", "Yes", "No"))
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
if (book.EndFlippingPaper == book.papers.Length - 1)
|
||||
book.EndFlippingPaper--;
|
||||
OnInspectorGUI();
|
||||
Paper paper = book.papers[l.index];
|
||||
|
||||
book.LeftPageShadow.gameObject.SetActive(false);
|
||||
book.LeftPageShadow.transform.SetParent(book.transform);
|
||||
|
||||
book.RightPageShadow.gameObject.SetActive(false);
|
||||
book.RightPageShadow.transform.SetParent(book.transform);
|
||||
|
||||
if (paper.Back)
|
||||
Undo.DestroyObjectImmediate(paper.Back);
|
||||
if (paper.Front)
|
||||
Undo.DestroyObjectImmediate(paper.Front);
|
||||
ReorderableList.defaultBehaviours.DoRemoveButton(l);
|
||||
EditorUtility.SetDirty(book);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private bool canremove(ReorderableList list)
|
||||
{
|
||||
if (list.count == 1)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void addElement(ReorderableList list)
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
|
||||
if (book.EndFlippingPaper == book.papers.Length - 1)
|
||||
{
|
||||
book.EndFlippingPaper = book.papers.Length;
|
||||
OnInspectorGUI();
|
||||
}
|
||||
|
||||
list.serializedProperty.arraySize++;
|
||||
var lastElement = list.serializedProperty.GetArrayElementAtIndex(list.count - 1);
|
||||
|
||||
|
||||
GameObject rightPage = Instantiate(book.RightPageTransform.gameObject) as GameObject;
|
||||
rightPage.transform.SetParent(book.transform, true);
|
||||
rightPage.GetComponent<RectTransform>().sizeDelta = book.RightPageTransform.GetComponent<RectTransform>().sizeDelta;
|
||||
rightPage.GetComponent<RectTransform>().pivot = book.RightPageTransform.GetComponent<RectTransform>().pivot;
|
||||
rightPage.GetComponent<RectTransform>().anchoredPosition = book.RightPageTransform.GetComponent<RectTransform>().anchoredPosition;
|
||||
rightPage.GetComponent<RectTransform>().localScale = book.RightPageTransform.GetComponent<RectTransform>().localScale;
|
||||
rightPage.name = "Page" + ((list.serializedProperty.arraySize - 1) * 2);
|
||||
rightPage.AddComponent<Image>();
|
||||
rightPage.AddComponent<Mask>().showMaskGraphic = true;
|
||||
rightPage.AddComponent<CanvasGroup>();
|
||||
lastElement.FindPropertyRelative("Front").objectReferenceInstanceIDValue = rightPage.GetInstanceID();
|
||||
|
||||
|
||||
GameObject leftPage = Instantiate(book.LeftPageTransform.gameObject) as GameObject;
|
||||
leftPage.transform.SetParent(book.transform, true);
|
||||
leftPage.GetComponent<RectTransform>().sizeDelta = book.LeftPageTransform.GetComponent<RectTransform>().sizeDelta;
|
||||
leftPage.GetComponent<RectTransform>().pivot = book.LeftPageTransform.GetComponent<RectTransform>().pivot;
|
||||
leftPage.GetComponent<RectTransform>().anchoredPosition = book.LeftPageTransform.GetComponent<RectTransform>().anchoredPosition;
|
||||
leftPage.GetComponent<RectTransform>().localScale = book.LeftPageTransform.GetComponent<RectTransform>().localScale;
|
||||
leftPage.name = "Page" + ((list.serializedProperty.arraySize - 1) * 2 + 1);
|
||||
leftPage.AddComponent<Image>();
|
||||
leftPage.AddComponent<Mask>().showMaskGraphic = true;
|
||||
leftPage.AddComponent<CanvasGroup>();
|
||||
lastElement.FindPropertyRelative("Back").objectReferenceInstanceIDValue = leftPage.GetInstanceID();
|
||||
list.index = list.count - 1;
|
||||
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(leftPage, "");
|
||||
Undo.RegisterCreatedObjectUndo(rightPage, "");
|
||||
}
|
||||
|
||||
private void drawHeader(Rect rect)
|
||||
{
|
||||
EditorGUI.LabelField(rect, "Papers");
|
||||
}
|
||||
|
||||
private void DrawElement(Rect rect, int index, bool isActive, bool isFocused)
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
|
||||
var serialzedpaper = list.serializedProperty.GetArrayElementAtIndex(index);
|
||||
rect.y += 2;
|
||||
|
||||
GUIStyle style = new GUIStyle();
|
||||
|
||||
EditorGUI.DrawRect(new Rect(rect.x, rect.y, rect.width, rect.height - 6), new Color(0.8f, 0.8f, 0.8f));
|
||||
EditorGUI.LabelField(new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight), "Paper#" + index);
|
||||
|
||||
if (index == book.CurrentPaper)
|
||||
EditorGUI.DrawRect(new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight, 140, EditorGUIUtility.singleLineHeight), new Color(1, 0.3f, 0.3f));
|
||||
EditorGUI.LabelField(new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight, 40, EditorGUIUtility.singleLineHeight), "Front:");
|
||||
EditorGUI.PropertyField(
|
||||
new Rect(rect.x + 40, rect.y + EditorGUIUtility.singleLineHeight, 100, EditorGUIUtility.singleLineHeight), serialzedpaper.FindPropertyRelative("Front"), GUIContent.none);
|
||||
|
||||
if (index == book.CurrentPaper - 1)
|
||||
EditorGUI.DrawRect(new Rect(rect.x, rect.y + 3 * EditorGUIUtility.singleLineHeight, 140, EditorGUIUtility.singleLineHeight), new Color(1, 0.3f, 0.3f));
|
||||
EditorGUI.LabelField(new Rect(rect.x, rect.y + 3 * EditorGUIUtility.singleLineHeight, 35, EditorGUIUtility.singleLineHeight), "Back:");
|
||||
EditorGUI.PropertyField(
|
||||
new Rect(rect.x + 40, rect.y + 3 * EditorGUIUtility.singleLineHeight, 100, EditorGUIUtility.singleLineHeight), serialzedpaper.FindPropertyRelative("Back"), GUIContent.none);
|
||||
|
||||
|
||||
style.padding = new RectOffset(2, 2, 2, 2);
|
||||
if (GUI.Button(new Rect(rect.x + 70, rect.y + 2 * EditorGUIUtility.singleLineHeight, 20, EditorGUIUtility.singleLineHeight), tex, GUIStyle.none))
|
||||
{
|
||||
Debug.Log("Clicked at index:" + index);
|
||||
Paper paper = book.papers[index];
|
||||
GameObject temp = paper.Back;
|
||||
paper.Back = paper.Front;
|
||||
paper.Front = temp;
|
||||
}
|
||||
if (GUI.Button(new Rect(rect.x + 150, rect.y + EditorGUIUtility.singleLineHeight, 80, (int)(1.5 * EditorGUIUtility.singleLineHeight)), "Show"))
|
||||
{
|
||||
Paper paper = book.papers[index];
|
||||
BookUtility.ShowPage(paper.Back);
|
||||
paper.Back.transform.SetAsLastSibling();
|
||||
BookUtility.ShowPage(paper.Front);
|
||||
paper.Front.transform.SetAsLastSibling();
|
||||
|
||||
book.LeftPageShadow.gameObject.SetActive(false);
|
||||
book.LeftPageShadow.transform.SetParent(book.transform);
|
||||
|
||||
book.RightPageShadow.gameObject.SetActive(false);
|
||||
book.RightPageShadow.transform.SetParent(book.transform);
|
||||
}
|
||||
if (GUI.Button(new Rect(rect.x + 150, rect.y + (int)(2.5 * EditorGUIUtility.singleLineHeight), 80, (int)(1.5 * EditorGUIUtility.singleLineHeight)), "Set Current"))
|
||||
{
|
||||
book.CurrentPaper = index;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
serializedObject.Update();
|
||||
list.DoLayoutList();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawNavigationPanel();
|
||||
DrawFlippingPapersRange();
|
||||
if (GUILayout.Button("Update Pages Order"))
|
||||
{
|
||||
(target as BookPro).UpdatePages();
|
||||
}
|
||||
if (GUILayout.Button("Update Pages Names"))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Warning!",
|
||||
"All Pages will be renamed according to its order", "Ok", "Cancel"))
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
for (int i = 0; i < book.papers.Length; i++)
|
||||
{
|
||||
book.papers[i].Front.name = "Page" + (i * 2);
|
||||
book.papers[i].Back.name = "Page" + (i * 2 + 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
var book = (target as BookPro);
|
||||
EditorUtility.SetDirty(book);
|
||||
Undo.RecordObject(book, "BookPro");
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawFlippingPapersRange()
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
#else
|
||||
EditorGUILayout.BeginVertical(EditorStyles.textArea);
|
||||
#endif
|
||||
|
||||
|
||||
EditorGUILayout.LabelField("Flipping Range", EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField("First Flippable Paper: " + "Paper#" + book.StartFlippingPaper);
|
||||
EditorGUILayout.LabelField("Last Flippable Paper: " + "Paper#" + book.EndFlippingPaper);
|
||||
float start = book.StartFlippingPaper;
|
||||
float end = book.EndFlippingPaper;
|
||||
EditorGUILayout.MinMaxSlider(ref start, ref end, 0, book.papers.Length - 1);
|
||||
book.StartFlippingPaper = Mathf.RoundToInt(start);
|
||||
book.EndFlippingPaper = Mathf.RoundToInt(end);
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void DrawNavigationPanel()
|
||||
{
|
||||
|
||||
BookPro book = target as BookPro;
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
#else
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.textArea);
|
||||
#endif
|
||||
|
||||
GUILayout.Label(new GUIContent("Current Paper", "represent current paper on the right side of the book. if you want to show the back page of the last paper you may set this value with the index of last paper + 1"));
|
||||
if (GUILayout.Button("|<"))
|
||||
{
|
||||
book.CurrentPaper = 0;
|
||||
}
|
||||
if (GUILayout.Button("<"))
|
||||
{
|
||||
book.CurrentPaper--;
|
||||
}
|
||||
book.CurrentPaper = EditorGUILayout.IntField(book.CurrentPaper, GUILayout.Width(30));
|
||||
if (GUILayout.Button(">"))
|
||||
{
|
||||
book.CurrentPaper++;
|
||||
}
|
||||
if (GUILayout.Button(">|"))
|
||||
{
|
||||
book.CurrentPaper = book.papers.Length;
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
19
Assets/External/Book-Page Curl Pro/Editor/BookProEditor.cs.meta
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dedb3ce6c5f7cfc45bb15317118d584b
|
||||
timeCreated: 1478844488
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 77222
|
||||
packageName: Book - Page Curl Pro
|
||||
packageVersion: 2.3
|
||||
assetPath: Assets/Book-Page Curl Pro/Editor/BookProEditor.cs
|
||||
uploadId: 688704
|
||||
BIN
Assets/External/Book-Page Curl Pro/Editor/replace.png
vendored
Normal file
|
After Width: | Height: | Size: 853 B |
64
Assets/External/Book-Page Curl Pro/Editor/replace.png.meta
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d4d434fe4c642644ba52b4fa3f591ff
|
||||
timeCreated: 1479922524
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
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borderMipMap: 0
|
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mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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convertToNormalMap: 0
|
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externalNormalMap: 0
|
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heightScale: 0.25
|
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normalMapFilter: 0
|
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isReadable: 0
|
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grayScaleToAlpha: 0
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generateCubemap: 0
|
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cubemapConvolution: 0
|
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cubemapConvolutionSteps: 7
|
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cubemapConvolutionExponent: 1.5
|
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seamlessCubemap: 0
|
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textureFormat: -3
|
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maxTextureSize: 256
|
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textureSettings:
|
||||
filterMode: -1
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aniso: 1
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mipBias: -1
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wrapMode: 1
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nPOTScale: 0
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lightmap: 0
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rGBM: 0
|
||||
compressionQuality: 50
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allowsAlphaSplitting: 0
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||||
spriteMode: 0
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||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 2
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 77222
|
||||
packageName: Book - Page Curl Pro
|
||||
packageVersion: 2.3
|
||||
assetPath: Assets/Book-Page Curl Pro/Editor/replace.png
|
||||
uploadId: 688704
|
||||
9
Assets/External/Book-Page Curl Pro/Examples.meta
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
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guid: 2d638912c49c5314b82b4ea5d34ba179
|
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folderAsset: yes
|
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timeCreated: 1454769491
|
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licenseType: Store
|
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DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/External/Book-Page Curl Pro/Examples/Materials.meta
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3aae657ede115ec4ab27e05dac9521c9
|
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folderAsset: yes
|
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timeCreated: 1502564719
|
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licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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78
Assets/External/Book-Page Curl Pro/Examples/Materials/New Material.mat
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: New Material
|
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
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m_ShaderKeywords: _EMISSION
|
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
|
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disabledShaderPasses: []
|
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m_SavedProperties:
|
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serializedVersion: 3
|
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m_TexEnvs:
|
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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38
Assets/External/Book-Page Curl Pro/Examples/scripts/AddPagesDynamically.cs
vendored
Normal file
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|
||||
using UnityEngine;
|
||||
namespace BookCurlPro.Examples
|
||||
{
|
||||
/// <summary>
|
||||
/// How to use it:
|
||||
/// 1) Create a new gameobject in the scene and attach this script on it
|
||||
/// 2) Create a prefab for the front and back pages(should be similar to the the page object that is created by the editor and has the same components)
|
||||
/// 3) Assign the front and back prefabs to this component
|
||||
/// 4) Call the function AddPaper when you want to add a new paper in the book
|
||||
/// 5) you may need to customize this function to add a paper in specific position in the book or to change some parts of the front and back prefabs dynamically
|
||||
/// </summary>
|
||||
public class AddPagesDynamically : MonoBehaviour
|
||||
{
|
||||
public GameObject FrontPagePrefab;
|
||||
public GameObject BackPagePrefab;
|
||||
public void AddPaper(BookPro book)
|
||||
{
|
||||
GameObject frontPage = Instantiate(FrontPagePrefab);
|
||||
GameObject backPage = Instantiate(BackPagePrefab);
|
||||
frontPage.transform.SetParent(book.transform, false);
|
||||
backPage.transform.SetParent(book.transform, false);
|
||||
Paper newPaper = new Paper();
|
||||
newPaper.Front = frontPage;
|
||||
newPaper.Back = backPage;
|
||||
Paper[] papers = new Paper[book.papers.Length + 1];
|
||||
for (int i = 0; i < book.papers.Length; i++)
|
||||
{
|
||||
papers[i] = book.papers[i];
|
||||
}
|
||||
papers[papers.Length - 1] = newPaper;
|
||||
book.papers = papers;
|
||||
//update the flipping range to contain the new added paper
|
||||
book.EndFlippingPaper = book.papers.Length - 1;
|
||||
book.UpdatePages();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
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19
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34
Assets/External/Book-Page Curl Pro/Examples/scripts/BotAnimationControl.cs
vendored
Normal file
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|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace BookCurlPro.Examples
|
||||
{
|
||||
public class BotAnimationControl : MonoBehaviour
|
||||
{
|
||||
|
||||
public Animator anim;
|
||||
// Use this for initialization
|
||||
void Start()
|
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{
|
||||
if (!anim)
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
public void Close()
|
||||
{
|
||||
anim.ResetTrigger("Open");
|
||||
anim.ResetTrigger("Close");
|
||||
anim.SetTrigger("Close");
|
||||
}
|
||||
public void Open()
|
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{
|
||||
anim.ResetTrigger("Close");
|
||||
anim.ResetTrigger("Open");
|
||||
anim.SetTrigger("Open");
|
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}
|
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// Update is called once per frame
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void Update()
|
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{
|
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|
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}
|
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}
|
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}
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24
Assets/External/Book-Page Curl Pro/Examples/scripts/FastForwardFlipper.cs
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using BookCurlPro;
|
||||
namespace BookCurlPro.Examples
|
||||
{
|
||||
public class FastForwardFlipper : MonoBehaviour
|
||||
{
|
||||
public AutoFlip flipper;
|
||||
BookPro book;
|
||||
public InputField pageNumInputField;
|
||||
public void GotoPage()
|
||||
{
|
||||
int pageNum = int.Parse(pageNumInputField.text);
|
||||
if (pageNum < 0) pageNum = 0;
|
||||
if (pageNum > flipper.ControledBook.papers.Length * 2) pageNum = flipper.ControledBook.papers.Length * 2 - 1;
|
||||
flipper.enabled = true;
|
||||
flipper.PageFlipTime = 0.2f;
|
||||
flipper.TimeBetweenPages = 0;
|
||||
flipper.StartFlipping((pageNum + 1) / 2);
|
||||
}
|
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}
|
||||
}
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19
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