Compare commits
22 Commits
1a6324b054
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ui-animati
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using UnityEditor;
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using UnityEngine;
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using AppleHills.Data.CardSystem;
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using Data.CardSystem;
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using Core;
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using UI.CardSystem;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace Editor.CardSystem
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{
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/// <summary>
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/// Editor window for testing the Card System in play mode.
|
||||
/// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
|
||||
/// </summary>
|
||||
public class CardSystemTesterWindow : EditorWindow
|
||||
{
|
||||
// Test Settings
|
||||
private int boosterPacksToAdd = 3;
|
||||
private int cardsToGenerate = 10;
|
||||
private bool autoOpenPacksWhenAdded = false;
|
||||
|
||||
// Debug Info
|
||||
private int currentBoosterCount;
|
||||
private int totalCardsInCollection;
|
||||
private string lastActionMessage = "";
|
||||
|
||||
// UI State
|
||||
private Vector2 scrollPosition;
|
||||
private CardAlbumUI cachedCardAlbumUI;
|
||||
|
||||
[MenuItem("AppleHills/Card System Tester")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
|
||||
window.minSize = new Vector2(400, 500);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
{
|
||||
cachedCardAlbumUI = null;
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
{
|
||||
cachedCardAlbumUI = null;
|
||||
lastActionMessage = "";
|
||||
}
|
||||
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
// Header
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
|
||||
"Enter play mode to enable the testing functions.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Test Settings Section
|
||||
DrawTestSettings();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Debug Info Section
|
||||
DrawDebugInfo();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Test Actions Section
|
||||
DrawTestActions();
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void DrawTestSettings()
|
||||
{
|
||||
EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
|
||||
|
||||
boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
|
||||
cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
|
||||
autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
|
||||
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
private void DrawDebugInfo()
|
||||
{
|
||||
EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
|
||||
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
|
||||
EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
if (!string.IsNullOrEmpty(lastActionMessage))
|
||||
{
|
||||
EditorGUILayout.Space(5);
|
||||
EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
if (GUILayout.Button("Refresh Debug Info"))
|
||||
{
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawTestActions()
|
||||
{
|
||||
EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
|
||||
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Booster Pack Actions
|
||||
EditorGUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
|
||||
|
||||
if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
|
||||
{
|
||||
AddBoosterPacks();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
|
||||
{
|
||||
OpenBoosterPack();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
|
||||
{
|
||||
OpenAlbumView();
|
||||
}
|
||||
|
||||
// Card Generation Actions
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
||||
|
||||
if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
|
||||
{
|
||||
GenerateRandomCards();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Danger Zone
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
|
||||
GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
|
||||
if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Clear All Cards",
|
||||
"Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
|
||||
"Clear All", "Cancel"))
|
||||
{
|
||||
ClearAllCards();
|
||||
}
|
||||
}
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
|
||||
// Refresh the debug information
|
||||
private void RefreshDebugInfo()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
return;
|
||||
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private CardAlbumUI GetCardAlbumUI()
|
||||
{
|
||||
if (cachedCardAlbumUI == null)
|
||||
{
|
||||
cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
|
||||
|
||||
if (cachedCardAlbumUI == null)
|
||||
{
|
||||
lastActionMessage = "Error: No CardAlbumUI found in the scene!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
return cachedCardAlbumUI;
|
||||
}
|
||||
|
||||
// Test Action Methods
|
||||
|
||||
private void AddBoosterPacks()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
|
||||
lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
|
||||
if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cachedCardAlbumUI.OpenBoosterPack();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void SimulateBackpackClick()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
if (cardAlbumUI.BackpackIcon != null)
|
||||
{
|
||||
Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
|
||||
if (backpackButton != null)
|
||||
{
|
||||
backpackButton.onClick.Invoke();
|
||||
lastActionMessage = "Opened card menu via backpack click";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Failed to find Button component on backpack icon";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "BackpackIcon reference is null";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenBoosterPack()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cardAlbumUI.OpenBoosterPack();
|
||||
lastActionMessage = "Opening booster pack";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenAlbumView()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cardAlbumUI.OpenAlbumView();
|
||||
lastActionMessage = "Opening album view";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateRandomCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
int cardsAdded = 0;
|
||||
List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
|
||||
if (allDefinitions.Count == 0)
|
||||
{
|
||||
lastActionMessage = "Error: No card definitions available";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < cardsToGenerate; i++)
|
||||
{
|
||||
// Get a random card definition
|
||||
CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
|
||||
|
||||
// Create a card data instance and add it to inventory
|
||||
CardData newCard = randomDef.CreateCardData();
|
||||
CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
|
||||
cardsAdded++;
|
||||
}
|
||||
|
||||
lastActionMessage = $"Generated {cardsAdded} random cards";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearAllCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
CardSystemManager.Instance.GetCardInventory().ClearAllCards();
|
||||
lastActionMessage = $"Cleared {count} cards from inventory";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// using UnityEditor;
|
||||
// using UnityEngine;
|
||||
// using AppleHills.Data.CardSystem;
|
||||
// using Data.CardSystem;
|
||||
// using Core;
|
||||
// using UI.CardSystem;
|
||||
// using UnityEngine.UI;
|
||||
// using System.Collections.Generic;
|
||||
//
|
||||
// namespace Editor.CardSystem
|
||||
// {
|
||||
// /// <summary>
|
||||
// /// Editor window for testing the Card System in play mode.
|
||||
// /// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
|
||||
// /// </summary>
|
||||
// public class CardSystemTesterWindow : EditorWindow
|
||||
// {
|
||||
// // Test Settings
|
||||
// private int boosterPacksToAdd = 3;
|
||||
// private int cardsToGenerate = 10;
|
||||
// private bool autoOpenPacksWhenAdded = false;
|
||||
//
|
||||
// // Debug Info
|
||||
// private int currentBoosterCount;
|
||||
// private int totalCardsInCollection;
|
||||
// private string lastActionMessage = "";
|
||||
//
|
||||
// // UI State
|
||||
// private Vector2 scrollPosition;
|
||||
// private CardAlbumUI cachedCardAlbumUI;
|
||||
//
|
||||
// [MenuItem("AppleHills/Card System Tester")]
|
||||
// public static void ShowWindow()
|
||||
// {
|
||||
// var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
|
||||
// window.minSize = new Vector2(400, 500);
|
||||
// }
|
||||
//
|
||||
// private void OnEnable()
|
||||
// {
|
||||
// EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
// }
|
||||
//
|
||||
// private void OnDisable()
|
||||
// {
|
||||
// EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
// }
|
||||
//
|
||||
// private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
// {
|
||||
// if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
// {
|
||||
// cachedCardAlbumUI = null;
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
// {
|
||||
// cachedCardAlbumUI = null;
|
||||
// lastActionMessage = "";
|
||||
// }
|
||||
//
|
||||
// Repaint();
|
||||
// }
|
||||
//
|
||||
// private void OnGUI()
|
||||
// {
|
||||
// scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
//
|
||||
// // Header
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
|
||||
// EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
|
||||
// "Enter play mode to enable the testing functions.", MessageType.Info);
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Test Settings Section
|
||||
// DrawTestSettings();
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Debug Info Section
|
||||
// DrawDebugInfo();
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Test Actions Section
|
||||
// DrawTestActions();
|
||||
//
|
||||
// EditorGUILayout.EndScrollView();
|
||||
// }
|
||||
//
|
||||
// private void DrawTestSettings()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
|
||||
//
|
||||
// EditorGUI.BeginDisabledGroup(!Application.isPlaying);
|
||||
//
|
||||
// boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
|
||||
// cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
|
||||
// autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
|
||||
//
|
||||
// EditorGUI.EndDisabledGroup();
|
||||
// }
|
||||
//
|
||||
// private void DrawDebugInfo()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
|
||||
//
|
||||
// if (Application.isPlaying)
|
||||
// {
|
||||
// EditorGUI.BeginDisabledGroup(true);
|
||||
// EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
|
||||
// EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
|
||||
// EditorGUI.EndDisabledGroup();
|
||||
//
|
||||
// if (!string.IsNullOrEmpty(lastActionMessage))
|
||||
// {
|
||||
// EditorGUILayout.Space(5);
|
||||
// EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
|
||||
// }
|
||||
//
|
||||
// EditorGUILayout.Space(5);
|
||||
// if (GUILayout.Button("Refresh Debug Info"))
|
||||
// {
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void DrawTestActions()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
|
||||
//
|
||||
// if (!Application.isPlaying)
|
||||
// {
|
||||
// EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Booster Pack Actions
|
||||
// EditorGUILayout.Space(5);
|
||||
// EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
|
||||
// {
|
||||
// AddBoosterPacks();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
|
||||
// {
|
||||
// OpenBoosterPack();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
|
||||
// {
|
||||
// OpenAlbumView();
|
||||
// }
|
||||
//
|
||||
// // Card Generation Actions
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
|
||||
// {
|
||||
// GenerateRandomCards();
|
||||
// }
|
||||
//
|
||||
// EditorGUILayout.Space(5);
|
||||
//
|
||||
// // Danger Zone
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
|
||||
// if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
|
||||
// {
|
||||
// if (EditorUtility.DisplayDialog("Clear All Cards",
|
||||
// "Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
|
||||
// "Clear All", "Cancel"))
|
||||
// {
|
||||
// ClearAllCards();
|
||||
// }
|
||||
// }
|
||||
// GUI.backgroundColor = Color.white;
|
||||
// }
|
||||
//
|
||||
// // Refresh the debug information
|
||||
// private void RefreshDebugInfo()
|
||||
// {
|
||||
// if (!Application.isPlaying)
|
||||
// return;
|
||||
//
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
// totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private CardAlbumUI GetCardAlbumUI()
|
||||
// {
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
|
||||
//
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// lastActionMessage = "Error: No CardAlbumUI found in the scene!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return cachedCardAlbumUI;
|
||||
// }
|
||||
//
|
||||
// // Test Action Methods
|
||||
//
|
||||
// private void AddBoosterPacks()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
|
||||
// lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
//
|
||||
// if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cachedCardAlbumUI.OpenBoosterPack();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void SimulateBackpackClick()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// if (cardAlbumUI.BackpackIcon != null)
|
||||
// {
|
||||
// Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
|
||||
// if (backpackButton != null)
|
||||
// {
|
||||
// backpackButton.onClick.Invoke();
|
||||
// lastActionMessage = "Opened card menu via backpack click";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Failed to find Button component on backpack icon";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "BackpackIcon reference is null";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
//
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void OpenBoosterPack()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cardAlbumUI.OpenBoosterPack();
|
||||
// lastActionMessage = "Opening booster pack";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void OpenAlbumView()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cardAlbumUI.OpenAlbumView();
|
||||
// lastActionMessage = "Opening album view";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void GenerateRandomCards()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// int cardsAdded = 0;
|
||||
// List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
//
|
||||
// if (allDefinitions.Count == 0)
|
||||
// {
|
||||
// lastActionMessage = "Error: No card definitions available";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// Repaint();
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < cardsToGenerate; i++)
|
||||
// {
|
||||
// // Get a random card definition
|
||||
// CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
|
||||
//
|
||||
// // Create a card data instance and add it to inventory
|
||||
// CardData newCard = randomDef.CreateCardData();
|
||||
// CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
|
||||
// cardsAdded++;
|
||||
// }
|
||||
//
|
||||
// lastActionMessage = $"Generated {cardsAdded} random cards";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void ClearAllCards()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
// CardSystemManager.Instance.GetCardInventory().ClearAllCards();
|
||||
// lastActionMessage = $"Cleared {count} cards from inventory";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
|
||||
8
Assets/External/Book-Page Curl Pro.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf72a9559668d4cf886ab2d6f7d39365
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/External/Book-Page Curl Pro/BookCurlPro.asmdef
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "NewAssembly",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/External/Book-Page Curl Pro/BookCurlPro.asmdef.meta
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01e2ec214c3a77746b63e6bed18fb3f5
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/External/Book-Page Curl Pro/Editor.meta
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d0d8d376046113458c6ed8fb9a120c0
|
||||
folderAsset: yes
|
||||
timeCreated: 1477751181
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/External/Book-Page Curl Pro/Editor/BookCurlProEditor.asmdef
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "BookCurlProEditor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:01e2ec214c3a77746b63e6bed18fb3f5"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/External/Book-Page Curl Pro/Editor/BookCurlProEditor.asmdef.meta
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ebbec1b2d3e78164aab82a7197b80c57
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
258
Assets/External/Book-Page Curl Pro/Editor/BookProEditor.cs
vendored
Normal file
@@ -0,0 +1,258 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
|
||||
namespace BookCurlPro.BookEditor
|
||||
{
|
||||
[CustomEditor(typeof(BookPro))]
|
||||
public class BookProEditor : UnityEditor.Editor
|
||||
{
|
||||
ReorderableList list;
|
||||
Texture tex;
|
||||
private void OnEnable()
|
||||
{
|
||||
tex = AssetDatabase.LoadAssetAtPath("Assets\\Book-Page Curl\\Editor\\replace.png", typeof(Texture)) as Texture;
|
||||
if (tex == null)
|
||||
{
|
||||
tex = Texture2D.blackTexture;
|
||||
}
|
||||
list = new ReorderableList(serializedObject,
|
||||
serializedObject.FindProperty("papers"),
|
||||
true, true, true, true);
|
||||
list.elementHeight = 75;
|
||||
list.drawElementCallback = DrawElement;
|
||||
list.drawHeaderCallback = drawHeader;
|
||||
list.onAddCallback = addElement;
|
||||
|
||||
list.onCanRemoveCallback = canremove;
|
||||
|
||||
list.onRemoveCallback = (ReorderableList l) =>
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Warning!",
|
||||
"Are you sure you want to delete this Paper?\r\nThe paper pages (front and back) will be deleted from the scene", "Yes", "No"))
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
if (book.EndFlippingPaper == book.papers.Length - 1)
|
||||
book.EndFlippingPaper--;
|
||||
OnInspectorGUI();
|
||||
Paper paper = book.papers[l.index];
|
||||
|
||||
book.LeftPageShadow.gameObject.SetActive(false);
|
||||
book.LeftPageShadow.transform.SetParent(book.transform);
|
||||
|
||||
book.RightPageShadow.gameObject.SetActive(false);
|
||||
book.RightPageShadow.transform.SetParent(book.transform);
|
||||
|
||||
if (paper.Back)
|
||||
Undo.DestroyObjectImmediate(paper.Back);
|
||||
if (paper.Front)
|
||||
Undo.DestroyObjectImmediate(paper.Front);
|
||||
ReorderableList.defaultBehaviours.DoRemoveButton(l);
|
||||
EditorUtility.SetDirty(book);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private bool canremove(ReorderableList list)
|
||||
{
|
||||
if (list.count == 1)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void addElement(ReorderableList list)
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
|
||||
if (book.EndFlippingPaper == book.papers.Length - 1)
|
||||
{
|
||||
book.EndFlippingPaper = book.papers.Length;
|
||||
OnInspectorGUI();
|
||||
}
|
||||
|
||||
list.serializedProperty.arraySize++;
|
||||
var lastElement = list.serializedProperty.GetArrayElementAtIndex(list.count - 1);
|
||||
|
||||
|
||||
GameObject rightPage = Instantiate(book.RightPageTransform.gameObject) as GameObject;
|
||||
rightPage.transform.SetParent(book.transform, true);
|
||||
rightPage.GetComponent<RectTransform>().sizeDelta = book.RightPageTransform.GetComponent<RectTransform>().sizeDelta;
|
||||
rightPage.GetComponent<RectTransform>().pivot = book.RightPageTransform.GetComponent<RectTransform>().pivot;
|
||||
rightPage.GetComponent<RectTransform>().anchoredPosition = book.RightPageTransform.GetComponent<RectTransform>().anchoredPosition;
|
||||
rightPage.GetComponent<RectTransform>().localScale = book.RightPageTransform.GetComponent<RectTransform>().localScale;
|
||||
rightPage.name = "Page" + ((list.serializedProperty.arraySize - 1) * 2);
|
||||
rightPage.AddComponent<Image>();
|
||||
rightPage.AddComponent<Mask>().showMaskGraphic = true;
|
||||
rightPage.AddComponent<CanvasGroup>();
|
||||
lastElement.FindPropertyRelative("Front").objectReferenceInstanceIDValue = rightPage.GetInstanceID();
|
||||
|
||||
|
||||
GameObject leftPage = Instantiate(book.LeftPageTransform.gameObject) as GameObject;
|
||||
leftPage.transform.SetParent(book.transform, true);
|
||||
leftPage.GetComponent<RectTransform>().sizeDelta = book.LeftPageTransform.GetComponent<RectTransform>().sizeDelta;
|
||||
leftPage.GetComponent<RectTransform>().pivot = book.LeftPageTransform.GetComponent<RectTransform>().pivot;
|
||||
leftPage.GetComponent<RectTransform>().anchoredPosition = book.LeftPageTransform.GetComponent<RectTransform>().anchoredPosition;
|
||||
leftPage.GetComponent<RectTransform>().localScale = book.LeftPageTransform.GetComponent<RectTransform>().localScale;
|
||||
leftPage.name = "Page" + ((list.serializedProperty.arraySize - 1) * 2 + 1);
|
||||
leftPage.AddComponent<Image>();
|
||||
leftPage.AddComponent<Mask>().showMaskGraphic = true;
|
||||
leftPage.AddComponent<CanvasGroup>();
|
||||
lastElement.FindPropertyRelative("Back").objectReferenceInstanceIDValue = leftPage.GetInstanceID();
|
||||
list.index = list.count - 1;
|
||||
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(leftPage, "");
|
||||
Undo.RegisterCreatedObjectUndo(rightPage, "");
|
||||
}
|
||||
|
||||
private void drawHeader(Rect rect)
|
||||
{
|
||||
EditorGUI.LabelField(rect, "Papers");
|
||||
}
|
||||
|
||||
private void DrawElement(Rect rect, int index, bool isActive, bool isFocused)
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
|
||||
var serialzedpaper = list.serializedProperty.GetArrayElementAtIndex(index);
|
||||
rect.y += 2;
|
||||
|
||||
GUIStyle style = new GUIStyle();
|
||||
|
||||
EditorGUI.DrawRect(new Rect(rect.x, rect.y, rect.width, rect.height - 6), new Color(0.8f, 0.8f, 0.8f));
|
||||
EditorGUI.LabelField(new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight), "Paper#" + index);
|
||||
|
||||
if (index == book.CurrentPaper)
|
||||
EditorGUI.DrawRect(new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight, 140, EditorGUIUtility.singleLineHeight), new Color(1, 0.3f, 0.3f));
|
||||
EditorGUI.LabelField(new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight, 40, EditorGUIUtility.singleLineHeight), "Front:");
|
||||
EditorGUI.PropertyField(
|
||||
new Rect(rect.x + 40, rect.y + EditorGUIUtility.singleLineHeight, 100, EditorGUIUtility.singleLineHeight), serialzedpaper.FindPropertyRelative("Front"), GUIContent.none);
|
||||
|
||||
if (index == book.CurrentPaper - 1)
|
||||
EditorGUI.DrawRect(new Rect(rect.x, rect.y + 3 * EditorGUIUtility.singleLineHeight, 140, EditorGUIUtility.singleLineHeight), new Color(1, 0.3f, 0.3f));
|
||||
EditorGUI.LabelField(new Rect(rect.x, rect.y + 3 * EditorGUIUtility.singleLineHeight, 35, EditorGUIUtility.singleLineHeight), "Back:");
|
||||
EditorGUI.PropertyField(
|
||||
new Rect(rect.x + 40, rect.y + 3 * EditorGUIUtility.singleLineHeight, 100, EditorGUIUtility.singleLineHeight), serialzedpaper.FindPropertyRelative("Back"), GUIContent.none);
|
||||
|
||||
|
||||
style.padding = new RectOffset(2, 2, 2, 2);
|
||||
if (GUI.Button(new Rect(rect.x + 70, rect.y + 2 * EditorGUIUtility.singleLineHeight, 20, EditorGUIUtility.singleLineHeight), tex, GUIStyle.none))
|
||||
{
|
||||
Debug.Log("Clicked at index:" + index);
|
||||
Paper paper = book.papers[index];
|
||||
GameObject temp = paper.Back;
|
||||
paper.Back = paper.Front;
|
||||
paper.Front = temp;
|
||||
}
|
||||
if (GUI.Button(new Rect(rect.x + 150, rect.y + EditorGUIUtility.singleLineHeight, 80, (int)(1.5 * EditorGUIUtility.singleLineHeight)), "Show"))
|
||||
{
|
||||
Paper paper = book.papers[index];
|
||||
BookUtility.ShowPage(paper.Back);
|
||||
paper.Back.transform.SetAsLastSibling();
|
||||
BookUtility.ShowPage(paper.Front);
|
||||
paper.Front.transform.SetAsLastSibling();
|
||||
|
||||
book.LeftPageShadow.gameObject.SetActive(false);
|
||||
book.LeftPageShadow.transform.SetParent(book.transform);
|
||||
|
||||
book.RightPageShadow.gameObject.SetActive(false);
|
||||
book.RightPageShadow.transform.SetParent(book.transform);
|
||||
}
|
||||
if (GUI.Button(new Rect(rect.x + 150, rect.y + (int)(2.5 * EditorGUIUtility.singleLineHeight), 80, (int)(1.5 * EditorGUIUtility.singleLineHeight)), "Set Current"))
|
||||
{
|
||||
book.CurrentPaper = index;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
serializedObject.Update();
|
||||
list.DoLayoutList();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawNavigationPanel();
|
||||
DrawFlippingPapersRange();
|
||||
if (GUILayout.Button("Update Pages Order"))
|
||||
{
|
||||
(target as BookPro).UpdatePages();
|
||||
}
|
||||
if (GUILayout.Button("Update Pages Names"))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Warning!",
|
||||
"All Pages will be renamed according to its order", "Ok", "Cancel"))
|
||||
{
|
||||
BookPro book = target as BookPro;
|
||||
for (int i = 0; i < book.papers.Length; i++)
|
||||
{
|
||||
book.papers[i].Front.name = "Page" + (i * 2);
|
||||
book.papers[i].Back.name = "Page" + (i * 2 + 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (EditorGUI.EndChangeCheck())
|
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{
|
||||
var book = (target as BookPro);
|
||||
EditorUtility.SetDirty(book);
|
||||
Undo.RecordObject(book, "BookPro");
|
||||
}
|
||||
}
|
||||
|
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private void DrawFlippingPapersRange()
|
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{
|
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BookPro book = target as BookPro;
|
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#if UNITY_5_3_OR_NEWER
|
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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#else
|
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EditorGUILayout.BeginVertical(EditorStyles.textArea);
|
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#endif
|
||||
|
||||
|
||||
EditorGUILayout.LabelField("Flipping Range", EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField("First Flippable Paper: " + "Paper#" + book.StartFlippingPaper);
|
||||
EditorGUILayout.LabelField("Last Flippable Paper: " + "Paper#" + book.EndFlippingPaper);
|
||||
float start = book.StartFlippingPaper;
|
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float end = book.EndFlippingPaper;
|
||||
EditorGUILayout.MinMaxSlider(ref start, ref end, 0, book.papers.Length - 1);
|
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book.StartFlippingPaper = Mathf.RoundToInt(start);
|
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book.EndFlippingPaper = Mathf.RoundToInt(end);
|
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EditorGUILayout.EndVertical();
|
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}
|
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|
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private void DrawNavigationPanel()
|
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{
|
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BookPro book = target as BookPro;
|
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#if UNITY_5_3_OR_NEWER
|
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EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
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#else
|
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EditorGUILayout.BeginHorizontal(EditorStyles.textArea);
|
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#endif
|
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|
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GUILayout.Label(new GUIContent("Current Paper", "represent current paper on the right side of the book. if you want to show the back page of the last paper you may set this value with the index of last paper + 1"));
|
||||
if (GUILayout.Button("|<"))
|
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{
|
||||
book.CurrentPaper = 0;
|
||||
}
|
||||
if (GUILayout.Button("<"))
|
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{
|
||||
book.CurrentPaper--;
|
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}
|
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book.CurrentPaper = EditorGUILayout.IntField(book.CurrentPaper, GUILayout.Width(30));
|
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if (GUILayout.Button(">"))
|
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{
|
||||
book.CurrentPaper++;
|
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}
|
||||
if (GUILayout.Button(">|"))
|
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{
|
||||
book.CurrentPaper = book.papers.Length;
|
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}
|
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EditorGUILayout.EndHorizontal();
|
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|
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}
|
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|
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}
|
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}
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