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33 Commits

Author SHA1 Message Date
Michal Pikulski
ba2c1f5310 add back booster pack giver 2025-11-07 16:38:10 +01:00
Michal Pikulski
89cb131b94 Cleanup madman notes 2025-11-07 15:28:24 +01:00
Michal Pikulski
73f9d0397f Save loading working 2025-11-07 15:20:14 +01:00
Michal Pikulski
8c940f4444 WOrking card save loads 2025-11-07 15:06:22 +01:00
Michal Pikulski
ba55daa3a7 REbase changes, update issues with BootCompletionService 2025-11-07 13:54:41 +01:00
Michal Pikulski
cd12c344a9 The forgotten push 2025-11-07 13:54:41 +01:00
Michal Pikulski
0204c11560 Minor reset fixes 2025-11-07 13:54:41 +01:00
Michal Pikulski
717deee0cd Fix issues with puzzle loading order and add saving state when using Menu 2025-11-07 13:54:40 +01:00
Michal Pikulski
c527ba334d Last improvements on the save front 2025-11-07 13:54:40 +01:00
Michal Pikulski
210823344a Further updates to state machines 2025-11-07 13:54:38 +01:00
Michal Pikulski
15fe4bdce6 Work on state machines 2025-11-07 13:54:19 +01:00
Michal Pikulski
b932be2232 SaveLoad using managed lifecycle 2025-11-07 13:53:52 +01:00
Michal Pikulski
3e835ed3b8 Cleanup branch work 2025-11-07 13:53:16 +01:00
Michal Pikulski
f88bd0e2c9 Rework of base interactables and managed behaviors 2025-11-07 13:53:11 +01:00
00e1746ac4 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 13:34:56 +01:00
d7d9d74a7b Change to Card NamePlaque, and Card Album Prefabs 2025-11-07 13:34:30 +01:00
Michal Pikulski
5b70042005 Update minigames to start unlocked 2025-11-07 13:31:49 +01:00
Michal Pikulski
32a477b843 WOrking card dragging, slotting, previewing 2025-11-07 12:51:45 +01:00
Michal Pikulski
77f7d1ee97 Working card dragging into album slots, persistent slots 2025-11-07 11:24:19 +01:00
Michal Pikulski
0d8702a5f6 Move some tools for consistency, audo add feature for card debugger 2025-11-07 09:32:43 +01:00
Michal Pikulski
3e607f3857 Slotting cards in album after revealing 2025-11-07 01:51:03 +01:00
Michal Pikulski
debe70c9b1 Hammer out some last flows of the booster opening page 2025-11-06 23:52:02 +01:00
DamianCorazza
fda67e4b92 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-06 23:43:52 +01:00
DamianCorazza
3a1eef8a12 Cut up the Prefab and reset some pivots 2025-11-06 23:43:38 +01:00
Michal Pikulski
a705b3a829 Semi-working rarity upgrades 2025-11-06 23:18:02 +01:00
Michal Pikulski
d23c000347 Working flipping cards 2025-11-06 23:17:55 +01:00
Michal Pikulski
774f27410a Working drag, tap, open sequence, looking pretty OK 2025-11-06 23:17:46 +01:00
Michal Pikulski
1b1ea65744 Fire off impulses on booster taps 2025-11-06 23:17:36 +01:00
Michal Pikulski
d01859cec0 More snappy tap animation 2025-11-06 23:17:35 +01:00
a9b9fb87b5 Merge pull request 'Added New Card Graphics' (#50) from DamianBranch into main
Reviewed-on: #50
2025-11-06 21:31:23 +00:00
153ab2bb08 Merge branch 'main' into DamianBranch 2025-11-06 21:31:12 +00:00
journaliciouz
f576dad677 New and crispy apple map 2025-11-06 22:28:38 +01:00
DamianCorazza
3ac90bea1e Added New Card Graphics 2025-11-06 22:17:43 +01:00
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@@ -2,6 +2,7 @@
using System.IO;
using System.Linq;
using AppleHills.Data.CardSystem;
using AppleHills.Editor.Utilities;
using UI.CardSystem;
using UnityEditor;
using UnityEngine;
@@ -16,8 +17,8 @@ namespace Editor.CardSystem
{
// Paths
private const string CardDefinitionsPath = "Assets/Data/Cards";
private const string MenuPath = "AppleHills/Card Editor";
private const string CardUIPrefabPath = "Assets/Prefabs/UI/Cards/Card.prefab";
private const string MenuPath = "AppleHills/Cards/Card Editor";
private const string CardUIPrefabPath = "Assets/Prefabs/UI/CardsSystem/Cards/Card.prefab";
private const string CardVisualConfigPath = CardDefinitionsPath + "/CardVisualConfig.asset";
// Preview settings
@@ -501,6 +502,17 @@ namespace Editor.CardSystem
AssetDatabase.CreateAsset(newCard, path);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
// Add to Addressables group "BlokkemonCards" and apply "BlokkemonCard" label
if (AddressablesUtility.EnsureAssetInGroupWithLabel(path, "BlokkemonCards", "BlokkemonCard"))
{
AddressablesUtility.SaveAddressableAssets();
Debug.Log($"[CardEditorWindow] Added new card to Addressables with 'BlokkemonCard' label");
}
else
{
Debug.LogWarning("[CardEditorWindow] Failed to add new card to Addressables. Please ensure Addressables are set up in this project.");
}
LoadCardDefinitions();
SelectCard(newCard);
@@ -524,6 +536,7 @@ namespace Editor.CardSystem
string desiredFileName = _selectedCard.UseCustomFileName && !string.IsNullOrEmpty(_selectedCard.CustomFileName)
? _selectedCard.CustomFileName
: _selectedCard.Name;
string finalPath = oldPath;
if (!string.IsNullOrEmpty(desiredFileName))
{
@@ -547,12 +560,26 @@ namespace Editor.CardSystem
Debug.LogError($"[CardEditorWindow] Failed to rename asset: {error}");
}
else
finalPath = uniquePath;
{
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}
// Add to Addressables group "BlokkemonCards" and apply "BlokkemonCard" label
if (!string.IsNullOrEmpty(finalPath))
{
if (AddressablesUtility.EnsureAssetInGroupWithLabel(finalPath, "BlokkemonCards", "BlokkemonCard"))
{
AddressablesUtility.SaveAddressableAssets();
Debug.Log($"[CardEditorWindow] Added {_selectedCard.Name} to Addressables with 'BlokkemonCard' label");
}
else
{
Debug.LogError("[CardEditorWindow] Failed to add card to Addressables. Please ensure Addressables are set up in this project.");
}
}
_isDirty = false;

View File

@@ -0,0 +1,264 @@
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using Data.CardSystem;
using AppleHills.Data.CardSystem;
using System.Collections.Generic;
using System.Linq;
namespace AppleHills.Editor
{
/// <summary>
/// Live preview window for the Card System. Shows real-time collection status.
/// </summary>
public class CardSystemLivePreview : EditorWindow
{
private Vector2 scrollPosition;
private bool isSubscribed = false;
private double lastUpdateTime = 0;
private const double UPDATE_INTERVAL = 1.0; // Poll every 1 second as backup
// Cache for display
private Dictionary<CardRarity, List<CardData>> cardsByRarity = new Dictionary<CardRarity, List<CardData>>();
private int totalCards = 0;
private int totalUniqueCards = 0;
private int boosterCount = 0;
private string lastEventMessage = "";
[MenuItem("AppleHills/Cards/Live Collection Preview")]
public static void ShowWindow()
{
CardSystemLivePreview window = GetWindow<CardSystemLivePreview>("Card Collection Live");
window.minSize = new Vector2(400, 300);
window.Show();
}
private void OnEnable()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
if (Application.isPlaying)
{
SubscribeToEvents();
RefreshData();
}
}
private void OnDisable()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
UnsubscribeFromEvents();
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
if (state == PlayModeStateChange.EnteredPlayMode)
{
SubscribeToEvents();
RefreshData();
}
else if (state == PlayModeStateChange.ExitingPlayMode)
{
UnsubscribeFromEvents();
}
}
private void SubscribeToEvents()
{
if (isSubscribed || !Application.isPlaying) return;
if (CardSystemManager.Instance != null)
{
CardSystemManager.Instance.OnBoosterOpened += OnBoosterOpened;
CardSystemManager.Instance.OnCardCollected += OnCardCollected;
CardSystemManager.Instance.OnCardRarityUpgraded += OnCardRarityUpgraded;
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
isSubscribed = true;
Debug.Log("[CardSystemLivePreview] Subscribed to CardSystemManager events");
}
}
private void UnsubscribeFromEvents()
{
if (!isSubscribed) return;
if (CardSystemManager.Instance != null)
{
CardSystemManager.Instance.OnBoosterOpened -= OnBoosterOpened;
CardSystemManager.Instance.OnCardCollected -= OnCardCollected;
CardSystemManager.Instance.OnCardRarityUpgraded -= OnCardRarityUpgraded;
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
}
isSubscribed = false;
}
// Event Handlers
private void OnBoosterOpened(List<CardData> cards)
{
lastEventMessage = $"Booster opened! Drew {cards.Count} cards";
RefreshData();
Repaint();
}
private void OnCardCollected(CardData card)
{
lastEventMessage = $"New card collected: {card.Name} ({card.Rarity})";
RefreshData();
Repaint();
}
private void OnCardRarityUpgraded(CardData card)
{
lastEventMessage = $"Card upgraded: {card.Name} → {card.Rarity}!";
RefreshData();
Repaint();
}
private void OnBoosterCountChanged(int count)
{
boosterCount = count;
lastEventMessage = $"Booster count changed: {count}";
Repaint();
}
private void RefreshData()
{
if (!Application.isPlaying || CardSystemManager.Instance == null) return;
var allCards = CardSystemManager.Instance.GetAllCollectedCards();
// Group by rarity
cardsByRarity.Clear();
cardsByRarity[CardRarity.Normal] = allCards.Where(c => c.Rarity == CardRarity.Normal).ToList();
cardsByRarity[CardRarity.Rare] = allCards.Where(c => c.Rarity == CardRarity.Rare).ToList();
cardsByRarity[CardRarity.Legendary] = allCards.Where(c => c.Rarity == CardRarity.Legendary).ToList();
totalCards = allCards.Sum(c => c.CopiesOwned);
totalUniqueCards = allCards.Count;
boosterCount = CardSystemManager.Instance.GetBoosterPackCount();
}
private void Update()
{
if (!Application.isPlaying) return;
// Poll every second as backup (in case events are missed)
if (EditorApplication.timeSinceStartup - lastUpdateTime > UPDATE_INTERVAL)
{
lastUpdateTime = EditorApplication.timeSinceStartup;
if (!isSubscribed)
{
SubscribeToEvents();
}
RefreshData();
Repaint();
}
}
private void OnGUI()
{
if (!Application.isPlaying)
{
EditorGUILayout.HelpBox("Enter Play Mode to view live collection data.", MessageType.Info);
return;
}
if (CardSystemManager.Instance == null)
{
EditorGUILayout.HelpBox("CardSystemManager instance not found!", MessageType.Warning);
return;
}
// Header
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label("Live Collection Preview", EditorStyles.boldLabel);
EditorGUILayout.Space();
// Summary Stats
EditorGUILayout.LabelField("Total Unique Cards:", totalUniqueCards.ToString());
EditorGUILayout.LabelField("Total Cards Owned:", totalCards.ToString());
EditorGUILayout.LabelField("Booster Packs:", boosterCount.ToString());
if (!string.IsNullOrEmpty(lastEventMessage))
{
EditorGUILayout.Space();
EditorGUILayout.HelpBox(lastEventMessage, MessageType.Info);
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
// Collection by Rarity
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
DrawRaritySection(CardRarity.Legendary, Color.yellow);
DrawRaritySection(CardRarity.Rare, new Color(0.5f, 0.5f, 1f)); // Light blue
DrawRaritySection(CardRarity.Normal, Color.white);
EditorGUILayout.EndScrollView();
EditorGUILayout.Space();
// Actions
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Refresh Now"))
{
RefreshData();
}
if (GUILayout.Button("Clear Event Log"))
{
lastEventMessage = "";
}
EditorGUILayout.EndHorizontal();
}
private void DrawRaritySection(CardRarity rarity, Color color)
{
if (!cardsByRarity.ContainsKey(rarity) || cardsByRarity[rarity].Count == 0)
return;
var cards = cardsByRarity[rarity];
int totalCopies = cards.Sum(c => c.CopiesOwned);
EditorGUILayout.Space();
// Header
var oldColor = GUI.backgroundColor;
GUI.backgroundColor = color;
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUI.backgroundColor = oldColor;
GUILayout.Label($"{rarity} ({cards.Count} unique, {totalCopies} total)", EditorStyles.boldLabel);
// Cards
foreach (var card in cards.OrderBy(c => c.Name))
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(card.Name, GUILayout.Width(200));
EditorGUILayout.LabelField($"x{card.CopiesOwned}", GUILayout.Width(50));
EditorGUILayout.LabelField(card.Zone.ToString(), GUILayout.Width(100));
// Progress to next tier (if not Legendary)
if (rarity < CardRarity.Legendary)
{
int copiesNeeded = 5;
float progress = Mathf.Clamp01((float)card.CopiesOwned / copiesNeeded);
Rect progressRect = GUILayoutUtility.GetRect(100, 18);
EditorGUI.ProgressBar(progressRect, progress, $"{card.CopiesOwned}/{copiesNeeded}");
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
}
}
}
#endif

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8c45a4455c1440069cd9c1ee815f32e0
timeCreated: 1762464117

View File

@@ -19,6 +19,15 @@ namespace Editor.CardSystem
private int boosterPacksToAdd = 3;
private int cardsToGenerate = 10;
// Auto-add toggles (always editable)
private bool autoAddBoosters = false;
private bool autoAddCards = false;
// Scheduling for delayed auto-add after entering play mode
private double scheduledAddTime = -1.0;
private bool scheduledBoosters = false;
private bool scheduledCards = false;
// Debug Info
private int currentBoosterCount;
private int totalCardsInCollection;
@@ -27,7 +36,7 @@ namespace Editor.CardSystem
// UI State
private Vector2 scrollPosition;
[MenuItem("AppleHills/Card System Tester")]
[MenuItem("AppleHills/Cards/Card System Tester")]
public static void ShowWindow()
{
var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
@@ -37,11 +46,13 @@ namespace Editor.CardSystem
private void OnEnable()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
EditorApplication.update += EditorUpdate;
}
private void OnDisable()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
EditorApplication.update -= EditorUpdate;
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
@@ -49,15 +60,52 @@ namespace Editor.CardSystem
if (state == PlayModeStateChange.EnteredPlayMode)
{
RefreshDebugInfo();
// Schedule auto-adds after 1 second if toggles are enabled
if (autoAddBoosters || autoAddCards)
{
scheduledAddTime = EditorApplication.timeSinceStartup + 1.0;
scheduledBoosters = autoAddBoosters;
scheduledCards = autoAddCards;
}
}
else if (state == PlayModeStateChange.ExitingPlayMode)
{
lastActionMessage = "";
// clear any scheduled actions when leaving play mode
scheduledAddTime = -1.0;
scheduledBoosters = false;
scheduledCards = false;
}
Repaint();
}
// Polling update used to execute scheduled actions after a delay
private void EditorUpdate()
{
if (scheduledAddTime > 0 && EditorApplication.timeSinceStartup >= scheduledAddTime)
{
// perform scheduled actions
if (scheduledBoosters)
{
AddBoosterPacks();
}
if (scheduledCards)
{
GenerateRandomCards();
}
// clear schedule
scheduledAddTime = -1.0;
scheduledBoosters = false;
scheduledCards = false;
Repaint();
}
}
private void OnGUI()
{
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
@@ -90,12 +138,23 @@ namespace Editor.CardSystem
{
EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
// Booster pack slider with always-editable auto-add toggle
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
EditorGUI.EndDisabledGroup();
GUILayout.FlexibleSpace();
autoAddBoosters = EditorGUILayout.ToggleLeft("Auto Add", autoAddBoosters, GUILayout.Width(110));
EditorGUILayout.EndHorizontal();
// Card generation slider with always-editable auto-add toggle
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
EditorGUI.EndDisabledGroup();
GUILayout.FlexibleSpace();
autoAddCards = EditorGUILayout.ToggleLeft("Auto Add", autoAddCards, GUILayout.Width(110));
EditorGUILayout.EndHorizontal();
}
private void DrawDebugInfo()

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 101d8cab829741d0bafb3512ff5ca313
timeCreated: 1762504148

View File

@@ -17,7 +17,7 @@ namespace Editor
private bool hasScanned;
private int componentsFound;
[MenuItem("AppleHills/Remove InteractableBase Components")]
[MenuItem("AppleHills/Developer/Remove InteractableBase Components")]
public static void ShowWindow()
{
var window = GetWindow<RemoveInteractableBaseComponents>("Remove InteractableBase");

View File

@@ -12,7 +12,7 @@ namespace Editor
private Vector2 scrollPosition;
private bool hasScanned = false;
[MenuItem("AppleHills/Remove Old Interactable References")]
[MenuItem("AppleHills/Developer/Remove Old Interactable References")]
public static void ShowWindow()
{
var window = GetWindow<RemoveOldInteractableReferences>("Clean Old Interactables");

View File

@@ -17,7 +17,7 @@ namespace Editor
private bool showPrefabs = true;
private bool showScenes = true;
[MenuItem("Tools/AppleHills/Migrate StateMachines to Saveable")]
[MenuItem("AppleHills/Developer/Migrate StateMachines to Saveable")]
public static void ShowWindow()
{
var window = GetWindow<StateMachineMigrationTool>("StateMachine Migration");

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c5d626da49844592981ef14524e3a308
timeCreated: 1762332131

View File

@@ -0,0 +1,144 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using Core.Lifecycle;
using Core.SaveLoad;
using AppleHills.Core.Settings;
using Bootstrap;
namespace Editor.Lifecycle
{
/// <summary>
/// Editor-only bootstrap that ensures OnSceneReady is triggered when playing directly from a scene in Unity Editor.
///
/// PROBLEM: When you press Play in the editor without going through the scene manager:
/// - CustomBoot runs and triggers OnBootCompletionTriggered (which broadcasts OnManagedAwake)
/// - But BroadcastSceneReady is NEVER called for the initial scene
/// - Components in the scene never receive their OnSceneReady() callback
///
/// SOLUTION: After boot completes, detect the active scene and broadcast OnSceneReady for it.
/// This only runs in editor mode and mimics what SceneManagerService does during normal scene transitions.
/// </summary>
[InitializeOnLoad]
public static class EditorLifecycleBootstrap
{
private static bool hasTriggeredInitialSceneReady = false;
private static int framesSincePlayMode = 0;
private const int MaxFramesToWait = 300; // 5 seconds at 60fps
static EditorLifecycleBootstrap()
{
// Subscribe to play mode state changes
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private static void OnPlayModeStateChanged(PlayModeStateChange state)
{
// Reset flag when exiting play mode
if (state == PlayModeStateChange.ExitingPlayMode || state == PlayModeStateChange.EnteredEditMode)
{
hasTriggeredInitialSceneReady = false;
framesSincePlayMode = 0;
return;
}
// When we enter play mode, wait for boot to complete then trigger scene ready
if (state == PlayModeStateChange.EnteredPlayMode)
{
hasTriggeredInitialSceneReady = false;
framesSincePlayMode = 0;
// Use EditorApplication.update to poll until boot completes
EditorApplication.update += WaitForBootAndTriggerSceneReady;
}
}
private static void WaitForBootAndTriggerSceneReady()
{
framesSincePlayMode++;
// Safety timeout - if boot hasn't completed after 5 seconds, something is wrong
if (framesSincePlayMode > MaxFramesToWait)
{
Debug.LogError($"[EditorLifecycleBootstrap] Timed out waiting for boot completion after {MaxFramesToWait} frames. " +
"CustomBoot may have failed to initialize properly.");
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
return;
}
// Check if boot has completed
if (!CustomBoot.Initialised)
return;
// Check if LifecycleManager exists
if (LifecycleManager.Instance == null)
{
Debug.LogWarning("[EditorLifecycleBootstrap] LifecycleManager instance not found. " +
"Lifecycle may not be properly initialized.");
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
return;
}
// Only trigger once per play session
if (hasTriggeredInitialSceneReady)
{
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
return;
}
hasTriggeredInitialSceneReady = true;
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
// Get the active scene
Scene activeScene = SceneManager.GetActiveScene();
if (!activeScene.isLoaded)
{
Debug.LogWarning($"[EditorLifecycleBootstrap] Active scene '{activeScene.name}' is not loaded.");
return;
}
// Skip bootstrap scene - it doesn't need scene ready
// Note: BootstrapScene is the infrastructure scene, not a gameplay scene
if (activeScene.name == "BootstrapScene" || activeScene.name == "Bootstrap")
{
Debug.Log($"[EditorLifecycleBootstrap] Skipping OnSceneReady for infrastructure scene: {activeScene.name}");
return;
}
Debug.Log($"<color=cyan>[EditorLifecycleBootstrap] Triggering lifecycle for initial scene: {activeScene.name}</color>");
// Broadcast scene ready for the initial scene
// This mimics what SceneManagerService does during scene transitions (Phase 10)
try
{
LifecycleManager.Instance.BroadcastSceneReady(activeScene.name);
}
catch (System.Exception ex)
{
Debug.LogError($"[EditorLifecycleBootstrap] Error broadcasting SceneReady: {ex.Message}\n{ex.StackTrace}");
return;
}
// Restore scene-specific data via SaveLoadManager
// This mimics SceneManagerService Phase 11
if (SaveLoadManager.Instance != null)
{
var debugSettings = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>();
if (debugSettings.useSaveLoadSystem)
{
try
{
Debug.Log($"[EditorLifecycleBootstrap] Restoring scene data for: {activeScene.name}");
SaveLoadManager.Instance.RestoreSceneData();
}
catch (System.Exception ex)
{
Debug.LogError($"[EditorLifecycleBootstrap] Error restoring scene data: {ex.Message}\n{ex.StackTrace}");
}
}
}
}
}
}

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 7f3e8a9c4d5b6e7f8a9b0c1d2e3f4a5b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,7 +15,7 @@ namespace AppleHills.Core.Settings.Editor
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
private GUIStyle headerStyle;
[MenuItem("AppleHills/Developer Settings Editor")]
[MenuItem("AppleHills/Settings/Developer Settings Editor")]
public static void ShowWindow()
{
GetWindow<DeveloperSettingsEditorWindow>("Developer Settings");

View File

@@ -15,7 +15,7 @@ namespace AppleHills.Core.Settings.Editor
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
private GUIStyle headerStyle;
[MenuItem("AppleHills/Settings Editor")]
[MenuItem("AppleHills/Settings/Settings Editor")]
public static void ShowWindow()
{
GetWindow<SettingsEditorWindow>("Game Settings");

View File

@@ -19,6 +19,7 @@ namespace Editor.Tools
private string searchTypeName = "Select a Component...";
private string replaceTypeName = "Select a Component...";
private List<Type> allMonoBehaviourTypes = new List<Type>();
private bool includeDerivedTypes = true;
[MenuItem("Tools/Component Search & Replace")]
public static void ShowWindow()
@@ -102,6 +103,15 @@ namespace Editor.Tools
GUILayout.Space(5);
// Include Derived Types checkbox
includeDerivedTypes = EditorGUILayout.Toggle(
new GUIContent("Include Derived Types",
"When enabled, searches for the selected type and all types that inherit from it. " +
"When disabled, searches only for the exact type."),
includeDerivedTypes);
GUILayout.Space(5);
EditorGUI.BeginDisabledGroup(selectedSearchType == null);
if (GUILayout.Button("Search Scene", GUILayout.Height(30)))
{
@@ -242,7 +252,20 @@ namespace Editor.Tools
foreach (var go in allObjects)
{
var component = go.GetComponent(selectedSearchType);
Component component = null;
if (includeDerivedTypes)
{
// Search for the type and all derived types
component = go.GetComponent(selectedSearchType);
}
else
{
// Search for exact type only
var components = go.GetComponents<Component>();
component = components.FirstOrDefault(c => c != null && c.GetType() == selectedSearchType);
}
if (component != null)
{
foundComponents.Add(new ComponentInfo
@@ -256,7 +279,8 @@ namespace Editor.Tools
foundComponents = foundComponents.OrderBy(c => c.hierarchyPath).ToList();
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}'");
string searchMode = includeDerivedTypes ? "including derived types" : "exact type only";
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}' ({searchMode})");
Repaint();
}

View File

@@ -0,0 +1,31 @@
using UnityEngine;
using UnityEditor;
using Core.Lifecycle;
namespace Editor.Tools
{
/// <summary>
/// Editor utility to debug SaveIds for all ManagedBehaviours in the scene
/// </summary>
public class DebugSaveIds : EditorWindow
{
[MenuItem("Tools/Debug/Log All SaveIds")]
public static void LogAllSaveIds()
{
var allManaged = FindObjectsByType<ManagedBehaviour>(FindObjectsInactive.Include, FindObjectsSortMode.None);
Debug.Log($"=== Found {allManaged.Length} ManagedBehaviours ===");
foreach (var managed in allManaged)
{
if (managed.AutoRegisterForSave)
{
Debug.Log($"GameObject: {managed.gameObject.name} | Component: {managed.GetType().Name} | SaveID: {managed.SaveId}");
}
}
Debug.Log("=== End SaveIds ===");
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a34fbba4efbb4acd85d79a99abf00a08
timeCreated: 1762358959

View File

@@ -63,7 +63,7 @@ Material:
- _WeightNormal: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceColor: {r: 0.0038706942, g: 0.4528302, b: 0, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []

View File

@@ -1978,11 +1978,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
propertyPath: m_AnchoredPosition.x
value: 1.85
value: 0.09
objectReference: {fileID: 0}
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
propertyPath: m_AnchoredPosition.y
value: 5.14
value: 3.44
objectReference: {fileID: 0}
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
propertyPath: m_LocalEulerAnglesHint.x

View File

@@ -105,7 +105,7 @@ GameObject:
- component: {fileID: 3487003259787903584}
- component: {fileID: 2277261512137882881}
m_Layer: 10
m_Name: LureSpotA
m_Name: LureSpotA_Slot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -260,9 +260,9 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: aaf36cd26cf74334e9c7db6c1b03b3fb, type: 2}
iconRenderer: {fileID: 6258593095132504700}
slottedItemRenderer: {fileID: 4110666412151536905}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
@@ -314,7 +314,6 @@ MonoBehaviour:
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
slottedItemRenderer: {fileID: 4110666412151536905}
--- !u!114 &3487003259787903584
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -1069,7 +1069,7 @@ GameObject:
- component: {fileID: 3093816592344978065}
- component: {fileID: 8758136668472096799}
m_Layer: 10
m_Name: LureSpotB
m_Name: LureSpotB_Slot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1168,9 +1168,9 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: f97b9e24d6dceb145b56426c1152ebeb, type: 2}
iconRenderer: {fileID: 2343214996212089369}
slottedItemRenderer: {fileID: 7990414055343410434}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
@@ -1234,7 +1234,6 @@ MonoBehaviour:
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
slottedItemRenderer: {fileID: 7990414055343410434}
--- !u!114 &8758136668472096799
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -247,7 +247,7 @@ GameObject:
- component: {fileID: 3169137887822749614}
- component: {fileID: 8370367816617117734}
m_Layer: 10
m_Name: LureSpotC
m_Name: LureSpotC_Slot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -346,9 +346,9 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: c68dea945fecbf44094359769db04f31, type: 2}
iconRenderer: {fileID: 2825253017896168654}
slottedItemRenderer: {fileID: 3806274462998212361}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
@@ -412,7 +412,6 @@ MonoBehaviour:
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
slottedItemRenderer: {fileID: 3806274462998212361}
--- !u!114 &6535246856440349519
MonoBehaviour:
m_ObjectHideFlags: 0

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