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55 changed files with 2288 additions and 173 deletions

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m_KeyList: []
m_ValueList:
m_OutputPortInfos:
expandedPortsById:
m_KeyList: []
m_ValueList:
m_Collapsed: 0
m_CurrentModeIndex: 0
m_ElementColor:
m_Color: {r: 0, g: 0, b: 0, a: 0}
m_HasUserColor: 0
m_Node:
rid: 1219994508087787772
- rid: 1219994508087787772
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
- rid: 1219994508087787773
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 5477022009621441144
m_Value1: 13992127810305260154
m_HashGuid:
serializedVersion: 2
Hash: 786a7bce7f4a024c7afa1b291c062ec2
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
m_Value0: 8593691416048532199
m_Value1: 6890539440515769320
m_NodeModelHashGuid:
serializedVersion: 2
Hash: e77ae5c2cfec4277e8e3c20e1d1da05f
m_UniqueId: out
m_PortDirection: 2
m_PortOrientation: 0
m_Title: out
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 1990642935411556156
m_Value1: 16710028644464764280
m_NodeModelHashGuid:
serializedVersion: 2
Hash: 3cbfd8ef332fa01b78a5ecc384f2e5e7
m_UniqueId: in
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1219994508087787776
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
m_Guid:
m_Value0: 10537482371379217669
m_Value1: 805153394380735108
m_HashGuid:
serializedVersion: 2
Hash: 05c5ff0463a83c928482c30dbf7a2c0b
m_Version: 2
m_Position: {x: 1294.008, y: -60.75061}
m_Title: DialogueNode
m_Tooltip:
m_NodePreviewModel:
rid: -2
m_State: 0
m_InputConstantsById:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine
- LoopThroughDefaultLines
m_ValueList:
- rid: 1219994508087787863
- rid: 1219994508087787864
- rid: 1219994508087787898
- rid: 1219994508087787906
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
m_ValueList:
m_OutputPortInfos:
expandedPortsById:
m_KeyList: []
m_ValueList:
m_Collapsed: 0
m_CurrentModeIndex: 0
m_ElementColor:
m_Color: {r: 0, g: 0, b: 0, a: 0}
m_HasUserColor: 0
m_Node:
rid: 1219994508087787778
- rid: 1219994508087787778
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
- rid: 1219994508087787779
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 10238952115911916765
m_Value1: 16796494752743159762
m_HashGuid:
serializedVersion: 2
Hash: ddfc297db310188ed2f7f768fc2219e9
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
m_Value0: 1990642935411556156
m_Value1: 16710028644464764280
m_NodeModelHashGuid:
serializedVersion: 2
Hash: 3cbfd8ef332fa01b78a5ecc384f2e5e7
m_UniqueId: out
m_PortDirection: 2
m_PortOrientation: 0
m_Title: out
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 10537482371379217669
m_Value1: 805153394380735108
m_NodeModelHashGuid:
serializedVersion: 2
Hash: 05c5ff0463a83c928482c30dbf7a2c0b
m_UniqueId: in
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1219994508087787780
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 10375816761084646535
m_Value1: 15824079162718769611
m_HashGuid:
serializedVersion: 2
Hash: 8794feea5e4efe8fcb5183af286c9adb
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
m_Value0: 10537482371379217669
m_Value1: 805153394380735108
m_NodeModelHashGuid:
serializedVersion: 2
Hash: 05c5ff0463a83c928482c30dbf7a2c0b
m_UniqueId: out
m_PortDirection: 2
m_PortOrientation: 0
m_Title: out
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 356371523793864382
m_Value1: 4751895819492649258
m_NodeModelHashGuid:
serializedVersion: 2
Hash: be46cc430316f2042ae9853a1220f241
m_UniqueId: in
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1219994508087787813
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 10491986159911335451
m_Value1: 18287880145942505208
m_HashGuid:
serializedVersion: 2
Hash: 1b76d4d1d2059b91f866d271199acbfd
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
m_Value0: 4225538081375705477
m_Value1: 10816025756629798206
m_NodeModelHashGuid:
serializedVersion: 2
Hash: 85d948457f20a43a3e0d65b11e3e1a96
m_UniqueId: MainPortName
m_PortDirection: 2
m_PortOrientation: 0
m_Title: MainPortName
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 13346176596883742728
m_Value1: 18083586785705260694
m_NodeModelHashGuid:
serializedVersion: 2
Hash: 0820e35ee72437b996f6e8e25ecef5fa
m_UniqueId: SpeakerName
m_PortDirection: 1
m_PortOrientation: 0
m_Title: SpeakerName
- rid: 1219994508087787857
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 0
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787858
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1219994508087787860
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 1
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787861
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 3
- rid: 1219994508087787863
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 0
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787864
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1219994508087787897
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: This is a test line
- rid: 1219994508087787898
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Another regular line
- rid: 1219994508087787900
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: One multiline
- rid: 1219994508087787901
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Two multiline
- rid: 1219994508087787902
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Three multiline
- rid: 1219994508087787904
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1219994508087787905
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1219994508087787906
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9050f99a225035b40b415df272d2b341
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -4,7 +4,9 @@
"references": [
"GUID:d91d3f46515a6954caa674697afbf416",
"GUID:69448af7b92c7f342b298e06a37122aa",
"GUID:9e24947de15b9834991c9d8411ea37cf"
"GUID:9e24947de15b9834991c9d8411ea37cf",
"GUID:70ef9a24f4cfc4aec911c1414e3f90ad",
"GUID:d1e08c06f8f9473888c892637c83c913"
],
"includePlatforms": [
"Editor"

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5ced9daeaad4427f9feb953a53b6d3df
timeCreated: 1758869763

View File

@@ -0,0 +1,20 @@
using System;
using UnityEngine;
using UnityEditor;
using Unity.GraphToolkit.Editor;
namespace Editor.Dialogue
{
[Serializable]
[Graph(AssetExtension)]
public class DialogueGraph : Graph
{
public const string AssetExtension = "dialoguegraph";
[MenuItem("Assets/Create/Dialogue Graph", false)]
private static void CreateAssetFile()
{
GraphDatabase.PromptInProjectBrowserToCreateNewAsset<DialogueGraph>();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: eff5cdbb7a22496e93560cffa5754029
timeCreated: 1758869773

View File

@@ -0,0 +1,246 @@
using UnityEngine;
using UnityEditor.AssetImporters;
using Unity.GraphToolkit.Editor;
using System;
using System.Collections.Generic;
using System.Linq;
using Dialogue;
using PuzzleS;
namespace Editor.Dialogue
{
[ScriptedImporter(1, DialogueGraph.AssetExtension)]
public class DialogueGraphImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
DialogueGraph editorGraph = GraphDatabase.LoadGraphForImporter<DialogueGraph>(ctx.assetPath);
RuntimeDialogueGraph runtimeGraph = ScriptableObject.CreateInstance<RuntimeDialogueGraph>();
var nodeIDMap = new Dictionary<INode, string>();
// Generate stable GUIDs for each node
foreach (var node in editorGraph.GetNodes())
{
nodeIDMap[node] = Guid.NewGuid().ToString();
}
// Process start node to get entry point and speaker name
var startNode = editorGraph.GetNodes().OfType<StartNode>().FirstOrDefault();
if (startNode != null)
{
var entryPoint = startNode.GetOutputPorts().FirstOrDefault()?.firstConnectedPort;
if (entryPoint != null)
{
runtimeGraph.entryNodeID = nodeIDMap[entryPoint.GetNode()];
}
runtimeGraph.speakerName = GetPortValue<string>(startNode.GetInputPortByName("SpeakerName"));
}
// Process each node in the graph
foreach (var iNode in editorGraph.GetNodes())
{
if (iNode is StartNode || iNode is IVariableNode)
continue;
var runtimeNode = new RuntimeDialogueNode{ nodeID = nodeIDMap[iNode] };
// Process node based on its type
if (iNode is DialogueNode dialogueNode)
{
if (iNode is WaitOnPuzzleStep puzzleNode)
{
ProcessPuzzleNode(puzzleNode, runtimeNode);
}
else if (iNode is WaitOnPickup pickupNode)
{
ProcessPickupNode(pickupNode, runtimeNode);
}
else if (iNode is WaitOnSlot slotNode)
{
ProcessSlotNode(slotNode, runtimeNode);
}
// Process base dialogue node properties (for all node types)
ProcessDialogueNodeBase(dialogueNode, runtimeNode);
}
else if (iNode is EndNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.End;
// End nodes don't have next nodes, so we don't need to look for "out" ports
}
// Get next node connection (skip for EndNodes as they don't have out ports)
if (!(iNode is EndNode))
{
// Check if the node has output ports before trying to get one by name
var outputPorts = iNode.GetOutputPorts();
if (outputPorts != null && outputPorts.Any())
{
var outPort = outputPorts.FirstOrDefault(p => p.name == "out");
if (outPort != null && outPort.firstConnectedPort != null)
{
runtimeNode.nextNodeID = nodeIDMap[outPort.firstConnectedPort.GetNode()];
}
}
}
// Add node to runtime graph
runtimeGraph.allNodes.Add(runtimeNode);
}
ctx.AddObjectToAsset("RuntimeData", runtimeGraph);
ctx.SetMainObject(runtimeGraph);
Debug.Log($"Imported DialogueGraph with {runtimeGraph.allNodes.Count} nodes.");
}
private void ProcessDialogueNodeBase(DialogueNode node, RuntimeDialogueNode runtimeNode)
{
// Set default node type
runtimeNode.nodeType = RuntimeDialogueNodeType.Dialogue;
// Get line type and count options
var lineTypeOption = node.GetNodeOptionByName("DialogueLineType");
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = node.GetNodeOptionByName("NoLines");
lineCountOption.TryGetValue<int>(out var lineCount);
// Process dialogue lines based on line type
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"DefaultDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.dialogueLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("DefaultDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.dialogueLines.Add(lineValue);
}
}
// Get loop through lines option
var loopThroughLines = GetPortValue<bool>(node.GetInputPortByName("LoopThroughDefaultLines"));
runtimeNode.loopThroughLines = loopThroughLines;
}
private void ProcessPuzzleNode(WaitOnPuzzleStep node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnPuzzleStep;
var puzzleStep = GetPortValue<PuzzleStepSO>(node.GetInputPortByName("RequiredPuzzleStep"));
if (puzzleStep != null)
{
runtimeNode.puzzleStepID = puzzleStep.stepId;
}
}
private void ProcessPickupNode(WaitOnPickup node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnPickup;
var pickup = GetPortValue<PickupItemData>(node.GetInputPortByName("RequiredPickup"));
if (pickup != null)
{
runtimeNode.pickupItemID = pickup.itemId;
}
}
private void ProcessSlotNode(WaitOnSlot node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnSlot;
var slot = GetPortValue<PickupItemData>(node.GetInputPortByName("RequiredSlot"));
if (slot != null)
{
runtimeNode.slotItemID = slot.itemId;
}
// Process incorrect item lines
var incorrectItemLineTypeOption = node.GetNodeOptionByName("IncorrectItemDialogueLineType");
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = node.GetNodeOptionByName("IncorrectItemNoLines");
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"IncorrectItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.incorrectItemLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("IncorrectItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.incorrectItemLines.Add(lineValue);
}
}
runtimeNode.loopThroughIncorrectLines =
GetPortValue<bool>(node.GetInputPortByName("LoopThroughIncorrectItemLines"));
// Process forbidden item lines
var forbiddenItemLineTypeOption = node.GetNodeOptionByName("ForbiddenItemDialogueLineType");
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = node.GetNodeOptionByName("ForbiddenItemNoLines");
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"ForbiddenItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.forbiddenItemLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("ForbiddenItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.forbiddenItemLines.Add(lineValue);
}
}
runtimeNode.loopThroughForbiddenLines =
GetPortValue<bool>(node.GetInputPortByName("LoopThroughForbiddenItemLines"));
}
private T GetPortValue<T>(IPort port)
{
if (port == null) return default(T);
if (port.isConnected)
{
if (port.firstConnectedPort.GetNode() is IVariableNode variableNode)
{
variableNode.variable.TryGetDefaultValue(out T value);
return value;
}
}
port.TryGetValue(out T fallbackValue);
return fallbackValue;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a2334d3ee5254a2bbcb316035c681b27
timeCreated: 1758871584

View File

@@ -0,0 +1,196 @@
using UnityEngine;
using Unity.GraphToolkit.Editor;
using System;
namespace Editor.Dialogue
{
[Serializable]
public class StartNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddOutputPort("out").Build();
context.AddInputPort<string>("SpeakerName").Build();
}
}
[Serializable]
public class EndNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
}
}
[Serializable]
public enum DialogueType
{
SayOneLine,
SayMultipleLines
}
[Serializable]
public class DialogueNode : Node
{
const string LineTypeOptionName = "DialogueLineType";
const string NoLinesOptionName = "NoLines";
const string LoopThroughDefaultLinesOptionName = "LoopThroughDefaultLines";
const string DefaultDialogueLineOptionName = "DefaultDialogueLine";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
context.AddOption<DialogueType>(LineTypeOptionName)
.WithDisplayName("Default Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(NoLinesOptionName)
.WithDisplayName("Number of Default Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
context.AddOutputPort("out").Build();
var lineTypeOption = GetNodeOptionByName(LineTypeOptionName);
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = GetNodeOptionByName(NoLinesOptionName);
lineCountOption.TryGetValue<int>(out var lineCount);
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}{i + 1}").WithDisplayName($"Default Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}").WithDisplayName("Default Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}").WithDisplayName("Loop Through Default Lines?").Build();
}
}
[Serializable]
public class WaitOnPuzzleStep : DialogueNode
{
const string RequiredPuzzleStep = "RequiredPuzzleStep";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PuzzleStepSO>(RequiredPuzzleStep).WithDisplayName("Required Puzzle Step").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnPickup : DialogueNode
{
const string RequiredPickupsOptionName = "RequiredPickup";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredPickupsOptionName).WithDisplayName("Required Pickup").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnSlot : DialogueNode
{
const string RequiredSlotOptionName = "RequiredSlot";
// Incorrect item - i.e. not the correct one but also not forbidden
const string IncorrectItemLineTypeOptionName = "IncorrectItemDialogueLineType";
const string IncorrectItemNoLinesOptionName = "IncorrectItemNoLines";
const string LoopThroughIncorrectItemLinesOptionName = "LoopThroughIncorrectItemLines";
const string IncorrectIteDialogueLineOptionName = "IncorrectItemDialogueLine";
// Explicitely forbidden item
const string ForbiddenItemLineTypeOptionName = "ForbiddenItemDialogueLineType";
const string ForbiddenItemNoLinesOptionName = "ForbiddenItemNoLines";
const string LoopThroughForbiddenItemLinesOptionName = "LoopThroughForbiddenItemLines";
const string ForbiddenIteDialogueLineOptionName = "ForbiddenItemDialogueLine";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
base.OnDefineOptions(context);
// Incorrect
context.AddOption<DialogueType>(IncorrectItemLineTypeOptionName)
.WithDisplayName("Incorrect Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(IncorrectItemNoLinesOptionName)
.WithDisplayName("Number of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
// Forbidden
context.AddOption<DialogueType>(ForbiddenItemLineTypeOptionName)
.WithDisplayName("Forbidden Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(ForbiddenItemNoLinesOptionName)
.WithDisplayName("Forbidden of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredSlotOptionName).WithDisplayName("Required Slot").Build();
base.OnDefinePorts(context);
// Incorrect
var incorrectItemLineTypeOption = GetNodeOptionByName(IncorrectItemLineTypeOptionName);
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = GetNodeOptionByName(IncorrectItemNoLinesOptionName);
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Incorrect Item Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}").WithDisplayName("Incorrect Item Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}").WithDisplayName("Loop Through Incorrect Item Lines?").Build();
// Forbidden
var forbiddenItemLineTypeOption = GetNodeOptionByName(ForbiddenItemLineTypeOptionName);
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = GetNodeOptionByName(ForbiddenItemNoLinesOptionName);
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Forbidden Item Dialogue Line {i + 1}").Build();
}
}
else
{
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}
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}").WithDisplayName("Loop Through Forbidden Item Lines?").Build();
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
using Interactions;
namespace Core
{
/// <summary>
/// Central registry for pickups and item slots.
/// Mirrors the singleton pattern used by PuzzleManager.
/// </summary>
public class ItemManager : MonoBehaviour
{
private static ItemManager _instance;
private static bool _isQuitting;
public static ItemManager Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<ItemManager>();
if (_instance == null)
{
var go = new GameObject("ItemManager");
_instance = go.AddComponent<ItemManager>();
// DontDestroyOnLoad(go);
}
}
return _instance;
}
}
private readonly HashSet<Pickup> _pickups = new HashSet<Pickup>();
private readonly HashSet<ItemSlot> _itemSlots = new HashSet<ItemSlot>();
// Central events forwarded from registered pickups/slots
// Broadcasts when any registered pickup was picked up (passes the picked item data)
public event Action<PickupItemData> OnItemPickedUp;
// Broadcasts when any registered ItemSlot reports a correct item slotted
// Args: slot's itemData (the slot definition), then the slotted item data
public event Action<PickupItemData, PickupItemData> OnCorrectItemSlotted;
void Awake()
{
_instance = this;
}
void Start()
{
// Subscribe to scene load completed so we can clear registrations when scenes change
// Access Instance directly to ensure the service is initialized and we get the event hookup.
SceneManagerService.Instance.SceneLoadCompleted += OnSceneLoadCompleted;
}
void OnDestroy()
{
// Unsubscribe from SceneManagerService
if (SceneManagerService.Instance != null)
SceneManagerService.Instance.SceneLoadCompleted -= OnSceneLoadCompleted;
// Ensure we clean up any subscriptions from registered items when the manager is destroyed
ClearAllRegistrations();
}
void OnApplicationQuit()
{
_isQuitting = true;
}
private void OnSceneLoadCompleted(string sceneName)
{
// Clear all registrations when a new scene is loaded, so no stale references persist
ClearAllRegistrations();
}
/// <summary>
/// Unsubscribe all pickup/slot event handlers and clear registries and manager events.
/// </summary>
private void ClearAllRegistrations()
{
// Unsubscribe pickup handlers
var pickupsCopy = new List<Pickup>(_pickups);
foreach (var p in pickupsCopy)
{
if (p != null)
p.OnItemPickedUp -= Pickup_OnItemPickedUp;
}
_pickups.Clear();
// Unsubscribe slot handlers
var slotsCopy = new List<ItemSlot>(_itemSlots);
foreach (var s in slotsCopy)
{
if (s != null)
s.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
}
_itemSlots.Clear();
// Clear manager-level event subscribers
OnItemPickedUp = null;
OnCorrectItemSlotted = null;
}
public void RegisterPickup(Pickup pickup)
{
if (pickup == null) return;
// only subscribe if newly added to avoid duplicate subscriptions
if (_pickups.Add(pickup))
{
pickup.OnItemPickedUp += Pickup_OnItemPickedUp;
}
}
public void UnregisterPickup(Pickup pickup)
{
if (pickup == null) return;
if (_pickups.Remove(pickup))
{
pickup.OnItemPickedUp -= Pickup_OnItemPickedUp;
}
}
public void RegisterItemSlot(ItemSlot slot)
{
if (slot == null) return;
if (_itemSlots.Add(slot))
{
slot.OnCorrectItemSlotted += ItemSlot_OnCorrectItemSlotted;
}
}
public void UnregisterItemSlot(ItemSlot slot)
{
if (slot == null) return;
if (_itemSlots.Remove(slot))
{
slot.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
}
}
// Handler that forwards pickup events
private void Pickup_OnItemPickedUp(PickupItemData data)
{
OnItemPickedUp?.Invoke(data);
}
// Handler that forwards correct-slot events
private void ItemSlot_OnCorrectItemSlotted(PickupItemData slotData, PickupItemData slottedItem)
{
OnCorrectItemSlotted?.Invoke(slotData, slottedItem);
}
/// <summary>
/// Returns the current slot state for the given item data by searching registered slots.
/// If the item is currently slotted in a slot, returns that slot's state; otherwise returns ItemSlotState.None.
/// </summary>
public ItemSlotState GetSlotStatusForItem(PickupItemData itemData)
{
if (itemData == null) return ItemSlotState.None;
foreach (var slot in _itemSlots)
{
var slottedObj = slot.GetSlottedObject();
if (slottedObj == null) continue;
var pickup = slottedObj.GetComponent<Pickup>();
if (pickup == null) continue;
if (pickup.itemData == itemData)
{
return slot.CurrentSlottedState;
}
}
return ItemSlotState.None;
}
public IEnumerable<Pickup> Pickups => _pickups;
public IEnumerable<ItemSlot> ItemSlots => _itemSlots;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Core;
using Interactions;
using UnityEngine;
using PuzzleS;
namespace Dialogue
{
[AddComponentMenu("Apple Hills/Dialogue/Dialogue Component")]
public class DialogueComponent : MonoBehaviour
{
[SerializeField] private RuntimeDialogueGraph dialogueGraph;
private RuntimeDialogueNode currentNode;
private int currentLineIndex;
private bool initialized = false;
// Properties
public bool IsActive { get; private set; }
public bool IsCompleted { get; private set; }
public string CurrentSpeakerName => dialogueGraph?.speakerName;
// Event for UI updates if needed
public event Action<string> OnDialogueChanged;
private void Start()
{
// Register for global events
if (PuzzleManager.Instance != null)
PuzzleManager.Instance.OnStepCompleted += OnAnyPuzzleStepCompleted;
if (ItemManager.Instance != null)
{
ItemManager.Instance.OnItemPickedUp += OnAnyItemPickedUp;
ItemManager.Instance.OnCorrectItemSlotted += OnAnyItemSlotted;
}
// Auto-start the dialogue
StartDialogue();
}
private void OnDestroy()
{
// Unregister from events
if (PuzzleManager.Instance != null)
PuzzleManager.Instance.OnStepCompleted -= OnAnyPuzzleStepCompleted;
if (ItemManager.Instance != null)
{
ItemManager.Instance.OnItemPickedUp -= OnAnyItemPickedUp;
ItemManager.Instance.OnCorrectItemSlotted -= OnAnyItemSlotted;
}
}
/// <summary>
/// Start the dialogue from the beginning
/// </summary>
public void StartDialogue()
{
if (dialogueGraph == null)
{
Debug.LogError("DialogueComponent: No dialogue graph assigned!");
return;
}
// Reset state
IsActive = true;
IsCompleted = false;
currentLineIndex = 0;
initialized = true;
// Set to entry node
currentNode = dialogueGraph.GetNodeByID(dialogueGraph.entryNodeID);
// Process the node
ProcessCurrentNode();
}
/// <summary>
/// Get the current dialogue line and advance to the next line or node if appropriate
/// Each call represents one interaction with the NPC
/// </summary>
public string GetCurrentDialogueLine()
{
// Initialize if needed
if (!initialized)
{
StartDialogue();
}
if (!IsActive || IsCompleted || currentNode == null || currentNode.dialogueLines.Count == 0)
return string.Empty;
// Get current line
string currentLine = string.Empty;
if (currentLineIndex >= 0 && currentLineIndex < currentNode.dialogueLines.Count)
{
currentLine = currentNode.dialogueLines[currentLineIndex];
}
// Advance dialogue state for next interaction
AdvanceDialogueState();
// Return the current line
return currentLine;
}
/// <summary>
/// Advance dialogue state for the next interaction
/// </summary>
private void AdvanceDialogueState()
{
if (!IsActive || IsCompleted || currentNode == null)
return;
// If we're on a conditional node, we can't advance past it until condition is met
if (IsWaitingForCondition())
return;
// If we have more lines in the current node, advance to the next line
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
{
currentLineIndex++;
return;
}
// If we should loop through lines, reset the index
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
{
currentLineIndex = 0;
return;
}
// Otherwise, move to the next node
MoveToNextNode();
}
private void MoveToNextNode()
{
// If there's no next node, complete the dialogue
if (string.IsNullOrEmpty(currentNode.nextNodeID))
{
IsActive = false;
IsCompleted = true;
return;
}
// Move to the next node
currentNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
currentLineIndex = 0;
// Process the new node
ProcessCurrentNode();
}
private void ProcessCurrentNode()
{
if (currentNode == null)
{
Debug.LogError("DialogueComponent: Current node is null!");
return;
}
// Handle different node types
switch (currentNode.nodeType)
{
case RuntimeDialogueNodeType.Dialogue:
// Regular dialogue node, nothing special to do
break;
case RuntimeDialogueNodeType.WaitOnPuzzleStep:
// Check if the puzzle step is already completed
if (IsPuzzleStepComplete(currentNode.puzzleStepID))
{
// If it's already complete, move past this node automatically
MoveToNextNode();
}
break;
case RuntimeDialogueNodeType.WaitOnPickup:
// Check if the item is already picked up
if (IsItemPickedUp(currentNode.pickupItemID))
{
// If it's already picked up, move past this node automatically
MoveToNextNode();
}
break;
case RuntimeDialogueNodeType.WaitOnSlot:
// Check if the item is already slotted
if (IsItemSlotted(currentNode.slotItemID))
{
// If it's already slotted, move past this node automatically
MoveToNextNode();
}
break;
case RuntimeDialogueNodeType.End:
// End node, complete the dialogue
IsActive = false;
IsCompleted = true;
break;
default:
Debug.LogError($"DialogueComponent: Unknown node type {currentNode.nodeType}");
break;
}
}
// Global event handlers
private void OnAnyPuzzleStepCompleted(PuzzleStepSO step)
{
// Only react if we're active and waiting on a puzzle step
if (!IsActive || IsCompleted || currentNode == null ||
currentNode.nodeType != RuntimeDialogueNodeType.WaitOnPuzzleStep)
return;
// Check if this is the step we're waiting for
if (step.stepId == currentNode.puzzleStepID)
{
// Move to next node automatically when condition is met
MoveToNextNode();
OnDialogueChanged?.Invoke(GetCurrentDialogueLine());
}
}
private void OnAnyItemPickedUp(PickupItemData item)
{
// Only react if we're active and waiting on an item pickup
if (!IsActive || IsCompleted || currentNode == null ||
currentNode.nodeType != RuntimeDialogueNodeType.WaitOnPickup)
return;
// Check if this is the item we're waiting for
if (item.itemId == currentNode.pickupItemID)
{
// Move to next node automatically when condition is met
MoveToNextNode();
OnDialogueChanged?.Invoke(GetCurrentDialogueLine());
}
}
private void OnAnyItemSlotted(PickupItemData slotDefinition, PickupItemData slottedItem)
{
// Only react if we're active and waiting on a slot
if (!IsActive || IsCompleted || currentNode == null ||
currentNode.nodeType != RuntimeDialogueNodeType.WaitOnSlot)
return;
// Check if this is the slot we're waiting for
if (slotDefinition.itemId == currentNode.slotItemID)
{
// Move to next node automatically when condition is met
MoveToNextNode();
OnDialogueChanged?.Invoke(GetCurrentDialogueLine());
}
}
// Helper methods
private bool IsWaitingForCondition()
{
if (currentNode == null) return false;
switch (currentNode.nodeType)
{
case RuntimeDialogueNodeType.WaitOnPuzzleStep:
return !IsPuzzleStepComplete(currentNode.puzzleStepID);
case RuntimeDialogueNodeType.WaitOnPickup:
return !IsItemPickedUp(currentNode.pickupItemID);
case RuntimeDialogueNodeType.WaitOnSlot:
return !IsItemSlotted(currentNode.slotItemID);
default:
return false;
}
}
private bool IsPuzzleStepComplete(string stepID)
{
return PuzzleManager.Instance != null &&
PuzzleManager.Instance.IsPuzzleStepCompleted(stepID);
}
private bool IsItemPickedUp(string itemID)
{
if (ItemManager.Instance == null) return false;
// Check all pickups for the given ID
foreach (var pickup in ItemManager.Instance.Pickups)
{
if (pickup.isPickedUp && pickup.itemData != null &&
pickup.itemData.itemId == itemID)
{
return true;
}
}
return false;
}
private bool IsItemSlotted(string slotID)
{
if (ItemManager.Instance == null) return false;
// Check if any slot with this ID has the correct item
foreach (var slot in ItemManager.Instance.ItemSlots)
{
if (slot.itemData != null && slot.itemData.itemId == slotID &&
slot.CurrentSlottedState == ItemSlotState.Correct)
{
return true;
}
}
return false;
}
// Editor functionality
public void SetDialogueGraph(RuntimeDialogueGraph graph)
{
dialogueGraph = graph;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 25bbad45f1fa4183b30ad76c62256fd6
timeCreated: 1758891211

View File

@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Dialogue
{
[Serializable]
public enum RuntimeDialogueNodeType
{
Dialogue,
WaitOnPuzzleStep,
WaitOnPickup,
WaitOnSlot,
End
}
[Serializable]
public class RuntimeDialogueGraph : ScriptableObject
{
public string entryNodeID;
public string speakerName;
public List<RuntimeDialogueNode> allNodes = new List<RuntimeDialogueNode>();
// Helper method to find a node by ID
public RuntimeDialogueNode GetNodeByID(string id)
{
return allNodes.Find(n => n.nodeID == id);
}
}
[Serializable]
public class RuntimeDialogueNode
{
public string nodeID;
public RuntimeDialogueNodeType nodeType;
public string nextNodeID;
// Basic dialogue
public List<string> dialogueLines = new List<string>();
public bool loopThroughLines;
// Conditional nodes
public string puzzleStepID; // For WaitOnPuzzleStep
public string pickupItemID; // For WaitOnPickup
public string slotItemID; // For WaitOnSlot
// For WaitOnSlot - different responses
public List<string> incorrectItemLines = new List<string>();
public bool loopThroughIncorrectLines;
public List<string> forbiddenItemLines = new List<string>();
public bool loopThroughForbiddenLines;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3c3be3596532450a923c31dfe0ed4aa9
timeCreated: 1758871423

View File

@@ -1,18 +1,39 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using System; // for Action<T>
using Core; // register with ItemManager
namespace Interactions
{
// New enum describing possible states for the slotted item
public enum ItemSlotState
{
None,
Correct,
Incorrect,
Forbidden
}
/// <summary>
/// Interaction requirement that allows slotting, swapping, or picking up items in a slot.
/// </summary>
[RequireComponent(typeof(Interactable))]
public class ItemSlot : Pickup
{
// Tracks the current state of the slotted item
private ItemSlotState _currentState = ItemSlotState.None;
/// <summary>
/// Read-only access to the current slotted item state.
/// </summary>
public ItemSlotState CurrentSlottedState => _currentState;
public UnityEvent onItemSlotted;
public UnityEvent onItemSlotRemoved;
public UnityEvent onCorrectItemSlotted;
// Native C# event alternative to the UnityEvent for code-only subscribers
public event Action<PickupItemData, PickupItemData> OnCorrectItemSlotted;
public UnityEvent onIncorrectItemSlotted;
public UnityEvent onForbiddenItemSlotted;
private PickupItemData _currentlySlottedItemData;
@@ -48,6 +69,7 @@ namespace Interactions
{
DebugUIMessage.Show("Can't place that here.", Color.red);
onForbiddenItemSlotted?.Invoke();
_currentState = ItemSlotState.Forbidden;
Interactable.BroadcastInteractionComplete(false);
return;
}
@@ -62,6 +84,7 @@ namespace Interactions
{
FollowerController.TryPickupItem(_currentlySlottedItemObject, _currentlySlottedItemData, false);
onItemSlotRemoved?.Invoke();
_currentState = ItemSlotState.None;
SlotItem(heldItemObj, heldItemData, _currentlySlottedItemObject == null);
return;
}
@@ -109,6 +132,8 @@ namespace Interactions
{
_currentlySlottedItemObject = null;
_currentlySlottedItemData = null;
// Clear state when no item is slotted
_currentState = ItemSlotState.None;
}
else
{
@@ -133,6 +158,8 @@ namespace Interactions
{
DebugUIMessage.Show("You correctly slotted " + itemToSlotData.itemName + " into: " + itemData.itemName, Color.green);
onCorrectItemSlotted?.Invoke();
OnCorrectItemSlotted?.Invoke(itemData, _currentlySlottedItemData);
_currentState = ItemSlotState.Correct;
}
Interactable.BroadcastInteractionComplete(true);
@@ -143,9 +170,21 @@ namespace Interactions
{
DebugUIMessage.Show("I'm not sure this works.", Color.yellow);
onIncorrectItemSlotted?.Invoke();
_currentState = ItemSlotState.Incorrect;
}
Interactable.BroadcastInteractionComplete(false);
}
}
// Register with ItemManager when enabled
void Start()
{
ItemManager.Instance?.RegisterItemSlot(this);
}
void OnDestroy()
{
ItemManager.Instance?.UnregisterItemSlot(this);
}
}
}

View File

@@ -1,5 +1,7 @@
using Input;
using UnityEngine;
using System; // added for Action<T>
using Core; // register with ItemManager
namespace Interactions
{
@@ -12,6 +14,12 @@ namespace Interactions
private PlayerTouchController _playerRef;
protected FollowerController FollowerController;
// Track if the item has been picked up
public bool isPickedUp { get; private set; }
// Event: invoked when the item was picked up successfully
public event Action<PickupItemData> OnItemPickedUp;
/// <summary>
/// Unity Awake callback. Sets up icon, interactable, and event handlers.
/// </summary>
@@ -30,6 +38,14 @@ namespace Interactions
ApplyItemData();
}
/// <summary>
/// Register with ItemManager on Start
/// </summary>
void Start()
{
ItemManager.Instance?.RegisterPickup(this);
}
/// <summary>
/// Unity OnDestroy callback. Cleans up event handlers.
/// </summary>
@@ -40,6 +56,9 @@ namespace Interactions
Interactable.interactionStarted.RemoveListener(OnInteractionStarted);
Interactable.characterArrived.RemoveListener(OnCharacterArrived);
}
// Unregister from ItemManager
ItemManager.Instance?.UnregisterPickup(this);
}
#if UNITY_EDITOR
@@ -89,7 +108,15 @@ namespace Interactions
}
FollowerController?.TryPickupItem(gameObject, itemData);
Interactable.BroadcastInteractionComplete(combinationResult == FollowerController.CombinationResult.NotApplicable);
bool wasPickedUp = (combinationResult == FollowerController.CombinationResult.NotApplicable);
Interactable.BroadcastInteractionComplete(wasPickedUp);
// Update pickup state and invoke event when the item was picked up successfully
if (wasPickedUp)
{
isPickedUp = true;
OnItemPickedUp?.Invoke(itemData);
}
}
}
}

View File

@@ -1,18 +1,58 @@
using UnityEngine;
using System.Collections.Generic;
using System;
[CreateAssetMenu(fileName = "PickupItemData", menuName = "Game/Pickup Item Data")]
public class PickupItemData : ScriptableObject
{
[SerializeField] private string _itemId;
public string itemName;
[TextArea]
public string description;
public Sprite mapSprite;
// Read-only property for itemId
public string itemId => _itemId;
// Auto-generate ID on creation or validation
void OnValidate()
{
// Only generate if empty
if (string.IsNullOrEmpty(_itemId))
{
_itemId = GenerateItemId();
#if UNITY_EDITOR
// Mark the asset as dirty to ensure the ID is saved
UnityEditor.EditorUtility.SetDirty(this);
#endif
}
}
private string GenerateItemId()
{
// Use asset name as the basis for the ID to keep it somewhat readable
string baseName = name.Replace(" ", "").ToLowerInvariant();
// Add a unique suffix based on a GUID
string uniqueSuffix = Guid.NewGuid().ToString().Substring(0, 8);
return $"{baseName}_{uniqueSuffix}";
}
// Method to manually regenerate ID if needed (for editor scripts)
public void RegenerateId()
{
_itemId = GenerateItemId();
}
public static bool AreEquivalent(PickupItemData a, PickupItemData b)
{
if (ReferenceEquals(a, b)) return true;
if (a is null || b is null) return false;
// First compare by itemId if available
if (!string.IsNullOrEmpty(a.itemId) && !string.IsNullOrEmpty(b.itemId))
return a.itemId == b.itemId;
// Compare by itemName as a fallback
return a.itemName == b.itemName;
}

View File

@@ -95,7 +95,7 @@ namespace PuzzleS
if (success)
{
Debug.Log($"[Puzzles] Step interacted: {stepData?.stepId} on {gameObject.name}");
PuzzleManager.Instance?.OnStepCompleted(stepData);
PuzzleManager.Instance?.MarkPuzzleStepCompleted(stepData);
}
}
}

View File

@@ -1,196 +1,219 @@
using UnityEngine;
using System;
using System.Collections.Generic;
using PuzzleS;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Manages puzzle step registration, dependency management, and step completion for the puzzle system.
/// </summary>
public class PuzzleManager : MonoBehaviour
namespace PuzzleS
{
private static PuzzleManager _instance;
private static bool _isQuitting = false;
/// <summary>
/// Singleton instance of the PuzzleManager.
/// Manages puzzle step registration, dependency management, and step completion for the puzzle system.
/// </summary>
public static PuzzleManager Instance
public class PuzzleManager : MonoBehaviour
{
get
private static PuzzleManager _instance;
private static bool _isQuitting;
/// <summary>
/// Singleton instance of the PuzzleManager.
/// </summary>
public static PuzzleManager Instance
{
if (_instance == null && Application.isPlaying && !_isQuitting)
get
{
_instance = FindAnyObjectByType<PuzzleManager>();
if (_instance == null)
if (_instance == null && Application.isPlaying && !_isQuitting)
{
var go = new GameObject("PuzzleManager");
_instance = go.AddComponent<PuzzleManager>();
// DontDestroyOnLoad(go);
_instance = FindAnyObjectByType<PuzzleManager>();
if (_instance == null)
{
var go = new GameObject("PuzzleManager");
_instance = go.AddComponent<PuzzleManager>();
// DontDestroyOnLoad(go);
}
}
return _instance;
}
}
// Events to notify about step lifecycle
public event Action<PuzzleStepSO> OnStepCompleted;
public event Action<PuzzleStepSO> OnStepUnlocked;
private HashSet<PuzzleStepSO> _completedSteps = new HashSet<PuzzleStepSO>();
private HashSet<PuzzleStepSO> _unlockedSteps = new HashSet<PuzzleStepSO>();
// Registration for ObjectiveStepBehaviour
private Dictionary<PuzzleStepSO, ObjectiveStepBehaviour> _stepBehaviours = new Dictionary<PuzzleStepSO, ObjectiveStepBehaviour>();
// Runtime dependency graph
private Dictionary<PuzzleStepSO, List<PuzzleStepSO>> _runtimeDependencies = new Dictionary<PuzzleStepSO, List<PuzzleStepSO>>();
void Awake()
{
_instance = this;
// DontDestroyOnLoad(gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
}
void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
BuildRuntimeDependencies();
UnlockInitialSteps();
}
/// <summary>
/// Registers a step behaviour with the manager.
/// </summary>
/// <param name="behaviour">The step behaviour to register.</param>
public void RegisterStepBehaviour(ObjectiveStepBehaviour behaviour)
{
if (behaviour?.stepData == null) return;
if (!_stepBehaviours.ContainsKey(behaviour.stepData))
{
_stepBehaviours.Add(behaviour.stepData, behaviour);
Debug.Log($"[Puzzles] Registered step: {behaviour.stepData.stepId} on {behaviour.gameObject.name}");
}
}
/// <summary>
/// Unregisters a step behaviour from the manager.
/// </summary>
/// <param name="behaviour">The step behaviour to unregister.</param>
public void UnregisterStepBehaviour(ObjectiveStepBehaviour behaviour)
{
if (behaviour?.stepData == null) return;
_stepBehaviours.Remove(behaviour.stepData);
Debug.Log($"[Puzzles] Unregistered step: {behaviour.stepData.stepId} on {behaviour.gameObject.name}");
}
/// <summary>
/// Builds the runtime dependency graph for all registered steps.
/// </summary>
private void BuildRuntimeDependencies()
{
_runtimeDependencies = PuzzleGraphUtility.BuildDependencyGraph(_stepBehaviours.Keys);
foreach (var step in _runtimeDependencies.Keys)
{
foreach (var dep in _runtimeDependencies[step])
{
Debug.Log($"[Puzzles] Step {step.stepId} depends on {dep.stepId}");
}
}
return _instance;
Debug.Log($"[Puzzles] Runtime dependencies built. Total steps: {_stepBehaviours.Count}");
}
}
private HashSet<PuzzleStepSO> completedSteps = new HashSet<PuzzleStepSO>();
private HashSet<PuzzleStepSO> unlockedSteps = new HashSet<PuzzleStepSO>();
// Registration for ObjectiveStepBehaviour
private Dictionary<PuzzleStepSO, ObjectiveStepBehaviour> stepBehaviours = new Dictionary<PuzzleStepSO, ObjectiveStepBehaviour>();
// Runtime dependency graph
private Dictionary<PuzzleStepSO, List<PuzzleStepSO>> runtimeDependencies = new Dictionary<PuzzleStepSO, List<PuzzleStepSO>>();
void Awake()
{
_instance = this;
// DontDestroyOnLoad(gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
}
void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
BuildRuntimeDependencies();
UnlockInitialSteps();
}
/// <summary>
/// Registers a step behaviour with the manager.
/// </summary>
/// <param name="behaviour">The step behaviour to register.</param>
public void RegisterStepBehaviour(ObjectiveStepBehaviour behaviour)
{
if (behaviour?.stepData == null) return;
if (!stepBehaviours.ContainsKey(behaviour.stepData))
/// <summary>
/// Unlocks all initial steps (those with no dependencies).
/// </summary>
private void UnlockInitialSteps()
{
stepBehaviours.Add(behaviour.stepData, behaviour);
Debug.Log($"[Puzzles] Registered step: {behaviour.stepData.stepId} on {behaviour.gameObject.name}");
}
}
/// <summary>
/// Unregisters a step behaviour from the manager.
/// </summary>
/// <param name="behaviour">The step behaviour to unregister.</param>
public void UnregisterStepBehaviour(ObjectiveStepBehaviour behaviour)
{
if (behaviour?.stepData == null) return;
stepBehaviours.Remove(behaviour.stepData);
Debug.Log($"[Puzzles] Unregistered step: {behaviour.stepData.stepId} on {behaviour.gameObject.name}");
}
/// <summary>
/// Builds the runtime dependency graph for all registered steps.
/// </summary>
private void BuildRuntimeDependencies()
{
runtimeDependencies = PuzzleGraphUtility.BuildDependencyGraph(stepBehaviours.Keys);
foreach (var step in runtimeDependencies.Keys)
{
foreach (var dep in runtimeDependencies[step])
var initialSteps = PuzzleGraphUtility.FindInitialSteps(_runtimeDependencies);
foreach (var step in initialSteps)
{
Debug.Log($"[Puzzles] Step {step.stepId} depends on {dep.stepId}");
Debug.Log($"[Puzzles] Initial step unlocked: {step.stepId}");
UnlockStep(step);
}
}
Debug.Log($"[Puzzles] Runtime dependencies built. Total steps: {stepBehaviours.Count}");
}
/// <summary>
/// Unlocks all initial steps (those with no dependencies).
/// </summary>
private void UnlockInitialSteps()
{
var initialSteps = PuzzleGraphUtility.FindInitialSteps(runtimeDependencies);
foreach (var step in initialSteps)
/// <summary>
/// Called when a step is completed. Unlocks dependent steps if their dependencies are met.
/// </summary>
/// <param name="step">The completed step.</param>
public void MarkPuzzleStepCompleted(PuzzleStepSO step)
{
Debug.Log($"[Puzzles] Initial step unlocked: {step.stepId}");
UnlockStep(step);
}
}
if (_completedSteps.Contains(step)) return;
_completedSteps.Add(step);
Debug.Log($"[Puzzles] Step completed: {step.stepId}");
/// <summary>
/// Called when a step is completed. Unlocks dependent steps if their dependencies are met.
/// </summary>
/// <param name="step">The completed step.</param>
public void OnStepCompleted(PuzzleStepSO step)
{
if (completedSteps.Contains(step)) return;
completedSteps.Add(step);
Debug.Log($"[Puzzles] Step completed: {step.stepId}");
foreach (var unlock in step.unlocks)
{
if (AreRuntimeDependenciesMet(unlock))
// Broadcast completion
OnStepCompleted?.Invoke(step);
foreach (var unlock in step.unlocks)
{
Debug.Log($"[Puzzles] Unlocking step {unlock.stepId} after completing {step.stepId}");
UnlockStep(unlock);
if (AreRuntimeDependenciesMet(unlock))
{
Debug.Log($"[Puzzles] Unlocking step {unlock.stepId} after completing {step.stepId}");
UnlockStep(unlock);
}
else
{
Debug.Log($"[Puzzles] Step {unlock.stepId} not unlocked yet, waiting for other dependencies");
}
}
else
CheckPuzzleCompletion();
}
/// <summary>
/// Checks if all dependencies for a step are met.
/// </summary>
/// <param name="step">The step to check.</param>
/// <returns>True if all dependencies are met, false otherwise.</returns>
private bool AreRuntimeDependenciesMet(PuzzleStepSO step)
{
if (!_runtimeDependencies.ContainsKey(step) || _runtimeDependencies[step].Count == 0) return true;
foreach (var dep in _runtimeDependencies[step])
{
Debug.Log($"[Puzzles] Step {unlock.stepId} not unlocked yet, waiting for other dependencies");
if (!_completedSteps.Contains(dep)) return false;
}
return true;
}
/// <summary>
/// Unlocks a specific step and notifies its behaviour.
/// </summary>
/// <param name="step">The step to unlock.</param>
private void UnlockStep(PuzzleStepSO step)
{
if (_unlockedSteps.Contains(step)) return;
_unlockedSteps.Add(step);
if (_stepBehaviours.TryGetValue(step, out var behaviour))
{
behaviour.UnlockStep();
}
Debug.Log($"[Puzzles] Step unlocked: {step.stepId}");
// Broadcast unlock
OnStepUnlocked?.Invoke(step);
}
/// <summary>
/// Checks if the puzzle is complete (all steps finished).
/// </summary>
private void CheckPuzzleCompletion()
{
if (_completedSteps.Count == _stepBehaviours.Count)
{
Debug.Log("[Puzzles] Puzzle complete! All steps finished.");
// TODO: Fire puzzle complete event or trigger outcome logic
}
}
CheckPuzzleCompletion();
}
/// <summary>
/// Checks if all dependencies for a step are met.
/// </summary>
/// <param name="step">The step to check.</param>
/// <returns>True if all dependencies are met, false otherwise.</returns>
private bool AreRuntimeDependenciesMet(PuzzleStepSO step)
{
if (!runtimeDependencies.ContainsKey(step) || runtimeDependencies[step].Count == 0) return true;
foreach (var dep in runtimeDependencies[step])
/// <summary>
/// Returns whether a step is already unlocked.
/// </summary>
public bool IsStepUnlocked(PuzzleStepSO step)
{
if (!completedSteps.Contains(dep)) return false;
BuildRuntimeDependencies();
UnlockInitialSteps();
return _unlockedSteps.Contains(step);
}
return true;
}
/// <summary>
/// Unlocks a specific step and notifies its behaviour.
/// </summary>
/// <param name="step">The step to unlock.</param>
private void UnlockStep(PuzzleStepSO step)
{
if (unlockedSteps.Contains(step)) return;
unlockedSteps.Add(step);
if (stepBehaviours.TryGetValue(step, out var behaviour))
/// <summary>
/// Checks if a puzzle step with the specified ID has been completed
/// </summary>
/// <param name="stepId">The ID of the puzzle step to check</param>
/// <returns>True if the step has been completed, false otherwise</returns>
public bool IsPuzzleStepCompleted(string stepId)
{
behaviour.UnlockStep();
return _completedSteps.Any(step => step.stepId == stepId);
}
Debug.Log($"[Puzzles] Step unlocked: {step.stepId}");
}
/// <summary>
/// Checks if the puzzle is complete (all steps finished).
/// </summary>
private void CheckPuzzleCompletion()
{
if (completedSteps.Count == stepBehaviours.Count)
void OnApplicationQuit()
{
Debug.Log("[Puzzles] Puzzle complete! All steps finished.");
// TODO: Fire puzzle complete event or trigger outcome logic
_isQuitting = true;
}
}
/// <summary>
/// Returns whether a step is already unlocked.
/// </summary>
public bool IsStepUnlocked(PuzzleStepSO step)
{
BuildRuntimeDependencies();
UnlockInitialSteps();
return unlockedSteps.Contains(step);
}
void OnApplicationQuit()
{
_isQuitting = true;
}
}

View File

@@ -21,8 +21,8 @@ MonoBehaviour:
basePickupPrefab: {fileID: 7447346505753002421, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
levelSwitchMenuPrefab: {fileID: 4062459998181038721, guid: de2ed28e4200a4340a5af4086c98a0dc, type: 3}
combinationRules:
- itemA: {fileID: 11400000, guid: 33e7ca06b22108d4e802486e08bcdfd1, type: 2}
itemB: {fileID: 11400000, guid: 8b2616beb14825a46b9b1ed85ad3cb25, type: 2}
- itemA: {fileID: 11400000, guid: 8b2616beb14825a46b9b1ed85ad3cb25, type: 2}
itemB: {fileID: 11400000, guid: 33e7ca06b22108d4e802486e08bcdfd1, type: 2}
resultPrefab: {fileID: 1610562450228973293, guid: 58654125374567147839eb382fcde422, type: 3}
- itemA: {fileID: 11400000, guid: 983414276ae3f004c854e9c450f27f88, type: 2}
itemB: {fileID: 11400000, guid: 0c6986639ca176a419c92f5a327d95ce, type: 2}