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53 changed files with 2680 additions and 37 deletions

View File

@@ -421,7 +421,7 @@ AnimationClip:
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m_Events:
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functionName: AnimStarted
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View File

@@ -690,6 +690,13 @@ AnimationClip:
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View File

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@@ -2591,7 +3352,10 @@ PrefabInstance:
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@@ -2601,6 +3365,7 @@ SceneRoots:
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View File

@@ -11,10 +11,14 @@ public class GardenerChaseBehavior : MonoBehaviour
[SerializeField] private Animator animator;
[SerializeField] public GameObject lawnMowerRef;
private TweenBase tweenRef;
public GardenerAudioController audioController;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
tweenRef = Tween.Spline (ChaseSpline, GardenerObject, 0, 1, false, chaseDuration, chaseDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
}
void HandleTweenFinished ()

View File

@@ -9,7 +9,8 @@
"Unity.InputSystem",
"Unity.TextMeshPro",
"OptimizedRope",
"Unity.Cinemachine"
"Unity.Cinemachine",
"AudioSourceEvents"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -21,6 +21,7 @@ public class LawnMowerChaseBehaviour : MonoBehaviour
public GameObject gardenerRef = null;
public Animator gardenerAnimator = null;
public bool gardenerChasing = true;
public GardenerAudioController gardenerAudioController;
void Start()
{
@@ -28,6 +29,7 @@ public class LawnMowerChaseBehaviour : MonoBehaviour
float distanceToStart = Mathf.Abs(startPercentage - 0f);
float distanceToEnd = Mathf.Abs(startPercentage - 1f);
gardenerAudioController.StartMowerSound();
if (distanceToStart < distanceToEnd)
{

View File

@@ -0,0 +1,69 @@
using UnityEngine;
using System.Collections;
public class FlashBehaviour : MonoBehaviour
{
public GameObject square; // Assign in inspector or find in Start
public float flashInDuration = 0.05f;
public float flashOutDuration = 0.2f;
private Color squareColor;
private Coroutine flashCoroutine;
private SpriteRenderer spriteRenderer;
void Start()
{
if (square == null)
square = transform.Find("Square")?.gameObject;
if (square != null)
spriteRenderer = square.GetComponent<SpriteRenderer>();
if (spriteRenderer != null)
{
squareColor = spriteRenderer.color;
squareColor.a = 0;
}
}
public void TriggerFlash()
{
if (flashCoroutine != null)
StopCoroutine(flashCoroutine);
flashCoroutine = StartCoroutine(FlashRoutine());
}
private IEnumerator FlashRoutine()
{
// Fade in
float t = 0;
while (t < flashInDuration)
{
t += Time.deltaTime;
SetAlpha(Mathf.Lerp(0, 1, t / flashInDuration));
yield return null;
}
SetAlpha(1);
// Fade out
t = 0;
while (t < flashOutDuration)
{
t += Time.deltaTime;
SetAlpha(Mathf.Lerp(1, 0, t / flashOutDuration));
yield return null;
}
SetAlpha(0);
}
private void SetAlpha(float alpha)
{
if (spriteRenderer != null)
{
squareColor.a = alpha;
spriteRenderer.color = squareColor;
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 194155c0137366c4ea64558d2601e19a

View File

@@ -29,7 +29,12 @@ namespace Minigames.DivingForPictures
[Header("Surfacing Settings")]
[Tooltip("Reference to the PlayableDirector that will play the surfacing timeline")]
[SerializeField] private PlayableDirector surfacingTimeline;
[Header("Flash Effect Reference")]
[Tooltip("Reference to the Flash Effect when the picture is taken")]
[SerializeField] private GameObject flashRef;
private CameraViewfinderManager viewfinderManager;
// Settings reference
@@ -100,7 +105,10 @@ namespace Minigames.DivingForPictures
private static DivingGameManager _instance = null;
private static bool _isQuitting = false;
public AudioSource deathAudioPlayer;
public static DivingGameManager Instance => _instance;
private void Awake()
@@ -352,6 +360,7 @@ namespace Minigames.DivingForPictures
if (currentRopeIndex >= playerRopes.Length)
{
TriggerGameOver();
deathAudioPlayer.Play();
}
else
{
@@ -661,6 +670,7 @@ namespace Minigames.DivingForPictures
if (surfacingTimeline != null)
{
//Instead of surfacingTimeline, play the outro cinematic
deathAudioPlayer.Stop();
CinematicsManager.Instance.LoadAndPlayCinematic("SurfacingCinematic");
CinematicsManager.Instance.ShowCinematicBackground(true);
//surfacingTimeline.Play();
@@ -866,7 +876,19 @@ namespace Minigames.DivingForPictures
// Calculate score based on proximity and depth
CalculateScore(_currentPhotoTarget, _capturedProximity);
//Trigger the Flash Effect
if (flashRef != null)
{
var flash = flashRef.GetComponent<FlashBehaviour>();
if (flash != null)
{
flash.TriggerFlash();
}
}
// Complete the sequence
CompletePhotoSequence();
}

View File

@@ -2,6 +2,7 @@
using System.Collections;
using AppleHills.Core.Settings;
using Core;
using UnityEngine.Audio;
namespace Minigames.DivingForPictures
{
@@ -22,6 +23,7 @@ namespace Minigames.DivingForPictures
private bool _isShowingDamageColor;
private Coroutine _blinkCoroutine;
private Color _originalColor;
public AudioSource damagePlayer;
private void Awake()
{
@@ -95,6 +97,7 @@ namespace Minigames.DivingForPictures
// Start a new blink coroutine
_blinkCoroutine = StartCoroutine(BlinkCoroutine());
damagePlayer.Play();
}
/// <summary>

View File

@@ -0,0 +1,19 @@
using UnityEngine;
public class BirdGameStats : MonoBehaviour
{
public int birdsFoundInLevel;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
public void BirdFound()
{
birdsFoundInLevel += 1;
}
}

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@@ -0,0 +1,16 @@
using UnityEngine;
public class AudioManager : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

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View File

@@ -0,0 +1,55 @@
using AudioSourceEvents;
using Input;
using System;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.Audio;
public class BushAudioController : MonoBehaviour
{
private IAudioEventSource _eventSource;
public AudioSource VOPlayer;
public AudioSource SFXPlayer;
public AudioResource reactionClipToPlay;
public AudioResource flashSFXClipToPlay;
public BirdGameStats birdGameStats;
public AudioResource[] birdCounterClip;
private int _birdCounter;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
_eventSource = VOPlayer.RequestEventHandlers();
_eventSource.AudioStopped += PlayBirdCounter;
}
public void PlayPhotoSoundBite()
{
VOPlayer.resource = reactionClipToPlay;
VOPlayer.Play();
}
public void PlayFlashSound()
{
SFXPlayer.resource = flashSFXClipToPlay;
SFXPlayer.Play();
}
private void PlayBirdCounter(object sender, EventArgs e)
{
VOPlayer.resource = birdCounterClip[birdGameStats.birdsFoundInLevel];
VOPlayer.Play();
birdGameStats.BirdFound();
_eventSource.AudioStopped -= PlayBirdCounter;
}
public void OnDisable()
{
// Unsubscribe from events when disabled
_eventSource.AudioStopped -= PlayBirdCounter;
}
}

View File

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@@ -0,0 +1,62 @@
using AudioSourceEvents;
using System;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.Audio;
public class GardenerAudioController : MonoBehaviour
{
public AudioSource gardenerAudioPlayer;
public AudioSource mowerAudioPlayer;
public AudioResource mowerStartAudio;
public AudioResource mowerLoopAudio;
public AudioResource gardenerFleeAudioClip;
public AudioResource gardenerChaseAudioClip;
public SpriteRenderer gardenerSprite;
private IAudioEventSource _eventSource;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
void GardenerIsOnScreen()
{
Debug.Log("Gardener spotted!");
}
public void StartMowerSound()
{
mowerAudioPlayer.Play();
_eventSource = mowerAudioPlayer.RequestEventHandlers();
_eventSource.AudioStopped += PlayMowerLoop;
}
private void PlayMowerLoop(object sender, EventArgs e)
{
_eventSource.AudioStopped -= PlayMowerLoop;
mowerAudioPlayer.resource = mowerLoopAudio;
mowerAudioPlayer.loop = true;
mowerAudioPlayer.Play();
}
public void PlayGardenerVOClip(bool fleeing)
{
if (gardenerAudioPlayer.isPlaying) { return; }
if (fleeing) {
gardenerAudioPlayer.resource = gardenerFleeAudioClip;
gardenerAudioPlayer.Play();
}
if (!fleeing)
{
gardenerAudioPlayer.resource = gardenerChaseAudioClip;
gardenerAudioPlayer.Play();
}
}
}

View File

@@ -0,0 +1,2 @@
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View File

@@ -0,0 +1,21 @@
using TMPro;
using UnityEngine;
public class GardenerVisibilityDetection : MonoBehaviour
{
public GardenerAudioController gardenerAudioController;
private Animator _animator;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
_animator = GetComponent<Animator>();
}
private void OnBecameVisible()
{
gardenerAudioController.PlayGardenerVOClip(_animator.GetBool("IsScared?"));
}
}

View File

@@ -0,0 +1,2 @@
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View File

@@ -5,17 +5,20 @@ using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Events;
using static Input.PlayerTouchController;
using System;
public class TakePhotoState : State
{
public AudioSource audioPlayer;
public AudioResource clipToPlay;
public Transform playerTargetObject;
private GameObject playerCharacter;
private PlayerTouchController playerTouchController;
private Vector3 newPlayerPosition;
public UnityEvent animFlash;
public UnityEvent animStart;
void OnEnable()
{
playerCharacter = GameObject.FindWithTag("Player");
@@ -26,6 +29,7 @@ public class TakePhotoState : State
playerTouchController.InterruptMoveTo();
playerTouchController.MoveToAndNotify(newPlayerPosition);
InputManager.Instance.SetInputMode(InputMode.InputDisabled);
}
// When the player has arrived at the bush do Animator.SetTrigger(Takephoto) and whatevs
@@ -42,9 +46,21 @@ public class TakePhotoState : State
playerTouchController.OnArrivedAtTarget -= PlayerHasArrived;
}
public void PlayPhotoSoundBite()
private void OnDisable()
{
audioPlayer.resource = clipToPlay;
audioPlayer.Play();
playerTouchController.OnArrivedAtTarget -= PlayerHasArrived;
}
public void AnimStarted()
{
animStart.Invoke();
}
public void Flash()
{
animFlash.Invoke();
}
}

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