Compare commits
34 Commits
afbc0f15a2
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cement_sta
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,6 +3,7 @@
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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.idea/
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8
Assets/Art/Animations/UI/Booster.meta
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# https://www.codeandweb.com/texturepacker/unity
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m_EditorClassIdentifier: AppleHillsScripts::Minigames.StatueDressup.Data.DecorationData
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m_EditorClassIdentifier: AppleHillsScripts::Minigames.StatueDressup.Data.DecorationData
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m_EditorClassIdentifier: AppleHillsScripts::Minigames.StatueDressup.Data.DecorationData
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decorationId: cardalbum
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decorationName: CardAlbum
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m_EditorClassIdentifier: AppleHillsScripts::Minigames.StatueDressup.Data.DecorationData
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%TAG !u! tag:unity3d.com,2011:
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19
Assets/Data/Minigames/StatueDressup/TestDecorationData.asset
Normal file
19
Assets/Data/Minigames/StatueDressup/TestDecorationData.asset
Normal file
@@ -0,0 +1,19 @@
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%YAML 1.1
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requiredOrientation: 1
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- sceneName: DivingForPictures
|
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requiredOrientation: 0
|
||||
- sceneName: BirdPoop
|
||||
requiredOrientation: 1
|
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- sceneName: CardQualityControl
|
||||
requiredOrientation: 1
|
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- sceneName: StatueDecoration
|
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requiredOrientation: 1
|
||||
|
||||
@@ -7,6 +7,7 @@ using UI.CardSystem;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace Editor.CardSystem
|
||||
{
|
||||
@@ -388,7 +389,12 @@ namespace Editor.CardSystem
|
||||
GUI.enabled = false;
|
||||
EditorGUILayout.TextField("ID", _editingCard.Id);
|
||||
GUI.enabled = true;
|
||||
|
||||
|
||||
// Audio
|
||||
EditorGUILayout.LabelField("Audio", EditorStyles.boldLabel);
|
||||
_editingCard.reactionVoiceClip = (AudioResource)EditorGUILayout.ObjectField("Reaction audio clip", _editingCard.reactionVoiceClip, typeof(AudioResource),false);
|
||||
_editingCard.nameVoiceClip = (AudioResource)EditorGUILayout.ObjectField("Name audio clip", _editingCard.nameVoiceClip, typeof(AudioResource), false);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
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_isDirty = true;
|
||||
|
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64
Assets/Editor/CustomEditorsAndDrawers/EdgeAnchorEditor.cs
Normal file
64
Assets/Editor/CustomEditorsAndDrawers/EdgeAnchorEditor.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using AppleHillsCamera;
|
||||
|
||||
namespace Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom editor for EdgeAnchor component.
|
||||
/// Detects if component is driven by Obstacle.cs and displays appropriate UI.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(EdgeAnchor))]
|
||||
public class EdgeAnchorEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EdgeAnchor edgeAnchor = (EdgeAnchor)target;
|
||||
|
||||
// Check if there's an Obstacle component on the same GameObject
|
||||
var obstacle = edgeAnchor.GetComponent<Minigames.BirdPooper.Obstacle>();
|
||||
|
||||
if (obstacle != null)
|
||||
{
|
||||
// Show info message instead of inspector
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.HelpBox(
|
||||
"This EdgeAnchor is automatically configured by the Obstacle component at runtime.\n\n" +
|
||||
"Edit the Obstacle component to change positioning.",
|
||||
MessageType.Info
|
||||
);
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Show only the custom anchor point field (optional precision control)
|
||||
EditorGUILayout.LabelField("Optional Precision Control", EditorStyles.boldLabel);
|
||||
SerializedObject so = new SerializedObject(edgeAnchor);
|
||||
SerializedProperty customAnchorProp = so.FindProperty("customAnchorPoint");
|
||||
|
||||
if (customAnchorProp != null)
|
||||
{
|
||||
EditorGUILayout.PropertyField(customAnchorProp, new GUIContent(
|
||||
"Custom Anchor Point",
|
||||
"Optional: Assign a child Transform to use as the exact anchor point instead of bounds"
|
||||
));
|
||||
so.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Show button to reveal full inspector if needed
|
||||
if (GUILayout.Button("Show Full Inspector (Advanced)"))
|
||||
{
|
||||
// This will be handled by drawing default inspector below
|
||||
DrawDefaultInspector();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No Obstacle component - draw normal inspector
|
||||
DrawDefaultInspector();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d7ea84fe1aaf4dd085d3a9e8f110c9a5
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||||
timeCreated: 1763632462
|
||||
236
Assets/Editor/CustomEditorsAndDrawers/ObstacleEditor.cs
Normal file
236
Assets/Editor/CustomEditorsAndDrawers/ObstacleEditor.cs
Normal file
@@ -0,0 +1,236 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Minigames.BirdPooper;
|
||||
|
||||
namespace Editor.CustomEditorsAndDrawers
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom editor for Obstacle component.
|
||||
/// Provides utility button to auto-setup PolygonCollider2D from object bounds.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(Obstacle))]
|
||||
public class ObstacleEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
// Draw default inspector
|
||||
DrawDefaultInspector();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Collider Setup", EditorStyles.boldLabel);
|
||||
|
||||
Obstacle obstacle = (Obstacle)target;
|
||||
|
||||
// Count sprite renderers and colliders in hierarchy
|
||||
SpriteRenderer[] allSpriteRenderers = obstacle.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
Collider2D[] allColliders = obstacle.GetComponentsInChildren<Collider2D>(true);
|
||||
int enabledColliders = 0;
|
||||
int disabledColliders = 0;
|
||||
foreach (Collider2D col in allColliders)
|
||||
{
|
||||
if (col.enabled) enabledColliders++;
|
||||
else disabledColliders++;
|
||||
}
|
||||
int renderersWithoutColliders = CountRenderersWithoutColliders(obstacle.transform);
|
||||
|
||||
EditorGUILayout.LabelField($"Sprite Renderers: {allSpriteRenderers.Length}", EditorStyles.miniLabel);
|
||||
EditorGUILayout.LabelField($"Colliders (enabled): {enabledColliders}", EditorStyles.miniLabel);
|
||||
if (disabledColliders > 0)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Colliders (disabled): {disabledColliders} - will be left alone", EditorStyles.miniLabel);
|
||||
}
|
||||
if (renderersWithoutColliders > 0)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Renderers missing colliders: {renderersWithoutColliders}", EditorStyles.miniLabel);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Button to auto-fit existing colliders
|
||||
if (enabledColliders > 0)
|
||||
{
|
||||
if (GUILayout.Button("Auto Fit All Colliders to Bounds"))
|
||||
{
|
||||
AutoFitAllColliders(obstacle);
|
||||
}
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Adjusts all ENABLED colliders to match their renderer bounds. Disabled colliders are left alone.",
|
||||
MessageType.Info
|
||||
);
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
}
|
||||
|
||||
// Button to create missing colliders and auto-fit all
|
||||
if (GUILayout.Button("Create & Adjust All Colliders"))
|
||||
{
|
||||
CreateAndAdjustAllColliders(obstacle);
|
||||
}
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Creates PolygonCollider2D on SpriteRenderers missing colliders, then auto-fits ENABLED colliders to bounds. Disabled colliders are left alone.",
|
||||
MessageType.Info
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Count how many SpriteRenderers don't have ANY collider (enabled or disabled) on the same GameObject.
|
||||
/// </summary>
|
||||
private int CountRenderersWithoutColliders(Transform root)
|
||||
{
|
||||
int count = 0;
|
||||
SpriteRenderer spriteRenderer = root.GetComponent<SpriteRenderer>();
|
||||
if (spriteRenderer != null && root.GetComponent<Collider2D>() == null)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
||||
foreach (Transform child in root)
|
||||
{
|
||||
count += CountRenderersWithoutColliders(child);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Auto-fit all existing colliders recursively.
|
||||
/// </summary>
|
||||
private void AutoFitAllColliders(Obstacle obstacle)
|
||||
{
|
||||
int fittedCount = 0;
|
||||
AutoFitCollidersRecursive(obstacle.transform, ref fittedCount);
|
||||
|
||||
Debug.Log($"[ObstacleEditor] Auto-fitted {fittedCount} collider(s) for '{obstacle.name}'");
|
||||
EditorUtility.DisplayDialog(
|
||||
"Colliders Adjusted",
|
||||
$"Successfully adjusted {fittedCount} collider(s) to match their renderer bounds.",
|
||||
"OK"
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create missing colliders and auto-fit all colliders recursively.
|
||||
/// </summary>
|
||||
private void CreateAndAdjustAllColliders(Obstacle obstacle)
|
||||
{
|
||||
int createdCount = 0;
|
||||
int fittedCount = 0;
|
||||
|
||||
CreateCollidersRecursive(obstacle.transform, ref createdCount);
|
||||
AutoFitCollidersRecursive(obstacle.transform, ref fittedCount);
|
||||
|
||||
Debug.Log($"[ObstacleEditor] Created {createdCount} collider(s) and adjusted {fittedCount} collider(s) for '{obstacle.name}'");
|
||||
EditorUtility.DisplayDialog(
|
||||
"Colliders Created & Adjusted",
|
||||
$"Created {createdCount} new collider(s) and adjusted {fittedCount} total collider(s).",
|
||||
"OK"
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recursively create PolygonCollider2D on GameObjects with Renderer but no Collider2D.
|
||||
/// Skips GameObjects that have disabled colliders (leaves them alone).
|
||||
/// </summary>
|
||||
private void CreateCollidersRecursive(Transform current, ref int createdCount)
|
||||
{
|
||||
// Check if this GameObject has a SpriteRenderer
|
||||
SpriteRenderer spriteRenderer = current.GetComponent<SpriteRenderer>();
|
||||
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
// Check if there's ANY collider (enabled or disabled)
|
||||
Collider2D existingCollider = current.GetComponent<Collider2D>();
|
||||
|
||||
// Only create if there's NO collider at all
|
||||
if (existingCollider == null)
|
||||
{
|
||||
Undo.AddComponent<PolygonCollider2D>(current.gameObject);
|
||||
EditorUtility.SetDirty(current.gameObject);
|
||||
createdCount++;
|
||||
}
|
||||
// If collider exists but is disabled, leave it alone (skip)
|
||||
}
|
||||
|
||||
// Recurse to children
|
||||
foreach (Transform child in current)
|
||||
{
|
||||
CreateCollidersRecursive(child, ref createdCount);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recursively auto-fit all ENABLED PolygonCollider2D components to their renderer bounds.
|
||||
/// Skips disabled colliders (leaves them alone).
|
||||
/// </summary>
|
||||
private void AutoFitCollidersRecursive(Transform current, ref int fittedCount)
|
||||
{
|
||||
// Try to fit collider on this GameObject
|
||||
PolygonCollider2D polyCollider = current.GetComponent<PolygonCollider2D>();
|
||||
Renderer renderer = current.GetComponent<Renderer>();
|
||||
|
||||
// Only fit if collider exists, is ENABLED, and has a renderer
|
||||
if (polyCollider != null && polyCollider.enabled && renderer != null)
|
||||
{
|
||||
FitColliderToBounds(current, polyCollider, renderer);
|
||||
fittedCount++;
|
||||
}
|
||||
// If collider is disabled, skip it (leave it alone)
|
||||
|
||||
// Recurse to children
|
||||
foreach (Transform child in current)
|
||||
{
|
||||
AutoFitCollidersRecursive(child, ref fittedCount);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fit a single PolygonCollider2D to its sprite bounds.
|
||||
/// Uses the sprite's local bounds directly to properly handle scale.
|
||||
/// </summary>
|
||||
private void FitColliderToBounds(Transform targetTransform, PolygonCollider2D polyCollider, Renderer renderer)
|
||||
{
|
||||
// Try to get SpriteRenderer for direct sprite bounds access
|
||||
SpriteRenderer spriteRenderer = renderer as SpriteRenderer;
|
||||
|
||||
if (spriteRenderer != null && spriteRenderer.sprite != null)
|
||||
{
|
||||
// Use sprite's local bounds directly - this is already in local space and respects scale
|
||||
Bounds spriteBounds = spriteRenderer.sprite.bounds;
|
||||
Vector3 center = spriteBounds.center;
|
||||
Vector3 extents = spriteBounds.extents;
|
||||
|
||||
// Create rectangle points (already in local space)
|
||||
Vector2[] points = new Vector2[4];
|
||||
points[0] = new Vector2(center.x - extents.x, center.y - extents.y); // Bottom-left
|
||||
points[1] = new Vector2(center.x + extents.x, center.y - extents.y); // Bottom-right
|
||||
points[2] = new Vector2(center.x + extents.x, center.y + extents.y); // Top-right
|
||||
points[3] = new Vector2(center.x - extents.x, center.y + extents.y); // Top-left
|
||||
|
||||
// Apply to collider
|
||||
Undo.RecordObject(polyCollider, "Auto Fit Collider");
|
||||
polyCollider.SetPath(0, points);
|
||||
EditorUtility.SetDirty(polyCollider);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback to world space bounds if not a sprite renderer
|
||||
Bounds bounds = renderer.bounds;
|
||||
Vector3 center = targetTransform.InverseTransformPoint(bounds.center);
|
||||
Vector3 extents = bounds.extents;
|
||||
|
||||
Vector2[] points = new Vector2[4];
|
||||
points[0] = new Vector2(center.x - extents.x, center.y - extents.y);
|
||||
points[1] = new Vector2(center.x + extents.x, center.y - extents.y);
|
||||
points[2] = new Vector2(center.x + extents.x, center.y + extents.y);
|
||||
points[3] = new Vector2(center.x - extents.x, center.y + extents.y);
|
||||
|
||||
Undo.RecordObject(polyCollider, "Auto Fit Collider");
|
||||
polyCollider.SetPath(0, points);
|
||||
EditorUtility.SetDirty(polyCollider);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a4d607e8c2c453bad364a0d299ee625
|
||||
timeCreated: 1763633777
|
||||
@@ -2,7 +2,6 @@
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
@@ -164,23 +163,31 @@ namespace AppleHills.Core.Settings.Editor
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Draw all properties
|
||||
SerializedProperty property = serializedObj.GetIterator();
|
||||
bool enterChildren = true;
|
||||
while (property.NextVisible(enterChildren))
|
||||
// Special handling for DebugSettings
|
||||
if (settings is DebugSettings)
|
||||
{
|
||||
enterChildren = false;
|
||||
|
||||
// Skip the script field
|
||||
if (property.name == "m_Script") continue;
|
||||
|
||||
// Group headers
|
||||
if (property.isArray && property.propertyType == SerializedPropertyType.Generic)
|
||||
DrawDebugSettingsEditor(serializedObj, settings as DebugSettings);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw all properties for other settings types
|
||||
SerializedProperty property = serializedObj.GetIterator();
|
||||
bool enterChildren = true;
|
||||
while (property.NextVisible(enterChildren))
|
||||
{
|
||||
EditorGUILayout.LabelField(property.displayName, EditorStyles.boldLabel);
|
||||
enterChildren = false;
|
||||
|
||||
// Skip the script field
|
||||
if (property.name == "m_Script") continue;
|
||||
|
||||
// Group headers
|
||||
if (property.isArray && property.propertyType == SerializedPropertyType.Generic)
|
||||
{
|
||||
EditorGUILayout.LabelField(property.displayName, EditorStyles.boldLabel);
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(property, true);
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(property, true);
|
||||
}
|
||||
|
||||
// Apply changes
|
||||
@@ -196,6 +203,37 @@ namespace AppleHills.Core.Settings.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDebugSettingsEditor(SerializedObject serializedObj, DebugSettings debugSettings)
|
||||
{
|
||||
SerializedProperty property = serializedObj.GetIterator();
|
||||
bool enterChildren = true;
|
||||
bool useSaveLoadSystem = debugSettings.UseSaveLoadSystem;
|
||||
|
||||
while (property.NextVisible(enterChildren))
|
||||
{
|
||||
enterChildren = false;
|
||||
|
||||
// Skip the script field
|
||||
if (property.name == "m_Script") continue;
|
||||
|
||||
// Check if this property should be disabled
|
||||
bool shouldDisable = false;
|
||||
if (!useSaveLoadSystem)
|
||||
{
|
||||
// Disable save-load related options when useSaveLoadSystem is false
|
||||
if (property.name == "autoClearSaves" || property.name == "dontSaveOnQuit")
|
||||
{
|
||||
shouldDisable = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Disable GUI for dependent fields
|
||||
EditorGUI.BeginDisabledGroup(shouldDisable);
|
||||
EditorGUILayout.PropertyField(property, true);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
}
|
||||
|
||||
// Helper method to highlight important fields
|
||||
private void DrawHighlightedProperty(SerializedProperty property, string tooltip = null)
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using Core.Settings;
|
||||
|
||||
namespace AppleHills.Core.Settings.Editor
|
||||
@@ -11,7 +10,7 @@ namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
private Vector2 scrollPosition;
|
||||
private List<BaseSettings> allSettings = new List<BaseSettings>();
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting" };
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting", "Bird Pooper", "Statue Dressup" };
|
||||
private int selectedTab = 0;
|
||||
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
|
||||
private GUIStyle headerStyle;
|
||||
@@ -51,6 +50,8 @@ namespace AppleHills.Core.Settings.Editor
|
||||
CreateSettingsIfMissing<DivingMinigameSettings>("DivingMinigameSettings");
|
||||
CreateSettingsIfMissing<CardSystemSettings>("CardSystemSettings");
|
||||
CreateSettingsIfMissing<CardSortingSettings>("CardSortingSettings");
|
||||
CreateSettingsIfMissing<BirdPooperSettings>("BirdPooperSettings");
|
||||
CreateSettingsIfMissing<StatueDressupSettings>("StatueDressupSettings");
|
||||
}
|
||||
|
||||
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
|
||||
@@ -123,6 +124,12 @@ namespace AppleHills.Core.Settings.Editor
|
||||
case 4: // Card Sorting
|
||||
DrawSettingsEditor<CardSortingSettings>();
|
||||
break;
|
||||
case 5: // Bird Pooper
|
||||
DrawSettingsEditor<BirdPooperSettings>();
|
||||
break;
|
||||
case 6: // Statue Dressup
|
||||
DrawSettingsEditor<StatueDressupSettings>();
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
95
Assets/Editor/Tools/AutoClearSavesOnPlay.cs
Normal file
95
Assets/Editor/Tools/AutoClearSavesOnPlay.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using AppleHills.Core.Settings;
|
||||
|
||||
namespace Editor.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor script that automatically clears saves before entering play mode
|
||||
/// if the autoClearSaves setting is enabled in DebugSettings
|
||||
/// </summary>
|
||||
[InitializeOnLoad]
|
||||
public static class AutoClearSavesOnPlay
|
||||
{
|
||||
static AutoClearSavesOnPlay()
|
||||
{
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
// Only act when entering play mode (before the scene starts playing)
|
||||
if (state != PlayModeStateChange.ExitingEditMode)
|
||||
return;
|
||||
|
||||
// Try to load the debug settings
|
||||
DebugSettings debugSettings = LoadDebugSettings();
|
||||
|
||||
if (debugSettings == null)
|
||||
{
|
||||
Debug.LogWarning("[AutoClearSaves] Could not find DebugSettings asset. Auto-clear saves disabled.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if auto-clear is enabled
|
||||
if (!debugSettings.AutoClearSaves)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Execute the clear saves logic
|
||||
ClearSavesFolder();
|
||||
}
|
||||
|
||||
private static DebugSettings LoadDebugSettings()
|
||||
{
|
||||
// Try to find the DebugSettings asset in the project
|
||||
string[] guids = AssetDatabase.FindAssets("t:DebugSettings");
|
||||
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Load the first found DebugSettings asset
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
return AssetDatabase.LoadAssetAtPath<DebugSettings>(path);
|
||||
}
|
||||
|
||||
private static void ClearSavesFolder()
|
||||
{
|
||||
// Construct the save folder path (matches SaveLoadManager.DefaultSaveFolder)
|
||||
string saveFolder = Path.Combine(Application.persistentDataPath, "GameSaves");
|
||||
|
||||
if (!Directory.Exists(saveFolder))
|
||||
{
|
||||
Debug.Log("[AutoClearSaves] Save folder does not exist, nothing to clear.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Delete all files in the save folder
|
||||
string[] files = Directory.GetFiles(saveFolder);
|
||||
int deletedCount = 0;
|
||||
|
||||
foreach (string file in files)
|
||||
{
|
||||
File.Delete(file);
|
||||
deletedCount++;
|
||||
}
|
||||
|
||||
if (deletedCount > 0)
|
||||
{
|
||||
Debug.Log($"[AutoClearSaves] Automatically deleted {deletedCount} save file(s) before entering play mode");
|
||||
}
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[AutoClearSaves] Failed to auto-clear saves: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Editor/Tools/AutoClearSavesOnPlay.cs.meta
Normal file
3
Assets/Editor/Tools/AutoClearSavesOnPlay.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3ba01f7bb704c17bc4f22fd726f7fee
|
||||
timeCreated: 1763974355
|
||||
BIN
Assets/External/Placeholders/bird_poop.png
vendored
Normal file
BIN
Assets/External/Placeholders/bird_poop.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
195
Assets/External/Placeholders/bird_poop.png.meta
vendored
Normal file
195
Assets/External/Placeholders/bird_poop.png.meta
vendored
Normal file
@@ -0,0 +1,195 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ef635f111f888a4386a7f0290117264
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 6130942287420046110
|
||||
second: bird_poop_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 4
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: iOS
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
||||
ignorePlatformSupport: 0
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||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||
- serializedVersion: 4
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||||
buildTarget: Android
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||||
maxTextureSize: 2048
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||||
resizeAlgorithm: 0
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||||
textureFormat: -1
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||||
textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: Standalone
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||||
maxTextureSize: 2048
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resizeAlgorithm: 0
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||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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||||
buildTarget: WebGL
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||||
maxTextureSize: 2048
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||||
resizeAlgorithm: 0
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||||
textureFormat: -1
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||||
textureCompression: 1
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||||
compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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||||
overridden: 0
|
||||
ignorePlatformSupport: 0
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||||
androidETC2FallbackOverride: 0
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||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||
- serializedVersion: 4
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||||
buildTarget: WindowsStoreApps
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||||
maxTextureSize: 2048
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||||
resizeAlgorithm: 0
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||||
textureFormat: -1
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||||
textureCompression: 1
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compressionQuality: 50
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||||
crunchedCompression: 0
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||||
allowsAlphaSplitting: 0
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||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
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name: bird_poop_0
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rect:
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||||
serializedVersion: 2
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||||
x: 0
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||||
y: 0
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||||
width: 386
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height: 371
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||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
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||||
border: {x: 0, y: 0, z: 0, w: 0}
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||||
customData:
|
||||
outline: []
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||||
physicsShape: []
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||||
tessellationDetail: -1
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||||
bones: []
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||||
spriteID: e1bb71cf68b751550800000000000000
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internalID: 6130942287420046110
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||||
vertices: []
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||||
indices:
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||||
edges: []
|
||||
weights: []
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outline: []
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||||
customData:
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||||
physicsShape: []
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||||
bones: []
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spriteID:
|
||||
internalID: 0
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||||
vertices: []
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indices:
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edges: []
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weights: []
|
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secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
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||||
nameFileIdTable:
|
||||
bird_poop_0: 6130942287420046110
|
||||
mipmapLimitGroupName:
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||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user