Compare commits
29 Commits
animation-
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pooper_min
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1
.gitignore
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fileFormatVersion: 2
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guid: b9c54fbced64684419e983429fd27b34
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,12 +12,12 @@ MonoBehaviour:
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||||
m_Script: {fileID: 11500000, guid: 2a80cc88c9884512b8b633110d838780, type: 3}
|
||||
m_Name: Card_KalkUlation 1
|
||||
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
|
||||
Id: 1006b95d-e3e1-4426-bc76-ab816e316b33
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Id: 9f3fd9b8-3350-421e-b2ec-b4f019596506
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Name: Kalk Ulation
|
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UseCustomFileName: 0
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CustomFileName:
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Description: Card description
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Rarity: 2
|
||||
Zone: 4
|
||||
Rarity: 1
|
||||
Zone: 5
|
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CardImage: {fileID: 5907816357319480503, guid: 84b744282e7e8084f935104f492f17b2, type: 3}
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||||
CollectionIndex: 16
|
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CollectionIndex: 15
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||||
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@@ -10,14 +10,14 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2a80cc88c9884512b8b633110d838780, type: 3}
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m_Name: Card_KalkUlation 3
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||||
m_Name: Card_KalkUlation 2
|
||||
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
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Id: 9f3fd9b8-3350-421e-b2ec-b4f019596506
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Name: Kalk Ulation
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UseCustomFileName: 0
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CustomFileName:
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Description: Card description
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Rarity: 1
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Zone: 4
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Rarity: 2
|
||||
Zone: 5
|
||||
CardImage: {fileID: 5907816357319480503, guid: 84b744282e7e8084f935104f492f17b2, type: 3}
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||||
CollectionIndex: 15
|
||||
CollectionIndex: 16
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8
Assets/Data/Cards/Card_KalkUlation 2.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bcbebd216e6c867409206d33b4395b5b
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -18,6 +18,6 @@ MonoBehaviour:
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CustomFileName:
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Description: Card description
|
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Rarity: 0
|
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Zone: 4
|
||||
Zone: 5
|
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CardImage: {fileID: 5907816357319480503, guid: 84b744282e7e8084f935104f492f17b2, type: 3}
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CollectionIndex: 14
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@@ -12,12 +12,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2a80cc88c9884512b8b633110d838780, type: 3}
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m_Name: Card_MormorMarmor 1
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m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
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Id: 798301d9-70a5-46d4-8b81-e375de0abfb3
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Name: Mormor Marmor
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UseCustomFileName: 0
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CustomFileName:
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Description: Card description
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Rarity: 2
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Zone: 5
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Rarity: 1
|
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Zone: 6
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CardImage: {fileID: -1694013536, guid: c28c2d55edc2fbc4baf57d2672c0c3df, type: 3}
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CollectionIndex: 19
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CollectionIndex: 18
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@@ -10,14 +10,14 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2a80cc88c9884512b8b633110d838780, type: 3}
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m_Name: Card_MormorMarmor 3
|
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m_Name: Card_MormorMarmor 2
|
||||
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
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Id: 9d7a1e8d-6c9f-4dc9-b013-cda836e7b413
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Id: 798301d9-70a5-46d4-8b81-e375de0abfb3
|
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Name: Mormor Marmor
|
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UseCustomFileName: 0
|
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CustomFileName:
|
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Description: Card description
|
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Rarity: 1
|
||||
Zone: 5
|
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Rarity: 2
|
||||
Zone: 6
|
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CardImage: {fileID: -1694013536, guid: c28c2d55edc2fbc4baf57d2672c0c3df, type: 3}
|
||||
CollectionIndex: 18
|
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CollectionIndex: 19
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8
Assets/Data/Cards/Card_MormorMarmor 2.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 7e3c8a4745009804b9a620e3ae15070f
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -18,6 +18,6 @@ MonoBehaviour:
|
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CustomFileName:
|
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Description: Card description
|
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Rarity: 0
|
||||
Zone: 5
|
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Zone: 6
|
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CardImage: {fileID: -1694013536, guid: c28c2d55edc2fbc4baf57d2672c0c3df, type: 3}
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CollectionIndex: 17
|
||||
|
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37
Assets/Data/CinemachineCustomBlends.asset
Normal file
@@ -0,0 +1,37 @@
|
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%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 36baaa8bdcb9d8b49b9199833965d2c3, type: 3}
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m_Name: CinemachineCustomBlends
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m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineBlenderSettings
|
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CustomBlends:
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||||
- From:
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To:
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Blend:
|
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Style: 1
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Time: 0
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CustomCurve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 0
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m_PostInfinity: 0
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m_RotationOrder: 0
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- From:
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To:
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Blend:
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Style: 0
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Time: 0
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CustomCurve:
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serializedVersion: 2
|
||||
m_Curve: []
|
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m_PreInfinity: 0
|
||||
m_PostInfinity: 0
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m_RotationOrder: 0
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8
Assets/Data/CinemachineCustomBlends.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8100a70d84f65b54a8973ea602cb4bf3
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Data/Items/BoosterPack.asset
Normal file
@@ -0,0 +1,20 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
|
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m_Name: BoosterPack
|
||||
m_EditorClassIdentifier:
|
||||
_itemId: chocolate_4f2011c6
|
||||
itemName: BoosterPack
|
||||
description: boostert pack
|
||||
mapSprite: {fileID: 4365544765984126881, guid: 9dac643e78ad86e4988c11a92f9c7a6d, type: 3}
|
||||
pickUpSound: {fileID: 0}
|
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dropSound: {fileID: 0}
|
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8
Assets/Data/Items/BoosterPack.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c7fafa07afc3ea44598349d2a4777a8c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -19,3 +19,7 @@ MonoBehaviour:
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requiredOrientation: 1
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- sceneName: DivingForPictures
|
||||
requiredOrientation: 0
|
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- sceneName: BirdB
|
||||
requiredOrientation: 1
|
||||
- sceneName: CardQualityControl
|
||||
requiredOrientation: 1
|
||||
|
||||
@@ -20,8 +20,10 @@ namespace AppleHills.Editor
|
||||
|
||||
// Cache for display
|
||||
private Dictionary<CardRarity, List<CardData>> cardsByRarity = new Dictionary<CardRarity, List<CardData>>();
|
||||
private List<CardData> pendingCards = new List<CardData>();
|
||||
private int totalCards = 0;
|
||||
private int totalUniqueCards = 0;
|
||||
private int totalPendingCards = 0;
|
||||
private int boosterCount = 0;
|
||||
private string lastEventMessage = "";
|
||||
|
||||
@@ -72,6 +74,8 @@ namespace AppleHills.Editor
|
||||
CardSystemManager.Instance.OnBoosterOpened += OnBoosterOpened;
|
||||
CardSystemManager.Instance.OnCardCollected += OnCardCollected;
|
||||
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
|
||||
CardSystemManager.Instance.OnPendingCardAdded += OnPendingCardAdded;
|
||||
CardSystemManager.Instance.OnPendingCardRemoved += OnPendingCardRemoved;
|
||||
|
||||
isSubscribed = true;
|
||||
Debug.Log("[CardSystemLivePreview] Subscribed to CardSystemManager events");
|
||||
@@ -87,6 +91,8 @@ namespace AppleHills.Editor
|
||||
CardSystemManager.Instance.OnBoosterOpened -= OnBoosterOpened;
|
||||
CardSystemManager.Instance.OnCardCollected -= OnCardCollected;
|
||||
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
|
||||
CardSystemManager.Instance.OnPendingCardAdded -= OnPendingCardAdded;
|
||||
CardSystemManager.Instance.OnPendingCardRemoved -= OnPendingCardRemoved;
|
||||
}
|
||||
|
||||
isSubscribed = false;
|
||||
@@ -114,21 +120,40 @@ namespace AppleHills.Editor
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnPendingCardAdded(CardData card)
|
||||
{
|
||||
lastEventMessage = $"Pending card added: {card.Name} ({card.Rarity})";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnPendingCardRemoved(CardData card)
|
||||
{
|
||||
lastEventMessage = $"Card removed from pending: {card.Name} ({card.Rarity}) - being placed";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void RefreshData()
|
||||
{
|
||||
if (!Application.isPlaying || CardSystemManager.Instance == null) return;
|
||||
|
||||
var allCards = CardSystemManager.Instance.GetAllCollectedCards();
|
||||
// Get ONLY collected cards (not pending) to avoid duplicates
|
||||
var collectedCards = CardSystemManager.Instance.GetCollectionOnly();
|
||||
|
||||
// Group by rarity
|
||||
cardsByRarity.Clear();
|
||||
cardsByRarity[CardRarity.Normal] = allCards.Where(c => c.Rarity == CardRarity.Normal).ToList();
|
||||
cardsByRarity[CardRarity.Rare] = allCards.Where(c => c.Rarity == CardRarity.Rare).ToList();
|
||||
cardsByRarity[CardRarity.Legendary] = allCards.Where(c => c.Rarity == CardRarity.Legendary).ToList();
|
||||
cardsByRarity[CardRarity.Normal] = collectedCards.Where(c => c.Rarity == CardRarity.Normal).ToList();
|
||||
cardsByRarity[CardRarity.Rare] = collectedCards.Where(c => c.Rarity == CardRarity.Rare).ToList();
|
||||
cardsByRarity[CardRarity.Legendary] = collectedCards.Where(c => c.Rarity == CardRarity.Legendary).ToList();
|
||||
|
||||
totalCards = allCards.Sum(c => c.CopiesOwned);
|
||||
totalUniqueCards = allCards.Count;
|
||||
totalCards = collectedCards.Sum(c => c.CopiesOwned);
|
||||
totalUniqueCards = collectedCards.Count;
|
||||
boosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
|
||||
// Get pending cards separately
|
||||
pendingCards = CardSystemManager.Instance.GetPendingRevealCards();
|
||||
totalPendingCards = pendingCards.Count;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -173,6 +198,7 @@ namespace AppleHills.Editor
|
||||
EditorGUILayout.LabelField("Total Unique Cards:", totalUniqueCards.ToString());
|
||||
EditorGUILayout.LabelField("Total Cards Owned:", totalCards.ToString());
|
||||
EditorGUILayout.LabelField("Booster Packs:", boosterCount.ToString());
|
||||
EditorGUILayout.LabelField("Pending Reveal:", totalPendingCards.ToString(), EditorStyles.boldLabel);
|
||||
|
||||
if (!string.IsNullOrEmpty(lastEventMessage))
|
||||
{
|
||||
@@ -187,6 +213,13 @@ namespace AppleHills.Editor
|
||||
// Collection by Rarity
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
// Pending Cards Section
|
||||
if (totalPendingCards > 0)
|
||||
{
|
||||
DrawPendingCardsSection();
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
DrawRaritySection(CardRarity.Legendary, Color.yellow);
|
||||
DrawRaritySection(CardRarity.Rare, new Color(0.5f, 0.5f, 1f)); // Light blue
|
||||
DrawRaritySection(CardRarity.Normal, Color.white);
|
||||
@@ -208,6 +241,52 @@ namespace AppleHills.Editor
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawPendingCardsSection()
|
||||
{
|
||||
var oldColor = GUI.backgroundColor;
|
||||
GUI.backgroundColor = new Color(1f, 0.8f, 0.4f); // Orange tint for pending
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
GUI.backgroundColor = oldColor;
|
||||
|
||||
GUILayout.Label($"⏳ Pending Reveal ({pendingCards.Count} cards)", EditorStyles.boldLabel);
|
||||
|
||||
// Group pending by rarity for display
|
||||
var pendingByRarity = pendingCards.GroupBy(c => c.Rarity).OrderByDescending(g => g.Key);
|
||||
|
||||
foreach (var rarityGroup in pendingByRarity)
|
||||
{
|
||||
EditorGUILayout.Space(5);
|
||||
var rarityColor = GetRarityColor(rarityGroup.Key);
|
||||
|
||||
oldColor = GUI.color;
|
||||
GUI.color = rarityColor;
|
||||
GUILayout.Label($"{rarityGroup.Key} ({rarityGroup.Count()})", EditorStyles.miniBoldLabel);
|
||||
GUI.color = oldColor;
|
||||
|
||||
foreach (var card in rarityGroup.OrderBy(c => c.Name))
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(" • " + card.Name, GUILayout.Width(200));
|
||||
EditorGUILayout.LabelField(card.Zone.ToString(), GUILayout.Width(100));
|
||||
EditorGUILayout.LabelField($"Copies: {card.CopiesOwned}", GUILayout.Width(80));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private Color GetRarityColor(CardRarity rarity)
|
||||
{
|
||||
switch (rarity)
|
||||
{
|
||||
case CardRarity.Legendary: return Color.yellow;
|
||||
case CardRarity.Rare: return new Color(0.5f, 0.5f, 1f);
|
||||
case CardRarity.Normal: return Color.white;
|
||||
default: return Color.gray;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawRaritySection(CardRarity rarity, Color color)
|
||||
{
|
||||
if (!cardsByRarity.ContainsKey(rarity) || cardsByRarity[rarity].Count == 0)
|
||||
|
||||
@@ -216,6 +216,13 @@ namespace Editor.CardSystem
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
if (GUILayout.Button("Populate Pending (6 Unique Cards)", GUILayout.Height(30)))
|
||||
{
|
||||
PopulatePendingCards();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Danger Zone
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
@@ -304,6 +311,53 @@ namespace Editor.CardSystem
|
||||
}
|
||||
}
|
||||
|
||||
private void PopulatePendingCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
|
||||
if (allDefinitions.Count == 0)
|
||||
{
|
||||
lastActionMessage = "Error: No card definitions available";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure we have enough definitions to pick 6 unique cards
|
||||
int cardsToAdd = Mathf.Min(6, allDefinitions.Count);
|
||||
|
||||
// Shuffle definitions to get random unique cards
|
||||
List<CardDefinition> shuffledDefs = new List<CardDefinition>(allDefinitions);
|
||||
for (int i = 0; i < shuffledDefs.Count; i++)
|
||||
{
|
||||
int randomIndex = Random.Range(i, shuffledDefs.Count);
|
||||
(shuffledDefs[i], shuffledDefs[randomIndex]) = (shuffledDefs[randomIndex], shuffledDefs[i]);
|
||||
}
|
||||
|
||||
// Add first 6 unique cards to pending
|
||||
// AddCardToInventoryDelayed automatically routes NEW cards to pending queue
|
||||
int cardsAdded = 0;
|
||||
for (int i = 0; i < cardsToAdd; i++)
|
||||
{
|
||||
CardData newCard = shuffledDefs[i].CreateCardData();
|
||||
CardSystemManager.Instance.AddCardToInventoryDelayed(newCard);
|
||||
cardsAdded++;
|
||||
}
|
||||
|
||||
lastActionMessage = $"Added {cardsAdded} unique cards to pending reveal queue";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearAllCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
|
||||
64
Assets/Editor/CustomEditorsAndDrawers/EdgeAnchorEditor.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using AppleHillsCamera;
|
||||
|
||||
namespace Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom editor for EdgeAnchor component.
|
||||
/// Detects if component is driven by Obstacle.cs and displays appropriate UI.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(EdgeAnchor))]
|
||||
public class EdgeAnchorEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EdgeAnchor edgeAnchor = (EdgeAnchor)target;
|
||||
|
||||
// Check if there's an Obstacle component on the same GameObject
|
||||
var obstacle = edgeAnchor.GetComponent<Minigames.BirdPooper.Obstacle>();
|
||||
|
||||
if (obstacle != null)
|
||||
{
|
||||
// Show info message instead of inspector
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.HelpBox(
|
||||
"This EdgeAnchor is automatically configured by the Obstacle component at runtime.\n\n" +
|
||||
"Edit the Obstacle component to change positioning.",
|
||||
MessageType.Info
|
||||
);
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Show only the custom anchor point field (optional precision control)
|
||||
EditorGUILayout.LabelField("Optional Precision Control", EditorStyles.boldLabel);
|
||||
SerializedObject so = new SerializedObject(edgeAnchor);
|
||||
SerializedProperty customAnchorProp = so.FindProperty("customAnchorPoint");
|
||||
|
||||
if (customAnchorProp != null)
|
||||
{
|
||||
EditorGUILayout.PropertyField(customAnchorProp, new GUIContent(
|
||||
"Custom Anchor Point",
|
||||
"Optional: Assign a child Transform to use as the exact anchor point instead of bounds"
|
||||
));
|
||||
so.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Show button to reveal full inspector if needed
|
||||
if (GUILayout.Button("Show Full Inspector (Advanced)"))
|
||||
{
|
||||
// This will be handled by drawing default inspector below
|
||||
DrawDefaultInspector();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No Obstacle component - draw normal inspector
|
||||
DrawDefaultInspector();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7ea84fe1aaf4dd085d3a9e8f110c9a5
|
||||
timeCreated: 1763632462
|
||||
236
Assets/Editor/CustomEditorsAndDrawers/ObstacleEditor.cs
Normal file
@@ -0,0 +1,236 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Minigames.BirdPooper;
|
||||
|
||||
namespace Editor.CustomEditorsAndDrawers
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom editor for Obstacle component.
|
||||
/// Provides utility button to auto-setup PolygonCollider2D from object bounds.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(Obstacle))]
|
||||
public class ObstacleEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
// Draw default inspector
|
||||
DrawDefaultInspector();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Collider Setup", EditorStyles.boldLabel);
|
||||
|
||||
Obstacle obstacle = (Obstacle)target;
|
||||
|
||||
// Count sprite renderers and colliders in hierarchy
|
||||
SpriteRenderer[] allSpriteRenderers = obstacle.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
Collider2D[] allColliders = obstacle.GetComponentsInChildren<Collider2D>(true);
|
||||
int enabledColliders = 0;
|
||||
int disabledColliders = 0;
|
||||
foreach (Collider2D col in allColliders)
|
||||
{
|
||||
if (col.enabled) enabledColliders++;
|
||||
else disabledColliders++;
|
||||
}
|
||||
int renderersWithoutColliders = CountRenderersWithoutColliders(obstacle.transform);
|
||||
|
||||
EditorGUILayout.LabelField($"Sprite Renderers: {allSpriteRenderers.Length}", EditorStyles.miniLabel);
|
||||
EditorGUILayout.LabelField($"Colliders (enabled): {enabledColliders}", EditorStyles.miniLabel);
|
||||
if (disabledColliders > 0)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Colliders (disabled): {disabledColliders} - will be left alone", EditorStyles.miniLabel);
|
||||
}
|
||||
if (renderersWithoutColliders > 0)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Renderers missing colliders: {renderersWithoutColliders}", EditorStyles.miniLabel);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Button to auto-fit existing colliders
|
||||
if (enabledColliders > 0)
|
||||
{
|
||||
if (GUILayout.Button("Auto Fit All Colliders to Bounds"))
|
||||
{
|
||||
AutoFitAllColliders(obstacle);
|
||||
}
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Adjusts all ENABLED colliders to match their renderer bounds. Disabled colliders are left alone.",
|
||||
MessageType.Info
|
||||
);
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
}
|
||||
|
||||
// Button to create missing colliders and auto-fit all
|
||||
if (GUILayout.Button("Create & Adjust All Colliders"))
|
||||
{
|
||||
CreateAndAdjustAllColliders(obstacle);
|
||||
}
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Creates PolygonCollider2D on SpriteRenderers missing colliders, then auto-fits ENABLED colliders to bounds. Disabled colliders are left alone.",
|
||||
MessageType.Info
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Count how many SpriteRenderers don't have ANY collider (enabled or disabled) on the same GameObject.
|
||||
/// </summary>
|
||||
private int CountRenderersWithoutColliders(Transform root)
|
||||
{
|
||||
int count = 0;
|
||||
SpriteRenderer spriteRenderer = root.GetComponent<SpriteRenderer>();
|
||||
if (spriteRenderer != null && root.GetComponent<Collider2D>() == null)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
||||
foreach (Transform child in root)
|
||||
{
|
||||
count += CountRenderersWithoutColliders(child);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Auto-fit all existing colliders recursively.
|
||||
/// </summary>
|
||||
private void AutoFitAllColliders(Obstacle obstacle)
|
||||
{
|
||||
int fittedCount = 0;
|
||||
AutoFitCollidersRecursive(obstacle.transform, ref fittedCount);
|
||||
|
||||
Debug.Log($"[ObstacleEditor] Auto-fitted {fittedCount} collider(s) for '{obstacle.name}'");
|
||||
EditorUtility.DisplayDialog(
|
||||
"Colliders Adjusted",
|
||||
$"Successfully adjusted {fittedCount} collider(s) to match their renderer bounds.",
|
||||
"OK"
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create missing colliders and auto-fit all colliders recursively.
|
||||
/// </summary>
|
||||
private void CreateAndAdjustAllColliders(Obstacle obstacle)
|
||||
{
|
||||
int createdCount = 0;
|
||||
int fittedCount = 0;
|
||||
|
||||
CreateCollidersRecursive(obstacle.transform, ref createdCount);
|
||||
AutoFitCollidersRecursive(obstacle.transform, ref fittedCount);
|
||||
|
||||
Debug.Log($"[ObstacleEditor] Created {createdCount} collider(s) and adjusted {fittedCount} collider(s) for '{obstacle.name}'");
|
||||
EditorUtility.DisplayDialog(
|
||||
"Colliders Created & Adjusted",
|
||||
$"Created {createdCount} new collider(s) and adjusted {fittedCount} total collider(s).",
|
||||
"OK"
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recursively create PolygonCollider2D on GameObjects with Renderer but no Collider2D.
|
||||
/// Skips GameObjects that have disabled colliders (leaves them alone).
|
||||
/// </summary>
|
||||
private void CreateCollidersRecursive(Transform current, ref int createdCount)
|
||||
{
|
||||
// Check if this GameObject has a SpriteRenderer
|
||||
SpriteRenderer spriteRenderer = current.GetComponent<SpriteRenderer>();
|
||||
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
// Check if there's ANY collider (enabled or disabled)
|
||||
Collider2D existingCollider = current.GetComponent<Collider2D>();
|
||||
|
||||
// Only create if there's NO collider at all
|
||||
if (existingCollider == null)
|
||||
{
|
||||
Undo.AddComponent<PolygonCollider2D>(current.gameObject);
|
||||
EditorUtility.SetDirty(current.gameObject);
|
||||
createdCount++;
|
||||
}
|
||||
// If collider exists but is disabled, leave it alone (skip)
|
||||
}
|
||||
|
||||
// Recurse to children
|
||||
foreach (Transform child in current)
|
||||
{
|
||||
CreateCollidersRecursive(child, ref createdCount);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recursively auto-fit all ENABLED PolygonCollider2D components to their renderer bounds.
|
||||
/// Skips disabled colliders (leaves them alone).
|
||||
/// </summary>
|
||||
private void AutoFitCollidersRecursive(Transform current, ref int fittedCount)
|
||||
{
|
||||
// Try to fit collider on this GameObject
|
||||
PolygonCollider2D polyCollider = current.GetComponent<PolygonCollider2D>();
|
||||
Renderer renderer = current.GetComponent<Renderer>();
|
||||
|
||||
// Only fit if collider exists, is ENABLED, and has a renderer
|
||||
if (polyCollider != null && polyCollider.enabled && renderer != null)
|
||||
{
|
||||
FitColliderToBounds(current, polyCollider, renderer);
|
||||
fittedCount++;
|
||||
}
|
||||
// If collider is disabled, skip it (leave it alone)
|
||||
|
||||
// Recurse to children
|
||||
foreach (Transform child in current)
|
||||
{
|
||||
AutoFitCollidersRecursive(child, ref fittedCount);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fit a single PolygonCollider2D to its sprite bounds.
|
||||
/// Uses the sprite's local bounds directly to properly handle scale.
|
||||
/// </summary>
|
||||
private void FitColliderToBounds(Transform targetTransform, PolygonCollider2D polyCollider, Renderer renderer)
|
||||
{
|
||||
// Try to get SpriteRenderer for direct sprite bounds access
|
||||
SpriteRenderer spriteRenderer = renderer as SpriteRenderer;
|
||||
|
||||
if (spriteRenderer != null && spriteRenderer.sprite != null)
|
||||
{
|
||||
// Use sprite's local bounds directly - this is already in local space and respects scale
|
||||
Bounds spriteBounds = spriteRenderer.sprite.bounds;
|
||||
Vector3 center = spriteBounds.center;
|
||||
Vector3 extents = spriteBounds.extents;
|
||||
|
||||
// Create rectangle points (already in local space)
|
||||
Vector2[] points = new Vector2[4];
|
||||
points[0] = new Vector2(center.x - extents.x, center.y - extents.y); // Bottom-left
|
||||
points[1] = new Vector2(center.x + extents.x, center.y - extents.y); // Bottom-right
|
||||
points[2] = new Vector2(center.x + extents.x, center.y + extents.y); // Top-right
|
||||
points[3] = new Vector2(center.x - extents.x, center.y + extents.y); // Top-left
|
||||
|
||||
// Apply to collider
|
||||
Undo.RecordObject(polyCollider, "Auto Fit Collider");
|
||||
polyCollider.SetPath(0, points);
|
||||
EditorUtility.SetDirty(polyCollider);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback to world space bounds if not a sprite renderer
|
||||
Bounds bounds = renderer.bounds;
|
||||
Vector3 center = targetTransform.InverseTransformPoint(bounds.center);
|
||||
Vector3 extents = bounds.extents;
|
||||
|
||||
Vector2[] points = new Vector2[4];
|
||||
points[0] = new Vector2(center.x - extents.x, center.y - extents.y);
|
||||
points[1] = new Vector2(center.x + extents.x, center.y - extents.y);
|
||||
points[2] = new Vector2(center.x + extents.x, center.y + extents.y);
|
||||
points[3] = new Vector2(center.x - extents.x, center.y + extents.y);
|
||||
|
||||
Undo.RecordObject(polyCollider, "Auto Fit Collider");
|
||||
polyCollider.SetPath(0, points);
|
||||
EditorUtility.SetDirty(polyCollider);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a4d607e8c2c453bad364a0d299ee625
|
||||
timeCreated: 1763633777
|
||||
@@ -3,6 +3,7 @@ using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using Core.Settings;
|
||||
|
||||
namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
@@ -10,7 +11,7 @@ namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
private Vector2 scrollPosition;
|
||||
private List<BaseSettings> allSettings = new List<BaseSettings>();
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame" };
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting", "Bird Pooper" };
|
||||
private int selectedTab = 0;
|
||||
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
|
||||
private GUIStyle headerStyle;
|
||||
@@ -48,6 +49,9 @@ namespace AppleHills.Core.Settings.Editor
|
||||
CreateSettingsIfMissing<PlayerFollowerSettings>("PlayerFollowerSettings");
|
||||
CreateSettingsIfMissing<InteractionSettings>("InteractionSettings");
|
||||
CreateSettingsIfMissing<DivingMinigameSettings>("DivingMinigameSettings");
|
||||
CreateSettingsIfMissing<CardSystemSettings>("CardSystemSettings");
|
||||
CreateSettingsIfMissing<CardSortingSettings>("CardSortingSettings");
|
||||
CreateSettingsIfMissing<BirdPooperSettings>("BirdPooperSettings");
|
||||
}
|
||||
|
||||
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
|
||||
@@ -114,6 +118,15 @@ namespace AppleHills.Core.Settings.Editor
|
||||
case 2: // Minigames
|
||||
DrawSettingsEditor<DivingMinigameSettings>();
|
||||
break;
|
||||
case 3: // Card System
|
||||
DrawSettingsEditor<CardSystemSettings>();
|
||||
break;
|
||||
case 4: // Card Sorting
|
||||
DrawSettingsEditor<CardSortingSettings>();
|
||||
break;
|
||||
case 5: // Bird Pooper
|
||||
DrawSettingsEditor<BirdPooperSettings>();
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace BookCurlPro
|
||||
{
|
||||
@@ -13,6 +12,10 @@ namespace BookCurlPro
|
||||
public float DelayBeforeStart;
|
||||
public float TimeBetweenPages = 5;
|
||||
public bool AutoStartFlip = true;
|
||||
|
||||
[Header("Events")]
|
||||
public UnityEvent OnTargetReached;
|
||||
|
||||
bool flippingStarted = false;
|
||||
bool isPageFlipping = false;
|
||||
float elapsedTime = 0;
|
||||
@@ -42,6 +45,24 @@ namespace BookCurlPro
|
||||
PageFlipper.FlipPage(ControledBook, PageFlipTime, FlipMode.LeftToRight, () => { isPageFlipping = false; });
|
||||
}
|
||||
int targetPaper;
|
||||
|
||||
/// <summary>
|
||||
/// Start flipping to target page with optional completion callback
|
||||
/// </summary>
|
||||
public void StartFlipping(int target, UnityAction callback)
|
||||
{
|
||||
if (callback != null)
|
||||
{
|
||||
if (OnTargetReached == null)
|
||||
OnTargetReached = new UnityEvent();
|
||||
|
||||
OnTargetReached.RemoveAllListeners();
|
||||
OnTargetReached.AddListener(callback);
|
||||
}
|
||||
|
||||
StartFlipping(target);
|
||||
}
|
||||
|
||||
public void StartFlipping(int target)
|
||||
{
|
||||
isBookInteractable = ControledBook.interactable;
|
||||
@@ -76,6 +97,8 @@ namespace BookCurlPro
|
||||
ControledBook.interactable = isBookInteractable;
|
||||
this.enabled = false;
|
||||
|
||||
// Invoke target reached event
|
||||
OnTargetReached?.Invoke();
|
||||
}
|
||||
|
||||
nextPageCountDown = PageFlipTime + TimeBetweenPages + Time.deltaTime;
|
||||
|
||||
BIN
Assets/External/Placeholders/battlefield6.png
vendored
Normal file
|
After Width: | Height: | Size: 220 KiB |
195
Assets/External/Placeholders/battlefield6.png.meta
vendored
Normal file
@@ -0,0 +1,195 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07aae524a464bd44fbb2abd932615899
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 3452939858483483321
|
||||
second: battlefield6_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
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