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6 Commits

Author SHA1 Message Date
Michal Pikulski
3723857a14 Add docs, cleanup structure 2025-11-27 14:21:01 +01:00
Michal Pikulski
a57fca63bf Cleanup code structure, code smells, rename paramter, break out more granular managers 2025-11-27 12:10:25 +01:00
Michal Pikulski
d083c2873e Finalized work 2025-11-27 11:29:47 +01:00
Michal Pikulski
8bc4a88958 Finalize the cursed work 2025-11-27 11:29:47 +01:00
Michal Pikulski
5bab6d9596 stash work 2025-11-27 11:29:45 +01:00
Michal Pikulski
8d410b42d3 Finalize capture taking 2025-11-27 11:28:52 +01:00
71 changed files with 6421 additions and 976 deletions

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- target: {fileID: 8693254833721559262, guid: f21581740b83b624cac5e6a8fa4d0f47, type: 3}
propertyPath: m_LocalPosition.x
@@ -4324,9 +4465,17 @@ PrefabInstance:
propertyPath: m_ConstrainProportionsScale
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8998003315986923927, guid: f21581740b83b624cac5e6a8fa4d0f47, type: 3}
propertyPath: m_SortingLayer
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8998003315986923927, guid: f21581740b83b624cac5e6a8fa4d0f47, type: 3}
propertyPath: m_SortingOrder
value: 1
value: 0
objectReference: {fileID: 0}
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propertyPath: m_SortingLayerID
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -4650,10 +4799,18 @@ PrefabInstance:
propertyPath: m_SpriteSortPoint
value: 1
objectReference: {fileID: 0}
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propertyPath: m_SortingLayer
value: -1
objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
value: 1
objectReference: {fileID: 0}
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propertyPath: m_SortingLayerID
value: 622133659
objectReference: {fileID: 0}
- target: {fileID: 1206042899194397164, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SpriteSortPoint
value: 1
@@ -4810,6 +4967,18 @@ PrefabInstance:
propertyPath: m_LocalPosition.y
value: 79.258865
objectReference: {fileID: 0}
- target: {fileID: 2074821438325188578, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_LocalRotation.w
value: 0.9999619
objectReference: {fileID: 0}
- target: {fileID: 2074821438325188578, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_LocalRotation.x
value: -0.008727774
objectReference: {fileID: 0}
- target: {fileID: 2074821438325188578, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: -1
objectReference: {fileID: 0}
- target: {fileID: 2081598347110629021, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingOrder
value: 1
@@ -4854,6 +5023,14 @@ PrefabInstance:
propertyPath: m_SpriteSortPoint
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2186954516187312013, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayer
value: -1
objectReference: {fileID: 0}
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propertyPath: m_SortingLayerID
value: 622133659
objectReference: {fileID: 0}
- target: {fileID: 2210348022821117290, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingOrder
value: 1
@@ -4862,10 +5039,18 @@ PrefabInstance:
propertyPath: m_SortingOrder
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2221055336274118641, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayer
value: -1
objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
value: 1
objectReference: {fileID: 0}
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propertyPath: m_SortingLayerID
value: 622133659
objectReference: {fileID: 0}
- target: {fileID: 2254105400590012662, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_LocalPosition.y
value: -36.830997
@@ -5042,9 +5227,17 @@ PrefabInstance:
propertyPath: m_LocalPosition.y
value: -3.255498
objectReference: {fileID: 0}
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propertyPath: m_SortingLayer
value: -1
objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3320920075436016561, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayerID
value: 622133659
objectReference: {fileID: 0}
- target: {fileID: 3322923094593524188, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_LocalPosition.y
@@ -5190,10 +5383,18 @@ PrefabInstance:
propertyPath: m_SpriteSortPoint
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3897832075439863271, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayer
value: -1
objectReference: {fileID: 0}
- target: {fileID: 3897832075439863271, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3897832075439863271, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayerID
value: 622133659
objectReference: {fileID: 0}
- target: {fileID: 3897832075439863271, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SpriteSortPoint
value: 1
@@ -5242,10 +5443,18 @@ PrefabInstance:
propertyPath: m_LocalPosition.y
value: -7.760247
objectReference: {fileID: 0}
- target: {fileID: 4153523515925215521, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayer
value: -1
objectReference: {fileID: 0}
- target: {fileID: 4153523515925215521, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4153523515925215521, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayerID
value: 622133659
objectReference: {fileID: 0}
- target: {fileID: 4162192578336450225, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingOrder
value: 1
@@ -5802,10 +6011,18 @@ PrefabInstance:
propertyPath: m_SortingOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6961455400696245873, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayer
value: -1
objectReference: {fileID: 0}
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propertyPath: m_SortingOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6961455400696245873, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SortingLayerID
value: 622133659
objectReference: {fileID: 0}
- target: {fileID: 6961455400696245873, guid: 4c8aa6e55c410284aaa57c461eba5bdf, type: 3}
propertyPath: m_SpriteSortPoint
value: 1

File diff suppressed because it is too large Load Diff

View File

@@ -188,10 +188,21 @@ namespace AppleHills.Core.Settings
float HoverAnimationDuration { get; }
float PlacementAnimationDuration { get; }
// Addressables
string DecorationDataLabel { get; }
// Photo Settings
string PhotoSaveKey { get; }
int PhotoQuality { get; }
bool CaptureFullScreen { get; }
string CutoutPhotoFilename { get; } // Hardcoded filename for transparent cutout version
// Photo Gallery (DEPRECATED - Feature temporarily disabled)
int GalleryItemsPerPage { get; }
int GalleryThumbnailSize { get; }
int GalleryMaxCachedThumbnails { get; }
float GalleryEnlargedScale { get; }
float GalleryAnimationDuration { get; }
// Rewards
int CardsRewardCount { get; }

View File

@@ -49,6 +49,10 @@ namespace Core.Settings
[Tooltip("Duration for placement animation")]
[SerializeField] private float placementAnimationDuration = 0.15f;
[Header("Addressables")]
[Tooltip("Addressables label for loading DecorationData assets")]
[SerializeField] private string decorationDataLabel = "StatueDecorations";
[Header("Photo Settings")]
[Tooltip("PlayerPrefs key for saving the statue photo")]
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
@@ -59,6 +63,16 @@ namespace Core.Settings
[Tooltip("Whether to capture full screen or just statue area")]
[SerializeField] private bool captureFullScreen;
[Tooltip("Filename for transparent cutout version (overwrites each time)")]
[SerializeField] private string cutoutPhotoFilename = "StatueCutout_Latest";
[Header("Photo Gallery - DEPRECATED (Feature Disabled)")]
[HideInInspector] [SerializeField] private int galleryItemsPerPage = 20;
[HideInInspector] [SerializeField] private int galleryThumbnailSize = 256;
[HideInInspector] [SerializeField] private int galleryMaxCachedThumbnails = 50;
[HideInInspector] [SerializeField] private float galleryEnlargedScale = 2.5f;
[HideInInspector] [SerializeField] private float galleryAnimationDuration = 0.3f;
[Header("Rewards")]
[Tooltip("Number of Blokkemon cards awarded on completion")]
[SerializeField] private int cardsRewardCount = 3;
@@ -97,10 +111,21 @@ namespace Core.Settings
public float HoverAnimationDuration => hoverAnimationDuration;
public float PlacementAnimationDuration => placementAnimationDuration;
// IStatueDressupSettings implementation - Addressables
public string DecorationDataLabel => decorationDataLabel;
// IStatueDressupSettings implementation - Photo Settings
public string PhotoSaveKey => photoSaveKey;
public int PhotoQuality => photoQuality;
public bool CaptureFullScreen => captureFullScreen;
public string CutoutPhotoFilename => cutoutPhotoFilename;
// IStatueDressupSettings implementation - Photo Gallery (DEPRECATED)
public int GalleryItemsPerPage => galleryItemsPerPage;
public int GalleryThumbnailSize => galleryThumbnailSize;
public int GalleryMaxCachedThumbnails => galleryMaxCachedThumbnails;
public float GalleryEnlargedScale => galleryEnlargedScale;
public float GalleryAnimationDuration => galleryAnimationDuration;
// IStatueDressupSettings implementation - Rewards
public int CardsRewardCount => cardsRewardCount;

View File

@@ -34,7 +34,7 @@ namespace Levels
/// </summary>
[SerializeField] private bool startUnlocked = false;
private SpriteRenderer iconRenderer;
[SerializeField] private SpriteRenderer iconRenderer;
private IInteractionSettings interactionSettings;
private bool isUnlocked;

View File

@@ -0,0 +1,214 @@
using System.Collections.Generic;
using Core;
using Core.Lifecycle;
using Minigames.StatueDressup.Data;
using UnityEngine;
using UnityEngine.ResourceManagement.AsyncOperations;
using Utils;
namespace Minigames.StatueDressup.Controllers
{
/// <summary>
/// Singleton manager for statue dressup data loading and caching.
/// Loads settings first, then decoration data via Addressables and provides shared access.
/// Used by both minigame and town map to avoid duplicate loading.
/// </summary>
public class DecorationDataManager : ManagedBehaviour, IReadyNotifier
{
public static DecorationDataManager Instance { get; private set; }
// Static callback queue for when instance doesn't exist yet
private static readonly List<System.Action> PendingCallbacks = new List<System.Action>();
private AppleHills.Core.Settings.IStatueDressupSettings settings;
private Dictionary<string, DecorationData> decorationDataDict;
private AsyncOperationHandle<System.Collections.Generic.IList<DecorationData>> decorationDataHandle;
private bool isLoaded;
/// <summary>
/// Get the settings instance
/// </summary>
public AppleHills.Core.Settings.IStatueDressupSettings Settings => settings;
/// <summary>
/// Check if data is loaded and ready (implements IReadyNotifier)
/// </summary>
public bool IsReady => isLoaded;
/// <summary>
/// Event invoked when data is loaded and ready (implements IReadyNotifier)
/// </summary>
public event System.Action OnReady;
/// <summary>
/// Static method to register callbacks that will execute when manager is ready.
/// Can be called before instance exists - callbacks will be queued and executed when ready.
/// Handles null instance gracefully by queuing callbacks until instance is created and ready.
/// </summary>
public static void WhenReady(System.Action callback)
{
if (callback == null) return;
// If instance exists and is ready, execute immediately
if (Instance != null && Instance.IsReady)
{
callback.Invoke();
return;
}
// If instance exists but not ready, use instance method
if (Instance != null)
{
(Instance as IReadyNotifier).WhenReady(callback);
return;
}
// Instance doesn't exist yet - queue callback
PendingCallbacks.Add(callback);
}
/// <summary>
/// Legacy property - use IsReady instead
/// </summary>
[System.Obsolete("Use IsReady instead")]
public bool IsLoaded => isLoaded;
/// <summary>
/// Get all decoration data as dictionary
/// </summary>
public Dictionary<string, DecorationData> AllData => decorationDataDict;
internal override void OnManagedAwake()
{
// Singleton pattern
if (Instance != null && Instance != this)
{
Logging.Warning("[DecorationDataManager] Duplicate instance detected. Destroying duplicate.");
Destroy(gameObject);
return;
}
Instance = this;
}
internal override void OnManagedStart()
{
StartCoroutine(LoadSettingsAndData());
}
/// <summary>
/// Load settings first, then decoration data
/// </summary>
private System.Collections.IEnumerator LoadSettingsAndData()
{
Logging.Debug("[DecorationDataManager] Waiting for GameManager to be accessible...");
// Wait until GameManager is accessible and settings can be retrieved
settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
Logging.Debug("[DecorationDataManager] Settings loaded successfully");
// Now load decoration data
var loadTask = LoadAllDecorationData();
yield return new WaitUntil(() => loadTask.IsCompleted);
if (loadTask.IsFaulted)
{
Logging.Error($"[DecorationDataManager] Failed to load decoration data: {loadTask.Exception}");
}
}
/// <summary>
/// Load all DecorationData assets via Addressables
/// </summary>
private async System.Threading.Tasks.Task LoadAllDecorationData()
{
if (isLoaded)
{
Logging.Warning("[DecorationDataManager] Data already loaded");
return;
}
string label = settings?.DecorationDataLabel;
if (string.IsNullOrEmpty(label))
{
Logging.Error("[DecorationDataManager] Decoration data label not set in settings!");
return;
}
Logging.Debug($"[DecorationDataManager] Loading DecorationData with label '{label}'...");
// Use utility to load all DecorationData and create dictionary by ID
var result = await AddressablesUtility.LoadAssetsByLabelAsync<DecorationData, string>(
label,
data => data.DecorationId
);
decorationDataDict = result.dictionary;
decorationDataHandle = result.handle;
isLoaded = true;
Logging.Debug($"[DecorationDataManager] Loaded {decorationDataDict.Count} DecorationData assets");
// Subscribe all pending callbacks to OnReady event before invoking
if (PendingCallbacks.Count > 0)
{
Logging.Debug($"[DecorationDataManager] Subscribing {PendingCallbacks.Count} pending callbacks to OnReady");
foreach (var callback in PendingCallbacks)
{
OnReady += callback;
}
PendingCallbacks.Clear();
}
// Mark as ready and notify listeners (including pending callbacks)
OnReady?.Invoke();
}
/// <summary>
/// Get decoration data by ID
/// </summary>
public DecorationData GetData(string decorationId)
{
if (!isLoaded)
{
Logging.Warning("[DecorationDataManager] Data not loaded yet!");
return null;
}
if (string.IsNullOrEmpty(decorationId))
{
return null;
}
decorationDataDict.TryGetValue(decorationId, out DecorationData data);
return data;
}
/// <summary>
/// Try get decoration data by ID
/// </summary>
public bool TryGetData(string decorationId, out DecorationData data)
{
data = null;
if (!isLoaded || string.IsNullOrEmpty(decorationId))
{
return false;
}
return decorationDataDict.TryGetValue(decorationId, out data);
}
private void OnDestroy()
{
// Release Addressables handle
AddressablesUtility.ReleaseHandle(decorationDataHandle);
if (Instance == this)
{
Instance = null;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: afa56ec5b1f84b32ba014a91d9d9a0a0
timeCreated: 1764240174

View File

@@ -13,6 +13,8 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public class DecorationMenuController : ManagedBehaviour
{
public static DecorationMenuController Instance { get; private set; }
[Header("References")]
[SerializeField] private DecorationGridIcon iconPrefab;
[SerializeField] private DecorationDraggableInstance draggablePrefab;
@@ -20,34 +22,37 @@ namespace Minigames.StatueDressup.Controllers
[SerializeField] private Transform draggableContainer; // Parent for spawned draggables
[SerializeField] private Button nextPageButton;
[SerializeField] private Button previousPageButton;
[SerializeField] private StatueDecorationController statueController; // Controller for registration
[SerializeField] private Image statueOutline; // Outline image shown during drag to indicate valid drop area
[Header("Layout")]
[SerializeField] private GridLayoutGroup gridLayout;
private int _currentPage;
private int _totalPages;
private List<DecorationGridIcon> _spawnedIcons = new List<DecorationGridIcon>();
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
private int currentPage;
private int totalPages;
private List<DecorationGridIcon> spawnedIcons = new List<DecorationGridIcon>();
// Properties
public int CurrentPage => _currentPage;
public int TotalPages => _totalPages;
public int CurrentPage => currentPage;
public int TotalPages => totalPages;
/// <summary>
/// Early initialization - get settings reference
/// </summary>
internal override void OnManagedAwake()
{
base.OnManagedAwake();
// Get settings early
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
if (_settings == null)
// Singleton pattern
if (Instance != null && Instance != this)
{
Logging.Error("[DecorationMenuController] Failed to load StatueDressupSettings!");
Logging.Warning("[DecorationMenuController] Duplicate instance detected. Destroying duplicate.");
Destroy(gameObject);
return;
}
Instance = this;
// Ensure outline starts hidden (do this early so it's ready for saved decorations)
if (statueOutline != null)
{
statueOutline.gameObject.SetActive(false);
}
}
@@ -58,33 +63,41 @@ namespace Minigames.StatueDressup.Controllers
{
base.OnManagedStart();
if (_settings == null)
// Wait for data manager to be ready before initializing
DecorationDataManager.WhenReady(() =>
{
InitializeMenu();
});
}
/// <summary>
/// Initialize menu once data manager is ready
/// </summary>
private void InitializeMenu()
{
var settings = DecorationDataManager.Instance?.Settings;
if (settings == null)
{
Logging.Error("[DecorationMenuController] Cannot initialize without settings!");
return;
}
// Ensure outline starts hidden
if (statueOutline != null)
{
statueOutline.gameObject.SetActive(false);
}
var allDecorations = _settings.AllDecorations;
int itemsPerPage = _settings.ItemsPerPage;
var allDecorations = settings.AllDecorations;
int itemsPerPage = settings?.ItemsPerPage ?? StatueDressupConstants.DefaultMenuItemsPerPage;
Logging.Debug($"[DecorationMenuController] Initializing with {allDecorations?.Count ?? 0} decorations");
// Calculate total pages
if (allDecorations != null && allDecorations.Count > 0)
{
_totalPages = Mathf.CeilToInt((float)allDecorations.Count / itemsPerPage);
Logging.Debug($"[DecorationMenuController] Total pages: {_totalPages}");
totalPages = Mathf.CeilToInt((float)allDecorations.Count / itemsPerPage);
Logging.Debug($"[DecorationMenuController] Total pages: {totalPages}");
}
else
{
Logging.Warning("[DecorationMenuController] No decorations found in settings!");
_totalPages = 0;
totalPages = 0;
}
// Setup buttons
@@ -110,10 +123,11 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void PopulateCurrentPage()
{
if (_settings == null) return;
var settings = DecorationDataManager.Instance?.Settings;
if (settings == null) return;
var allDecorations = _settings.AllDecorations;
int itemsPerPage = _settings.ItemsPerPage;
var allDecorations = settings.AllDecorations;
int itemsPerPage = settings.ItemsPerPage;
if (allDecorations == null || allDecorations.Count == 0)
{
@@ -121,13 +135,13 @@ namespace Minigames.StatueDressup.Controllers
return;
}
Logging.Debug($"[DecorationMenuController] Populating page {_currentPage + 1}/{_totalPages}");
Logging.Debug($"[DecorationMenuController] Populating page {currentPage + 1}/{totalPages}");
// Clear existing icons
ClearIcons();
// Calculate range for current page
int startIndex = _currentPage * itemsPerPage;
int startIndex = currentPage * itemsPerPage;
int endIndex = Mathf.Min(startIndex + itemsPerPage, allDecorations.Count);
Logging.Debug($"[DecorationMenuController] Spawning icons {startIndex} to {endIndex - 1}");
@@ -156,7 +170,7 @@ namespace Minigames.StatueDressup.Controllers
DecorationGridIcon icon = Instantiate(iconPrefab, itemsContainer);
icon.Initialize(data, this);
_spawnedIcons.Add(icon);
spawnedIcons.Add(icon);
Logging.Debug($"[DecorationMenuController] Spawned icon: {data.DecorationName}");
}
@@ -167,7 +181,7 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public DecorationDraggableInstance SpawnDraggableInstance(DecorationData data, Vector3 screenPosition)
{
if (draggablePrefab == null || statueController == null)
if (draggablePrefab == null || StatueDecorationController.Instance == null)
{
Logging.Warning("[DecorationMenuController] Missing draggable prefab or statue controller");
return null;
@@ -185,16 +199,21 @@ namespace Minigames.StatueDressup.Controllers
// Get outline RectTransform for overlap detection
RectTransform outlineRect = statueOutline != null ? statueOutline.rectTransform : null;
// Initialize with references
instance.Initialize(
// Create context for new drag
var context = DecorationDragContext.CreateForNewDrag(
data,
outlineRect,
statueController.StatueParent,
statueController,
_settings,
OnDraggableFinished
StatueDecorationController.Instance.StatueParent,
StatueDecorationController.Instance,
DecorationDataManager.Instance.Settings,
OnDraggableFinished,
ShowStatueOutline,
HideStatueOutline
);
// Initialize with context
instance.InitializeWithContext(context);
// Position at cursor (in local space)
Canvas canvas = GetComponentInParent<Canvas>();
if (canvas != null)
@@ -220,19 +239,24 @@ namespace Minigames.StatueDressup.Controllers
/// <summary>
/// Show the statue outline to indicate valid drop area
/// </summary>
private void ShowStatueOutline()
public void ShowStatueOutline()
{
Logging.Debug($"[DecorationMenuController] ShowStatueOutline called - statueOutline is null: {statueOutline == null}");
if (statueOutline != null)
{
statueOutline.gameObject.SetActive(true);
Logging.Debug("[DecorationMenuController] Statue outline shown");
}
else
{
Logging.Warning("[DecorationMenuController] Cannot show outline - statueOutline is null!");
}
}
/// <summary>
/// Hide the statue outline after drag ends
/// </summary>
private void HideStatueOutline()
public void HideStatueOutline()
{
if (statueOutline != null)
{
@@ -254,7 +278,7 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void ClearIcons()
{
foreach (var icon in _spawnedIcons)
foreach (var icon in spawnedIcons)
{
if (icon != null)
{
@@ -262,7 +286,7 @@ namespace Minigames.StatueDressup.Controllers
}
}
_spawnedIcons.Clear();
spawnedIcons.Clear();
}
/// <summary>
@@ -270,11 +294,11 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void OnNextPage()
{
if (_currentPage < _totalPages - 1)
if (currentPage < totalPages - 1)
{
_currentPage++;
currentPage++;
PopulateCurrentPage();
Logging.Debug($"[DecorationMenuController] Next page: {_currentPage + 1}/{_totalPages}");
Logging.Debug($"[DecorationMenuController] Next page: {currentPage + 1}/{totalPages}");
}
}
@@ -283,11 +307,11 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void OnPreviousPage()
{
if (_currentPage > 0)
if (currentPage > 0)
{
_currentPage--;
currentPage--;
PopulateCurrentPage();
Logging.Debug($"[DecorationMenuController] Previous page: {_currentPage + 1}/{_totalPages}");
Logging.Debug($"[DecorationMenuController] Previous page: {currentPage + 1}/{totalPages}");
}
}
@@ -296,14 +320,14 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void UpdateNavigationButtons()
{
if (previousPageButton != null)
{
previousPageButton.interactable = _currentPage > 0;
}
if (nextPageButton != null)
{
nextPageButton.interactable = _currentPage < _totalPages - 1;
nextPageButton.interactable = currentPage < totalPages - 1;
}
if (previousPageButton != null)
{
previousPageButton.interactable = currentPage > 0;
}
}
@@ -327,6 +351,12 @@ namespace Minigames.StatueDressup.Controllers
// Cleanup icons
ClearIcons();
// Singleton cleanup
if (Instance == this)
{
Instance = null;
}
}
}
}

View File

@@ -1,93 +0,0 @@
using Core;
using Minigames.StatueDressup.Utils;
using UnityEngine;
using UnityEngine.UI;
namespace Minigames.StatueDressup.Controllers
{
/// <summary>
/// Minimal test for photo capture - just capture and save to disk
/// </summary>
public class PhotoCaptureTestController : MonoBehaviour
{
[Header("Required")]
[SerializeField] private RectTransform captureArea;
[SerializeField] private Button captureButton;
[Header("Optional - UI to hide during capture")]
[SerializeField] private GameObject[] hideTheseObjects;
private void Start()
{
if (captureButton != null)
{
captureButton.onClick.AddListener(OnCaptureClicked);
}
Debug.Log($"[PhotoCaptureTest] Ready. Photo save path: {StatuePhotoManager.GetPhotoDirectory()}");
}
private void OnCaptureClicked()
{
if (captureArea == null)
{
Debug.LogError("[PhotoCaptureTest] Capture Area not assigned!");
return;
}
Debug.Log("[PhotoCaptureTest] Starting capture...");
StartCoroutine(CaptureCoroutine());
}
private System.Collections.IEnumerator CaptureCoroutine()
{
// Hide UI
foreach (var obj in hideTheseObjects)
if (obj != null) obj.SetActive(false);
yield return new WaitForEndOfFrame();
// Capture
bool done = false;
Texture2D photo = null;
StatuePhotoManager.CaptureAreaPhoto(captureArea, (texture) => {
photo = texture;
done = true;
});
yield return new WaitUntil(() => done);
// Restore UI
foreach (var obj in hideTheseObjects)
if (obj != null) obj.SetActive(true);
// Save
if (photo != null)
{
string photoId = StatuePhotoManager.SavePhoto(photo, 0);
if (!string.IsNullOrEmpty(photoId))
{
string path = $"{StatuePhotoManager.GetPhotoDirectory()}/{photoId}.png";
Debug.Log($"[PhotoCaptureTest] ✅ SUCCESS! Photo saved: {path}");
Debug.Log($"[PhotoCaptureTest] Photo size: {photo.width}x{photo.height}");
}
else
{
Debug.LogError("[PhotoCaptureTest] ❌ Failed to save photo");
}
}
else
{
Debug.LogError("[PhotoCaptureTest] ❌ Failed to capture photo");
}
}
private void OnDestroy()
{
if (captureButton != null)
captureButton.onClick.RemoveListener(OnCaptureClicked);
}
}
}

View File

@@ -1,9 +1,13 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using Core;
using Core.Lifecycle;
using Minigames.StatueDressup.Data;
using Minigames.StatueDressup.DragDrop;
using UI.Core;
using UnityEngine;
using UnityEngine.UI;
using Utils;
namespace Minigames.StatueDressup.Controllers
{
@@ -13,36 +17,46 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public class StatueDecorationController : ManagedBehaviour
{
public static StatueDecorationController Instance { get; private set; }
[Header("References")]
[SerializeField] private RectTransform statueArea; // Statue area for overlap detection
[SerializeField] private Transform statueParent; // Parent for placed decorations
[SerializeField] private DecorationMenuController menuController;
[SerializeField] private Button takePhotoButton;
[SerializeField] private GameObject statue;
[SerializeField] private DecorationDraggableInstance draggablePrefab; // Prefab for spawning decorations
[Header("UI Pages")]
[SerializeField] private UI.PlayAreaPage playAreaPage;
[SerializeField] private UI.PhotoGalleryPage photoGalleryPage;
[SerializeField] private Button openGalleryButton;
[Header("UI Elements to Hide for Photo")]
[SerializeField] private GameObject[] uiElementsToHideForPhoto;
[Header("Photo Settings")]
[SerializeField] private RectTransform photoArea; // Area to capture
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
private List<DecorationDraggableInstance> _placedDecorations = new List<DecorationDraggableInstance>();
private bool _minigameCompleted;
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
private List<DecorationDraggableInstance> placedDecorations = new List<DecorationDraggableInstance>();
private bool minigameCompleted;
// Public property for menu controller
// Public properties
public Transform StatueParent => statueParent;
public RectTransform StatueArea => statueArea;
/// <summary>
/// Early initialization - get settings reference
/// </summary>
internal override void OnManagedAwake()
{
base.OnManagedAwake();
// Get settings early
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
// Singleton pattern
if (Instance != null && Instance != this)
{
Logging.Warning("[StatueDecorationController] Duplicate instance detected. Destroying duplicate.");
Destroy(gameObject);
return;
}
Instance = this;
}
/// <summary>
@@ -54,32 +68,68 @@ namespace Minigames.StatueDressup.Controllers
Logging.Debug("[StatueDecorationController] Initializing minigame");
// Wait for decoration data to be ready before initializing
DecorationDataManager.WhenReady(() =>
{
Logging.Debug("[StatueDecorationController] DecorationData ready, initializing minigame");
InitializeMinigame();
});
}
/// <summary>
/// Initialize the minigame after data is ready
/// </summary>
private void InitializeMinigame()
{
// TODO: If ever picture gallery
// Setup UI pages (DISABLED - kept for future gallery integration)
// if (playAreaPage != null && UIPageController.Instance != null)
// {
// UIPageController.Instance.PushPage(playAreaPage);
// Logging.Debug("[StatueDecorationController] Play area page registered");
// }
// Setup photo button
if (takePhotoButton != null)
{
takePhotoButton.onClick.AddListener(OnTakePhoto);
}
// Subscribe to menu controller for tracking placed items
// Items will manage their own placement via overlap detection
if (menuController != null)
{
// Menu controller will handle spawning replacements
Logging.Debug("[StatueDecorationController] Menu controller connected");
}
// TODO: If ever picture gallery
// Setup gallery button (DISABLED - kept for future use)
// if (openGalleryButton != null)
// {
// openGalleryButton.onClick.AddListener(OnOpenGallery);
// }
// Load saved state if exists
LoadStatueState();
}
/// <summary>
/// Open photo gallery
/// </summary>
private void OnOpenGallery()
{
if (photoGalleryPage != null && UIPageController.Instance != null)
{
UIPageController.Instance.PushPage(photoGalleryPage);
Logging.Debug("[StatueDecorationController] Opening photo gallery");
}
else
{
Logging.Warning("[StatueDecorationController] Photo gallery page not assigned");
}
}
/// <summary>
/// Register a decoration as placed on statue
/// </summary>
public void RegisterDecoration(DecorationDraggableInstance decoration)
{
if (decoration != null && !_placedDecorations.Contains(decoration))
if (decoration != null && !placedDecorations.Contains(decoration))
{
_placedDecorations.Add(decoration);
placedDecorations.Add(decoration);
Logging.Debug($"[StatueDecorationController] Decoration placed: {decoration.Data?.DecorationName}");
// Auto-save state
@@ -92,9 +142,9 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public void UnregisterDecoration(DecorationDraggableInstance decoration)
{
if (decoration != null && _placedDecorations.Contains(decoration))
if (decoration != null && placedDecorations.Contains(decoration))
{
_placedDecorations.Remove(decoration);
placedDecorations.Remove(decoration);
Logging.Debug($"[StatueDecorationController] Decoration removed: {decoration.Data?.DecorationName}");
// Auto-save state
@@ -107,7 +157,7 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void OnTakePhoto()
{
if (_minigameCompleted)
if (minigameCompleted)
{
Logging.Debug("[StatueDecorationController] Minigame already completed");
return;
@@ -115,76 +165,66 @@ namespace Minigames.StatueDressup.Controllers
Logging.Debug("[StatueDecorationController] Taking photo of statue");
// Hide UI elements
HideUIForPhoto(true);
// Wait a frame for UI to hide, then capture
// CapturePhotoCoroutine handles all UI hiding/showing
StartCoroutine(CapturePhotoCoroutine());
}
/// <summary>
/// Capture photo after UI is hidden
/// Capture photo and save decoration metadata
/// </summary>
private System.Collections.IEnumerator CapturePhotoCoroutine()
{
yield return new WaitForEndOfFrame();
int decorationCount = placedDecorations.Count;
bool captureSuccess = false;
string savedPhotoId = null;
// Capture using Screenshot Helper via StatuePhotoManager
bool captureComplete = false;
Texture2D capturedPhoto = null;
Utils.StatuePhotoManager.CaptureAreaPhoto(
// Capture photo
yield return PhotoManager.CaptureAndSaveCoroutine(
CaptureType.StatueMinigame,
photoArea,
(Texture2D texture) =>
{
capturedPhoto = texture;
captureComplete = true;
},
Camera.main
);
// Wait for capture to complete
yield return new WaitUntil(() => captureComplete);
if (capturedPhoto != null)
{
// Save photo with StatuePhotoManager
int decorationCount = _placedDecorations.Count;
string photoId = Utils.StatuePhotoManager.SavePhoto(capturedPhoto, decorationCount);
if (!string.IsNullOrEmpty(photoId))
uiElementsToHideForPhoto,
onSuccess: (photoId) =>
{
Logging.Debug($"[StatueDecorationController] Photo saved: {photoId}");
// Award cards
AwardCards();
// Update town icon
UpdateTownIcon(capturedPhoto);
// Show completion feedback
ShowCompletionFeedback();
_minigameCompleted = true;
}
else
savedPhotoId = photoId;
captureSuccess = true;
},
onFailure: (error) =>
{
Logging.Error("[StatueDecorationController] Failed to save photo!");
Logging.Error($"[StatueDecorationController] Photo capture failed: {error}");
DebugUIMessage.Show("Failed to save photo!", Color.red);
}
}
else
captureSuccess = false;
},
metadata: decorationCount
);
// If photo failed, abort
if (!captureSuccess)
{
Logging.Error("[StatueDecorationController] Failed to capture photo!");
DebugUIMessage.Show("Failed to capture photo!", Color.red);
yield break;
}
// Restore UI
HideUIForPhoto(false);
// Save decoration metadata
SaveDecorationMetadata(savedPhotoId);
// Load the saved photo for town icon update
Texture2D savedPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, savedPhotoId);
// Award cards
AwardCards();
// Update town icon
if (savedPhoto != null)
{
UpdateTownIcon(savedPhoto);
}
// Show completion feedback
ShowCompletionFeedback();
minigameCompleted = true;
}
/// <summary>
/// Award Blokkemon cards to player
/// </summary>
@@ -218,17 +258,62 @@ namespace Minigames.StatueDressup.Controllers
}
/// <summary>
/// Hide/show UI elements for photo
/// Save decoration metadata for reconstruction
/// </summary>
private void HideUIForPhoto(bool hide)
private void SaveDecorationMetadata(string photoId)
{
foreach (var element in uiElementsToHideForPhoto)
// Determine coordinate system type
bool isUIRectTransform = statue != null && statue.GetComponent<RectTransform>() != null;
// Get statue size for coordinate conversion
Vector2 statueSize = Vector2.one;
if (isUIRectTransform && statue != null)
{
if (element != null)
RectTransform statueRect = statue.GetComponent<RectTransform>();
statueSize = statueRect.rect.size;
}
else if (statue != null)
{
SpriteRenderer statueSprite = statue.GetComponent<SpriteRenderer>();
if (statueSprite != null && statueSprite.sprite != null)
{
element.SetActive(!hide);
statueSize = statueSprite.sprite.bounds.size;
}
}
StatueDecorationData data = new StatueDecorationData
{
photoId = photoId,
timestamp = DateTime.Now.ToString("o"),
coordinateSystem = isUIRectTransform ? CoordinateSystemType.UIRectTransform : CoordinateSystemType.WorldSpace,
sourceStatueSize = statueSize
};
// Collect all decoration placements
foreach (var decoration in placedDecorations)
{
if (decoration == null || decoration.Data == null) continue;
RectTransform rectTransform = decoration.GetComponent<RectTransform>();
SpriteRenderer spriteRenderer = decoration.GetComponent<SpriteRenderer>();
DecorationPlacement placement = new DecorationPlacement
{
decorationId = decoration.Data.DecorationId,
localPosition = decoration.transform.localPosition,
localScale = decoration.transform.localScale,
sizeDelta = rectTransform != null ? rectTransform.sizeDelta : Vector2.zero,
rotation = decoration.transform.eulerAngles.z,
sortingOrder = spriteRenderer != null ? spriteRenderer.sortingOrder : 0
};
data.placements.Add(placement);
}
// Save metadata using PhotoManager
PhotoManager.SaveDecorationMetadata(CaptureType.StatueMinigame, photoId, data);
Logging.Debug($"[StatueDecorationController] Saved decoration metadata: {data.placements.Count} decorations");
}
/// <summary>
@@ -236,8 +321,10 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void SaveStatueState()
{
var settings = DecorationDataManager.Instance?.Settings;
// Check if persistence is enabled
if (_settings == null || !_settings.EnableStatePersistence)
if (settings == null || !settings.EnableStatePersistence)
{
Logging.Debug("[StatueDecorationController] State persistence disabled");
return;
@@ -247,25 +334,125 @@ namespace Minigames.StatueDressup.Controllers
// Save decoration ID + position + rotation for each placed item
// Respect MaxSavedDecorations limit
Logging.Debug($"[StatueDecorationController] State saved to {_settings.StateSaveKey} (TODO: implement persistence)");
Logging.Debug($"[StatueDecorationController] State saved to {settings.StateSaveKey} (TODO: implement persistence)");
}
/// <summary>
/// Load saved statue decoration state
/// Load saved statue decoration state from metadata
/// </summary>
private void LoadStatueState()
{
var settings = DecorationDataManager.Instance?.Settings;
// Check if persistence is enabled
if (_settings == null || !_settings.EnableStatePersistence)
if (settings == null || !settings.EnableStatePersistence)
{
Logging.Debug("[StatueDecorationController] State persistence disabled");
return;
}
// TODO: Implement load system
// Restore decorations from saved state
// Check if DecorationData is loaded
if (DecorationDataManager.Instance == null || !DecorationDataManager.Instance.IsLoaded)
{
Logging.Warning("[StatueDecorationController] DecorationData not loaded yet. Cannot restore state.");
return;
}
Logging.Debug($"[StatueDecorationController] State loaded from {_settings.StateSaveKey} (TODO: implement persistence)");
// Load latest decoration metadata
StatueDecorationData data = PhotoManager.LoadLatestDecorationMetadata<StatueDecorationData>(CaptureType.StatueMinigame);
if (data == null || data.placements == null || data.placements.Count == 0)
{
Logging.Debug("[StatueDecorationController] No saved state found");
return;
}
Logging.Debug($"[StatueDecorationController] Restoring {data.placements.Count} decorations from saved state");
// Spawn each decoration
int successCount = 0;
foreach (var placement in data.placements)
{
if (SpawnSavedDecoration(placement))
{
successCount++;
}
}
Logging.Debug($"[StatueDecorationController] Successfully restored {successCount}/{data.placements.Count} decorations");
}
/// <summary>
/// Spawn a saved decoration from placement data
/// </summary>
private bool SpawnSavedDecoration(DecorationPlacement placement)
{
// Look up DecorationData from manager
if (!DecorationDataManager.Instance.TryGetData(placement.decorationId, out DecorationData decorationData))
{
Logging.Warning($"[StatueDecorationController] DecorationData not found for ID: {placement.decorationId}");
return false;
}
if (draggablePrefab == null || statueParent == null)
{
Logging.Error("[StatueDecorationController] Missing draggable prefab or statue parent");
return false;
}
// Spawn decoration instance
DecorationDraggableInstance instance = Instantiate(draggablePrefab, statueParent);
// Get canvas parent for drag context (used when picking up)
Transform canvasParent = statueParent.parent; // Typically the canvas or draggable container
// Create callbacks for outline show/hide
System.Action showOutlineCallback = DecorationMenuController.Instance != null ? (System.Action)DecorationMenuController.Instance.ShowStatueOutline : null;
System.Action hideOutlineCallback = DecorationMenuController.Instance != null ? (System.Action)DecorationMenuController.Instance.HideStatueOutline : null;
// Create context for placed decoration
var context = DecorationDragContext.CreateForPlaced(
decorationData,
this,
DecorationDataManager.Instance.Settings,
statueArea,
canvasParent,
showOutlineCallback,
hideOutlineCallback,
hideOutlineCallback
);
// Initialize in "placed" state (skip drag logic)
instance.InitializeWithContext(context);
// Apply saved transform
instance.transform.localPosition = placement.localPosition;
instance.transform.localScale = placement.localScale;
instance.transform.localEulerAngles = new Vector3(0, 0, placement.rotation);
// Apply saved sizeDelta if available (overrides AuthoredSize from InitializeAsPlaced)
if (placement.sizeDelta != Vector2.zero)
{
RectTransform rectTransform = instance.GetComponent<RectTransform>();
if (rectTransform != null)
{
rectTransform.sizeDelta = placement.sizeDelta;
}
}
// Set sorting order if has SpriteRenderer
SpriteRenderer spriteRenderer = instance.GetComponent<SpriteRenderer>();
if (spriteRenderer != null)
{
spriteRenderer.sortingOrder = placement.sortingOrder;
}
// Register with controller
RegisterDecoration(instance);
Logging.Debug($"[StatueDecorationController] Restored decoration: {placement.decorationId} at {placement.localPosition}");
return true;
}
/// <summary>
@@ -275,12 +462,33 @@ namespace Minigames.StatueDressup.Controllers
{
base.OnManagedDestroy();
// Cleanup button listener
// Cleanup button listeners
if (takePhotoButton != null)
{
takePhotoButton.onClick.RemoveListener(OnTakePhoto);
}
// TODO: If ever picture gallery
// Gallery button cleanup (DISABLED - kept for future use)
// if (openGalleryButton != null)
// {
// openGalleryButton.onClick.RemoveListener(OnOpenGallery);
// }
// Singleton cleanup
if (Instance == this)
{
Instance = null;
}
}
public async void ExitToAppleHills()
{
// Replace with the actual scene name as set in Build Settings
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
}
}
}

View File

@@ -1,10 +1,10 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using Core;
using Core.Lifecycle;
using Minigames.StatueDressup.Utils;
using UnityEngine;
using UnityEngine.UI;
using Utils;
namespace Minigames.StatueDressup.Controllers
{
@@ -15,52 +15,81 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public class StatuePhotoGalleryController : ManagedBehaviour
{
public static StatuePhotoGalleryController Instance { get; private set; }
[Header("Gallery UI")]
[SerializeField] private Transform gridContainer;
[SerializeField] private PhotoGridItem gridItemPrefab;
[SerializeField] private ScrollRect scrollRect;
[Header("Enlarged View")]
[SerializeField] private GameObject enlargedViewPanel;
[SerializeField] private Image enlargedPhotoImage;
[SerializeField] private Button closeEnlargedButton;
[SerializeField] private Button deletePhotoButton;
[SerializeField] private Text photoInfoText;
[SerializeField] private Transform enlargedContainer; // Container for enlarged preview (top layer)
[SerializeField] private GameObject backdrop; // Dark backdrop for enlarged view
[SerializeField] private GameObject enlargedPreviewPrefab; // Prefab for enlarged preview (same as grid item)
[Header("Pagination")]
[SerializeField] private Button loadMoreButton;
[SerializeField] private Text statusText;
[SerializeField] private Button previousPageButton;
[SerializeField] private Button nextPageButton;
[SerializeField] private Text pageStatusText;
[Header("Settings")]
[SerializeField] private int itemsPerPage = 20;
[SerializeField] private int thumbnailSize = 256;
[SerializeField] private int maxCachedThumbnails = 50; // Keep recent thumbnails in memory
private int currentPage;
private List<string> allPhotoIds = new List<string>();
private Dictionary<string, PhotoGridItem> activeGridItems = new Dictionary<string, PhotoGridItem>();
private Dictionary<string, Texture2D> thumbnailCache = new Dictionary<string, Texture2D>();
private Dictionary<string, Texture2D> fullPhotoCache = new Dictionary<string, Texture2D>(); // Cache full photos for enlargement
private Queue<string> thumbnailCacheOrder = new Queue<string>();
private bool isLoadingPage;
private PhotoEnlargeController enlargeController;
private int _currentPage = 0;
private List<string> _allPhotoIds = new List<string>();
private Dictionary<string, PhotoGridItem> _activeGridItems = new Dictionary<string, PhotoGridItem>();
private Dictionary<string, Texture2D> _thumbnailCache = new Dictionary<string, Texture2D>();
private Queue<string> _thumbnailCacheOrder = new Queue<string>();
private string _currentEnlargedPhotoId = null;
private Texture2D _currentEnlargedTexture = null;
internal override void OnManagedAwake()
{
base.OnManagedAwake();
// Singleton pattern
if (Instance != null && Instance != this)
{
Logging.Warning("[StatuePhotoGalleryController] Duplicate instance detected. Destroying duplicate.");
Destroy(gameObject);
return;
}
Instance = this;
}
internal override void OnManagedStart()
{
base.OnManagedStart();
// Setup buttons
if (closeEnlargedButton != null)
closeEnlargedButton.onClick.AddListener(CloseEnlargedView);
// Wait for data manager to be ready before initializing
DecorationDataManager.WhenReady(() =>
{
InitializeGallery();
});
}
/// <summary>
/// Initialize gallery once data manager is ready
/// </summary>
private void InitializeGallery()
{
var settings = DecorationDataManager.Instance?.Settings;
if (deletePhotoButton != null)
deletePhotoButton.onClick.AddListener(DeleteCurrentPhoto);
// Initialize enlarge controller
enlargeController = new PhotoEnlargeController(backdrop, enlargedContainer,
settings?.GalleryAnimationDuration ?? StatueDressupConstants.DefaultAnimationDuration);
if (loadMoreButton != null)
loadMoreButton.onClick.AddListener(LoadNextPage);
// Setup page navigation buttons
if (previousPageButton != null)
previousPageButton.onClick.AddListener(OnPreviousPageClicked);
// Hide enlarged view initially
if (enlargedViewPanel != null)
enlargedViewPanel.SetActive(false);
if (nextPageButton != null)
nextPageButton.onClick.AddListener(OnNextPageClicked);
// Hide backdrop initially
if (backdrop != null)
backdrop.SetActive(false);
// Clear grid initially (in case there are leftover items from scene setup)
ClearGrid();
// Load first page
RefreshGallery();
@@ -72,35 +101,35 @@ namespace Minigames.StatueDressup.Controllers
public void RefreshGallery()
{
// Clear existing items
ClearGallery();
ClearGrid();
// Get all photo IDs
_allPhotoIds = StatuePhotoManager.GetAllPhotoIds();
_currentPage = 0;
allPhotoIds = PhotoManager.GetAllPhotoIds(CaptureType.StatueMinigame);
currentPage = 0;
Logging.Debug($"[StatuePhotoGalleryController] Gallery refreshed: {_allPhotoIds.Count} photos");
Logging.Debug($"[StatuePhotoGalleryController] Gallery refreshed: {allPhotoIds.Count} photos");
// Load first page
LoadNextPage();
// Display first page
DisplayCurrentPage();
}
/// <summary>
/// Load next page of photos
/// Display the current page of photos (clears grid and shows only current page)
/// </summary>
private void LoadNextPage()
private void DisplayCurrentPage()
{
List<string> pagePhotoIds = StatuePhotoManager.GetPhotoIdsPage(_currentPage, itemsPerPage);
if (isLoadingPage) return;
if (pagePhotoIds.Count == 0)
{
if (loadMoreButton != null)
loadMoreButton.gameObject.SetActive(false);
UpdateStatusText($"All photos loaded ({_allPhotoIds.Count} total)");
return;
}
isLoadingPage = true;
Logging.Debug($"[StatuePhotoGalleryController] Loading page {_currentPage}: {pagePhotoIds.Count} items");
// Clear current grid
ClearGrid();
// Get photos for current page
int itemsPerPage = DecorationDataManager.Instance?.Settings?.GalleryItemsPerPage ?? StatueDressupConstants.DefaultGalleryItemsPerPage;
List<string> pagePhotoIds = PhotoManager.GetPhotoIdsPage(CaptureType.StatueMinigame, currentPage, itemsPerPage);
Logging.Debug($"[StatuePhotoGalleryController] Displaying page {currentPage + 1}: {pagePhotoIds.Count} items");
// Spawn grid items for this page
foreach (string photoId in pagePhotoIds)
@@ -108,14 +137,64 @@ namespace Minigames.StatueDressup.Controllers
SpawnGridItem(photoId);
}
_currentPage++;
// Update button states
UpdatePageButtons();
// Update UI state
bool hasMore = _currentPage * itemsPerPage < _allPhotoIds.Count;
if (loadMoreButton != null)
loadMoreButton.gameObject.SetActive(hasMore);
// Update status text
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
UpdateStatusText($"Page {currentPage + 1}/{totalPages} ({allPhotoIds.Count} photos)");
UpdateStatusText($"Showing {_activeGridItems.Count} of {_allPhotoIds.Count} photos");
isLoadingPage = false;
}
/// <summary>
/// Update page navigation button states
/// </summary>
private void UpdatePageButtons()
{
int itemsPerPage = DecorationDataManager.Instance?.Settings?.GalleryItemsPerPage ?? StatueDressupConstants.DefaultGalleryItemsPerPage;
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
// Enable/disable previous button
if (previousPageButton != null)
{
previousPageButton.interactable = currentPage > 0;
}
// Enable/disable next button
if (nextPageButton != null)
{
nextPageButton.interactable = currentPage < totalPages - 1;
}
}
/// <summary>
/// Navigate to previous page
/// </summary>
private void OnPreviousPageClicked()
{
if (currentPage > 0)
{
currentPage--;
DisplayCurrentPage();
Logging.Debug($"[StatuePhotoGalleryController] Navigated to previous page: {currentPage}");
}
}
/// <summary>
/// Navigate to next page
/// </summary>
private void OnNextPageClicked()
{
int itemsPerPage = DecorationDataManager.Instance?.Settings?.GalleryItemsPerPage ?? StatueDressupConstants.DefaultGalleryItemsPerPage;
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
if (currentPage < totalPages - 1)
{
currentPage++;
DisplayCurrentPage();
Logging.Debug($"[StatuePhotoGalleryController] Navigated to next page: {currentPage}");
}
}
/// <summary>
@@ -123,7 +202,7 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void SpawnGridItem(string photoId)
{
if (_activeGridItems.ContainsKey(photoId))
if (activeGridItems.ContainsKey(photoId))
{
Logging.Warning($"[StatuePhotoGalleryController] Grid item already exists: {photoId}");
return;
@@ -132,7 +211,7 @@ namespace Minigames.StatueDressup.Controllers
PhotoGridItem gridItem = Instantiate(gridItemPrefab, gridContainer);
gridItem.Initialize(photoId, this);
_activeGridItems[photoId] = gridItem;
activeGridItems[photoId] = gridItem;
// Load thumbnail asynchronously
StartCoroutine(LoadThumbnailAsync(photoId, gridItem));
@@ -144,7 +223,7 @@ namespace Minigames.StatueDressup.Controllers
private IEnumerator LoadThumbnailAsync(string photoId, PhotoGridItem gridItem)
{
// Check cache first
if (_thumbnailCache.TryGetValue(photoId, out Texture2D cachedThumbnail))
if (thumbnailCache.TryGetValue(photoId, out Texture2D cachedThumbnail))
{
gridItem.SetThumbnail(cachedThumbnail);
yield break;
@@ -154,7 +233,7 @@ namespace Minigames.StatueDressup.Controllers
yield return null;
// Load full photo
Texture2D fullPhoto = StatuePhotoManager.LoadPhoto(photoId);
Texture2D fullPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, photoId);
if (fullPhoto == null)
{
@@ -163,7 +242,8 @@ namespace Minigames.StatueDressup.Controllers
}
// Create thumbnail
Texture2D thumbnail = StatuePhotoManager.CreateThumbnail(fullPhoto, thumbnailSize);
int thumbSize = DecorationDataManager.Instance?.Settings?.GalleryThumbnailSize ?? StatueDressupConstants.DefaultThumbnailSize;
Texture2D thumbnail = PhotoManager.CreateThumbnail(fullPhoto, thumbSize);
// Destroy full photo immediately (we only need thumbnail)
Destroy(fullPhoto);
@@ -184,211 +264,162 @@ namespace Minigames.StatueDressup.Controllers
private void CacheThumbnail(string photoId, Texture2D thumbnail)
{
// Add to cache
_thumbnailCache[photoId] = thumbnail;
_thumbnailCacheOrder.Enqueue(photoId);
thumbnailCache[photoId] = thumbnail;
thumbnailCacheOrder.Enqueue(photoId);
// Evict oldest if over limit
while (_thumbnailCache.Count > maxCachedThumbnails && _thumbnailCacheOrder.Count > 0)
int maxCached = DecorationDataManager.Instance?.Settings?.GalleryMaxCachedThumbnails ?? StatueDressupConstants.DefaultMaxCachedThumbnails;
while (thumbnailCache.Count > maxCached && thumbnailCacheOrder.Count > 0)
{
string oldestId = _thumbnailCacheOrder.Dequeue();
string oldestId = thumbnailCacheOrder.Dequeue();
if (_thumbnailCache.TryGetValue(oldestId, out Texture2D oldThumbnail))
if (thumbnailCache.TryGetValue(oldestId, out Texture2D oldThumbnail))
{
Destroy(oldThumbnail);
_thumbnailCache.Remove(oldestId);
thumbnailCache.Remove(oldestId);
Logging.Debug($"[StatuePhotoGalleryController] Evicted thumbnail from cache: {oldestId}");
}
}
}
/// <summary>
/// Show enlarged view of a photo (called by PhotoGridItem)
/// Enlarge a photo (called by PhotoGridItem)
/// </summary>
public void ShowEnlargedView(string photoId)
public void OnGridItemClicked(PhotoGridItem gridItem, string photoId)
{
if (enlargedViewPanel == null || enlargedPhotoImage == null)
if (enlargeController == null)
{
Logging.Warning("[StatuePhotoGalleryController] Enlarged view UI not configured");
Logging.Error("[StatuePhotoGalleryController] Enlarge controller not initialized");
return;
}
Logging.Debug($"[StatuePhotoGalleryController] Showing enlarged view: {photoId}");
// Clear previous enlarged texture
if (_currentEnlargedTexture != null)
// If already enlarged, shrink it
if (enlargeController.IsPhotoEnlarged)
{
Destroy(_currentEnlargedTexture);
_currentEnlargedTexture = null;
}
// Load full-size photo
_currentEnlargedTexture = StatuePhotoManager.LoadPhoto(photoId);
if (_currentEnlargedTexture == null)
{
Logging.Error($"[StatuePhotoGalleryController] Failed to load enlarged photo: {photoId}");
enlargeController.ShrinkPhoto();
return;
}
// Create sprite from texture
Sprite enlargedSprite = Sprite.Create(
_currentEnlargedTexture,
new Rect(0, 0, _currentEnlargedTexture.width, _currentEnlargedTexture.height),
new Vector2(0.5f, 0.5f)
);
Logging.Debug($"[StatuePhotoGalleryController] Enlarging photo: {photoId}");
enlargedPhotoImage.sprite = enlargedSprite;
_currentEnlargedPhotoId = photoId;
float enlargedScale = DecorationDataManager.Instance?.Settings?.GalleryEnlargedScale ?? StatueDressupConstants.DefaultEnlargedScale;
// Update photo info
UpdatePhotoInfo(photoId);
// Show panel
enlargedViewPanel.SetActive(true);
}
/// <summary>
/// Close enlarged view
/// </summary>
private void CloseEnlargedView()
{
if (enlargedViewPanel != null)
enlargedViewPanel.SetActive(false);
// Clean up texture
if (_currentEnlargedTexture != null)
// Check cache first
if (fullPhotoCache.TryGetValue(photoId, out Texture2D fullPhoto))
{
Destroy(_currentEnlargedTexture);
_currentEnlargedTexture = null;
}
_currentEnlargedPhotoId = null;
}
/// <summary>
/// Delete currently viewed photo
/// </summary>
private void DeleteCurrentPhoto()
{
if (string.IsNullOrEmpty(_currentEnlargedPhotoId))
{
Logging.Warning("[StatuePhotoGalleryController] No photo selected for deletion");
return;
}
string photoIdToDelete = _currentEnlargedPhotoId;
// Close enlarged view first
CloseEnlargedView();
// Delete photo
bool deleted = StatuePhotoManager.DeletePhoto(photoIdToDelete);
if (deleted)
{
// Remove from grid
if (_activeGridItems.TryGetValue(photoIdToDelete, out PhotoGridItem gridItem))
{
Destroy(gridItem.gameObject);
_activeGridItems.Remove(photoIdToDelete);
}
// Remove from cache
if (_thumbnailCache.TryGetValue(photoIdToDelete, out Texture2D thumbnail))
{
Destroy(thumbnail);
_thumbnailCache.Remove(photoIdToDelete);
}
// Refresh photo list
_allPhotoIds.Remove(photoIdToDelete);
UpdateStatusText($"Photo deleted. {_allPhotoIds.Count} photos remaining");
Logging.Debug($"[StatuePhotoGalleryController] Photo deleted: {photoIdToDelete}");
}
}
/// <summary>
/// Update photo info text in enlarged view
/// </summary>
private void UpdatePhotoInfo(string photoId)
{
if (photoInfoText == null) return;
StatuePhotoManager.PhotoMetadata metadata = StatuePhotoManager.GetPhotoMetadata(photoId);
if (metadata != null)
{
System.DateTime timestamp = System.DateTime.Parse(metadata.timestamp);
string dateStr = timestamp.ToString("MMM dd, yyyy hh:mm tt");
float fileSizeMB = metadata.fileSizeBytes / (1024f * 1024f);
photoInfoText.text = $"Date: {dateStr}\n" +
$"Decorations: {metadata.decorationCount}\n" +
$"Size: {fileSizeMB:F2} MB";
// Use cached photo
enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
}
else
{
photoInfoText.text = "Photo information unavailable";
// Load full-size photo
fullPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, photoId);
if (fullPhoto == null)
{
Logging.Error($"[StatuePhotoGalleryController] Failed to load photo: {photoId}");
return;
}
// Cache it (limited cache)
if (fullPhotoCache.Count < 10) // Keep only recent 10 full photos
{
fullPhotoCache[photoId] = fullPhoto;
}
enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
}
}
/// <summary>
/// Cleanup when gallery is closed
/// </summary>
public void CleanupGallery()
{
if (enlargeController != null)
{
enlargeController.Cleanup();
}
// Clean up cached full photos
foreach (var photo in fullPhotoCache.Values)
{
if (photo != null)
{
Destroy(photo);
}
}
fullPhotoCache.Clear();
}
/// <summary>
/// Update status text
/// </summary>
private void UpdateStatusText(string message)
{
if (statusText != null)
statusText.text = message;
if (pageStatusText != null)
pageStatusText.text = message;
Logging.Debug($"[StatuePhotoGalleryController] Status: {message}");
}
/// <summary>
/// Clear all grid items and cached data
/// Clear only the grid items (used when switching pages)
/// </summary>
private void ClearGallery()
private void ClearGrid()
{
// Destroy grid items
foreach (var gridItem in _activeGridItems.Values)
foreach (var gridItem in activeGridItems.Values)
{
if (gridItem != null)
Destroy(gridItem.gameObject);
}
_activeGridItems.Clear();
activeGridItems.Clear();
Logging.Debug("[StatuePhotoGalleryController] Grid cleared");
}
/// <summary>
/// Clear all grid items and cached data (full cleanup)
/// </summary>
private void ClearGallery()
{
ClearGrid();
// Clear thumbnail cache
foreach (var thumbnail in _thumbnailCache.Values)
foreach (var thumbnail in thumbnailCache.Values)
{
if (thumbnail != null)
Destroy(thumbnail);
}
_thumbnailCache.Clear();
_thumbnailCacheOrder.Clear();
thumbnailCache.Clear();
thumbnailCacheOrder.Clear();
Logging.Debug("[StatuePhotoGalleryController] Gallery cleared");
Logging.Debug("[StatuePhotoGalleryController] Gallery fully cleared");
}
internal override void OnManagedDestroy()
{
base.OnManagedDestroy();
// Cleanup
// Singleton cleanup
if (Instance == this)
{
Instance = null;
}
// Clean up cached textures
ClearGallery();
CloseEnlargedView();
CleanupGallery();
// Unsubscribe buttons
if (closeEnlargedButton != null)
closeEnlargedButton.onClick.RemoveListener(CloseEnlargedView);
if (previousPageButton != null)
previousPageButton.onClick.RemoveListener(OnPreviousPageClicked);
if (deletePhotoButton != null)
deletePhotoButton.onClick.RemoveListener(DeleteCurrentPhoto);
if (loadMoreButton != null)
loadMoreButton.onClick.RemoveListener(LoadNextPage);
if (nextPageButton != null)
nextPageButton.onClick.RemoveListener(OnNextPageClicked);
}
}
}

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@@ -0,0 +1,39 @@
using UnityEngine;
namespace Minigames.StatueDressup.Data
{
/// <summary>
/// Event data passed with decoration events for VFX/SFX responses
/// </summary>
public class DecorationEventData
{
/// <summary>
/// The decoration data (sprite, id, etc.)
/// </summary>
public DecorationData DecorationData { get; set; }
/// <summary>
/// The GameObject instance of the decoration (if applicable)
/// </summary>
public GameObject Instance { get; set; }
/// <summary>
/// Position where the event occurred (world space)
/// </summary>
public Vector3 Position { get; set; }
/// <summary>
/// Whether this decoration was dragged from the menu or from the statue
/// </summary>
public bool FromStatue { get; set; }
public DecorationEventData(DecorationData data, GameObject instance, Vector3 position, bool fromStatue = false)
{
DecorationData = data;
Instance = instance;
Position = position;
FromStatue = fromStatue;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5d9b3e7728c0420c8290986c31d5b738
timeCreated: 1764248890

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@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Minigames.StatueDressup.Data
{
/// <summary>
/// Metadata for a single decoration placement
/// </summary>
[Serializable]
public class DecorationPlacement
{
public string decorationId; // Unique ID to load decoration
public Vector2 localPosition; // Position relative to statue
public Vector2 localScale; // Scale relative to statue
public Vector2 sizeDelta; // UI RectTransform size (for UI decorations)
public float rotation; // Z rotation in degrees
public int sortingOrder; // Sprite sorting order
}
/// <summary>
/// Coordinate system type used when saving decoration positions
/// </summary>
public enum CoordinateSystemType
{
WorldSpace, // Regular Transform (world units)
UIRectTransform // UI RectTransform (pixel coordinates)
}
/// <summary>
/// Collection of decoration placements for a statue
/// </summary>
[Serializable]
public class StatueDecorationData
{
public string photoId; // Associated photo ID
public string timestamp; // When captured
public CoordinateSystemType coordinateSystem; // Source coordinate system
public Vector2 sourceStatueSize; // Size of statue in source units (for conversion)
public List<DecorationPlacement> placements = new List<DecorationPlacement>();
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bde3a2b8ef7247d29967999bb5e9dbd8
timeCreated: 1764163703

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 21f5742e8db64d52a293d822c93df4f3
timeCreated: 1764163758

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@@ -0,0 +1,339 @@
using Core;
using Core.Lifecycle;
using Minigames.StatueDressup.Controllers;
using Minigames.StatueDressup.Data;
using UnityEngine;
using Utils;
namespace Minigames.StatueDressup.Display
{
/// <summary>
/// Loads decoration metadata and reconstructs decorations on a statue sprite.
/// Place this component on a GameObject with a SpriteRenderer showing the statue.
/// On Start, loads all DecorationData via Addressables label, then spawns decorations from metadata.
/// </summary>
public class StatueDecorationLoader : ManagedBehaviour
{
[Header("Settings")]
[SerializeField] private SpriteRenderer statueSpriteRenderer;
[Tooltip("Load specific photo ID, or leave empty to load latest")]
[SerializeField] private string specificPhotoId = "";
[Tooltip("Apply pivot offset to position decorations relative to sprite's visual center instead of pivot point")]
[SerializeField] private bool applyPivotOffset = true;
[Header("Debug")]
[SerializeField] private bool showDebugInfo = true;
internal override void OnManagedStart()
{
base.OnManagedStart();
if (statueSpriteRenderer == null)
statueSpriteRenderer = GetComponent<SpriteRenderer>();
if (statueSpriteRenderer == null)
{
Logging.Error("[StatueDecorationLoader] No SpriteRenderer found! Please assign statueSpriteRenderer.");
return;
}
// Wait for decoration data manager to be ready (static method handles null instance)
DecorationDataManager.WhenReady(() =>
{
if (showDebugInfo)
{
Logging.Debug("[StatueDecorationLoader] DecorationData ready, displaying decorations");
}
LoadAndDisplayDecorations();
});
}
/// <summary>
/// Load decoration metadata and spawn decorations
/// </summary>
public void LoadAndDisplayDecorations()
{
// Check if DecorationData is loaded via manager
if (DecorationDataManager.Instance == null || !DecorationDataManager.Instance.IsReady)
{
Logging.Warning("[StatueDecorationLoader] DecorationDataManager not ready. Cannot display decorations.");
return;
}
// Load metadata
StatueDecorationData data = string.IsNullOrEmpty(specificPhotoId)
? PhotoManager.LoadLatestDecorationMetadata<StatueDecorationData>(CaptureType.StatueMinigame)
: PhotoManager.LoadDecorationMetadata<StatueDecorationData>(CaptureType.StatueMinigame, specificPhotoId);
if (data == null)
{
Logging.Warning("[StatueDecorationLoader] No decoration metadata found");
return;
}
if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] Loading {data.placements.Count} decorations from {data.photoId}");
Logging.Debug($"[StatueDecorationLoader] Source coordinate system: {data.coordinateSystem}, statue size: {data.sourceStatueSize}");
}
// Clear existing decorations (in case reloading)
ClearDecorations();
// Calculate coordinate conversion factor if needed
float conversionFactor = CalculateCoordinateConversion(data, out Vector2 targetStatueWorldSize);
// Spawn each decoration synchronously (data already loaded)
int successCount = 0;
foreach (var placement in data.placements)
{
if (SpawnDecoration(placement, conversionFactor, data.sourceStatueSize, targetStatueWorldSize))
{
successCount++;
}
}
if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] Successfully loaded {successCount}/{data.placements.Count} decorations");
}
}
/// <summary>
/// Calculate coordinate conversion factor between source and target coordinate systems
/// </summary>
private float CalculateCoordinateConversion(StatueDecorationData data, out Vector2 targetStatueWorldSize)
{
// If source was world space and we're also world space, no conversion needed
if (data.coordinateSystem == CoordinateSystemType.WorldSpace)
{
if (showDebugInfo)
{
Logging.Debug("[StatueDecorationLoader] No coordinate conversion needed (WorldSpace → WorldSpace)");
}
targetStatueWorldSize = Vector2.one;
return 1f;
}
// Source was UI RectTransform (pixels), target is WorldSpace (units)
// Need to convert from source statue pixel size to target statue VISUAL world size
// Get target statue VISUAL size (including transform scale)
Vector2 spriteNativeSize = statueSpriteRenderer.sprite.bounds.size;
Vector3 spriteScale = statueSpriteRenderer.transform.localScale;
targetStatueWorldSize = new Vector2(
spriteNativeSize.x * spriteScale.x,
spriteNativeSize.y * spriteScale.y
);
// Calculate conversion factor (target size / source size)
float conversionX = targetStatueWorldSize.x / data.sourceStatueSize.x;
float conversionY = targetStatueWorldSize.y / data.sourceStatueSize.y;
// Use average of X and Y for uniform scaling (or could use separate X/Y)
float conversionFactor = (conversionX + conversionY) / 2f;
if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] Coordinate conversion: UI({data.sourceStatueSize}px) → World({targetStatueWorldSize}units)");
Logging.Debug($"[StatueDecorationLoader] Sprite native: {spriteNativeSize}, scale: {spriteScale}, conversion factor: {conversionFactor:F3}");
}
return conversionFactor;
}
/// <summary>
/// Spawn a single decoration from placement data
/// Looks up DecorationData from manager and applies coordinate conversion
/// </summary>
private bool SpawnDecoration(DecorationPlacement placement, float conversionFactor, Vector2 sourceStatueSize, Vector2 targetStatueWorldSize)
{
// Look up DecorationData from manager
if (!DecorationDataManager.Instance.TryGetData(placement.decorationId, out DecorationData decorationData))
{
Logging.Warning($"[StatueDecorationLoader] DecorationData not found for ID: {placement.decorationId}");
return false;
}
// Get sprite from DecorationData
Sprite decorationSprite = decorationData.DecorationSprite;
if (decorationSprite == null)
{
Logging.Warning($"[StatueDecorationLoader] DecorationData has null sprite: {placement.decorationId}");
return false;
}
// Create GameObject for decoration as child of statue sprite renderer
GameObject decorationObj = new GameObject($"Decoration_{placement.decorationId}");
decorationObj.transform.SetParent(statueSpriteRenderer.transform, false);
// Add SpriteRenderer
SpriteRenderer spriteRenderer = decorationObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = decorationSprite;
spriteRenderer.sortingLayerName = "Foreground";
spriteRenderer.sortingOrder = statueSpriteRenderer.sortingOrder + placement.sortingOrder;
// ===== POSITION CALCULATION =====
// Calculate pivot offset - decorations should be positioned relative to sprite's visual center, not pivot
Sprite statueSprite = statueSpriteRenderer.sprite;
Bounds spriteBounds = statueSprite.bounds;
// Sprite.bounds.center gives us the offset from pivot to visual center in local space
Vector2 pivotToCenterOffset = spriteBounds.center;
// Convert UI pixel position to world space position
Vector3 worldPosition = placement.localPosition * conversionFactor;
// Convert world position to local position (accounting for parent scale)
Vector3 parentScale = statueSpriteRenderer.transform.localScale;
Vector3 localPosition = new Vector3(
worldPosition.x / parentScale.x,
worldPosition.y / parentScale.y,
worldPosition.z
);
// Apply pivot offset IN LOCAL SPACE (after conversion from world to local)
// This ensures both values are in the same coordinate system
if (applyPivotOffset)
{
localPosition += new Vector3(pivotToCenterOffset.x, pivotToCenterOffset.y, 0f);
if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] Pivot offset APPLIED: {pivotToCenterOffset} (bounds center: {spriteBounds.center}, pivot normalized: {statueSprite.pivot / statueSprite.rect.size})");
}
}
else if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] Pivot offset SKIPPED (applyPivotOffset = false)");
}
// ===== SCALE CALCULATION =====
Vector3 localScale = placement.localScale;
if (placement.sizeDelta != Vector2.zero)
{
// Calculate relative size in UI (decoration size / statue size)
Vector2 relativeSizeUI = new Vector2(
placement.sizeDelta.x / sourceStatueSize.x,
placement.sizeDelta.y / sourceStatueSize.y
);
// Calculate target world size for decoration (relative size × statue world size)
Vector2 targetDecorationWorldSize = new Vector2(
relativeSizeUI.x * targetStatueWorldSize.x,
relativeSizeUI.y * targetStatueWorldSize.y
);
// Get decoration sprite's native world size
Vector2 decorationNativeWorldSize = decorationSprite.bounds.size;
// Calculate world scale needed to achieve target size
Vector2 worldScaleNeeded = new Vector2(
targetDecorationWorldSize.x / decorationNativeWorldSize.x,
targetDecorationWorldSize.y / decorationNativeWorldSize.y
);
// Apply saved scale multiplier
worldScaleNeeded = new Vector2(
worldScaleNeeded.x * placement.localScale.x,
worldScaleNeeded.y * placement.localScale.y
);
// Convert world scale to local scale (accounting for parent scale)
localScale = new Vector3(
worldScaleNeeded.x / parentScale.x,
worldScaleNeeded.y / parentScale.y,
1f
);
if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] Size calc: UI sizeDelta={placement.sizeDelta}, relativeUI={relativeSizeUI}");
Logging.Debug($"[StatueDecorationLoader] Target world size={targetDecorationWorldSize}, native={decorationNativeWorldSize}, worldScale={worldScaleNeeded}, localScale={localScale}");
}
}
else
{
// No sizeDelta saved, just apply saved scale divided by parent scale
localScale = new Vector3(
placement.localScale.x / parentScale.x,
placement.localScale.y / parentScale.y,
1f
);
if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] No sizeDelta saved, using scale directly (compensated): {localScale}");
}
}
// Apply transform
decorationObj.transform.localPosition = localPosition;
decorationObj.transform.localScale = localScale;
decorationObj.transform.localEulerAngles = new Vector3(0, 0, placement.rotation);
if (showDebugInfo)
{
Logging.Debug($"[StatueDecorationLoader] Spawned: {placement.decorationId}");
Logging.Debug($"[StatueDecorationLoader] Position: UI={placement.localPosition} → world={worldPosition} → local={localPosition}");
Logging.Debug($"[StatueDecorationLoader] Parent scale: {parentScale}");
}
return true;
}
/// <summary>
/// Clear all existing decorations (children of statue sprite renderer that are decorations)
/// </summary>
public void ClearDecorations()
{
if (statueSpriteRenderer == null) return;
Transform parent = statueSpriteRenderer.transform;
// Remove all children that are decorations (identified by name pattern)
for (int i = parent.childCount - 1; i >= 0; i--)
{
GameObject child = parent.GetChild(i).gameObject;
// Only destroy objects that look like decorations (by name pattern)
if (child.name.StartsWith("Decoration_"))
{
if (Application.isPlaying)
{
Destroy(child);
}
else
{
DestroyImmediate(child);
}
}
}
}
// Cleanup handled by DecorationDataManager - no need for OnDestroy here
/// <summary>
/// Reload decorations (useful for testing)
/// </summary>
[ContextMenu("Reload Decorations")]
public void ReloadDecorations()
{
LoadAndDisplayDecorations();
}
/// <summary>
/// Load specific photo's decorations
/// </summary>
public void LoadSpecificPhoto(string photoId)
{
specificPhotoId = photoId;
LoadAndDisplayDecorations();
}
}
}

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fileFormatVersion: 2
guid: 50d0f4591bbd40fc81dc615fa465e0c5
timeCreated: 1764163758

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@@ -0,0 +1,117 @@
using Minigames.StatueDressup.Data;
using UnityEngine;
namespace Minigames.StatueDressup.DragDrop
{
/// <summary>
/// Context object for initializing draggable decorations.
/// Consolidates multiple parameters into a single, cohesive object.
/// </summary>
public class DecorationDragContext
{
/// <summary>
/// The decoration data to display
/// </summary>
public DecorationData Data { get; set; }
/// <summary>
/// The statue outline area for overlap detection
/// </summary>
public RectTransform StatueOutline { get; set; }
/// <summary>
/// Parent transform for decorations placed on statue
/// </summary>
public Transform StatueParent { get; set; }
/// <summary>
/// Parent transform for dragging (usually canvas or draggable container)
/// </summary>
public Transform CanvasParent { get; set; }
/// <summary>
/// Controller for registering/unregistering decorations
/// </summary>
public Controllers.StatueDecorationController Controller { get; set; }
/// <summary>
/// Settings for the minigame
/// </summary>
public AppleHills.Core.Settings.IStatueDressupSettings Settings { get; set; }
/// <summary>
/// Callback when drag operation finishes (success or failure)
/// </summary>
public System.Action OnFinished { get; set; }
/// <summary>
/// Callback to show statue outline during drag
/// </summary>
public System.Action OnShowOutline { get; set; }
/// <summary>
/// Callback to hide statue outline after drag
/// </summary>
public System.Action OnHideOutline { get; set; }
/// <summary>
/// Whether this decoration is being initialized as already placed (from saved state)
/// </summary>
public bool IsPlaced { get; set; }
/// <summary>
/// Create a context for a new decoration being dragged from menu
/// </summary>
public static DecorationDragContext CreateForNewDrag(
DecorationData data,
RectTransform statueOutline,
Transform statueParent,
Controllers.StatueDecorationController controller,
AppleHills.Core.Settings.IStatueDressupSettings settings,
System.Action onFinished,
System.Action onShowOutline,
System.Action onHideOutline)
{
return new DecorationDragContext
{
Data = data,
StatueOutline = statueOutline,
StatueParent = statueParent,
Controller = controller,
Settings = settings,
OnFinished = onFinished,
OnShowOutline = onShowOutline,
OnHideOutline = onHideOutline,
IsPlaced = false
};
}
/// <summary>
/// Create a context for a decoration being loaded from saved state
/// </summary>
public static DecorationDragContext CreateForPlaced(
DecorationData data,
Controllers.StatueDecorationController controller,
AppleHills.Core.Settings.IStatueDressupSettings settings,
RectTransform statueOutline = null,
Transform canvasParent = null,
System.Action onShowOutline = null,
System.Action onHideOutline = null,
System.Action onFinished = null)
{
return new DecorationDragContext
{
Data = data,
StatueOutline = statueOutline,
CanvasParent = canvasParent,
Controller = controller,
Settings = settings,
OnShowOutline = onShowOutline,
OnHideOutline = onHideOutline,
OnFinished = onFinished,
IsPlaced = true
};
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8f2a2c34f6ce482ba117f39cb669e11f
timeCreated: 1764240188

View File

@@ -1,10 +1,11 @@
using Core;
using Minigames.StatueDressup.Controllers;
using Minigames.StatueDressup.Data;
using Minigames.StatueDressup.Utils;
using Minigames.StatueDressup.Events;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Utils;
namespace Minigames.StatueDressup.DragDrop
{
@@ -12,68 +13,140 @@ namespace Minigames.StatueDressup.DragDrop
/// Draggable instance of a decoration that can be placed on the statue.
/// Created dynamically when dragging from menu or picking up from statue.
/// Destroyed if dropped outside statue area.
/// Supports tapping and dragging when placed on statue.
/// </summary>
public class DecorationDraggableInstance : MonoBehaviour
public class DecorationDraggableInstance : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
{
[Header("References")]
[SerializeField] private Image decorationImage;
[SerializeField] private CanvasGroup canvasGroup;
private DecorationData _decorationData;
private RectTransform _rectTransform;
private Canvas _canvas;
private RectTransform _statueOutline;
private Transform _statueParent;
private StatueDecorationController _controller;
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
private System.Action _onFinishedCallback;
private DecorationData decorationData;
private RectTransform rectTransform;
private Canvas canvas;
private Transform canvasParent; // Parent transform for dragging (usually canvas or draggable container)
private RectTransform statueOutline;
private Transform statueParent;
private StatueDecorationController controller;
private AppleHills.Core.Settings.IStatueDressupSettings settings;
private System.Action onFinishedCallback;
private System.Action onShowOutlineCallback;
private System.Action onHideOutlineCallback;
private bool _isDragging;
private bool _isPlacedOnStatue;
private Vector3 _dragOffset;
private bool isDragging;
private bool isPlacedOnStatue;
private Vector3 dragOffset;
private bool dragStarted; // Track if drag actually started (vs just a click)
// Properties
public DecorationData Data => _decorationData;
public bool IsPlacedOnStatue => _isPlacedOnStatue;
public DecorationData Data => decorationData;
public bool IsPlacedOnStatue => isPlacedOnStatue;
private void Awake()
{
_rectTransform = GetComponent<RectTransform>();
_canvas = GetComponentInParent<Canvas>();
rectTransform = GetComponent<RectTransform>();
canvas = GetComponentInParent<Canvas>();
// Store initial parent for dragging context
if (transform.parent != null)
{
canvasParent = transform.parent;
}
if (canvasGroup == null)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
}
// Ensure the decoration image can receive raycasts
if (decorationImage != null)
{
decorationImage.raycastTarget = true;
}
}
/// <summary>
/// Initialize the draggable instance
/// Initialize with context object (preferred method)
/// </summary>
public void Initialize(DecorationData data, RectTransform statueOutline, Transform statueParent,
StatueDecorationController controller, AppleHills.Core.Settings.IStatueDressupSettings settings,
System.Action onFinishedCallback)
public void InitializeWithContext(DecorationDragContext context)
{
_decorationData = data;
_statueOutline = statueOutline;
_statueParent = statueParent;
_controller = controller;
_settings = settings;
_onFinishedCallback = onFinishedCallback;
if (context == null)
{
Logging.Error("[DecorationDraggableInstance] Null context provided!");
return;
}
decorationData = context.Data;
statueOutline = context.StatueOutline;
statueParent = context.StatueParent;
controller = context.Controller;
settings = context.Settings;
onFinishedCallback = context.OnFinished;
onShowOutlineCallback = context.OnShowOutline;
onHideOutlineCallback = context.OnHideOutline;
// Handle placed vs new drag
if (context.IsPlaced)
{
isPlacedOnStatue = true;
isDragging = false;
statueParent = transform.parent; // Already parented to statue
if (context.CanvasParent != null)
{
canvasParent = context.CanvasParent;
}
}
// Set sprite
if (decorationImage != null && data != null && data.DecorationSprite != null)
if (decorationImage != null && context.Data != null && context.Data.DecorationSprite != null)
{
decorationImage.sprite = data.DecorationSprite;
decorationImage.sprite = context.Data.DecorationSprite;
}
// Set authored size
if (_rectTransform != null && data != null)
if (rectTransform != null && context.Data != null)
{
_rectTransform.sizeDelta = data.AuthoredSize;
rectTransform.sizeDelta = context.Data.AuthoredSize;
}
Logging.Debug($"[DecorationDraggableInstance] Initialized: {data?.DecorationName}");
// Make interactive if placed (so it can be picked up)
if (context.IsPlaced && canvasGroup != null)
{
canvasGroup.blocksRaycasts = true;
}
Logging.Debug($"[DecorationDraggableInstance] Initialized with context: {context.Data?.DecorationName}, isPlaced={context.IsPlaced}");
}
/// <summary>
/// Initialize the draggable instance (legacy method - prefer InitializeWithContext)
/// </summary>
[System.Obsolete("Use InitializeWithContext instead")]
public void Initialize(DecorationData data, RectTransform pStatueOutline, Transform pStatueParent,
StatueDecorationController pController, AppleHills.Core.Settings.IStatueDressupSettings pSettings,
System.Action pOnFinishedCallback, System.Action onShowOutline = null, System.Action onHideOutline = null)
{
var context = DecorationDragContext.CreateForNewDrag(
data, pStatueOutline, pStatueParent, pController, pSettings,
pOnFinishedCallback, onShowOutline, onHideOutline
);
InitializeWithContext(context);
}
/// <summary>
/// Initialize as already placed decoration (legacy method - prefer InitializeWithContext)
/// </summary>
[System.Obsolete("Use InitializeWithContext instead")]
public void InitializeAsPlaced(DecorationData data, StatueDecorationController pController,
AppleHills.Core.Settings.IStatueDressupSettings pSettings, RectTransform pStatueOutline = null,
Transform pCanvasParent = null, System.Action onShowOutline = null, System.Action onHideOutline = null,
System.Action onFinished = null)
{
var context = DecorationDragContext.CreateForPlaced(
data, pController, pSettings, pStatueOutline, pCanvasParent,
onShowOutline, onHideOutline, onFinished
);
InitializeWithContext(context);
}
/// <summary>
@@ -81,18 +154,22 @@ namespace Minigames.StatueDressup.DragDrop
/// </summary>
public void StartDragFromIcon(PointerEventData eventData)
{
_isDragging = true;
isDragging = true;
// Broadcast started dragging event (from grid)
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
DecorationEventsManager.BroadcastDecorationStartedDragging(eventDataObj);
// Calculate offset from cursor to object center
RectTransformUtility.ScreenPointToLocalPointInRectangle(
_canvas.transform as RectTransform,
canvas.transform as RectTransform,
eventData.position,
eventData.pressEventCamera,
out Vector2 localPoint);
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
dragOffset = rectTransform.localPosition - (Vector3)localPoint;
Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {_decorationData?.DecorationName}");
Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {decorationData?.DecorationName}");
}
/// <summary>
@@ -100,16 +177,16 @@ namespace Minigames.StatueDressup.DragDrop
/// </summary>
public void ContinueDrag(PointerEventData eventData)
{
if (!_isDragging) return;
if (!isDragging) return;
// Update position to follow cursor
RectTransformUtility.ScreenPointToLocalPointInRectangle(
_canvas.transform as RectTransform,
canvas.transform as RectTransform,
eventData.position,
eventData.pressEventCamera,
out Vector2 localPoint);
_rectTransform.localPosition = localPoint + (Vector2)_dragOffset;
rectTransform.localPosition = localPoint + (Vector2)dragOffset;
}
/// <summary>
@@ -117,9 +194,13 @@ namespace Minigames.StatueDressup.DragDrop
/// </summary>
public void EndDrag(PointerEventData eventData)
{
_isDragging = false;
isDragging = false;
Logging.Debug($"[DecorationDraggableInstance] Drag ended: {_decorationData?.DecorationName}");
Logging.Debug($"[DecorationDraggableInstance] Drag ended: {decorationData?.DecorationName}");
// Broadcast finished dragging event
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: isPlacedOnStatue);
DecorationEventsManager.BroadcastDecorationFinishedDragging(eventDataObj);
// Check if overlapping with statue
if (IsOverlappingStatue())
@@ -137,20 +218,20 @@ namespace Minigames.StatueDressup.DragDrop
/// </summary>
private bool IsOverlappingStatue()
{
if (_statueOutline == null || _rectTransform == null)
if (statueOutline == null || rectTransform == null)
{
Logging.Warning($"[DecorationDraggableInstance] Cannot check overlap - statueOutline or RectTransform is null");
return false;
}
// Get bounds of this item in world space
Rect itemRect = GetWorldRect(_rectTransform);
Rect outlineRect = GetWorldRect(_statueOutline);
Rect itemRect = GetWorldRect(rectTransform);
Rect outlineRect = GetWorldRect(statueOutline);
// Check for any overlap
bool overlaps = itemRect.Overlaps(outlineRect);
Logging.Debug($"[DecorationDraggableInstance] Overlap check: {_decorationData?.DecorationName}, overlaps={overlaps}");
Logging.Debug($"[DecorationDraggableInstance] Overlap check: {decorationData?.DecorationName}, overlaps={overlaps}");
return overlaps;
}
@@ -158,10 +239,10 @@ namespace Minigames.StatueDressup.DragDrop
/// <summary>
/// Get world space rect for a RectTransform
/// </summary>
private Rect GetWorldRect(RectTransform rectTransform)
private Rect GetWorldRect(RectTransform pRectTransform)
{
Vector3[] corners = new Vector3[4];
rectTransform.GetWorldCorners(corners);
pRectTransform.GetWorldCorners(corners);
Vector3 bottomLeft = corners[0];
Vector3 topRight = corners[2];
@@ -174,24 +255,28 @@ namespace Minigames.StatueDressup.DragDrop
/// </summary>
private void PlaceOnStatue()
{
Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {_decorationData?.DecorationName}");
Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {decorationData?.DecorationName}");
_isPlacedOnStatue = true;
isPlacedOnStatue = true;
// Broadcast dropped on statue event
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
DecorationEventsManager.BroadcastDecorationDroppedOnStatue(eventDataObj);
// Move to statue parent if specified
if (_statueParent != null && transform.parent != _statueParent)
if (statueParent != null && transform.parent != statueParent)
{
transform.SetParent(_statueParent, true); // Keep world position
transform.SetParent(statueParent, true); // Keep world position
}
// Register with controller
if (_controller != null)
if (controller != null)
{
_controller.RegisterDecoration(this);
controller.RegisterDecoration(this);
}
// Notify menu controller to hide outline
_onFinishedCallback?.Invoke();
onFinishedCallback?.Invoke();
}
/// <summary>
@@ -199,16 +284,24 @@ namespace Minigames.StatueDressup.DragDrop
/// </summary>
private void PlayPopOutAndDestroy()
{
Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {_decorationData?.DecorationName}");
Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {decorationData?.DecorationName}");
// Broadcast dropped out event (animation starting)
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
DecorationEventsManager.BroadcastDecorationDroppedOut(eventDataObj);
// Notify menu controller to hide outline immediately
_onFinishedCallback?.Invoke();
onFinishedCallback?.Invoke();
float duration = _settings?.PlacementAnimationDuration ?? 0.3f;
float duration = settings?.PlacementAnimationDuration ?? StatueDressupConstants.DefaultAnimationDuration;
// Play pop-out with fade animation
TweenAnimationUtility.PopOutWithFade(transform, canvasGroup, duration, () =>
{
// Broadcast finished dropping out event (animation complete)
var finalEventData = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
DecorationEventsManager.BroadcastDecorationFinishedDroppingOut(finalEventData);
Destroy(gameObject);
});
}
@@ -216,27 +309,108 @@ namespace Minigames.StatueDressup.DragDrop
/// <summary>
/// Allow picking up from statue for repositioning
/// </summary>
public void StartDragFromStatue(Vector3 pointerPosition)
public void StartDragFromStatue(PointerEventData eventData)
{
if (_controller != null)
Logging.Debug($"[DecorationDraggableInstance] StartDragFromStatue called for: {decorationData?.DecorationName}");
Logging.Debug($"[DecorationDraggableInstance] Show outline callback is null: {onShowOutlineCallback == null}");
if (controller != null)
{
_controller.UnregisterDecoration(this);
controller.UnregisterDecoration(this);
}
_isPlacedOnStatue = false;
_isDragging = true;
isPlacedOnStatue = false;
isDragging = true;
// Calculate offset
// Broadcast started dragging event (from statue)
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: true);
DecorationEventsManager.BroadcastDecorationStartedDragging(eventDataObj);
// Show statue outline when picking up from statue
if (onShowOutlineCallback != null)
{
Logging.Debug("[DecorationDraggableInstance] Invoking show outline callback");
onShowOutlineCallback.Invoke();
}
else
{
Logging.Warning("[DecorationDraggableInstance] Show outline callback is null - cannot show outline!");
}
// Reparent to canvas for dragging (so coordinates work correctly)
if (canvasParent != null && transform.parent != canvasParent)
{
// Store world position before reparenting
Vector3 worldPos = transform.position;
transform.SetParent(canvasParent, false);
transform.position = worldPos; // Restore world position
}
// Calculate offset using proper camera
RectTransformUtility.ScreenPointToLocalPointInRectangle(
_canvas.transform as RectTransform,
pointerPosition,
null,
canvas.transform as RectTransform,
eventData.position,
eventData.pressEventCamera,
out Vector2 localPoint);
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
dragOffset = rectTransform.localPosition - (Vector3)localPoint;
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {_decorationData?.DecorationName}");
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {decorationData?.DecorationName}");
}
#region Pointer Event Handlers
/// <summary>
/// Handle pointer click - only when placed on statue
/// </summary>
public void OnPointerClick(PointerEventData eventData)
{
// Only handle clicks when placed on statue and not currently dragging
if (!isPlacedOnStatue || dragStarted) return;
Logging.Debug($"[DecorationDraggableInstance] Decoration tapped: {decorationData?.DecorationName}");
// Broadcast tap event
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: true);
DecorationEventsManager.BroadcastDecorationTappedOnStatue(eventDataObj);
// Future: Open detail view, play sound effect, show info popup, etc.
}
/// <summary>
/// Handle drag start - only when placed on statue
/// </summary>
public void OnBeginDrag(PointerEventData eventData)
{
// Only handle drag from statue if already placed
if (!isPlacedOnStatue) return;
dragStarted = true;
StartDragFromStatue(eventData);
}
/// <summary>
/// Handle drag continuation
/// </summary>
public void OnDrag(PointerEventData eventData)
{
if (!isDragging) return;
ContinueDrag(eventData);
}
/// <summary>
/// Handle drag end
/// </summary>
public void OnEndDrag(PointerEventData eventData)
{
if (!isDragging) return;
dragStarted = false;
EndDrag(eventData);
}
#endregion
}
}

View File

@@ -1,5 +1,7 @@
using Core;
using Minigames.StatueDressup.Controllers;
using Minigames.StatueDressup.Data;
using Minigames.StatueDressup.Events;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
@@ -17,7 +19,7 @@ namespace Minigames.StatueDressup.DragDrop
[SerializeField] private Image iconImage;
[SerializeField] private DecorationData decorationData;
private Controllers.DecorationMenuController _menuController;
private DecorationMenuController _menuController;
private DecorationDraggableInstance _activeDraggableInstance;
// Properties
@@ -26,7 +28,7 @@ namespace Minigames.StatueDressup.DragDrop
/// <summary>
/// Initialize the icon with decoration data
/// </summary>
public void Initialize(DecorationData data, Controllers.DecorationMenuController controller)
public void Initialize(DecorationData data, DecorationMenuController controller)
{
decorationData = data;
_menuController = controller;
@@ -46,6 +48,11 @@ namespace Minigames.StatueDressup.DragDrop
if (_activeDraggableInstance == null)
{
Logging.Debug($"[DecorationGridIcon] Item tapped: {decorationData?.DecorationName}");
// Broadcast tapped in grid event
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
DecorationEventsManager.BroadcastDecorationTappedInGrid(eventDataObj);
// Future: Open detail view, preview, etc.
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fd293a0b6d2e4b28bd74bc8aff5fea01
timeCreated: 1764248911

View File

@@ -0,0 +1,172 @@
using Core;
using Core.Lifecycle;
using Minigames.StatueDressup.Data;
namespace Minigames.StatueDressup.Events
{
/// <summary>
/// Manager for decoration VFX/SFX events.
/// Listens to decoration state changes and triggers audio/visual feedback.
/// </summary>
public class DecorationEventsManager : ManagedBehaviour
{
public static DecorationEventsManager Instance { get; private set; }
// Static events for decoration state changes
public static event System.Action<DecorationEventData> OnDecorationTappedInGrid;
public static event System.Action<DecorationEventData> OnDecorationTappedOnStatue;
public static event System.Action<DecorationEventData> OnDecorationStartedDragging;
public static event System.Action<DecorationEventData> OnDecorationFinishedDragging;
public static event System.Action<DecorationEventData> OnDecorationDroppedOnStatue;
public static event System.Action<DecorationEventData> OnDecorationDroppedOut;
public static event System.Action<DecorationEventData> OnDecorationFinishedDroppingOut;
internal override void OnManagedAwake()
{
base.OnManagedAwake();
// Singleton pattern
if (Instance != null && Instance != this)
{
Logging.Warning("[DecorationEventsManager] Duplicate instance detected. Destroying duplicate.");
Destroy(gameObject);
return;
}
Instance = this;
// Subscribe to all events
OnDecorationTappedInGrid += HandleDecorationTappedInGrid;
OnDecorationTappedOnStatue += HandleDecorationTappedOnStatue;
OnDecorationStartedDragging += HandleDecorationStartedDragging;
OnDecorationFinishedDragging += HandleDecorationFinishedDragging;
OnDecorationDroppedOnStatue += HandleDecorationDroppedOnStatue;
OnDecorationDroppedOut += HandleDecorationDroppedOut;
OnDecorationFinishedDroppingOut += HandleDecorationFinishedDroppingOut;
}
private void OnDestroy()
{
// Unsubscribe from all events
if (Instance == this)
{
OnDecorationTappedInGrid -= HandleDecorationTappedInGrid;
OnDecorationTappedOnStatue -= HandleDecorationTappedOnStatue;
OnDecorationStartedDragging -= HandleDecorationStartedDragging;
OnDecorationFinishedDragging -= HandleDecorationFinishedDragging;
OnDecorationDroppedOnStatue -= HandleDecorationDroppedOnStatue;
OnDecorationDroppedOut -= HandleDecorationDroppedOut;
OnDecorationFinishedDroppingOut -= HandleDecorationFinishedDroppingOut;
Instance = null;
}
}
#region Static Broadcasting Methods
/// <summary>
/// Broadcast that a decoration was tapped in the grid menu
/// </summary>
public static void BroadcastDecorationTappedInGrid(DecorationEventData eventData)
{
OnDecorationTappedInGrid?.Invoke(eventData);
}
/// <summary>
/// Broadcast that a decoration already on the statue was tapped
/// </summary>
public static void BroadcastDecorationTappedOnStatue(DecorationEventData eventData)
{
OnDecorationTappedOnStatue?.Invoke(eventData);
}
/// <summary>
/// Broadcast that a decoration started being dragged
/// </summary>
public static void BroadcastDecorationStartedDragging(DecorationEventData eventData)
{
OnDecorationStartedDragging?.Invoke(eventData);
}
/// <summary>
/// Broadcast that a decoration finished being dragged (released)
/// </summary>
public static void BroadcastDecorationFinishedDragging(DecorationEventData eventData)
{
OnDecorationFinishedDragging?.Invoke(eventData);
}
/// <summary>
/// Broadcast that a decoration was successfully dropped on the statue
/// </summary>
public static void BroadcastDecorationDroppedOnStatue(DecorationEventData eventData)
{
OnDecorationDroppedOnStatue?.Invoke(eventData);
}
/// <summary>
/// Broadcast that a decoration was dropped outside the statue (animation starts)
/// </summary>
public static void BroadcastDecorationDroppedOut(DecorationEventData eventData)
{
OnDecorationDroppedOut?.Invoke(eventData);
}
/// <summary>
/// Broadcast that a decoration finished its drop-out animation
/// </summary>
public static void BroadcastDecorationFinishedDroppingOut(DecorationEventData eventData)
{
OnDecorationFinishedDroppingOut?.Invoke(eventData);
}
#endregion
#region Event Handlers (Stubbed with Logs)
private void HandleDecorationTappedInGrid(DecorationEventData eventData)
{
Logging.Debug($"[DecorationEventsManager] Decoration tapped in grid: {eventData.DecorationData?.DecorationId}");
// TODO: Play tap SFX/VFX
}
private void HandleDecorationTappedOnStatue(DecorationEventData eventData)
{
Logging.Debug($"[DecorationEventsManager] Decoration tapped on statue: {eventData.DecorationData?.DecorationId}");
// TODO: Play tap SFX/VFX (different from grid tap?)
}
private void HandleDecorationStartedDragging(DecorationEventData eventData)
{
Logging.Debug($"[DecorationEventsManager] Decoration started dragging: {eventData.DecorationData?.DecorationId} (FromStatue: {eventData.FromStatue})");
// TODO: Play drag start SFX, maybe show drag VFX
}
private void HandleDecorationFinishedDragging(DecorationEventData eventData)
{
Logging.Debug($"[DecorationEventsManager] Decoration finished dragging: {eventData.DecorationData?.DecorationId}");
// TODO: Play drag release SFX
}
private void HandleDecorationDroppedOnStatue(DecorationEventData eventData)
{
Logging.Debug($"[DecorationEventsManager] Decoration dropped on statue: {eventData.DecorationData?.DecorationId}");
// TODO: Play success SFX, maybe show placement VFX
}
private void HandleDecorationDroppedOut(DecorationEventData eventData)
{
Logging.Debug($"[DecorationEventsManager] Decoration dropped out (animation starting): {eventData.DecorationData?.DecorationId}");
// TODO: Play drop-out SFX (whoosh/disappear sound?)
}
private void HandleDecorationFinishedDroppingOut(DecorationEventData eventData)
{
Logging.Debug($"[DecorationEventsManager] Decoration finished dropping out: {eventData.DecorationData?.DecorationId}");
// TODO: Play finish SFX (poof sound?), maybe show VFX
}
#endregion
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5c9796e0044a4fcd95b02a19925a6b2b
timeCreated: 1764248911

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@@ -0,0 +1,63 @@
using System;
namespace Minigames.StatueDressup
{
/// <summary>
/// Interface for managers that load asynchronously and notify when ready.
/// Allows dependent components to safely access the manager via WhenReady callbacks.
/// </summary>
public interface IReadyNotifier
{
/// <summary>
/// True when the manager has finished initialization and is ready to use
/// </summary>
bool IsReady { get; }
/// <summary>
/// Event invoked when the manager becomes ready
/// </summary>
event Action OnReady;
}
/// <summary>
/// Extension methods for IReadyNotifier to provide common callback behavior
/// </summary>
public static class ReadyNotifierExtensions
{
/// <summary>
/// Execute callback when ready. If already ready, executes immediately.
/// If not ready yet, subscribes to OnReady event and executes when fired.
/// </summary>
public static void WhenReady(this IReadyNotifier notifier, Action callback)
{
if (notifier == null)
{
Core.Logging.Warning("[ReadyNotifierExtensions] Notifier is null, cannot execute callback");
return;
}
if (callback == null)
{
return;
}
if (notifier.IsReady)
{
// Already ready - execute immediately
callback.Invoke();
}
else
{
// Not ready yet - subscribe to event and auto-unsubscribe after invocation
Action handler = null;
handler = () =>
{
callback.Invoke();
notifier.OnReady -= handler; // Unsubscribe to prevent memory leaks
};
notifier.OnReady += handler;
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: da5633d4a0f84ceeaca54bb2c542dca4
timeCreated: 1764244569

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2ad8b8c5b4f24f52af870512f5d18592
timeCreated: 1764241594

View File

@@ -0,0 +1,163 @@
using Core;
using UnityEngine;
using UnityEngine.EventSystems;
using Utils;
namespace Minigames.StatueDressup.Controllers
{
/// <summary>
/// Manages enlarged photo preview display.
/// Handles backdrop, preview spawning, and click-to-dismiss.
/// Similar to CardEnlargeController but simpler (no state machine).
/// </summary>
public class PhotoEnlargeController
{
private readonly GameObject backdrop;
private readonly Transform enlargedContainer;
private readonly float animationDuration;
private GameObject currentEnlargedPreview;
private PhotoGridItem currentSourceItem;
/// <summary>
/// Constructor
/// </summary>
public PhotoEnlargeController(GameObject backdrop, Transform enlargedContainer, float animationDuration = 0.3f)
{
this.backdrop = backdrop;
this.enlargedContainer = enlargedContainer;
this.animationDuration = animationDuration;
}
/// <summary>
/// Check if a photo is currently enlarged
/// </summary>
public bool IsPhotoEnlarged => currentEnlargedPreview != null;
/// <summary>
/// Enlarge a photo from a grid item
/// </summary>
public void EnlargePhoto(PhotoGridItem sourceItem, GameObject previewPrefab, Texture2D photoTexture, float enlargedScale)
{
if (sourceItem == null || previewPrefab == null || photoTexture == null)
{
Logging.Error("[PhotoEnlargeController] Invalid parameters for EnlargePhoto");
return;
}
// Don't allow multiple enlargements
if (currentEnlargedPreview != null)
{
Logging.Warning("[PhotoEnlargeController] Photo already enlarged");
return;
}
currentSourceItem = sourceItem;
// Show backdrop
if (backdrop != null)
{
backdrop.SetActive(true);
}
// Spawn preview clone
currentEnlargedPreview = Object.Instantiate(previewPrefab, enlargedContainer);
currentEnlargedPreview.transform.SetAsLastSibling();
// Position at source item's world position
currentEnlargedPreview.transform.position = sourceItem.transform.position;
currentEnlargedPreview.transform.localScale = sourceItem.transform.localScale;
// Set photo texture on preview
var previewImage = currentEnlargedPreview.GetComponent<UnityEngine.UI.Image>();
if (previewImage != null)
{
// Create sprite from texture
Sprite photoSprite = Sprite.Create(
photoTexture,
new Rect(0, 0, photoTexture.width, photoTexture.height),
new Vector2(0.5f, 0.5f)
);
previewImage.sprite = photoSprite;
}
// Add click handler to preview
var clickHandler = currentEnlargedPreview.GetComponent<EventTrigger>();
if (clickHandler == null)
{
clickHandler = currentEnlargedPreview.AddComponent<EventTrigger>();
}
var pointerClickEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerClick };
pointerClickEntry.callback.AddListener((_) => { ShrinkPhoto(); });
clickHandler.triggers.Add(pointerClickEntry);
// Animate to center and scale up
TweenAnimationUtility.AnimateLocalPosition(currentEnlargedPreview.transform, Vector3.zero, animationDuration);
TweenAnimationUtility.AnimateScale(currentEnlargedPreview.transform, Vector3.one * enlargedScale, animationDuration);
// Play audio feedback
AudioManager.Instance.LoadAndPlayUIAudio("card_albumdrop_deep", false);
Logging.Debug("[PhotoEnlargeController] Photo enlarged");
}
/// <summary>
/// Shrink the currently enlarged photo back to grid
/// </summary>
public void ShrinkPhoto()
{
if (currentEnlargedPreview == null || currentSourceItem == null)
{
Logging.Warning("[PhotoEnlargeController] No photo to shrink");
return;
}
// Hide backdrop
if (backdrop != null)
{
backdrop.SetActive(false);
}
// Get target position from source item
Vector3 targetWorldPos = currentSourceItem.transform.position;
Vector3 targetScale = currentSourceItem.transform.localScale;
GameObject previewToDestroy = currentEnlargedPreview;
// Animate back to source position
Pixelplacement.Tween.Position(previewToDestroy.transform, targetWorldPos, animationDuration, 0f, Pixelplacement.Tween.EaseInOut);
TweenAnimationUtility.AnimateScale(previewToDestroy.transform, targetScale, animationDuration, () =>
{
// Destroy preview after animation
Object.Destroy(previewToDestroy);
});
// Clear references
currentEnlargedPreview = null;
currentSourceItem = null;
Logging.Debug("[PhotoEnlargeController] Photo shrunk");
}
/// <summary>
/// Cleanup - call when gallery is closed
/// </summary>
public void Cleanup()
{
if (currentEnlargedPreview != null)
{
Object.Destroy(currentEnlargedPreview);
currentEnlargedPreview = null;
}
if (backdrop != null)
{
backdrop.SetActive(false);
}
currentSourceItem = null;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8ba20462f9a647ee90389c7480147d2e
timeCreated: 1764151481

View File

@@ -15,16 +15,16 @@ namespace Minigames.StatueDressup.Controllers
[SerializeField] private Image thumbnailImage;
[SerializeField] private GameObject loadingIndicator;
private string _photoId;
private StatuePhotoGalleryController _galleryController;
private string photoId;
private StatuePhotoGalleryController galleryController;
/// <summary>
/// Initialize grid item with photo ID
/// </summary>
public void Initialize(string photoId, StatuePhotoGalleryController controller)
public void Initialize(string newPhotoId, StatuePhotoGalleryController controller)
{
_photoId = photoId;
_galleryController = controller;
this.photoId = newPhotoId;
galleryController = controller;
// Show loading state
if (loadingIndicator != null)
@@ -41,7 +41,7 @@ namespace Minigames.StatueDressup.Controllers
{
if (thumbnail == null)
{
Logging.Warning($"[PhotoGridItem] Null thumbnail for photo: {_photoId}");
Logging.Warning($"[PhotoGridItem] Null thumbnail for photo: {photoId}");
return;
}
@@ -64,14 +64,14 @@ namespace Minigames.StatueDressup.Controllers
}
/// <summary>
/// Handle click to show enlarged view
/// Handle click to enlarge/shrink photo
/// </summary>
public void OnPointerClick(PointerEventData eventData)
{
if (_galleryController != null && !string.IsNullOrEmpty(_photoId))
if (galleryController != null && !string.IsNullOrEmpty(photoId))
{
Logging.Debug($"[PhotoGridItem] Clicked: {_photoId}");
_galleryController.ShowEnlargedView(_photoId);
Logging.Debug($"[PhotoGridItem] Clicked: {photoId}");
galleryController.OnGridItemClicked(this, photoId);
}
}
}

View File

@@ -0,0 +1,24 @@
namespace Minigames.StatueDressup
{
/// <summary>
/// Default constants for StatueDressup minigame.
/// These serve as fallbacks when settings fail to load.
/// Prefer using settings configuration over these constants.
/// </summary>
public static class StatueDressupConstants
{
// Pagination
public const int DefaultMenuItemsPerPage = 20;
public const int DefaultGalleryItemsPerPage = 20;
// Animations
public const float DefaultAnimationDuration = 0.3f;
// Gallery/Photos - Performance Critical
// Note: These affect memory usage and should ideally come from settings
public const int DefaultThumbnailSize = 256;
public const int DefaultMaxCachedThumbnails = 50;
public const float DefaultEnlargedScale = 2.5f;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 86c9225c5cc54b8b99b1964c393de5a3
timeCreated: 1764242098

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dc39e89d2088421187d48d89e0eed813
timeCreated: 1764241512

View File

@@ -0,0 +1,74 @@
using UnityEngine;
using UnityEngine.UI;
using Utils;
namespace Minigames.StatueDressup.Test
{
/// <summary>
/// Minimal test for photo capture - just capture and save to disk
/// </summary>
public class PhotoCaptureTestController : MonoBehaviour
{
[Header("Required")]
[SerializeField] private RectTransform captureArea;
[SerializeField] private Button captureButton;
[Header("Optional - UI to hide during capture")]
[SerializeField] private GameObject[] hideTheseObjects;
private void Start()
{
if (captureButton != null)
{
captureButton.onClick.AddListener(OnCaptureClicked);
}
Debug.Log($"[PhotoCaptureTest] Ready. Photo save path: {PhotoManager.GetCaptureDirectory(CaptureType.StatueMinigame)}");
}
private void OnCaptureClicked()
{
if (captureArea == null)
{
Debug.LogError("[PhotoCaptureTest] Capture Area not assigned!");
return;
}
Debug.Log("[PhotoCaptureTest] Starting capture...");
StartCoroutine(CaptureCoroutine());
}
private System.Collections.IEnumerator CaptureCoroutine()
{
// Use new PhotoManager plug-and-play coroutine
yield return PhotoManager.CaptureAndSaveCoroutine(
CaptureType.StatueMinigame,
captureArea,
hideTheseObjects,
onSuccess: (photoId) =>
{
string path = $"{PhotoManager.GetCaptureDirectory(CaptureType.StatueMinigame)}/{photoId}.png";
Debug.Log($"[PhotoCaptureTest] ✅ SUCCESS! Photo saved: {path}");
// Load back to verify
Texture2D loadedPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, photoId);
if (loadedPhoto != null)
{
Debug.Log($"[PhotoCaptureTest] Photo size: {loadedPhoto.width}x{loadedPhoto.height}");
}
},
onFailure: (error) =>
{
Debug.LogError($"[PhotoCaptureTest] ❌ Failed: {error}");
},
metadata: 0
);
}
private void OnDestroy()
{
if (captureButton != null)
captureButton.onClick.RemoveListener(OnCaptureClicked);
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 49800fa9079d485cbc65922d238d214a
timeCreated: 1764151454

View File

@@ -0,0 +1,28 @@
using UI.Core;
namespace Minigames.StatueDressup.UI
{
/// <summary>
/// UIPage wrapper for the photo gallery.
/// Simple stock page with no transition animations.
/// </summary>
public class PhotoGalleryPage : UIPage
{
protected override void DoTransitionIn(System.Action onComplete)
{
// Instant transition - just show
gameObject.SetActive(true);
onComplete?.Invoke();
}
protected override void DoTransitionOut(System.Action onComplete)
{
// Instant transition - just hide
gameObject.SetActive(false);
onComplete?.Invoke();
}
// OnBackPressed uses default behavior (pops the page)
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3136a7edf8de421e9860c6bd4e1dca10
timeCreated: 1764151460

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@@ -0,0 +1,32 @@
using UI.Core;
namespace Minigames.StatueDressup.UI
{
/// <summary>
/// UIPage wrapper for the statue decoration play area.
/// Simple stock page with no transition animations.
/// </summary>
public class PlayAreaPage : UIPage
{
protected override void DoTransitionIn(System.Action onComplete)
{
// Instant transition - just show
gameObject.SetActive(true);
onComplete?.Invoke();
}
protected override void DoTransitionOut(System.Action onComplete)
{
// Instant transition - just hide
gameObject.SetActive(false);
onComplete?.Invoke();
}
public override void OnBackPressed()
{
// Play area is the root page - don't allow back navigation
// Override if you want custom behavior (e.g., quit minigame)
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: edd2867b8a4f42d8af202f215c3ecc47
timeCreated: 1764151454

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: fe03648f638e4872abafaf49234a3f55
timeCreated: 1763745490

View File

@@ -1,399 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Core;
using UnityEngine;
using SDev;
namespace Minigames.StatueDressup.Utils
{
/// <summary>
/// Manages statue photo capture, storage, and retrieval.
/// Supports area-limited screenshots, persistent file storage (mobile + PC),
/// and optimized gallery loading with pagination.
/// </summary>
public static class StatuePhotoManager
{
private const string PHOTO_FOLDER = "StatuePhotos";
private const string PHOTO_PREFIX = "MrCementStatue_";
private const string METADATA_KEY_PREFIX = "StatuePhoto_Meta_";
private const string PHOTO_INDEX_KEY = "StatuePhoto_Index";
/// <summary>
/// Photo metadata stored in PlayerPrefs
/// </summary>
[System.Serializable]
public class PhotoMetadata
{
public string photoId;
public string timestamp;
public int decorationCount;
public long fileSizeBytes;
}
#region Capture
/// <summary>
/// Capture a specific area of the screen using Screenshot Helper
/// </summary>
/// <param name="captureArea">RectTransform defining the capture region</param>
/// <param name="onComplete">Callback with captured Texture2D</param>
/// <param name="mainCamera">Camera used for coordinate conversion (null = Camera.main)</param>
public static void CaptureAreaPhoto(RectTransform captureArea, Action<Texture2D> onComplete, Camera mainCamera = null)
{
if (captureArea == null)
{
Logging.Error("[StatuePhotoManager] CaptureArea RectTransform is null!");
onComplete?.Invoke(null);
return;
}
if (mainCamera == null) mainCamera = Camera.main;
// Get screen rect from RectTransform
Rect screenRect = GetScreenRectFromRectTransform(captureArea, mainCamera);
Logging.Debug($"[StatuePhotoManager] Capturing area: pos={screenRect.position}, size={screenRect.size}");
// Use Screenshot Helper's Capture method
ScreenshotHelper.Instance.Capture(
screenRect.position,
screenRect.size,
(Texture2D texture) =>
{
if (texture != null)
{
Logging.Debug($"[StatuePhotoManager] Photo captured: {texture.width}x{texture.height}");
onComplete?.Invoke(texture);
}
else
{
Logging.Error("[StatuePhotoManager] Screenshot Helper returned null texture!");
onComplete?.Invoke(null);
}
}
);
}
/// <summary>
/// Convert RectTransform world corners to screen space rect
/// </summary>
private static Rect GetScreenRectFromRectTransform(RectTransform rectTransform, Camera camera)
{
Vector3[] corners = new Vector3[4];
rectTransform.GetWorldCorners(corners);
Vector2 min = RectTransformUtility.WorldToScreenPoint(camera, corners[0]);
Vector2 max = RectTransformUtility.WorldToScreenPoint(camera, corners[2]);
// Ensure positive dimensions
float width = Mathf.Abs(max.x - min.x);
float height = Mathf.Abs(max.y - min.y);
return new Rect(min.x, min.y, width, height);
}
#endregion
#region Save/Load
/// <summary>
/// Save photo to persistent storage with metadata
/// </summary>
/// <param name="photo">Texture2D to save</param>
/// <param name="decorationCount">Number of decorations placed (for metadata)</param>
/// <returns>Photo ID if successful, null if failed</returns>
public static string SavePhoto(Texture2D photo, int decorationCount = 0)
{
if (photo == null)
{
Logging.Error("[StatuePhotoManager] Cannot save null photo");
return null;
}
try
{
// Generate unique photo ID
string photoId = $"{PHOTO_PREFIX}{DateTime.Now.Ticks}";
// Save texture using FileSaveUtil
string savedPath = FileSaveUtil.Instance.SaveTextureAsPNG(
photo,
FileSaveUtil.AppPath.PersistentDataPath,
PHOTO_FOLDER,
photoId
);
// Calculate file size
FileInfo fileInfo = new FileInfo(savedPath);
long fileSize = fileInfo.Exists ? fileInfo.Length : 0;
// Save metadata
PhotoMetadata metadata = new PhotoMetadata
{
photoId = photoId,
timestamp = DateTime.Now.ToString("o"),
decorationCount = decorationCount,
fileSizeBytes = fileSize
};
SaveMetadata(metadata);
AddToPhotoIndex(photoId);
Logging.Debug($"[StatuePhotoManager] Photo saved: {savedPath} ({fileSize} bytes)");
return photoId;
}
catch (Exception e)
{
Logging.Error($"[StatuePhotoManager] Failed to save photo: {e.Message}");
return null;
}
}
/// <summary>
/// Load photo texture from storage
/// </summary>
public static Texture2D LoadPhoto(string photoId)
{
if (string.IsNullOrEmpty(photoId))
{
Logging.Warning("[StatuePhotoManager] PhotoId is null or empty");
return null;
}
try
{
string filePath = GetPhotoFilePath(photoId);
if (!File.Exists(filePath))
{
Logging.Warning($"[StatuePhotoManager] Photo not found: {filePath}");
return null;
}
byte[] fileData = File.ReadAllBytes(filePath);
Texture2D texture = new Texture2D(2, 2, TextureFormat.RGBA32, false);
if (texture.LoadImage(fileData))
{
Logging.Debug($"[StatuePhotoManager] Photo loaded: {photoId} ({texture.width}x{texture.height})");
return texture;
}
else
{
Logging.Error($"[StatuePhotoManager] Failed to decode image: {photoId}");
UnityEngine.Object.Destroy(texture);
return null;
}
}
catch (Exception e)
{
Logging.Error($"[StatuePhotoManager] Failed to load photo {photoId}: {e.Message}");
return null;
}
}
/// <summary>
/// Delete photo and its metadata
/// </summary>
public static bool DeletePhoto(string photoId)
{
if (string.IsNullOrEmpty(photoId)) return false;
try
{
string filePath = GetPhotoFilePath(photoId);
if (File.Exists(filePath))
{
File.Delete(filePath);
}
DeleteMetadata(photoId);
RemoveFromPhotoIndex(photoId);
Logging.Debug($"[StatuePhotoManager] Photo deleted: {photoId}");
return true;
}
catch (Exception e)
{
Logging.Error($"[StatuePhotoManager] Failed to delete photo {photoId}: {e.Message}");
return false;
}
}
#endregion
#region Gallery Support
/// <summary>
/// Get all photo IDs sorted by timestamp (newest first)
/// </summary>
public static List<string> GetAllPhotoIds()
{
string indexJson = PlayerPrefs.GetString(PHOTO_INDEX_KEY, "[]");
List<string> photoIds = JsonUtility.FromJson<PhotoIdList>(WrapJsonArray(indexJson))?.ids ?? new List<string>();
// Sort by timestamp descending (newest first)
photoIds.Sort((a, b) =>
{
PhotoMetadata metaA = LoadMetadata(a);
PhotoMetadata metaB = LoadMetadata(b);
DateTime dateA = DateTime.Parse(metaA?.timestamp ?? DateTime.MinValue.ToString("o"));
DateTime dateB = DateTime.Parse(metaB?.timestamp ?? DateTime.MinValue.ToString("o"));
return dateB.CompareTo(dateA);
});
return photoIds;
}
/// <summary>
/// Get paginated photo IDs for optimized gallery loading
/// </summary>
/// <param name="page">Page number (0-indexed)</param>
/// <param name="pageSize">Number of items per page</param>
public static List<string> GetPhotoIdsPage(int page, int pageSize)
{
List<string> allIds = GetAllPhotoIds();
int startIndex = page * pageSize;
if (startIndex >= allIds.Count) return new List<string>();
int count = Mathf.Min(pageSize, allIds.Count - startIndex);
return allIds.GetRange(startIndex, count);
}
/// <summary>
/// Get total number of saved photos
/// </summary>
public static int GetPhotoCount()
{
return GetAllPhotoIds().Count;
}
/// <summary>
/// Get latest photo ID (most recent)
/// </summary>
public static string GetLatestPhotoId()
{
List<string> allIds = GetAllPhotoIds();
return allIds.Count > 0 ? allIds[0] : null;
}
/// <summary>
/// Load photo metadata
/// </summary>
public static PhotoMetadata GetPhotoMetadata(string photoId)
{
return LoadMetadata(photoId);
}
/// <summary>
/// Create thumbnail from full-size photo (for gallery preview)
/// </summary>
public static Texture2D CreateThumbnail(Texture2D fullSizePhoto, int maxSize = 256)
{
if (fullSizePhoto == null) return null;
int width = fullSizePhoto.width;
int height = fullSizePhoto.height;
// Calculate thumbnail size maintaining aspect ratio
float scale = Mathf.Min((float)maxSize / width, (float)maxSize / height);
int thumbWidth = Mathf.RoundToInt(width * scale);
int thumbHeight = Mathf.RoundToInt(height * scale);
// Create thumbnail using bilinear filtering
RenderTexture rt = RenderTexture.GetTemporary(thumbWidth, thumbHeight, 0, RenderTextureFormat.ARGB32);
RenderTexture.active = rt;
Graphics.Blit(fullSizePhoto, rt);
Texture2D thumbnail = new Texture2D(thumbWidth, thumbHeight, TextureFormat.RGB24, false);
thumbnail.ReadPixels(new Rect(0, 0, thumbWidth, thumbHeight), 0, 0);
thumbnail.Apply();
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(rt);
return thumbnail;
}
#endregion
#region Internal Helpers
public static string GetPhotoDirectory()
{
return Path.Combine(Application.persistentDataPath, PHOTO_FOLDER);
}
private static string GetPhotoFilePath(string photoId)
{
return Path.Combine(GetPhotoDirectory(), $"{photoId}.png");
}
private static void SaveMetadata(PhotoMetadata metadata)
{
string json = JsonUtility.ToJson(metadata);
PlayerPrefs.SetString(METADATA_KEY_PREFIX + metadata.photoId, json);
PlayerPrefs.Save();
}
private static PhotoMetadata LoadMetadata(string photoId)
{
string json = PlayerPrefs.GetString(METADATA_KEY_PREFIX + photoId, null);
return string.IsNullOrEmpty(json) ? null : JsonUtility.FromJson<PhotoMetadata>(json);
}
private static void DeleteMetadata(string photoId)
{
PlayerPrefs.DeleteKey(METADATA_KEY_PREFIX + photoId);
PlayerPrefs.Save();
}
private static void AddToPhotoIndex(string photoId)
{
List<string> photoIds = GetAllPhotoIds();
if (!photoIds.Contains(photoId))
{
photoIds.Add(photoId);
SavePhotoIndex(photoIds);
}
}
private static void RemoveFromPhotoIndex(string photoId)
{
List<string> photoIds = GetAllPhotoIds();
if (photoIds.Remove(photoId))
{
SavePhotoIndex(photoIds);
}
}
private static void SavePhotoIndex(List<string> photoIds)
{
string json = JsonUtility.ToJson(new PhotoIdList { ids = photoIds });
PlayerPrefs.SetString(PHOTO_INDEX_KEY, json);
PlayerPrefs.Save();
}
private static string WrapJsonArray(string json)
{
if (json.StartsWith("[")) return "{\"ids\":" + json + "}";
return json;
}
[System.Serializable]
private class PhotoIdList
{
public List<string> ids = new List<string>();
}
#endregion
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 7f3e9a2b4c5d6e7f8a9b0c1d2e3f4a5b

View File

@@ -103,7 +103,8 @@ namespace UI
public GameObject eagleEye;
public GameObject ramaSjangButton;
public GameObject scrabBookButton;
public GameObject pauseButton;
[HideInInspector] public Image cinematicSprites;
[HideInInspector] public Image cinematicBackgroundSprites;
[HideInInspector] public GameObject currentCinematicPlayer;
@@ -235,9 +236,12 @@ namespace UI
case "Quarry":
currentUIMode = UIMode.Puzzle;
break;
case "DivingForPictures" or "CardQualityControl" or "BirdPoop" or "StatueDecoration":
case "DivingForPictures" or "CardQualityControl" or "BirdPoop":
currentUIMode = UIMode.Minigame;
break;
case "StatueDecoration":
currentUIMode = UIMode.HideAll;
break;
}
ShowAllHud();
@@ -336,6 +340,10 @@ namespace UI
}
break;
case UIMode.HideAll:
eagleEye.SetActive(false);
ramaSjangButton.SetActive(false);
scrabBookButton.SetActive(false);
pauseButton.SetActive(false);
break;
}
}

View File

@@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Core;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace Utils
{
/// <summary>
/// Utility class for common Addressables operations.
/// Provides generic methods for loading assets by label and creating lookup dictionaries.
/// </summary>
public static class AddressablesUtility
{
/// <summary>
/// Load all assets with a specific label and create a dictionary indexed by a key selector.
/// </summary>
/// <typeparam name="TAsset">Type of asset to load</typeparam>
/// <typeparam name="TKey">Type of key for dictionary</typeparam>
/// <param name="label">Addressables label to filter by</param>
/// <param name="keySelector">Function to extract key from asset (e.g., asset => asset.Id)</param>
/// <param name="onProgress">Optional callback for progress updates (0-1)</param>
/// <returns>Dictionary of assets indexed by key, and operation handle for cleanup</returns>
public static async Task<(Dictionary<TKey, TAsset> dictionary, AsyncOperationHandle<IList<TAsset>> handle)>
LoadAssetsByLabelAsync<TAsset, TKey>(
string label,
Func<TAsset, TKey> keySelector,
Action<float> onProgress = null)
{
Dictionary<TKey, TAsset> dictionary = new Dictionary<TKey, TAsset>();
// Load all assets with the specified label
AsyncOperationHandle<IList<TAsset>> handle = Addressables.LoadAssetsAsync<TAsset>(
label,
asset =>
{
// This callback is invoked for each asset as it loads
if (asset != null)
{
TKey key = keySelector(asset);
if (key != null && !dictionary.ContainsKey(key))
{
dictionary[key] = asset;
}
}
});
// Report progress if callback provided
while (!handle.IsDone)
{
onProgress?.Invoke(handle.PercentComplete);
await Task.Yield();
}
// Final progress update
onProgress?.Invoke(1f);
// Check if load was successful
if (handle.Status != AsyncOperationStatus.Succeeded)
{
Logging.Error($"[AddressablesUtility] Failed to load assets with label '{label}': {handle.OperationException?.Message}");
return (dictionary, handle);
}
Logging.Debug($"[AddressablesUtility] Loaded {dictionary.Count} assets with label '{label}'");
return (dictionary, handle);
}
/// <summary>
/// Load a single asset by address
/// </summary>
/// <typeparam name="TAsset">Type of asset to load</typeparam>
/// <param name="address">Addressable address/key</param>
/// <returns>Loaded asset and operation handle for cleanup</returns>
public static async Task<(TAsset asset, AsyncOperationHandle<TAsset> handle)> LoadAssetAsync<TAsset>(string address)
{
AsyncOperationHandle<TAsset> handle = Addressables.LoadAssetAsync<TAsset>(address);
await handle.Task;
if (handle.Status != AsyncOperationStatus.Succeeded)
{
Logging.Warning($"[AddressablesUtility] Failed to load asset '{address}': {handle.OperationException?.Message}");
return (default(TAsset), handle);
}
return (handle.Result, handle);
}
/// <summary>
/// Safely release an Addressables handle
/// </summary>
public static void ReleaseHandle<T>(AsyncOperationHandle<T> handle)
{
if (handle.IsValid())
{
Addressables.Release(handle);
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 81470e29c2d54df3967e373b71d18a0d
timeCreated: 1764164457

View File

@@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
namespace Utils
{
/// <summary>
/// Capture types for different photo contexts
/// </summary>
public enum CaptureType
{
StatueMinigame,
DivingMinigame
}
/// <summary>
/// Configuration for a specific capture type
/// </summary>
[Serializable]
public class CaptureConfig
{
public string subFolder;
public string photoPrefix;
public string metadataPrefix;
public string indexKey;
public CaptureConfig(string subFolder, string photoPrefix, string metadataPrefix, string indexKey)
{
this.subFolder = subFolder;
this.photoPrefix = photoPrefix;
this.metadataPrefix = metadataPrefix;
this.indexKey = indexKey;
}
}
/// <summary>
/// Static configuration registry for all capture types
/// </summary>
public static class PhotoCaptureConfigs
{
private static readonly Dictionary<CaptureType, CaptureConfig> Configs = new Dictionary<CaptureType, CaptureConfig>
{
[CaptureType.StatueMinigame] = new CaptureConfig(
subFolder: "StatueMinigame",
photoPrefix: "Statue_",
metadataPrefix: "StatuePhoto_Meta_",
indexKey: "StatuePhoto_Index"
),
[CaptureType.DivingMinigame] = new CaptureConfig(
subFolder: "DivingMinigame",
photoPrefix: "Diving_",
metadataPrefix: "DivingPhoto_Meta_",
indexKey: "DivingPhoto_Index"
)
};
/// <summary>
/// Get configuration for a specific capture type
/// </summary>
public static CaptureConfig GetConfig(CaptureType type)
{
if (Configs.TryGetValue(type, out CaptureConfig config))
{
return config;
}
throw new ArgumentException($"No configuration found for CaptureType: {type}");
}
}
}

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fileFormatVersion: 2
guid: 96dbe33216574c7f95d9a829f7768e69
timeCreated: 1764159658

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Core;
using UnityEngine;
namespace Utils
{
/// <summary>
/// Generalized photo capture, storage, and retrieval manager.
/// Supports multiple capture types (minigames, screenshots, etc.) with type-based configuration.
/// </summary>
public static class PhotoManager
{
private const string RootCapturesFolder = "Captures";
/// <summary>
/// Photo metadata stored in PlayerPrefs
/// </summary>
[Serializable]
public class PhotoMetadata
{
public string photoId;
public CaptureType captureType;
public string timestamp;
public int genericMetadata; // Can be decoration count, score, collectibles, etc.
public long fileSizeBytes;
}
#region Plug-and-Play Coroutine
/// <summary>
/// Capture and save photo in one coroutine call. Handles UI hiding, capture, save, and restoration.
/// </summary>
/// <param name="captureType">Type of capture (determines folder/prefix)</param>
/// <param name="captureArea">RectTransform defining the capture region</param>
/// <param name="uiToHide">Optional UI elements to hide during capture</param>
/// <param name="onSuccess">Callback with photoId on success</param>
/// <param name="onFailure">Callback with error message on failure</param>
/// <param name="metadata">Generic metadata (decoration count, score, etc.)</param>
/// <param name="mainCamera">Camera for coordinate conversion (null = Camera.main)</param>
/// <param name="clampToScreenBounds">If true, clamps capture area to visible screen</param>
public static IEnumerator CaptureAndSaveCoroutine(
CaptureType captureType,
RectTransform captureArea,
GameObject[] uiToHide = null,
Action<string> onSuccess = null,
Action<string> onFailure = null,
int metadata = 0,
Camera mainCamera = null,
bool clampToScreenBounds = true)
{
if (captureArea == null)
{
string error = "[PhotoManager] CaptureArea RectTransform is null!";
Logging.Error(error);
onFailure?.Invoke(error);
yield break;
}
// Hide UI elements
if (uiToHide != null)
{
foreach (var obj in uiToHide)
{
if (obj != null) obj.SetActive(false);
}
}
// Wait for UI to hide
yield return new WaitForEndOfFrame();
// Capture photo
bool captureComplete = false;
Texture2D capturedPhoto = null;
CaptureAreaPhoto(captureArea, (texture) =>
{
capturedPhoto = texture;
captureComplete = true;
}, mainCamera, clampToScreenBounds);
// Wait for capture to complete
yield return new WaitUntil(() => captureComplete);
// Restore UI elements
if (uiToHide != null)
{
foreach (var obj in uiToHide)
{
if (obj != null) obj.SetActive(true);
}
}
// Save photo
if (capturedPhoto != null)
{
string photoId = SavePhoto(captureType, capturedPhoto, metadata);
if (!string.IsNullOrEmpty(photoId))
{
Logging.Debug($"[PhotoManager] Photo saved successfully: {photoId}");
onSuccess?.Invoke(photoId);
}
else
{
string error = "[PhotoManager] Failed to save photo!";
Logging.Error(error);
onFailure?.Invoke(error);
}
}
else
{
string error = "[PhotoManager] Photo capture returned null!";
Logging.Error(error);
onFailure?.Invoke(error);
}
}
#endregion
#region Capture
/// <summary>
/// Capture a specific area of the screen using Screenshot Helper
/// </summary>
public static void CaptureAreaPhoto(
RectTransform captureArea,
Action<Texture2D> onComplete,
Camera mainCamera = null,
bool clampToScreenBounds = true)
{
if (captureArea == null)
{
Logging.Error("[PhotoManager] CaptureArea RectTransform is null!");
onComplete?.Invoke(null);
return;
}
if (mainCamera == null) mainCamera = Camera.main;
// Use ScreenSpaceUtility to convert RectTransform to screen rect
Rect screenRect = ScreenSpaceUtility.RectTransformToScreenRect(
captureArea,
mainCamera,
clampToScreenBounds,
returnCenterPosition: true
);
Logging.Debug($"[PhotoManager] Capturing area: pos={screenRect.position}, size={screenRect.size}");
// Use Screenshot Helper's Capture method
ScreenshotHelper.Instance.Capture(
screenRect.position,
screenRect.size,
(texture) =>
{
if (texture != null)
{
Logging.Debug($"[PhotoManager] Photo captured: {texture.width}x{texture.height}");
onComplete?.Invoke(texture);
}
else
{
Logging.Error("[PhotoManager] Screenshot Helper returned null texture!");
onComplete?.Invoke(null);
}
}
);
}
#endregion
#region Save/Load
/// <summary>
/// Save photo to persistent storage with metadata
/// </summary>
public static string SavePhoto(CaptureType captureType, Texture2D photo, int metadata = 0)
{
if (photo == null)
{
Logging.Error("[PhotoManager] Cannot save null photo");
return null;
}
try
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
// Generate unique photo ID
string photoId = $"{config.photoPrefix}{DateTime.Now.Ticks}";
// Get capture directory for this type
string captureDirectory = GetCaptureDirectory(captureType);
// Ensure directory exists
if (!Directory.Exists(captureDirectory))
{
Directory.CreateDirectory(captureDirectory);
}
// Save texture
string filePath = Path.Combine(captureDirectory, $"{photoId}.png");
byte[] pngData = photo.EncodeToPNG();
File.WriteAllBytes(filePath, pngData);
// Calculate file size
FileInfo fileInfo = new FileInfo(filePath);
long fileSize = fileInfo.Exists ? fileInfo.Length : 0;
// Save metadata
PhotoMetadata photoMetadata = new PhotoMetadata
{
photoId = photoId,
captureType = captureType,
timestamp = DateTime.Now.ToString("o"),
genericMetadata = metadata,
fileSizeBytes = fileSize
};
SaveMetadata(captureType, photoMetadata);
AddToPhotoIndex(captureType, photoId);
Logging.Debug($"[PhotoManager] Photo saved: {filePath} ({fileSize} bytes)");
return photoId;
}
catch (Exception e)
{
Logging.Error($"[PhotoManager] Failed to save photo: {e.Message}");
return null;
}
}
/// <summary>
/// Load photo texture from storage
/// </summary>
public static Texture2D LoadPhoto(CaptureType captureType, string photoId)
{
if (string.IsNullOrEmpty(photoId))
{
Logging.Warning("[PhotoManager] PhotoId is null or empty");
return null;
}
try
{
string filePath = GetPhotoFilePath(captureType, photoId);
if (!File.Exists(filePath))
{
Logging.Warning($"[PhotoManager] Photo not found: {filePath}");
return null;
}
byte[] fileData = File.ReadAllBytes(filePath);
Texture2D texture = new Texture2D(2, 2, TextureFormat.RGBA32, false);
if (texture.LoadImage(fileData))
{
Logging.Debug($"[PhotoManager] Photo loaded: {photoId} ({texture.width}x{texture.height})");
return texture;
}
else
{
Logging.Error($"[PhotoManager] Failed to decode image: {photoId}");
UnityEngine.Object.Destroy(texture);
return null;
}
}
catch (Exception e)
{
Logging.Error($"[PhotoManager] Failed to load photo {photoId}: {e.Message}");
return null;
}
}
/// <summary>
/// Load multiple photos (most recent first)
/// </summary>
public static List<Texture2D> LoadPhotos(CaptureType captureType, int count)
{
List<string> photoIds = GetPhotoIds(captureType, count);
List<Texture2D> photos = new List<Texture2D>();
foreach (string photoId in photoIds)
{
Texture2D photo = LoadPhoto(captureType, photoId);
if (photo != null)
{
photos.Add(photo);
}
}
return photos;
}
/// <summary>
/// Load all photos for a capture type
/// </summary>
public static List<Texture2D> LoadAllPhotos(CaptureType captureType)
{
return LoadPhotos(captureType, -1);
}
/// <summary>
/// Delete photo and its metadata
/// </summary>
public static bool DeletePhoto(CaptureType captureType, string photoId)
{
if (string.IsNullOrEmpty(photoId)) return false;
try
{
string filePath = GetPhotoFilePath(captureType, photoId);
if (File.Exists(filePath))
{
File.Delete(filePath);
}
DeleteMetadata(captureType, photoId);
RemoveFromPhotoIndex(captureType, photoId);
Logging.Debug($"[PhotoManager] Photo deleted: {photoId}");
return true;
}
catch (Exception e)
{
Logging.Error($"[PhotoManager] Failed to delete photo {photoId}: {e.Message}");
return false;
}
}
#endregion
#region Retrieval & Queries
/// <summary>
/// Get photo IDs for a capture type (most recent first)
/// </summary>
/// <param name="captureType">Type of capture</param>
/// <param name="count">Number of IDs to return (-1 = all)</param>
public static List<string> GetPhotoIds(CaptureType captureType, int count = -1)
{
List<string> allIds = GetAllPhotoIds(captureType);
if (count < 0 || count >= allIds.Count)
{
return allIds;
}
return allIds.GetRange(0, count);
}
/// <summary>
/// Get all photo IDs sorted by timestamp (newest first)
/// </summary>
public static List<string> GetAllPhotoIds(CaptureType captureType)
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
string indexJson = PlayerPrefs.GetString(config.indexKey, "[]");
List<string> photoIds = JsonUtility.FromJson<PhotoIdList>(WrapJsonArray(indexJson))?.ids ?? new List<string>();
// Sort by timestamp descending (newest first)
photoIds.Sort((a, b) =>
{
PhotoMetadata metaA = LoadMetadata(captureType, a);
PhotoMetadata metaB = LoadMetadata(captureType, b);
DateTime dateA = DateTime.Parse(metaA?.timestamp ?? DateTime.MinValue.ToString("o"));
DateTime dateB = DateTime.Parse(metaB?.timestamp ?? DateTime.MinValue.ToString("o"));
return dateB.CompareTo(dateA);
});
return photoIds;
}
/// <summary>
/// Get paginated photo IDs for optimized gallery loading
/// </summary>
public static List<string> GetPhotoIdsPage(CaptureType captureType, int page, int pageSize)
{
List<string> allIds = GetAllPhotoIds(captureType);
int startIndex = page * pageSize;
if (startIndex >= allIds.Count) return new List<string>();
int count = Mathf.Min(pageSize, allIds.Count - startIndex);
return allIds.GetRange(startIndex, count);
}
/// <summary>
/// Get total number of saved photos
/// </summary>
public static int GetPhotoCount(CaptureType captureType)
{
return GetAllPhotoIds(captureType).Count;
}
/// <summary>
/// Get latest photo ID (most recent)
/// </summary>
public static string GetLatestPhotoId(CaptureType captureType)
{
List<string> allIds = GetAllPhotoIds(captureType);
return allIds.Count > 0 ? allIds[0] : null;
}
/// <summary>
/// Load photo metadata
/// </summary>
public static PhotoMetadata GetPhotoMetadata(CaptureType captureType, string photoId)
{
return LoadMetadata(captureType, photoId);
}
#endregion
#region Utility Methods
/// <summary>
/// Create thumbnail from full-size photo (for gallery preview)
/// </summary>
public static Texture2D CreateThumbnail(Texture2D fullSizePhoto, int maxSize = 256)
{
if (fullSizePhoto == null) return null;
int width = fullSizePhoto.width;
int height = fullSizePhoto.height;
// Calculate thumbnail size maintaining aspect ratio
float scale = Mathf.Min((float)maxSize / width, (float)maxSize / height);
int thumbWidth = Mathf.RoundToInt(width * scale);
int thumbHeight = Mathf.RoundToInt(height * scale);
// Create thumbnail using bilinear filtering
RenderTexture rt = RenderTexture.GetTemporary(thumbWidth, thumbHeight, 0, RenderTextureFormat.ARGB32);
RenderTexture.active = rt;
Graphics.Blit(fullSizePhoto, rt);
Texture2D thumbnail = new Texture2D(thumbWidth, thumbHeight, TextureFormat.RGB24, false);
thumbnail.ReadPixels(new Rect(0, 0, thumbWidth, thumbHeight), 0, 0);
thumbnail.Apply();
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(rt);
return thumbnail;
}
/// <summary>
/// Get capture directory for a specific type
/// </summary>
public static string GetCaptureDirectory(CaptureType captureType)
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
return Path.Combine(Application.persistentDataPath, RootCapturesFolder, config.subFolder);
}
#endregion
#region Decoration Metadata
/// <summary>
/// Save decoration metadata for a photo
/// Saves both with photo ID and as "latest" for easy reference
/// </summary>
public static void SaveDecorationMetadata<T>(CaptureType captureType, string photoId, T metadata) where T : class
{
try
{
string directory = GetCaptureDirectory(captureType);
// Ensure directory exists
if (!Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
string json = JsonUtility.ToJson(metadata, true);
// Save with photo ID (for loading specific photo's decorations)
string specificPath = Path.Combine(directory, $"{photoId}_decorations.json");
File.WriteAllText(specificPath, json);
// Also save as "latest" for easy reference
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
string latestPath = Path.Combine(directory, $"{config.subFolder}_latest.json");
File.WriteAllText(latestPath, json);
Logging.Debug($"[PhotoManager] Decoration metadata saved: {specificPath}");
}
catch (Exception e)
{
Logging.Error($"[PhotoManager] Failed to save decoration metadata: {e.Message}");
}
}
/// <summary>
/// Load decoration metadata for a specific photo
/// </summary>
public static T LoadDecorationMetadata<T>(CaptureType captureType, string photoId) where T : class
{
try
{
string directory = GetCaptureDirectory(captureType);
string filePath = Path.Combine(directory, $"{photoId}_decorations.json");
if (!File.Exists(filePath))
{
Logging.Warning($"[PhotoManager] Decoration metadata not found: {filePath}");
return null;
}
string json = File.ReadAllText(filePath);
T metadata = JsonUtility.FromJson<T>(json);
Logging.Debug($"[PhotoManager] Decoration metadata loaded: {filePath}");
return metadata;
}
catch (Exception e)
{
Logging.Error($"[PhotoManager] Failed to load decoration metadata: {e.Message}");
return null;
}
}
/// <summary>
/// Load the latest decoration metadata (most recent capture)
/// </summary>
public static T LoadLatestDecorationMetadata<T>(CaptureType captureType) where T : class
{
try
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
string directory = GetCaptureDirectory(captureType);
string filePath = Path.Combine(directory, $"{config.subFolder}_latest.json");
if (!File.Exists(filePath))
{
Logging.Warning($"[PhotoManager] Latest decoration metadata not found: {filePath}");
return null;
}
string json = File.ReadAllText(filePath);
T metadata = JsonUtility.FromJson<T>(json);
Logging.Debug($"[PhotoManager] Latest decoration metadata loaded: {filePath}");
return metadata;
}
catch (Exception e)
{
Logging.Error($"[PhotoManager] Failed to load latest decoration metadata: {e.Message}");
return null;
}
}
#endregion
#region Internal Helpers
private static string GetPhotoFilePath(CaptureType captureType, string photoId)
{
return Path.Combine(GetCaptureDirectory(captureType), $"{photoId}.png");
}
private static void SaveMetadata(CaptureType captureType, PhotoMetadata metadata)
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
string json = JsonUtility.ToJson(metadata);
PlayerPrefs.SetString(config.metadataPrefix + metadata.photoId, json);
PlayerPrefs.Save();
}
private static PhotoMetadata LoadMetadata(CaptureType captureType, string photoId)
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
string json = PlayerPrefs.GetString(config.metadataPrefix + photoId, null);
return string.IsNullOrEmpty(json) ? null : JsonUtility.FromJson<PhotoMetadata>(json);
}
private static void DeleteMetadata(CaptureType captureType, string photoId)
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
PlayerPrefs.DeleteKey(config.metadataPrefix + photoId);
PlayerPrefs.Save();
}
private static void AddToPhotoIndex(CaptureType captureType, string photoId)
{
List<string> photoIds = GetAllPhotoIds(captureType);
if (!photoIds.Contains(photoId))
{
photoIds.Add(photoId);
SavePhotoIndex(captureType, photoIds);
}
}
private static void RemoveFromPhotoIndex(CaptureType captureType, string photoId)
{
List<string> photoIds = GetAllPhotoIds(captureType);
if (photoIds.Remove(photoId))
{
SavePhotoIndex(captureType, photoIds);
}
}
private static void SavePhotoIndex(CaptureType captureType, List<string> photoIds)
{
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
string json = JsonUtility.ToJson(new PhotoIdList { ids = photoIds });
PlayerPrefs.SetString(config.indexKey, json);
PlayerPrefs.Save();
}
private static string WrapJsonArray(string json)
{
if (json.StartsWith("[")) return "{\"ids\":" + json + "}";
return json;
}
[Serializable]
private class PhotoIdList
{
public List<string> ids = new List<string>();
}
#endregion
}
}

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fileFormatVersion: 2
guid: c558069d1a8e46febc1c3716e9b76490
timeCreated: 1764159714

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using Core;
using UnityEngine;
namespace Utils
{
/// <summary>
/// Utility methods for screen space and UI coordinate conversions
/// </summary>
public static class ScreenSpaceUtility
{
/// <summary>
/// Convert RectTransform to screen space rect with center position.
/// Useful for screenshot capture or screen-based calculations.
/// </summary>
/// <param name="rectTransform">RectTransform to convert</param>
/// <param name="camera">Camera used for coordinate conversion (null = Camera.main)</param>
/// <param name="clampToScreenBounds">If true, clamps the rect to visible screen area</param>
/// <param name="returnCenterPosition">If true, returns center position; if false, returns bottom-left position</param>
/// <returns>Screen space rect (position is center or bottom-left based on returnCenterPosition)</returns>
public static Rect RectTransformToScreenRect(
RectTransform rectTransform,
Camera camera = null,
bool clampToScreenBounds = true,
bool returnCenterPosition = true)
{
if (rectTransform == null)
{
Logging.Error("[ScreenSpaceUtility] RectTransform is null!");
return new Rect(Screen.width / 2f, Screen.height / 2f, 0, 0);
}
if (camera == null) camera = Camera.main;
// Get world corners (0=bottom-left, 1=top-left, 2=top-right, 3=bottom-right)
Vector3[] corners = new Vector3[4];
rectTransform.GetWorldCorners(corners);
// Determine correct camera based on Canvas render mode
Camera canvasCamera = GetCanvasCamera(rectTransform, camera);
// Convert corners to screen space
Vector2 min = RectTransformUtility.WorldToScreenPoint(canvasCamera, corners[0]);
Vector2 max = RectTransformUtility.WorldToScreenPoint(canvasCamera, corners[2]);
Logging.Debug($"[ScreenSpaceUtility] Canvas mode: {rectTransform.GetComponentInParent<Canvas>()?.renderMode}, Camera: {canvasCamera?.name ?? "null"}");
Logging.Debug($"[ScreenSpaceUtility] Raw screen coords - min: {min}, max: {max}");
// Apply screen bounds clamping if requested
if (clampToScreenBounds)
{
return ClampRectToScreenBounds(min, max, returnCenterPosition);
}
else
{
// No clamping - use raw values
float width = Mathf.Abs(max.x - min.x);
float height = Mathf.Abs(max.y - min.y);
if (returnCenterPosition)
{
float centerX = min.x + width / 2f;
float centerY = min.y + height / 2f;
return new Rect(centerX, centerY, width, height);
}
else
{
return new Rect(min.x, min.y, width, height);
}
}
}
/// <summary>
/// Get the appropriate camera for UI coordinate conversion based on Canvas render mode
/// </summary>
/// <param name="rectTransform">RectTransform to find canvas for</param>
/// <param name="fallbackCamera">Fallback camera if no canvas found</param>
/// <returns>Camera to use for coordinate conversion (null for Overlay mode)</returns>
public static Camera GetCanvasCamera(RectTransform rectTransform, Camera fallbackCamera = null)
{
Canvas canvas = rectTransform.GetComponentInParent<Canvas>();
if (canvas == null)
{
return fallbackCamera;
}
switch (canvas.renderMode)
{
case RenderMode.ScreenSpaceOverlay:
// For Screen Space - Overlay, use null (direct pixel coords)
return null;
case RenderMode.ScreenSpaceCamera:
// For Screen Space - Camera, use the canvas's worldCamera
return canvas.worldCamera;
case RenderMode.WorldSpace:
// For World Space, use canvas camera or fallback
return canvas.worldCamera ?? fallbackCamera;
default:
return fallbackCamera;
}
}
/// <summary>
/// Clamp rect coordinates to screen bounds and calculate final rect
/// </summary>
/// <param name="min">Bottom-left corner in screen space</param>
/// <param name="max">Top-right corner in screen space</param>
/// <param name="returnCenterPosition">If true, returns center position; if false, returns bottom-left</param>
/// <returns>Clamped screen rect</returns>
private static Rect ClampRectToScreenBounds(Vector2 min, Vector2 max, bool returnCenterPosition)
{
// Clamp to screen bounds
float minX = Mathf.Max(0, min.x);
float minY = Mathf.Max(0, min.y);
float maxX = Mathf.Min(Screen.width, max.x);
float maxY = Mathf.Min(Screen.height, max.y);
// Check if rect is completely outside screen bounds
if (minX >= Screen.width || minY >= Screen.height || maxX <= 0 || maxY <= 0)
{
Logging.Warning("[ScreenSpaceUtility] RectTransform is completely outside screen bounds!");
return new Rect(Screen.width / 2f, Screen.height / 2f, 0, 0);
}
// Calculate dimensions from clamped bounds
float width = maxX - minX;
float height = maxY - minY;
// Validate dimensions
if (width <= 0 || height <= 0)
{
Logging.Warning($"[ScreenSpaceUtility] Invalid dimensions after clamping: {width}x{height}");
return new Rect(Screen.width / 2f, Screen.height / 2f, 100, 100); // Fallback small rect
}
Logging.Debug($"[ScreenSpaceUtility] Clamped bounds - min: ({minX}, {minY}), max: ({maxX}, {maxY})");
if (returnCenterPosition)
{
// Calculate center position from clamped bounds
float centerX = minX + width / 2f;
float centerY = minY + height / 2f;
Logging.Debug($"[ScreenSpaceUtility] Final rect - center: ({centerX}, {centerY}), size: ({width}, {height})");
return new Rect(centerX, centerY, width, height);
}
else
{
// Return bottom-left position
Logging.Debug($"[ScreenSpaceUtility] Final rect - position: ({minX}, {minY}), size: ({width}, {height})");
return new Rect(minX, minY, width, height);
}
}
/// <summary>
/// Check if a screen rect is completely outside screen bounds
/// </summary>
public static bool IsRectOutsideScreenBounds(Rect rect)
{
return rect.xMax < 0 || rect.xMin > Screen.width ||
rect.yMax < 0 || rect.yMin > Screen.height;
}
/// <summary>
/// Get the visible portion of a rect when clamped to screen bounds
/// </summary>
public static Rect GetVisibleScreenRect(Rect rect)
{
float minX = Mathf.Max(0, rect.xMin);
float minY = Mathf.Max(0, rect.yMin);
float maxX = Mathf.Min(Screen.width, rect.xMax);
float maxY = Mathf.Min(Screen.height, rect.yMax);
float width = Mathf.Max(0, maxX - minX);
float height = Mathf.Max(0, maxY - minY);
return new Rect(minX, minY, width, height);
}
/// <summary>
/// Calculate the percentage of a rect that is visible on screen
/// </summary>
public static float GetVisiblePercentage(Rect rect)
{
if (rect.width <= 0 || rect.height <= 0) return 0f;
Rect visibleRect = GetVisibleScreenRect(rect);
float totalArea = rect.width * rect.height;
float visibleArea = visibleRect.width * visibleRect.height;
return visibleArea / totalArea;
}
}
}

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fileFormatVersion: 2
guid: f9a38b4740894e6ea8c32d8f62bc5bd6
timeCreated: 1764148562

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using Pixelplacement;
using System;
using Pixelplacement;
using Pixelplacement.TweenSystem;
using UnityEngine;
using System;
namespace Minigames.StatueDressup.Utils
namespace Utils
{
/// <summary>
/// Common animation utilities extracted from CardAnimator pattern.

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@@ -16,7 +16,7 @@ MonoBehaviour:
pauseTimeOnPauseGame: 0
useSaveLoadSystem: 1
autoClearSaves: 0
dontSaveOnQuit: 1
dontSaveOnQuit: 0
bootstrapLogVerbosity: 0
settingsLogVerbosity: 0
gameManagerLogVerbosity: 0

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# Statue Decoration Minigame - Primer
A quick-start guide for designers and programmers working on the statue decoration minigame.
## Table of Contents
- [Overview](#overview)
- [Quick References](#quick-references)
- [Adding Audio/Visual Feedback](#adding-audiovisual-feedback)
- [Loading Decoration Data & Settings](#loading-decoration-data--settings)
- [Adding New Decorations](#adding-new-decorations)
- [Changing UI Layout](#changing-ui-layout)
- [Tweaking Behavior](#tweaking-behavior)
- [Photo Saving/Loading](#photo-savingloading)
- [Class Reference](#class-reference)
- [Controllers](#controllers)
- [Drag & Drop](#drag--drop)
- [Data & Events](#data--events)
- [Display](#display)
- [Settings](#settings)
- [Common Tasks](#common-tasks)
- [Known TODOs](#known-todos)
## Overview
Players drag sticker decorations from a menu onto a statue, decorate it however they like, and take photos. Photos are saved to a gallery with decoration metadata so the statue can be restored in the town map miniature.
## Quick References
### Adding Audio/Visual Feedback
**Location:** `DecorationEventsManager.cs` in `Events/`
All decoration interactions broadcast events (tap, drag start, drag end, place, etc.). Subscribe to events or edit the stub handler methods to add your SFX/VFX. Just add a `DecorationEventsManager` component to the scene.
### Loading Decoration Data & Settings
**Location:** `DecorationDataManager.cs` in `Controllers/`
This singleton loads settings from GameManager, then loads all decoration sprites via Addressables. Everything happens automatically on scene start. Use `DecorationDataManager.WhenReady(() => { ... })` to wait for data before accessing.
### Adding New Decorations
**Location:** Create a `DecorationData` ScriptableObject in Unity
Set the sprite, ID, and name. Add it to the Addressables group specified in `StatueDressupSettings`. It'll appear in the menu automatically.
### Changing UI Layout
**Location:** `StatueDressupMinigame` scene
- Menu grid: `DecorationMenuController``ItemsContainer`
- Statue area: `StatueDecorationController``StatueImage` and `DecorationsParent`
- Photo gallery: `StatuePhotoGalleryController` → Grid and pagination UI
### Tweaking Behavior
**Location:** `StatueDressupSettings` ScriptableObject
Contains all tunable values: animation durations, menu items per page, gallery settings, drag thresholds, etc.
### Photo Saving/Loading
**Location:** `StatueDecorationController.cs` - `TakePhoto()` method
Photos are captured with metadata (decoration positions, scales, IDs). Use `PhotoManager` for save/load operations. Metadata is read by `StatueDecorationLoader` to restore decorations on the town map.
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## Class Reference
### Controllers
**`DecorationDataManager`**
- **What it does:** Loads settings and all decoration data from Addressables. Single source of truth for both.
- **When you might need it:** Accessing decoration sprites/data, checking if a decoration ID exists, waiting for data to be ready.
**`StatueDecorationController`**
- **What it does:** Main minigame controller - manages decoration placement, photo capture, and save/load of decoration state.
- **When you might need it:** Taking photos, getting/setting decoration placements, loading saved decorations, accessing statue UI references.
**`DecorationMenuController`**
- **What it does:** Manages the scrollable decoration picker menu with pagination and spawns draggable instances.
- **When you might need it:** Changing menu behavior, adding categories/filters, modifying how decorations are displayed.
**`StatuePhotoGalleryController`**
- **What it does:** Displays saved photos in a paginated grid with thumbnail caching and enlarged preview.
- **When you might need it:** Modifying gallery UI, changing thumbnail behavior, adding photo delete/share functionality.
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### Drag & Drop
**`DecorationDraggableInstance`**
- **What it does:** The actual draggable decoration instance that follows the cursor and can be placed on the statue.
- **When you might need it:** Changing drag behavior, adding visual effects during drag, modifying placement validation.
**`DecorationGridIcon`**
- **What it does:** Static menu icon that spawns a draggable instance when clicked/dragged.
- **When you might need it:** Adding icon animations, tooltips, or preview functionality to menu items.
**`DecorationDragContext`**
- **What it does:** Data container passed to draggable instances with all references and callbacks needed for dragging.
- **When you might need it:** Adding new data that draggables need during their lifecycle.
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### Data & Events
**`DecorationData`** (ScriptableObject)
- **What it does:** Defines a single decoration (sprite, ID, name, authored size).
- **When you might need it:** Creating new decorations or querying decoration properties.
**`DecorationPlacement`**
- **What it does:** Serializable data for a placed decoration (position, scale, rotation, sorting order).
- **When you might need it:** Saving/loading decoration state, modifying what gets persisted.
**`DecorationMetadata`**
- **What it does:** Complete metadata for all decorations on a photo (list of placements + coordinate system type).
- **When you might need it:** Working with photo save/load system, adding new metadata fields.
**`DecorationEventData`**
- **What it does:** Event payload containing decoration, instance GameObject, position, and context flags.
- **When you might need it:** Handling decoration events for SFX/VFX, adding new event data fields.
**`DecorationEventsManager`**
- **What it does:** Broadcasts and handles all decoration interaction events (tap, drag, place, etc.).
- **When you might need it:** Playing sounds/effects in response to decoration interactions, adding telemetry.
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### Display
**`StatueDecorationLoader`**
- **What it does:** Loads saved decoration metadata and spawns decorations on a statue (used in town map).
- **When you might need it:** Displaying decorations outside the minigame, fixing coordinate conversion bugs.
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### Settings
**`StatueDressupSettings`** (ScriptableObject in `Core/Settings`)
- **What it does:** All configuration values for the minigame (durations, counts, labels, thresholds).
- **When you might need it:** Tuning any minigame behavior without touching code.
**`StatueDressupConstants`**
- **What it does:** Fallback constant values if settings are missing.
- **When you might need it:** Setting default values or adding new configurable parameters.
---
## Common Tasks
**Add a new decoration:**
Create `DecorationData` ScriptableObject → Set sprite/ID → Add to Addressables group
**Change drag feel:**
Edit `StatueDressupSettings` → Adjust `DragSnapThreshold` or animation durations
**Add sound to decoration tap:**
Edit `DecorationEventsManager.HandleDecorationTappedInGrid()` → Play your audio clip
**Change menu layout:**
Edit `StatueDressupSettings` → Adjust `ItemsPerPage` or edit menu prefab
**Debug save/load:**
Check `PhotoManager.SavePhoto()` and `StatueDecorationLoader.LoadAndDisplayDecorations()`