Compare commits
3 Commits
commit_til
...
pause_mini
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0e17516df7 | ||
| 3807ac652c | |||
| 7b949c5cb8 |
@@ -40,14 +40,14 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- RequiredPuzzleStep
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 4008004731853340754
|
||||
- rid: 4008004731853340755
|
||||
- rid: 4008004731853340756
|
||||
- rid: 4008004731853340757
|
||||
- rid: 4008004731853340758
|
||||
- rid: 7545629632211976319
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -82,10 +82,6 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[PuzzleStepSO, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: {fileID: 11400000, guid: ea383d1dee861f54c9a1d4f32a2f6afc, type: 2}
|
||||
- rid: 4008004731853340757
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: That Lawnmower is out of control!
|
||||
- rid: 4008004731853340758
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
@@ -125,6 +121,41 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 7545629632211976315
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text:
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976316
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text:
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976317
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text:
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976318
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text:
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976319
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text:
|
||||
_image: {fileID: 0}
|
||||
- rid: 7772910664224079872
|
||||
type: {class: GraphModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -351,17 +382,17 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine2
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine1
|
||||
- DefaultDialogueLine3
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueContent3
|
||||
m_ValueList:
|
||||
- rid: 7772910664224079887
|
||||
- rid: 7772910664224079888
|
||||
- rid: 7772910664224079894
|
||||
- rid: 7772910664224079890
|
||||
- rid: 7772910664224079893
|
||||
- rid: 7772910664224079895
|
||||
- rid: 7545629632211976315
|
||||
- rid: 7545629632211976316
|
||||
- rid: 7545629632211976317
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -431,19 +462,6 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 7772910664224079893
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Ok Guys! Let's get these birds out in the open!
|
||||
- rid: 7772910664224079894
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Place things the Birds might like in their nests.
|
||||
- rid: 7772910664224079895
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: I guess what you find in th enests can give you a clue of what they
|
||||
like?
|
||||
- rid: 7772910664224079896
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -464,13 +482,13 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 7772910664224079897
|
||||
- rid: 7772910664224079898
|
||||
- rid: 7772910664224079899
|
||||
- rid: 7772910664224079900
|
||||
- rid: 7545629632211976318
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -501,10 +519,6 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 7772910664224079899
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Go on, get them out of their hiding spots.
|
||||
- rid: 7772910664224079900
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
|
||||
@@ -19,6 +19,20 @@ MonoBehaviour:
|
||||
RefIds:
|
||||
- rid: -2
|
||||
type: {class: , ns: , asm: }
|
||||
- rid: 7545629632211976320
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text:
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976321
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text:
|
||||
_image: {fileID: 0}
|
||||
- rid: 7772910664224079994
|
||||
type: {class: GraphModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -296,15 +310,15 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine2
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine1
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
m_ValueList:
|
||||
- rid: 7772910664224080006
|
||||
- rid: 7772910664224080007
|
||||
- rid: 7772910664224080012
|
||||
- rid: 7772910664224080009
|
||||
- rid: 7772910664224080011
|
||||
- rid: 7545629632211976320
|
||||
- rid: 7545629632211976321
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -374,14 +388,6 @@ MonoBehaviour:
|
||||
- rid: 7772910664224080010
|
||||
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
- rid: 7772910664224080011
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: My lawnmower is on a break so i'm also on a break...
|
||||
- rid: 7772910664224080012
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: I ain't moving until she decides to move...
|
||||
- rid: 7772910664224080013
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
|
||||
@@ -58,10 +58,10 @@ MonoBehaviour:
|
||||
m_LocalSubgraphs: []
|
||||
m_LastKnownBounds:
|
||||
serializedVersion: 2
|
||||
x: 115
|
||||
y: 7
|
||||
width: 3353
|
||||
height: 399
|
||||
x: -36
|
||||
y: 12
|
||||
width: 3787.2
|
||||
height: 559.19995
|
||||
m_GraphElementMetaData:
|
||||
- m_Guid:
|
||||
m_Value0: 15250916379536742066
|
||||
@@ -237,7 +237,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: b25679f5a423a6d30df98cd989cabcf0
|
||||
m_Version: 2
|
||||
m_Position: {x: 303.87872, y: 210.33638}
|
||||
m_Position: {x: 152.62463, y: 208.7273}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -280,7 +280,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 4c15a501ab0b3876663348bd143a160c
|
||||
m_Version: 2
|
||||
m_Position: {x: 115.3345, y: 263.23343}
|
||||
m_Position: {x: -35.919586, y: 261.62433}
|
||||
m_Title: SpeakerName
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -376,7 +376,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 63e5eb3c34667babc753a8b79a9a6d99
|
||||
m_Version: 2
|
||||
m_Position: {x: 513.6555, y: 168.80977}
|
||||
m_Position: {x: 362.40143, y: 167.20068}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -386,13 +386,13 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592702090707077
|
||||
- rid: 1226592702090707078
|
||||
- rid: 1226592702090707079
|
||||
- rid: 1226592702090707080
|
||||
- rid: 7545629632211976303
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -423,10 +423,6 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1226592702090707079
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Psst boy... Why don't you pick up THAT ASS over there?
|
||||
- rid: 1226592702090707080
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
@@ -476,7 +472,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: d897c8a6890a4ec4f5f614a0a23bfb0b
|
||||
m_Version: 2
|
||||
m_Position: {x: 906.1956, y: 144.21957}
|
||||
m_Position: {x: 832.17773, y: 142.61052}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -487,18 +483,18 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- RequiredPickup
|
||||
- DefaultDialogueLine2
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine1
|
||||
- DefaultDialogueLine3
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueContent3
|
||||
m_ValueList:
|
||||
- rid: 1226592702090707084
|
||||
- rid: 1226592702090707085
|
||||
- rid: 1226592702090707086
|
||||
- rid: 1226592702090707092
|
||||
- rid: 1226592702090707088
|
||||
- rid: 1226592702090707091
|
||||
- rid: 1226592702090707093
|
||||
- rid: 7545629632211976304
|
||||
- rid: 7545629632211976305
|
||||
- rid: 7545629632211976306
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -572,18 +568,6 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592702090707091
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: I said pick it up!
|
||||
- rid: 1226592702090707092
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Cmon, don't be like this!
|
||||
- rid: 1226592702090707093
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: The ass is waiting there for you!
|
||||
- rid: 1226592702090707099
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -594,7 +578,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 3b750432bd23177050f4f1fac360a6c3
|
||||
m_Version: 2
|
||||
m_Position: {x: 1376.4679, y: 141.66953}
|
||||
m_Position: {x: 1300.841, y: 142.06729}
|
||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -605,14 +589,14 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine1
|
||||
- DefaultDialogueLine2
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
m_ValueList:
|
||||
- rid: 1226592702090707100
|
||||
- rid: 1226592702090707101
|
||||
- rid: 1226592702090707103
|
||||
- rid: 1226592702090707106
|
||||
- rid: 1226592702090707107
|
||||
- rid: 7545629632211976307
|
||||
- rid: 7545629632211976308
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -682,14 +666,6 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592702090707106
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Ohhhh yeah, that's the stuff.
|
||||
- rid: 1226592702090707107
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Now, go on, chop it!
|
||||
- rid: 1226592736610877523
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -700,7 +676,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: f3e06bfaeec3029fe7bcecfcb7e96ae8
|
||||
m_Version: 2
|
||||
m_Position: {x: 1763.6455, y: 116.19321}
|
||||
m_Position: {x: 1771.6909, y: 116.19321}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -711,14 +687,14 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- RequiredResultItem
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877524
|
||||
- rid: 1226592736610877525
|
||||
- rid: 1226592736610877526
|
||||
- rid: 1226592736610877527
|
||||
- rid: 1226592736610877528
|
||||
- rid: 7545629632211976309
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -753,14 +729,10 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[PickupItemData, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: {fileID: 11400000, guid: ecae2d83a5ab2a047a2733ebff607380, type: 2}
|
||||
- rid: 1226592736610877527
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: I need my meat :(
|
||||
- rid: 1226592736610877528
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
- rid: 1226592736610877529
|
||||
type: {class: WaitOnCombination, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
@@ -817,12 +789,12 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877538
|
||||
- rid: 1226592736610877539
|
||||
- rid: 1226592736610877540
|
||||
- rid: 1226592736610877545
|
||||
- rid: 7545629632211976310
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -892,10 +864,6 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592736610877545
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Nice, that's the stuff! Now go cook it for me!
|
||||
- rid: 1226592736610877546
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -906,7 +874,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 69712d8f46502fa577433f59c2c1f85c
|
||||
m_Version: 2
|
||||
m_Position: {x: 2650.1987, y: 6.86882}
|
||||
m_Position: {x: 2752.9822, y: 11.763229}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -921,12 +889,12 @@ MonoBehaviour:
|
||||
- __option_ForbiddenItemDialogueLineType
|
||||
- __option_ForbiddenItemNoLines
|
||||
- RequiredSlot
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- IncorrectItemDialogueLine
|
||||
- LoopThroughIncorrectItemLines
|
||||
- ForbiddenItemDialogueLine
|
||||
- LoopThroughForbiddenItemLines
|
||||
- DefaultDialogueContent
|
||||
- IncorrectItemDialogueContent
|
||||
- ForbiddenItemDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877547
|
||||
- rid: 1226592736610877548
|
||||
@@ -935,12 +903,12 @@ MonoBehaviour:
|
||||
- rid: 1226592736610877551
|
||||
- rid: 1226592736610877552
|
||||
- rid: 1226592736610877553
|
||||
- rid: 1226592736610877554
|
||||
- rid: 1226592736610877555
|
||||
- rid: 1226592736610877556
|
||||
- rid: 1226592736610877557
|
||||
- rid: 1226592736610877558
|
||||
- rid: 1226592736610877559
|
||||
- rid: 7545629632211976311
|
||||
- rid: 7545629632211976312
|
||||
- rid: 7545629632211976313
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -1005,30 +973,18 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[PickupItemData, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: {fileID: 11400000, guid: e0fad48a84a6b6346ac17c84bc512500, type: 2}
|
||||
- rid: 1226592736610877554
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Cmon, it's not gonna cook itself!
|
||||
- rid: 1226592736610877555
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1226592736610877556
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: What do you think you're cooking?!
|
||||
- rid: 1226592736610877557
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1226592736610877558
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
- rid: 1226592736610877559
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 0
|
||||
m_Value: 1
|
||||
- rid: 1226592736610877560
|
||||
type: {class: WaitOnSlot, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
@@ -1074,7 +1030,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 91bec6fb97b9d7d954d9847f1c7dfdce
|
||||
m_Version: 2
|
||||
m_Position: {x: 3164.9407, y: 88.21074}
|
||||
m_Position: {x: 3317.6943, y: 96.60597}
|
||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -1085,12 +1041,12 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877568
|
||||
- rid: 1226592736610877569
|
||||
- rid: 1226592736610877570
|
||||
- rid: 1226592736610877571
|
||||
- rid: 7545629632211976314
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -1125,10 +1081,6 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 0
|
||||
- rid: 1226592736610877571
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Sweat, delicions steak!
|
||||
- rid: 1226592736610877572
|
||||
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
@@ -1164,3 +1116,87 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 7545629632211976303
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Hey boy, go on and pick up that ass over there!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976304
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: "Go on, it's right there!\t\t"
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976305
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: I need ASS!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976306
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: C'mon, don't be like this!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976307
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Yessss, that's the stuff, now chop it!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976308
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 1
|
||||
_text:
|
||||
_image: {fileID: 6282751622250221668, guid: 204325ac88be74d4d882a078c64cf5e1, type: 3}
|
||||
- rid: 7545629632211976309
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Chop it!!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976310
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Good, shit now cook!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976311
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 1
|
||||
_text:
|
||||
_image: {fileID: 6282751622250221668, guid: 204325ac88be74d4d882a078c64cf5e1, type: 3}
|
||||
- rid: 7545629632211976312
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: What exactly are you cooking?!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976313
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: What exactly are you cooking?!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976314
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Yessssss, thanks!
|
||||
_image: {fileID: 0}
|
||||
|
||||
@@ -36,14 +36,12 @@ MonoBehaviour:
|
||||
- rid: 1219994508087787764
|
||||
- rid: 1219994508087787770
|
||||
- rid: 1219994508087787776
|
||||
- rid: 1226592702090706949
|
||||
m_GraphWireModels:
|
||||
- rid: 1219994508087787755
|
||||
- rid: 1219994508087787773
|
||||
- rid: 1219994508087787779
|
||||
- rid: 1219994508087787813
|
||||
- rid: 1226592702090706955
|
||||
- rid: 1226592702090706956
|
||||
- rid: 7545629632211976322
|
||||
m_GraphStickyNoteModels: []
|
||||
m_GraphPlacematModels: []
|
||||
m_GraphVariableModels:
|
||||
@@ -54,10 +52,10 @@ MonoBehaviour:
|
||||
m_LocalSubgraphs: []
|
||||
m_LastKnownBounds:
|
||||
serializedVersion: 2
|
||||
x: 128
|
||||
y: -65
|
||||
width: 2055
|
||||
height: 243
|
||||
x: -163.2
|
||||
y: -62.4
|
||||
width: 2048.8
|
||||
height: 514.4
|
||||
m_GraphElementMetaData:
|
||||
- m_Guid:
|
||||
m_Value0: 13346176596883742728
|
||||
@@ -148,29 +146,13 @@ MonoBehaviour:
|
||||
m_Category: 2
|
||||
m_Index: 3
|
||||
- m_Guid:
|
||||
m_Value0: 3534792673092891566
|
||||
m_Value1: 6472493350207860515
|
||||
m_Value0: 3747411033454993788
|
||||
m_Value1: 16062730125593257019
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: aef35a42351b0e3123af37c668ead259
|
||||
m_Category: 0
|
||||
m_Index: 6
|
||||
- m_Guid:
|
||||
m_Value0: 1069232297653548642
|
||||
m_Value1: 12871763382231758094
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: 62b603141cadd60e0ef5cd3e99b0a1b2
|
||||
Hash: 7ce176f47a7a01343ba4f3faf147eade
|
||||
m_Category: 2
|
||||
m_Index: 4
|
||||
- m_Guid:
|
||||
m_Value0: 6652862542851746443
|
||||
m_Value1: 1010545699289270970
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: 8b2a2efe3bb7535cba8a6f9bf52d060e
|
||||
m_Category: 2
|
||||
m_Index: 5
|
||||
m_EntryPoint:
|
||||
rid: 1219994508087787747
|
||||
m_Graph:
|
||||
@@ -201,7 +183,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 0820e35ee72437b996f6e8e25ecef5fa
|
||||
m_Version: 2
|
||||
m_Position: {x: 316.4595, y: -65.01193}
|
||||
m_Position: {x: 6.237854, y: -6.821892}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -240,7 +222,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: be46cc430316f2042ae9853a1220f241
|
||||
m_Version: 2
|
||||
m_Position: {x: 2070.2, y: 1.3479004}
|
||||
m_Position: {x: 1771.3995, y: -14.25327}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -277,7 +259,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: e77ae5c2cfec4277e8e3c20e1d1da05f
|
||||
m_Version: 2
|
||||
m_Position: {x: 530.97986, y: -60.683594}
|
||||
m_Position: {x: 220.75827, y: -61.741615}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -287,13 +269,15 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
m_ValueList:
|
||||
- rid: 1219994508087787857
|
||||
- rid: 1219994508087787858
|
||||
- rid: 1219994508087787897
|
||||
- rid: 1219994508087787904
|
||||
- rid: 7545629632211976301
|
||||
- rid: 7545629632211976302
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -381,7 +365,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 85d948457f20a43a3e0d65b11e3e1a96
|
||||
m_Version: 2
|
||||
m_Position: {x: 128.085, y: -12.860001}
|
||||
m_Position: {x: -163.09268, y: 58.026043}
|
||||
m_Title: Anna-Lyse
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -422,7 +406,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 3cbfd8ef332fa01b78a5ecc384f2e5e7
|
||||
m_Version: 2
|
||||
m_Position: {x: 914.5827, y: -60.08837}
|
||||
m_Position: {x: 714.5492, y: -62.216354}
|
||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -432,17 +416,17 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine1
|
||||
- DefaultDialogueLine2
|
||||
- DefaultDialogueLine3
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueContent3
|
||||
m_ValueList:
|
||||
- rid: 1219994508087787860
|
||||
- rid: 1219994508087787861
|
||||
- rid: 1219994508087787900
|
||||
- rid: 1219994508087787901
|
||||
- rid: 1219994508087787902
|
||||
- rid: 1219994508087787905
|
||||
- rid: 7545629632211976294
|
||||
- rid: 7545629632211976295
|
||||
- rid: 7545629632211976296
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -503,7 +487,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 05c5ff0463a83c928482c30dbf7a2c0b
|
||||
m_Version: 2
|
||||
m_Position: {x: 1294.008, y: -60.75061}
|
||||
m_Position: {x: 1210.0558, y: -60.75061}
|
||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -513,13 +497,19 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueContent3
|
||||
- DefaultDialogueContent4
|
||||
m_ValueList:
|
||||
- rid: 1219994508087787863
|
||||
- rid: 1219994508087787864
|
||||
- rid: 1219994508087787898
|
||||
- rid: 1219994508087787906
|
||||
- rid: 7545629632211976297
|
||||
- rid: 7545629632211976298
|
||||
- rid: 7545629632211976323
|
||||
- rid: 7545629632211976324
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -609,14 +599,14 @@ MonoBehaviour:
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_Value: 0
|
||||
m_Value: 1
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
- rid: 1219994508087787858
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
m_Value: 2
|
||||
- rid: 1219994508087787860
|
||||
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
@@ -639,34 +629,14 @@ MonoBehaviour:
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_Value: 0
|
||||
m_Value: 1
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
- rid: 1219994508087787864
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1219994508087787897
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: This is a first line of dialogue
|
||||
- rid: 1219994508087787898
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Another regular line
|
||||
- rid: 1219994508087787900
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: One multiline
|
||||
- rid: 1219994508087787901
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Two multiline
|
||||
- rid: 1219994508087787902
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Three multiline
|
||||
m_Value: 4
|
||||
- rid: 1219994508087787904
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
@@ -678,82 +648,65 @@ MonoBehaviour:
|
||||
- rid: 1219994508087787906
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 0
|
||||
- rid: 1226592702090706949
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
m_Guid:
|
||||
m_Value0: 3534792673092891566
|
||||
m_Value1: 6472493350207860515
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: aef35a42351b0e3123af37c668ead259
|
||||
m_Version: 2
|
||||
m_Position: {x: 1675.55, y: -47.149998}
|
||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
rid: -2
|
||||
m_State: 0
|
||||
m_InputConstantsById:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine2
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine1
|
||||
m_ValueList:
|
||||
- rid: 1226592702090706950
|
||||
- rid: 1226592702090706951
|
||||
- rid: 1226592702090706958
|
||||
- rid: 1226592702090706953
|
||||
- rid: 1226592702090706957
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
m_ValueList:
|
||||
m_OutputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
m_ValueList:
|
||||
m_Collapsed: 0
|
||||
m_CurrentModeIndex: 0
|
||||
m_ElementColor:
|
||||
m_Color: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_HasUserColor: 0
|
||||
m_Node:
|
||||
rid: 1226592702090706954
|
||||
- rid: 1226592702090706950
|
||||
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
m_Value: 1
|
||||
- rid: 7545629632211976294
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_Value: 1
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
- rid: 1226592702090706951
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
_contentType: 0
|
||||
_text: Some other test
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976295
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 2
|
||||
- rid: 1226592702090706953
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Some much longer text in here etc.
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976296
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1226592702090706954
|
||||
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
- rid: 1226592702090706955
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Some oooother text
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976297
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 1
|
||||
_text:
|
||||
_image: {fileID: -765527507412255412, guid: f70246e6148769846aaea223ec0c2a55, type: 3}
|
||||
- rid: 7545629632211976298
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Now it's text
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
- rid: 7545629632211976301
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Psst, I'm just testing some stuff df
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976302
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 1
|
||||
_text:
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
- rid: 7545629632211976322
|
||||
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Guid:
|
||||
m_Value0: 1069232297653548642
|
||||
m_Value1: 12871763382231758094
|
||||
m_Value0: 3747411033454993788
|
||||
m_Value1: 16062730125593257019
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: 62b603141cadd60e0ef5cd3e99b0a1b2
|
||||
Hash: 7ce176f47a7a01343ba4f3faf147eade
|
||||
m_Version: 2
|
||||
m_FromPortReference:
|
||||
m_NodeModelGuid:
|
||||
@@ -766,38 +719,6 @@ MonoBehaviour:
|
||||
m_PortDirection: 2
|
||||
m_PortOrientation: 0
|
||||
m_Title: out
|
||||
m_ToPortReference:
|
||||
m_NodeModelGuid:
|
||||
m_Value0: 3534792673092891566
|
||||
m_Value1: 6472493350207860515
|
||||
m_NodeModelHashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: aef35a42351b0e3123af37c668ead259
|
||||
m_UniqueId: in
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592702090706956
|
||||
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Guid:
|
||||
m_Value0: 6652862542851746443
|
||||
m_Value1: 1010545699289270970
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: 8b2a2efe3bb7535cba8a6f9bf52d060e
|
||||
m_Version: 2
|
||||
m_FromPortReference:
|
||||
m_NodeModelGuid:
|
||||
m_Value0: 3534792673092891566
|
||||
m_Value1: 6472493350207860515
|
||||
m_NodeModelHashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: aef35a42351b0e3123af37c668ead259
|
||||
m_UniqueId: out
|
||||
m_PortDirection: 2
|
||||
m_PortOrientation: 0
|
||||
m_Title: out
|
||||
m_ToPortReference:
|
||||
m_NodeModelGuid:
|
||||
m_Value0: 356371523793864382
|
||||
@@ -809,11 +730,17 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592702090706957
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
- rid: 7545629632211976323
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: And we're...
|
||||
- rid: 1226592702090706958
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
m_Value:
|
||||
_contentType: 1
|
||||
_text:
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
- rid: 7545629632211976324
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: ...in a loop
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Now it's text again and it should loop!
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
|
||||
130
Assets/Editor/Dialogue/DialogueContentDrawer.cs
Normal file
130
Assets/Editor/Dialogue/DialogueContentDrawer.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Dialogue.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom property drawer for DialogueContent that displays either text or image fields based on content type
|
||||
/// </summary>
|
||||
[CustomPropertyDrawer(typeof(DialogueContent))]
|
||||
public class DialogueContentDrawer : PropertyDrawer
|
||||
{
|
||||
// Height constants
|
||||
private const float TypeSelectorHeight = 20f;
|
||||
private const float PropertySpacing = 2f;
|
||||
private const float TextFieldHeight = 40f; // Taller for multi-line text
|
||||
private const float ImageFieldHeight = 18f;
|
||||
private const float PreviewHeight = 64f;
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
var contentTypeProperty = property.FindPropertyRelative("_contentType");
|
||||
var height = TypeSelectorHeight + PropertySpacing;
|
||||
|
||||
// Add height based on content type
|
||||
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
|
||||
{
|
||||
height += TextFieldHeight;
|
||||
}
|
||||
else // Image
|
||||
{
|
||||
height += ImageFieldHeight;
|
||||
|
||||
// Add preview height if an image is assigned
|
||||
var imageProperty = property.FindPropertyRelative("_image");
|
||||
if (imageProperty.objectReferenceValue != null)
|
||||
{
|
||||
height += PropertySpacing + PreviewHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
// Create a property field and indent it
|
||||
var contentRect = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
|
||||
var indent = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
|
||||
// Get properties
|
||||
var contentTypeProperty = property.FindPropertyRelative("_contentType");
|
||||
var textProperty = property.FindPropertyRelative("_text");
|
||||
var imageProperty = property.FindPropertyRelative("_image");
|
||||
|
||||
// Calculate rects
|
||||
var typeRect = new Rect(contentRect.x, contentRect.y, contentRect.width, TypeSelectorHeight);
|
||||
var contentFieldRect = new Rect(
|
||||
contentRect.x,
|
||||
contentRect.y + TypeSelectorHeight + PropertySpacing,
|
||||
contentRect.width,
|
||||
contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text ? TextFieldHeight : ImageFieldHeight);
|
||||
|
||||
// Draw the content type dropdown
|
||||
EditorGUI.PropertyField(typeRect, contentTypeProperty, GUIContent.none);
|
||||
|
||||
// Draw the appropriate field based on content type
|
||||
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
|
||||
{
|
||||
// Create a custom style with word wrap enabled
|
||||
GUIStyle wordWrapStyle = new GUIStyle(EditorStyles.textArea);
|
||||
wordWrapStyle.wordWrap = true;
|
||||
|
||||
// Text field with word wrap for multi-line input
|
||||
textProperty.stringValue = EditorGUI.TextArea(contentFieldRect, textProperty.stringValue, wordWrapStyle);
|
||||
}
|
||||
else // Image
|
||||
{
|
||||
// Draw the image field
|
||||
EditorGUI.PropertyField(contentFieldRect, imageProperty, GUIContent.none);
|
||||
|
||||
// Draw a preview if an image is assigned
|
||||
if (imageProperty.objectReferenceValue != null)
|
||||
{
|
||||
var sprite = imageProperty.objectReferenceValue as Sprite;
|
||||
if (sprite != null)
|
||||
{
|
||||
var previewRect = new Rect(
|
||||
contentRect.x,
|
||||
contentFieldRect.y + contentFieldRect.height + PropertySpacing,
|
||||
contentRect.width,
|
||||
PreviewHeight);
|
||||
|
||||
// Draw the preview with preserved aspect ratio
|
||||
DrawSpritePreview(previewRect, sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel = indent;
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
private void DrawSpritePreview(Rect position, Sprite sprite)
|
||||
{
|
||||
if (sprite == null || sprite.texture == null) return;
|
||||
|
||||
// Calculate aspect-preserved rect
|
||||
float aspectRatio = sprite.rect.width / sprite.rect.height;
|
||||
float targetWidth = Mathf.Min(position.width, position.height * aspectRatio);
|
||||
float targetHeight = targetWidth / aspectRatio;
|
||||
|
||||
// Center the preview
|
||||
Rect previewRect = new Rect(
|
||||
position.x + (position.width - targetWidth) * 0.5f,
|
||||
position.y + (position.height - targetHeight) * 0.5f,
|
||||
targetWidth,
|
||||
targetHeight
|
||||
);
|
||||
|
||||
// Draw the sprite preview
|
||||
EditorGUI.DrawPreviewTexture(previewRect, sprite.texture, null, ScaleMode.ScaleToFit);
|
||||
|
||||
// Draw a border around the preview
|
||||
GUI.Box(previewRect, GUIContent.none);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Editor/Dialogue/DialogueContentDrawer.cs.meta
Normal file
3
Assets/Editor/Dialogue/DialogueContentDrawer.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f77e7b681b7f464f96242172ea625ed4
|
||||
timeCreated: 1759912655
|
||||
@@ -111,24 +111,42 @@ namespace Editor.Dialogue
|
||||
var lineCountOption = node.GetNodeOptionByName("NoLines");
|
||||
lineCountOption.TryGetValue<int>(out var lineCount);
|
||||
|
||||
// Process dialogue lines based on line type
|
||||
// Process dialogue content
|
||||
if (lineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < lineCount; i++)
|
||||
{
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName($"DefaultDialogueLine{i + 1}"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
var contentPort = node.GetInputPortByName($"DefaultDialogueContent{i + 1}");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
{
|
||||
runtimeNode.dialogueLines.Add(lineValue);
|
||||
// Add to dialogueContent list
|
||||
runtimeNode.dialogueContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy dialogueLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.dialogueLines.Add(contentValue.Text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName("DefaultDialogueLine"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
var contentPort = node.GetInputPortByName("DefaultDialogueContent");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
{
|
||||
runtimeNode.dialogueLines.Add(lineValue);
|
||||
// Add to dialogueContent list
|
||||
runtimeNode.dialogueContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy dialogueLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.dialogueLines.Add(contentValue.Text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -169,60 +187,98 @@ namespace Editor.Dialogue
|
||||
runtimeNode.slotItemID = slot.itemId;
|
||||
}
|
||||
|
||||
// Process incorrect item lines
|
||||
// Get line type and count options for incorrect items
|
||||
var incorrectItemLineTypeOption = node.GetNodeOptionByName("IncorrectItemDialogueLineType");
|
||||
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
|
||||
|
||||
var incorrectItemLineCountOption = node.GetNodeOptionByName("IncorrectItemNoLines");
|
||||
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
|
||||
|
||||
// Process incorrect item content
|
||||
if (incorrectItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < incorrectItemLineCount; i++)
|
||||
{
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName($"IncorrectItemDialogueLine{i + 1}"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
var contentPort = node.GetInputPortByName($"IncorrectItemDialogueContent{i + 1}");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
{
|
||||
runtimeNode.incorrectItemLines.Add(lineValue);
|
||||
// Add to incorrectItemContent list
|
||||
runtimeNode.incorrectItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy incorrectItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.incorrectItemLines.Add(contentValue.Text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName("IncorrectItemDialogueLine"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
var contentPort = node.GetInputPortByName("IncorrectItemDialogueContent");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
{
|
||||
runtimeNode.incorrectItemLines.Add(lineValue);
|
||||
// Add to incorrectItemContent list
|
||||
runtimeNode.incorrectItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy incorrectItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.incorrectItemLines.Add(contentValue.Text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
runtimeNode.loopThroughIncorrectLines =
|
||||
GetPortValue<bool>(node.GetInputPortByName("LoopThroughIncorrectItemLines"));
|
||||
|
||||
// Process forbidden item lines
|
||||
// Get line type and count options for forbidden items
|
||||
var forbiddenItemLineTypeOption = node.GetNodeOptionByName("ForbiddenItemDialogueLineType");
|
||||
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
|
||||
|
||||
var forbiddenItemLineCountOption = node.GetNodeOptionByName("ForbiddenItemNoLines");
|
||||
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
|
||||
|
||||
// Process forbidden item content
|
||||
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < forbiddenItemLineCount; i++)
|
||||
{
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName($"ForbiddenItemDialogueLine{i + 1}"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
var contentPort = node.GetInputPortByName($"ForbiddenItemDialogueContent{i + 1}");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
{
|
||||
runtimeNode.forbiddenItemLines.Add(lineValue);
|
||||
// Add to forbiddenItemContent list
|
||||
runtimeNode.forbiddenItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy forbiddenItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.forbiddenItemLines.Add(contentValue.Text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName("ForbiddenItemDialogueLine"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
var contentPort = node.GetInputPortByName("ForbiddenItemDialogueContent");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
{
|
||||
runtimeNode.forbiddenItemLines.Add(lineValue);
|
||||
// Add to forbiddenItemContent list
|
||||
runtimeNode.forbiddenItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy forbiddenItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.forbiddenItemLines.Add(contentValue.Text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,4 +315,4 @@ namespace Editor.Dialogue
|
||||
return fallbackValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using Unity.GraphToolkit.Editor;
|
||||
using System;
|
||||
using Dialogue;
|
||||
|
||||
namespace Editor.Dialogue
|
||||
{
|
||||
@@ -37,8 +38,7 @@ namespace Editor.Dialogue
|
||||
const string LineTypeOptionName = "DialogueLineType";
|
||||
const string NoLinesOptionName = "NoLines";
|
||||
const string LoopThroughDefaultLinesOptionName = "LoopThroughDefaultLines";
|
||||
const string DefaultDialogueLineOptionName = "DefaultDialogueLine";
|
||||
|
||||
const string DefaultDialogueContentOptionName = "DefaultDialogueContent";
|
||||
|
||||
protected override void OnDefineOptions(IOptionDefinitionContext context)
|
||||
{
|
||||
@@ -47,7 +47,6 @@ namespace Editor.Dialogue
|
||||
.WithDefaultValue(DialogueType.SayOneLine)
|
||||
.Delayed();
|
||||
|
||||
|
||||
context.AddOption<int>(NoLinesOptionName)
|
||||
.WithDisplayName("Number of Default Lines")
|
||||
.WithDefaultValue(1)
|
||||
@@ -59,6 +58,7 @@ namespace Editor.Dialogue
|
||||
context.AddInputPort("in").Build();
|
||||
context.AddOutputPort("out").Build();
|
||||
|
||||
// Get line type and count options
|
||||
var lineTypeOption = GetNodeOptionByName(LineTypeOptionName);
|
||||
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
|
||||
var lineCountOption = GetNodeOptionByName(NoLinesOptionName);
|
||||
@@ -68,15 +68,21 @@ namespace Editor.Dialogue
|
||||
{
|
||||
for (var i = 0; i < lineCount; i++)
|
||||
{
|
||||
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}{i + 1}").WithDisplayName($"Default Dialogue Line {i + 1}").Build();
|
||||
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}{i + 1}")
|
||||
.WithDisplayName($"Dialogue Content {i + 1}")
|
||||
.Build();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}").WithDisplayName("Default Dialogue Line").Build();
|
||||
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}")
|
||||
.WithDisplayName("Dialogue Content")
|
||||
.Build();
|
||||
}
|
||||
|
||||
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}").WithDisplayName("Loop Through Default Lines?").Build();
|
||||
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}")
|
||||
.WithDisplayName("Loop Through Content?")
|
||||
.Build();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,38 +116,39 @@ namespace Editor.Dialogue
|
||||
public class WaitOnSlot : DialogueNode
|
||||
{
|
||||
const string RequiredSlotOptionName = "RequiredSlot";
|
||||
// Incorrect item - i.e. not the correct one but also not forbidden
|
||||
const string IncorrectItemLineTypeOptionName = "IncorrectItemDialogueLineType";
|
||||
const string IncorrectItemNoLinesOptionName = "IncorrectItemNoLines";
|
||||
const string LoopThroughIncorrectItemLinesOptionName = "LoopThroughIncorrectItemLines";
|
||||
const string IncorrectIteDialogueLineOptionName = "IncorrectItemDialogueLine";
|
||||
// Explicitely forbidden item
|
||||
const string IncorrectItemDialogueContentOptionName = "IncorrectItemDialogueContent";
|
||||
|
||||
const string ForbiddenItemLineTypeOptionName = "ForbiddenItemDialogueLineType";
|
||||
const string ForbiddenItemNoLinesOptionName = "ForbiddenItemNoLines";
|
||||
const string LoopThroughForbiddenItemLinesOptionName = "LoopThroughForbiddenItemLines";
|
||||
const string ForbiddenIteDialogueLineOptionName = "ForbiddenItemDialogueLine";
|
||||
const string ForbiddenItemDialogueContentOptionName = "ForbiddenItemDialogueContent";
|
||||
|
||||
protected override void OnDefineOptions(IOptionDefinitionContext context)
|
||||
{
|
||||
base.OnDefineOptions(context);
|
||||
|
||||
// Incorrect
|
||||
// Incorrect item options
|
||||
context.AddOption<DialogueType>(IncorrectItemLineTypeOptionName)
|
||||
.WithDisplayName("Incorrect Item Line Type")
|
||||
.WithDefaultValue(DialogueType.SayOneLine)
|
||||
.Delayed();
|
||||
|
||||
context.AddOption<int>(IncorrectItemNoLinesOptionName)
|
||||
.WithDisplayName("Number of Incorrect Item Lines")
|
||||
.WithDefaultValue(1)
|
||||
.Delayed();
|
||||
|
||||
// Forbidden
|
||||
|
||||
// Forbidden item options
|
||||
context.AddOption<DialogueType>(ForbiddenItemLineTypeOptionName)
|
||||
.WithDisplayName("Forbidden Item Line Type")
|
||||
.WithDefaultValue(DialogueType.SayOneLine)
|
||||
.Delayed();
|
||||
|
||||
context.AddOption<int>(ForbiddenItemNoLinesOptionName)
|
||||
.WithDisplayName("Forbidden of Incorrect Item Lines")
|
||||
.WithDisplayName("Number of Forbidden Item Lines")
|
||||
.WithDefaultValue(1)
|
||||
.Delayed();
|
||||
}
|
||||
@@ -152,45 +159,59 @@ namespace Editor.Dialogue
|
||||
|
||||
base.OnDefinePorts(context);
|
||||
|
||||
// Incorrect
|
||||
// Process Incorrect Item content
|
||||
var incorrectItemLineTypeOption = GetNodeOptionByName(IncorrectItemLineTypeOptionName);
|
||||
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
|
||||
var incorrectItemLineCountOption = GetNodeOptionByName(IncorrectItemNoLinesOptionName);
|
||||
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
|
||||
|
||||
// Add DialogueContent ports for incorrect item content
|
||||
if (incorrectItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < incorrectItemLineCount; i++)
|
||||
{
|
||||
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Incorrect Item Dialogue Line {i + 1}").Build();
|
||||
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}{i + 1}")
|
||||
.WithDisplayName($"Incorrect Item Content {i + 1}")
|
||||
.Build();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}").WithDisplayName("Incorrect Item Dialogue Line").Build();
|
||||
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}")
|
||||
.WithDisplayName("Incorrect Item Content")
|
||||
.Build();
|
||||
}
|
||||
|
||||
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}").WithDisplayName("Loop Through Incorrect Item Lines?").Build();
|
||||
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}")
|
||||
.WithDisplayName("Loop Through Incorrect Content?")
|
||||
.Build();
|
||||
|
||||
// Forbidden
|
||||
// Process Forbidden Item content
|
||||
var forbiddenItemLineTypeOption = GetNodeOptionByName(ForbiddenItemLineTypeOptionName);
|
||||
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
|
||||
var forbiddenItemLineCountOption = GetNodeOptionByName(ForbiddenItemNoLinesOptionName);
|
||||
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
|
||||
|
||||
// Add DialogueContent ports for forbidden item content
|
||||
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < forbiddenItemLineCount; i++)
|
||||
{
|
||||
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Forbidden Item Dialogue Line {i + 1}").Build();
|
||||
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}{i + 1}")
|
||||
.WithDisplayName($"Forbidden Item Content {i + 1}")
|
||||
.Build();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}").WithDisplayName("Forbidden Item Dialogue Line").Build();
|
||||
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}")
|
||||
.WithDisplayName("Forbidden Item Content")
|
||||
.Build();
|
||||
}
|
||||
|
||||
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}").WithDisplayName("Loop Through Forbidden Item Lines?").Build();
|
||||
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}")
|
||||
.WithDisplayName("Loop Through Forbidden Content?")
|
||||
.Build();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ GameObject:
|
||||
- component: {fileID: 9002038557409323574}
|
||||
- component: {fileID: 4498241824153346754}
|
||||
- component: {fileID: 3123748273643935430}
|
||||
- component: {fileID: 8484489322432759371}
|
||||
m_Layer: 5
|
||||
m_Name: SpeechBubble
|
||||
m_TagString: Untagged
|
||||
@@ -34,11 +35,11 @@ RectTransform:
|
||||
- {fileID: 1539728007164444029}
|
||||
m_Father: {fileID: 3484825090253933040}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 50}
|
||||
m_SizeDelta: {x: 400, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 600, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!114 &9002038557409323574
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -99,6 +100,123 @@ MonoBehaviour:
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!114 &8484489322432759371
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1494212192306772670}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: cb3605ae81a54d2689504e0cd456ac27, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
|
||||
textDisplay: {fileID: 4573570654593171780}
|
||||
imageDisplay: {fileID: 4814676392695871198}
|
||||
displayMode: 1
|
||||
typewriterSpeed: 0.05
|
||||
typingSoundSource: {fileID: 0}
|
||||
typingSoundFrequency: 3
|
||||
useRichText: 1
|
||||
dialogueDisplayTime: 3
|
||||
dialoguePromptText: . . .
|
||||
--- !u!1 &3571537114331005905
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7453431659909988258}
|
||||
- component: {fileID: 7239040132725875785}
|
||||
- component: {fileID: 4814676392695871198}
|
||||
- component: {fileID: 7738447742327076413}
|
||||
m_Layer: 5
|
||||
m_Name: Image
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7453431659909988258
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3571537114331005905}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1539728007164444029}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 300, y: -125}
|
||||
m_SizeDelta: {x: 200, y: 200}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7239040132725875785
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3571537114331005905}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &4814676392695871198
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3571537114331005905}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 1
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &7738447742327076413
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3571537114331005905}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
|
||||
m_IgnoreLayout: 0
|
||||
m_MinWidth: -1
|
||||
m_MinHeight: -1
|
||||
m_PreferredWidth: 200
|
||||
m_PreferredHeight: 200
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!1 &5048280843231724144
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -164,7 +282,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: Hey there buster!
|
||||
m_text: Hey there, buster!
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
@@ -191,8 +309,8 @@ MonoBehaviour:
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 35
|
||||
m_fontSizeBase: 35
|
||||
m_fontSize: 55
|
||||
m_fontSizeBase: 55
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
@@ -364,18 +482,19 @@ RectTransform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8341977934938436915}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -0.9999999}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7704981663008171144}
|
||||
- {fileID: 7453431659909988258}
|
||||
m_Father: {fileID: 8307219291215824345}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!222 &2528298462582055986
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -433,7 +552,7 @@ MonoBehaviour:
|
||||
m_Bottom: 70
|
||||
m_ChildAlignment: 4
|
||||
m_Spacing: 0
|
||||
m_ChildForceExpandWidth: 1
|
||||
m_ChildForceExpandWidth: 0
|
||||
m_ChildForceExpandHeight: 0
|
||||
m_ChildControlWidth: 1
|
||||
m_ChildControlHeight: 1
|
||||
|
||||
@@ -309,7 +309,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 517425340}
|
||||
- target: {fileID: 6254953093500072797, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: characterToInteract
|
||||
value: 1
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6303063351359542479, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: m_Sprite
|
||||
@@ -603,7 +603,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6254953093500072797, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: characterToInteract
|
||||
value: 1
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6350287859698694726, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: m_Name
|
||||
@@ -777,7 +777,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 11400000, guid: 9de0c57af6191384e96e2ba7c04a3d0d, type: 2}
|
||||
- target: {fileID: 6254953093500072797, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: characterToInteract
|
||||
value: 1
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6303063351359542479, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: m_Sprite
|
||||
@@ -972,11 +972,11 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 2.55
|
||||
value: 0.6806664
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 3.17
|
||||
value: 1.4252888
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
@@ -1068,6 +1068,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
|
||||
textDisplay: {fileID: 677854361}
|
||||
imageDisplay: {fileID: 0}
|
||||
displayMode: 1
|
||||
typewriterSpeed: 0.02
|
||||
typingSoundSource: {fileID: 0}
|
||||
@@ -1286,7 +1287,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 11400000, guid: a84cbe9804e13f74e857c55d90cc10d1, type: 2}
|
||||
- target: {fileID: 6254953093500072797, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: characterToInteract
|
||||
value: 1
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6303063351359542479, guid: b5fc01af35233eb4cbeede05e50a7c34, type: 3}
|
||||
propertyPath: m_Sprite
|
||||
@@ -1411,7 +1412,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7616859841301711022, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
|
||||
propertyPath: characterToInteract
|
||||
value: 1
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
@@ -1832,6 +1833,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
|
||||
textDisplay: {fileID: 614125440}
|
||||
imageDisplay: {fileID: 0}
|
||||
displayMode: 1
|
||||
typewriterSpeed: 0.02
|
||||
typingSoundSource: {fileID: 0}
|
||||
@@ -1970,7 +1972,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7616859841301711022, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
|
||||
propertyPath: characterToInteract
|
||||
value: 1
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents:
|
||||
- {fileID: 592045584872845087, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
|
||||
@@ -2281,7 +2283,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7616859841301711022, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
|
||||
propertyPath: characterToInteract
|
||||
value: 1
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
@@ -2892,11 +2894,11 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 2.55
|
||||
value: 0.5560436
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 3.17
|
||||
value: 1.3006666
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
|
||||
@@ -1385,31 +1385,6 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 5145306031820616614, guid: fbbe1f4baf226904b96f839fe0c00181, type: 3}
|
||||
m_PrefabInstance: {fileID: 94815899}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &103777726 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 1494212192306772670, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
m_PrefabInstance: {fileID: 1743421791}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &103777731
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 103777726}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: cb3605ae81a54d2689504e0cd456ac27, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
|
||||
textDisplay: {fileID: 1103549804}
|
||||
displayMode: 1
|
||||
typewriterSpeed: 0.05
|
||||
typingSoundSource: {fileID: 0}
|
||||
typingSoundFrequency: 3
|
||||
useRichText: 1
|
||||
dialogueDisplayTime: 3
|
||||
dialoguePromptText: . . .
|
||||
--- !u!1001 &104952029
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -446592,17 +446567,6 @@ PrefabInstance:
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 21238928}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 4b7426bc1f8736749b68973653f4dbfb, type: 3}
|
||||
--- !u!114 &1103549804 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 4573570654593171780, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
m_PrefabInstance: {fileID: 1743421791}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.TextMeshPro::TMPro.TextMeshProUGUI
|
||||
--- !u!1 &1106104746
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -456004,11 +455968,11 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 2.8
|
||||
value: 1.3000008
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 5.34
|
||||
value: 3.840001
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
@@ -457085,14 +457049,6 @@ PrefabInstance:
|
||||
propertyPath: m_Camera
|
||||
value:
|
||||
objectReference: {fileID: 1653475492}
|
||||
- target: {fileID: 4573570654593171780, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_fontSize
|
||||
value: 80
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4573570654593171780, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_fontSizeBase
|
||||
value: 80
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6499933157207406972, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: DialogueCanvas
|
||||
@@ -457125,13 +457081,18 @@ PrefabInstance:
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8307219291215824345, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: -131.34683
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8307219291215824345, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -183.88577
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents:
|
||||
- targetCorrespondingSourceObject: {fileID: 1494212192306772670, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 103777731}
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
|
||||
--- !u!224 &1743421792 stripped
|
||||
RectTransform:
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using UnityEngine;
|
||||
using AppleHills.Core.Settings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AppleHills.Core.Interfaces;
|
||||
using UI;
|
||||
|
||||
/// <summary>
|
||||
/// Singleton manager for global game state and settings. Provides accessors for various gameplay parameters.
|
||||
@@ -36,6 +39,21 @@ public class GameManager : MonoBehaviour
|
||||
[SerializeField] private bool _developerSettingsLoaded = false;
|
||||
public bool SettingsLoaded => _settingsLoaded;
|
||||
public bool DeveloperSettingsLoaded => _developerSettingsLoaded;
|
||||
|
||||
[Header("Game State")]
|
||||
[SerializeField] private bool _isPaused = false;
|
||||
|
||||
/// <summary>
|
||||
/// Current pause state of the game
|
||||
/// </summary>
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
// List of pausable components that have registered with the GameManager
|
||||
private List<IPausable> _pausableComponents = new List<IPausable>();
|
||||
|
||||
// Events for pause state changes
|
||||
public event Action OnGamePaused;
|
||||
public event Action OnGameResumed;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -53,6 +71,136 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
// DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Find and subscribe to PauseMenu events
|
||||
PauseMenu pauseMenu = PauseMenu.Instance;
|
||||
if (pauseMenu != null)
|
||||
{
|
||||
pauseMenu.OnGamePaused += OnPauseMenuPaused;
|
||||
pauseMenu.OnGameResumed += OnPauseMenuResumed;
|
||||
|
||||
Debug.Log("[GameManager] Subscribed to PauseMenu events");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[GameManager] PauseMenu not found. Pause functionality won't work properly.");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unsubscribe from PauseMenu events
|
||||
PauseMenu pauseMenu = FindFirstObjectByType<PauseMenu>();
|
||||
if (pauseMenu != null)
|
||||
{
|
||||
pauseMenu.OnGamePaused -= OnPauseMenuPaused;
|
||||
pauseMenu.OnGameResumed -= OnPauseMenuResumed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a component as pausable, so it receives pause/resume notifications
|
||||
/// </summary>
|
||||
/// <param name="component">The pausable component to register</param>
|
||||
public void RegisterPausableComponent(IPausable component)
|
||||
{
|
||||
if (component != null && !_pausableComponents.Contains(component))
|
||||
{
|
||||
_pausableComponents.Add(component);
|
||||
|
||||
// If the game is already paused, pause the component immediately
|
||||
if (_isPaused)
|
||||
{
|
||||
component.Pause();
|
||||
}
|
||||
|
||||
Debug.Log($"[GameManager] Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a pausable component
|
||||
/// </summary>
|
||||
/// <param name="component">The pausable component to unregister</param>
|
||||
public void UnregisterPausableComponent(IPausable component)
|
||||
{
|
||||
if (component != null && _pausableComponents.Contains(component))
|
||||
{
|
||||
_pausableComponents.Remove(component);
|
||||
Debug.Log($"[GameManager] Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the PauseMenu broadcasts a pause event
|
||||
/// </summary>
|
||||
private void OnPauseMenuPaused()
|
||||
{
|
||||
PauseGame();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the PauseMenu broadcasts a resume event
|
||||
/// </summary>
|
||||
private void OnPauseMenuResumed()
|
||||
{
|
||||
ResumeGame();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pause the game and notify all registered pausable components
|
||||
/// </summary>
|
||||
public void PauseGame()
|
||||
{
|
||||
if (_isPaused) return; // Already paused
|
||||
|
||||
_isPaused = true;
|
||||
|
||||
// Pause all registered components
|
||||
foreach (var component in _pausableComponents)
|
||||
{
|
||||
component.Pause();
|
||||
}
|
||||
|
||||
// Broadcast pause event
|
||||
OnGamePaused?.Invoke();
|
||||
|
||||
Debug.Log($"[GameManager] Game paused. Paused {_pausableComponents.Count} components.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resume the game and notify all registered pausable components
|
||||
/// </summary>
|
||||
public void ResumeGame()
|
||||
{
|
||||
if (!_isPaused) return; // Already running
|
||||
|
||||
_isPaused = false;
|
||||
|
||||
// Resume all registered components
|
||||
foreach (var component in _pausableComponents)
|
||||
{
|
||||
component.Resume();
|
||||
}
|
||||
|
||||
// Broadcast resume event
|
||||
OnGameResumed?.Invoke();
|
||||
|
||||
Debug.Log($"[GameManager] Game resumed. Resumed {_pausableComponents.Count} components.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle the pause state of the game
|
||||
/// </summary>
|
||||
public void TogglePause()
|
||||
{
|
||||
if (_isPaused)
|
||||
ResumeGame();
|
||||
else
|
||||
PauseGame();
|
||||
}
|
||||
|
||||
private void InitializeSettings()
|
||||
{
|
||||
@@ -164,5 +312,4 @@ public class GameManager : MonoBehaviour
|
||||
public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;
|
||||
public float PlayerStopDistanceDirectInteraction => GetSettings<IInteractionSettings>()?.PlayerStopDistanceDirectInteraction ?? 2.0f;
|
||||
public float DefaultPuzzlePromptRange => GetSettings<IInteractionSettings>()?.DefaultPuzzlePromptRange ?? 3.0f;
|
||||
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Core/Interfaces.meta
Normal file
3
Assets/Scripts/Core/Interfaces.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba87fe038e914973bc341817149a9ebe
|
||||
timeCreated: 1759916676
|
||||
25
Assets/Scripts/Core/Interfaces/IPausable.cs
Normal file
25
Assets/Scripts/Core/Interfaces/IPausable.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for components that can be paused and resumed
|
||||
/// </summary>
|
||||
public interface IPausable
|
||||
{
|
||||
/// <summary>
|
||||
/// Pauses the component's functionality
|
||||
/// </summary>
|
||||
void Pause();
|
||||
|
||||
/// <summary>
|
||||
/// Resumes the component's functionality
|
||||
/// </summary>
|
||||
void Resume();
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether the component is currently paused
|
||||
/// </summary>
|
||||
bool IsPaused { get; }
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Core/Interfaces/IPausable.cs.meta
Normal file
3
Assets/Scripts/Core/Interfaces/IPausable.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a493ef684ce47208a3f6e7d67727882
|
||||
timeCreated: 1759916676
|
||||
@@ -74,19 +74,96 @@ namespace Dialogue
|
||||
|
||||
private void OnCharacterArrived()
|
||||
{
|
||||
if (speechBubble == null || ! HasAnyLines()) return;
|
||||
if (speechBubble == null || !HasAnyLines()) return;
|
||||
|
||||
// Advance the dialogue state to move to the next content
|
||||
AdvanceDialogueState();
|
||||
|
||||
// Get the current dialogue line
|
||||
string line = GetCurrentDialogueLine();
|
||||
// Check if we have DialogueContent available (prioritizing the new content system)
|
||||
DialogueContent content = GetCurrentDialogueContent();
|
||||
|
||||
// Display the line with the new method that handles timed updates
|
||||
speechBubble.DisplayDialogueLine(line, HasAnyLines());
|
||||
|
||||
// Advance dialogue state for next interaction
|
||||
if (content != null)
|
||||
{
|
||||
// Display the content with the method that handles both text and images
|
||||
// and pass whether there are more lines available for prompt display
|
||||
speechBubble.DisplayDialogueContent(content, HasAnyLines());
|
||||
|
||||
// Log the content type for debugging
|
||||
Debug.Log($"Displaying content type: {content.ContentType} - {(content.ContentType == DialogueContentType.Text ? content.Text : content.Image?.name)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fall back to legacy text-only method if no DialogueContent is available
|
||||
string line = GetCurrentDialogueLine();
|
||||
speechBubble.DisplayDialogueLine(line, HasAnyLines());
|
||||
|
||||
// Log for debugging
|
||||
Debug.Log($"Displaying legacy text: {line}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current dialogue content (text or image)
|
||||
/// </summary>
|
||||
/// <returns>DialogueContent or null if only legacy text content is available</returns>
|
||||
private DialogueContent GetCurrentDialogueContent()
|
||||
{
|
||||
// Initialize if needed
|
||||
if (!initialized)
|
||||
{
|
||||
StartDialogue();
|
||||
}
|
||||
|
||||
if (!IsActive || IsCompleted || currentNode == null)
|
||||
return null;
|
||||
|
||||
// Check if we have DialogueContent available
|
||||
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||
{
|
||||
// For WaitOnSlot nodes, use the appropriate content based on slot state
|
||||
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
|
||||
{
|
||||
// Choose the appropriate content collection based on the current slot state
|
||||
List<DialogueContent> contentForState = currentNode.dialogueContent; // Default content
|
||||
|
||||
switch (_currentSlotState)
|
||||
{
|
||||
case ItemSlotState.Incorrect:
|
||||
// Use incorrect item content if available
|
||||
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
|
||||
contentForState = currentNode.incorrectItemContent;
|
||||
break;
|
||||
|
||||
case ItemSlotState.Forbidden:
|
||||
// Use forbidden item content if available
|
||||
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
|
||||
contentForState = currentNode.forbiddenItemContent;
|
||||
break;
|
||||
}
|
||||
|
||||
// If we have content for this state, return the current one
|
||||
if (contentForState != null && contentForState.Count > 0)
|
||||
{
|
||||
// Make sure index is within bounds
|
||||
int index = Mathf.Clamp(currentLineIndex, 0, contentForState.Count - 1);
|
||||
return contentForState[index];
|
||||
}
|
||||
return null; // No content for this slot state
|
||||
}
|
||||
else
|
||||
{
|
||||
// For other node types, use the default dialogueContent
|
||||
if (currentLineIndex >= 0 && currentLineIndex < currentNode.dialogueContent.Count)
|
||||
{
|
||||
return currentNode.dialogueContent[currentLineIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No DialogueContent available, will fall back to legacy text handling
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unregister from events
|
||||
@@ -205,7 +282,7 @@ namespace Dialogue
|
||||
{
|
||||
if (!IsActive || IsCompleted || currentNode == null)
|
||||
return;
|
||||
|
||||
|
||||
// If the condition was satisfied earlier, move to the next node immediately
|
||||
if (_conditionSatisfiedPendingAdvance)
|
||||
{
|
||||
@@ -213,21 +290,44 @@ namespace Dialogue
|
||||
MoveToNextNode();
|
||||
return;
|
||||
}
|
||||
|
||||
// First check if we have any dialogueContent to process
|
||||
bool hasDialogueContent = currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0;
|
||||
|
||||
// If we have more lines in the current node, advance to the next line
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
|
||||
if (hasDialogueContent)
|
||||
{
|
||||
currentLineIndex++;
|
||||
return;
|
||||
// If we have dialogueContent and there are more entries, advance to the next one
|
||||
if (currentLineIndex < currentNode.dialogueContent.Count - 1)
|
||||
{
|
||||
currentLineIndex++;
|
||||
return;
|
||||
}
|
||||
|
||||
// If we should loop through content, reset the index
|
||||
if (currentNode.loopThroughLines && currentNode.dialogueContent.Count > 0)
|
||||
{
|
||||
currentLineIndex = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If we should loop through lines, reset the index
|
||||
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
|
||||
else
|
||||
{
|
||||
currentLineIndex = 0;
|
||||
return;
|
||||
// Fall back to legacy dialogueLines
|
||||
// If we have more lines in the current node, advance to the next line
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
|
||||
{
|
||||
currentLineIndex++;
|
||||
return;
|
||||
}
|
||||
|
||||
// If we should loop through lines, reset the index
|
||||
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
|
||||
{
|
||||
currentLineIndex = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If we're at a node that doesn't have a next node, we're done
|
||||
if (string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
@@ -235,7 +335,7 @@ namespace Dialogue
|
||||
IsCompleted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Move to the next node only if no conditions to wait for
|
||||
if (!IsWaitingForCondition())
|
||||
{
|
||||
@@ -560,60 +660,110 @@ namespace Dialogue
|
||||
// Special case: if condition has been satisfied but not yet advanced, we should show lines
|
||||
if (_conditionSatisfiedPendingAdvance && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
// Check if the next node would have lines
|
||||
// Check if the next node would have lines or content
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
return nextNode != null &&
|
||||
((nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||
(nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
}
|
||||
|
||||
// For WaitOnSlot nodes, check for lines based on current slot state
|
||||
// For WaitOnSlot nodes, check for lines or content based on current slot state
|
||||
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
|
||||
{
|
||||
// Choose the appropriate line collection based on the current slot state
|
||||
List<string> linesForState = currentNode.dialogueLines; // Default lines
|
||||
// First check for DialogueContent
|
||||
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||
{
|
||||
// Choose the appropriate content collection based on the current slot state
|
||||
List<DialogueContent> contentForState = currentNode.dialogueContent;
|
||||
|
||||
switch (_currentSlotState)
|
||||
{
|
||||
case ItemSlotState.Incorrect:
|
||||
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
|
||||
contentForState = currentNode.incorrectItemContent;
|
||||
break;
|
||||
|
||||
case ItemSlotState.Forbidden:
|
||||
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
|
||||
contentForState = currentNode.forbiddenItemContent;
|
||||
break;
|
||||
}
|
||||
|
||||
if (contentForState.Count > 0)
|
||||
{
|
||||
if (currentLineIndex < contentForState.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fall back to legacy text lines
|
||||
List<string> linesForState = currentNode.dialogueLines;
|
||||
|
||||
switch (_currentSlotState)
|
||||
{
|
||||
case ItemSlotState.Incorrect:
|
||||
// Use incorrect item lines if available, otherwise fall back to default lines
|
||||
if (currentNode.incorrectItemLines != null && currentNode.incorrectItemLines.Count > 0)
|
||||
linesForState = currentNode.incorrectItemLines;
|
||||
break;
|
||||
|
||||
case ItemSlotState.Forbidden:
|
||||
// Use forbidden item lines if available, otherwise fall back to default lines
|
||||
if (currentNode.forbiddenItemLines != null && currentNode.forbiddenItemLines.Count > 0)
|
||||
linesForState = currentNode.forbiddenItemLines;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check if we have any lines for the current state
|
||||
if (linesForState != null && linesForState.Count > 0)
|
||||
{
|
||||
// If we're not at the end of the lines or we loop through them
|
||||
if (currentLineIndex < linesForState.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// For other node types, use the standard check
|
||||
else if (currentNode.dialogueLines.Count > 0)
|
||||
// For other node types, check for DialogueContent first, then fall back to legacy text
|
||||
else
|
||||
{
|
||||
// If we're not at the end of the lines or we loop through them
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
|
||||
// Check for DialogueContent
|
||||
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||
{
|
||||
return true;
|
||||
if (currentLineIndex < currentNode.dialogueContent.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If we're at the end of content but not waiting for a condition and have a next node
|
||||
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null &&
|
||||
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
}
|
||||
}
|
||||
|
||||
// If we're at the end of lines but not waiting for a condition and have a next node
|
||||
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
// Fall back to legacy text lines
|
||||
if (currentNode.dialogueLines != null && currentNode.dialogueLines.Count > 0)
|
||||
{
|
||||
// We need to check if the next node would have lines
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If we're at the end of lines but not waiting for a condition and have a next node
|
||||
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null &&
|
||||
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
76
Assets/Scripts/Dialogue/DialogueContent.cs
Normal file
76
Assets/Scripts/Dialogue/DialogueContent.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Dialogue
|
||||
{
|
||||
/// <summary>
|
||||
/// Content type for dialogue entries
|
||||
/// </summary>
|
||||
public enum DialogueContentType
|
||||
{
|
||||
Text,
|
||||
Image
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrapper class for dialogue content that can be either text or image
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class DialogueContent
|
||||
{
|
||||
[SerializeField] private DialogueContentType _contentType = DialogueContentType.Text;
|
||||
[SerializeField] private string _text = string.Empty;
|
||||
[SerializeField] private Sprite _image = null;
|
||||
|
||||
/// <summary>
|
||||
/// The type of content this entry contains
|
||||
/// </summary>
|
||||
public DialogueContentType ContentType => _contentType;
|
||||
|
||||
/// <summary>
|
||||
/// The text content (valid when ContentType is Text)
|
||||
/// </summary>
|
||||
public string Text => _text;
|
||||
|
||||
/// <summary>
|
||||
/// The image content (valid when ContentType is Image)
|
||||
/// </summary>
|
||||
public Sprite Image => _image;
|
||||
|
||||
/// <summary>
|
||||
/// Create text content
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display</param>
|
||||
public static DialogueContent CreateText(string text)
|
||||
{
|
||||
return new DialogueContent
|
||||
{
|
||||
_contentType = DialogueContentType.Text,
|
||||
_text = text
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create image content
|
||||
/// </summary>
|
||||
/// <param name="image">The image to display</param>
|
||||
public static DialogueContent CreateImage(Sprite image)
|
||||
{
|
||||
return new DialogueContent
|
||||
{
|
||||
_contentType = DialogueContentType.Image,
|
||||
_image = image
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of this content
|
||||
/// </summary>
|
||||
public override string ToString()
|
||||
{
|
||||
return ContentType == DialogueContentType.Text
|
||||
? $"Text: {_text}"
|
||||
: $"Image: {_image?.name ?? "None"}";
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Dialogue/DialogueContent.cs.meta
Normal file
3
Assets/Scripts/Dialogue/DialogueContent.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b479dc736d44dea83d4d2cf4d940d8b
|
||||
timeCreated: 1759912630
|
||||
@@ -36,10 +36,14 @@ namespace Dialogue
|
||||
public RuntimeDialogueNodeType nodeType;
|
||||
public string nextNodeID;
|
||||
|
||||
// Basic dialogue
|
||||
// Basic dialogue - legacy text-only field
|
||||
[HideInInspector]
|
||||
public List<string> dialogueLines = new List<string>();
|
||||
public bool loopThroughLines;
|
||||
|
||||
// New mixed content field that supports both text and images
|
||||
public List<DialogueContent> dialogueContent = new List<DialogueContent>();
|
||||
|
||||
// Conditional nodes
|
||||
public string puzzleStepID; // For WaitOnPuzzleStep
|
||||
public string pickupItemID; // For WaitOnPickup
|
||||
@@ -47,9 +51,14 @@ namespace Dialogue
|
||||
public string combinationResultItemID; // For WaitOnCombination
|
||||
|
||||
// For WaitOnSlot - different responses
|
||||
[HideInInspector]
|
||||
public List<string> incorrectItemLines = new List<string>();
|
||||
public bool loopThroughIncorrectLines;
|
||||
public List<DialogueContent> incorrectItemContent = new List<DialogueContent>();
|
||||
|
||||
[HideInInspector]
|
||||
public List<string> forbiddenItemLines = new List<string>();
|
||||
public bool loopThroughForbiddenLines;
|
||||
public List<DialogueContent> forbiddenItemContent = new List<DialogueContent>();
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Dialogue
|
||||
{
|
||||
@@ -18,6 +19,7 @@ namespace Dialogue
|
||||
public class SpeechBubble : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TextMeshProUGUI textDisplay;
|
||||
[SerializeField] private Image imageDisplay; // New field for displaying images
|
||||
[SerializeField] private TextDisplayMode displayMode = TextDisplayMode.Typewriter;
|
||||
[SerializeField] private float typewriterSpeed = 0.05f; // Time between characters in seconds
|
||||
[SerializeField] private AudioSource typingSoundSource;
|
||||
@@ -29,11 +31,18 @@ namespace Dialogue
|
||||
private Coroutine typewriterCoroutine;
|
||||
private Coroutine promptUpdateCoroutine;
|
||||
private string currentFullText = string.Empty;
|
||||
private Sprite currentImage = null;
|
||||
private bool isVisible = false;
|
||||
private DialogueContentType currentContentType = DialogueContentType.Text;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
// Ensure we have both components
|
||||
if (textDisplay == null)
|
||||
Debug.LogError("SpeechBubble: TextMeshProUGUI component is not assigned!");
|
||||
|
||||
if (imageDisplay == null)
|
||||
Debug.LogError("SpeechBubble: Image component is not assigned!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -92,6 +101,7 @@ namespace Dialogue
|
||||
}
|
||||
|
||||
currentFullText = text;
|
||||
currentContentType = DialogueContentType.Text;
|
||||
|
||||
// Stop any existing typewriter effect
|
||||
if (typewriterCoroutine != null)
|
||||
@@ -100,6 +110,13 @@ namespace Dialogue
|
||||
typewriterCoroutine = null;
|
||||
}
|
||||
|
||||
// Activate text display, deactivate image display
|
||||
textDisplay.gameObject.SetActive(true);
|
||||
if (imageDisplay != null)
|
||||
{
|
||||
imageDisplay.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Display text based on the selected mode
|
||||
if (displayMode == TextDisplayMode.Instant)
|
||||
{
|
||||
@@ -259,5 +276,117 @@ namespace Dialogue
|
||||
|
||||
typewriterCoroutine = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the image to display in the speech bubble
|
||||
/// </summary>
|
||||
/// <param name="sprite">Sprite to display</param>
|
||||
public void SetImage(Sprite sprite)
|
||||
{
|
||||
if (imageDisplay == null)
|
||||
{
|
||||
Debug.LogError("SpeechBubble: Image component is not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
currentImage = sprite;
|
||||
currentContentType = DialogueContentType.Image;
|
||||
|
||||
// Activate image display, set the sprite
|
||||
imageDisplay.gameObject.SetActive(true);
|
||||
imageDisplay.sprite = sprite;
|
||||
|
||||
// Deactivate text display
|
||||
if (textDisplay != null)
|
||||
{
|
||||
textDisplay.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Make sure the bubble is visible when setting image
|
||||
if (!isVisible)
|
||||
Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the displayed image
|
||||
/// </summary>
|
||||
public void ClearImage()
|
||||
{
|
||||
SetImage(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the content of the speech bubble (text or image)
|
||||
/// </summary>
|
||||
/// <param name="text">Text content</param>
|
||||
/// <param name="image">Image content</param>
|
||||
public void SetContent(string text, Sprite image)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
currentContentType = DialogueContentType.Text;
|
||||
SetText(text);
|
||||
}
|
||||
else if (image != null)
|
||||
{
|
||||
currentContentType = DialogueContentType.Image;
|
||||
SetImage(image);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current content type of the speech bubble
|
||||
/// </summary>
|
||||
/// <returns>Current content type</returns>
|
||||
public DialogueContentType GetCurrentContentType()
|
||||
{
|
||||
return currentContentType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display dialogue content (text or image)
|
||||
/// </summary>
|
||||
/// <param name="content">The dialogue content to display</param>
|
||||
/// <param name="hasMoreDialogue">Whether there are more dialogue content items available</param>
|
||||
public void DisplayDialogueContent(DialogueContent content, bool hasMoreDialogue)
|
||||
{
|
||||
// Cancel any existing prompt update
|
||||
if (promptUpdateCoroutine != null)
|
||||
{
|
||||
StopCoroutine(promptUpdateCoroutine);
|
||||
promptUpdateCoroutine = null;
|
||||
}
|
||||
|
||||
if (content == null)
|
||||
{
|
||||
UpdatePromptVisibility(hasMoreDialogue);
|
||||
return;
|
||||
}
|
||||
|
||||
// Display the content based on its type
|
||||
currentContentType = content.ContentType;
|
||||
|
||||
if (content.ContentType == DialogueContentType.Text)
|
||||
{
|
||||
// Show text display, hide image display
|
||||
textDisplay.gameObject.SetActive(true);
|
||||
if (imageDisplay != null) imageDisplay.gameObject.SetActive(false);
|
||||
|
||||
// Display the text
|
||||
DisplayDialogueLine(content.Text, hasMoreDialogue);
|
||||
}
|
||||
else // Image content
|
||||
{
|
||||
// Hide text display, show image display
|
||||
textDisplay.gameObject.SetActive(false);
|
||||
if (imageDisplay != null) imageDisplay.gameObject.SetActive(true);
|
||||
|
||||
// Set the image
|
||||
SetImage(content.Image);
|
||||
|
||||
// After a delay, update the prompt visibility
|
||||
promptUpdateCoroutine = StartCoroutine(UpdatePromptAfterDelay(hasMoreDialogue));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 877344c7a0014922bc3a2a469e03792d
|
||||
timeCreated: 1759050622
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Pooling;
|
||||
using AppleHills.Core.Interfaces;
|
||||
|
||||
namespace Minigames.DivingForPictures
|
||||
{
|
||||
@@ -8,7 +9,7 @@ namespace Minigames.DivingForPictures
|
||||
/// Represents a single bubble, handling its movement, wobble effect, scaling, and sprite assignment.
|
||||
/// Uses coroutines for better performance instead of Update() calls.
|
||||
/// </summary>
|
||||
public class Bubble : MonoBehaviour, IPoolableWithReference<BubblePool>
|
||||
public class Bubble : MonoBehaviour, IPoolableWithReference<BubblePool>, IPausable
|
||||
{
|
||||
public float speed = 1f;
|
||||
public float wobbleSpeed = 1f;
|
||||
@@ -26,6 +27,12 @@ namespace Minigames.DivingForPictures
|
||||
private Coroutine _movementCoroutine;
|
||||
private Coroutine _wobbleCoroutine;
|
||||
private Coroutine _offScreenCheckCoroutine;
|
||||
|
||||
// Pause state tracking
|
||||
private bool _isPaused = false;
|
||||
|
||||
// IPausable implementation
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -53,12 +60,42 @@ namespace Minigames.DivingForPictures
|
||||
{
|
||||
StopBubbleBehavior();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pauses all bubble behaviors
|
||||
/// </summary>
|
||||
public void Pause()
|
||||
{
|
||||
if (_isPaused) return; // Already paused
|
||||
|
||||
_isPaused = true;
|
||||
StopBubbleBehavior();
|
||||
|
||||
// Debug log for troubleshooting
|
||||
Debug.Log($"[Bubble] Paused bubble: {name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resumes all bubble behaviors
|
||||
/// </summary>
|
||||
public void Resume()
|
||||
{
|
||||
if (!_isPaused) return; // Already running
|
||||
|
||||
_isPaused = false;
|
||||
StartBubbleBehavior();
|
||||
|
||||
// Debug log for troubleshooting
|
||||
Debug.Log($"[Bubble] Resumed bubble: {name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts all bubble behavior coroutines
|
||||
/// </summary>
|
||||
private void StartBubbleBehavior()
|
||||
{
|
||||
if (_isPaused) return; // Don't start if paused
|
||||
|
||||
_movementCoroutine = StartCoroutine(MovementCoroutine());
|
||||
_wobbleCoroutine = StartCoroutine(WobbleCoroutine());
|
||||
_offScreenCheckCoroutine = StartCoroutine(OffScreenCheckCoroutine());
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using Pooling;
|
||||
using AppleHills.Core.Settings;
|
||||
using AppleHills.Core.Interfaces;
|
||||
|
||||
namespace Minigames.DivingForPictures
|
||||
{
|
||||
/// <summary>
|
||||
/// Spawns bubbles at intervals, randomizing their properties and assigning a random sprite to each.
|
||||
/// </summary>
|
||||
public class BubbleSpawner : MonoBehaviour
|
||||
public class BubbleSpawner : MonoBehaviour, IPausable
|
||||
{
|
||||
public Bubble bubblePrefab;
|
||||
public Sprite[] bubbleSprites; // Assign in inspector
|
||||
@@ -20,6 +22,15 @@ namespace Minigames.DivingForPictures
|
||||
private BubblePool _bubblePool;
|
||||
private Camera _mainCamera; // Cache camera reference
|
||||
private bool _isSurfacing = false;
|
||||
|
||||
// Pause state
|
||||
private bool _isPaused = false;
|
||||
|
||||
// Coroutines for pause/resume
|
||||
private Coroutine _spawnCoroutine;
|
||||
|
||||
// IPausable implementation
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -50,23 +61,110 @@ namespace Minigames.DivingForPictures
|
||||
InvokeRepeating(nameof(LogPoolStats), 5f, 30f);
|
||||
#endif
|
||||
}
|
||||
|
||||
SetNextSpawnInterval();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Initialize the next spawn interval
|
||||
_nextSpawnInterval = GetRandomizedInterval();
|
||||
// Register with DivingGameManager for pause/resume events
|
||||
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
|
||||
if (gameManager != null)
|
||||
{
|
||||
gameManager.RegisterPausableComponent(this);
|
||||
}
|
||||
|
||||
// Start spawning if not paused
|
||||
StartSpawningCoroutine();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
// Unregister from DivingGameManager
|
||||
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
|
||||
if (gameManager != null)
|
||||
{
|
||||
gameManager.UnregisterPausableComponent(this);
|
||||
}
|
||||
|
||||
// Clean up any active coroutines
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pauses the bubble spawner and all bubbles
|
||||
/// </summary>
|
||||
public void Pause()
|
||||
{
|
||||
if (_isPaused) return; // Already paused
|
||||
|
||||
_isPaused = true;
|
||||
|
||||
// Stop spawning coroutine
|
||||
if (_spawnCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_spawnCoroutine);
|
||||
_spawnCoroutine = null;
|
||||
}
|
||||
|
||||
// Pause all active bubbles
|
||||
Bubble[] activeBubbles = FindObjectsOfType<Bubble>();
|
||||
foreach (var bubble in activeBubbles)
|
||||
{
|
||||
if (bubble != null)
|
||||
{
|
||||
bubble.Pause();
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log("[BubbleSpawner] Paused");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resumes the bubble spawner and all bubbles
|
||||
/// </summary>
|
||||
public void Resume()
|
||||
{
|
||||
if (!_isPaused) return; // Already running
|
||||
|
||||
_isPaused = false;
|
||||
|
||||
// Restart spawning coroutine
|
||||
StartSpawningCoroutine();
|
||||
|
||||
// Resume all active bubbles
|
||||
Bubble[] activeBubbles = FindObjectsOfType<Bubble>();
|
||||
foreach (var bubble in activeBubbles)
|
||||
{
|
||||
if (bubble != null)
|
||||
{
|
||||
bubble.Resume();
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log("[BubbleSpawner] Resumed");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the bubble spawning coroutine if it's not already running
|
||||
/// </summary>
|
||||
private void StartSpawningCoroutine()
|
||||
{
|
||||
if (_spawnCoroutine == null && !_isPaused)
|
||||
{
|
||||
_spawnCoroutine = StartCoroutine(SpawnBubblesRoutine());
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
/// <summary>
|
||||
/// Sets the next spawn interval using randomized timing
|
||||
/// </summary>
|
||||
private void SetNextSpawnInterval()
|
||||
{
|
||||
_timer += Time.deltaTime;
|
||||
if (_timer >= _nextSpawnInterval)
|
||||
{
|
||||
SpawnBubble();
|
||||
_timer = 0f;
|
||||
_nextSpawnInterval = GetRandomizedInterval();
|
||||
}
|
||||
if (_devSettings == null) return;
|
||||
|
||||
_nextSpawnInterval = GetRandomizedInterval();
|
||||
Debug.Log($"[BubbleSpawner] Next spawn interval set to: {_nextSpawnInterval:F2}s");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -128,6 +226,12 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
// Pass min/max scale for wobble clamping
|
||||
bubble.SetWobbleScaleLimits(_devSettings.BubbleWobbleMinScale, _devSettings.BubbleWobbleMaxScale);
|
||||
|
||||
// If the game is already paused, pause this bubble immediately
|
||||
if (_isPaused)
|
||||
{
|
||||
bubble.Pause();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -159,5 +263,24 @@ namespace Minigames.DivingForPictures
|
||||
_bubblePool.LogPoolStats();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that handles the bubble spawning logic
|
||||
/// </summary>
|
||||
private IEnumerator SpawnBubblesRoutine()
|
||||
{
|
||||
Debug.Log("[BubbleSpawner] Started bubble spawning coroutine");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused)
|
||||
{
|
||||
SpawnBubble();
|
||||
SetNextSpawnInterval(); // Set interval for next spawn
|
||||
yield return new WaitForSeconds(_nextSpawnInterval);
|
||||
}
|
||||
|
||||
_spawnCoroutine = null;
|
||||
|
||||
Debug.Log("[BubbleSpawner] Bubble spawning coroutine ended");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,10 +6,12 @@ using UnityEngine.Events;
|
||||
using UnityEngine.Playables;
|
||||
using AppleHills.Core.Settings;
|
||||
using Utility;
|
||||
using AppleHills.Core.Interfaces;
|
||||
using UI;
|
||||
|
||||
namespace Minigames.DivingForPictures
|
||||
{
|
||||
public class DivingGameManager : MonoBehaviour
|
||||
public class DivingGameManager : MonoBehaviour, IPausable
|
||||
{
|
||||
[Header("Monster Prefabs")]
|
||||
[Tooltip("Array of monster prefabs to spawn randomly")]
|
||||
@@ -66,6 +68,15 @@ namespace Minigames.DivingForPictures
|
||||
// Event for game components to subscribe to
|
||||
public event Action OnGameInitialized;
|
||||
|
||||
// Pause state
|
||||
private bool _isPaused = false;
|
||||
|
||||
// List of pausable components controlled by this manager
|
||||
private List<IPausable> _pausableComponents = new List<IPausable>();
|
||||
|
||||
// IPausable implementation
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Get settings from GameManager
|
||||
@@ -81,6 +92,26 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Find PauseMenu and subscribe to its events
|
||||
PauseMenu pauseMenu = PauseMenu.Instance;
|
||||
if (pauseMenu != null)
|
||||
{
|
||||
pauseMenu.OnGamePaused += Pause;
|
||||
pauseMenu.OnGameResumed += Resume;
|
||||
|
||||
Debug.Log("[DivingGameManager] Subscribed to PauseMenu events");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[DivingGameManager] PauseMenu not found. Pause functionality won't work properly.");
|
||||
}
|
||||
|
||||
// Register this manager with the global GameManager
|
||||
if (GameManager.Instance != null)
|
||||
{
|
||||
GameManager.Instance.RegisterPausableComponent(this);
|
||||
}
|
||||
|
||||
// Subscribe to SceneOrientationEnforcer's event
|
||||
if (SceneOrientationEnforcer.Instance != null)
|
||||
{
|
||||
@@ -144,6 +175,23 @@ namespace Minigames.DivingForPictures
|
||||
{
|
||||
SceneOrientationEnforcer.Instance.OnOrientationCorrect -= InitializeGame;
|
||||
}
|
||||
|
||||
// Unsubscribe from PauseMenu events
|
||||
PauseMenu pauseMenu = PauseMenu.Instance;
|
||||
if (pauseMenu != null)
|
||||
{
|
||||
pauseMenu.OnGamePaused -= Pause;
|
||||
pauseMenu.OnGameResumed -= Resume;
|
||||
}
|
||||
|
||||
// Unregister from GameManager
|
||||
if (GameManager.Instance != null)
|
||||
{
|
||||
GameManager.Instance.UnregisterPausableComponent(this);
|
||||
}
|
||||
|
||||
// Unregister all pausable components
|
||||
_pausableComponents.Clear();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -651,5 +699,74 @@ namespace Minigames.DivingForPictures
|
||||
// Final assignment to ensure exact target value
|
||||
OnVelocityFactorChanged?.Invoke(_currentVelocityFactor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a component as pausable with this manager
|
||||
/// </summary>
|
||||
/// <param name="component">The pausable component to register</param>
|
||||
public void RegisterPausableComponent(IPausable component)
|
||||
{
|
||||
if (component != null && !_pausableComponents.Contains(component))
|
||||
{
|
||||
_pausableComponents.Add(component);
|
||||
|
||||
// If the game is already paused, pause the component immediately
|
||||
if (_isPaused)
|
||||
{
|
||||
component.Pause();
|
||||
}
|
||||
|
||||
Debug.Log($"[DivingGameManager] Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a pausable component
|
||||
/// </summary>
|
||||
/// <param name="component">The pausable component to unregister</param>
|
||||
public void UnregisterPausableComponent(IPausable component)
|
||||
{
|
||||
if (component != null && _pausableComponents.Contains(component))
|
||||
{
|
||||
_pausableComponents.Remove(component);
|
||||
Debug.Log($"[DivingGameManager] Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pause the game and all registered components
|
||||
/// </summary>
|
||||
public void Pause()
|
||||
{
|
||||
if (_isPaused) return; // Already paused
|
||||
|
||||
_isPaused = true;
|
||||
|
||||
// Pause all registered components
|
||||
foreach (var component in _pausableComponents)
|
||||
{
|
||||
component.Pause();
|
||||
}
|
||||
|
||||
Debug.Log($"[DivingGameManager] Game paused. Paused {_pausableComponents.Count} components.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resume the game and all registered components
|
||||
/// </summary>
|
||||
public void Resume()
|
||||
{
|
||||
if (!_isPaused) return; // Already running
|
||||
|
||||
_isPaused = false;
|
||||
|
||||
// Resume all registered components
|
||||
foreach (var component in _pausableComponents)
|
||||
{
|
||||
component.Resume();
|
||||
}
|
||||
|
||||
Debug.Log($"[DivingGameManager] Game resumed. Resumed {_pausableComponents.Count} components.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using AppleHills.Core.Settings;
|
||||
using Pooling;
|
||||
using Utils;
|
||||
using AppleHills.Core.Interfaces;
|
||||
|
||||
namespace Minigames.DivingForPictures
|
||||
{
|
||||
@@ -12,7 +13,7 @@ namespace Minigames.DivingForPictures
|
||||
/// Once an obstacle hits the player, its collider is disabled to prevent further collisions.
|
||||
/// Uses coroutines for better performance instead of Update() calls.
|
||||
/// </summary>
|
||||
public class FloatingObstacle : MonoBehaviour, IPoolable
|
||||
public class FloatingObstacle : MonoBehaviour, IPoolable, IPausable
|
||||
{
|
||||
[Header("Obstacle Properties")]
|
||||
[Tooltip("Index of the prefab this obstacle was created from")]
|
||||
@@ -57,6 +58,12 @@ namespace Minigames.DivingForPictures
|
||||
private float _screenNormalizationFactor = 1.0f;
|
||||
private IDivingMinigameSettings _settings;
|
||||
|
||||
// Pause state
|
||||
private bool _isPaused = false;
|
||||
|
||||
// IPausable implementation
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_collider = GetComponent<Collider2D>();
|
||||
@@ -115,31 +122,67 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
StartObstacleBehavior();
|
||||
// Only start coroutines if not paused
|
||||
if (!_isPaused)
|
||||
{
|
||||
StartObstacleCoroutines();
|
||||
}
|
||||
|
||||
// Screen bounds are calculated in CheckIfOffScreen method
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
StopObstacleBehavior();
|
||||
// Stop coroutines when disabled
|
||||
StopObstacleCoroutines();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the obstacle behavior coroutines
|
||||
/// Pause this obstacle's movement and behavior
|
||||
/// </summary>
|
||||
private void StartObstacleBehavior()
|
||||
public void Pause()
|
||||
{
|
||||
if (enableMovement)
|
||||
if (_isPaused) return; // Already paused
|
||||
|
||||
_isPaused = true;
|
||||
StopObstacleCoroutines();
|
||||
|
||||
Debug.Log($"[FloatingObstacle] Paused obstacle: {name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resume this obstacle's movement and behavior
|
||||
/// </summary>
|
||||
public void Resume()
|
||||
{
|
||||
if (!_isPaused) return; // Already running
|
||||
|
||||
_isPaused = false;
|
||||
StartObstacleCoroutines();
|
||||
|
||||
Debug.Log($"[FloatingObstacle] Resumed obstacle: {name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start all coroutines used by this obstacle
|
||||
/// </summary>
|
||||
private void StartObstacleCoroutines()
|
||||
{
|
||||
if (enableMovement && _movementCoroutine == null)
|
||||
{
|
||||
_movementCoroutine = StartCoroutine(MovementCoroutine());
|
||||
}
|
||||
|
||||
_offScreenCheckCoroutine = StartCoroutine(OffScreenCheckCoroutine());
|
||||
if (_offScreenCheckCoroutine == null)
|
||||
{
|
||||
_offScreenCheckCoroutine = StartCoroutine(OffScreenCheckCoroutine());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops all obstacle behavior coroutines
|
||||
/// Stop all coroutines used by this obstacle
|
||||
/// </summary>
|
||||
private void StopObstacleBehavior()
|
||||
private void StopObstacleCoroutines()
|
||||
{
|
||||
if (_movementCoroutine != null)
|
||||
{
|
||||
@@ -270,7 +313,7 @@ namespace Minigames.DivingForPictures
|
||||
{
|
||||
// CRITICAL: Stop all behavior first to prevent race conditions
|
||||
// This ensures no more off-screen checks or movement happen during pool return
|
||||
StopObstacleBehavior();
|
||||
StopObstacleCoroutines();
|
||||
|
||||
if (spawner != null)
|
||||
{
|
||||
@@ -333,7 +376,7 @@ namespace Minigames.DivingForPictures
|
||||
public void OnDespawn()
|
||||
{
|
||||
// Stop all coroutines before returning to pool
|
||||
StopObstacleBehavior();
|
||||
StopObstacleCoroutines();
|
||||
|
||||
// Re-enable collider for next use (in case it was disabled)
|
||||
if (_collider != null)
|
||||
@@ -364,8 +407,8 @@ namespace Minigames.DivingForPictures
|
||||
// Restart coroutines to apply movement change
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
StopObstacleBehavior();
|
||||
StartObstacleBehavior();
|
||||
StopObstacleCoroutines();
|
||||
StartObstacleCoroutines();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using Pooling;
|
||||
using AppleHills.Core.Settings;
|
||||
using AppleHills.Core.Interfaces;
|
||||
|
||||
namespace Minigames.DivingForPictures
|
||||
{
|
||||
@@ -11,7 +12,7 @@ namespace Minigames.DivingForPictures
|
||||
/// Spawns and manages mobile obstacles for the diving minigame.
|
||||
/// Uses object pooling and validates spawn positions to avoid colliding with tiles.
|
||||
/// </summary>
|
||||
public class ObstacleSpawner : MonoBehaviour
|
||||
public class ObstacleSpawner : MonoBehaviour, IPausable
|
||||
{
|
||||
[Header("Obstacle Prefabs")]
|
||||
[Tooltip("List of possible obstacle prefabs to spawn")]
|
||||
@@ -34,11 +35,19 @@ namespace Minigames.DivingForPictures
|
||||
private float _screenBottom;
|
||||
private float _spawnRangeX;
|
||||
private Coroutine _spawnCoroutine;
|
||||
private Coroutine _moveCoroutine;
|
||||
private Coroutine _despawnCoroutine;
|
||||
private readonly List<GameObject> _activeObstacles = new List<GameObject>();
|
||||
private int _obstacleCounter = 0; // Counter for unique obstacle naming
|
||||
private bool _isSurfacing = false; // Flag to track surfacing state
|
||||
private float _velocityFactor = 1.0f; // Current velocity factor from the game manager
|
||||
|
||||
// Pause state
|
||||
private bool _isPaused = false;
|
||||
|
||||
// IPausable implementation
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_mainCamera = Camera.main;
|
||||
@@ -75,14 +84,15 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
|
||||
// Find DivingGameManager and subscribe to its initialization event
|
||||
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
|
||||
if (gameManager != null)
|
||||
{
|
||||
gameManager.OnGameInitialized += Initialize;
|
||||
|
||||
// Register with the DivingGameManager for pause/resume events
|
||||
gameManager.RegisterPausableComponent(this);
|
||||
|
||||
// If game is already initialized, initialize immediately
|
||||
if (gameManager.GetType().GetField("_isGameInitialized",
|
||||
System.Reflection.BindingFlags.NonPublic |
|
||||
@@ -97,20 +107,130 @@ namespace Minigames.DivingForPictures
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unregister from DivingGameManager
|
||||
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
|
||||
if (gameManager != null)
|
||||
{
|
||||
gameManager.UnregisterPausableComponent(this);
|
||||
}
|
||||
|
||||
// Clean up any active coroutines
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the obstacle spawner when triggered by DivingGameManager
|
||||
/// </summary>
|
||||
private void Initialize()
|
||||
{
|
||||
// Calculate screen bounds
|
||||
CalculateScreenBounds();
|
||||
StartSpawning();
|
||||
|
||||
// Start coroutines if not paused
|
||||
StartSpawnCoroutine();
|
||||
StartMoveCoroutine();
|
||||
StartDespawnCoroutine();
|
||||
|
||||
Debug.Log("[ObstacleSpawner] Initialized");
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
||||
/// <summary>
|
||||
/// Pauses the spawner and all associated processes
|
||||
/// </summary>
|
||||
public void Pause()
|
||||
{
|
||||
StopSpawning();
|
||||
if (_isPaused) return; // Already paused
|
||||
|
||||
_isPaused = true;
|
||||
|
||||
// Stop spawning coroutine
|
||||
if (_spawnCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_spawnCoroutine);
|
||||
_spawnCoroutine = null;
|
||||
}
|
||||
|
||||
// Pause all active obstacles
|
||||
foreach (var obstacle in _activeObstacles.ToArray())
|
||||
{
|
||||
if (obstacle != null)
|
||||
{
|
||||
FloatingObstacle obstacleComponent = obstacle.GetComponent<FloatingObstacle>();
|
||||
if (obstacleComponent != null)
|
||||
{
|
||||
obstacleComponent.Pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"[ObstacleSpawner] Paused with {_activeObstacles.Count} active obstacles");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resumes the spawner and all associated processes
|
||||
/// </summary>
|
||||
public void Resume()
|
||||
{
|
||||
if (!_isPaused) return; // Already running
|
||||
|
||||
_isPaused = false;
|
||||
|
||||
// Restart spawning coroutine if not in surfacing mode
|
||||
if (!_isSurfacing)
|
||||
{
|
||||
StartSpawnCoroutine();
|
||||
}
|
||||
|
||||
// Resume all active obstacles
|
||||
foreach (var obstacle in _activeObstacles.ToArray())
|
||||
{
|
||||
if (obstacle != null)
|
||||
{
|
||||
FloatingObstacle obstacleComponent = obstacle.GetComponent<FloatingObstacle>();
|
||||
if (obstacleComponent != null)
|
||||
{
|
||||
obstacleComponent.Resume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"[ObstacleSpawner] Resumed with {_activeObstacles.Count} active obstacles");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the obstacle spawning coroutine if not already running
|
||||
/// </summary>
|
||||
private void StartSpawnCoroutine()
|
||||
{
|
||||
if (_spawnCoroutine == null && !_isPaused && !_isSurfacing)
|
||||
{
|
||||
_spawnCoroutine = StartCoroutine(SpawnObstacleRoutine());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the obstacle movement coroutine if not already running
|
||||
/// </summary>
|
||||
private void StartMoveCoroutine()
|
||||
{
|
||||
if (_moveCoroutine == null && !_isPaused)
|
||||
{
|
||||
_moveCoroutine = StartCoroutine(MoveObstaclesRoutine());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the obstacle despawning coroutine if not already running
|
||||
/// </summary>
|
||||
private void StartDespawnCoroutine()
|
||||
{
|
||||
if (_despawnCoroutine == null && !_isPaused)
|
||||
{
|
||||
_despawnCoroutine = StartCoroutine(DespawnObstaclesRoutine());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -444,8 +564,14 @@ namespace Minigames.DivingForPictures
|
||||
_settings.ObstacleMinMoveSpeed,
|
||||
_settings.ObstacleMaxMoveSpeed);
|
||||
|
||||
// Set spawner reference (since FloatingObstacle has this built-in now)
|
||||
// Set spawner reference
|
||||
obstacleComponent.SetSpawner(this);
|
||||
|
||||
// If spawner is already paused, pause the obstacle immediately
|
||||
if (_isPaused)
|
||||
{
|
||||
obstacleComponent.Pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -559,6 +685,147 @@ namespace Minigames.DivingForPictures
|
||||
/// </summary>
|
||||
public int ActiveObstacleCount => _activeObstacles.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that handles obstacle spawning at regular intervals
|
||||
/// </summary>
|
||||
private IEnumerator SpawnObstacleRoutine()
|
||||
{
|
||||
Debug.Log("[ObstacleSpawner] Started spawning coroutine");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused && !_isSurfacing)
|
||||
{
|
||||
// Calculate next spawn time with variation
|
||||
float nextSpawnTime = _settings.ObstacleSpawnInterval +
|
||||
Random.Range(-_settings.ObstacleSpawnIntervalVariation,
|
||||
_settings.ObstacleSpawnIntervalVariation);
|
||||
nextSpawnTime = Mathf.Max(0.1f, nextSpawnTime); // Ensure minimum interval
|
||||
|
||||
// Attempt to spawn an obstacle
|
||||
TrySpawnObstacle();
|
||||
|
||||
yield return new WaitForSeconds(nextSpawnTime);
|
||||
}
|
||||
|
||||
// Clear coroutine reference when stopped
|
||||
_spawnCoroutine = null;
|
||||
|
||||
Debug.Log("[ObstacleSpawner] Spawning coroutine ended");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that handles checking obstacle positions
|
||||
/// Unlike the previous implementation, we don't need to move obstacles manually
|
||||
/// since the FloatingObstacle handles its own movement via coroutines
|
||||
/// </summary>
|
||||
private IEnumerator MoveObstaclesRoutine()
|
||||
{
|
||||
Debug.Log("[ObstacleSpawner] Started obstacle monitoring coroutine");
|
||||
|
||||
// This coroutine now just monitors obstacles, not moves them
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused)
|
||||
{
|
||||
// Clean up any null references in the active obstacles list
|
||||
_activeObstacles.RemoveAll(obstacle => obstacle == null);
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
|
||||
// Clear coroutine reference when stopped
|
||||
_moveCoroutine = null;
|
||||
|
||||
Debug.Log("[ObstacleSpawner] Obstacle monitoring coroutine ended");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that checks for obstacles that are off-screen and should be despawned
|
||||
/// </summary>
|
||||
private IEnumerator DespawnObstaclesRoutine()
|
||||
{
|
||||
const float checkInterval = 0.5f; // Check every half second
|
||||
Debug.Log("[ObstacleSpawner] Started despawn coroutine with interval: " + checkInterval);
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused)
|
||||
{
|
||||
// Calculate screen bounds for despawning
|
||||
float despawnBuffer = 2f; // Extra buffer beyond screen edges
|
||||
|
||||
if (_mainCamera == null)
|
||||
{
|
||||
_mainCamera = Camera.main;
|
||||
if (_mainCamera == null)
|
||||
{
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 topWorldPoint = _mainCamera.ViewportToWorldPoint(new Vector3(0.5f, 1f, _mainCamera.transform.position.z));
|
||||
float _screenTop = topWorldPoint.y;
|
||||
|
||||
Vector3 bottomWorldPoint = _mainCamera.ViewportToWorldPoint(new Vector3(0.5f, 0f, _mainCamera.transform.position.z));
|
||||
float _screenBottom = bottomWorldPoint.y;
|
||||
|
||||
float topEdge = _screenTop + despawnBuffer;
|
||||
float bottomEdge = _screenBottom - despawnBuffer;
|
||||
|
||||
// Find obstacles that need to be despawned
|
||||
List<GameObject> obstaclesToRemove = new List<GameObject>();
|
||||
|
||||
foreach (var obstacle in _activeObstacles)
|
||||
{
|
||||
if (obstacle == null)
|
||||
{
|
||||
obstaclesToRemove.Add(obstacle);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if obstacle is out of screen bounds
|
||||
float obstacleY = obstacle.transform.position.y;
|
||||
|
||||
bool shouldDespawn;
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, despawn obstacles below the bottom edge
|
||||
shouldDespawn = obstacleY < bottomEdge;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, despawn obstacles above the top edge
|
||||
shouldDespawn = obstacleY > topEdge;
|
||||
}
|
||||
|
||||
if (shouldDespawn)
|
||||
{
|
||||
obstaclesToRemove.Add(obstacle);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove and despawn obstacles
|
||||
foreach (var obstacle in obstaclesToRemove)
|
||||
{
|
||||
FloatingObstacle obstacleComponent = obstacle?.GetComponent<FloatingObstacle>();
|
||||
if (obstacleComponent != null)
|
||||
{
|
||||
// Instead of calling a non-existent DespawnObstacle method,
|
||||
// use FloatingObstacle's ForceReturnToPool method
|
||||
obstacleComponent.ForceReturnToPool();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback if component not found
|
||||
ReturnObstacleToPool(obstacle, -1);
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
}
|
||||
|
||||
// Clear coroutine reference when stopped
|
||||
_despawnCoroutine = null;
|
||||
|
||||
Debug.Log("[ObstacleSpawner] Despawn coroutine ended");
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
|
||||
@@ -6,13 +6,14 @@ using UnityEngine.Serialization;
|
||||
using Pooling;
|
||||
using AppleHills.Core.Settings;
|
||||
using Utils;
|
||||
using AppleHills.Core.Interfaces;
|
||||
|
||||
namespace Minigames.DivingForPictures
|
||||
{
|
||||
/// <summary>
|
||||
/// Spawns and manages trench wall tiles for the endless descender minigame.
|
||||
/// </summary>
|
||||
public class TrenchTileSpawner : MonoBehaviour
|
||||
public class TrenchTileSpawner : MonoBehaviour, IPausable
|
||||
{
|
||||
[Header("Tile Prefabs")]
|
||||
[Tooltip("List of possible trench tile prefabs.")]
|
||||
@@ -67,6 +68,12 @@ namespace Minigames.DivingForPictures
|
||||
// Screen normalization
|
||||
private float _screenNormalizationFactor = 1.0f;
|
||||
|
||||
// Pause state
|
||||
private bool _isPaused = false;
|
||||
|
||||
// IPausable implementation
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_mainCamera = Camera.main;
|
||||
@@ -124,6 +131,9 @@ namespace Minigames.DivingForPictures
|
||||
{
|
||||
gameManager.OnGameInitialized += Initialize;
|
||||
|
||||
// Register with the DivingGameManager for pause/resume events
|
||||
gameManager.RegisterPausableComponent(this);
|
||||
|
||||
// If game is already initialized, initialize immediately
|
||||
if (gameManager.GetType().GetField("_isGameInitialized",
|
||||
System.Reflection.BindingFlags.NonPublic |
|
||||
@@ -139,6 +149,71 @@ namespace Minigames.DivingForPictures
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unregister from DivingGameManager
|
||||
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
|
||||
if (gameManager != null)
|
||||
{
|
||||
gameManager.UnregisterPausableComponent(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pauses the spawner and all associated processes
|
||||
/// </summary>
|
||||
public void Pause()
|
||||
{
|
||||
if (_isPaused) return; // Already paused
|
||||
|
||||
_isPaused = true;
|
||||
|
||||
// Stop all active coroutines but save their references
|
||||
if (_movementCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_movementCoroutine);
|
||||
_movementCoroutine = null;
|
||||
}
|
||||
|
||||
if (_tileDestructionCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_tileDestructionCoroutine);
|
||||
_tileDestructionCoroutine = null;
|
||||
}
|
||||
|
||||
if (_tileSpawningCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_tileSpawningCoroutine);
|
||||
_tileSpawningCoroutine = null;
|
||||
}
|
||||
|
||||
if (_speedRampingCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_speedRampingCoroutine);
|
||||
_speedRampingCoroutine = null;
|
||||
}
|
||||
|
||||
Debug.Log("[TrenchTileSpawner] Paused");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resumes the spawner and all associated processes
|
||||
/// </summary>
|
||||
public void Resume()
|
||||
{
|
||||
if (!_isPaused) return; // Already running
|
||||
|
||||
_isPaused = false;
|
||||
|
||||
// Restart all necessary coroutines
|
||||
StartMovementCoroutine();
|
||||
StartTileDestructionCoroutine();
|
||||
StartTileSpawningCoroutine();
|
||||
StartSpeedRampingCoroutine();
|
||||
|
||||
Debug.Log("[TrenchTileSpawner] Resumed");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the tile spawner when triggered by DivingGameManager
|
||||
/// </summary>
|
||||
@@ -385,25 +460,57 @@ namespace Minigames.DivingForPictures
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the movement coroutine and stores its reference
|
||||
/// Starts the movement coroutine if it's not already running
|
||||
/// </summary>
|
||||
private void StartMovementCoroutine()
|
||||
{
|
||||
if (_movementCoroutine != null)
|
||||
if (_movementCoroutine == null && !_isPaused)
|
||||
{
|
||||
StopCoroutine(_movementCoroutine);
|
||||
_movementCoroutine = StartCoroutine(MoveActiveTilesRoutine());
|
||||
}
|
||||
_movementCoroutine = StartCoroutine(MovementCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the tile destruction coroutine if it's not already running
|
||||
/// </summary>
|
||||
private void StartTileDestructionCoroutine()
|
||||
{
|
||||
if (_tileDestructionCoroutine == null && !_isPaused)
|
||||
{
|
||||
_tileDestructionCoroutine = StartCoroutine(TileDestructionRoutine());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the tile spawning coroutine if it's not already running
|
||||
/// </summary>
|
||||
private void StartTileSpawningCoroutine()
|
||||
{
|
||||
if (_tileSpawningCoroutine == null && !_isPaused && !_stopSpawning)
|
||||
{
|
||||
_tileSpawningCoroutine = StartCoroutine(TileSpawningRoutine());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the speed ramping coroutine if it's not already running
|
||||
/// </summary>
|
||||
private void StartSpeedRampingCoroutine()
|
||||
{
|
||||
if (_speedRampingCoroutine == null && !_isPaused)
|
||||
{
|
||||
_speedRampingCoroutine = StartCoroutine(SpeedRampingRoutine());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that handles obstacle movement using normalized screen-relative speed
|
||||
/// </summary>
|
||||
private IEnumerator MovementCoroutine()
|
||||
private IEnumerator MoveActiveTilesRoutine()
|
||||
{
|
||||
Debug.Log($"[TrenchTileSpawner] Started movement coroutine with normalized speed: {_baseMoveSpeed:F3}");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy)
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused)
|
||||
{
|
||||
// Skip if no active tiles
|
||||
if (_activeTiles.Count == 0)
|
||||
@@ -431,167 +538,194 @@ namespace Minigames.DivingForPictures
|
||||
// Wait for next frame
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// Clear coroutine reference when stopped
|
||||
_movementCoroutine = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that checks for tiles to destroy periodically
|
||||
/// </summary>
|
||||
private IEnumerator TileDestructionRoutine()
|
||||
{
|
||||
const float checkInterval = 0.5f; // Check every half second
|
||||
Debug.Log($"[TrenchTileSpawner] Started tile destruction coroutine with interval: {checkInterval}s");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused)
|
||||
{
|
||||
// Check and handle tile destruction
|
||||
if (_activeTiles.Count > 0)
|
||||
{
|
||||
GameObject topTile = _activeTiles[0];
|
||||
if (topTile == null)
|
||||
{
|
||||
_activeTiles.RemoveAt(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
float tileHeight = GetTileHeight(topTile);
|
||||
|
||||
bool shouldDestroy;
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, destroy tiles at the bottom
|
||||
shouldDestroy = topTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, destroy tiles at the top
|
||||
shouldDestroy = topTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
|
||||
}
|
||||
|
||||
if (shouldDestroy)
|
||||
{
|
||||
_activeTiles.RemoveAt(0);
|
||||
onTileDestroyed?.Invoke(topTile);
|
||||
|
||||
if (_devSettings != null && _devSettings.TrenchTileUseObjectPooling && _tilePool != null)
|
||||
{
|
||||
// Find the prefab index for this tile
|
||||
int prefabIndex = GetPrefabIndex(topTile);
|
||||
if (prefabIndex >= 0)
|
||||
{
|
||||
_tilePool.ReturnTile(topTile, prefabIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(topTile);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(topTile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for the next check interval
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
}
|
||||
|
||||
// Clear coroutine reference when stopped
|
||||
_tileDestructionCoroutine = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the movement of all active tiles based on the current velocity
|
||||
/// Coroutine that checks if new tiles need to be spawned periodically
|
||||
/// </summary>
|
||||
private void HandleMovement()
|
||||
private IEnumerator TileSpawningRoutine()
|
||||
{
|
||||
foreach (var tile in _activeTiles)
|
||||
{
|
||||
if (tile != null)
|
||||
{
|
||||
// Use velocity factor to determine direction
|
||||
Vector3 direction = Vector3.up * Mathf.Sign(_velocityFactor);
|
||||
float speed = _currentVelocity;
|
||||
|
||||
// Apply movement
|
||||
tile.transform.position += direction * speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check for tiles that have moved off screen and should be destroyed or returned to pool
|
||||
/// </summary>
|
||||
private void HandleTileDestruction()
|
||||
{
|
||||
if (_activeTiles.Count == 0) return;
|
||||
const float checkInterval = 0.2f; // Check every fifth of a second
|
||||
Debug.Log($"[TrenchTileSpawner] Started tile spawning coroutine with interval: {checkInterval}s");
|
||||
|
||||
GameObject topTile = _activeTiles[0];
|
||||
if (topTile == null)
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused && !_stopSpawning)
|
||||
{
|
||||
_activeTiles.RemoveAt(0);
|
||||
return;
|
||||
}
|
||||
|
||||
float tileHeight = GetTileHeight(topTile);
|
||||
|
||||
bool shouldDestroy;
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, destroy tiles at the bottom
|
||||
shouldDestroy = topTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, destroy tiles at the top
|
||||
shouldDestroy = topTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
|
||||
}
|
||||
|
||||
if (shouldDestroy)
|
||||
{
|
||||
_activeTiles.RemoveAt(0);
|
||||
onTileDestroyed?.Invoke(topTile);
|
||||
|
||||
if (_devSettings != null && _devSettings.TrenchTileUseObjectPooling && _tilePool != null)
|
||||
// Check if we need to spawn new tiles
|
||||
if (_activeTiles.Count == 0)
|
||||
{
|
||||
// Find the prefab index for this tile
|
||||
int prefabIndex = GetPrefabIndex(topTile);
|
||||
if (prefabIndex >= 0)
|
||||
{
|
||||
_tilePool.ReturnTile(topTile, prefabIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(topTile);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(topTile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if new tiles need to be spawned
|
||||
/// </summary>
|
||||
private void HandleTileSpawning()
|
||||
{
|
||||
if (_activeTiles.Count == 0)
|
||||
{
|
||||
// If we have no active tiles and spawning is stopped, trigger the event
|
||||
if (_stopSpawning)
|
||||
{
|
||||
onLastTileLeft.Invoke();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject bottomTile = _activeTiles[^1];
|
||||
if (bottomTile == null)
|
||||
{
|
||||
_activeTiles.RemoveAt(_activeTiles.Count - 1);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the tile height once to use in all calculations
|
||||
float tileHeight = GetTileHeight(bottomTile);
|
||||
|
||||
// If we're in stop spawning mode, don't spawn new tiles
|
||||
if (_stopSpawning)
|
||||
{
|
||||
// Check if this is the last tile, and if it's about to leave the screen
|
||||
if (_activeTiles.Count == 1)
|
||||
{
|
||||
bool isLastTileLeaving;
|
||||
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, check if the bottom of the tile is above the top of the screen
|
||||
isLastTileLeaving = bottomTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, check if the top of the tile is below the bottom of the screen
|
||||
isLastTileLeaving = bottomTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
|
||||
}
|
||||
|
||||
if (isLastTileLeaving)
|
||||
// If we have no active tiles and spawning is stopped, trigger the event
|
||||
if (_stopSpawning)
|
||||
{
|
||||
onLastTileLeft.Invoke();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
bool shouldSpawn;
|
||||
float newY;
|
||||
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, spawn new tiles at the top
|
||||
float topEdge = bottomTile.transform.position.y + tileHeight / 2;
|
||||
shouldSpawn = topEdge < _screenTop + _settings.TileSpawnBuffer;
|
||||
newY = bottomTile.transform.position.y + tileHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, spawn new tiles at the bottom
|
||||
float bottomEdge = bottomTile.transform.position.y - tileHeight / 2;
|
||||
shouldSpawn = bottomEdge > _screenBottom - _settings.TileSpawnBuffer;
|
||||
newY = bottomTile.transform.position.y - tileHeight;
|
||||
else
|
||||
{
|
||||
GameObject bottomTile = _activeTiles[^1];
|
||||
if (bottomTile == null)
|
||||
{
|
||||
_activeTiles.RemoveAt(_activeTiles.Count - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get the tile height once to use in all calculations
|
||||
float tileHeight = GetTileHeight(bottomTile);
|
||||
|
||||
// If we're in stop spawning mode, check if last tile is leaving
|
||||
if (_stopSpawning)
|
||||
{
|
||||
// Check if this is the last tile, and if it's about to leave the screen
|
||||
if (_activeTiles.Count == 1)
|
||||
{
|
||||
bool isLastTileLeaving;
|
||||
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, check if bottom of tile is above top of screen
|
||||
isLastTileLeaving = bottomTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, check if top of tile is below bottom of screen
|
||||
isLastTileLeaving = bottomTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
|
||||
}
|
||||
|
||||
if (isLastTileLeaving)
|
||||
{
|
||||
onLastTileLeft.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal spawning mode
|
||||
bool shouldSpawn;
|
||||
float newY;
|
||||
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, spawn new tiles at the top
|
||||
float topEdge = bottomTile.transform.position.y + tileHeight / 2;
|
||||
shouldSpawn = topEdge < _screenTop + _settings.TileSpawnBuffer;
|
||||
newY = bottomTile.transform.position.y + tileHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, spawn new tiles at the bottom
|
||||
float bottomEdge = bottomTile.transform.position.y - tileHeight / 2;
|
||||
shouldSpawn = bottomEdge > _screenBottom - _settings.TileSpawnBuffer;
|
||||
newY = bottomTile.transform.position.y - tileHeight;
|
||||
}
|
||||
|
||||
if (shouldSpawn)
|
||||
{
|
||||
SpawnTileAtY(newY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for the next check interval
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
}
|
||||
|
||||
if (shouldSpawn)
|
||||
{
|
||||
SpawnTileAtY(newY);
|
||||
}
|
||||
// Clear coroutine reference when stopped
|
||||
_tileSpawningCoroutine = null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Handle increasing the movement speed over time
|
||||
/// Coroutine that handles increasing the movement speed over time
|
||||
/// </summary>
|
||||
private void HandleSpeedRamping()
|
||||
private IEnumerator SpeedRampingRoutine()
|
||||
{
|
||||
_speedUpTimer += Time.deltaTime;
|
||||
if (_speedUpTimer >= _settings.SpeedUpInterval)
|
||||
const float checkInterval = 1.0f; // Check once per second
|
||||
Debug.Log($"[TrenchTileSpawner] Started speed ramping coroutine with interval: {checkInterval}s");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy && !_isPaused)
|
||||
{
|
||||
// Increase the base move speed up to the maximum
|
||||
_baseMoveSpeed = Mathf.Min(_baseMoveSpeed + _settings.SpeedUpFactor, _settings.MaxNormalizedMoveSpeed);
|
||||
_speedUpTimer = 0f;
|
||||
|
||||
// Recalculate velocity with the new base speed
|
||||
CalculateVelocity();
|
||||
|
||||
// Wait for the next check interval
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
}
|
||||
|
||||
// Clear coroutine reference when stopped
|
||||
_speedRampingCoroutine = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -816,217 +950,5 @@ namespace Minigames.DivingForPictures
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the tile destruction coroutine and stores its reference
|
||||
/// </summary>
|
||||
private void StartTileDestructionCoroutine()
|
||||
{
|
||||
if (_tileDestructionCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_tileDestructionCoroutine);
|
||||
}
|
||||
_tileDestructionCoroutine = StartCoroutine(TileDestructionCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that checks for tiles to destroy periodically
|
||||
/// </summary>
|
||||
private IEnumerator TileDestructionCoroutine()
|
||||
{
|
||||
const float checkInterval = 0.5f; // Check every half second as requested
|
||||
Debug.Log($"[TrenchTileSpawner] Started tile destruction coroutine with interval: {checkInterval}s");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy)
|
||||
{
|
||||
// Check and handle tile destruction
|
||||
if (_activeTiles.Count > 0)
|
||||
{
|
||||
GameObject topTile = _activeTiles[0];
|
||||
if (topTile == null)
|
||||
{
|
||||
_activeTiles.RemoveAt(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
float tileHeight = GetTileHeight(topTile);
|
||||
|
||||
bool shouldDestroy;
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, destroy tiles at the bottom
|
||||
shouldDestroy = topTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, destroy tiles at the top
|
||||
shouldDestroy = topTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
|
||||
}
|
||||
|
||||
if (shouldDestroy)
|
||||
{
|
||||
_activeTiles.RemoveAt(0);
|
||||
onTileDestroyed?.Invoke(topTile);
|
||||
|
||||
if (_devSettings != null && _devSettings.TrenchTileUseObjectPooling && _tilePool != null)
|
||||
{
|
||||
// Find the prefab index for this tile
|
||||
int prefabIndex = GetPrefabIndex(topTile);
|
||||
if (prefabIndex >= 0)
|
||||
{
|
||||
_tilePool.ReturnTile(topTile, prefabIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(topTile);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(topTile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for the next check interval
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the tile spawning coroutine and stores its reference
|
||||
/// </summary>
|
||||
private void StartTileSpawningCoroutine()
|
||||
{
|
||||
if (_tileSpawningCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_tileSpawningCoroutine);
|
||||
}
|
||||
_tileSpawningCoroutine = StartCoroutine(TileSpawningCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that checks if new tiles need to be spawned periodically
|
||||
/// </summary>
|
||||
private IEnumerator TileSpawningCoroutine()
|
||||
{
|
||||
const float checkInterval = 0.2f; // Check every half second as requested
|
||||
Debug.Log($"[TrenchTileSpawner] Started tile spawning coroutine with interval: {checkInterval}s");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy)
|
||||
{
|
||||
// Check if we need to spawn new tiles
|
||||
if (_activeTiles.Count == 0)
|
||||
{
|
||||
// If we have no active tiles and spawning is stopped, trigger the event
|
||||
if (_stopSpawning)
|
||||
{
|
||||
onLastTileLeft.Invoke();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject bottomTile = _activeTiles[^1];
|
||||
if (bottomTile == null)
|
||||
{
|
||||
_activeTiles.RemoveAt(_activeTiles.Count - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get the tile height once to use in all calculations
|
||||
float tileHeight = GetTileHeight(bottomTile);
|
||||
|
||||
// If we're in stop spawning mode, check if last tile is leaving
|
||||
if (_stopSpawning)
|
||||
{
|
||||
// Check if this is the last tile, and if it's about to leave the screen
|
||||
if (_activeTiles.Count == 1)
|
||||
{
|
||||
bool isLastTileLeaving;
|
||||
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, check if bottom of tile is above top of screen
|
||||
isLastTileLeaving = bottomTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, check if top of tile is below bottom of screen
|
||||
isLastTileLeaving = bottomTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
|
||||
}
|
||||
|
||||
if (isLastTileLeaving)
|
||||
{
|
||||
onLastTileLeft.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal spawning mode
|
||||
bool shouldSpawn;
|
||||
float newY;
|
||||
|
||||
if (_isSurfacing)
|
||||
{
|
||||
// When surfacing, spawn new tiles at the top
|
||||
float topEdge = bottomTile.transform.position.y + tileHeight / 2;
|
||||
shouldSpawn = topEdge < _screenTop + _settings.TileSpawnBuffer;
|
||||
newY = bottomTile.transform.position.y + tileHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When descending, spawn new tiles at the bottom
|
||||
float bottomEdge = bottomTile.transform.position.y - tileHeight / 2;
|
||||
shouldSpawn = bottomEdge > _screenBottom - _settings.TileSpawnBuffer;
|
||||
newY = bottomTile.transform.position.y - tileHeight;
|
||||
}
|
||||
|
||||
if (shouldSpawn)
|
||||
{
|
||||
SpawnTileAtY(newY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for the next check interval
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the speed ramping coroutine and stores its reference
|
||||
/// </summary>
|
||||
private void StartSpeedRampingCoroutine()
|
||||
{
|
||||
if (_speedRampingCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_speedRampingCoroutine);
|
||||
}
|
||||
_speedRampingCoroutine = StartCoroutine(SpeedRampingCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine that handles increasing the movement speed over time
|
||||
/// </summary>
|
||||
private IEnumerator SpeedRampingCoroutine()
|
||||
{
|
||||
const float checkInterval = 1.0f; // Check once per second as requested
|
||||
Debug.Log($"[TrenchTileSpawner] Started speed ramping coroutine with interval: {checkInterval}s");
|
||||
|
||||
while (enabled && gameObject.activeInHierarchy)
|
||||
{
|
||||
// Increase the base move speed up to the maximum
|
||||
_baseMoveSpeed = Mathf.Min(_baseMoveSpeed + _settings.SpeedUpFactor, _settings.MaxNormalizedMoveSpeed);
|
||||
|
||||
// Recalculate velocity with the new base speed
|
||||
CalculateVelocity();
|
||||
|
||||
// Wait for the next check interval
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,10 +7,41 @@ namespace UI
|
||||
{
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
private static PauseMenu _instance;
|
||||
private static bool _isQuitting;
|
||||
|
||||
public static PauseMenu Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
||||
{
|
||||
_instance = FindAnyObjectByType<PauseMenu>();
|
||||
if (_instance == null)
|
||||
{
|
||||
var go = new GameObject("PauseMenu");
|
||||
_instance = go.AddComponent<PauseMenu>();
|
||||
// DontDestroyOnLoad(go);
|
||||
}
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
[Header("UI References")]
|
||||
[SerializeField] private GameObject pauseMenuPanel;
|
||||
[SerializeField] private GameObject pauseButton;
|
||||
|
||||
public event Action OnGamePaused;
|
||||
public event Action OnGameResumed;
|
||||
|
||||
private bool _isPaused = false;
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the game is currently paused
|
||||
/// </summary>
|
||||
public bool IsPaused => _isPaused;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Subscribe to scene loaded events
|
||||
@@ -32,6 +63,11 @@ namespace UI
|
||||
}
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
_isQuitting = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the pause menu game object active or inactive based on the current level
|
||||
/// </summary>
|
||||
@@ -63,6 +99,12 @@ namespace UI
|
||||
|
||||
// Change input mode to UI when menu is open
|
||||
InputManager.Instance.SetInputMode(InputMode.UI);
|
||||
|
||||
// Set paused flag and broadcast event
|
||||
_isPaused = true;
|
||||
OnGamePaused?.Invoke();
|
||||
|
||||
Debug.Log("[PauseMenu] Game Paused");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -79,6 +121,12 @@ namespace UI
|
||||
// Change input mode back to Game when menu is closed
|
||||
if(resetInput)
|
||||
InputManager.Instance.SetInputMode(InputMode.Game);
|
||||
|
||||
// Clear paused flag and broadcast event
|
||||
_isPaused = false;
|
||||
OnGameResumed?.Invoke();
|
||||
|
||||
Debug.Log("[PauseMenu] Game Resumed");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user