Compare commits

...

3 Commits

Author SHA1 Message Date
Michal Pikulski
0e17516df7 Add a pausable interface and make minigameobjecs pausable 2025-10-08 12:36:08 +02:00
3807ac652c Add support for images in dialogue windows (#19)
- Extend editor nodes with custom DialogueContent data type that holds either image or text
- Extend the dialogue importer to correctly process the new content into updated RuntimeDialogue content
- Update SpeechBubble to be able to display either text or image
- Add a custom property drawer for the DialogueContent to allow easy switching in graph authoring

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #19
2025-10-08 09:34:58 +00:00
7b949c5cb8 Merge pull request 'DamianBranch' (#18) from DamianBranch into main
Reviewed-on: #18
2025-10-08 08:14:27 +00:00
29 changed files with 2229 additions and 856 deletions

View File

@@ -40,14 +40,14 @@ MonoBehaviour:
- __option_DialogueLineType
- __option_NoLines
- RequiredPuzzleStep
- DefaultDialogueLine
- LoopThroughDefaultLines
- DefaultDialogueContent
m_ValueList:
- rid: 4008004731853340754
- rid: 4008004731853340755
- rid: 4008004731853340756
- rid: 4008004731853340757
- rid: 4008004731853340758
- rid: 7545629632211976319
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -82,10 +82,6 @@ MonoBehaviour:
type: {class: 'Constant`1[[PuzzleStepSO, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: {fileID: 11400000, guid: ea383d1dee861f54c9a1d4f32a2f6afc, type: 2}
- rid: 4008004731853340757
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: That Lawnmower is out of control!
- rid: 4008004731853340758
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -125,6 +121,41 @@ MonoBehaviour:
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 7545629632211976315
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7545629632211976316
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7545629632211976317
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7545629632211976318
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7545629632211976319
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7772910664224079872
type: {class: GraphModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
@@ -351,17 +382,17 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine2
- LoopThroughDefaultLines
- DefaultDialogueLine1
- DefaultDialogueLine3
- DefaultDialogueContent1
- DefaultDialogueContent2
- DefaultDialogueContent3
m_ValueList:
- rid: 7772910664224079887
- rid: 7772910664224079888
- rid: 7772910664224079894
- rid: 7772910664224079890
- rid: 7772910664224079893
- rid: 7772910664224079895
- rid: 7545629632211976315
- rid: 7545629632211976316
- rid: 7545629632211976317
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -431,19 +462,6 @@ MonoBehaviour:
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 7772910664224079893
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Ok Guys! Let's get these birds out in the open!
- rid: 7772910664224079894
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Place things the Birds might like in their nests.
- rid: 7772910664224079895
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: I guess what you find in th enests can give you a clue of what they
like?
- rid: 7772910664224079896
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
@@ -464,13 +482,13 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine
- LoopThroughDefaultLines
- DefaultDialogueContent
m_ValueList:
- rid: 7772910664224079897
- rid: 7772910664224079898
- rid: 7772910664224079899
- rid: 7772910664224079900
- rid: 7545629632211976318
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -501,10 +519,6 @@ MonoBehaviour:
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 7772910664224079899
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Go on, get them out of their hiding spots.
- rid: 7772910664224079900
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:

View File

@@ -19,6 +19,20 @@ MonoBehaviour:
RefIds:
- rid: -2
type: {class: , ns: , asm: }
- rid: 7545629632211976320
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7545629632211976321
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7772910664224079994
type: {class: GraphModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
@@ -296,15 +310,15 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine2
- LoopThroughDefaultLines
- DefaultDialogueLine1
- DefaultDialogueContent1
- DefaultDialogueContent2
m_ValueList:
- rid: 7772910664224080006
- rid: 7772910664224080007
- rid: 7772910664224080012
- rid: 7772910664224080009
- rid: 7772910664224080011
- rid: 7545629632211976320
- rid: 7545629632211976321
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -374,14 +388,6 @@ MonoBehaviour:
- rid: 7772910664224080010
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
- rid: 7772910664224080011
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: My lawnmower is on a break so i'm also on a break...
- rid: 7772910664224080012
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: I ain't moving until she decides to move...
- rid: 7772910664224080013
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:

View File

@@ -58,10 +58,10 @@ MonoBehaviour:
m_LocalSubgraphs: []
m_LastKnownBounds:
serializedVersion: 2
x: 115
y: 7
width: 3353
height: 399
x: -36
y: 12
width: 3787.2
height: 559.19995
m_GraphElementMetaData:
- m_Guid:
m_Value0: 15250916379536742066
@@ -237,7 +237,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: b25679f5a423a6d30df98cd989cabcf0
m_Version: 2
m_Position: {x: 303.87872, y: 210.33638}
m_Position: {x: 152.62463, y: 208.7273}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -280,7 +280,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 4c15a501ab0b3876663348bd143a160c
m_Version: 2
m_Position: {x: 115.3345, y: 263.23343}
m_Position: {x: -35.919586, y: 261.62433}
m_Title: SpeakerName
m_Tooltip:
m_NodePreviewModel:
@@ -376,7 +376,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 63e5eb3c34667babc753a8b79a9a6d99
m_Version: 2
m_Position: {x: 513.6555, y: 168.80977}
m_Position: {x: 362.40143, y: 167.20068}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -386,13 +386,13 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine
- LoopThroughDefaultLines
- DefaultDialogueContent
m_ValueList:
- rid: 1226592702090707077
- rid: 1226592702090707078
- rid: 1226592702090707079
- rid: 1226592702090707080
- rid: 7545629632211976303
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -423,10 +423,6 @@ MonoBehaviour:
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1226592702090707079
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Psst boy... Why don't you pick up THAT ASS over there?
- rid: 1226592702090707080
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -476,7 +472,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: d897c8a6890a4ec4f5f614a0a23bfb0b
m_Version: 2
m_Position: {x: 906.1956, y: 144.21957}
m_Position: {x: 832.17773, y: 142.61052}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -487,18 +483,18 @@ MonoBehaviour:
- __option_DialogueLineType
- __option_NoLines
- RequiredPickup
- DefaultDialogueLine2
- LoopThroughDefaultLines
- DefaultDialogueLine1
- DefaultDialogueLine3
- DefaultDialogueContent1
- DefaultDialogueContent2
- DefaultDialogueContent3
m_ValueList:
- rid: 1226592702090707084
- rid: 1226592702090707085
- rid: 1226592702090707086
- rid: 1226592702090707092
- rid: 1226592702090707088
- rid: 1226592702090707091
- rid: 1226592702090707093
- rid: 7545629632211976304
- rid: 7545629632211976305
- rid: 7545629632211976306
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -572,18 +568,6 @@ MonoBehaviour:
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1226592702090707091
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: I said pick it up!
- rid: 1226592702090707092
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Cmon, don't be like this!
- rid: 1226592702090707093
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: The ass is waiting there for you!
- rid: 1226592702090707099
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
@@ -594,7 +578,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 3b750432bd23177050f4f1fac360a6c3
m_Version: 2
m_Position: {x: 1376.4679, y: 141.66953}
m_Position: {x: 1300.841, y: 142.06729}
m_Title: DialogueNode
m_Tooltip:
m_NodePreviewModel:
@@ -605,14 +589,14 @@ MonoBehaviour:
- __option_DialogueLineType
- __option_NoLines
- LoopThroughDefaultLines
- DefaultDialogueLine1
- DefaultDialogueLine2
- DefaultDialogueContent1
- DefaultDialogueContent2
m_ValueList:
- rid: 1226592702090707100
- rid: 1226592702090707101
- rid: 1226592702090707103
- rid: 1226592702090707106
- rid: 1226592702090707107
- rid: 7545629632211976307
- rid: 7545629632211976308
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -682,14 +666,6 @@ MonoBehaviour:
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1226592702090707106
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Ohhhh yeah, that's the stuff.
- rid: 1226592702090707107
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Now, go on, chop it!
- rid: 1226592736610877523
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
@@ -700,7 +676,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: f3e06bfaeec3029fe7bcecfcb7e96ae8
m_Version: 2
m_Position: {x: 1763.6455, y: 116.19321}
m_Position: {x: 1771.6909, y: 116.19321}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -711,14 +687,14 @@ MonoBehaviour:
- __option_DialogueLineType
- __option_NoLines
- RequiredResultItem
- DefaultDialogueLine
- LoopThroughDefaultLines
- DefaultDialogueContent
m_ValueList:
- rid: 1226592736610877524
- rid: 1226592736610877525
- rid: 1226592736610877526
- rid: 1226592736610877527
- rid: 1226592736610877528
- rid: 7545629632211976309
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -753,14 +729,10 @@ MonoBehaviour:
type: {class: 'Constant`1[[PickupItemData, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: {fileID: 11400000, guid: ecae2d83a5ab2a047a2733ebff607380, type: 2}
- rid: 1226592736610877527
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: I need my meat :(
- rid: 1226592736610877528
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
m_Value: 0
- rid: 1226592736610877529
type: {class: WaitOnCombination, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
@@ -817,12 +789,12 @@ MonoBehaviour:
- __option_DialogueLineType
- __option_NoLines
- LoopThroughDefaultLines
- DefaultDialogueLine
- DefaultDialogueContent
m_ValueList:
- rid: 1226592736610877538
- rid: 1226592736610877539
- rid: 1226592736610877540
- rid: 1226592736610877545
- rid: 7545629632211976310
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -892,10 +864,6 @@ MonoBehaviour:
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1226592736610877545
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Nice, that's the stuff! Now go cook it for me!
- rid: 1226592736610877546
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
@@ -906,7 +874,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 69712d8f46502fa577433f59c2c1f85c
m_Version: 2
m_Position: {x: 2650.1987, y: 6.86882}
m_Position: {x: 2752.9822, y: 11.763229}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -921,12 +889,12 @@ MonoBehaviour:
- __option_ForbiddenItemDialogueLineType
- __option_ForbiddenItemNoLines
- RequiredSlot
- DefaultDialogueLine
- LoopThroughDefaultLines
- IncorrectItemDialogueLine
- LoopThroughIncorrectItemLines
- ForbiddenItemDialogueLine
- LoopThroughForbiddenItemLines
- DefaultDialogueContent
- IncorrectItemDialogueContent
- ForbiddenItemDialogueContent
m_ValueList:
- rid: 1226592736610877547
- rid: 1226592736610877548
@@ -935,12 +903,12 @@ MonoBehaviour:
- rid: 1226592736610877551
- rid: 1226592736610877552
- rid: 1226592736610877553
- rid: 1226592736610877554
- rid: 1226592736610877555
- rid: 1226592736610877556
- rid: 1226592736610877557
- rid: 1226592736610877558
- rid: 1226592736610877559
- rid: 7545629632211976311
- rid: 7545629632211976312
- rid: 7545629632211976313
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -1005,30 +973,18 @@ MonoBehaviour:
type: {class: 'Constant`1[[PickupItemData, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: {fileID: 11400000, guid: e0fad48a84a6b6346ac17c84bc512500, type: 2}
- rid: 1226592736610877554
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Cmon, it's not gonna cook itself!
- rid: 1226592736610877555
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1226592736610877556
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: What do you think you're cooking?!
- rid: 1226592736610877557
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1226592736610877558
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
- rid: 1226592736610877559
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
m_Value: 1
- rid: 1226592736610877560
type: {class: WaitOnSlot, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
@@ -1074,7 +1030,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 91bec6fb97b9d7d954d9847f1c7dfdce
m_Version: 2
m_Position: {x: 3164.9407, y: 88.21074}
m_Position: {x: 3317.6943, y: 96.60597}
m_Title: DialogueNode
m_Tooltip:
m_NodePreviewModel:
@@ -1085,12 +1041,12 @@ MonoBehaviour:
- __option_DialogueLineType
- __option_NoLines
- LoopThroughDefaultLines
- DefaultDialogueLine
- DefaultDialogueContent
m_ValueList:
- rid: 1226592736610877568
- rid: 1226592736610877569
- rid: 1226592736610877570
- rid: 1226592736610877571
- rid: 7545629632211976314
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -1125,10 +1081,6 @@ MonoBehaviour:
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1226592736610877571
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Sweat, delicions steak!
- rid: 1226592736610877572
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
@@ -1164,3 +1116,87 @@ MonoBehaviour:
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 7545629632211976303
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: Hey boy, go on and pick up that ass over there!
_image: {fileID: 0}
- rid: 7545629632211976304
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: "Go on, it's right there!\t\t"
_image: {fileID: 0}
- rid: 7545629632211976305
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: I need ASS!
_image: {fileID: 0}
- rid: 7545629632211976306
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: C'mon, don't be like this!
_image: {fileID: 0}
- rid: 7545629632211976307
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: Yessss, that's the stuff, now chop it!
_image: {fileID: 0}
- rid: 7545629632211976308
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 1
_text:
_image: {fileID: 6282751622250221668, guid: 204325ac88be74d4d882a078c64cf5e1, type: 3}
- rid: 7545629632211976309
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: Chop it!!
_image: {fileID: 0}
- rid: 7545629632211976310
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: Good, shit now cook!
_image: {fileID: 0}
- rid: 7545629632211976311
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 1
_text:
_image: {fileID: 6282751622250221668, guid: 204325ac88be74d4d882a078c64cf5e1, type: 3}
- rid: 7545629632211976312
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: What exactly are you cooking?!
_image: {fileID: 0}
- rid: 7545629632211976313
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: What exactly are you cooking?!
_image: {fileID: 0}
- rid: 7545629632211976314
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: Yessssss, thanks!
_image: {fileID: 0}

View File

@@ -36,14 +36,12 @@ MonoBehaviour:
- rid: 1219994508087787764
- rid: 1219994508087787770
- rid: 1219994508087787776
- rid: 1226592702090706949
m_GraphWireModels:
- rid: 1219994508087787755
- rid: 1219994508087787773
- rid: 1219994508087787779
- rid: 1219994508087787813
- rid: 1226592702090706955
- rid: 1226592702090706956
- rid: 7545629632211976322
m_GraphStickyNoteModels: []
m_GraphPlacematModels: []
m_GraphVariableModels:
@@ -54,10 +52,10 @@ MonoBehaviour:
m_LocalSubgraphs: []
m_LastKnownBounds:
serializedVersion: 2
x: 128
y: -65
width: 2055
height: 243
x: -163.2
y: -62.4
width: 2048.8
height: 514.4
m_GraphElementMetaData:
- m_Guid:
m_Value0: 13346176596883742728
@@ -148,29 +146,13 @@ MonoBehaviour:
m_Category: 2
m_Index: 3
- m_Guid:
m_Value0: 3534792673092891566
m_Value1: 6472493350207860515
m_Value0: 3747411033454993788
m_Value1: 16062730125593257019
m_HashGuid:
serializedVersion: 2
Hash: aef35a42351b0e3123af37c668ead259
m_Category: 0
m_Index: 6
- m_Guid:
m_Value0: 1069232297653548642
m_Value1: 12871763382231758094
m_HashGuid:
serializedVersion: 2
Hash: 62b603141cadd60e0ef5cd3e99b0a1b2
Hash: 7ce176f47a7a01343ba4f3faf147eade
m_Category: 2
m_Index: 4
- m_Guid:
m_Value0: 6652862542851746443
m_Value1: 1010545699289270970
m_HashGuid:
serializedVersion: 2
Hash: 8b2a2efe3bb7535cba8a6f9bf52d060e
m_Category: 2
m_Index: 5
m_EntryPoint:
rid: 1219994508087787747
m_Graph:
@@ -201,7 +183,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 0820e35ee72437b996f6e8e25ecef5fa
m_Version: 2
m_Position: {x: 316.4595, y: -65.01193}
m_Position: {x: 6.237854, y: -6.821892}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -240,7 +222,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: be46cc430316f2042ae9853a1220f241
m_Version: 2
m_Position: {x: 2070.2, y: 1.3479004}
m_Position: {x: 1771.3995, y: -14.25327}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -277,7 +259,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: e77ae5c2cfec4277e8e3c20e1d1da05f
m_Version: 2
m_Position: {x: 530.97986, y: -60.683594}
m_Position: {x: 220.75827, y: -61.741615}
m_Title:
m_Tooltip:
m_NodePreviewModel:
@@ -287,13 +269,15 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine
- LoopThroughDefaultLines
- DefaultDialogueContent1
- DefaultDialogueContent2
m_ValueList:
- rid: 1219994508087787857
- rid: 1219994508087787858
- rid: 1219994508087787897
- rid: 1219994508087787904
- rid: 7545629632211976301
- rid: 7545629632211976302
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -381,7 +365,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 85d948457f20a43a3e0d65b11e3e1a96
m_Version: 2
m_Position: {x: 128.085, y: -12.860001}
m_Position: {x: -163.09268, y: 58.026043}
m_Title: Anna-Lyse
m_Tooltip:
m_NodePreviewModel:
@@ -422,7 +406,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 3cbfd8ef332fa01b78a5ecc384f2e5e7
m_Version: 2
m_Position: {x: 914.5827, y: -60.08837}
m_Position: {x: 714.5492, y: -62.216354}
m_Title: DialogueNode
m_Tooltip:
m_NodePreviewModel:
@@ -432,17 +416,17 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine1
- DefaultDialogueLine2
- DefaultDialogueLine3
- LoopThroughDefaultLines
- DefaultDialogueContent1
- DefaultDialogueContent2
- DefaultDialogueContent3
m_ValueList:
- rid: 1219994508087787860
- rid: 1219994508087787861
- rid: 1219994508087787900
- rid: 1219994508087787901
- rid: 1219994508087787902
- rid: 1219994508087787905
- rid: 7545629632211976294
- rid: 7545629632211976295
- rid: 7545629632211976296
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -503,7 +487,7 @@ MonoBehaviour:
serializedVersion: 2
Hash: 05c5ff0463a83c928482c30dbf7a2c0b
m_Version: 2
m_Position: {x: 1294.008, y: -60.75061}
m_Position: {x: 1210.0558, y: -60.75061}
m_Title: DialogueNode
m_Tooltip:
m_NodePreviewModel:
@@ -513,13 +497,19 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine
- LoopThroughDefaultLines
- DefaultDialogueContent1
- DefaultDialogueContent2
- DefaultDialogueContent3
- DefaultDialogueContent4
m_ValueList:
- rid: 1219994508087787863
- rid: 1219994508087787864
- rid: 1219994508087787898
- rid: 1219994508087787906
- rid: 7545629632211976297
- rid: 7545629632211976298
- rid: 7545629632211976323
- rid: 7545629632211976324
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -609,14 +599,14 @@ MonoBehaviour:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 0
m_Value: 1
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787858
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
m_Value: 2
- rid: 1219994508087787860
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -639,34 +629,14 @@ MonoBehaviour:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 0
m_Value: 1
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787864
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1219994508087787897
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: This is a first line of dialogue
- rid: 1219994508087787898
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Another regular line
- rid: 1219994508087787900
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: One multiline
- rid: 1219994508087787901
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Two multiline
- rid: 1219994508087787902
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Three multiline
m_Value: 4
- rid: 1219994508087787904
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -678,82 +648,65 @@ MonoBehaviour:
- rid: 1219994508087787906
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1226592702090706949
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
m_Guid:
m_Value0: 3534792673092891566
m_Value1: 6472493350207860515
m_HashGuid:
serializedVersion: 2
Hash: aef35a42351b0e3123af37c668ead259
m_Version: 2
m_Position: {x: 1675.55, y: -47.149998}
m_Title: DialogueNode
m_Tooltip:
m_NodePreviewModel:
rid: -2
m_State: 0
m_InputConstantsById:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine2
- LoopThroughDefaultLines
- DefaultDialogueLine1
m_ValueList:
- rid: 1226592702090706950
- rid: 1226592702090706951
- rid: 1226592702090706958
- rid: 1226592702090706953
- rid: 1226592702090706957
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
m_ValueList:
m_OutputPortInfos:
expandedPortsById:
m_KeyList: []
m_ValueList:
m_Collapsed: 0
m_CurrentModeIndex: 0
m_ElementColor:
m_Color: {r: 0, g: 0, b: 0, a: 0}
m_HasUserColor: 0
m_Node:
rid: 1226592702090706954
- rid: 1226592702090706950
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
m_Value: 1
- rid: 7545629632211976294
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 1
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1226592702090706951
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
_contentType: 0
_text: Some other test
_image: {fileID: 0}
- rid: 7545629632211976295
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 2
- rid: 1226592702090706953
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
m_Value:
_contentType: 0
_text: Some much longer text in here etc.
_image: {fileID: 0}
- rid: 7545629632211976296
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1226592702090706954
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
- rid: 1226592702090706955
m_Value:
_contentType: 0
_text: Some oooother text
_image: {fileID: 0}
- rid: 7545629632211976297
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 1
_text:
_image: {fileID: -765527507412255412, guid: f70246e6148769846aaea223ec0c2a55, type: 3}
- rid: 7545629632211976298
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: Now it's text
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
- rid: 7545629632211976301
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text: Psst, I'm just testing some stuff df
_image: {fileID: 0}
- rid: 7545629632211976302
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 1
_text:
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
- rid: 7545629632211976322
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 1069232297653548642
m_Value1: 12871763382231758094
m_Value0: 3747411033454993788
m_Value1: 16062730125593257019
m_HashGuid:
serializedVersion: 2
Hash: 62b603141cadd60e0ef5cd3e99b0a1b2
Hash: 7ce176f47a7a01343ba4f3faf147eade
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
@@ -766,38 +719,6 @@ MonoBehaviour:
m_PortDirection: 2
m_PortOrientation: 0
m_Title: out
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 3534792673092891566
m_Value1: 6472493350207860515
m_NodeModelHashGuid:
serializedVersion: 2
Hash: aef35a42351b0e3123af37c668ead259
m_UniqueId: in
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1226592702090706956
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 6652862542851746443
m_Value1: 1010545699289270970
m_HashGuid:
serializedVersion: 2
Hash: 8b2a2efe3bb7535cba8a6f9bf52d060e
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
m_Value0: 3534792673092891566
m_Value1: 6472493350207860515
m_NodeModelHashGuid:
serializedVersion: 2
Hash: aef35a42351b0e3123af37c668ead259
m_UniqueId: out
m_PortDirection: 2
m_PortOrientation: 0
m_Title: out
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 356371523793864382
@@ -809,11 +730,17 @@ MonoBehaviour:
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1226592702090706957
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
- rid: 7545629632211976323
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: And we're...
- rid: 1226592702090706958
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
m_Value:
_contentType: 1
_text:
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
- rid: 7545629632211976324
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: ...in a loop
m_Value:
_contentType: 0
_text: Now it's text again and it should loop!
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}

View File

@@ -0,0 +1,130 @@
using UnityEditor;
using UnityEngine;
namespace Dialogue.Editor
{
/// <summary>
/// Custom property drawer for DialogueContent that displays either text or image fields based on content type
/// </summary>
[CustomPropertyDrawer(typeof(DialogueContent))]
public class DialogueContentDrawer : PropertyDrawer
{
// Height constants
private const float TypeSelectorHeight = 20f;
private const float PropertySpacing = 2f;
private const float TextFieldHeight = 40f; // Taller for multi-line text
private const float ImageFieldHeight = 18f;
private const float PreviewHeight = 64f;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var contentTypeProperty = property.FindPropertyRelative("_contentType");
var height = TypeSelectorHeight + PropertySpacing;
// Add height based on content type
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
{
height += TextFieldHeight;
}
else // Image
{
height += ImageFieldHeight;
// Add preview height if an image is assigned
var imageProperty = property.FindPropertyRelative("_image");
if (imageProperty.objectReferenceValue != null)
{
height += PropertySpacing + PreviewHeight;
}
}
return height;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// Create a property field and indent it
var contentRect = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
// Get properties
var contentTypeProperty = property.FindPropertyRelative("_contentType");
var textProperty = property.FindPropertyRelative("_text");
var imageProperty = property.FindPropertyRelative("_image");
// Calculate rects
var typeRect = new Rect(contentRect.x, contentRect.y, contentRect.width, TypeSelectorHeight);
var contentFieldRect = new Rect(
contentRect.x,
contentRect.y + TypeSelectorHeight + PropertySpacing,
contentRect.width,
contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text ? TextFieldHeight : ImageFieldHeight);
// Draw the content type dropdown
EditorGUI.PropertyField(typeRect, contentTypeProperty, GUIContent.none);
// Draw the appropriate field based on content type
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
{
// Create a custom style with word wrap enabled
GUIStyle wordWrapStyle = new GUIStyle(EditorStyles.textArea);
wordWrapStyle.wordWrap = true;
// Text field with word wrap for multi-line input
textProperty.stringValue = EditorGUI.TextArea(contentFieldRect, textProperty.stringValue, wordWrapStyle);
}
else // Image
{
// Draw the image field
EditorGUI.PropertyField(contentFieldRect, imageProperty, GUIContent.none);
// Draw a preview if an image is assigned
if (imageProperty.objectReferenceValue != null)
{
var sprite = imageProperty.objectReferenceValue as Sprite;
if (sprite != null)
{
var previewRect = new Rect(
contentRect.x,
contentFieldRect.y + contentFieldRect.height + PropertySpacing,
contentRect.width,
PreviewHeight);
// Draw the preview with preserved aspect ratio
DrawSpritePreview(previewRect, sprite);
}
}
}
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
private void DrawSpritePreview(Rect position, Sprite sprite)
{
if (sprite == null || sprite.texture == null) return;
// Calculate aspect-preserved rect
float aspectRatio = sprite.rect.width / sprite.rect.height;
float targetWidth = Mathf.Min(position.width, position.height * aspectRatio);
float targetHeight = targetWidth / aspectRatio;
// Center the preview
Rect previewRect = new Rect(
position.x + (position.width - targetWidth) * 0.5f,
position.y + (position.height - targetHeight) * 0.5f,
targetWidth,
targetHeight
);
// Draw the sprite preview
EditorGUI.DrawPreviewTexture(previewRect, sprite.texture, null, ScaleMode.ScaleToFit);
// Draw a border around the preview
GUI.Box(previewRect, GUIContent.none);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f77e7b681b7f464f96242172ea625ed4
timeCreated: 1759912655

View File

@@ -111,24 +111,42 @@ namespace Editor.Dialogue
var lineCountOption = node.GetNodeOptionByName("NoLines");
lineCountOption.TryGetValue<int>(out var lineCount);
// Process dialogue lines based on line type
// Process dialogue content
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"DefaultDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
var contentPort = node.GetInputPortByName($"DefaultDialogueContent{i + 1}");
var contentValue = GetPortValue<DialogueContent>(contentPort);
if (contentValue != null)
{
runtimeNode.dialogueLines.Add(lineValue);
// Add to dialogueContent list
runtimeNode.dialogueContent.Add(contentValue);
// Also add to legacy dialogueLines list for backward compatibility
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
{
runtimeNode.dialogueLines.Add(contentValue.Text);
}
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("DefaultDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
var contentPort = node.GetInputPortByName("DefaultDialogueContent");
var contentValue = GetPortValue<DialogueContent>(contentPort);
if (contentValue != null)
{
runtimeNode.dialogueLines.Add(lineValue);
// Add to dialogueContent list
runtimeNode.dialogueContent.Add(contentValue);
// Also add to legacy dialogueLines list for backward compatibility
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
{
runtimeNode.dialogueLines.Add(contentValue.Text);
}
}
}
@@ -169,60 +187,98 @@ namespace Editor.Dialogue
runtimeNode.slotItemID = slot.itemId;
}
// Process incorrect item lines
// Get line type and count options for incorrect items
var incorrectItemLineTypeOption = node.GetNodeOptionByName("IncorrectItemDialogueLineType");
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = node.GetNodeOptionByName("IncorrectItemNoLines");
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
// Process incorrect item content
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"IncorrectItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
var contentPort = node.GetInputPortByName($"IncorrectItemDialogueContent{i + 1}");
var contentValue = GetPortValue<DialogueContent>(contentPort);
if (contentValue != null)
{
runtimeNode.incorrectItemLines.Add(lineValue);
// Add to incorrectItemContent list
runtimeNode.incorrectItemContent.Add(contentValue);
// Also add to legacy incorrectItemLines list for backward compatibility
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
{
runtimeNode.incorrectItemLines.Add(contentValue.Text);
}
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("IncorrectItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
var contentPort = node.GetInputPortByName("IncorrectItemDialogueContent");
var contentValue = GetPortValue<DialogueContent>(contentPort);
if (contentValue != null)
{
runtimeNode.incorrectItemLines.Add(lineValue);
// Add to incorrectItemContent list
runtimeNode.incorrectItemContent.Add(contentValue);
// Also add to legacy incorrectItemLines list for backward compatibility
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
{
runtimeNode.incorrectItemLines.Add(contentValue.Text);
}
}
}
runtimeNode.loopThroughIncorrectLines =
GetPortValue<bool>(node.GetInputPortByName("LoopThroughIncorrectItemLines"));
// Process forbidden item lines
// Get line type and count options for forbidden items
var forbiddenItemLineTypeOption = node.GetNodeOptionByName("ForbiddenItemDialogueLineType");
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = node.GetNodeOptionByName("ForbiddenItemNoLines");
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
// Process forbidden item content
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"ForbiddenItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
var contentPort = node.GetInputPortByName($"ForbiddenItemDialogueContent{i + 1}");
var contentValue = GetPortValue<DialogueContent>(contentPort);
if (contentValue != null)
{
runtimeNode.forbiddenItemLines.Add(lineValue);
// Add to forbiddenItemContent list
runtimeNode.forbiddenItemContent.Add(contentValue);
// Also add to legacy forbiddenItemLines list for backward compatibility
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
{
runtimeNode.forbiddenItemLines.Add(contentValue.Text);
}
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("ForbiddenItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
var contentPort = node.GetInputPortByName("ForbiddenItemDialogueContent");
var contentValue = GetPortValue<DialogueContent>(contentPort);
if (contentValue != null)
{
runtimeNode.forbiddenItemLines.Add(lineValue);
// Add to forbiddenItemContent list
runtimeNode.forbiddenItemContent.Add(contentValue);
// Also add to legacy forbiddenItemLines list for backward compatibility
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
{
runtimeNode.forbiddenItemLines.Add(contentValue.Text);
}
}
}
@@ -259,4 +315,4 @@ namespace Editor.Dialogue
return fallbackValue;
}
}
}
}

View File

@@ -1,6 +1,7 @@
using UnityEngine;
using Unity.GraphToolkit.Editor;
using System;
using Dialogue;
namespace Editor.Dialogue
{
@@ -37,8 +38,7 @@ namespace Editor.Dialogue
const string LineTypeOptionName = "DialogueLineType";
const string NoLinesOptionName = "NoLines";
const string LoopThroughDefaultLinesOptionName = "LoopThroughDefaultLines";
const string DefaultDialogueLineOptionName = "DefaultDialogueLine";
const string DefaultDialogueContentOptionName = "DefaultDialogueContent";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
@@ -47,7 +47,6 @@ namespace Editor.Dialogue
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(NoLinesOptionName)
.WithDisplayName("Number of Default Lines")
.WithDefaultValue(1)
@@ -59,6 +58,7 @@ namespace Editor.Dialogue
context.AddInputPort("in").Build();
context.AddOutputPort("out").Build();
// Get line type and count options
var lineTypeOption = GetNodeOptionByName(LineTypeOptionName);
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = GetNodeOptionByName(NoLinesOptionName);
@@ -68,15 +68,21 @@ namespace Editor.Dialogue
{
for (var i = 0; i < lineCount; i++)
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}{i + 1}").WithDisplayName($"Default Dialogue Line {i + 1}").Build();
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}{i + 1}")
.WithDisplayName($"Dialogue Content {i + 1}")
.Build();
}
}
else
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}").WithDisplayName("Default Dialogue Line").Build();
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}")
.WithDisplayName("Dialogue Content")
.Build();
}
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}").WithDisplayName("Loop Through Default Lines?").Build();
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}")
.WithDisplayName("Loop Through Content?")
.Build();
}
}
@@ -110,38 +116,39 @@ namespace Editor.Dialogue
public class WaitOnSlot : DialogueNode
{
const string RequiredSlotOptionName = "RequiredSlot";
// Incorrect item - i.e. not the correct one but also not forbidden
const string IncorrectItemLineTypeOptionName = "IncorrectItemDialogueLineType";
const string IncorrectItemNoLinesOptionName = "IncorrectItemNoLines";
const string LoopThroughIncorrectItemLinesOptionName = "LoopThroughIncorrectItemLines";
const string IncorrectIteDialogueLineOptionName = "IncorrectItemDialogueLine";
// Explicitely forbidden item
const string IncorrectItemDialogueContentOptionName = "IncorrectItemDialogueContent";
const string ForbiddenItemLineTypeOptionName = "ForbiddenItemDialogueLineType";
const string ForbiddenItemNoLinesOptionName = "ForbiddenItemNoLines";
const string LoopThroughForbiddenItemLinesOptionName = "LoopThroughForbiddenItemLines";
const string ForbiddenIteDialogueLineOptionName = "ForbiddenItemDialogueLine";
const string ForbiddenItemDialogueContentOptionName = "ForbiddenItemDialogueContent";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
base.OnDefineOptions(context);
// Incorrect
// Incorrect item options
context.AddOption<DialogueType>(IncorrectItemLineTypeOptionName)
.WithDisplayName("Incorrect Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(IncorrectItemNoLinesOptionName)
.WithDisplayName("Number of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
// Forbidden
// Forbidden item options
context.AddOption<DialogueType>(ForbiddenItemLineTypeOptionName)
.WithDisplayName("Forbidden Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(ForbiddenItemNoLinesOptionName)
.WithDisplayName("Forbidden of Incorrect Item Lines")
.WithDisplayName("Number of Forbidden Item Lines")
.WithDefaultValue(1)
.Delayed();
}
@@ -152,45 +159,59 @@ namespace Editor.Dialogue
base.OnDefinePorts(context);
// Incorrect
// Process Incorrect Item content
var incorrectItemLineTypeOption = GetNodeOptionByName(IncorrectItemLineTypeOptionName);
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = GetNodeOptionByName(IncorrectItemNoLinesOptionName);
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
// Add DialogueContent ports for incorrect item content
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Incorrect Item Dialogue Line {i + 1}").Build();
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}{i + 1}")
.WithDisplayName($"Incorrect Item Content {i + 1}")
.Build();
}
}
else
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}").WithDisplayName("Incorrect Item Dialogue Line").Build();
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}")
.WithDisplayName("Incorrect Item Content")
.Build();
}
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}").WithDisplayName("Loop Through Incorrect Item Lines?").Build();
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}")
.WithDisplayName("Loop Through Incorrect Content?")
.Build();
// Forbidden
// Process Forbidden Item content
var forbiddenItemLineTypeOption = GetNodeOptionByName(ForbiddenItemLineTypeOptionName);
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = GetNodeOptionByName(ForbiddenItemNoLinesOptionName);
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
// Add DialogueContent ports for forbidden item content
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Forbidden Item Dialogue Line {i + 1}").Build();
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}{i + 1}")
.WithDisplayName($"Forbidden Item Content {i + 1}")
.Build();
}
}
else
{
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}").WithDisplayName("Forbidden Item Dialogue Line").Build();
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}")
.WithDisplayName("Forbidden Item Content")
.Build();
}
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}").WithDisplayName("Loop Through Forbidden Item Lines?").Build();
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}")
.WithDisplayName("Loop Through Forbidden Content?")
.Build();
}
}

View File

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- component: {fileID: 3123748273643935430}
- component: {fileID: 8484489322432759371}
m_Layer: 5
m_Name: SpeechBubble
m_TagString: Untagged
@@ -34,11 +35,11 @@ RectTransform:
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m_Father: {fileID: 3484825090253933040}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -99,6 +100,123 @@ MonoBehaviour:
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m_Name:
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typingSoundSource: {fileID: 0}
typingSoundFrequency: 3
useRichText: 1
dialogueDisplayTime: 3
dialoguePromptText: . . .
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_FlexibleHeight: -1
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GameObject:
m_ObjectHideFlags: 0
@@ -164,7 +282,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
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m_text: Hey there buster!
m_text: Hey there, buster!
m_isRightToLeft: 0
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@@ -191,8 +309,8 @@ MonoBehaviour:
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rgba: 4294967295
m_fontSize: 35
m_fontSizeBase: 35
m_fontSize: 55
m_fontSizeBase: 55
m_fontWeight: 400
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m_LocalPosition: {x: 0, y: 0, z: -0.9999999}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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m_Pivot: {x: 0, y: 0}
--- !u!222 &2528298462582055986
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -433,7 +552,7 @@ MonoBehaviour:
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m_ChildAlignment: 4
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 1
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propertyPath: characterToInteract
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objectReference: {fileID: 0}
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propertyPath: m_Sprite
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propertyPath: characterToInteract
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objectReference: {fileID: 0}
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@@ -1068,6 +1068,7 @@ MonoBehaviour:
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@@ -1832,6 +1833,7 @@ MonoBehaviour:
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textDisplay: {fileID: 1103549804}
displayMode: 1
typewriterSpeed: 0.05
typingSoundSource: {fileID: 0}
typingSoundFrequency: 3
useRichText: 1
dialogueDisplayTime: 3
dialoguePromptText: . . .
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@@ -446592,17 +446567,6 @@ PrefabInstance:
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@@ -456004,11 +455968,11 @@ PrefabInstance:
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@@ -457085,14 +457049,6 @@ PrefabInstance:
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View File

@@ -1,6 +1,9 @@
using UnityEngine;
using AppleHills.Core.Settings;
using System;
using System.Collections.Generic;
using AppleHills.Core.Interfaces;
using UI;
/// <summary>
/// Singleton manager for global game state and settings. Provides accessors for various gameplay parameters.
@@ -36,6 +39,21 @@ public class GameManager : MonoBehaviour
[SerializeField] private bool _developerSettingsLoaded = false;
public bool SettingsLoaded => _settingsLoaded;
public bool DeveloperSettingsLoaded => _developerSettingsLoaded;
[Header("Game State")]
[SerializeField] private bool _isPaused = false;
/// <summary>
/// Current pause state of the game
/// </summary>
public bool IsPaused => _isPaused;
// List of pausable components that have registered with the GameManager
private List<IPausable> _pausableComponents = new List<IPausable>();
// Events for pause state changes
public event Action OnGamePaused;
public event Action OnGameResumed;
void Awake()
{
@@ -53,6 +71,136 @@ public class GameManager : MonoBehaviour
// DontDestroyOnLoad(gameObject);
}
private void Start()
{
// Find and subscribe to PauseMenu events
PauseMenu pauseMenu = PauseMenu.Instance;
if (pauseMenu != null)
{
pauseMenu.OnGamePaused += OnPauseMenuPaused;
pauseMenu.OnGameResumed += OnPauseMenuResumed;
Debug.Log("[GameManager] Subscribed to PauseMenu events");
}
else
{
Debug.LogWarning("[GameManager] PauseMenu not found. Pause functionality won't work properly.");
}
}
private void OnDestroy()
{
// Unsubscribe from PauseMenu events
PauseMenu pauseMenu = FindFirstObjectByType<PauseMenu>();
if (pauseMenu != null)
{
pauseMenu.OnGamePaused -= OnPauseMenuPaused;
pauseMenu.OnGameResumed -= OnPauseMenuResumed;
}
}
/// <summary>
/// Register a component as pausable, so it receives pause/resume notifications
/// </summary>
/// <param name="component">The pausable component to register</param>
public void RegisterPausableComponent(IPausable component)
{
if (component != null && !_pausableComponents.Contains(component))
{
_pausableComponents.Add(component);
// If the game is already paused, pause the component immediately
if (_isPaused)
{
component.Pause();
}
Debug.Log($"[GameManager] Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
}
}
/// <summary>
/// Unregister a pausable component
/// </summary>
/// <param name="component">The pausable component to unregister</param>
public void UnregisterPausableComponent(IPausable component)
{
if (component != null && _pausableComponents.Contains(component))
{
_pausableComponents.Remove(component);
Debug.Log($"[GameManager] Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
}
}
/// <summary>
/// Called when the PauseMenu broadcasts a pause event
/// </summary>
private void OnPauseMenuPaused()
{
PauseGame();
}
/// <summary>
/// Called when the PauseMenu broadcasts a resume event
/// </summary>
private void OnPauseMenuResumed()
{
ResumeGame();
}
/// <summary>
/// Pause the game and notify all registered pausable components
/// </summary>
public void PauseGame()
{
if (_isPaused) return; // Already paused
_isPaused = true;
// Pause all registered components
foreach (var component in _pausableComponents)
{
component.Pause();
}
// Broadcast pause event
OnGamePaused?.Invoke();
Debug.Log($"[GameManager] Game paused. Paused {_pausableComponents.Count} components.");
}
/// <summary>
/// Resume the game and notify all registered pausable components
/// </summary>
public void ResumeGame()
{
if (!_isPaused) return; // Already running
_isPaused = false;
// Resume all registered components
foreach (var component in _pausableComponents)
{
component.Resume();
}
// Broadcast resume event
OnGameResumed?.Invoke();
Debug.Log($"[GameManager] Game resumed. Resumed {_pausableComponents.Count} components.");
}
/// <summary>
/// Toggle the pause state of the game
/// </summary>
public void TogglePause()
{
if (_isPaused)
ResumeGame();
else
PauseGame();
}
private void InitializeSettings()
{
@@ -164,5 +312,4 @@ public class GameManager : MonoBehaviour
public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;
public float PlayerStopDistanceDirectInteraction => GetSettings<IInteractionSettings>()?.PlayerStopDistanceDirectInteraction ?? 2.0f;
public float DefaultPuzzlePromptRange => GetSettings<IInteractionSettings>()?.DefaultPuzzlePromptRange ?? 3.0f;
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ba87fe038e914973bc341817149a9ebe
timeCreated: 1759916676

View File

@@ -0,0 +1,25 @@
using UnityEngine;
namespace AppleHills.Core.Interfaces
{
/// <summary>
/// Interface for components that can be paused and resumed
/// </summary>
public interface IPausable
{
/// <summary>
/// Pauses the component's functionality
/// </summary>
void Pause();
/// <summary>
/// Resumes the component's functionality
/// </summary>
void Resume();
/// <summary>
/// Gets whether the component is currently paused
/// </summary>
bool IsPaused { get; }
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3a493ef684ce47208a3f6e7d67727882
timeCreated: 1759916676

View File

@@ -74,19 +74,96 @@ namespace Dialogue
private void OnCharacterArrived()
{
if (speechBubble == null || ! HasAnyLines()) return;
if (speechBubble == null || !HasAnyLines()) return;
// Advance the dialogue state to move to the next content
AdvanceDialogueState();
// Get the current dialogue line
string line = GetCurrentDialogueLine();
// Check if we have DialogueContent available (prioritizing the new content system)
DialogueContent content = GetCurrentDialogueContent();
// Display the line with the new method that handles timed updates
speechBubble.DisplayDialogueLine(line, HasAnyLines());
// Advance dialogue state for next interaction
if (content != null)
{
// Display the content with the method that handles both text and images
// and pass whether there are more lines available for prompt display
speechBubble.DisplayDialogueContent(content, HasAnyLines());
// Log the content type for debugging
Debug.Log($"Displaying content type: {content.ContentType} - {(content.ContentType == DialogueContentType.Text ? content.Text : content.Image?.name)}");
}
else
{
// Fall back to legacy text-only method if no DialogueContent is available
string line = GetCurrentDialogueLine();
speechBubble.DisplayDialogueLine(line, HasAnyLines());
// Log for debugging
Debug.Log($"Displaying legacy text: {line}");
}
}
/// <summary>
/// Get the current dialogue content (text or image)
/// </summary>
/// <returns>DialogueContent or null if only legacy text content is available</returns>
private DialogueContent GetCurrentDialogueContent()
{
// Initialize if needed
if (!initialized)
{
StartDialogue();
}
if (!IsActive || IsCompleted || currentNode == null)
return null;
// Check if we have DialogueContent available
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
{
// For WaitOnSlot nodes, use the appropriate content based on slot state
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
{
// Choose the appropriate content collection based on the current slot state
List<DialogueContent> contentForState = currentNode.dialogueContent; // Default content
switch (_currentSlotState)
{
case ItemSlotState.Incorrect:
// Use incorrect item content if available
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
contentForState = currentNode.incorrectItemContent;
break;
case ItemSlotState.Forbidden:
// Use forbidden item content if available
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
contentForState = currentNode.forbiddenItemContent;
break;
}
// If we have content for this state, return the current one
if (contentForState != null && contentForState.Count > 0)
{
// Make sure index is within bounds
int index = Mathf.Clamp(currentLineIndex, 0, contentForState.Count - 1);
return contentForState[index];
}
return null; // No content for this slot state
}
else
{
// For other node types, use the default dialogueContent
if (currentLineIndex >= 0 && currentLineIndex < currentNode.dialogueContent.Count)
{
return currentNode.dialogueContent[currentLineIndex];
}
}
}
// No DialogueContent available, will fall back to legacy text handling
return null;
}
private void OnDestroy()
{
// Unregister from events
@@ -205,7 +282,7 @@ namespace Dialogue
{
if (!IsActive || IsCompleted || currentNode == null)
return;
// If the condition was satisfied earlier, move to the next node immediately
if (_conditionSatisfiedPendingAdvance)
{
@@ -213,21 +290,44 @@ namespace Dialogue
MoveToNextNode();
return;
}
// First check if we have any dialogueContent to process
bool hasDialogueContent = currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0;
// If we have more lines in the current node, advance to the next line
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
if (hasDialogueContent)
{
currentLineIndex++;
return;
// If we have dialogueContent and there are more entries, advance to the next one
if (currentLineIndex < currentNode.dialogueContent.Count - 1)
{
currentLineIndex++;
return;
}
// If we should loop through content, reset the index
if (currentNode.loopThroughLines && currentNode.dialogueContent.Count > 0)
{
currentLineIndex = 0;
return;
}
}
// If we should loop through lines, reset the index
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
else
{
currentLineIndex = 0;
return;
// Fall back to legacy dialogueLines
// If we have more lines in the current node, advance to the next line
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
{
currentLineIndex++;
return;
}
// If we should loop through lines, reset the index
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
{
currentLineIndex = 0;
return;
}
}
// If we're at a node that doesn't have a next node, we're done
if (string.IsNullOrEmpty(currentNode.nextNodeID))
{
@@ -235,7 +335,7 @@ namespace Dialogue
IsCompleted = true;
return;
}
// Move to the next node only if no conditions to wait for
if (!IsWaitingForCondition())
{
@@ -560,60 +660,110 @@ namespace Dialogue
// Special case: if condition has been satisfied but not yet advanced, we should show lines
if (_conditionSatisfiedPendingAdvance && !string.IsNullOrEmpty(currentNode.nextNodeID))
{
// Check if the next node would have lines
// Check if the next node would have lines or content
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
return nextNode != null &&
((nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
(nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
nextNode.nodeType != RuntimeDialogueNodeType.End);
}
// For WaitOnSlot nodes, check for lines based on current slot state
// For WaitOnSlot nodes, check for lines or content based on current slot state
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
{
// Choose the appropriate line collection based on the current slot state
List<string> linesForState = currentNode.dialogueLines; // Default lines
// First check for DialogueContent
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
{
// Choose the appropriate content collection based on the current slot state
List<DialogueContent> contentForState = currentNode.dialogueContent;
switch (_currentSlotState)
{
case ItemSlotState.Incorrect:
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
contentForState = currentNode.incorrectItemContent;
break;
case ItemSlotState.Forbidden:
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
contentForState = currentNode.forbiddenItemContent;
break;
}
if (contentForState.Count > 0)
{
if (currentLineIndex < contentForState.Count - 1 || currentNode.loopThroughLines)
{
return true;
}
}
}
// Fall back to legacy text lines
List<string> linesForState = currentNode.dialogueLines;
switch (_currentSlotState)
{
case ItemSlotState.Incorrect:
// Use incorrect item lines if available, otherwise fall back to default lines
if (currentNode.incorrectItemLines != null && currentNode.incorrectItemLines.Count > 0)
linesForState = currentNode.incorrectItemLines;
break;
case ItemSlotState.Forbidden:
// Use forbidden item lines if available, otherwise fall back to default lines
if (currentNode.forbiddenItemLines != null && currentNode.forbiddenItemLines.Count > 0)
linesForState = currentNode.forbiddenItemLines;
break;
}
// Check if we have any lines for the current state
if (linesForState != null && linesForState.Count > 0)
{
// If we're not at the end of the lines or we loop through them
if (currentLineIndex < linesForState.Count - 1 || currentNode.loopThroughLines)
{
return true;
}
}
}
// For other node types, use the standard check
else if (currentNode.dialogueLines.Count > 0)
// For other node types, check for DialogueContent first, then fall back to legacy text
else
{
// If we're not at the end of the lines or we loop through them
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
// Check for DialogueContent
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
{
return true;
if (currentLineIndex < currentNode.dialogueContent.Count - 1 || currentNode.loopThroughLines)
{
return true;
}
// If we're at the end of content but not waiting for a condition and have a next node
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
{
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
return nextNode != null &&
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
nextNode.nodeType != RuntimeDialogueNodeType.End);
}
}
// If we're at the end of lines but not waiting for a condition and have a next node
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
// Fall back to legacy text lines
if (currentNode.dialogueLines != null && currentNode.dialogueLines.Count > 0)
{
// We need to check if the next node would have lines
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
{
return true;
}
// If we're at the end of lines but not waiting for a condition and have a next node
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
{
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
return nextNode != null &&
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
nextNode.nodeType != RuntimeDialogueNodeType.End);
}
}
}
return false;
}

View File

@@ -0,0 +1,76 @@
using System;
using UnityEngine;
namespace Dialogue
{
/// <summary>
/// Content type for dialogue entries
/// </summary>
public enum DialogueContentType
{
Text,
Image
}
/// <summary>
/// Wrapper class for dialogue content that can be either text or image
/// </summary>
[Serializable]
public class DialogueContent
{
[SerializeField] private DialogueContentType _contentType = DialogueContentType.Text;
[SerializeField] private string _text = string.Empty;
[SerializeField] private Sprite _image = null;
/// <summary>
/// The type of content this entry contains
/// </summary>
public DialogueContentType ContentType => _contentType;
/// <summary>
/// The text content (valid when ContentType is Text)
/// </summary>
public string Text => _text;
/// <summary>
/// The image content (valid when ContentType is Image)
/// </summary>
public Sprite Image => _image;
/// <summary>
/// Create text content
/// </summary>
/// <param name="text">The text to display</param>
public static DialogueContent CreateText(string text)
{
return new DialogueContent
{
_contentType = DialogueContentType.Text,
_text = text
};
}
/// <summary>
/// Create image content
/// </summary>
/// <param name="image">The image to display</param>
public static DialogueContent CreateImage(Sprite image)
{
return new DialogueContent
{
_contentType = DialogueContentType.Image,
_image = image
};
}
/// <summary>
/// Returns a string representation of this content
/// </summary>
public override string ToString()
{
return ContentType == DialogueContentType.Text
? $"Text: {_text}"
: $"Image: {_image?.name ?? "None"}";
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6b479dc736d44dea83d4d2cf4d940d8b
timeCreated: 1759912630

View File

@@ -36,10 +36,14 @@ namespace Dialogue
public RuntimeDialogueNodeType nodeType;
public string nextNodeID;
// Basic dialogue
// Basic dialogue - legacy text-only field
[HideInInspector]
public List<string> dialogueLines = new List<string>();
public bool loopThroughLines;
// New mixed content field that supports both text and images
public List<DialogueContent> dialogueContent = new List<DialogueContent>();
// Conditional nodes
public string puzzleStepID; // For WaitOnPuzzleStep
public string pickupItemID; // For WaitOnPickup
@@ -47,9 +51,14 @@ namespace Dialogue
public string combinationResultItemID; // For WaitOnCombination
// For WaitOnSlot - different responses
[HideInInspector]
public List<string> incorrectItemLines = new List<string>();
public bool loopThroughIncorrectLines;
public List<DialogueContent> incorrectItemContent = new List<DialogueContent>();
[HideInInspector]
public List<string> forbiddenItemLines = new List<string>();
public bool loopThroughForbiddenLines;
public List<DialogueContent> forbiddenItemContent = new List<DialogueContent>();
}
}

View File

@@ -2,6 +2,7 @@
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Dialogue
{
@@ -18,6 +19,7 @@ namespace Dialogue
public class SpeechBubble : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI textDisplay;
[SerializeField] private Image imageDisplay; // New field for displaying images
[SerializeField] private TextDisplayMode displayMode = TextDisplayMode.Typewriter;
[SerializeField] private float typewriterSpeed = 0.05f; // Time between characters in seconds
[SerializeField] private AudioSource typingSoundSource;
@@ -29,11 +31,18 @@ namespace Dialogue
private Coroutine typewriterCoroutine;
private Coroutine promptUpdateCoroutine;
private string currentFullText = string.Empty;
private Sprite currentImage = null;
private bool isVisible = false;
private DialogueContentType currentContentType = DialogueContentType.Text;
private void Awake()
{
// Ensure we have both components
if (textDisplay == null)
Debug.LogError("SpeechBubble: TextMeshProUGUI component is not assigned!");
if (imageDisplay == null)
Debug.LogError("SpeechBubble: Image component is not assigned!");
}
/// <summary>
@@ -92,6 +101,7 @@ namespace Dialogue
}
currentFullText = text;
currentContentType = DialogueContentType.Text;
// Stop any existing typewriter effect
if (typewriterCoroutine != null)
@@ -100,6 +110,13 @@ namespace Dialogue
typewriterCoroutine = null;
}
// Activate text display, deactivate image display
textDisplay.gameObject.SetActive(true);
if (imageDisplay != null)
{
imageDisplay.gameObject.SetActive(false);
}
// Display text based on the selected mode
if (displayMode == TextDisplayMode.Instant)
{
@@ -259,5 +276,117 @@ namespace Dialogue
typewriterCoroutine = null;
}
/// <summary>
/// Set the image to display in the speech bubble
/// </summary>
/// <param name="sprite">Sprite to display</param>
public void SetImage(Sprite sprite)
{
if (imageDisplay == null)
{
Debug.LogError("SpeechBubble: Image component is not assigned!");
return;
}
currentImage = sprite;
currentContentType = DialogueContentType.Image;
// Activate image display, set the sprite
imageDisplay.gameObject.SetActive(true);
imageDisplay.sprite = sprite;
// Deactivate text display
if (textDisplay != null)
{
textDisplay.gameObject.SetActive(false);
}
// Make sure the bubble is visible when setting image
if (!isVisible)
Show();
}
/// <summary>
/// Clear the displayed image
/// </summary>
public void ClearImage()
{
SetImage(null);
}
/// <summary>
/// Set the content of the speech bubble (text or image)
/// </summary>
/// <param name="text">Text content</param>
/// <param name="image">Image content</param>
public void SetContent(string text, Sprite image)
{
if (!string.IsNullOrEmpty(text))
{
currentContentType = DialogueContentType.Text;
SetText(text);
}
else if (image != null)
{
currentContentType = DialogueContentType.Image;
SetImage(image);
}
}
/// <summary>
/// Get the current content type of the speech bubble
/// </summary>
/// <returns>Current content type</returns>
public DialogueContentType GetCurrentContentType()
{
return currentContentType;
}
/// <summary>
/// Display dialogue content (text or image)
/// </summary>
/// <param name="content">The dialogue content to display</param>
/// <param name="hasMoreDialogue">Whether there are more dialogue content items available</param>
public void DisplayDialogueContent(DialogueContent content, bool hasMoreDialogue)
{
// Cancel any existing prompt update
if (promptUpdateCoroutine != null)
{
StopCoroutine(promptUpdateCoroutine);
promptUpdateCoroutine = null;
}
if (content == null)
{
UpdatePromptVisibility(hasMoreDialogue);
return;
}
// Display the content based on its type
currentContentType = content.ContentType;
if (content.ContentType == DialogueContentType.Text)
{
// Show text display, hide image display
textDisplay.gameObject.SetActive(true);
if (imageDisplay != null) imageDisplay.gameObject.SetActive(false);
// Display the text
DisplayDialogueLine(content.Text, hasMoreDialogue);
}
else // Image content
{
// Hide text display, show image display
textDisplay.gameObject.SetActive(false);
if (imageDisplay != null) imageDisplay.gameObject.SetActive(true);
// Set the image
SetImage(content.Image);
// After a delay, update the prompt visibility
promptUpdateCoroutine = StartCoroutine(UpdatePromptAfterDelay(hasMoreDialogue));
}
}
}
}

View File

@@ -1 +0,0 @@


View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 877344c7a0014922bc3a2a469e03792d
timeCreated: 1759050622

View File

@@ -1,6 +1,7 @@
using UnityEngine;
using System.Collections;
using Pooling;
using AppleHills.Core.Interfaces;
namespace Minigames.DivingForPictures
{
@@ -8,7 +9,7 @@ namespace Minigames.DivingForPictures
/// Represents a single bubble, handling its movement, wobble effect, scaling, and sprite assignment.
/// Uses coroutines for better performance instead of Update() calls.
/// </summary>
public class Bubble : MonoBehaviour, IPoolableWithReference<BubblePool>
public class Bubble : MonoBehaviour, IPoolableWithReference<BubblePool>, IPausable
{
public float speed = 1f;
public float wobbleSpeed = 1f;
@@ -26,6 +27,12 @@ namespace Minigames.DivingForPictures
private Coroutine _movementCoroutine;
private Coroutine _wobbleCoroutine;
private Coroutine _offScreenCheckCoroutine;
// Pause state tracking
private bool _isPaused = false;
// IPausable implementation
public bool IsPaused => _isPaused;
void Awake()
{
@@ -53,12 +60,42 @@ namespace Minigames.DivingForPictures
{
StopBubbleBehavior();
}
/// <summary>
/// Pauses all bubble behaviors
/// </summary>
public void Pause()
{
if (_isPaused) return; // Already paused
_isPaused = true;
StopBubbleBehavior();
// Debug log for troubleshooting
Debug.Log($"[Bubble] Paused bubble: {name}");
}
/// <summary>
/// Resumes all bubble behaviors
/// </summary>
public void Resume()
{
if (!_isPaused) return; // Already running
_isPaused = false;
StartBubbleBehavior();
// Debug log for troubleshooting
Debug.Log($"[Bubble] Resumed bubble: {name}");
}
/// <summary>
/// Starts all bubble behavior coroutines
/// </summary>
private void StartBubbleBehavior()
{
if (_isPaused) return; // Don't start if paused
_movementCoroutine = StartCoroutine(MovementCoroutine());
_wobbleCoroutine = StartCoroutine(WobbleCoroutine());
_offScreenCheckCoroutine = StartCoroutine(OffScreenCheckCoroutine());

View File

@@ -1,13 +1,15 @@
using UnityEngine;
using System.Collections;
using UnityEngine;
using Pooling;
using AppleHills.Core.Settings;
using AppleHills.Core.Interfaces;
namespace Minigames.DivingForPictures
{
/// <summary>
/// Spawns bubbles at intervals, randomizing their properties and assigning a random sprite to each.
/// </summary>
public class BubbleSpawner : MonoBehaviour
public class BubbleSpawner : MonoBehaviour, IPausable
{
public Bubble bubblePrefab;
public Sprite[] bubbleSprites; // Assign in inspector
@@ -20,6 +22,15 @@ namespace Minigames.DivingForPictures
private BubblePool _bubblePool;
private Camera _mainCamera; // Cache camera reference
private bool _isSurfacing = false;
// Pause state
private bool _isPaused = false;
// Coroutines for pause/resume
private Coroutine _spawnCoroutine;
// IPausable implementation
public bool IsPaused => _isPaused;
void Awake()
{
@@ -50,23 +61,110 @@ namespace Minigames.DivingForPictures
InvokeRepeating(nameof(LogPoolStats), 5f, 30f);
#endif
}
SetNextSpawnInterval();
}
void Start()
{
// Initialize the next spawn interval
_nextSpawnInterval = GetRandomizedInterval();
// Register with DivingGameManager for pause/resume events
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
if (gameManager != null)
{
gameManager.RegisterPausableComponent(this);
}
// Start spawning if not paused
StartSpawningCoroutine();
}
void OnDestroy()
{
// Unregister from DivingGameManager
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
if (gameManager != null)
{
gameManager.UnregisterPausableComponent(this);
}
// Clean up any active coroutines
StopAllCoroutines();
}
/// <summary>
/// Pauses the bubble spawner and all bubbles
/// </summary>
public void Pause()
{
if (_isPaused) return; // Already paused
_isPaused = true;
// Stop spawning coroutine
if (_spawnCoroutine != null)
{
StopCoroutine(_spawnCoroutine);
_spawnCoroutine = null;
}
// Pause all active bubbles
Bubble[] activeBubbles = FindObjectsOfType<Bubble>();
foreach (var bubble in activeBubbles)
{
if (bubble != null)
{
bubble.Pause();
}
}
Debug.Log("[BubbleSpawner] Paused");
}
/// <summary>
/// Resumes the bubble spawner and all bubbles
/// </summary>
public void Resume()
{
if (!_isPaused) return; // Already running
_isPaused = false;
// Restart spawning coroutine
StartSpawningCoroutine();
// Resume all active bubbles
Bubble[] activeBubbles = FindObjectsOfType<Bubble>();
foreach (var bubble in activeBubbles)
{
if (bubble != null)
{
bubble.Resume();
}
}
Debug.Log("[BubbleSpawner] Resumed");
}
/// <summary>
/// Starts the bubble spawning coroutine if it's not already running
/// </summary>
private void StartSpawningCoroutine()
{
if (_spawnCoroutine == null && !_isPaused)
{
_spawnCoroutine = StartCoroutine(SpawnBubblesRoutine());
}
}
void Update()
/// <summary>
/// Sets the next spawn interval using randomized timing
/// </summary>
private void SetNextSpawnInterval()
{
_timer += Time.deltaTime;
if (_timer >= _nextSpawnInterval)
{
SpawnBubble();
_timer = 0f;
_nextSpawnInterval = GetRandomizedInterval();
}
if (_devSettings == null) return;
_nextSpawnInterval = GetRandomizedInterval();
Debug.Log($"[BubbleSpawner] Next spawn interval set to: {_nextSpawnInterval:F2}s");
}
/// <summary>
@@ -128,6 +226,12 @@ namespace Minigames.DivingForPictures
// Pass min/max scale for wobble clamping
bubble.SetWobbleScaleLimits(_devSettings.BubbleWobbleMinScale, _devSettings.BubbleWobbleMaxScale);
// If the game is already paused, pause this bubble immediately
if (_isPaused)
{
bubble.Pause();
}
}
/// <summary>
@@ -159,5 +263,24 @@ namespace Minigames.DivingForPictures
_bubblePool.LogPoolStats();
}
}
/// <summary>
/// Coroutine that handles the bubble spawning logic
/// </summary>
private IEnumerator SpawnBubblesRoutine()
{
Debug.Log("[BubbleSpawner] Started bubble spawning coroutine");
while (enabled && gameObject.activeInHierarchy && !_isPaused)
{
SpawnBubble();
SetNextSpawnInterval(); // Set interval for next spawn
yield return new WaitForSeconds(_nextSpawnInterval);
}
_spawnCoroutine = null;
Debug.Log("[BubbleSpawner] Bubble spawning coroutine ended");
}
}
}

View File

@@ -6,10 +6,12 @@ using UnityEngine.Events;
using UnityEngine.Playables;
using AppleHills.Core.Settings;
using Utility;
using AppleHills.Core.Interfaces;
using UI;
namespace Minigames.DivingForPictures
{
public class DivingGameManager : MonoBehaviour
public class DivingGameManager : MonoBehaviour, IPausable
{
[Header("Monster Prefabs")]
[Tooltip("Array of monster prefabs to spawn randomly")]
@@ -66,6 +68,15 @@ namespace Minigames.DivingForPictures
// Event for game components to subscribe to
public event Action OnGameInitialized;
// Pause state
private bool _isPaused = false;
// List of pausable components controlled by this manager
private List<IPausable> _pausableComponents = new List<IPausable>();
// IPausable implementation
public bool IsPaused => _isPaused;
private void Awake()
{
// Get settings from GameManager
@@ -81,6 +92,26 @@ namespace Minigames.DivingForPictures
private void Start()
{
// Find PauseMenu and subscribe to its events
PauseMenu pauseMenu = PauseMenu.Instance;
if (pauseMenu != null)
{
pauseMenu.OnGamePaused += Pause;
pauseMenu.OnGameResumed += Resume;
Debug.Log("[DivingGameManager] Subscribed to PauseMenu events");
}
else
{
Debug.LogWarning("[DivingGameManager] PauseMenu not found. Pause functionality won't work properly.");
}
// Register this manager with the global GameManager
if (GameManager.Instance != null)
{
GameManager.Instance.RegisterPausableComponent(this);
}
// Subscribe to SceneOrientationEnforcer's event
if (SceneOrientationEnforcer.Instance != null)
{
@@ -144,6 +175,23 @@ namespace Minigames.DivingForPictures
{
SceneOrientationEnforcer.Instance.OnOrientationCorrect -= InitializeGame;
}
// Unsubscribe from PauseMenu events
PauseMenu pauseMenu = PauseMenu.Instance;
if (pauseMenu != null)
{
pauseMenu.OnGamePaused -= Pause;
pauseMenu.OnGameResumed -= Resume;
}
// Unregister from GameManager
if (GameManager.Instance != null)
{
GameManager.Instance.UnregisterPausableComponent(this);
}
// Unregister all pausable components
_pausableComponents.Clear();
}
private void Update()
@@ -651,5 +699,74 @@ namespace Minigames.DivingForPictures
// Final assignment to ensure exact target value
OnVelocityFactorChanged?.Invoke(_currentVelocityFactor);
}
/// <summary>
/// Register a component as pausable with this manager
/// </summary>
/// <param name="component">The pausable component to register</param>
public void RegisterPausableComponent(IPausable component)
{
if (component != null && !_pausableComponents.Contains(component))
{
_pausableComponents.Add(component);
// If the game is already paused, pause the component immediately
if (_isPaused)
{
component.Pause();
}
Debug.Log($"[DivingGameManager] Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
}
}
/// <summary>
/// Unregister a pausable component
/// </summary>
/// <param name="component">The pausable component to unregister</param>
public void UnregisterPausableComponent(IPausable component)
{
if (component != null && _pausableComponents.Contains(component))
{
_pausableComponents.Remove(component);
Debug.Log($"[DivingGameManager] Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
}
}
/// <summary>
/// Pause the game and all registered components
/// </summary>
public void Pause()
{
if (_isPaused) return; // Already paused
_isPaused = true;
// Pause all registered components
foreach (var component in _pausableComponents)
{
component.Pause();
}
Debug.Log($"[DivingGameManager] Game paused. Paused {_pausableComponents.Count} components.");
}
/// <summary>
/// Resume the game and all registered components
/// </summary>
public void Resume()
{
if (!_isPaused) return; // Already running
_isPaused = false;
// Resume all registered components
foreach (var component in _pausableComponents)
{
component.Resume();
}
Debug.Log($"[DivingGameManager] Game resumed. Resumed {_pausableComponents.Count} components.");
}
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections;
using AppleHills.Core.Settings;
using Pooling;
using Utils;
using AppleHills.Core.Interfaces;
namespace Minigames.DivingForPictures
{
@@ -12,7 +13,7 @@ namespace Minigames.DivingForPictures
/// Once an obstacle hits the player, its collider is disabled to prevent further collisions.
/// Uses coroutines for better performance instead of Update() calls.
/// </summary>
public class FloatingObstacle : MonoBehaviour, IPoolable
public class FloatingObstacle : MonoBehaviour, IPoolable, IPausable
{
[Header("Obstacle Properties")]
[Tooltip("Index of the prefab this obstacle was created from")]
@@ -57,6 +58,12 @@ namespace Minigames.DivingForPictures
private float _screenNormalizationFactor = 1.0f;
private IDivingMinigameSettings _settings;
// Pause state
private bool _isPaused = false;
// IPausable implementation
public bool IsPaused => _isPaused;
private void Awake()
{
_collider = GetComponent<Collider2D>();
@@ -115,31 +122,67 @@ namespace Minigames.DivingForPictures
private void OnEnable()
{
StartObstacleBehavior();
// Only start coroutines if not paused
if (!_isPaused)
{
StartObstacleCoroutines();
}
// Screen bounds are calculated in CheckIfOffScreen method
}
private void OnDisable()
{
StopObstacleBehavior();
// Stop coroutines when disabled
StopObstacleCoroutines();
}
/// <summary>
/// Starts the obstacle behavior coroutines
/// Pause this obstacle's movement and behavior
/// </summary>
private void StartObstacleBehavior()
public void Pause()
{
if (enableMovement)
if (_isPaused) return; // Already paused
_isPaused = true;
StopObstacleCoroutines();
Debug.Log($"[FloatingObstacle] Paused obstacle: {name}");
}
/// <summary>
/// Resume this obstacle's movement and behavior
/// </summary>
public void Resume()
{
if (!_isPaused) return; // Already running
_isPaused = false;
StartObstacleCoroutines();
Debug.Log($"[FloatingObstacle] Resumed obstacle: {name}");
}
/// <summary>
/// Start all coroutines used by this obstacle
/// </summary>
private void StartObstacleCoroutines()
{
if (enableMovement && _movementCoroutine == null)
{
_movementCoroutine = StartCoroutine(MovementCoroutine());
}
_offScreenCheckCoroutine = StartCoroutine(OffScreenCheckCoroutine());
if (_offScreenCheckCoroutine == null)
{
_offScreenCheckCoroutine = StartCoroutine(OffScreenCheckCoroutine());
}
}
/// <summary>
/// Stops all obstacle behavior coroutines
/// Stop all coroutines used by this obstacle
/// </summary>
private void StopObstacleBehavior()
private void StopObstacleCoroutines()
{
if (_movementCoroutine != null)
{
@@ -270,7 +313,7 @@ namespace Minigames.DivingForPictures
{
// CRITICAL: Stop all behavior first to prevent race conditions
// This ensures no more off-screen checks or movement happen during pool return
StopObstacleBehavior();
StopObstacleCoroutines();
if (spawner != null)
{
@@ -333,7 +376,7 @@ namespace Minigames.DivingForPictures
public void OnDespawn()
{
// Stop all coroutines before returning to pool
StopObstacleBehavior();
StopObstacleCoroutines();
// Re-enable collider for next use (in case it was disabled)
if (_collider != null)
@@ -364,8 +407,8 @@ namespace Minigames.DivingForPictures
// Restart coroutines to apply movement change
if (gameObject.activeInHierarchy)
{
StopObstacleBehavior();
StartObstacleBehavior();
StopObstacleCoroutines();
StartObstacleCoroutines();
}
}

View File

@@ -4,6 +4,7 @@ using UnityEngine;
using UnityEngine.Events;
using Pooling;
using AppleHills.Core.Settings;
using AppleHills.Core.Interfaces;
namespace Minigames.DivingForPictures
{
@@ -11,7 +12,7 @@ namespace Minigames.DivingForPictures
/// Spawns and manages mobile obstacles for the diving minigame.
/// Uses object pooling and validates spawn positions to avoid colliding with tiles.
/// </summary>
public class ObstacleSpawner : MonoBehaviour
public class ObstacleSpawner : MonoBehaviour, IPausable
{
[Header("Obstacle Prefabs")]
[Tooltip("List of possible obstacle prefabs to spawn")]
@@ -34,11 +35,19 @@ namespace Minigames.DivingForPictures
private float _screenBottom;
private float _spawnRangeX;
private Coroutine _spawnCoroutine;
private Coroutine _moveCoroutine;
private Coroutine _despawnCoroutine;
private readonly List<GameObject> _activeObstacles = new List<GameObject>();
private int _obstacleCounter = 0; // Counter for unique obstacle naming
private bool _isSurfacing = false; // Flag to track surfacing state
private float _velocityFactor = 1.0f; // Current velocity factor from the game manager
// Pause state
private bool _isPaused = false;
// IPausable implementation
public bool IsPaused => _isPaused;
private void Awake()
{
_mainCamera = Camera.main;
@@ -75,14 +84,15 @@ namespace Minigames.DivingForPictures
private void Start()
{
// Find DivingGameManager and subscribe to its initialization event
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
if (gameManager != null)
{
gameManager.OnGameInitialized += Initialize;
// Register with the DivingGameManager for pause/resume events
gameManager.RegisterPausableComponent(this);
// If game is already initialized, initialize immediately
if (gameManager.GetType().GetField("_isGameInitialized",
System.Reflection.BindingFlags.NonPublic |
@@ -97,20 +107,130 @@ namespace Minigames.DivingForPictures
Initialize();
}
}
private void OnDestroy()
{
// Unregister from DivingGameManager
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
if (gameManager != null)
{
gameManager.UnregisterPausableComponent(this);
}
// Clean up any active coroutines
StopAllCoroutines();
}
/// <summary>
/// Initializes the obstacle spawner when triggered by DivingGameManager
/// </summary>
private void Initialize()
{
// Calculate screen bounds
CalculateScreenBounds();
StartSpawning();
// Start coroutines if not paused
StartSpawnCoroutine();
StartMoveCoroutine();
StartDespawnCoroutine();
Debug.Log("[ObstacleSpawner] Initialized");
}
private void OnDestroy()
/// <summary>
/// Pauses the spawner and all associated processes
/// </summary>
public void Pause()
{
StopSpawning();
if (_isPaused) return; // Already paused
_isPaused = true;
// Stop spawning coroutine
if (_spawnCoroutine != null)
{
StopCoroutine(_spawnCoroutine);
_spawnCoroutine = null;
}
// Pause all active obstacles
foreach (var obstacle in _activeObstacles.ToArray())
{
if (obstacle != null)
{
FloatingObstacle obstacleComponent = obstacle.GetComponent<FloatingObstacle>();
if (obstacleComponent != null)
{
obstacleComponent.Pause();
}
}
}
Debug.Log($"[ObstacleSpawner] Paused with {_activeObstacles.Count} active obstacles");
}
/// <summary>
/// Resumes the spawner and all associated processes
/// </summary>
public void Resume()
{
if (!_isPaused) return; // Already running
_isPaused = false;
// Restart spawning coroutine if not in surfacing mode
if (!_isSurfacing)
{
StartSpawnCoroutine();
}
// Resume all active obstacles
foreach (var obstacle in _activeObstacles.ToArray())
{
if (obstacle != null)
{
FloatingObstacle obstacleComponent = obstacle.GetComponent<FloatingObstacle>();
if (obstacleComponent != null)
{
obstacleComponent.Resume();
}
}
}
Debug.Log($"[ObstacleSpawner] Resumed with {_activeObstacles.Count} active obstacles");
}
/// <summary>
/// Starts the obstacle spawning coroutine if not already running
/// </summary>
private void StartSpawnCoroutine()
{
if (_spawnCoroutine == null && !_isPaused && !_isSurfacing)
{
_spawnCoroutine = StartCoroutine(SpawnObstacleRoutine());
}
}
/// <summary>
/// Starts the obstacle movement coroutine if not already running
/// </summary>
private void StartMoveCoroutine()
{
if (_moveCoroutine == null && !_isPaused)
{
_moveCoroutine = StartCoroutine(MoveObstaclesRoutine());
}
}
/// <summary>
/// Starts the obstacle despawning coroutine if not already running
/// </summary>
private void StartDespawnCoroutine()
{
if (_despawnCoroutine == null && !_isPaused)
{
_despawnCoroutine = StartCoroutine(DespawnObstaclesRoutine());
}
}
/// <summary>
@@ -444,8 +564,14 @@ namespace Minigames.DivingForPictures
_settings.ObstacleMinMoveSpeed,
_settings.ObstacleMaxMoveSpeed);
// Set spawner reference (since FloatingObstacle has this built-in now)
// Set spawner reference
obstacleComponent.SetSpawner(this);
// If spawner is already paused, pause the obstacle immediately
if (_isPaused)
{
obstacleComponent.Pause();
}
}
}
@@ -559,6 +685,147 @@ namespace Minigames.DivingForPictures
/// </summary>
public int ActiveObstacleCount => _activeObstacles.Count;
/// <summary>
/// Coroutine that handles obstacle spawning at regular intervals
/// </summary>
private IEnumerator SpawnObstacleRoutine()
{
Debug.Log("[ObstacleSpawner] Started spawning coroutine");
while (enabled && gameObject.activeInHierarchy && !_isPaused && !_isSurfacing)
{
// Calculate next spawn time with variation
float nextSpawnTime = _settings.ObstacleSpawnInterval +
Random.Range(-_settings.ObstacleSpawnIntervalVariation,
_settings.ObstacleSpawnIntervalVariation);
nextSpawnTime = Mathf.Max(0.1f, nextSpawnTime); // Ensure minimum interval
// Attempt to spawn an obstacle
TrySpawnObstacle();
yield return new WaitForSeconds(nextSpawnTime);
}
// Clear coroutine reference when stopped
_spawnCoroutine = null;
Debug.Log("[ObstacleSpawner] Spawning coroutine ended");
}
/// <summary>
/// Coroutine that handles checking obstacle positions
/// Unlike the previous implementation, we don't need to move obstacles manually
/// since the FloatingObstacle handles its own movement via coroutines
/// </summary>
private IEnumerator MoveObstaclesRoutine()
{
Debug.Log("[ObstacleSpawner] Started obstacle monitoring coroutine");
// This coroutine now just monitors obstacles, not moves them
while (enabled && gameObject.activeInHierarchy && !_isPaused)
{
// Clean up any null references in the active obstacles list
_activeObstacles.RemoveAll(obstacle => obstacle == null);
yield return new WaitForSeconds(0.5f);
}
// Clear coroutine reference when stopped
_moveCoroutine = null;
Debug.Log("[ObstacleSpawner] Obstacle monitoring coroutine ended");
}
/// <summary>
/// Coroutine that checks for obstacles that are off-screen and should be despawned
/// </summary>
private IEnumerator DespawnObstaclesRoutine()
{
const float checkInterval = 0.5f; // Check every half second
Debug.Log("[ObstacleSpawner] Started despawn coroutine with interval: " + checkInterval);
while (enabled && gameObject.activeInHierarchy && !_isPaused)
{
// Calculate screen bounds for despawning
float despawnBuffer = 2f; // Extra buffer beyond screen edges
if (_mainCamera == null)
{
_mainCamera = Camera.main;
if (_mainCamera == null)
{
yield return new WaitForSeconds(checkInterval);
continue;
}
}
Vector3 topWorldPoint = _mainCamera.ViewportToWorldPoint(new Vector3(0.5f, 1f, _mainCamera.transform.position.z));
float _screenTop = topWorldPoint.y;
Vector3 bottomWorldPoint = _mainCamera.ViewportToWorldPoint(new Vector3(0.5f, 0f, _mainCamera.transform.position.z));
float _screenBottom = bottomWorldPoint.y;
float topEdge = _screenTop + despawnBuffer;
float bottomEdge = _screenBottom - despawnBuffer;
// Find obstacles that need to be despawned
List<GameObject> obstaclesToRemove = new List<GameObject>();
foreach (var obstacle in _activeObstacles)
{
if (obstacle == null)
{
obstaclesToRemove.Add(obstacle);
continue;
}
// Check if obstacle is out of screen bounds
float obstacleY = obstacle.transform.position.y;
bool shouldDespawn;
if (_isSurfacing)
{
// When surfacing, despawn obstacles below the bottom edge
shouldDespawn = obstacleY < bottomEdge;
}
else
{
// When descending, despawn obstacles above the top edge
shouldDespawn = obstacleY > topEdge;
}
if (shouldDespawn)
{
obstaclesToRemove.Add(obstacle);
}
}
// Remove and despawn obstacles
foreach (var obstacle in obstaclesToRemove)
{
FloatingObstacle obstacleComponent = obstacle?.GetComponent<FloatingObstacle>();
if (obstacleComponent != null)
{
// Instead of calling a non-existent DespawnObstacle method,
// use FloatingObstacle's ForceReturnToPool method
obstacleComponent.ForceReturnToPool();
}
else
{
// Fallback if component not found
ReturnObstacleToPool(obstacle, -1);
}
}
yield return new WaitForSeconds(checkInterval);
}
// Clear coroutine reference when stopped
_despawnCoroutine = null;
Debug.Log("[ObstacleSpawner] Despawn coroutine ended");
}
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{

View File

@@ -6,13 +6,14 @@ using UnityEngine.Serialization;
using Pooling;
using AppleHills.Core.Settings;
using Utils;
using AppleHills.Core.Interfaces;
namespace Minigames.DivingForPictures
{
/// <summary>
/// Spawns and manages trench wall tiles for the endless descender minigame.
/// </summary>
public class TrenchTileSpawner : MonoBehaviour
public class TrenchTileSpawner : MonoBehaviour, IPausable
{
[Header("Tile Prefabs")]
[Tooltip("List of possible trench tile prefabs.")]
@@ -67,6 +68,12 @@ namespace Minigames.DivingForPictures
// Screen normalization
private float _screenNormalizationFactor = 1.0f;
// Pause state
private bool _isPaused = false;
// IPausable implementation
public bool IsPaused => _isPaused;
private void Awake()
{
_mainCamera = Camera.main;
@@ -124,6 +131,9 @@ namespace Minigames.DivingForPictures
{
gameManager.OnGameInitialized += Initialize;
// Register with the DivingGameManager for pause/resume events
gameManager.RegisterPausableComponent(this);
// If game is already initialized, initialize immediately
if (gameManager.GetType().GetField("_isGameInitialized",
System.Reflection.BindingFlags.NonPublic |
@@ -139,6 +149,71 @@ namespace Minigames.DivingForPictures
}
}
private void OnDestroy()
{
// Unregister from DivingGameManager
DivingGameManager gameManager = FindFirstObjectByType<DivingGameManager>();
if (gameManager != null)
{
gameManager.UnregisterPausableComponent(this);
}
}
/// <summary>
/// Pauses the spawner and all associated processes
/// </summary>
public void Pause()
{
if (_isPaused) return; // Already paused
_isPaused = true;
// Stop all active coroutines but save their references
if (_movementCoroutine != null)
{
StopCoroutine(_movementCoroutine);
_movementCoroutine = null;
}
if (_tileDestructionCoroutine != null)
{
StopCoroutine(_tileDestructionCoroutine);
_tileDestructionCoroutine = null;
}
if (_tileSpawningCoroutine != null)
{
StopCoroutine(_tileSpawningCoroutine);
_tileSpawningCoroutine = null;
}
if (_speedRampingCoroutine != null)
{
StopCoroutine(_speedRampingCoroutine);
_speedRampingCoroutine = null;
}
Debug.Log("[TrenchTileSpawner] Paused");
}
/// <summary>
/// Resumes the spawner and all associated processes
/// </summary>
public void Resume()
{
if (!_isPaused) return; // Already running
_isPaused = false;
// Restart all necessary coroutines
StartMovementCoroutine();
StartTileDestructionCoroutine();
StartTileSpawningCoroutine();
StartSpeedRampingCoroutine();
Debug.Log("[TrenchTileSpawner] Resumed");
}
/// <summary>
/// Initializes the tile spawner when triggered by DivingGameManager
/// </summary>
@@ -385,25 +460,57 @@ namespace Minigames.DivingForPictures
}
/// <summary>
/// Starts the movement coroutine and stores its reference
/// Starts the movement coroutine if it's not already running
/// </summary>
private void StartMovementCoroutine()
{
if (_movementCoroutine != null)
if (_movementCoroutine == null && !_isPaused)
{
StopCoroutine(_movementCoroutine);
_movementCoroutine = StartCoroutine(MoveActiveTilesRoutine());
}
_movementCoroutine = StartCoroutine(MovementCoroutine());
}
/// <summary>
/// Starts the tile destruction coroutine if it's not already running
/// </summary>
private void StartTileDestructionCoroutine()
{
if (_tileDestructionCoroutine == null && !_isPaused)
{
_tileDestructionCoroutine = StartCoroutine(TileDestructionRoutine());
}
}
/// <summary>
/// Starts the tile spawning coroutine if it's not already running
/// </summary>
private void StartTileSpawningCoroutine()
{
if (_tileSpawningCoroutine == null && !_isPaused && !_stopSpawning)
{
_tileSpawningCoroutine = StartCoroutine(TileSpawningRoutine());
}
}
/// <summary>
/// Starts the speed ramping coroutine if it's not already running
/// </summary>
private void StartSpeedRampingCoroutine()
{
if (_speedRampingCoroutine == null && !_isPaused)
{
_speedRampingCoroutine = StartCoroutine(SpeedRampingRoutine());
}
}
/// <summary>
/// Coroutine that handles obstacle movement using normalized screen-relative speed
/// </summary>
private IEnumerator MovementCoroutine()
private IEnumerator MoveActiveTilesRoutine()
{
Debug.Log($"[TrenchTileSpawner] Started movement coroutine with normalized speed: {_baseMoveSpeed:F3}");
while (enabled && gameObject.activeInHierarchy)
while (enabled && gameObject.activeInHierarchy && !_isPaused)
{
// Skip if no active tiles
if (_activeTiles.Count == 0)
@@ -431,167 +538,194 @@ namespace Minigames.DivingForPictures
// Wait for next frame
yield return null;
}
// Clear coroutine reference when stopped
_movementCoroutine = null;
}
/// <summary>
/// Coroutine that checks for tiles to destroy periodically
/// </summary>
private IEnumerator TileDestructionRoutine()
{
const float checkInterval = 0.5f; // Check every half second
Debug.Log($"[TrenchTileSpawner] Started tile destruction coroutine with interval: {checkInterval}s");
while (enabled && gameObject.activeInHierarchy && !_isPaused)
{
// Check and handle tile destruction
if (_activeTiles.Count > 0)
{
GameObject topTile = _activeTiles[0];
if (topTile == null)
{
_activeTiles.RemoveAt(0);
}
else
{
float tileHeight = GetTileHeight(topTile);
bool shouldDestroy;
if (_isSurfacing)
{
// When surfacing, destroy tiles at the bottom
shouldDestroy = topTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
}
else
{
// When descending, destroy tiles at the top
shouldDestroy = topTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
}
if (shouldDestroy)
{
_activeTiles.RemoveAt(0);
onTileDestroyed?.Invoke(topTile);
if (_devSettings != null && _devSettings.TrenchTileUseObjectPooling && _tilePool != null)
{
// Find the prefab index for this tile
int prefabIndex = GetPrefabIndex(topTile);
if (prefabIndex >= 0)
{
_tilePool.ReturnTile(topTile, prefabIndex);
}
else
{
Destroy(topTile);
}
}
else
{
Destroy(topTile);
}
}
}
}
// Wait for the next check interval
yield return new WaitForSeconds(checkInterval);
}
// Clear coroutine reference when stopped
_tileDestructionCoroutine = null;
}
/// <summary>
/// Handles the movement of all active tiles based on the current velocity
/// Coroutine that checks if new tiles need to be spawned periodically
/// </summary>
private void HandleMovement()
private IEnumerator TileSpawningRoutine()
{
foreach (var tile in _activeTiles)
{
if (tile != null)
{
// Use velocity factor to determine direction
Vector3 direction = Vector3.up * Mathf.Sign(_velocityFactor);
float speed = _currentVelocity;
// Apply movement
tile.transform.position += direction * speed;
}
}
}
/// <summary>
/// Check for tiles that have moved off screen and should be destroyed or returned to pool
/// </summary>
private void HandleTileDestruction()
{
if (_activeTiles.Count == 0) return;
const float checkInterval = 0.2f; // Check every fifth of a second
Debug.Log($"[TrenchTileSpawner] Started tile spawning coroutine with interval: {checkInterval}s");
GameObject topTile = _activeTiles[0];
if (topTile == null)
while (enabled && gameObject.activeInHierarchy && !_isPaused && !_stopSpawning)
{
_activeTiles.RemoveAt(0);
return;
}
float tileHeight = GetTileHeight(topTile);
bool shouldDestroy;
if (_isSurfacing)
{
// When surfacing, destroy tiles at the bottom
shouldDestroy = topTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
}
else
{
// When descending, destroy tiles at the top
shouldDestroy = topTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
}
if (shouldDestroy)
{
_activeTiles.RemoveAt(0);
onTileDestroyed?.Invoke(topTile);
if (_devSettings != null && _devSettings.TrenchTileUseObjectPooling && _tilePool != null)
// Check if we need to spawn new tiles
if (_activeTiles.Count == 0)
{
// Find the prefab index for this tile
int prefabIndex = GetPrefabIndex(topTile);
if (prefabIndex >= 0)
{
_tilePool.ReturnTile(topTile, prefabIndex);
}
else
{
Destroy(topTile);
}
}
else
{
Destroy(topTile);
}
}
}
/// <summary>
/// Check if new tiles need to be spawned
/// </summary>
private void HandleTileSpawning()
{
if (_activeTiles.Count == 0)
{
// If we have no active tiles and spawning is stopped, trigger the event
if (_stopSpawning)
{
onLastTileLeft.Invoke();
}
return;
}
GameObject bottomTile = _activeTiles[^1];
if (bottomTile == null)
{
_activeTiles.RemoveAt(_activeTiles.Count - 1);
return;
}
// Get the tile height once to use in all calculations
float tileHeight = GetTileHeight(bottomTile);
// If we're in stop spawning mode, don't spawn new tiles
if (_stopSpawning)
{
// Check if this is the last tile, and if it's about to leave the screen
if (_activeTiles.Count == 1)
{
bool isLastTileLeaving;
if (_isSurfacing)
{
// When surfacing, check if the bottom of the tile is above the top of the screen
isLastTileLeaving = bottomTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
}
else
{
// When descending, check if the top of the tile is below the bottom of the screen
isLastTileLeaving = bottomTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
}
if (isLastTileLeaving)
// If we have no active tiles and spawning is stopped, trigger the event
if (_stopSpawning)
{
onLastTileLeft.Invoke();
}
}
return;
}
bool shouldSpawn;
float newY;
if (_isSurfacing)
{
// When surfacing, spawn new tiles at the top
float topEdge = bottomTile.transform.position.y + tileHeight / 2;
shouldSpawn = topEdge < _screenTop + _settings.TileSpawnBuffer;
newY = bottomTile.transform.position.y + tileHeight;
}
else
{
// When descending, spawn new tiles at the bottom
float bottomEdge = bottomTile.transform.position.y - tileHeight / 2;
shouldSpawn = bottomEdge > _screenBottom - _settings.TileSpawnBuffer;
newY = bottomTile.transform.position.y - tileHeight;
else
{
GameObject bottomTile = _activeTiles[^1];
if (bottomTile == null)
{
_activeTiles.RemoveAt(_activeTiles.Count - 1);
}
else
{
// Get the tile height once to use in all calculations
float tileHeight = GetTileHeight(bottomTile);
// If we're in stop spawning mode, check if last tile is leaving
if (_stopSpawning)
{
// Check if this is the last tile, and if it's about to leave the screen
if (_activeTiles.Count == 1)
{
bool isLastTileLeaving;
if (_isSurfacing)
{
// When surfacing, check if bottom of tile is above top of screen
isLastTileLeaving = bottomTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
}
else
{
// When descending, check if top of tile is below bottom of screen
isLastTileLeaving = bottomTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
}
if (isLastTileLeaving)
{
onLastTileLeft.Invoke();
}
}
}
else
{
// Normal spawning mode
bool shouldSpawn;
float newY;
if (_isSurfacing)
{
// When surfacing, spawn new tiles at the top
float topEdge = bottomTile.transform.position.y + tileHeight / 2;
shouldSpawn = topEdge < _screenTop + _settings.TileSpawnBuffer;
newY = bottomTile.transform.position.y + tileHeight;
}
else
{
// When descending, spawn new tiles at the bottom
float bottomEdge = bottomTile.transform.position.y - tileHeight / 2;
shouldSpawn = bottomEdge > _screenBottom - _settings.TileSpawnBuffer;
newY = bottomTile.transform.position.y - tileHeight;
}
if (shouldSpawn)
{
SpawnTileAtY(newY);
}
}
}
}
// Wait for the next check interval
yield return new WaitForSeconds(checkInterval);
}
if (shouldSpawn)
{
SpawnTileAtY(newY);
}
// Clear coroutine reference when stopped
_tileSpawningCoroutine = null;
}
/// <summary>
/// Handle increasing the movement speed over time
/// Coroutine that handles increasing the movement speed over time
/// </summary>
private void HandleSpeedRamping()
private IEnumerator SpeedRampingRoutine()
{
_speedUpTimer += Time.deltaTime;
if (_speedUpTimer >= _settings.SpeedUpInterval)
const float checkInterval = 1.0f; // Check once per second
Debug.Log($"[TrenchTileSpawner] Started speed ramping coroutine with interval: {checkInterval}s");
while (enabled && gameObject.activeInHierarchy && !_isPaused)
{
// Increase the base move speed up to the maximum
_baseMoveSpeed = Mathf.Min(_baseMoveSpeed + _settings.SpeedUpFactor, _settings.MaxNormalizedMoveSpeed);
_speedUpTimer = 0f;
// Recalculate velocity with the new base speed
CalculateVelocity();
// Wait for the next check interval
yield return new WaitForSeconds(checkInterval);
}
// Clear coroutine reference when stopped
_speedRampingCoroutine = null;
}
/// <summary>
@@ -816,217 +950,5 @@ namespace Minigames.DivingForPictures
}
}
}
/// <summary>
/// Starts the tile destruction coroutine and stores its reference
/// </summary>
private void StartTileDestructionCoroutine()
{
if (_tileDestructionCoroutine != null)
{
StopCoroutine(_tileDestructionCoroutine);
}
_tileDestructionCoroutine = StartCoroutine(TileDestructionCoroutine());
}
/// <summary>
/// Coroutine that checks for tiles to destroy periodically
/// </summary>
private IEnumerator TileDestructionCoroutine()
{
const float checkInterval = 0.5f; // Check every half second as requested
Debug.Log($"[TrenchTileSpawner] Started tile destruction coroutine with interval: {checkInterval}s");
while (enabled && gameObject.activeInHierarchy)
{
// Check and handle tile destruction
if (_activeTiles.Count > 0)
{
GameObject topTile = _activeTiles[0];
if (topTile == null)
{
_activeTiles.RemoveAt(0);
}
else
{
float tileHeight = GetTileHeight(topTile);
bool shouldDestroy;
if (_isSurfacing)
{
// When surfacing, destroy tiles at the bottom
shouldDestroy = topTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
}
else
{
// When descending, destroy tiles at the top
shouldDestroy = topTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
}
if (shouldDestroy)
{
_activeTiles.RemoveAt(0);
onTileDestroyed?.Invoke(topTile);
if (_devSettings != null && _devSettings.TrenchTileUseObjectPooling && _tilePool != null)
{
// Find the prefab index for this tile
int prefabIndex = GetPrefabIndex(topTile);
if (prefabIndex >= 0)
{
_tilePool.ReturnTile(topTile, prefabIndex);
}
else
{
Destroy(topTile);
}
}
else
{
Destroy(topTile);
}
}
}
}
// Wait for the next check interval
yield return new WaitForSeconds(checkInterval);
}
}
/// <summary>
/// Starts the tile spawning coroutine and stores its reference
/// </summary>
private void StartTileSpawningCoroutine()
{
if (_tileSpawningCoroutine != null)
{
StopCoroutine(_tileSpawningCoroutine);
}
_tileSpawningCoroutine = StartCoroutine(TileSpawningCoroutine());
}
/// <summary>
/// Coroutine that checks if new tiles need to be spawned periodically
/// </summary>
private IEnumerator TileSpawningCoroutine()
{
const float checkInterval = 0.2f; // Check every half second as requested
Debug.Log($"[TrenchTileSpawner] Started tile spawning coroutine with interval: {checkInterval}s");
while (enabled && gameObject.activeInHierarchy)
{
// Check if we need to spawn new tiles
if (_activeTiles.Count == 0)
{
// If we have no active tiles and spawning is stopped, trigger the event
if (_stopSpawning)
{
onLastTileLeft.Invoke();
}
}
else
{
GameObject bottomTile = _activeTiles[^1];
if (bottomTile == null)
{
_activeTiles.RemoveAt(_activeTiles.Count - 1);
}
else
{
// Get the tile height once to use in all calculations
float tileHeight = GetTileHeight(bottomTile);
// If we're in stop spawning mode, check if last tile is leaving
if (_stopSpawning)
{
// Check if this is the last tile, and if it's about to leave the screen
if (_activeTiles.Count == 1)
{
bool isLastTileLeaving;
if (_isSurfacing)
{
// When surfacing, check if bottom of tile is above top of screen
isLastTileLeaving = bottomTile.transform.position.y - tileHeight / 2 > _screenTop + _settings.TileSpawnBuffer;
}
else
{
// When descending, check if top of tile is below bottom of screen
isLastTileLeaving = bottomTile.transform.position.y + tileHeight / 2 < _screenBottom - _settings.TileSpawnBuffer;
}
if (isLastTileLeaving)
{
onLastTileLeft.Invoke();
}
}
}
else
{
// Normal spawning mode
bool shouldSpawn;
float newY;
if (_isSurfacing)
{
// When surfacing, spawn new tiles at the top
float topEdge = bottomTile.transform.position.y + tileHeight / 2;
shouldSpawn = topEdge < _screenTop + _settings.TileSpawnBuffer;
newY = bottomTile.transform.position.y + tileHeight;
}
else
{
// When descending, spawn new tiles at the bottom
float bottomEdge = bottomTile.transform.position.y - tileHeight / 2;
shouldSpawn = bottomEdge > _screenBottom - _settings.TileSpawnBuffer;
newY = bottomTile.transform.position.y - tileHeight;
}
if (shouldSpawn)
{
SpawnTileAtY(newY);
}
}
}
}
// Wait for the next check interval
yield return new WaitForSeconds(checkInterval);
}
}
/// <summary>
/// Starts the speed ramping coroutine and stores its reference
/// </summary>
private void StartSpeedRampingCoroutine()
{
if (_speedRampingCoroutine != null)
{
StopCoroutine(_speedRampingCoroutine);
}
_speedRampingCoroutine = StartCoroutine(SpeedRampingCoroutine());
}
/// <summary>
/// Coroutine that handles increasing the movement speed over time
/// </summary>
private IEnumerator SpeedRampingCoroutine()
{
const float checkInterval = 1.0f; // Check once per second as requested
Debug.Log($"[TrenchTileSpawner] Started speed ramping coroutine with interval: {checkInterval}s");
while (enabled && gameObject.activeInHierarchy)
{
// Increase the base move speed up to the maximum
_baseMoveSpeed = Mathf.Min(_baseMoveSpeed + _settings.SpeedUpFactor, _settings.MaxNormalizedMoveSpeed);
// Recalculate velocity with the new base speed
CalculateVelocity();
// Wait for the next check interval
yield return new WaitForSeconds(checkInterval);
}
}
}
}

View File

@@ -7,10 +7,41 @@ namespace UI
{
public class PauseMenu : MonoBehaviour
{
private static PauseMenu _instance;
private static bool _isQuitting;
public static PauseMenu Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<PauseMenu>();
if (_instance == null)
{
var go = new GameObject("PauseMenu");
_instance = go.AddComponent<PauseMenu>();
// DontDestroyOnLoad(go);
}
}
return _instance;
}
}
[Header("UI References")]
[SerializeField] private GameObject pauseMenuPanel;
[SerializeField] private GameObject pauseButton;
public event Action OnGamePaused;
public event Action OnGameResumed;
private bool _isPaused = false;
/// <summary>
/// Returns whether the game is currently paused
/// </summary>
public bool IsPaused => _isPaused;
private void Start()
{
// Subscribe to scene loaded events
@@ -32,6 +63,11 @@ namespace UI
}
}
void OnApplicationQuit()
{
_isQuitting = true;
}
/// <summary>
/// Sets the pause menu game object active or inactive based on the current level
/// </summary>
@@ -63,6 +99,12 @@ namespace UI
// Change input mode to UI when menu is open
InputManager.Instance.SetInputMode(InputMode.UI);
// Set paused flag and broadcast event
_isPaused = true;
OnGamePaused?.Invoke();
Debug.Log("[PauseMenu] Game Paused");
}
/// <summary>
@@ -79,6 +121,12 @@ namespace UI
// Change input mode back to Game when menu is closed
if(resetInput)
InputManager.Instance.SetInputMode(InputMode.Game);
// Clear paused flag and broadcast event
_isPaused = false;
OnGameResumed?.Invoke();
Debug.Log("[PauseMenu] Game Resumed");
}
/// <summary>