Compare commits
2 Commits
dec34b0ef3
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32888a6843
| Author | SHA1 | Date | |
|---|---|---|---|
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32888a6843 | ||
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749d72904e |
@@ -17,3 +17,4 @@ MonoBehaviour:
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- {fileID: 3304458114253143478, guid: 7244cf6c7874ae448bc99d0c26416ad3, type: 3}
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- {fileID: 3304458114253143478, guid: 7244cf6c7874ae448bc99d0c26416ad3, type: 3}
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- {fileID: 458265635552197097, guid: a77d1e8b2fa8aa945a6f39b312536e0d, type: 3}
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- {fileID: 458265635552197097, guid: a77d1e8b2fa8aa945a6f39b312536e0d, type: 3}
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- {fileID: 552225285624929822, guid: e39992796d5459442be9967c77e27066, type: 3}
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- {fileID: 552225285624929822, guid: e39992796d5459442be9967c77e27066, type: 3}
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- {fileID: 7644433920135100480, guid: 12d242e44fe80ab44af852254b7cab0f, type: 3}
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|||||||
@@ -32,6 +32,9 @@ MonoBehaviour:
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endlessDescenderClampXMin: -3.5
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endlessDescenderClampXMin: -3.5
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m_Bits: 1024
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combinationRules:
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- itemA: {fileID: 11400000, guid: 33e7ca06b22108d4e802486e08bcdfd1, type: 2}
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- itemA: {fileID: 11400000, guid: 33e7ca06b22108d4e802486e08bcdfd1, type: 2}
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itemB: {fileID: 11400000, guid: 8b2616beb14825a46b9b1ed85ad3cb25, type: 2}
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itemB: {fileID: 11400000, guid: 8b2616beb14825a46b9b1ed85ad3cb25, type: 2}
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19
Assets/Data/Settings/SceneOrientationConfig.asset
Normal file
19
Assets/Data/Settings/SceneOrientationConfig.asset
Normal file
@@ -0,0 +1,19 @@
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%YAML 1.1
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||||||
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 46888a96d57e4761a5d16861b5b0a9b1, type: 3}
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m_Name: SceneOrientationConfig
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m_EditorClassIdentifier:
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sceneOrientations:
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- sceneName: AppleHillsOverworld
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requiredOrientation: 1
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- sceneName: Quarry
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requiredOrientation: 0
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8
Assets/Data/Settings/SceneOrientationConfig.asset.meta
Normal file
8
Assets/Data/Settings/SceneOrientationConfig.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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assetBundleName:
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assetBundleVariant:
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@@ -3,4 +3,5 @@ https://arongranberg.com/astar/ <- Free version
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assetstore.unity.com/packages/2d/fonts/fatality-fps-gaming-font-216954 <- for some debug stuff
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assetstore.unity.com/packages/2d/fonts/fatality-fps-gaming-font-216954 <- for some debug stuff
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||||||
https://craftpix.net/freebies/free-top-down-animals-farm-pixel-art-sprites/ <- placeholder sprites
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https://craftpix.net/freebies/free-top-down-animals-farm-pixel-art-sprites/ <- placeholder sprites
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||||||
https://bonvicio.itch.io/pixel-art-bonfire
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https://bonvicio.itch.io/pixel-art-bonfire
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https://assetstore.unity.com/packages/tools/physics/optimized-ropes-and-cables-tool-287164
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https://assetstore.unity.com/packages/tools/physics/optimized-ropes-and-cables-tool-287164
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https://www.vecteezy.com/vector-art/5380184-phone-rotation-icon-symbol-tilting-screen-flat-design-on-white-background
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BIN
Assets/External/Placeholders/phone_rotate_icon.png
vendored
Normal file
BIN
Assets/External/Placeholders/phone_rotate_icon.png
vendored
Normal file
Binary file not shown.
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After Width: | Height: | Size: 70 KiB |
247
Assets/External/Placeholders/phone_rotate_icon.png.meta
vendored
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247
Assets/External/Placeholders/phone_rotate_icon.png.meta
vendored
Normal file
@@ -0,0 +1,247 @@
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second: phone_rotate_icon_1
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name: phone_rotate_icon_2
|
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rect:
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|
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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phone_rotate_icon_0: -9200460974075412672
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phone_rotate_icon_1: -2320685753038348737
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phone_rotate_icon_2: -3973883825926085703
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assetBundleVariant:
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@@ -181,7 +181,7 @@ MonoBehaviour:
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rotationSpeed: 360
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rotationSpeed: 360
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||||||
slowdownDistance: 3
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slowdownDistance: 3
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pickNextWaypointDist: 4
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pickNextWaypointDist: 4
|
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endReachedDistance: 1
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endReachedDistance: 0.2
|
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slowWhenNotFacingTarget: 1
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@@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 3070149615425714466}
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- component: {fileID: 3070149615425714466}
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- component: {fileID: 7616859841301711022}
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propertyPath: m_Name
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propertyPath: m_Name
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value: TestApple
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value: TestAss
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objectReference: {fileID: 0}
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1002
Assets/Scenes/MainMenu.unity
Normal file
1002
Assets/Scenes/MainMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/MainMenu.unity.meta
Normal file
7
Assets/Scenes/MainMenu.unity.meta
Normal file
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|
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@@ -58,6 +58,7 @@ public class GameManager : MonoBehaviour
|
|||||||
public float FollowerSpeedMultiplier => gameSettings != null ? gameSettings.followerSpeedMultiplier : 1.2f;
|
public float FollowerSpeedMultiplier => gameSettings != null ? gameSettings.followerSpeedMultiplier : 1.2f;
|
||||||
public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f;
|
public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f;
|
||||||
public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null;
|
public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null;
|
||||||
|
public LayerMask InteractableLayerMask => gameSettings != null ? gameSettings.interactableLayerMask : -1;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the combination rule for two items, if any.
|
/// Returns the combination rule for two items, if any.
|
||||||
|
|||||||
@@ -45,6 +45,10 @@ public class GameSettings : ScriptableObject
|
|||||||
[Tooltip("Exponent for speed drop-off curve (higher = sharper drop near target)")]
|
[Tooltip("Exponent for speed drop-off curve (higher = sharper drop near target)")]
|
||||||
public float endlessDescenderSpeedExponent = 2.5f;
|
public float endlessDescenderSpeedExponent = 2.5f;
|
||||||
|
|
||||||
|
[Header("InputManager Settings")]
|
||||||
|
[Tooltip("Layer(s) to use for interactable objects.")]
|
||||||
|
public LayerMask interactableLayerMask = -1; // Default to Everything
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class CombinationRule {
|
public class CombinationRule {
|
||||||
public PickupItemData itemA;
|
public PickupItemData itemA;
|
||||||
|
|||||||
@@ -149,18 +149,29 @@ public class InputManager : MonoBehaviour
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attempts to delegate a tap to an interactable at the given world position.
|
/// Attempts to delegate a tap to an interactable at the given world position.
|
||||||
|
/// Traces on the "Interactable" channel and logs detailed info.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool TryDelegateToInteractable(Vector2 worldPos)
|
private bool TryDelegateToInteractable(Vector2 worldPos)
|
||||||
{
|
{
|
||||||
Collider2D hit = Physics2D.OverlapPoint(worldPos);
|
LayerMask mask = GameManager.Instance != null ? GameManager.Instance.InteractableLayerMask : -1;
|
||||||
|
Collider2D hit = Physics2D.OverlapPoint(worldPos, mask);
|
||||||
if (hit != null)
|
if (hit != null)
|
||||||
{
|
{
|
||||||
var interactable = hit.GetComponent<ITouchInputConsumer>();
|
var interactable = hit.GetComponent<ITouchInputConsumer>();
|
||||||
if (interactable != null)
|
if (interactable != null)
|
||||||
{
|
{
|
||||||
|
Debug.unityLogger.Log("Interactable", $"[InputManager] Delegating tap to interactable at {worldPos} (GameObject: {hit.gameObject.name})");
|
||||||
interactable.OnTap(worldPos);
|
interactable.OnTap(worldPos);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.unityLogger.Log("Interactable", $"[InputManager] Collider2D hit at {worldPos} (GameObject: {hit.gameObject.name}), but no ITouchInputConsumer found.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.unityLogger.Log("Interactable", $"[InputManager] No Collider2D found at {worldPos} for interactable delegation.");
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
3
Assets/Scripts/Settings.meta
Normal file
3
Assets/Scripts/Settings.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 3b8016679a814f4ebc03e4f8e59ee0e2
|
||||||
|
timeCreated: 1757316711
|
||||||
29
Assets/Scripts/Settings/SceneOrientationConfig.cs
Normal file
29
Assets/Scripts/Settings/SceneOrientationConfig.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Settings
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "SceneOrientationConfig", menuName = "Settings/Scene Orientation Config")]
|
||||||
|
public class SceneOrientationConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class SceneOrientationEntry
|
||||||
|
{
|
||||||
|
public string sceneName;
|
||||||
|
public ScreenOrientationRequirement requiredOrientation;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<SceneOrientationEntry> sceneOrientations = new List<SceneOrientationEntry>();
|
||||||
|
|
||||||
|
public ScreenOrientationRequirement GetRequirementForScene(string sceneName)
|
||||||
|
{
|
||||||
|
foreach (var entry in sceneOrientations)
|
||||||
|
{
|
||||||
|
if (entry.sceneName == sceneName)
|
||||||
|
return entry.requiredOrientation;
|
||||||
|
}
|
||||||
|
// Default to Portrait if not found
|
||||||
|
return ScreenOrientationRequirement.Portrait;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Settings/SceneOrientationConfig.cs.meta
Normal file
3
Assets/Scripts/Settings/SceneOrientationConfig.cs.meta
Normal file
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|
|||||||
|
fileFormatVersion: 2
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|
guid: 46888a96d57e4761a5d16861b5b0a9b1
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|
timeCreated: 1757316711
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9
Assets/Scripts/Settings/ScreenOrientationRequirement.cs
Normal file
9
Assets/Scripts/Settings/ScreenOrientationRequirement.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Settings
|
||||||
|
{
|
||||||
|
public enum ScreenOrientationRequirement
|
||||||
|
{
|
||||||
|
Portrait,
|
||||||
|
Landscape
|
||||||
|
}
|
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|
}
|
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|
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8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 364c78baf25bd6a49a93580fc0384138
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assetBundleName:
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19
Assets/Scripts/UI/MainMenu.cs
Normal file
19
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
// Replace with the actual scene name as set in Build Settings
|
||||||
|
SceneManager.LoadScene("AppleHillsOverworld");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1db41e23e1963544989e5298f201e730
|
||||||
3
Assets/Scripts/Utility.meta
Normal file
3
Assets/Scripts/Utility.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 91906734c1e6462b86642f3b19844694
|
||||||
|
timeCreated: 1757316712
|
||||||
114
Assets/Scripts/Utility/SceneOrientationEnforcer.cs
Normal file
114
Assets/Scripts/Utility/SceneOrientationEnforcer.cs
Normal file
@@ -0,0 +1,114 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using System;
|
||||||
|
using Settings;
|
||||||
|
|
||||||
|
namespace Utility
|
||||||
|
{
|
||||||
|
public class SceneOrientationEnforcer : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static SceneOrientationEnforcer _instance;
|
||||||
|
private static bool _isQuitting;
|
||||||
|
public static SceneOrientationEnforcer Instance
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_instance == null && Application.isPlaying && !_isQuitting)
|
||||||
|
{
|
||||||
|
_instance = FindAnyObjectByType<SceneOrientationEnforcer>();
|
||||||
|
if (_instance == null)
|
||||||
|
{
|
||||||
|
var go = new GameObject("SceneOrientationEnforcer");
|
||||||
|
_instance = go.AddComponent<SceneOrientationEnforcer>();
|
||||||
|
// DontDestroyOnLoad(go); // Uncomment if you want persistence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Config")]
|
||||||
|
public SceneOrientationConfig orientationConfig;
|
||||||
|
public GameObject orientationPromptPrefab;
|
||||||
|
|
||||||
|
public event Action OnOrientationCorrect;
|
||||||
|
|
||||||
|
private GameObject promptInstance;
|
||||||
|
private ScreenOrientationRequirement requiredOrientation;
|
||||||
|
private bool orientationCorrect;
|
||||||
|
private Coroutine orientationCheckCoroutine;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_instance = this;
|
||||||
|
OnOrientationCorrect += HandleOrientationCorrect;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
string sceneName = SceneManager.GetActiveScene().name;
|
||||||
|
requiredOrientation = orientationConfig != null ? orientationConfig.GetRequirementForScene(sceneName) : ScreenOrientationRequirement.Portrait;
|
||||||
|
orientationCorrect = IsOrientationCorrect();
|
||||||
|
if (!orientationCorrect)
|
||||||
|
{
|
||||||
|
ShowPrompt();
|
||||||
|
orientationCheckCoroutine = StartCoroutine(OrientationCheckRoutine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsOrientationCorrect()
|
||||||
|
{
|
||||||
|
switch (requiredOrientation)
|
||||||
|
{
|
||||||
|
case ScreenOrientationRequirement.Portrait:
|
||||||
|
return Screen.height >= Screen.width;
|
||||||
|
case ScreenOrientationRequirement.Landscape:
|
||||||
|
return Screen.width > Screen.height;
|
||||||
|
default:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator OrientationCheckRoutine()
|
||||||
|
{
|
||||||
|
while (!IsOrientationCorrect())
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
}
|
||||||
|
orientationCorrect = true;
|
||||||
|
OnOrientationCorrect?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowPrompt()
|
||||||
|
{
|
||||||
|
if (orientationPromptPrefab != null && promptInstance == null)
|
||||||
|
{
|
||||||
|
promptInstance = Instantiate(orientationPromptPrefab);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleOrientationCorrect()
|
||||||
|
{
|
||||||
|
if (promptInstance != null)
|
||||||
|
{
|
||||||
|
Destroy(promptInstance);
|
||||||
|
promptInstance = null;
|
||||||
|
}
|
||||||
|
if (orientationCheckCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(orientationCheckCoroutine);
|
||||||
|
orientationCheckCoroutine = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
OnOrientationCorrect -= HandleOrientationCorrect;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
_isQuitting = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Utility/SceneOrientationEnforcer.cs.meta
Normal file
3
Assets/Scripts/Utility/SceneOrientationEnforcer.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5be782e6ff7641519b9bad2e7552d4e8
|
||||||
|
timeCreated: 1757316712
|
||||||
File diff suppressed because one or more lines are too long
@@ -6,7 +6,7 @@
|
|||||||
"com.unity.addressables.android": "1.0.6",
|
"com.unity.addressables.android": "1.0.6",
|
||||||
"com.unity.cinemachine": "3.1.4",
|
"com.unity.cinemachine": "3.1.4",
|
||||||
"com.unity.feature.2d": "2.0.1",
|
"com.unity.feature.2d": "2.0.1",
|
||||||
"com.unity.ide.rider": "3.0.36",
|
"com.unity.ide.rider": "3.0.37",
|
||||||
"com.unity.inputsystem": "1.14.2",
|
"com.unity.inputsystem": "1.14.2",
|
||||||
"com.unity.multiplayer.center": "1.0.0",
|
"com.unity.multiplayer.center": "1.0.0",
|
||||||
"com.unity.render-pipelines.universal": "17.1.0",
|
"com.unity.render-pipelines.universal": "17.1.0",
|
||||||
|
|||||||
@@ -176,7 +176,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.36",
|
"version": "3.0.37",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|||||||
Reference in New Issue
Block a user