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163 Commits

Author SHA1 Message Date
6b1eb45490 Commit tile prefabs 2025-10-10 14:45:07 +02:00
9781653430 Modified The Tiles 2025-10-09 13:49:25 +02:00
3bd43a4d6d Added New Diving Tiles to the Minigame 2025-10-08 17:15:20 +02:00
DamianCorazza
005cf510d5 Changes to some Lurespots 2025-10-07 23:15:19 +02:00
a91b776c20 WIP Ended the BallTree 2025-10-07 16:56:52 +02:00
Michal Pikulski
d6ed35969d Fix quarry level 2025-10-07 14:26:33 +02:00
0a553162a6 Pull from Michal Stuff 2025-10-07 13:14:45 +02:00
dea470f93f Replaced almost all placeholders with final art
Some animations still need to be added and replaced, but most of the sprites are final now.
2025-10-07 13:04:14 +02:00
Michal Pikulski
d0d785d605 te-he, compile error 2025-10-07 13:00:58 +02:00
Michal Pikulski
eb938f9adb Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-07 12:57:23 +02:00
10992b43cc Unity Timeline Interaction System Integration (#17)
- Added InteractionTimelineAction component for timeline-driven interactions
- Implemented custom editor for timeline event mapping
- Updated interaction event flow to support timeline actions
- Enhanced character move target configuration
- Improved inspector UI for interactable components
- Added technical documentation for interaction system
- Refactored interaction action base classes for extensibility
- Fixed issues with character binding in timelines

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #17
2025-10-07 10:57:11 +00:00
Michal Pikulski
f845673eca Remove dependencies on legacy variables in GameManager.Instance 2025-10-07 10:44:26 +02:00
Michal Pikulski
c46036dce6 Fix speed mismatch between direct and tap movement modes 2025-10-07 10:11:55 +02:00
ca27cf519b Merge pull request 'DamianBranch' (#16) from DamianBranch into main
Reviewed-on: #16
2025-10-07 07:57:20 +00:00
Michal Pikulski
328e8dea0a Finalize normalized movement settings 2025-10-07 09:42:59 +02:00
Michal Pikulski
348e982930 Use normalized movement settings 2025-10-07 09:28:41 +02:00
Michal Pikulski
413576701e Fix input switching bug, where input would not be registered to GameMode, if game was booted in correct orientation 2025-10-07 08:32:32 +02:00
DamianCorazza
c9eae8d2c0 Added More final Sprites 2025-10-06 21:11:05 +02:00
7ed258f87a Added Sprites and Changed Placeholders for final art 2025-10-06 17:41:12 +02:00
Michal Pikulski
f20eae0f6e Randomize window for some property based fun 2025-10-06 16:57:47 +02:00
0627a2aeb7 Replacing with Final Art 2025-10-06 15:13:26 +02:00
c741651b6a Added Ball Tree Animations 2025-10-06 14:42:20 +02:00
b6b2605efb Merge pull request 'DamianBranch' (#15) from DamianBranch into main
Reviewed-on: #15
2025-10-06 10:45:26 +00:00
01189acef1 Added Anne-Lise Hiding Spot plus Kids Hidding spots 2025-10-06 12:38:16 +02:00
DamianCorazza
027ff5144e Dialogue test 2025-10-03 08:30:50 +02:00
e713a580a9 puzzlestep_indicators (#14)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
Michal Pikulski
a6c63af911 Fix puzzle unlock issues 2025-10-02 07:16:39 +02:00
eabc1de569 Merge pull request 'DamianBranch' (#13) from DamianBranch into main
Reviewed-on: #13
2025-10-01 12:23:54 +00:00
DamianCorazza
b1f213c921 Added ToughtBubbles and some organization Folders 2025-10-01 14:21:42 +02:00
DamianCorazza
fb24537daf Implemented Picnic Logic
(It can use some improvement)
2025-09-30 15:52:37 +02:00
Michal Pikulski
f1f4234c2a Wait for correct screen orientation 2025-09-30 13:13:37 +02:00
79fac9db10 Commit to have everything at home 2025-09-30 12:21:51 +02:00
0b0ffa48dd Modified Pulver sprite's pivots 2025-09-30 10:39:14 +02:00
7a75d77c06 Merge branch 'DamianBranch' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction into DamianBranch 2025-09-29 16:18:40 +02:00
c640be7d9c Merge pull request 'Changed trafalgar's pivot and fixed the couple's animation.' (#12) from DamianBranch into main
Reviewed-on: #12
2025-09-29 14:12:01 +00:00
c98aa3e436 Changed trafalgar's pivot and fixed the couple's animation. 2025-09-29 16:10:25 +02:00
1e1757f2a1 Changed trafalgar's pivot and fixed the couple's animation. 2025-09-29 15:57:52 +02:00
Michal Pikulski
5789dca302 Working directional movement animations 2025-09-29 15:55:25 +02:00
532c532a1d Merge pull request 'WIP DamianBranch' (#11) from DamianBranch into main
Reviewed-on: #11
2025-09-29 12:11:33 +00:00
9b020f2c6f Merge branch 'main' into DamianBranch 2025-09-29 12:10:55 +00:00
f78c031cd3 Animations for Wolter 2025-09-29 14:10:14 +02:00
Michal Pikulski
8e93d40033 All working with the build - update initialization order for the ItemManager 2025-09-29 13:25:22 +02:00
Michal Pikulski
1f614009fc Update the Addressables build info and structure to accomodate for new settings assets. Application builds and works on a phone now 2025-09-29 11:59:52 +02:00
b188f7adb3 Added more Anims to the birds 2025-09-29 11:38:57 +02:00
f686f28cb8 Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
b3bf4717d6 Added animations for Hammerbird and footballbird 2025-09-26 18:02:33 +02:00
5e5ce4a5d4 Changed The picnic SpriteSheets one more time 2025-09-26 16:15:45 +02:00
52139cbe64 Flying Bird Puzzle section Complete.
Finished with the logic of the flying bird step.
2025-09-26 15:12:18 +02:00
88e630cbe7 Added some Anims for the picnic PPL plus replacing placeholders. 2025-09-26 11:59:03 +02:00
2cd791f69d Merge pull request 'DamianBranch' (#9) from DamianBranch into main
Reviewed-on: #9
2025-09-26 08:33:30 +00:00
3e6867ff51 Merge branch 'main' into DamianBranch 2025-09-26 10:30:12 +02:00
a10fb31ada Making the Picnic Couple Work WIP 2025-09-26 10:29:39 +02:00
47d942d176 Switched Unity version to 6.2, updated some packages + installed GraphToolkit 2025-09-26 08:48:33 +02:00
DamianCorazza
c05f54efa7 Added some of the picnic Sprites
The picnic sprites might need rework on making respect the anim sequence
2025-09-26 02:02:55 +02:00
DamianCorazza
27b38ca9b1 Added new animas for Pulver
Added new sprite sheets and anims for pulver front and back walk/idle.
2025-09-26 00:23:27 +02:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
e69542879b Redid the SoundBird Logic of flight
changed the flight of the bird to be able to have more control over the takeoff, loops and landing.
2025-09-24 17:24:51 +02:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
f5a6eff85a Created art for the luring spot D
added a spot for the soundbird with a little sign
2025-09-24 13:51:39 +02:00
7f862d4ead Added Sprites and anims for trafalgar back and front walk cycle.
Added the sprite sheets for the animations, and created the individual animation clips, but didn't hook them up to the input.
2025-09-24 12:31:18 +02:00
ceca90e058 Sound Bird First iteration Complete
Sound generator creates sound, bird gets spooked, is no longer interactable, and comes back after flying around.
2025-09-23 15:51:25 +02:00
Michal Pikulski
4b206b9b2e Little Trafalgar dust trail fun 2025-09-23 11:05:35 +02:00
2ae2bc3ac5 Updates to make sure the build goes through 2025-09-22 15:40:41 +02:00
1a9c82f5d7 Touch up touch input 2025-09-22 15:01:53 +02:00
da07f778c3 Move around scripts to cleanup the Minigame structure 2025-09-22 14:50:51 +02:00
96aad806a9 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-22 14:49:36 +02:00
f589b53234 Changes to the Diving For Pictures Minigame 2025-09-22 14:49:17 +02:00
28c342235c Merge pull request 'damianNonsense' (#4) from damianNonsense into main
Reviewed-on: #4
2025-09-22 12:46:50 +00:00
322bd5377d SoundGenerator Puzzle Section WIP
Started on the sound generator section of the soundbird puzzle, plus organized folders.
2025-09-22 14:37:16 +02:00
2923ba0851 Lawnmowwer is working!
Done with the lawnmower section of the puzzle.
2025-09-22 14:37:16 +02:00
8ed40e137c Update Quarry.unity 2025-09-22 14:37:16 +02:00
aa16f36eac Lawnmower Chase Work
Gardener chases but gets flipped
2025-09-22 14:37:15 +02:00
6abf25b2ad Working gardener chase without flipping 2025-09-22 14:37:15 +02:00
e1ee73bfb4 Trying to make the lawnmower flip 2025-09-22 14:37:15 +02:00
074b052abe Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00 Create a diving minigame MVP (#6)
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3 Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855 Working monster spawns 2025-09-19 13:46:24 +02:00
40c3867d29 Add a sprite variant generator and create monster prefabs for heads 2025-09-19 13:14:47 +02:00
d110616907 Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection. 2025-09-19 12:51:25 +02:00
31f2ce338d Component move/copy utility 2025-09-19 10:08:58 +02:00
24f5228003 Started to deal with the Gardener
This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb Anna Lise is working!
A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0 Trying to make Anna Lise face the Bird before taking the picture to no avail
Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb Anna Lise Moves To the Spot and takes a picture when the bird is there. 2025-09-16 18:14:00 +02:00
70a14e5a84 AnneLise moved to the spot, still trying to make her interactable then 2025-09-16 15:52:30 +02:00
Michal Pikulski
a455e34ed0 Add a sprite collider generator tool window 2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065 Working generic object pooling, pool monitor editor tool and batch component adder editor tool 2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058 Working single-purpose object pooling solution 2025-09-16 15:02:57 +02:00
2c56d0e1de Merge pull request 'Introduce unit and integration tests' (#3) from integration_test into main
Reviewed-on: #3
2025-09-15 07:32:18 +00:00
Michal Pikulski
793da5e568 [Test] Cleanup assemblies for Android build test. Working game flow, working build, passing unit tests 2025-09-15 09:30:27 +02:00
Michal Pikulski
15414f9414 [Test] Add unit tests for base code 2025-09-14 13:35:35 +02:00
Michal Pikulski
8cffe0b161 Fix build issues due to comparison operators 2025-09-12 16:47:45 +02:00
Michal Pikulski
0057ae9fa3 Fix issues with scene loading, introduce an intermediate bootstrap scene 2025-09-12 15:37:26 +02:00
Michal Pikulski
cec661586e Fix issues with disabled puzzle steps not registering with puzzle manager 2025-09-12 14:39:08 +02:00
DamianCorazza
a580a5f35a Eyes are working now 2025-09-12 13:57:26 +02:00
Michal Pikulski
c0df46f9f8 Update dispatchers and message for slotting items 2025-09-12 13:24:04 +02:00
Michal Pikulski
9a12a79698 Fix item removed being called one too many times, fix Pulver movement 2025-09-12 13:14:21 +02:00
DamianCorazza
d62516f0cb Added Bird Spawning and Copied behaviour for the hammer bird 2025-09-12 12:49:07 +02:00
Michal Pikulski
445e36975d Interactable items - slotting working correctly and calling the dispatchers each time 2025-09-12 12:26:44 +02:00
Michal Pikulski
ef96d80d51 Small touchups of input and A* graphing 2025-09-12 10:36:23 +02:00
DamianCorazza
afd3bc3863 Eyes Work nicely now, switching items is a bit iffy though 2025-09-12 10:30:49 +02:00
9b590ca6ec Made Changes To slotted items (not fully functional but progressing)
Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
15b8146815 Update Puzzle Manager's initialization sequence 2025-09-11 15:48:44 +02:00
Michal Pikulski
c5b8561b73 Quick scene browser tab 2025-09-11 15:29:28 +02:00
fd220de298 Merge pull request 'rewrite_interactables' (#2) from rewrite_interactables into main
Reviewed-on: #2
2025-09-11 12:39:22 +00:00
Michal Pikulski
6c76759057 Touched up editor tool windows 2025-09-11 14:07:58 +02:00
Michal Pikulski
e1ff13db30 Rework interactables into a flatter hierarchy, reenable puzzles as well 2025-09-11 14:07:57 +02:00
Michal Pikulski
3a40d1a151 Interactables fully working now 2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c Semi-working Interactables rework 2025-09-11 14:07:57 +02:00
abffb5c558 Michal saw we were programming with sticks 2025-09-11 13:53:42 +02:00
16c98ee8e3 Prefabs Modified 2025-09-11 13:03:43 +02:00
1239052a5f Fiddling with state machines 2025-09-11 10:44:01 +02:00
faa2bd73b5 Forgot the elusive soundbird 2025-09-10 22:29:19 +02:00
1c987af2b8 Added animations, two state machines 2025-09-10 22:17:51 +02:00
e7c950480f Big ol' asset dump 2025-09-10 20:18:53 +02:00
e431846cc1 Modified the Prefabs for items 2025-09-10 17:41:01 +02:00
57f5e7e631 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-10 16:13:49 +02:00
ce9f490ed5 Changed All prefabs to variants of BasePrefab 2025-09-10 16:13:43 +02:00
Michal Pikulski
5d81a2acfc Move the prefab editor to a dedicated tool window 2025-09-10 15:53:31 +02:00
Michal Pikulski
9579a8ef57 [Util] Add the possiblity to also edit items via the custom editor window 2025-09-10 14:45:25 +02:00
Michal Pikulski
ba56f1ec9c Add a prefab creator window 2025-09-10 13:49:27 +02:00
f5bd7457a9 Birdeyes animations 2025-09-10 13:43:15 +02:00
e970aa7b66 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-10 13:38:48 +02:00
36ab5864e5 Placeholder for bike horn + Pulver grid change + changed gardener tag 2025-09-10 13:38:40 +02:00
Michal Pikulski
d19077b907 Add a simple utility to list objects in the current scene 2025-09-10 13:18:44 +02:00
Michal Pikulski
ffd26a4e28 Make the puzzle chain editor work again 2025-09-10 13:08:08 +02:00
Michal Pikulski
8491b74d5d Cleanup deprecation warnings in the plugin 2025-09-10 12:56:51 +02:00
Michal Pikulski
e0af6b999d [DivingForPictures] Tile spawning prototype for descending minigame 2025-09-10 12:35:29 +02:00
Michal Pikulski
2dfe6de144 Updates and reworks, code rewrites 2025-09-10 12:35:29 +02:00
52bd7ef585 Installed Surge, fixed compile errors, moved a bunch of external stuff into folder 2025-09-10 10:53:04 +02:00
Michal Pikulski
a3649c65b0 Touch-up some warnings in IntroCinematicsPlayer 2025-09-10 09:10:58 +02:00
6f65297ba1 Gardener and his animations implemented 2025-09-09 17:45:51 +02:00
91f1e3f114 Update Quarry.unity 2025-09-09 16:20:11 +02:00
08dde63c5d Update Quarry.unity 2025-09-09 15:26:49 +02:00
253708a909 Added Camera limits to town map and made some puzzle updates in quarry 2025-09-09 14:30:37 +02:00
5a07c4b135 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-09 14:23:57 +02:00
2be6b5626e Reimplemented intro animation as regular ol' sprites 2025-09-09 14:22:05 +02:00
Michal Pikulski
c15f207415 Fake Physics on Player 2025-09-09 14:18:19 +02:00
Michal Pikulski
cfa3c32657 Sprite flips depending on movement direction 2025-09-09 14:01:24 +02:00
ccdc80e89e Update AppleHillsOverworld.unity 2025-09-09 13:53:40 +02:00
d0adfd4933 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-09 13:46:49 +02:00
1838b84a76 Updates to the Quarry 2025-09-09 13:46:45 +02:00
Michal Pikulski
07e88a88fe OneClickInteractable 2025-09-09 13:38:46 +02:00
aa127bf6d5 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-09 13:11:26 +02:00
ed093c3ddd Intro cinematic implementation and Apple Hills map 2025-09-09 13:11:18 +02:00
8d94fad5d9 Puzzle hiccup 2025-09-09 13:04:19 +02:00
Michal Pikulski
bf81da11cd [Bug] Fix the issue where player would move back if already close to an item 2025-09-09 11:38:51 +02:00
c83bd5633b Updated Pivot on Trafalgar sprites 2025-09-09 11:07:37 +02:00
Michal Pikulski
6e52de3f42 Fix orientation forcing 2025-09-09 11:00:25 +02:00
Michal Pikulski
4d0ba9fad8 Add minigame switcher to Quarry 2025-09-09 10:35:02 +02:00
e2e5c9ae09 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-09 10:25:00 +02:00
6080419105 Changed the Quarry camera limits 2025-09-09 10:24:48 +02:00
Michal Pikulski
3f93ca3b66 Add level switch confirmation popup 2025-09-09 10:23:00 +02:00
4b0db92cea Merge pull request 'Fix slot items to fully work with the stashing prefab flow' (#1) from rework_slots into main
Reviewed-on: #1
2025-09-09 08:11:22 +00:00
Michal Pikulski
5804b170d0 Fix slot items to fully work with the stashing prefab flow 2025-09-09 10:10:21 +02:00
a8d398e097 Added Puzzle Steps and organized the Puzzle Item Data
Created folders for the puzzle and item data files and added Puzzle steps.
2025-09-08 16:22:32 +02:00
Michal Pikulski
6bbb40b1c0 [Interactions] Correctly display items now 2025-09-08 15:23:31 +02:00
Michal Pikulski
2e24b343c3 Cache full pickup object on Pulver 2025-09-08 15:09:45 +02:00
Michal Pikulski
f4a183d524 [Interactions] Make combinable object pickup-able and swappable 2025-09-08 14:56:59 +02:00
Michal Pikulski
a1b1d7475f Preliminary screen rotation work 2025-09-08 14:25:50 +02:00
Michal Pikulski
32888a6843 [Interactions] Switch interactables to trace on layer configured in game settings 2025-09-08 12:51:33 +02:00
Michal Pikulski
749d72904e Add main menu scene, setup framework for orientation switching 2025-09-08 12:44:35 +02:00
1900 changed files with 191981 additions and 26318 deletions

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