Compare commits
4 Commits
dialogue_i
...
unity_time
| Author | SHA1 | Date | |
|---|---|---|---|
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092e2a6b32 | ||
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e1ab0ea937 | ||
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bdec77d36f | ||
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fd611ac27f |
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@@ -82,6 +82,10 @@ MonoBehaviour:
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m_Value: I guess what you find in th enests can give you a clue of what they
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like?
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@@ -519,6 +501,10 @@ MonoBehaviour:
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m_Value: Go on, get them out of their hiding spots.
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- rid: 7772910664224079900
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||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -388,6 +374,14 @@ MonoBehaviour:
|
||||
- rid: 7772910664224080010
|
||||
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
- rid: 7772910664224080011
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: My lawnmower is on a break so i'm also on a break...
|
||||
- rid: 7772910664224080012
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: I ain't moving until she decides to move...
|
||||
- rid: 7772910664224080013
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
|
||||
@@ -58,10 +58,10 @@ MonoBehaviour:
|
||||
m_LocalSubgraphs: []
|
||||
m_LastKnownBounds:
|
||||
serializedVersion: 2
|
||||
x: -36
|
||||
y: 12
|
||||
width: 3787.2
|
||||
height: 559.19995
|
||||
x: 115
|
||||
y: 7
|
||||
width: 3353
|
||||
height: 399
|
||||
m_GraphElementMetaData:
|
||||
- m_Guid:
|
||||
m_Value0: 15250916379536742066
|
||||
@@ -237,7 +237,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: b25679f5a423a6d30df98cd989cabcf0
|
||||
m_Version: 2
|
||||
m_Position: {x: 152.62463, y: 208.7273}
|
||||
m_Position: {x: 303.87872, y: 210.33638}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -280,7 +280,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 4c15a501ab0b3876663348bd143a160c
|
||||
m_Version: 2
|
||||
m_Position: {x: -35.919586, y: 261.62433}
|
||||
m_Position: {x: 115.3345, y: 263.23343}
|
||||
m_Title: SpeakerName
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -376,7 +376,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 63e5eb3c34667babc753a8b79a9a6d99
|
||||
m_Version: 2
|
||||
m_Position: {x: 362.40143, y: 167.20068}
|
||||
m_Position: {x: 513.6555, y: 168.80977}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -386,13 +386,13 @@ MonoBehaviour:
|
||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592702090707077
|
||||
- rid: 1226592702090707078
|
||||
- rid: 1226592702090707079
|
||||
- rid: 1226592702090707080
|
||||
- rid: 7545629632211976303
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -423,6 +423,10 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1226592702090707079
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Psst boy... Why don't you pick up THAT ASS over there?
|
||||
- rid: 1226592702090707080
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
@@ -472,7 +476,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: d897c8a6890a4ec4f5f614a0a23bfb0b
|
||||
m_Version: 2
|
||||
m_Position: {x: 832.17773, y: 142.61052}
|
||||
m_Position: {x: 906.1956, y: 144.21957}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -483,18 +487,18 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- RequiredPickup
|
||||
- DefaultDialogueLine2
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueContent3
|
||||
- DefaultDialogueLine1
|
||||
- DefaultDialogueLine3
|
||||
m_ValueList:
|
||||
- rid: 1226592702090707084
|
||||
- rid: 1226592702090707085
|
||||
- rid: 1226592702090707086
|
||||
- rid: 1226592702090707092
|
||||
- rid: 1226592702090707088
|
||||
- rid: 7545629632211976304
|
||||
- rid: 7545629632211976305
|
||||
- rid: 7545629632211976306
|
||||
- rid: 1226592702090707091
|
||||
- rid: 1226592702090707093
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -568,6 +572,18 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592702090707091
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: I said pick it up!
|
||||
- rid: 1226592702090707092
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Cmon, don't be like this!
|
||||
- rid: 1226592702090707093
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: The ass is waiting there for you!
|
||||
- rid: 1226592702090707099
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -578,7 +594,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 3b750432bd23177050f4f1fac360a6c3
|
||||
m_Version: 2
|
||||
m_Position: {x: 1300.841, y: 142.06729}
|
||||
m_Position: {x: 1376.4679, y: 141.66953}
|
||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -589,14 +605,14 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueLine1
|
||||
- DefaultDialogueLine2
|
||||
m_ValueList:
|
||||
- rid: 1226592702090707100
|
||||
- rid: 1226592702090707101
|
||||
- rid: 1226592702090707103
|
||||
- rid: 7545629632211976307
|
||||
- rid: 7545629632211976308
|
||||
- rid: 1226592702090707106
|
||||
- rid: 1226592702090707107
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -666,6 +682,14 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592702090707106
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Ohhhh yeah, that's the stuff.
|
||||
- rid: 1226592702090707107
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Now, go on, chop it!
|
||||
- rid: 1226592736610877523
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -676,7 +700,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: f3e06bfaeec3029fe7bcecfcb7e96ae8
|
||||
m_Version: 2
|
||||
m_Position: {x: 1771.6909, y: 116.19321}
|
||||
m_Position: {x: 1763.6455, y: 116.19321}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -687,14 +711,14 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- RequiredResultItem
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877524
|
||||
- rid: 1226592736610877525
|
||||
- rid: 1226592736610877526
|
||||
- rid: 1226592736610877527
|
||||
- rid: 1226592736610877528
|
||||
- rid: 7545629632211976309
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -729,10 +753,14 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[PickupItemData, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: {fileID: 11400000, guid: ecae2d83a5ab2a047a2733ebff607380, type: 2}
|
||||
- rid: 1226592736610877527
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: I need my meat :(
|
||||
- rid: 1226592736610877528
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 0
|
||||
m_Value: 1
|
||||
- rid: 1226592736610877529
|
||||
type: {class: WaitOnCombination, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
@@ -789,12 +817,12 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
- DefaultDialogueLine
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877538
|
||||
- rid: 1226592736610877539
|
||||
- rid: 1226592736610877540
|
||||
- rid: 7545629632211976310
|
||||
- rid: 1226592736610877545
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -864,6 +892,10 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592736610877545
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Nice, that's the stuff! Now go cook it for me!
|
||||
- rid: 1226592736610877546
|
||||
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
|
||||
@@ -874,7 +906,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 69712d8f46502fa577433f59c2c1f85c
|
||||
m_Version: 2
|
||||
m_Position: {x: 2752.9822, y: 11.763229}
|
||||
m_Position: {x: 2650.1987, y: 6.86882}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -889,12 +921,12 @@ MonoBehaviour:
|
||||
- __option_ForbiddenItemDialogueLineType
|
||||
- __option_ForbiddenItemNoLines
|
||||
- RequiredSlot
|
||||
- DefaultDialogueLine
|
||||
- LoopThroughDefaultLines
|
||||
- IncorrectItemDialogueLine
|
||||
- LoopThroughIncorrectItemLines
|
||||
- ForbiddenItemDialogueLine
|
||||
- LoopThroughForbiddenItemLines
|
||||
- DefaultDialogueContent
|
||||
- IncorrectItemDialogueContent
|
||||
- ForbiddenItemDialogueContent
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877547
|
||||
- rid: 1226592736610877548
|
||||
@@ -903,12 +935,12 @@ MonoBehaviour:
|
||||
- rid: 1226592736610877551
|
||||
- rid: 1226592736610877552
|
||||
- rid: 1226592736610877553
|
||||
- rid: 1226592736610877554
|
||||
- rid: 1226592736610877555
|
||||
- rid: 1226592736610877556
|
||||
- rid: 1226592736610877557
|
||||
- rid: 1226592736610877558
|
||||
- rid: 1226592736610877559
|
||||
- rid: 7545629632211976311
|
||||
- rid: 7545629632211976312
|
||||
- rid: 7545629632211976313
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -973,18 +1005,30 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[PickupItemData, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: {fileID: 11400000, guid: e0fad48a84a6b6346ac17c84bc512500, type: 2}
|
||||
- rid: 1226592736610877554
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Cmon, it's not gonna cook itself!
|
||||
- rid: 1226592736610877555
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1226592736610877556
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: What do you think you're cooking?!
|
||||
- rid: 1226592736610877557
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
- rid: 1226592736610877558
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
- rid: 1226592736610877559
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
- rid: 1226592736610877560
|
||||
type: {class: WaitOnSlot, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
@@ -1030,7 +1074,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
Hash: 91bec6fb97b9d7d954d9847f1c7dfdce
|
||||
m_Version: 2
|
||||
m_Position: {x: 3317.6943, y: 96.60597}
|
||||
m_Position: {x: 3164.9407, y: 88.21074}
|
||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
|
||||
@@ -1041,12 +1085,12 @@ MonoBehaviour:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent
|
||||
- DefaultDialogueLine
|
||||
m_ValueList:
|
||||
- rid: 1226592736610877568
|
||||
- rid: 1226592736610877569
|
||||
- rid: 1226592736610877570
|
||||
- rid: 7545629632211976314
|
||||
- rid: 1226592736610877571
|
||||
m_InputPortInfos:
|
||||
expandedPortsById:
|
||||
m_KeyList: []
|
||||
@@ -1081,6 +1125,10 @@ MonoBehaviour:
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 0
|
||||
- rid: 1226592736610877571
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Sweat, delicions steak!
|
||||
- rid: 1226592736610877572
|
||||
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
@@ -1116,87 +1164,3 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 7545629632211976303
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Hey boy, go on and pick up that ass over there!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976304
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: "Go on, it's right there!\t\t"
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976305
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: I need ASS!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976306
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: C'mon, don't be like this!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976307
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
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||||
_text: Yessss, that's the stuff, now chop it!
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||||
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- rid: 7545629632211976308
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||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
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||||
data:
|
||||
m_Value:
|
||||
_contentType: 1
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||||
- rid: 7545629632211976309
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||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Chop it!!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976310
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||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Good, shit now cook!
|
||||
_image: {fileID: 0}
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||||
- rid: 7545629632211976311
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||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 1
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_text:
|
||||
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|
||||
- rid: 7545629632211976312
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: What exactly are you cooking?!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976313
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: What exactly are you cooking?!
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976314
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Yessssss, thanks!
|
||||
_image: {fileID: 0}
|
||||
|
||||
@@ -36,12 +36,14 @@ MonoBehaviour:
|
||||
- rid: 1219994508087787764
|
||||
- rid: 1219994508087787770
|
||||
- rid: 1219994508087787776
|
||||
- rid: 1226592702090706949
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m_GraphWireModels:
|
||||
- rid: 1219994508087787755
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||||
- rid: 1219994508087787773
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||||
- rid: 1219994508087787779
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||||
- rid: 1219994508087787813
|
||||
- rid: 7545629632211976322
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||||
- rid: 1226592702090706955
|
||||
- rid: 1226592702090706956
|
||||
m_GraphStickyNoteModels: []
|
||||
m_GraphPlacematModels: []
|
||||
m_GraphVariableModels:
|
||||
@@ -52,10 +54,10 @@ MonoBehaviour:
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||||
m_LocalSubgraphs: []
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||||
m_LastKnownBounds:
|
||||
serializedVersion: 2
|
||||
x: -163.2
|
||||
y: -62.4
|
||||
width: 2048.8
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||||
height: 514.4
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||||
x: 128
|
||||
y: -65
|
||||
width: 2055
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||||
height: 243
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||||
m_GraphElementMetaData:
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||||
- m_Guid:
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||||
m_Value0: 13346176596883742728
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@@ -146,13 +148,29 @@ MonoBehaviour:
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||||
m_Category: 2
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||||
m_Index: 3
|
||||
- m_Guid:
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||||
m_Value0: 3747411033454993788
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m_Value1: 16062730125593257019
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m_Value0: 3534792673092891566
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m_HashGuid:
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serializedVersion: 2
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Hash: 7ce176f47a7a01343ba4f3faf147eade
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||||
Hash: aef35a42351b0e3123af37c668ead259
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||||
m_Category: 0
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m_Index: 6
|
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- m_Guid:
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m_Value0: 1069232297653548642
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m_Value1: 12871763382231758094
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m_HashGuid:
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serializedVersion: 2
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||||
Hash: 62b603141cadd60e0ef5cd3e99b0a1b2
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||||
m_Category: 2
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||||
m_Index: 4
|
||||
- m_Guid:
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m_Value0: 6652862542851746443
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m_Value1: 1010545699289270970
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m_HashGuid:
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serializedVersion: 2
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||||
Hash: 8b2a2efe3bb7535cba8a6f9bf52d060e
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||||
m_Category: 2
|
||||
m_Index: 5
|
||||
m_EntryPoint:
|
||||
rid: 1219994508087787747
|
||||
m_Graph:
|
||||
@@ -183,7 +201,7 @@ MonoBehaviour:
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||||
serializedVersion: 2
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||||
Hash: 0820e35ee72437b996f6e8e25ecef5fa
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||||
m_Version: 2
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||||
m_Position: {x: 6.237854, y: -6.821892}
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||||
m_Position: {x: 316.4595, y: -65.01193}
|
||||
m_Title:
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||||
m_Tooltip:
|
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m_NodePreviewModel:
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@@ -222,7 +240,7 @@ MonoBehaviour:
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||||
serializedVersion: 2
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||||
Hash: be46cc430316f2042ae9853a1220f241
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||||
m_Version: 2
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||||
m_Position: {x: 1771.3995, y: -14.25327}
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||||
m_Position: {x: 2070.2, y: 1.3479004}
|
||||
m_Title:
|
||||
m_Tooltip:
|
||||
m_NodePreviewModel:
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@@ -259,7 +277,7 @@ MonoBehaviour:
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||||
serializedVersion: 2
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||||
Hash: e77ae5c2cfec4277e8e3c20e1d1da05f
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||||
m_Version: 2
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m_Position: {x: 220.75827, y: -61.741615}
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m_Position: {x: 530.97986, y: -60.683594}
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||||
m_Title:
|
||||
m_Tooltip:
|
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m_NodePreviewModel:
|
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@@ -269,15 +287,13 @@ MonoBehaviour:
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||||
m_KeyList:
|
||||
- __option_DialogueLineType
|
||||
- __option_NoLines
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||||
- DefaultDialogueLine
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||||
- LoopThroughDefaultLines
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||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
m_ValueList:
|
||||
- rid: 1219994508087787857
|
||||
- rid: 1219994508087787858
|
||||
- rid: 1219994508087787897
|
||||
- rid: 1219994508087787904
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||||
- rid: 7545629632211976301
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||||
- rid: 7545629632211976302
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||||
m_InputPortInfos:
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||||
expandedPortsById:
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m_KeyList: []
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@@ -365,7 +381,7 @@ MonoBehaviour:
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||||
serializedVersion: 2
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||||
Hash: 85d948457f20a43a3e0d65b11e3e1a96
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m_Version: 2
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m_Position: {x: -163.09268, y: 58.026043}
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m_Position: {x: 128.085, y: -12.860001}
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||||
m_Title: Anna-Lyse
|
||||
m_Tooltip:
|
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m_NodePreviewModel:
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@@ -406,7 +422,7 @@ MonoBehaviour:
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serializedVersion: 2
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||||
Hash: 3cbfd8ef332fa01b78a5ecc384f2e5e7
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||||
m_Version: 2
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m_Position: {x: 714.5492, y: -62.216354}
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||||
m_Position: {x: 914.5827, y: -60.08837}
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||||
m_Title: DialogueNode
|
||||
m_Tooltip:
|
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m_NodePreviewModel:
|
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@@ -416,17 +432,17 @@ MonoBehaviour:
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||||
m_KeyList:
|
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- __option_DialogueLineType
|
||||
- __option_NoLines
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- DefaultDialogueLine1
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||||
- DefaultDialogueLine2
|
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- DefaultDialogueLine3
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueContent3
|
||||
m_ValueList:
|
||||
- rid: 1219994508087787860
|
||||
- rid: 1219994508087787861
|
||||
- rid: 1219994508087787900
|
||||
- rid: 1219994508087787901
|
||||
- rid: 1219994508087787902
|
||||
- rid: 1219994508087787905
|
||||
- rid: 7545629632211976294
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||||
- rid: 7545629632211976295
|
||||
- rid: 7545629632211976296
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||||
m_InputPortInfos:
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expandedPortsById:
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m_KeyList: []
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@@ -487,7 +503,7 @@ MonoBehaviour:
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serializedVersion: 2
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Hash: 05c5ff0463a83c928482c30dbf7a2c0b
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m_Version: 2
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m_Position: {x: 1210.0558, y: -60.75061}
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m_Position: {x: 1294.008, y: -60.75061}
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m_Title: DialogueNode
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m_Tooltip:
|
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m_NodePreviewModel:
|
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@@ -497,19 +513,13 @@ MonoBehaviour:
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m_KeyList:
|
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- __option_DialogueLineType
|
||||
- __option_NoLines
|
||||
- DefaultDialogueLine
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||||
- LoopThroughDefaultLines
|
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- DefaultDialogueContent1
|
||||
- DefaultDialogueContent2
|
||||
- DefaultDialogueContent3
|
||||
- DefaultDialogueContent4
|
||||
m_ValueList:
|
||||
- rid: 1219994508087787863
|
||||
- rid: 1219994508087787864
|
||||
- rid: 1219994508087787898
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||||
- rid: 1219994508087787906
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||||
- rid: 7545629632211976297
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||||
- rid: 7545629632211976298
|
||||
- rid: 7545629632211976323
|
||||
- rid: 7545629632211976324
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||||
m_InputPortInfos:
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expandedPortsById:
|
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m_KeyList: []
|
||||
@@ -599,14 +609,14 @@ MonoBehaviour:
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_Value: 1
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||||
m_Value: 0
|
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m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
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||||
- rid: 1219994508087787858
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 2
|
||||
m_Value: 1
|
||||
- rid: 1219994508087787860
|
||||
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
@@ -629,14 +639,34 @@ MonoBehaviour:
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
- rid: 1219994508087787864
|
||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: 4
|
||||
m_Value: 1
|
||||
- rid: 1219994508087787897
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: This is a first line of dialogue
|
||||
- rid: 1219994508087787898
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Another regular line
|
||||
- rid: 1219994508087787900
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: One multiline
|
||||
- rid: 1219994508087787901
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Two multiline
|
||||
- rid: 1219994508087787902
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value: Three multiline
|
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- rid: 1219994508087787904
|
||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
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data:
|
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@@ -646,67 +676,84 @@ MonoBehaviour:
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data:
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m_Value: 0
|
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- rid: 1219994508087787906
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type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
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data:
|
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m_Value: 0
|
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- rid: 1226592702090706949
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type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
|
||||
data:
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m_Guid:
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m_HashGuid:
|
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serializedVersion: 2
|
||||
Hash: aef35a42351b0e3123af37c668ead259
|
||||
m_Version: 2
|
||||
m_Position: {x: 1675.55, y: -47.149998}
|
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m_Title: DialogueNode
|
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m_Tooltip:
|
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m_NodePreviewModel:
|
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rid: -2
|
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m_State: 0
|
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m_InputConstantsById:
|
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m_KeyList:
|
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- __option_DialogueLineType
|
||||
- __option_NoLines
|
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- DefaultDialogueLine2
|
||||
- LoopThroughDefaultLines
|
||||
- DefaultDialogueLine1
|
||||
m_ValueList:
|
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- rid: 1226592702090706950
|
||||
- rid: 1226592702090706951
|
||||
- rid: 1226592702090706958
|
||||
- rid: 1226592702090706953
|
||||
- rid: 1226592702090706957
|
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m_InputPortInfos:
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expandedPortsById:
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m_KeyList: []
|
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m_ValueList:
|
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m_OutputPortInfos:
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expandedPortsById:
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m_KeyList: []
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m_ValueList:
|
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m_Collapsed: 0
|
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m_CurrentModeIndex: 0
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m_ElementColor:
|
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m_Color: {r: 0, g: 0, b: 0, a: 0}
|
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m_HasUserColor: 0
|
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m_Node:
|
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rid: 1226592702090706954
|
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- rid: 1226592702090706950
|
||||
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
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m_Value:
|
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m_EnumType:
|
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m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
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Culture=neutral, PublicKeyToken=null
|
||||
m_Value: 1
|
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m_EnumType:
|
||||
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
|
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Culture=neutral, PublicKeyToken=null
|
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- rid: 1226592702090706951
|
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type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
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data:
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m_Value: 2
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- rid: 1226592702090706953
|
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type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
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data:
|
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m_Value: 1
|
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- rid: 7545629632211976294
|
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type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
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_contentType: 0
|
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_text: Some other test
|
||||
_image: {fileID: 0}
|
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- rid: 7545629632211976295
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
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_contentType: 0
|
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_text: Some much longer text in here etc.
|
||||
_image: {fileID: 0}
|
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- rid: 7545629632211976296
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
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_contentType: 0
|
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_text: Some oooother text
|
||||
_image: {fileID: 0}
|
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- rid: 7545629632211976297
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
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_contentType: 1
|
||||
_text:
|
||||
_image: {fileID: -765527507412255412, guid: f70246e6148769846aaea223ec0c2a55, type: 3}
|
||||
- rid: 7545629632211976298
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Now it's text
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
- rid: 7545629632211976301
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Psst, I'm just testing some stuff df
|
||||
_image: {fileID: 0}
|
||||
- rid: 7545629632211976302
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
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_contentType: 1
|
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_text:
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
- rid: 7545629632211976322
|
||||
- rid: 1226592702090706954
|
||||
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
|
||||
data:
|
||||
- rid: 1226592702090706955
|
||||
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Guid:
|
||||
m_Value0: 3747411033454993788
|
||||
m_Value1: 16062730125593257019
|
||||
m_Value0: 1069232297653548642
|
||||
m_Value1: 12871763382231758094
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: 7ce176f47a7a01343ba4f3faf147eade
|
||||
Hash: 62b603141cadd60e0ef5cd3e99b0a1b2
|
||||
m_Version: 2
|
||||
m_FromPortReference:
|
||||
m_NodeModelGuid:
|
||||
@@ -719,6 +766,38 @@ MonoBehaviour:
|
||||
m_PortDirection: 2
|
||||
m_PortOrientation: 0
|
||||
m_Title: out
|
||||
m_ToPortReference:
|
||||
m_NodeModelGuid:
|
||||
m_Value0: 3534792673092891566
|
||||
m_Value1: 6472493350207860515
|
||||
m_NodeModelHashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: aef35a42351b0e3123af37c668ead259
|
||||
m_UniqueId: in
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 1226592702090706956
|
||||
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Guid:
|
||||
m_Value0: 6652862542851746443
|
||||
m_Value1: 1010545699289270970
|
||||
m_HashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: 8b2a2efe3bb7535cba8a6f9bf52d060e
|
||||
m_Version: 2
|
||||
m_FromPortReference:
|
||||
m_NodeModelGuid:
|
||||
m_Value0: 3534792673092891566
|
||||
m_Value1: 6472493350207860515
|
||||
m_NodeModelHashGuid:
|
||||
serializedVersion: 2
|
||||
Hash: aef35a42351b0e3123af37c668ead259
|
||||
m_UniqueId: out
|
||||
m_PortDirection: 2
|
||||
m_PortOrientation: 0
|
||||
m_Title: out
|
||||
m_ToPortReference:
|
||||
m_NodeModelGuid:
|
||||
m_Value0: 356371523793864382
|
||||
@@ -730,17 +809,11 @@ MonoBehaviour:
|
||||
m_PortDirection: 1
|
||||
m_PortOrientation: 0
|
||||
m_Title: in
|
||||
- rid: 7545629632211976323
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
- rid: 1226592702090706957
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 1
|
||||
_text:
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
- rid: 7545629632211976324
|
||||
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
m_Value: And we're...
|
||||
- rid: 1226592702090706958
|
||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
|
||||
data:
|
||||
m_Value:
|
||||
_contentType: 0
|
||||
_text: Now it's text again and it should loop!
|
||||
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
|
||||
m_Value: ...in a loop
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Dialogue.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom property drawer for DialogueContent that displays either text or image fields based on content type
|
||||
/// </summary>
|
||||
[CustomPropertyDrawer(typeof(DialogueContent))]
|
||||
public class DialogueContentDrawer : PropertyDrawer
|
||||
{
|
||||
// Height constants
|
||||
private const float TypeSelectorHeight = 20f;
|
||||
private const float PropertySpacing = 2f;
|
||||
private const float TextFieldHeight = 40f; // Taller for multi-line text
|
||||
private const float ImageFieldHeight = 18f;
|
||||
private const float PreviewHeight = 64f;
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
var contentTypeProperty = property.FindPropertyRelative("_contentType");
|
||||
var height = TypeSelectorHeight + PropertySpacing;
|
||||
|
||||
// Add height based on content type
|
||||
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
|
||||
{
|
||||
height += TextFieldHeight;
|
||||
}
|
||||
else // Image
|
||||
{
|
||||
height += ImageFieldHeight;
|
||||
|
||||
// Add preview height if an image is assigned
|
||||
var imageProperty = property.FindPropertyRelative("_image");
|
||||
if (imageProperty.objectReferenceValue != null)
|
||||
{
|
||||
height += PropertySpacing + PreviewHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
// Create a property field and indent it
|
||||
var contentRect = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
|
||||
var indent = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
|
||||
// Get properties
|
||||
var contentTypeProperty = property.FindPropertyRelative("_contentType");
|
||||
var textProperty = property.FindPropertyRelative("_text");
|
||||
var imageProperty = property.FindPropertyRelative("_image");
|
||||
|
||||
// Calculate rects
|
||||
var typeRect = new Rect(contentRect.x, contentRect.y, contentRect.width, TypeSelectorHeight);
|
||||
var contentFieldRect = new Rect(
|
||||
contentRect.x,
|
||||
contentRect.y + TypeSelectorHeight + PropertySpacing,
|
||||
contentRect.width,
|
||||
contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text ? TextFieldHeight : ImageFieldHeight);
|
||||
|
||||
// Draw the content type dropdown
|
||||
EditorGUI.PropertyField(typeRect, contentTypeProperty, GUIContent.none);
|
||||
|
||||
// Draw the appropriate field based on content type
|
||||
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
|
||||
{
|
||||
// Create a custom style with word wrap enabled
|
||||
GUIStyle wordWrapStyle = new GUIStyle(EditorStyles.textArea);
|
||||
wordWrapStyle.wordWrap = true;
|
||||
|
||||
// Text field with word wrap for multi-line input
|
||||
textProperty.stringValue = EditorGUI.TextArea(contentFieldRect, textProperty.stringValue, wordWrapStyle);
|
||||
}
|
||||
else // Image
|
||||
{
|
||||
// Draw the image field
|
||||
EditorGUI.PropertyField(contentFieldRect, imageProperty, GUIContent.none);
|
||||
|
||||
// Draw a preview if an image is assigned
|
||||
if (imageProperty.objectReferenceValue != null)
|
||||
{
|
||||
var sprite = imageProperty.objectReferenceValue as Sprite;
|
||||
if (sprite != null)
|
||||
{
|
||||
var previewRect = new Rect(
|
||||
contentRect.x,
|
||||
contentFieldRect.y + contentFieldRect.height + PropertySpacing,
|
||||
contentRect.width,
|
||||
PreviewHeight);
|
||||
|
||||
// Draw the preview with preserved aspect ratio
|
||||
DrawSpritePreview(previewRect, sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel = indent;
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
private void DrawSpritePreview(Rect position, Sprite sprite)
|
||||
{
|
||||
if (sprite == null || sprite.texture == null) return;
|
||||
|
||||
// Calculate aspect-preserved rect
|
||||
float aspectRatio = sprite.rect.width / sprite.rect.height;
|
||||
float targetWidth = Mathf.Min(position.width, position.height * aspectRatio);
|
||||
float targetHeight = targetWidth / aspectRatio;
|
||||
|
||||
// Center the preview
|
||||
Rect previewRect = new Rect(
|
||||
position.x + (position.width - targetWidth) * 0.5f,
|
||||
position.y + (position.height - targetHeight) * 0.5f,
|
||||
targetWidth,
|
||||
targetHeight
|
||||
);
|
||||
|
||||
// Draw the sprite preview
|
||||
EditorGUI.DrawPreviewTexture(previewRect, sprite.texture, null, ScaleMode.ScaleToFit);
|
||||
|
||||
// Draw a border around the preview
|
||||
GUI.Box(previewRect, GUIContent.none);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f77e7b681b7f464f96242172ea625ed4
|
||||
timeCreated: 1759912655
|
||||
@@ -111,42 +111,24 @@ namespace Editor.Dialogue
|
||||
var lineCountOption = node.GetNodeOptionByName("NoLines");
|
||||
lineCountOption.TryGetValue<int>(out var lineCount);
|
||||
|
||||
// Process dialogue content
|
||||
// Process dialogue lines based on line type
|
||||
if (lineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < lineCount; i++)
|
||||
{
|
||||
var contentPort = node.GetInputPortByName($"DefaultDialogueContent{i + 1}");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName($"DefaultDialogueLine{i + 1}"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
{
|
||||
// Add to dialogueContent list
|
||||
runtimeNode.dialogueContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy dialogueLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.dialogueLines.Add(contentValue.Text);
|
||||
}
|
||||
runtimeNode.dialogueLines.Add(lineValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var contentPort = node.GetInputPortByName("DefaultDialogueContent");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName("DefaultDialogueLine"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
{
|
||||
// Add to dialogueContent list
|
||||
runtimeNode.dialogueContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy dialogueLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.dialogueLines.Add(contentValue.Text);
|
||||
}
|
||||
runtimeNode.dialogueLines.Add(lineValue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -187,98 +169,60 @@ namespace Editor.Dialogue
|
||||
runtimeNode.slotItemID = slot.itemId;
|
||||
}
|
||||
|
||||
// Get line type and count options for incorrect items
|
||||
// Process incorrect item lines
|
||||
var incorrectItemLineTypeOption = node.GetNodeOptionByName("IncorrectItemDialogueLineType");
|
||||
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
|
||||
|
||||
var incorrectItemLineCountOption = node.GetNodeOptionByName("IncorrectItemNoLines");
|
||||
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
|
||||
|
||||
// Process incorrect item content
|
||||
if (incorrectItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < incorrectItemLineCount; i++)
|
||||
{
|
||||
var contentPort = node.GetInputPortByName($"IncorrectItemDialogueContent{i + 1}");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName($"IncorrectItemDialogueLine{i + 1}"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
{
|
||||
// Add to incorrectItemContent list
|
||||
runtimeNode.incorrectItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy incorrectItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.incorrectItemLines.Add(contentValue.Text);
|
||||
}
|
||||
runtimeNode.incorrectItemLines.Add(lineValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var contentPort = node.GetInputPortByName("IncorrectItemDialogueContent");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName("IncorrectItemDialogueLine"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
{
|
||||
// Add to incorrectItemContent list
|
||||
runtimeNode.incorrectItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy incorrectItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.incorrectItemLines.Add(contentValue.Text);
|
||||
}
|
||||
runtimeNode.incorrectItemLines.Add(lineValue);
|
||||
}
|
||||
}
|
||||
|
||||
runtimeNode.loopThroughIncorrectLines =
|
||||
GetPortValue<bool>(node.GetInputPortByName("LoopThroughIncorrectItemLines"));
|
||||
|
||||
// Get line type and count options for forbidden items
|
||||
// Process forbidden item lines
|
||||
var forbiddenItemLineTypeOption = node.GetNodeOptionByName("ForbiddenItemDialogueLineType");
|
||||
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
|
||||
|
||||
var forbiddenItemLineCountOption = node.GetNodeOptionByName("ForbiddenItemNoLines");
|
||||
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
|
||||
|
||||
// Process forbidden item content
|
||||
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < forbiddenItemLineCount; i++)
|
||||
{
|
||||
var contentPort = node.GetInputPortByName($"ForbiddenItemDialogueContent{i + 1}");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName($"ForbiddenItemDialogueLine{i + 1}"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
{
|
||||
// Add to forbiddenItemContent list
|
||||
runtimeNode.forbiddenItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy forbiddenItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.forbiddenItemLines.Add(contentValue.Text);
|
||||
}
|
||||
runtimeNode.forbiddenItemLines.Add(lineValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var contentPort = node.GetInputPortByName("ForbiddenItemDialogueContent");
|
||||
var contentValue = GetPortValue<DialogueContent>(contentPort);
|
||||
|
||||
if (contentValue != null)
|
||||
var lineValue = GetPortValue<string>(node.GetInputPortByName("ForbiddenItemDialogueLine"));
|
||||
if (!string.IsNullOrEmpty(lineValue))
|
||||
{
|
||||
// Add to forbiddenItemContent list
|
||||
runtimeNode.forbiddenItemContent.Add(contentValue);
|
||||
|
||||
// Also add to legacy forbiddenItemLines list for backward compatibility
|
||||
if (contentValue.ContentType == DialogueContentType.Text && !string.IsNullOrEmpty(contentValue.Text))
|
||||
{
|
||||
runtimeNode.forbiddenItemLines.Add(contentValue.Text);
|
||||
}
|
||||
runtimeNode.forbiddenItemLines.Add(lineValue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,4 +259,4 @@ namespace Editor.Dialogue
|
||||
return fallbackValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
using UnityEngine;
|
||||
using Unity.GraphToolkit.Editor;
|
||||
using System;
|
||||
using Dialogue;
|
||||
|
||||
namespace Editor.Dialogue
|
||||
{
|
||||
@@ -38,7 +37,8 @@ namespace Editor.Dialogue
|
||||
const string LineTypeOptionName = "DialogueLineType";
|
||||
const string NoLinesOptionName = "NoLines";
|
||||
const string LoopThroughDefaultLinesOptionName = "LoopThroughDefaultLines";
|
||||
const string DefaultDialogueContentOptionName = "DefaultDialogueContent";
|
||||
const string DefaultDialogueLineOptionName = "DefaultDialogueLine";
|
||||
|
||||
|
||||
protected override void OnDefineOptions(IOptionDefinitionContext context)
|
||||
{
|
||||
@@ -47,6 +47,7 @@ namespace Editor.Dialogue
|
||||
.WithDefaultValue(DialogueType.SayOneLine)
|
||||
.Delayed();
|
||||
|
||||
|
||||
context.AddOption<int>(NoLinesOptionName)
|
||||
.WithDisplayName("Number of Default Lines")
|
||||
.WithDefaultValue(1)
|
||||
@@ -58,7 +59,6 @@ namespace Editor.Dialogue
|
||||
context.AddInputPort("in").Build();
|
||||
context.AddOutputPort("out").Build();
|
||||
|
||||
// Get line type and count options
|
||||
var lineTypeOption = GetNodeOptionByName(LineTypeOptionName);
|
||||
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
|
||||
var lineCountOption = GetNodeOptionByName(NoLinesOptionName);
|
||||
@@ -68,21 +68,15 @@ namespace Editor.Dialogue
|
||||
{
|
||||
for (var i = 0; i < lineCount; i++)
|
||||
{
|
||||
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}{i + 1}")
|
||||
.WithDisplayName($"Dialogue Content {i + 1}")
|
||||
.Build();
|
||||
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}{i + 1}").WithDisplayName($"Default Dialogue Line {i + 1}").Build();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}")
|
||||
.WithDisplayName("Dialogue Content")
|
||||
.Build();
|
||||
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}").WithDisplayName("Default Dialogue Line").Build();
|
||||
}
|
||||
|
||||
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}")
|
||||
.WithDisplayName("Loop Through Content?")
|
||||
.Build();
|
||||
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}").WithDisplayName("Loop Through Default Lines?").Build();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,39 +110,38 @@ namespace Editor.Dialogue
|
||||
public class WaitOnSlot : DialogueNode
|
||||
{
|
||||
const string RequiredSlotOptionName = "RequiredSlot";
|
||||
// Incorrect item - i.e. not the correct one but also not forbidden
|
||||
const string IncorrectItemLineTypeOptionName = "IncorrectItemDialogueLineType";
|
||||
const string IncorrectItemNoLinesOptionName = "IncorrectItemNoLines";
|
||||
const string LoopThroughIncorrectItemLinesOptionName = "LoopThroughIncorrectItemLines";
|
||||
const string IncorrectItemDialogueContentOptionName = "IncorrectItemDialogueContent";
|
||||
|
||||
const string IncorrectIteDialogueLineOptionName = "IncorrectItemDialogueLine";
|
||||
// Explicitely forbidden item
|
||||
const string ForbiddenItemLineTypeOptionName = "ForbiddenItemDialogueLineType";
|
||||
const string ForbiddenItemNoLinesOptionName = "ForbiddenItemNoLines";
|
||||
const string LoopThroughForbiddenItemLinesOptionName = "LoopThroughForbiddenItemLines";
|
||||
const string ForbiddenItemDialogueContentOptionName = "ForbiddenItemDialogueContent";
|
||||
const string ForbiddenIteDialogueLineOptionName = "ForbiddenItemDialogueLine";
|
||||
|
||||
protected override void OnDefineOptions(IOptionDefinitionContext context)
|
||||
{
|
||||
base.OnDefineOptions(context);
|
||||
|
||||
// Incorrect item options
|
||||
// Incorrect
|
||||
context.AddOption<DialogueType>(IncorrectItemLineTypeOptionName)
|
||||
.WithDisplayName("Incorrect Item Line Type")
|
||||
.WithDefaultValue(DialogueType.SayOneLine)
|
||||
.Delayed();
|
||||
|
||||
context.AddOption<int>(IncorrectItemNoLinesOptionName)
|
||||
.WithDisplayName("Number of Incorrect Item Lines")
|
||||
.WithDefaultValue(1)
|
||||
.Delayed();
|
||||
|
||||
// Forbidden item options
|
||||
|
||||
// Forbidden
|
||||
context.AddOption<DialogueType>(ForbiddenItemLineTypeOptionName)
|
||||
.WithDisplayName("Forbidden Item Line Type")
|
||||
.WithDefaultValue(DialogueType.SayOneLine)
|
||||
.Delayed();
|
||||
|
||||
context.AddOption<int>(ForbiddenItemNoLinesOptionName)
|
||||
.WithDisplayName("Number of Forbidden Item Lines")
|
||||
.WithDisplayName("Forbidden of Incorrect Item Lines")
|
||||
.WithDefaultValue(1)
|
||||
.Delayed();
|
||||
}
|
||||
@@ -159,59 +152,45 @@ namespace Editor.Dialogue
|
||||
|
||||
base.OnDefinePorts(context);
|
||||
|
||||
// Process Incorrect Item content
|
||||
// Incorrect
|
||||
var incorrectItemLineTypeOption = GetNodeOptionByName(IncorrectItemLineTypeOptionName);
|
||||
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
|
||||
var incorrectItemLineCountOption = GetNodeOptionByName(IncorrectItemNoLinesOptionName);
|
||||
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
|
||||
|
||||
// Add DialogueContent ports for incorrect item content
|
||||
if (incorrectItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < incorrectItemLineCount; i++)
|
||||
{
|
||||
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}{i + 1}")
|
||||
.WithDisplayName($"Incorrect Item Content {i + 1}")
|
||||
.Build();
|
||||
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Incorrect Item Dialogue Line {i + 1}").Build();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}")
|
||||
.WithDisplayName("Incorrect Item Content")
|
||||
.Build();
|
||||
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}").WithDisplayName("Incorrect Item Dialogue Line").Build();
|
||||
}
|
||||
|
||||
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}")
|
||||
.WithDisplayName("Loop Through Incorrect Content?")
|
||||
.Build();
|
||||
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}").WithDisplayName("Loop Through Incorrect Item Lines?").Build();
|
||||
|
||||
// Process Forbidden Item content
|
||||
// Forbidden
|
||||
var forbiddenItemLineTypeOption = GetNodeOptionByName(ForbiddenItemLineTypeOptionName);
|
||||
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
|
||||
var forbiddenItemLineCountOption = GetNodeOptionByName(ForbiddenItemNoLinesOptionName);
|
||||
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
|
||||
|
||||
// Add DialogueContent ports for forbidden item content
|
||||
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
|
||||
{
|
||||
for (var i = 0; i < forbiddenItemLineCount; i++)
|
||||
{
|
||||
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}{i + 1}")
|
||||
.WithDisplayName($"Forbidden Item Content {i + 1}")
|
||||
.Build();
|
||||
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Forbidden Item Dialogue Line {i + 1}").Build();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}")
|
||||
.WithDisplayName("Forbidden Item Content")
|
||||
.Build();
|
||||
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}").WithDisplayName("Forbidden Item Dialogue Line").Build();
|
||||
}
|
||||
|
||||
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}")
|
||||
.WithDisplayName("Loop Through Forbidden Content?")
|
||||
.Build();
|
||||
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}").WithDisplayName("Loop Through Forbidden Item Lines?").Build();
|
||||
}
|
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}
|
||||
|
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|
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@@ -267,7 +267,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: -1125559343802010594, guid: 46b2fe6896b27cc4c8bd9f0da3f0de50, type: 3}
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m_Sprite: {fileID: 2640071299338251634, guid: 7c4c9881382767047aac78ca51b82923, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@@ -315,8 +315,8 @@ BoxCollider2D:
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5088555, y: 0.82942355}
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oldSize: {x: 28.869999, y: 14.16}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 5.75, y: 2.78}
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newSize: {x: 5.75, y: 2.78}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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@@ -262,7 +262,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: -642587728066523507, guid: 95d6dbee5cb1f694c971791ee60cad14, type: 3}
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m_Sprite: {fileID: 3009302558630513478, guid: 3aefb78ee1b7f6e4685d0fff00e24e3d, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@@ -310,8 +310,8 @@ BoxCollider2D:
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.491691, y: 0.83455706}
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oldSize: {x: 24.630001, y: 13.68}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 5.75, y: 3.38}
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newSize: {x: 5.75, y: 2.78}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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@@ -94,11 +94,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_SpriteTilingProperty.oldSize.x
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value: 3.68
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value: 1.34
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objectReference: {fileID: 0}
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- target: {fileID: 3070149615425714466, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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propertyPath: m_SpriteTilingProperty.oldSize.y
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value: 3.96
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value: 1.53
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objectReference: {fileID: 0}
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- target: {fileID: 3070149615425714466, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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propertyPath: m_SpriteTilingProperty.adaptiveTilingThreshold
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@@ -119,7 +119,7 @@ PrefabInstance:
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propertyPath: m_Sprite
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value:
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objectReference: {fileID: -3811075571101519331, guid: 4a1a1ea0011e5644c917aaa7255ab48f, type: 3}
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objectReference: {fileID: -509776585262497855, guid: c648336c825f7d7479582bbe4d95d0bc, type: 3}
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- target: {fileID: 7494677664706785084, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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propertyPath: m_WasSpriteAssigned
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value: 1
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@@ -12,7 +12,6 @@ GameObject:
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- component: {fileID: 9002038557409323574}
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- component: {fileID: 4498241824153346754}
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- component: {fileID: 3123748273643935430}
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- component: {fileID: 8484489322432759371}
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m_Layer: 5
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m_Name: SpeechBubble
|
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m_TagString: Untagged
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@@ -35,11 +34,11 @@ RectTransform:
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- {fileID: 1539728007164444029}
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m_Father: {fileID: 3484825090253933040}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 600, y: 0}
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m_Pivot: {x: 0, y: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 50}
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m_SizeDelta: {x: 400, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &9002038557409323574
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MonoBehaviour:
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@@ -100,123 +99,6 @@ MonoBehaviour:
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cb3605ae81a54d2689504e0cd456ac27, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
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textDisplay: {fileID: 4573570654593171780}
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imageDisplay: {fileID: 4814676392695871198}
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displayMode: 1
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typewriterSpeed: 0.05
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typingSoundSource: {fileID: 0}
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typingSoundFrequency: 3
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useRichText: 1
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dialogueDisplayTime: 3
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dialoguePromptText: . . .
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--- !u!1 &3571537114331005905
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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GameObject:
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@@ -282,7 +164,7 @@ MonoBehaviour:
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@@ -1068,7 +1068,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
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m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
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propertyPath: m_LocalEulerAnglesHint.x
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||||
|
||||
@@ -6,7 +6,6 @@ public class BirdEyesBehavior : MonoBehaviour
|
||||
private StateMachine statemachine;
|
||||
private Animator animator;
|
||||
public bool correctItemIsIn;
|
||||
[SerializeField] private Animator bushAnimator; // Assign in Inspector
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
@@ -37,7 +36,6 @@ public class BirdEyesBehavior : MonoBehaviour
|
||||
}
|
||||
public void BirdReveal()
|
||||
{
|
||||
bushAnimator.SetTrigger("wolterisout");
|
||||
statemachine.ChangeState ("BirdSpawned");
|
||||
statemachine.ChangeState ("BirdSpawned");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,10 +159,72 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
return DeveloperSettingsProvider.Instance?.GetSettings<T>();
|
||||
}
|
||||
|
||||
// PLAYER & FOLLOWER SETTINGS
|
||||
|
||||
// Player settings
|
||||
public float MoveSpeed => GetSettings<IPlayerFollowerSettings>()?.MoveSpeed ?? 5f;
|
||||
public float StopDistance => GetSettings<IPlayerFollowerSettings>()?.StopDistance ?? 0.1f;
|
||||
public bool UseRigidbody => GetSettings<IPlayerFollowerSettings>()?.UseRigidbody ?? true;
|
||||
public HoldMovementMode DefaultHoldMovementMode =>
|
||||
GetSettings<IPlayerFollowerSettings>()?.DefaultHoldMovementMode ?? HoldMovementMode.Pathfinding;
|
||||
|
||||
// Follower settings
|
||||
public float FollowDistance => GetSettings<IPlayerFollowerSettings>()?.FollowDistance ?? 1.5f;
|
||||
public float ManualMoveSmooth => GetSettings<IPlayerFollowerSettings>()?.ManualMoveSmooth ?? 8f;
|
||||
public float ThresholdFar => GetSettings<IPlayerFollowerSettings>()?.ThresholdFar ?? 2.5f;
|
||||
public float ThresholdNear => GetSettings<IPlayerFollowerSettings>()?.ThresholdNear ?? 0.5f;
|
||||
public float StopThreshold => GetSettings<IPlayerFollowerSettings>()?.StopThreshold ?? 0.1f;
|
||||
public float FollowUpdateInterval => GetSettings<IPlayerFollowerSettings>()?.FollowUpdateInterval ?? 0.1f;
|
||||
public float FollowerSpeedMultiplier => GetSettings<IPlayerFollowerSettings>()?.FollowerSpeedMultiplier ?? 1.2f;
|
||||
public float HeldIconDisplayHeight => GetSettings<IPlayerFollowerSettings>()?.HeldIconDisplayHeight ?? 2.0f;
|
||||
|
||||
// INTERACTION SETTINGS
|
||||
|
||||
// LEFTOVER LEGACY SETTINGS
|
||||
public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;
|
||||
public float PlayerStopDistanceDirectInteraction => GetSettings<IInteractionSettings>()?.PlayerStopDistanceDirectInteraction ?? 2.0f;
|
||||
public float FollowerPickupDelay => GetSettings<IInteractionSettings>()?.FollowerPickupDelay ?? 0.2f;
|
||||
public LayerMask InteractableLayerMask => GetSettings<IInteractionSettings>()?.InteractableLayerMask ?? -1;
|
||||
public GameObject BasePickupPrefab => GetSettings<IInteractionSettings>()?.BasePickupPrefab;
|
||||
public GameObject LevelSwitchMenuPrefab => GetSettings<IInteractionSettings>()?.LevelSwitchMenuPrefab;
|
||||
|
||||
// PUZZLE SETTINGS
|
||||
|
||||
public float DefaultPuzzlePromptRange => GetSettings<IInteractionSettings>()?.DefaultPuzzlePromptRange ?? 3.0f;
|
||||
public GameObject DefaultPuzzleIndicatorPrefab => GetSettings<IInteractionSettings>()?.DefaultPuzzleIndicatorPrefab;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the combination rule for two items, if any.
|
||||
/// </summary>
|
||||
public CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
|
||||
{
|
||||
var settings = GetSettings<IInteractionSettings>();
|
||||
if (settings == null || settings.CombinationRules == null) return null;
|
||||
|
||||
foreach (var rule in settings.CombinationRules)
|
||||
{
|
||||
if ((PickupItemData.AreEquivalent(rule.itemA, item1) && PickupItemData.AreEquivalent(rule.itemB, item2)) ||
|
||||
(PickupItemData.AreEquivalent(rule.itemA, item2) && PickupItemData.AreEquivalent(rule.itemB, item1)))
|
||||
{
|
||||
return rule;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the slot item config for a given slot item.
|
||||
/// </summary>
|
||||
public SlotItemConfig GetSlotItemConfig(PickupItemData slotItem)
|
||||
{
|
||||
var settings = GetSettings<IInteractionSettings>();
|
||||
if (settings == null || settings.SlotItemConfigs == null || slotItem == null) return null;
|
||||
|
||||
foreach (var config in settings.SlotItemConfigs)
|
||||
{
|
||||
if (PickupItemData.AreEquivalent(slotItem, config.slotItem))
|
||||
return config;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,38 +53,5 @@ namespace AppleHills.Core.Settings
|
||||
followerPickupDelay = Mathf.Max(0f, followerPickupDelay);
|
||||
defaultPuzzlePromptRange = Mathf.Max(0.1f, defaultPuzzlePromptRange);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the combination rule for two items, if any.
|
||||
/// </summary>
|
||||
public CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
|
||||
{
|
||||
if (combinationRules == null) return null;
|
||||
|
||||
foreach (var rule in combinationRules)
|
||||
{
|
||||
if ((PickupItemData.AreEquivalent(rule.itemA, item1) && PickupItemData.AreEquivalent(rule.itemB, item2)) ||
|
||||
(PickupItemData.AreEquivalent(rule.itemA, item2) && PickupItemData.AreEquivalent(rule.itemB, item1)))
|
||||
{
|
||||
return rule;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the slot item config for a given slot item.
|
||||
/// </summary>
|
||||
public SlotItemConfig GetSlotItemConfig(PickupItemData slotItem)
|
||||
{
|
||||
if (slotItemConfigs == null || slotItem == null) return null;
|
||||
|
||||
foreach (var config in slotItemConfigs)
|
||||
{
|
||||
if (PickupItemData.AreEquivalent(slotItem, config.slotItem))
|
||||
return config;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,10 +43,6 @@ namespace AppleHills.Core.Settings
|
||||
// Puzzle settings
|
||||
GameObject DefaultPuzzleIndicatorPrefab { get; }
|
||||
float DefaultPuzzlePromptRange { get; }
|
||||
|
||||
// Methods to query item configurations
|
||||
CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2);
|
||||
SlotItemConfig GetSlotItemConfig(PickupItemData slotItem);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -19,7 +19,7 @@ public class PicnicBehaviour : MonoBehaviour
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(StateCycleRoutine());
|
||||
StartCoroutine(RandomFirstMethodRoutine());
|
||||
}
|
||||
|
||||
void Awake()
|
||||
@@ -34,24 +34,38 @@ public class PicnicBehaviour : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private IEnumerator StateCycleRoutine()
|
||||
private IEnumerator RandomFirstMethodRoutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// Distracted state
|
||||
float distractedWait = Random.Range(getDistractedMin, getDistractedMax);
|
||||
stateMachine.ChangeState("Picnic PPL Distracted");
|
||||
animator.SetBool("theyDistracted", true);
|
||||
yield return new WaitForSeconds(distractedWait);
|
||||
|
||||
// Chilling state
|
||||
float chillingWait = Random.Range(getFlirtyMin, getFlirtyMax);
|
||||
stateMachine.ChangeState("Picnic PPL Chilling");
|
||||
animator.SetBool("theyDistracted", false);
|
||||
yield return new WaitForSeconds(chillingWait);
|
||||
float waitTime = Random.Range(getDistractedMin, getDistractedMax);
|
||||
yield return new WaitForSeconds(waitTime);
|
||||
FirstMethod();
|
||||
}
|
||||
}
|
||||
|
||||
private void FirstMethod()
|
||||
{
|
||||
Debug.Log("First method called!");
|
||||
stateMachine.ChangeState("Picnic PPL Distracted");
|
||||
animator.SetBool("theyDistracted", true);
|
||||
StartCoroutine(RandomSecondMethodRoutine());
|
||||
}
|
||||
|
||||
private IEnumerator RandomSecondMethodRoutine()
|
||||
{
|
||||
float waitTime = Random.Range(getFlirtyMin, getFlirtyMax);
|
||||
yield return new WaitForSeconds(waitTime);
|
||||
SecondMethod();
|
||||
}
|
||||
|
||||
private void SecondMethod()
|
||||
{
|
||||
Debug.Log("Second method called!");
|
||||
stateMachine.ChangeState("Picnic PPL Chilling");
|
||||
animator.SetBool("theyDistracted", false);
|
||||
}
|
||||
|
||||
public void triedToStealChocolate()
|
||||
{
|
||||
animator.SetTrigger("theyAngry");
|
||||
|
||||
@@ -74,96 +74,19 @@ namespace Dialogue
|
||||
|
||||
private void OnCharacterArrived()
|
||||
{
|
||||
if (speechBubble == null || !HasAnyLines()) return;
|
||||
if (speechBubble == null || ! HasAnyLines()) return;
|
||||
|
||||
// Advance the dialogue state to move to the next content
|
||||
AdvanceDialogueState();
|
||||
|
||||
// Check if we have DialogueContent available (prioritizing the new content system)
|
||||
DialogueContent content = GetCurrentDialogueContent();
|
||||
// Get the current dialogue line
|
||||
string line = GetCurrentDialogueLine();
|
||||
|
||||
if (content != null)
|
||||
{
|
||||
// Display the content with the method that handles both text and images
|
||||
// and pass whether there are more lines available for prompt display
|
||||
speechBubble.DisplayDialogueContent(content, HasAnyLines());
|
||||
|
||||
// Log the content type for debugging
|
||||
Debug.Log($"Displaying content type: {content.ContentType} - {(content.ContentType == DialogueContentType.Text ? content.Text : content.Image?.name)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fall back to legacy text-only method if no DialogueContent is available
|
||||
string line = GetCurrentDialogueLine();
|
||||
speechBubble.DisplayDialogueLine(line, HasAnyLines());
|
||||
|
||||
// Log for debugging
|
||||
Debug.Log($"Displaying legacy text: {line}");
|
||||
}
|
||||
// Display the line with the new method that handles timed updates
|
||||
speechBubble.DisplayDialogueLine(line, HasAnyLines());
|
||||
|
||||
// Advance dialogue state for next interaction
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current dialogue content (text or image)
|
||||
/// </summary>
|
||||
/// <returns>DialogueContent or null if only legacy text content is available</returns>
|
||||
private DialogueContent GetCurrentDialogueContent()
|
||||
{
|
||||
// Initialize if needed
|
||||
if (!initialized)
|
||||
{
|
||||
StartDialogue();
|
||||
}
|
||||
|
||||
if (!IsActive || IsCompleted || currentNode == null)
|
||||
return null;
|
||||
|
||||
// Check if we have DialogueContent available
|
||||
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||
{
|
||||
// For WaitOnSlot nodes, use the appropriate content based on slot state
|
||||
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
|
||||
{
|
||||
// Choose the appropriate content collection based on the current slot state
|
||||
List<DialogueContent> contentForState = currentNode.dialogueContent; // Default content
|
||||
|
||||
switch (_currentSlotState)
|
||||
{
|
||||
case ItemSlotState.Incorrect:
|
||||
// Use incorrect item content if available
|
||||
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
|
||||
contentForState = currentNode.incorrectItemContent;
|
||||
break;
|
||||
|
||||
case ItemSlotState.Forbidden:
|
||||
// Use forbidden item content if available
|
||||
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
|
||||
contentForState = currentNode.forbiddenItemContent;
|
||||
break;
|
||||
}
|
||||
|
||||
// If we have content for this state, return the current one
|
||||
if (contentForState != null && contentForState.Count > 0)
|
||||
{
|
||||
// Make sure index is within bounds
|
||||
int index = Mathf.Clamp(currentLineIndex, 0, contentForState.Count - 1);
|
||||
return contentForState[index];
|
||||
}
|
||||
return null; // No content for this slot state
|
||||
}
|
||||
else
|
||||
{
|
||||
// For other node types, use the default dialogueContent
|
||||
if (currentLineIndex >= 0 && currentLineIndex < currentNode.dialogueContent.Count)
|
||||
{
|
||||
return currentNode.dialogueContent[currentLineIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No DialogueContent available, will fall back to legacy text handling
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unregister from events
|
||||
@@ -282,7 +205,7 @@ namespace Dialogue
|
||||
{
|
||||
if (!IsActive || IsCompleted || currentNode == null)
|
||||
return;
|
||||
|
||||
|
||||
// If the condition was satisfied earlier, move to the next node immediately
|
||||
if (_conditionSatisfiedPendingAdvance)
|
||||
{
|
||||
@@ -290,44 +213,21 @@ namespace Dialogue
|
||||
MoveToNextNode();
|
||||
return;
|
||||
}
|
||||
|
||||
// First check if we have any dialogueContent to process
|
||||
bool hasDialogueContent = currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0;
|
||||
|
||||
if (hasDialogueContent)
|
||||
// If we have more lines in the current node, advance to the next line
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
|
||||
{
|
||||
// If we have dialogueContent and there are more entries, advance to the next one
|
||||
if (currentLineIndex < currentNode.dialogueContent.Count - 1)
|
||||
{
|
||||
currentLineIndex++;
|
||||
return;
|
||||
}
|
||||
|
||||
// If we should loop through content, reset the index
|
||||
if (currentNode.loopThroughLines && currentNode.dialogueContent.Count > 0)
|
||||
{
|
||||
currentLineIndex = 0;
|
||||
return;
|
||||
}
|
||||
currentLineIndex++;
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
// If we should loop through lines, reset the index
|
||||
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
|
||||
{
|
||||
// Fall back to legacy dialogueLines
|
||||
// If we have more lines in the current node, advance to the next line
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
|
||||
{
|
||||
currentLineIndex++;
|
||||
return;
|
||||
}
|
||||
|
||||
// If we should loop through lines, reset the index
|
||||
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
|
||||
{
|
||||
currentLineIndex = 0;
|
||||
return;
|
||||
}
|
||||
currentLineIndex = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If we're at a node that doesn't have a next node, we're done
|
||||
if (string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
@@ -335,7 +235,7 @@ namespace Dialogue
|
||||
IsCompleted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Move to the next node only if no conditions to wait for
|
||||
if (!IsWaitingForCondition())
|
||||
{
|
||||
@@ -660,110 +560,60 @@ namespace Dialogue
|
||||
// Special case: if condition has been satisfied but not yet advanced, we should show lines
|
||||
if (_conditionSatisfiedPendingAdvance && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
// Check if the next node would have lines or content
|
||||
// Check if the next node would have lines
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null &&
|
||||
((nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||
(nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
}
|
||||
|
||||
// For WaitOnSlot nodes, check for lines or content based on current slot state
|
||||
// For WaitOnSlot nodes, check for lines based on current slot state
|
||||
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
|
||||
{
|
||||
// First check for DialogueContent
|
||||
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||
{
|
||||
// Choose the appropriate content collection based on the current slot state
|
||||
List<DialogueContent> contentForState = currentNode.dialogueContent;
|
||||
|
||||
switch (_currentSlotState)
|
||||
{
|
||||
case ItemSlotState.Incorrect:
|
||||
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
|
||||
contentForState = currentNode.incorrectItemContent;
|
||||
break;
|
||||
|
||||
case ItemSlotState.Forbidden:
|
||||
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
|
||||
contentForState = currentNode.forbiddenItemContent;
|
||||
break;
|
||||
}
|
||||
|
||||
if (contentForState.Count > 0)
|
||||
{
|
||||
if (currentLineIndex < contentForState.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fall back to legacy text lines
|
||||
List<string> linesForState = currentNode.dialogueLines;
|
||||
// Choose the appropriate line collection based on the current slot state
|
||||
List<string> linesForState = currentNode.dialogueLines; // Default lines
|
||||
|
||||
switch (_currentSlotState)
|
||||
{
|
||||
case ItemSlotState.Incorrect:
|
||||
// Use incorrect item lines if available, otherwise fall back to default lines
|
||||
if (currentNode.incorrectItemLines != null && currentNode.incorrectItemLines.Count > 0)
|
||||
linesForState = currentNode.incorrectItemLines;
|
||||
break;
|
||||
|
||||
case ItemSlotState.Forbidden:
|
||||
// Use forbidden item lines if available, otherwise fall back to default lines
|
||||
if (currentNode.forbiddenItemLines != null && currentNode.forbiddenItemLines.Count > 0)
|
||||
linesForState = currentNode.forbiddenItemLines;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check if we have any lines for the current state
|
||||
if (linesForState != null && linesForState.Count > 0)
|
||||
{
|
||||
// If we're not at the end of the lines or we loop through them
|
||||
if (currentLineIndex < linesForState.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// For other node types, check for DialogueContent first, then fall back to legacy text
|
||||
else
|
||||
// For other node types, use the standard check
|
||||
else if (currentNode.dialogueLines.Count > 0)
|
||||
{
|
||||
// Check for DialogueContent
|
||||
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||
// If we're not at the end of the lines or we loop through them
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
if (currentLineIndex < currentNode.dialogueContent.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If we're at the end of content but not waiting for a condition and have a next node
|
||||
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null &&
|
||||
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Fall back to legacy text lines
|
||||
if (currentNode.dialogueLines != null && currentNode.dialogueLines.Count > 0)
|
||||
// If we're at the end of lines but not waiting for a condition and have a next node
|
||||
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If we're at the end of lines but not waiting for a condition and have a next node
|
||||
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||
{
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null &&
|
||||
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
}
|
||||
// We need to check if the next node would have lines
|
||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Dialogue
|
||||
{
|
||||
/// <summary>
|
||||
/// Content type for dialogue entries
|
||||
/// </summary>
|
||||
public enum DialogueContentType
|
||||
{
|
||||
Text,
|
||||
Image
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrapper class for dialogue content that can be either text or image
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class DialogueContent
|
||||
{
|
||||
[SerializeField] private DialogueContentType _contentType = DialogueContentType.Text;
|
||||
[SerializeField] private string _text = string.Empty;
|
||||
[SerializeField] private Sprite _image = null;
|
||||
|
||||
/// <summary>
|
||||
/// The type of content this entry contains
|
||||
/// </summary>
|
||||
public DialogueContentType ContentType => _contentType;
|
||||
|
||||
/// <summary>
|
||||
/// The text content (valid when ContentType is Text)
|
||||
/// </summary>
|
||||
public string Text => _text;
|
||||
|
||||
/// <summary>
|
||||
/// The image content (valid when ContentType is Image)
|
||||
/// </summary>
|
||||
public Sprite Image => _image;
|
||||
|
||||
/// <summary>
|
||||
/// Create text content
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display</param>
|
||||
public static DialogueContent CreateText(string text)
|
||||
{
|
||||
return new DialogueContent
|
||||
{
|
||||
_contentType = DialogueContentType.Text,
|
||||
_text = text
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create image content
|
||||
/// </summary>
|
||||
/// <param name="image">The image to display</param>
|
||||
public static DialogueContent CreateImage(Sprite image)
|
||||
{
|
||||
return new DialogueContent
|
||||
{
|
||||
_contentType = DialogueContentType.Image,
|
||||
_image = image
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of this content
|
||||
/// </summary>
|
||||
public override string ToString()
|
||||
{
|
||||
return ContentType == DialogueContentType.Text
|
||||
? $"Text: {_text}"
|
||||
: $"Image: {_image?.name ?? "None"}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b479dc736d44dea83d4d2cf4d940d8b
|
||||
timeCreated: 1759912630
|
||||
@@ -36,14 +36,10 @@ namespace Dialogue
|
||||
public RuntimeDialogueNodeType nodeType;
|
||||
public string nextNodeID;
|
||||
|
||||
// Basic dialogue - legacy text-only field
|
||||
[HideInInspector]
|
||||
// Basic dialogue
|
||||
public List<string> dialogueLines = new List<string>();
|
||||
public bool loopThroughLines;
|
||||
|
||||
// New mixed content field that supports both text and images
|
||||
public List<DialogueContent> dialogueContent = new List<DialogueContent>();
|
||||
|
||||
// Conditional nodes
|
||||
public string puzzleStepID; // For WaitOnPuzzleStep
|
||||
public string pickupItemID; // For WaitOnPickup
|
||||
@@ -51,14 +47,9 @@ namespace Dialogue
|
||||
public string combinationResultItemID; // For WaitOnCombination
|
||||
|
||||
// For WaitOnSlot - different responses
|
||||
[HideInInspector]
|
||||
public List<string> incorrectItemLines = new List<string>();
|
||||
public bool loopThroughIncorrectLines;
|
||||
public List<DialogueContent> incorrectItemContent = new List<DialogueContent>();
|
||||
|
||||
[HideInInspector]
|
||||
public List<string> forbiddenItemLines = new List<string>();
|
||||
public bool loopThroughForbiddenLines;
|
||||
public List<DialogueContent> forbiddenItemContent = new List<DialogueContent>();
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Dialogue
|
||||
{
|
||||
@@ -19,7 +18,6 @@ namespace Dialogue
|
||||
public class SpeechBubble : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TextMeshProUGUI textDisplay;
|
||||
[SerializeField] private Image imageDisplay; // New field for displaying images
|
||||
[SerializeField] private TextDisplayMode displayMode = TextDisplayMode.Typewriter;
|
||||
[SerializeField] private float typewriterSpeed = 0.05f; // Time between characters in seconds
|
||||
[SerializeField] private AudioSource typingSoundSource;
|
||||
@@ -31,18 +29,11 @@ namespace Dialogue
|
||||
private Coroutine typewriterCoroutine;
|
||||
private Coroutine promptUpdateCoroutine;
|
||||
private string currentFullText = string.Empty;
|
||||
private Sprite currentImage = null;
|
||||
private bool isVisible = false;
|
||||
private DialogueContentType currentContentType = DialogueContentType.Text;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Ensure we have both components
|
||||
if (textDisplay == null)
|
||||
Debug.LogError("SpeechBubble: TextMeshProUGUI component is not assigned!");
|
||||
|
||||
if (imageDisplay == null)
|
||||
Debug.LogError("SpeechBubble: Image component is not assigned!");
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -101,7 +92,6 @@ namespace Dialogue
|
||||
}
|
||||
|
||||
currentFullText = text;
|
||||
currentContentType = DialogueContentType.Text;
|
||||
|
||||
// Stop any existing typewriter effect
|
||||
if (typewriterCoroutine != null)
|
||||
@@ -110,13 +100,6 @@ namespace Dialogue
|
||||
typewriterCoroutine = null;
|
||||
}
|
||||
|
||||
// Activate text display, deactivate image display
|
||||
textDisplay.gameObject.SetActive(true);
|
||||
if (imageDisplay != null)
|
||||
{
|
||||
imageDisplay.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Display text based on the selected mode
|
||||
if (displayMode == TextDisplayMode.Instant)
|
||||
{
|
||||
@@ -276,117 +259,5 @@ namespace Dialogue
|
||||
|
||||
typewriterCoroutine = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the image to display in the speech bubble
|
||||
/// </summary>
|
||||
/// <param name="sprite">Sprite to display</param>
|
||||
public void SetImage(Sprite sprite)
|
||||
{
|
||||
if (imageDisplay == null)
|
||||
{
|
||||
Debug.LogError("SpeechBubble: Image component is not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
currentImage = sprite;
|
||||
currentContentType = DialogueContentType.Image;
|
||||
|
||||
// Activate image display, set the sprite
|
||||
imageDisplay.gameObject.SetActive(true);
|
||||
imageDisplay.sprite = sprite;
|
||||
|
||||
// Deactivate text display
|
||||
if (textDisplay != null)
|
||||
{
|
||||
textDisplay.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Make sure the bubble is visible when setting image
|
||||
if (!isVisible)
|
||||
Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the displayed image
|
||||
/// </summary>
|
||||
public void ClearImage()
|
||||
{
|
||||
SetImage(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the content of the speech bubble (text or image)
|
||||
/// </summary>
|
||||
/// <param name="text">Text content</param>
|
||||
/// <param name="image">Image content</param>
|
||||
public void SetContent(string text, Sprite image)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
currentContentType = DialogueContentType.Text;
|
||||
SetText(text);
|
||||
}
|
||||
else if (image != null)
|
||||
{
|
||||
currentContentType = DialogueContentType.Image;
|
||||
SetImage(image);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current content type of the speech bubble
|
||||
/// </summary>
|
||||
/// <returns>Current content type</returns>
|
||||
public DialogueContentType GetCurrentContentType()
|
||||
{
|
||||
return currentContentType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display dialogue content (text or image)
|
||||
/// </summary>
|
||||
/// <param name="content">The dialogue content to display</param>
|
||||
/// <param name="hasMoreDialogue">Whether there are more dialogue content items available</param>
|
||||
public void DisplayDialogueContent(DialogueContent content, bool hasMoreDialogue)
|
||||
{
|
||||
// Cancel any existing prompt update
|
||||
if (promptUpdateCoroutine != null)
|
||||
{
|
||||
StopCoroutine(promptUpdateCoroutine);
|
||||
promptUpdateCoroutine = null;
|
||||
}
|
||||
|
||||
if (content == null)
|
||||
{
|
||||
UpdatePromptVisibility(hasMoreDialogue);
|
||||
return;
|
||||
}
|
||||
|
||||
// Display the content based on its type
|
||||
currentContentType = content.ContentType;
|
||||
|
||||
if (content.ContentType == DialogueContentType.Text)
|
||||
{
|
||||
// Show text display, hide image display
|
||||
textDisplay.gameObject.SetActive(true);
|
||||
if (imageDisplay != null) imageDisplay.gameObject.SetActive(false);
|
||||
|
||||
// Display the text
|
||||
DisplayDialogueLine(content.Text, hasMoreDialogue);
|
||||
}
|
||||
else // Image content
|
||||
{
|
||||
// Hide text display, show image display
|
||||
textDisplay.gameObject.SetActive(false);
|
||||
if (imageDisplay != null) imageDisplay.gameObject.SetActive(true);
|
||||
|
||||
// Set the image
|
||||
SetImage(content.Image);
|
||||
|
||||
// After a delay, update the prompt visibility
|
||||
promptUpdateCoroutine = StartCoroutine(UpdatePromptAfterDelay(hasMoreDialogue));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1
Assets/Scripts/Dialogue/SpeechBubbleController.cs
Normal file
@@ -0,0 +1 @@
|
||||
|
||||
3
Assets/Scripts/Dialogue/SpeechBubbleController.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 877344c7a0014922bc3a2a469e03792d
|
||||
timeCreated: 1759050622
|
||||
@@ -3,7 +3,6 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
using AppleHills.Core.Settings; // Added for IInteractionSettings
|
||||
|
||||
namespace Input
|
||||
{
|
||||
@@ -45,9 +44,6 @@ namespace Input
|
||||
}
|
||||
}
|
||||
|
||||
// Settings reference
|
||||
private IInteractionSettings _interactionSettings;
|
||||
|
||||
private PlayerInput playerInput;
|
||||
private InputAction tapMoveAction;
|
||||
private InputAction holdMoveAction;
|
||||
@@ -59,10 +55,6 @@ namespace Input
|
||||
{
|
||||
_instance = this;
|
||||
// DontDestroyOnLoad(gameObject);
|
||||
|
||||
// Initialize settings reference
|
||||
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
||||
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
if (playerInput == null)
|
||||
{
|
||||
@@ -225,7 +217,7 @@ namespace Input
|
||||
/// </summary>
|
||||
private bool TryDelegateToInteractable(Vector2 worldPos)
|
||||
{
|
||||
LayerMask mask = _interactionSettings != null ? _interactionSettings.InteractableLayerMask : -1;
|
||||
LayerMask mask = GameManager.Instance != null ? GameManager.Instance.InteractableLayerMask : -1;
|
||||
Collider2D hit = Physics2D.OverlapPoint(worldPos, mask);
|
||||
if (hit != null)
|
||||
{
|
||||
|
||||
@@ -3,7 +3,6 @@ using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using System; // for Action<T>
|
||||
using Core; // register with ItemManager
|
||||
using AppleHills.Core.Settings; // Added for IInteractionSettings
|
||||
|
||||
namespace Interactions
|
||||
{
|
||||
@@ -25,10 +24,6 @@ namespace Interactions
|
||||
// Tracks the current state of the slotted item
|
||||
private ItemSlotState _currentState = ItemSlotState.None;
|
||||
|
||||
// Settings reference
|
||||
private IInteractionSettings _interactionSettings;
|
||||
private IPlayerFollowerSettings _playerFollowerSettings;
|
||||
|
||||
/// <summary>
|
||||
/// Read-only access to the current slotted item state.
|
||||
/// </summary>
|
||||
@@ -69,22 +64,13 @@ namespace Interactions
|
||||
}
|
||||
}
|
||||
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
// Initialize settings references
|
||||
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
||||
_playerFollowerSettings = GameManager.GetSettingsObject<IPlayerFollowerSettings>();
|
||||
}
|
||||
|
||||
protected override void OnCharacterArrived()
|
||||
{
|
||||
Debug.Log("[ItemSlot] OnCharacterArrived");
|
||||
|
||||
var heldItemData = FollowerController.CurrentlyHeldItemData;
|
||||
var heldItemObj = FollowerController.GetHeldPickupObject();
|
||||
var config = _interactionSettings?.GetSlotItemConfig(itemData);
|
||||
var config = GameManager.Instance.GetSlotItemConfig(itemData);
|
||||
var forbidden = config?.forbiddenItems ?? new List<PickupItemData>();
|
||||
|
||||
// Held item, slot empty -> try to slot item
|
||||
@@ -134,7 +120,7 @@ namespace Interactions
|
||||
{
|
||||
slottedItemRenderer.sprite = _currentlySlottedItemData.mapSprite;
|
||||
// Scale sprite to desired height, preserve aspect ratio, compensate for parent scale
|
||||
float desiredHeight = _playerFollowerSettings?.HeldIconDisplayHeight ?? 2.0f;
|
||||
float desiredHeight = GameManager.Instance.HeldIconDisplayHeight;
|
||||
var sprite = _currentlySlottedItemData.mapSprite;
|
||||
float spriteHeight = sprite.bounds.size.y;
|
||||
float spriteWidth = sprite.bounds.size.x;
|
||||
@@ -189,7 +175,7 @@ namespace Interactions
|
||||
|
||||
// Once an item is slotted, we know it is not forbidden, so we can skip that check, but now check if it was
|
||||
// the correct item we're looking for
|
||||
var config = _interactionSettings?.GetSlotItemConfig(itemData);
|
||||
var config = GameManager.Instance.GetSlotItemConfig(itemData);
|
||||
var allowed = config?.allowedItems ?? new List<PickupItemData>();
|
||||
if (itemToSlotData != null && PickupItemData.ListContainsEquivalent(allowed, itemToSlotData))
|
||||
{
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Interactions
|
||||
/// <summary>
|
||||
/// Unity Awake callback. Sets up icon, interactable, and event handlers.
|
||||
/// </summary>
|
||||
public virtual void Awake()
|
||||
void Awake()
|
||||
{
|
||||
if (iconRenderer == null)
|
||||
iconRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using Input;
|
||||
using Interactions;
|
||||
using UnityEngine;
|
||||
using AppleHills.Core.Settings; // Added for IInteractionSettings
|
||||
|
||||
/// <summary>
|
||||
/// Handles level switching when interacted with. Applies switch data and triggers scene transitions.
|
||||
@@ -15,9 +14,6 @@ public class LevelSwitch : MonoBehaviour
|
||||
public LevelSwitchData switchData;
|
||||
private SpriteRenderer _iconRenderer;
|
||||
private Interactable _interactable;
|
||||
|
||||
// Settings reference
|
||||
private IInteractionSettings _interactionSettings;
|
||||
|
||||
private bool _isActive = true;
|
||||
|
||||
@@ -34,10 +30,6 @@ public class LevelSwitch : MonoBehaviour
|
||||
{
|
||||
_interactable.characterArrived.AddListener(OnCharacterArrived);
|
||||
}
|
||||
|
||||
// Initialize settings reference
|
||||
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
||||
|
||||
ApplySwitchData();
|
||||
}
|
||||
|
||||
@@ -86,10 +78,10 @@ public class LevelSwitch : MonoBehaviour
|
||||
if (switchData == null || string.IsNullOrEmpty(switchData.targetLevelSceneName) || !_isActive)
|
||||
return;
|
||||
|
||||
var menuPrefab = _interactionSettings?.LevelSwitchMenuPrefab;
|
||||
var menuPrefab = GameManager.Instance.LevelSwitchMenuPrefab;
|
||||
if (menuPrefab == null)
|
||||
{
|
||||
Debug.LogError("LevelSwitchMenu prefab not assigned in InteractionSettings!");
|
||||
Debug.LogError("LevelSwitchMenu prefab not assigned in GameSettings!");
|
||||
return;
|
||||
}
|
||||
// Spawn the menu overlay (assume Canvas parent is handled in prefab setup)
|
||||
|
||||
@@ -3,7 +3,6 @@ using UnityEngine;
|
||||
using Pathfinding;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Utils;
|
||||
using AppleHills.Core.Settings;
|
||||
|
||||
/// <summary>
|
||||
/// Controls the follower character, including following the player, handling pickups, and managing held items.
|
||||
@@ -21,10 +20,6 @@ public class FollowerController: MonoBehaviour
|
||||
/// </summary>
|
||||
public float manualMoveSmooth = 8f;
|
||||
|
||||
// Settings reference
|
||||
private IPlayerFollowerSettings _settings;
|
||||
private IInteractionSettings _interactionSettings;
|
||||
|
||||
private GameObject _playerRef;
|
||||
private Transform _playerTransform;
|
||||
private AIPath _playerAIPath;
|
||||
@@ -85,10 +80,6 @@ public class FollowerController: MonoBehaviour
|
||||
_animator = GetComponentInChildren<Animator>(); // fallback
|
||||
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||
}
|
||||
|
||||
// Initialize settings references
|
||||
_settings = GameManager.GetSettingsObject<IPlayerFollowerSettings>();
|
||||
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
@@ -117,7 +108,7 @@ public class FollowerController: MonoBehaviour
|
||||
}
|
||||
|
||||
_timer += Time.deltaTime;
|
||||
if (_timer >= _settings.FollowUpdateInterval)
|
||||
if (_timer >= GameManager.Instance.FollowUpdateInterval)
|
||||
{
|
||||
_timer = 0f;
|
||||
UpdateFollowTarget();
|
||||
@@ -129,24 +120,24 @@ public class FollowerController: MonoBehaviour
|
||||
Vector2 target2D = new Vector2(_targetPoint.x, _targetPoint.y);
|
||||
float dist = Vector2.Distance(current2D, target2D);
|
||||
float minSpeed = _followerMaxSpeed * 0.3f;
|
||||
float lerpFactor = _settings.ManualMoveSmooth * Time.deltaTime;
|
||||
float lerpFactor = GameManager.Instance.ManualMoveSmooth * Time.deltaTime;
|
||||
float targetSpeed = 0f;
|
||||
if (dist > _settings.StopThreshold)
|
||||
if (dist > GameManager.Instance.StopThreshold)
|
||||
{
|
||||
if (dist > _settings.ThresholdFar)
|
||||
if (dist > GameManager.Instance.ThresholdFar)
|
||||
{
|
||||
targetSpeed = _followerMaxSpeed;
|
||||
}
|
||||
else if (dist > _settings.ThresholdNear && dist <= _settings.ThresholdFar)
|
||||
else if (dist > GameManager.Instance.ThresholdNear && dist <= GameManager.Instance.ThresholdFar)
|
||||
{
|
||||
targetSpeed = _followerMaxSpeed;
|
||||
}
|
||||
else if (dist > _settings.StopThreshold && dist <= _settings.ThresholdNear)
|
||||
else if (dist > GameManager.Instance.StopThreshold && dist <= GameManager.Instance.ThresholdNear)
|
||||
{
|
||||
targetSpeed = minSpeed;
|
||||
}
|
||||
_currentSpeed = Mathf.Lerp(_currentSpeed, targetSpeed, lerpFactor);
|
||||
if (dist > _settings.StopThreshold && dist <= _settings.ThresholdNear)
|
||||
if (dist > GameManager.Instance.StopThreshold && dist <= GameManager.Instance.ThresholdNear)
|
||||
{
|
||||
_currentSpeed = Mathf.Max(_currentSpeed, minSpeed);
|
||||
}
|
||||
@@ -224,7 +215,7 @@ public class FollowerController: MonoBehaviour
|
||||
{
|
||||
_playerMaxSpeed = _playerAIPath.maxSpeed;
|
||||
_defaultFollowerMaxSpeed = _playerMaxSpeed;
|
||||
_followerMaxSpeed = _playerMaxSpeed * _settings.FollowerSpeedMultiplier;
|
||||
_followerMaxSpeed = _playerMaxSpeed * GameManager.Instance.FollowerSpeedMultiplier;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -267,8 +258,8 @@ public class FollowerController: MonoBehaviour
|
||||
{
|
||||
moveDir = _lastMoveDir;
|
||||
}
|
||||
// Use settings for followDistance
|
||||
_targetPoint = playerPos - moveDir * _settings.FollowDistance;
|
||||
// Use GameSettings for followDistance
|
||||
_targetPoint = playerPos - moveDir * GameManager.Instance.FollowDistance;
|
||||
_targetPoint.z = 0;
|
||||
if (_aiPath != null)
|
||||
{
|
||||
@@ -329,14 +320,14 @@ public class FollowerController: MonoBehaviour
|
||||
_aiPath.destination = new Vector3(itemPosition.x, itemPosition.y, 0);
|
||||
}
|
||||
// Wait until follower reaches item (2D distance)
|
||||
while (Vector2.Distance(new Vector2(transform.position.x, transform.position.y), new Vector2(itemPosition.x, itemPosition.y)) > _settings.StopThreshold)
|
||||
while (Vector2.Distance(new Vector2(transform.position.x, transform.position.y), new Vector2(itemPosition.x, itemPosition.y)) > GameManager.Instance.StopThreshold)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
OnPickupArrived?.Invoke();
|
||||
|
||||
// Wait briefly, then return to player
|
||||
yield return new WaitForSeconds(_interactionSettings.FollowerPickupDelay);
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
if (_aiPath != null && playerTransform != null)
|
||||
{
|
||||
_aiPath.maxSpeed = _followerMaxSpeed;
|
||||
@@ -344,7 +335,7 @@ public class FollowerController: MonoBehaviour
|
||||
}
|
||||
_isReturningToPlayer = true;
|
||||
// Wait until follower returns to player (2D distance)
|
||||
while (playerTransform != null && Vector2.Distance(new Vector2(transform.position.x, transform.position.y), new Vector2(playerTransform.position.x, playerTransform.position.y)) > _settings.StopThreshold)
|
||||
while (playerTransform != null && Vector2.Distance(new Vector2(transform.position.x, transform.position.y), new Vector2(playerTransform.position.x, playerTransform.position.y)) > GameManager.Instance.StopThreshold)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
@@ -374,7 +365,7 @@ public class FollowerController: MonoBehaviour
|
||||
|
||||
// Wait until follower reaches target
|
||||
while (Vector2.Distance(new Vector2(transform.position.x, transform.position.y),
|
||||
new Vector2(targetPosition.x, targetPosition.y)) > _settings.StopThreshold)
|
||||
new Vector2(targetPosition.x, targetPosition.y)) > GameManager.Instance.StopThreshold)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
@@ -398,7 +389,7 @@ public class FollowerController: MonoBehaviour
|
||||
// Wait until follower returns to player
|
||||
while (playerTransform != null &&
|
||||
Vector2.Distance(new Vector2(transform.position.x, transform.position.y),
|
||||
new Vector2(playerTransform.position.x, playerTransform.position.y)) > _settings.StopThreshold)
|
||||
new Vector2(playerTransform.position.x, playerTransform.position.y)) > GameManager.Instance.StopThreshold)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
@@ -451,18 +442,15 @@ public class FollowerController: MonoBehaviour
|
||||
{
|
||||
return CombinationResult.NotApplicable;
|
||||
}
|
||||
|
||||
// Use the InteractionSettings directly instead of GameManager
|
||||
CombinationRule matchingRule = _interactionSettings.GetCombinationRule(pickupA.itemData, pickupB.itemData);
|
||||
|
||||
var rule = GameManager.Instance.GetCombinationRule(pickupA.itemData, pickupB.itemData);
|
||||
Vector3 spawnPos = pickupA.gameObject.transform.position;
|
||||
if (matchingRule != null && matchingRule.resultPrefab != null)
|
||||
if (rule != null && rule.resultPrefab != null)
|
||||
{
|
||||
newItem = Instantiate(matchingRule.resultPrefab, spawnPos, Quaternion.identity);
|
||||
newItem = Instantiate(rule.resultPrefab, spawnPos, Quaternion.identity);
|
||||
PickupItemData itemData = newItem.GetComponent<Pickup>().itemData;
|
||||
Destroy(pickupA.gameObject);
|
||||
Destroy(pickupB.gameObject);
|
||||
TryPickupItem(newItem, itemData);
|
||||
TryPickupItem(newItem,itemData);
|
||||
return CombinationResult.Successful;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using AppleHills.Core.Settings; // Added for IInteractionSettings
|
||||
|
||||
namespace PuzzleS
|
||||
{
|
||||
@@ -22,9 +21,6 @@ namespace PuzzleS
|
||||
private Transform _playerTransform;
|
||||
private Coroutine _proximityCheckCoroutine;
|
||||
|
||||
// Settings reference
|
||||
private IInteractionSettings _interactionSettings;
|
||||
|
||||
/// <summary>
|
||||
/// Singleton instance of the PuzzleManager.
|
||||
/// </summary>
|
||||
@@ -62,9 +58,6 @@ namespace PuzzleS
|
||||
_instance = this;
|
||||
// DontDestroyOnLoad(gameObject);
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
|
||||
// Initialize settings reference
|
||||
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
@@ -130,8 +123,8 @@ namespace PuzzleS
|
||||
{
|
||||
if (_playerTransform != null)
|
||||
{
|
||||
// Get the proximity threshold from settings directly using our settings reference
|
||||
float proximityThreshold = _interactionSettings?.DefaultPuzzlePromptRange ?? 3.0f;
|
||||
// Get the proximity threshold from settings (half of the prompt range)
|
||||
float proximityThreshold = GameManager.Instance.DefaultPuzzlePromptRange;
|
||||
|
||||
// Check distance to each step behavior
|
||||
foreach (var kvp in _stepBehaviours)
|
||||
|
||||
@@ -7,34 +7,10 @@ namespace UI
|
||||
{
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
private static PauseMenu _instance;
|
||||
private static bool _isQuitting;
|
||||
|
||||
public static PauseMenu Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
||||
{
|
||||
_instance = FindAnyObjectByType<PauseMenu>();
|
||||
if (_instance == null)
|
||||
{
|
||||
var go = new GameObject("PauseMenu");
|
||||
_instance = go.AddComponent<PauseMenu>();
|
||||
// DontDestroyOnLoad(go);
|
||||
}
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
[Header("UI References")]
|
||||
[SerializeField] private GameObject pauseMenuPanel;
|
||||
[SerializeField] private GameObject pauseButton;
|
||||
|
||||
public event Action OnGamePaused;
|
||||
public event Action OnGameResumed;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Subscribe to scene loaded events
|
||||
@@ -56,11 +32,6 @@ namespace UI
|
||||
}
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
_isQuitting = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the pause menu game object active or inactive based on the current level
|
||||
/// </summary>
|
||||
|
||||
@@ -12,7 +12,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 32cd6d14d9304d5ba0fd590da1346654, type: 3}
|
||||
m_Name: PlayerFollowerSettings
|
||||
m_EditorClassIdentifier:
|
||||
moveSpeed: 15
|
||||
moveSpeed: 25
|
||||
moveAcceleration: 10000
|
||||
stopDistance: 2
|
||||
useRigidbody: 1
|
||||
|
||||