Compare commits
4 Commits
e9ba3b7431
...
cement_sta
| Author | SHA1 | Date | |
|---|---|---|---|
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b90ab4b0ba | ||
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e04db31a98 | ||
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6a41fd3340 | ||
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e9a6f35ef5 |
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8
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19
Assets/Data/Minigames/StatueDressup/TestDecorationData.asset
Normal file
19
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Normal file
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@@ -19,7 +19,9 @@ MonoBehaviour:
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requiredOrientation: 1
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- sceneName: DivingForPictures
|
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requiredOrientation: 0
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- sceneName: BirdB
|
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- sceneName: BirdPoop
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requiredOrientation: 1
|
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- sceneName: CardQualityControl
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requiredOrientation: 1
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- sceneName: StatueDecoration
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requiredOrientation: 1
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@@ -2,7 +2,6 @@
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||||
using UnityEditor;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using Core.Settings;
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||||
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||||
namespace AppleHills.Core.Settings.Editor
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||||
@@ -11,7 +10,7 @@ namespace AppleHills.Core.Settings.Editor
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||||
{
|
||||
private Vector2 scrollPosition;
|
||||
private List<BaseSettings> allSettings = new List<BaseSettings>();
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting", "Bird Pooper" };
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System", "Card Sorting", "Bird Pooper", "Statue Dressup" };
|
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private int selectedTab = 0;
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private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
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private GUIStyle headerStyle;
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@@ -52,6 +51,7 @@ namespace AppleHills.Core.Settings.Editor
|
||||
CreateSettingsIfMissing<CardSystemSettings>("CardSystemSettings");
|
||||
CreateSettingsIfMissing<CardSortingSettings>("CardSortingSettings");
|
||||
CreateSettingsIfMissing<BirdPooperSettings>("BirdPooperSettings");
|
||||
CreateSettingsIfMissing<StatueDressupSettings>("StatueDressupSettings");
|
||||
}
|
||||
|
||||
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
|
||||
@@ -127,6 +127,9 @@ namespace AppleHills.Core.Settings.Editor
|
||||
case 5: // Bird Pooper
|
||||
DrawSettingsEditor<BirdPooperSettings>();
|
||||
break;
|
||||
case 6: // Statue Dressup
|
||||
DrawSettingsEditor<StatueDressupSettings>();
|
||||
break;
|
||||
}
|
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|
||||
EditorGUILayout.EndScrollView();
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File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -172,6 +172,7 @@ namespace Core
|
||||
var cardSystemSettings = SettingsProvider.Instance.LoadSettingsSynchronous<CardSystemSettings>();
|
||||
var sortingGameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<CardSortingSettings>();
|
||||
var birdPooperSettings = SettingsProvider.Instance.LoadSettingsSynchronous<BirdPooperSettings>();
|
||||
var statueDressupSettings = SettingsProvider.Instance.LoadSettingsSynchronous<StatueDressupSettings>();
|
||||
|
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// Register settings with service locator
|
||||
if (playerSettings != null)
|
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@@ -233,9 +234,20 @@ namespace Core
|
||||
{
|
||||
Debug.LogError("Failed to load BirdPooperSettings");
|
||||
}
|
||||
|
||||
if (statueDressupSettings != null)
|
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{
|
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ServiceLocator.Register<IStatueDressupSettings>(statueDressupSettings);
|
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Logging.Debug("StatueDressupSettings registered successfully");
|
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}
|
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else
|
||||
{
|
||||
Debug.LogError("Failed to load StatueDressupSettings");
|
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}
|
||||
|
||||
// Log success
|
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null && cardSystemSettings != null && birdPooperSettings != null;
|
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null
|
||||
&& cardSystemSettings != null && birdPooperSettings != null && statueDressupSettings != null;
|
||||
if (_settingsLoaded)
|
||||
{
|
||||
Logging.Debug("All settings loaded and registered with ServiceLocator");
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Minigames.StatueDressup.Data;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
@@ -160,4 +161,45 @@ namespace AppleHills.Core.Settings
|
||||
// General Animation
|
||||
float DefaultAnimationDuration { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface for statue dressup minigame settings
|
||||
/// </summary>
|
||||
public interface IStatueDressupSettings
|
||||
{
|
||||
// Decoration Display
|
||||
Vector2 DefaultAuthoredSize { get; }
|
||||
|
||||
// Decoration Content
|
||||
List<DecorationData> AllDecorations { get; }
|
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|
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// Menu Configuration
|
||||
int ItemsPerPage { get; }
|
||||
int GridColumns { get; }
|
||||
Vector2 GridSpacing { get; }
|
||||
|
||||
// Drag and Drop
|
||||
float DragScaleTransitionDuration { get; }
|
||||
float ReturnToMenuDuration { get; }
|
||||
float MinOverlapPercentage { get; }
|
||||
|
||||
// Animation
|
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float HoverScaleMultiplier { get; }
|
||||
float HoverAnimationDuration { get; }
|
||||
float PlacementAnimationDuration { get; }
|
||||
|
||||
// Photo Settings
|
||||
string PhotoSaveKey { get; }
|
||||
int PhotoQuality { get; }
|
||||
bool CaptureFullScreen { get; }
|
||||
|
||||
// Rewards
|
||||
int CardsRewardCount { get; }
|
||||
bool AutoCompleteOnPhoto { get; }
|
||||
|
||||
// State Persistence
|
||||
bool EnableStatePersistence { get; }
|
||||
string StateSaveKey { get; }
|
||||
int MaxSavedDecorations { get; }
|
||||
}
|
||||
}
|
||||
|
||||
149
Assets/Scripts/Core/Settings/StatueDressupSettings.cs
Normal file
149
Assets/Scripts/Core/Settings/StatueDressupSettings.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
using System.Collections.Generic;
|
||||
using AppleHills.Core.Settings;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings for the Mr. Cement Statue Decoration minigame
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "StatueDressupSettings", menuName = "AppleHills/Settings/Statue Dressup", order = 7)]
|
||||
public class StatueDressupSettings : BaseSettings, IStatueDressupSettings
|
||||
{
|
||||
[Header("Decoration Display")]
|
||||
[Tooltip("Default full size for decorations when placed on statue")]
|
||||
[SerializeField] private Vector2 defaultAuthoredSize = new Vector2(128f, 128f);
|
||||
|
||||
[Header("Decoration Content")]
|
||||
[Tooltip("List of all available decoration data assets")]
|
||||
[SerializeField] private List<DecorationData> allDecorations = new List<DecorationData>();
|
||||
|
||||
[Header("Menu Configuration")]
|
||||
[Tooltip("Number of decoration items to display per page (2 columns x 5 rows = 10)")]
|
||||
[SerializeField] private int itemsPerPage = 10;
|
||||
|
||||
[Tooltip("Number of columns in the decoration grid")]
|
||||
[SerializeField] private int gridColumns = 2;
|
||||
|
||||
[Tooltip("Spacing between grid items")]
|
||||
[SerializeField] private Vector2 gridSpacing = new Vector2(10f, 10f);
|
||||
|
||||
[Header("Drag and Drop")]
|
||||
[Tooltip("Duration for icon to full size transition when dragging starts")]
|
||||
[SerializeField] private float dragScaleTransitionDuration = 0.2f;
|
||||
|
||||
[Tooltip("Duration for return to menu animation")]
|
||||
[SerializeField] private float returnToMenuDuration = 0.3f;
|
||||
|
||||
[Tooltip("Minimum overlap percentage required to place on statue (0-1)")]
|
||||
[SerializeField] private float minOverlapPercentage = 0.1f;
|
||||
|
||||
[Header("Animation")]
|
||||
[Tooltip("Scale multiplier for hover effect (1.0 = no change, 1.1 = 10% larger)")]
|
||||
[SerializeField] private float hoverScaleMultiplier = 1.05f;
|
||||
|
||||
[Tooltip("Duration of hover animation")]
|
||||
[SerializeField] private float hoverAnimationDuration = 0.2f;
|
||||
|
||||
[Tooltip("Duration for placement animation")]
|
||||
[SerializeField] private float placementAnimationDuration = 0.15f;
|
||||
|
||||
[Header("Photo Settings")]
|
||||
[Tooltip("PlayerPrefs key for saving the statue photo")]
|
||||
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
|
||||
|
||||
[Tooltip("Quality of the captured photo (1-100)")]
|
||||
[SerializeField] private int photoQuality = 85;
|
||||
|
||||
[Tooltip("Whether to capture full screen or just statue area")]
|
||||
[SerializeField] private bool captureFullScreen;
|
||||
|
||||
[Header("Rewards")]
|
||||
[Tooltip("Number of Blokkemon cards awarded on completion")]
|
||||
[SerializeField] private int cardsRewardCount = 3;
|
||||
|
||||
[Tooltip("Whether completion is automatic or requires confirmation")]
|
||||
[SerializeField] private bool autoCompleteOnPhoto = true;
|
||||
|
||||
[Header("State Persistence")]
|
||||
[Tooltip("Whether to save decoration positions between sessions")]
|
||||
[SerializeField] private bool enableStatePersistence = true;
|
||||
|
||||
[Tooltip("PlayerPrefs key for saving decoration state")]
|
||||
[SerializeField] private string stateSaveKey = "StatueDecorationState";
|
||||
|
||||
[Tooltip("Maximum number of decorations to save")]
|
||||
[SerializeField] private int maxSavedDecorations = 50;
|
||||
|
||||
// IStatueDressupSettings implementation - Decoration Display
|
||||
public Vector2 DefaultAuthoredSize => defaultAuthoredSize;
|
||||
|
||||
// IStatueDressupSettings implementation - Decoration Content
|
||||
public List<DecorationData> AllDecorations => allDecorations;
|
||||
|
||||
// IStatueDressupSettings implementation - Menu Configuration
|
||||
public int ItemsPerPage => itemsPerPage;
|
||||
public int GridColumns => gridColumns;
|
||||
public Vector2 GridSpacing => gridSpacing;
|
||||
|
||||
// IStatueDressupSettings implementation - Drag and Drop
|
||||
public float DragScaleTransitionDuration => dragScaleTransitionDuration;
|
||||
public float ReturnToMenuDuration => returnToMenuDuration;
|
||||
public float MinOverlapPercentage => minOverlapPercentage;
|
||||
|
||||
// IStatueDressupSettings implementation - Animation
|
||||
public float HoverScaleMultiplier => hoverScaleMultiplier;
|
||||
public float HoverAnimationDuration => hoverAnimationDuration;
|
||||
public float PlacementAnimationDuration => placementAnimationDuration;
|
||||
|
||||
// IStatueDressupSettings implementation - Photo Settings
|
||||
public string PhotoSaveKey => photoSaveKey;
|
||||
public int PhotoQuality => photoQuality;
|
||||
public bool CaptureFullScreen => captureFullScreen;
|
||||
|
||||
// IStatueDressupSettings implementation - Rewards
|
||||
public int CardsRewardCount => cardsRewardCount;
|
||||
public bool AutoCompleteOnPhoto => autoCompleteOnPhoto;
|
||||
|
||||
// IStatueDressupSettings implementation - State Persistence
|
||||
public bool EnableStatePersistence => enableStatePersistence;
|
||||
public string StateSaveKey => stateSaveKey;
|
||||
public int MaxSavedDecorations => maxSavedDecorations;
|
||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
// Validate decoration display
|
||||
defaultAuthoredSize.x = Mathf.Max(32f, defaultAuthoredSize.x);
|
||||
defaultAuthoredSize.y = Mathf.Max(32f, defaultAuthoredSize.y);
|
||||
|
||||
// Validate menu configuration
|
||||
itemsPerPage = Mathf.Max(1, itemsPerPage);
|
||||
gridColumns = Mathf.Max(1, gridColumns);
|
||||
gridSpacing.x = Mathf.Max(0f, gridSpacing.x);
|
||||
gridSpacing.y = Mathf.Max(0f, gridSpacing.y);
|
||||
|
||||
// Validate drag and drop
|
||||
dragScaleTransitionDuration = Mathf.Max(0.01f, dragScaleTransitionDuration);
|
||||
returnToMenuDuration = Mathf.Max(0.01f, returnToMenuDuration);
|
||||
minOverlapPercentage = Mathf.Clamp01(minOverlapPercentage);
|
||||
|
||||
// Validate animation
|
||||
hoverScaleMultiplier = Mathf.Max(1f, hoverScaleMultiplier);
|
||||
hoverAnimationDuration = Mathf.Max(0.01f, hoverAnimationDuration);
|
||||
placementAnimationDuration = Mathf.Max(0.01f, placementAnimationDuration);
|
||||
|
||||
// Validate photo settings
|
||||
photoQuality = Mathf.Clamp(photoQuality, 1, 100);
|
||||
|
||||
// Validate rewards
|
||||
cardsRewardCount = Mathf.Max(0, cardsRewardCount);
|
||||
|
||||
// Validate state persistence
|
||||
maxSavedDecorations = Mathf.Max(1, maxSavedDecorations);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@@ -0,0 +1,3 @@
|
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timeCreated: 1763984221
|
||||
3
Assets/Scripts/Minigames/StatueDressup.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: 5596931aef9448a3b369f7917af07797
|
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timeCreated: 1763745490
|
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3
Assets/Scripts/Minigames/StatueDressup/Controllers.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Controllers.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34525368248b48e0b271537891123818
|
||||
timeCreated: 1763745579
|
||||
@@ -0,0 +1,333 @@
|
||||
using System.Collections.Generic;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using Minigames.StatueDressup.DragDrop;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages the side menu with decoration items and pagination
|
||||
/// </summary>
|
||||
public class DecorationMenuController : ManagedBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private DecorationGridIcon iconPrefab;
|
||||
[SerializeField] private DecorationDraggableInstance draggablePrefab;
|
||||
[SerializeField] private Transform itemsContainer;
|
||||
[SerializeField] private Transform draggableContainer; // Parent for spawned draggables
|
||||
[SerializeField] private Button nextPageButton;
|
||||
[SerializeField] private Button previousPageButton;
|
||||
[SerializeField] private StatueDecorationController statueController; // Controller for registration
|
||||
[SerializeField] private Image statueOutline; // Outline image shown during drag to indicate valid drop area
|
||||
|
||||
[Header("Layout")]
|
||||
[SerializeField] private GridLayoutGroup gridLayout;
|
||||
|
||||
private int _currentPage;
|
||||
private int _totalPages;
|
||||
private List<DecorationGridIcon> _spawnedIcons = new List<DecorationGridIcon>();
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
|
||||
|
||||
// Properties
|
||||
public int CurrentPage => _currentPage;
|
||||
public int TotalPages => _totalPages;
|
||||
|
||||
/// <summary>
|
||||
/// Early initialization - get settings reference
|
||||
/// </summary>
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Get settings early
|
||||
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
|
||||
|
||||
if (_settings == null)
|
||||
{
|
||||
Logging.Error("[DecorationMenuController] Failed to load StatueDressupSettings!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main initialization after all managers are ready
|
||||
/// </summary>
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
base.OnManagedStart();
|
||||
|
||||
if (_settings == null)
|
||||
{
|
||||
Logging.Error("[DecorationMenuController] Cannot initialize without settings!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure outline starts hidden
|
||||
if (statueOutline != null)
|
||||
{
|
||||
statueOutline.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
var allDecorations = _settings.AllDecorations;
|
||||
int itemsPerPage = _settings.ItemsPerPage;
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Initializing with {allDecorations?.Count ?? 0} decorations");
|
||||
|
||||
// Calculate total pages
|
||||
if (allDecorations != null && allDecorations.Count > 0)
|
||||
{
|
||||
_totalPages = Mathf.CeilToInt((float)allDecorations.Count / itemsPerPage);
|
||||
Logging.Debug($"[DecorationMenuController] Total pages: {_totalPages}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning("[DecorationMenuController] No decorations found in settings!");
|
||||
_totalPages = 0;
|
||||
}
|
||||
|
||||
// Setup buttons
|
||||
if (nextPageButton != null)
|
||||
{
|
||||
nextPageButton.onClick.AddListener(OnNextPage);
|
||||
}
|
||||
|
||||
if (previousPageButton != null)
|
||||
{
|
||||
previousPageButton.onClick.AddListener(OnPreviousPage);
|
||||
}
|
||||
|
||||
// Subscribe to drag events for all items
|
||||
// (will be handled per-item when spawned)
|
||||
|
||||
// Populate first page
|
||||
PopulateCurrentPage();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populate the current page with decoration icons
|
||||
/// </summary>
|
||||
private void PopulateCurrentPage()
|
||||
{
|
||||
if (_settings == null) return;
|
||||
|
||||
var allDecorations = _settings.AllDecorations;
|
||||
int itemsPerPage = _settings.ItemsPerPage;
|
||||
|
||||
if (allDecorations == null || allDecorations.Count == 0)
|
||||
{
|
||||
Logging.Warning("[DecorationMenuController] No decorations to populate");
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Populating page {_currentPage + 1}/{_totalPages}");
|
||||
|
||||
// Clear existing icons
|
||||
ClearIcons();
|
||||
|
||||
// Calculate range for current page
|
||||
int startIndex = _currentPage * itemsPerPage;
|
||||
int endIndex = Mathf.Min(startIndex + itemsPerPage, allDecorations.Count);
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Spawning icons {startIndex} to {endIndex - 1}");
|
||||
|
||||
// Spawn icons for this page
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
SpawnGridIcon(allDecorations[i]);
|
||||
}
|
||||
|
||||
// Update button states
|
||||
UpdateNavigationButtons();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawn a grid icon in the menu
|
||||
/// </summary>
|
||||
private void SpawnGridIcon(DecorationData data)
|
||||
{
|
||||
if (iconPrefab == null || itemsContainer == null)
|
||||
{
|
||||
Logging.Warning("[DecorationMenuController] Missing icon prefab or container");
|
||||
return;
|
||||
}
|
||||
|
||||
DecorationGridIcon icon = Instantiate(iconPrefab, itemsContainer);
|
||||
icon.Initialize(data, this);
|
||||
|
||||
_spawnedIcons.Add(icon);
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Spawned icon: {data.DecorationName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Factory method: Spawn a draggable instance at cursor position
|
||||
/// Called by DecorationGridIcon when drag starts
|
||||
/// </summary>
|
||||
public DecorationDraggableInstance SpawnDraggableInstance(DecorationData data, Vector3 screenPosition)
|
||||
{
|
||||
if (draggablePrefab == null || statueController == null)
|
||||
{
|
||||
Logging.Warning("[DecorationMenuController] Missing draggable prefab or statue controller");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Show statue outline
|
||||
ShowStatueOutline();
|
||||
|
||||
// Determine parent - use draggableContainer if set, otherwise itemsContainer's parent
|
||||
Transform parent = draggableContainer != null ? draggableContainer : itemsContainer.parent;
|
||||
|
||||
// Spawn draggable instance
|
||||
DecorationDraggableInstance instance = Instantiate(draggablePrefab, parent);
|
||||
|
||||
// Get outline RectTransform for overlap detection
|
||||
RectTransform outlineRect = statueOutline != null ? statueOutline.rectTransform : null;
|
||||
|
||||
// Initialize with references
|
||||
instance.Initialize(
|
||||
data,
|
||||
outlineRect,
|
||||
statueController.StatueParent,
|
||||
statueController,
|
||||
_settings,
|
||||
OnDraggableFinished
|
||||
);
|
||||
|
||||
// Position at cursor (in local space)
|
||||
Canvas canvas = GetComponentInParent<Canvas>();
|
||||
if (canvas != null)
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
canvas.transform as RectTransform,
|
||||
screenPosition,
|
||||
canvas.worldCamera,
|
||||
out Vector2 localPoint);
|
||||
|
||||
RectTransform instanceRect = instance.GetComponent<RectTransform>();
|
||||
if (instanceRect != null)
|
||||
{
|
||||
instanceRect.localPosition = localPoint;
|
||||
}
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Spawned draggable instance: {data.DecorationName}");
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show the statue outline to indicate valid drop area
|
||||
/// </summary>
|
||||
private void ShowStatueOutline()
|
||||
{
|
||||
if (statueOutline != null)
|
||||
{
|
||||
statueOutline.gameObject.SetActive(true);
|
||||
Logging.Debug("[DecorationMenuController] Statue outline shown");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide the statue outline after drag ends
|
||||
/// </summary>
|
||||
private void HideStatueOutline()
|
||||
{
|
||||
if (statueOutline != null)
|
||||
{
|
||||
statueOutline.gameObject.SetActive(false);
|
||||
Logging.Debug("[DecorationMenuController] Statue outline hidden");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback from DecorationDraggableInstance when drag finishes
|
||||
/// </summary>
|
||||
private void OnDraggableFinished()
|
||||
{
|
||||
HideStatueOutline();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all spawned icons
|
||||
/// </summary>
|
||||
private void ClearIcons()
|
||||
{
|
||||
foreach (var icon in _spawnedIcons)
|
||||
{
|
||||
if (icon != null)
|
||||
{
|
||||
Destroy(icon.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
_spawnedIcons.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Navigate to next page
|
||||
/// </summary>
|
||||
private void OnNextPage()
|
||||
{
|
||||
if (_currentPage < _totalPages - 1)
|
||||
{
|
||||
_currentPage++;
|
||||
PopulateCurrentPage();
|
||||
Logging.Debug($"[DecorationMenuController] Next page: {_currentPage + 1}/{_totalPages}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Navigate to previous page
|
||||
/// </summary>
|
||||
private void OnPreviousPage()
|
||||
{
|
||||
if (_currentPage > 0)
|
||||
{
|
||||
_currentPage--;
|
||||
PopulateCurrentPage();
|
||||
Logging.Debug($"[DecorationMenuController] Previous page: {_currentPage + 1}/{_totalPages}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update navigation button interactability
|
||||
/// </summary>
|
||||
private void UpdateNavigationButtons()
|
||||
{
|
||||
if (previousPageButton != null)
|
||||
{
|
||||
previousPageButton.interactable = _currentPage > 0;
|
||||
}
|
||||
|
||||
if (nextPageButton != null)
|
||||
{
|
||||
nextPageButton.interactable = _currentPage < _totalPages - 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup when menu controller is destroyed
|
||||
/// </summary>
|
||||
internal override void OnManagedDestroy()
|
||||
{
|
||||
base.OnManagedDestroy();
|
||||
|
||||
// Cleanup button listeners
|
||||
if (nextPageButton != null)
|
||||
{
|
||||
nextPageButton.onClick.RemoveListener(OnNextPage);
|
||||
}
|
||||
|
||||
if (previousPageButton != null)
|
||||
{
|
||||
previousPageButton.onClick.RemoveListener(OnPreviousPage);
|
||||
}
|
||||
|
||||
// Cleanup icons
|
||||
ClearIcons();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acbd542762b44e719326dff6c3a69e6e
|
||||
timeCreated: 1763745579
|
||||
@@ -0,0 +1,307 @@
|
||||
using System.Collections.Generic;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Minigames.StatueDressup.DragDrop;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
/// <summary>
|
||||
/// Main controller for the Mr. Cement statue decoration minigame
|
||||
/// Uses overlap-based placement instead of slots
|
||||
/// </summary>
|
||||
public class StatueDecorationController : ManagedBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private RectTransform statueArea; // Statue area for overlap detection
|
||||
[SerializeField] private Transform statueParent; // Parent for placed decorations
|
||||
[SerializeField] private DecorationMenuController menuController;
|
||||
[SerializeField] private Button takePhotoButton;
|
||||
[SerializeField] private GameObject statue;
|
||||
|
||||
[Header("UI Elements to Hide for Photo")]
|
||||
[SerializeField] private GameObject[] uiElementsToHideForPhoto;
|
||||
|
||||
[Header("Photo Settings")]
|
||||
[SerializeField] private RectTransform photoArea; // Area to capture
|
||||
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
|
||||
|
||||
private List<DecorationDraggableInstance> _placedDecorations = new List<DecorationDraggableInstance>();
|
||||
private bool _minigameCompleted;
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
|
||||
|
||||
// Public property for menu controller
|
||||
public Transform StatueParent => statueParent;
|
||||
|
||||
/// <summary>
|
||||
/// Early initialization - get settings reference
|
||||
/// </summary>
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Get settings early
|
||||
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main initialization after all managers are ready
|
||||
/// </summary>
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
base.OnManagedStart();
|
||||
|
||||
Logging.Debug("[StatueDecorationController] Initializing minigame");
|
||||
|
||||
// Setup photo button
|
||||
if (takePhotoButton != null)
|
||||
{
|
||||
takePhotoButton.onClick.AddListener(OnTakePhoto);
|
||||
}
|
||||
|
||||
// Subscribe to menu controller for tracking placed items
|
||||
// Items will manage their own placement via overlap detection
|
||||
if (menuController != null)
|
||||
{
|
||||
// Menu controller will handle spawning replacements
|
||||
Logging.Debug("[StatueDecorationController] Menu controller connected");
|
||||
}
|
||||
|
||||
// Load saved state if exists
|
||||
LoadStatueState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a decoration as placed on statue
|
||||
/// </summary>
|
||||
public void RegisterDecoration(DecorationDraggableInstance decoration)
|
||||
{
|
||||
if (decoration != null && !_placedDecorations.Contains(decoration))
|
||||
{
|
||||
_placedDecorations.Add(decoration);
|
||||
Logging.Debug($"[StatueDecorationController] Decoration placed: {decoration.Data?.DecorationName}");
|
||||
|
||||
// Auto-save state
|
||||
SaveStatueState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a decoration (when removed)
|
||||
/// </summary>
|
||||
public void UnregisterDecoration(DecorationDraggableInstance decoration)
|
||||
{
|
||||
if (decoration != null && _placedDecorations.Contains(decoration))
|
||||
{
|
||||
_placedDecorations.Remove(decoration);
|
||||
Logging.Debug($"[StatueDecorationController] Decoration removed: {decoration.Data?.DecorationName}");
|
||||
|
||||
// Auto-save state
|
||||
SaveStatueState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Take photo of decorated statue
|
||||
/// </summary>
|
||||
private void OnTakePhoto()
|
||||
{
|
||||
if (_minigameCompleted)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] Minigame already completed");
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug("[StatueDecorationController] Taking photo of statue");
|
||||
|
||||
// Hide UI elements
|
||||
HideUIForPhoto(true);
|
||||
|
||||
// Wait a frame for UI to hide, then capture
|
||||
StartCoroutine(CapturePhotoCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Capture photo after UI is hidden
|
||||
/// </summary>
|
||||
private System.Collections.IEnumerator CapturePhotoCoroutine()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
// Capture the photo area
|
||||
Texture2D photo = CaptureScreenshotArea();
|
||||
|
||||
if (photo != null)
|
||||
{
|
||||
// Save photo to album
|
||||
SavePhotoToAlbum(photo);
|
||||
|
||||
// Award cards
|
||||
AwardCards();
|
||||
|
||||
// Update town icon
|
||||
UpdateTownIcon(photo);
|
||||
|
||||
// Show completion feedback
|
||||
ShowCompletionFeedback();
|
||||
|
||||
_minigameCompleted = true;
|
||||
}
|
||||
|
||||
// Restore UI
|
||||
HideUIForPhoto(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Capture screenshot of specific area
|
||||
/// </summary>
|
||||
private Texture2D CaptureScreenshotArea()
|
||||
{
|
||||
if (photoArea == null)
|
||||
{
|
||||
Logging.Warning("[StatueDecorationController] No photo area specified, capturing full screen");
|
||||
|
||||
// Capture full screen
|
||||
Texture2D screenshot = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
|
||||
screenshot.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
|
||||
screenshot.Apply();
|
||||
return screenshot;
|
||||
}
|
||||
|
||||
// Get world corners of the rect
|
||||
Vector3[] corners = new Vector3[4];
|
||||
photoArea.GetWorldCorners(corners);
|
||||
|
||||
// Convert to screen space
|
||||
Vector2 min = RectTransformUtility.WorldToScreenPoint(Camera.main, corners[0]);
|
||||
Vector2 max = RectTransformUtility.WorldToScreenPoint(Camera.main, corners[2]);
|
||||
|
||||
int width = (int)(max.x - min.x);
|
||||
int height = (int)(max.y - min.y);
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] Capturing area: {width}x{height} at ({min.x}, {min.y})");
|
||||
|
||||
// Capture the specified area
|
||||
Texture2D areaScreenshot = new Texture2D(width, height, TextureFormat.RGB24, false);
|
||||
areaScreenshot.ReadPixels(new Rect(min.x, min.y, width, height), 0, 0);
|
||||
areaScreenshot.Apply();
|
||||
|
||||
return areaScreenshot;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save photo to card album
|
||||
/// </summary>
|
||||
private void SavePhotoToAlbum(Texture2D photo)
|
||||
{
|
||||
// TODO: Integrate with existing album save system
|
||||
// For now, save to PlayerPrefs as base64
|
||||
byte[] bytes = photo.EncodeToPNG();
|
||||
string base64 = System.Convert.ToBase64String(bytes);
|
||||
string saveKey = _settings?.PhotoSaveKey ?? photoSaveKey;
|
||||
PlayerPrefs.SetString(saveKey, base64);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
Logging.Debug("[StatueDecorationController] Photo saved to album");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Award Blokkemon cards to player
|
||||
/// </summary>
|
||||
private void AwardCards()
|
||||
{
|
||||
// TODO: Integrate with MinigameBoosterGiver
|
||||
// MinigameBoosterGiver.GiveBooster();
|
||||
|
||||
Logging.Debug("[StatueDecorationController] Cards awarded (TODO: implement)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update town menu icon with decorated statue
|
||||
/// </summary>
|
||||
private void UpdateTownIcon(Texture2D photo)
|
||||
{
|
||||
// TODO: Integrate with town system
|
||||
// TownIconUpdater.SetStatueIcon(photo);
|
||||
|
||||
Logging.Debug("[StatueDecorationController] Town icon updated (TODO: implement)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show completion feedback to player
|
||||
/// </summary>
|
||||
private void ShowCompletionFeedback()
|
||||
{
|
||||
// TODO: Show success message/animation
|
||||
DebugUIMessage.Show("Photo captured! Mr. Cement looks amazing!", Color.green);
|
||||
Logging.Debug("[StatueDecorationController] Minigame completed!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide/show UI elements for photo
|
||||
/// </summary>
|
||||
private void HideUIForPhoto(bool hide)
|
||||
{
|
||||
foreach (var element in uiElementsToHideForPhoto)
|
||||
{
|
||||
if (element != null)
|
||||
{
|
||||
element.SetActive(!hide);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save current statue decoration state
|
||||
/// </summary>
|
||||
private void SaveStatueState()
|
||||
{
|
||||
// Check if persistence is enabled
|
||||
if (_settings == null || !_settings.EnableStatePersistence)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] State persistence disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Implement save system
|
||||
// Save decoration ID + position + rotation for each placed item
|
||||
// Respect MaxSavedDecorations limit
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] State saved to {_settings.StateSaveKey} (TODO: implement persistence)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load saved statue decoration state
|
||||
/// </summary>
|
||||
private void LoadStatueState()
|
||||
{
|
||||
// Check if persistence is enabled
|
||||
if (_settings == null || !_settings.EnableStatePersistence)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] State persistence disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Implement load system
|
||||
// Restore decorations from saved state
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] State loaded from {_settings.StateSaveKey} (TODO: implement persistence)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup when controller is destroyed
|
||||
/// </summary>
|
||||
internal override void OnManagedDestroy()
|
||||
{
|
||||
base.OnManagedDestroy();
|
||||
|
||||
// Cleanup button listener
|
||||
if (takePhotoButton != null)
|
||||
{
|
||||
takePhotoButton.onClick.RemoveListener(OnTakePhoto);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19e312ceaffa40ae90ac87b8209319cb
|
||||
timeCreated: 1763745610
|
||||
3
Assets/Scripts/Minigames/StatueDressup/Data.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Data.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6e7dfb0a39c441fb8ac888a5e58a91e
|
||||
timeCreated: 1763745500
|
||||
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Minigames.StatueDressup.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// ScriptableObject data definition for statue decorations
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "DecorationData", menuName = "AppleHills/Minigames/Decoration Data", order = 1)]
|
||||
public class DecorationData : ScriptableObject
|
||||
{
|
||||
[Header("Identity")]
|
||||
[SerializeField] private string decorationId;
|
||||
[SerializeField] private string decorationName;
|
||||
|
||||
[Header("Visual")]
|
||||
[SerializeField] private Sprite decorationSprite;
|
||||
|
||||
[Header("Size Configuration")]
|
||||
[Tooltip("Full size when placed on statue (actual sprite size)")]
|
||||
[SerializeField] private Vector2 authoredSize = new Vector2(128f, 128f);
|
||||
|
||||
[Header("Progression (Optional)")]
|
||||
[SerializeField] private bool isUnlocked = true;
|
||||
|
||||
// Properties
|
||||
public string DecorationId => decorationId;
|
||||
public string DecorationName => decorationName;
|
||||
public Sprite DecorationSprite => decorationSprite;
|
||||
public Vector2 AuthoredSize => authoredSize;
|
||||
public bool IsUnlocked => isUnlocked;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
// Auto-generate ID from name if empty
|
||||
if (string.IsNullOrEmpty(decorationId) && !string.IsNullOrEmpty(decorationName))
|
||||
{
|
||||
decorationId = decorationName.Replace(" ", "_").ToLower();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74c6ae9aa803480c8fb918dd58cfb809
|
||||
timeCreated: 1763745511
|
||||
3
Assets/Scripts/Minigames/StatueDressup/DragDrop.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/DragDrop.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c3389a935534b7b86800516ffa42acb
|
||||
timeCreated: 1763745531
|
||||
@@ -0,0 +1,242 @@
|
||||
using Core;
|
||||
using Minigames.StatueDressup.Controllers;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using Minigames.StatueDressup.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Minigames.StatueDressup.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Draggable instance of a decoration that can be placed on the statue.
|
||||
/// Created dynamically when dragging from menu or picking up from statue.
|
||||
/// Destroyed if dropped outside statue area.
|
||||
/// </summary>
|
||||
public class DecorationDraggableInstance : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private Image decorationImage;
|
||||
[SerializeField] private CanvasGroup canvasGroup;
|
||||
|
||||
private DecorationData _decorationData;
|
||||
private RectTransform _rectTransform;
|
||||
private Canvas _canvas;
|
||||
private RectTransform _statueOutline;
|
||||
private Transform _statueParent;
|
||||
private StatueDecorationController _controller;
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
|
||||
private System.Action _onFinishedCallback;
|
||||
|
||||
private bool _isDragging;
|
||||
private bool _isPlacedOnStatue;
|
||||
private Vector3 _dragOffset;
|
||||
|
||||
// Properties
|
||||
public DecorationData Data => _decorationData;
|
||||
public bool IsPlacedOnStatue => _isPlacedOnStatue;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_rectTransform = GetComponent<RectTransform>();
|
||||
_canvas = GetComponentInParent<Canvas>();
|
||||
|
||||
if (canvasGroup == null)
|
||||
{
|
||||
canvasGroup = gameObject.AddComponent<CanvasGroup>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the draggable instance
|
||||
/// </summary>
|
||||
public void Initialize(DecorationData data, RectTransform statueOutline, Transform statueParent,
|
||||
StatueDecorationController controller, AppleHills.Core.Settings.IStatueDressupSettings settings,
|
||||
System.Action onFinishedCallback)
|
||||
{
|
||||
_decorationData = data;
|
||||
_statueOutline = statueOutline;
|
||||
_statueParent = statueParent;
|
||||
_controller = controller;
|
||||
_settings = settings;
|
||||
_onFinishedCallback = onFinishedCallback;
|
||||
|
||||
// Set sprite
|
||||
if (decorationImage != null && data != null && data.DecorationSprite != null)
|
||||
{
|
||||
decorationImage.sprite = data.DecorationSprite;
|
||||
}
|
||||
|
||||
// Set authored size
|
||||
if (_rectTransform != null && data != null)
|
||||
{
|
||||
_rectTransform.sizeDelta = data.AuthoredSize;
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Initialized: {data?.DecorationName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start dragging from icon
|
||||
/// </summary>
|
||||
public void StartDragFromIcon(PointerEventData eventData)
|
||||
{
|
||||
_isDragging = true;
|
||||
|
||||
// Calculate offset from cursor to object center
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_canvas.transform as RectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out Vector2 localPoint);
|
||||
|
||||
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {_decorationData?.DecorationName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Continue dragging
|
||||
/// </summary>
|
||||
public void ContinueDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging) return;
|
||||
|
||||
// Update position to follow cursor
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_canvas.transform as RectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out Vector2 localPoint);
|
||||
|
||||
_rectTransform.localPosition = localPoint + (Vector2)_dragOffset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// End drag - check placement
|
||||
/// </summary>
|
||||
public void EndDrag(PointerEventData eventData)
|
||||
{
|
||||
_isDragging = false;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Drag ended: {_decorationData?.DecorationName}");
|
||||
|
||||
// Check if overlapping with statue
|
||||
if (IsOverlappingStatue())
|
||||
{
|
||||
PlaceOnStatue();
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayPopOutAndDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if item overlaps with statue outline
|
||||
/// </summary>
|
||||
private bool IsOverlappingStatue()
|
||||
{
|
||||
if (_statueOutline == null || _rectTransform == null)
|
||||
{
|
||||
Logging.Warning($"[DecorationDraggableInstance] Cannot check overlap - statueOutline or RectTransform is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get bounds of this item in world space
|
||||
Rect itemRect = GetWorldRect(_rectTransform);
|
||||
Rect outlineRect = GetWorldRect(_statueOutline);
|
||||
|
||||
// Check for any overlap
|
||||
bool overlaps = itemRect.Overlaps(outlineRect);
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Overlap check: {_decorationData?.DecorationName}, overlaps={overlaps}");
|
||||
|
||||
return overlaps;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get world space rect for a RectTransform
|
||||
/// </summary>
|
||||
private Rect GetWorldRect(RectTransform rectTransform)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rectTransform.GetWorldCorners(corners);
|
||||
|
||||
Vector3 bottomLeft = corners[0];
|
||||
Vector3 topRight = corners[2];
|
||||
|
||||
return new Rect(bottomLeft.x, bottomLeft.y, topRight.x - bottomLeft.x, topRight.y - bottomLeft.y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Place item on statue at current position
|
||||
/// </summary>
|
||||
private void PlaceOnStatue()
|
||||
{
|
||||
Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {_decorationData?.DecorationName}");
|
||||
|
||||
_isPlacedOnStatue = true;
|
||||
|
||||
// Move to statue parent if specified
|
||||
if (_statueParent != null && transform.parent != _statueParent)
|
||||
{
|
||||
transform.SetParent(_statueParent, true); // Keep world position
|
||||
}
|
||||
|
||||
// Register with controller
|
||||
if (_controller != null)
|
||||
{
|
||||
_controller.RegisterDecoration(this);
|
||||
}
|
||||
|
||||
// Notify menu controller to hide outline
|
||||
_onFinishedCallback?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play pop-out animation and destroy
|
||||
/// </summary>
|
||||
private void PlayPopOutAndDestroy()
|
||||
{
|
||||
Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {_decorationData?.DecorationName}");
|
||||
|
||||
// Notify menu controller to hide outline immediately
|
||||
_onFinishedCallback?.Invoke();
|
||||
|
||||
float duration = _settings?.PlacementAnimationDuration ?? 0.3f;
|
||||
|
||||
// Play pop-out with fade animation
|
||||
TweenAnimationUtility.PopOutWithFade(transform, canvasGroup, duration, () =>
|
||||
{
|
||||
Destroy(gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allow picking up from statue for repositioning
|
||||
/// </summary>
|
||||
public void StartDragFromStatue(Vector3 pointerPosition)
|
||||
{
|
||||
if (_controller != null)
|
||||
{
|
||||
_controller.UnregisterDecoration(this);
|
||||
}
|
||||
|
||||
_isPlacedOnStatue = false;
|
||||
_isDragging = true;
|
||||
|
||||
// Calculate offset
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_canvas.transform as RectTransform,
|
||||
pointerPosition,
|
||||
null,
|
||||
out Vector2 localPoint);
|
||||
|
||||
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {_decorationData?.DecorationName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4659fd035c74a79af0311de9e17f44a
|
||||
timeCreated: 1763991638
|
||||
@@ -0,0 +1,100 @@
|
||||
using Core;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Minigames.StatueDressup.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Static grid icon for decorations in the menu.
|
||||
/// Handles tap and drag initiation, but doesn't move itself.
|
||||
/// Spawns a draggable instance when drag starts.
|
||||
/// </summary>
|
||||
public class DecorationGridIcon : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private DecorationData decorationData;
|
||||
|
||||
private Controllers.DecorationMenuController _menuController;
|
||||
private DecorationDraggableInstance _activeDraggableInstance;
|
||||
|
||||
// Properties
|
||||
public DecorationData Data => decorationData;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the icon with decoration data
|
||||
/// </summary>
|
||||
public void Initialize(DecorationData data, Controllers.DecorationMenuController controller)
|
||||
{
|
||||
decorationData = data;
|
||||
_menuController = controller;
|
||||
|
||||
if (iconImage != null && data != null && data.DecorationSprite != null)
|
||||
{
|
||||
iconImage.sprite = data.DecorationSprite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle tap/click on icon
|
||||
/// </summary>
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
// Only process clicks if we're not dragging
|
||||
if (_activeDraggableInstance == null)
|
||||
{
|
||||
Logging.Debug($"[DecorationGridIcon] Item tapped: {decorationData?.DecorationName}");
|
||||
// Future: Open detail view, preview, etc.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle drag start - spawn draggable instance
|
||||
/// </summary>
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (_menuController == null || decorationData == null)
|
||||
{
|
||||
Logging.Warning("[DecorationGridIcon] Cannot start drag - missing controller or data");
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationGridIcon] Starting drag for: {decorationData.DecorationName}");
|
||||
|
||||
// Spawn draggable instance at cursor position
|
||||
_activeDraggableInstance = _menuController.SpawnDraggableInstance(decorationData, eventData.position);
|
||||
|
||||
// Start the drag on the spawned instance
|
||||
if (_activeDraggableInstance != null)
|
||||
{
|
||||
_activeDraggableInstance.StartDragFromIcon(eventData);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forward drag events to the active draggable instance
|
||||
/// </summary>
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (_activeDraggableInstance != null)
|
||||
{
|
||||
_activeDraggableInstance.ContinueDrag(eventData);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forward drag end to the active draggable instance
|
||||
/// </summary>
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (_activeDraggableInstance != null)
|
||||
{
|
||||
_activeDraggableInstance.EndDrag(eventData);
|
||||
_activeDraggableInstance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c806d80a321498c9f33f13d7a31065c
|
||||
timeCreated: 1763991611
|
||||
3
Assets/Scripts/Minigames/StatueDressup/Utils.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Utils.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe03648f638e4872abafaf49234a3f55
|
||||
timeCreated: 1763745490
|
||||
@@ -0,0 +1,171 @@
|
||||
using Pixelplacement;
|
||||
using Pixelplacement.TweenSystem;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace Minigames.StatueDressup.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Common animation utilities extracted from CardAnimator pattern.
|
||||
/// Provides reusable tween animations for UI elements.
|
||||
/// </summary>
|
||||
public static class TweenAnimationUtility
|
||||
{
|
||||
#region Scale Animations
|
||||
|
||||
/// <summary>
|
||||
/// Animate scale to target value with ease in-out
|
||||
/// </summary>
|
||||
public static TweenBase AnimateScale(Transform transform, Vector3 targetScale, float duration, Action onComplete = null)
|
||||
{
|
||||
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pulse scale animation (scale up then back to original)
|
||||
/// </summary>
|
||||
public static void PulseScale(Transform transform, float pulseAmount = 1.1f, float duration = 0.2f, Action onComplete = null)
|
||||
{
|
||||
Vector3 originalScale = transform.localScale;
|
||||
Vector3 pulseScale = originalScale * pulseAmount;
|
||||
|
||||
Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseOutBack,
|
||||
completeCallback: () =>
|
||||
{
|
||||
Tween.LocalScale(transform, originalScale, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pop-in animation (scale from 0 to target with overshoot)
|
||||
/// </summary>
|
||||
public static TweenBase PopIn(Transform transform, Vector3 targetScale, float duration = 0.5f, Action onComplete = null)
|
||||
{
|
||||
transform.localScale = Vector3.zero;
|
||||
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pop-out animation (scale from current to 0)
|
||||
/// </summary>
|
||||
public static TweenBase PopOut(Transform transform, float duration = 0.3f, Action onComplete = null)
|
||||
{
|
||||
return Tween.LocalScale(transform, Vector3.zero, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Smooth scale transition with bounce
|
||||
/// </summary>
|
||||
public static TweenBase ScaleWithBounce(Transform transform, Vector3 targetScale, float duration, Action onComplete = null)
|
||||
{
|
||||
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Position Animations
|
||||
|
||||
/// <summary>
|
||||
/// Animate anchored position (for RectTransform UI elements)
|
||||
/// </summary>
|
||||
public static TweenBase AnimateAnchoredPosition(RectTransform rectTransform, Vector2 targetPosition, float duration, Action onComplete = null)
|
||||
{
|
||||
return Tween.AnchoredPosition(rectTransform, targetPosition, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Animate local position (for regular transforms)
|
||||
/// </summary>
|
||||
public static TweenBase AnimateLocalPosition(Transform transform, Vector3 targetPosition, float duration, Action onComplete = null)
|
||||
{
|
||||
return Tween.LocalPosition(transform, targetPosition, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move with bounce effect
|
||||
/// </summary>
|
||||
public static TweenBase MoveWithBounce(RectTransform rectTransform, Vector2 targetPosition, float duration, Action onComplete = null)
|
||||
{
|
||||
return Tween.AnchoredPosition(rectTransform, targetPosition, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Combined Hover Animations
|
||||
|
||||
/// <summary>
|
||||
/// Hover enter animation (lift and scale) for RectTransform
|
||||
/// </summary>
|
||||
public static void HoverEnter(RectTransform rectTransform, Vector2 originalPosition, float liftAmount = 20f,
|
||||
float scaleMultiplier = 1.05f, float duration = 0.2f, Action onComplete = null)
|
||||
{
|
||||
Vector2 targetPos = originalPosition + Vector2.up * liftAmount;
|
||||
|
||||
Tween.AnchoredPosition(rectTransform, targetPos, duration, 0f, Tween.EaseOutBack);
|
||||
Tween.LocalScale(rectTransform, Vector3.one * scaleMultiplier, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hover exit animation (return to original position and scale) for RectTransform
|
||||
/// </summary>
|
||||
public static void HoverExit(RectTransform rectTransform, Vector2 originalPosition, float duration = 0.2f, Action onComplete = null)
|
||||
{
|
||||
Tween.AnchoredPosition(rectTransform, originalPosition, duration, 0f, Tween.EaseInBack);
|
||||
Tween.LocalScale(rectTransform, Vector3.one, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Glow pulse effect (scale up/down repeatedly)
|
||||
/// </summary>
|
||||
public static TweenBase StartGlowPulse(Transform transform, float pulseAmount = 1.1f, float duration = 0.8f)
|
||||
{
|
||||
Vector3 originalScale = transform.localScale;
|
||||
Vector3 pulseScale = originalScale * pulseAmount;
|
||||
|
||||
return Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseIn, Tween.LoopType.PingPong);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop any active tweens on transform
|
||||
/// </summary>
|
||||
public static void StopTweens(Transform transform)
|
||||
{
|
||||
Tween.Cancel(transform.GetInstanceID());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fade Animations
|
||||
|
||||
/// <summary>
|
||||
/// Fade CanvasGroup alpha
|
||||
/// </summary>
|
||||
public static TweenBase FadeCanvasGroup(CanvasGroup canvasGroup, float targetAlpha, float duration, Action onComplete = null)
|
||||
{
|
||||
return Tween.CanvasGroupAlpha(canvasGroup, targetAlpha, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pop-out with fade - scale to 0 and fade out simultaneously
|
||||
/// </summary>
|
||||
public static void PopOutWithFade(Transform transform, CanvasGroup canvasGroup, float duration, Action onComplete = null)
|
||||
{
|
||||
// Scale to 0
|
||||
Tween.LocalScale(transform, Vector3.zero, duration, 0f, Tween.EaseInBack);
|
||||
|
||||
// Fade out simultaneously
|
||||
if (canvasGroup != null)
|
||||
{
|
||||
Tween.CanvasGroupAlpha(canvasGroup, 0f, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If no canvas group, just call complete after scale
|
||||
Tween.LocalScale(transform, Vector3.zero, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: abd48147eff149508890fe2fa87b8421
|
||||
timeCreated: 1763745490
|
||||
@@ -235,7 +235,7 @@ namespace UI
|
||||
case "Quarry":
|
||||
currentUIMode = UIMode.Puzzle;
|
||||
break;
|
||||
case "DivingForPictures" or "CardQualityControl" or "BirdPoop":
|
||||
case "DivingForPictures" or "CardQualityControl" or "BirdPoop" or "StatueDecoration":
|
||||
currentUIMode = UIMode.Minigame;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -27,3 +27,5 @@ MonoBehaviour:
|
||||
obstacleMaxSpawnY: 3
|
||||
poopFallSpeed: 10
|
||||
poopDestroyYPosition: -20
|
||||
targetMoveSpeed: 4
|
||||
targetSpawnInterval: 3
|
||||
|
||||
@@ -35,19 +35,24 @@ MonoBehaviour:
|
||||
allowedItems:
|
||||
- {fileID: 11400000, guid: ecae2d83a5ab2a047a2733ebff607380, type: 2}
|
||||
forbiddenItems: []
|
||||
requiredItemCount: 0
|
||||
- slotItem: {fileID: 11400000, guid: f97b9e24d6dceb145b56426c1152ebeb, type: 2}
|
||||
allowedItems:
|
||||
- {fileID: 11400000, guid: ff4bbba87722023468a0f6395d1f96c7, type: 2}
|
||||
forbiddenItems: []
|
||||
requiredItemCount: 0
|
||||
- slotItem: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
|
||||
allowedItems:
|
||||
- {fileID: 11400000, guid: 6934dcb56c610c44da228f7f24ca13c9, type: 2}
|
||||
forbiddenItems: []
|
||||
requiredItemCount: 0
|
||||
- slotItem: {fileID: 11400000, guid: aaf36cd26cf74334e9c7db6c1b03b3fb, type: 2}
|
||||
allowedItems:
|
||||
- {fileID: 11400000, guid: c50330645a2b9d549aae3639bdfcea19, type: 2}
|
||||
forbiddenItems: []
|
||||
requiredItemCount: 0
|
||||
- slotItem: {fileID: 11400000, guid: c68dea945fecbf44094359769db04f31, type: 2}
|
||||
allowedItems:
|
||||
- {fileID: 11400000, guid: ab57c8237aac144439a18d69f56d36c6, type: 2}
|
||||
forbiddenItems: []
|
||||
requiredItemCount: 0
|
||||
|
||||
44
Assets/Settings/StatueDressupSettings.asset
Normal file
44
Assets/Settings/StatueDressupSettings.asset
Normal file
@@ -0,0 +1,44 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4fcf232a64e34f489b874519cc96339e, type: 3}
|
||||
m_Name: StatueDressupSettings
|
||||
m_EditorClassIdentifier: AppleHillsScripts::Core.Settings.StatueDressupSettings
|
||||
defaultIconSize: {x: 64, y: 64}
|
||||
defaultAuthoredSize: {x: 128, y: 128}
|
||||
allDecorations:
|
||||
- {fileID: 11400000, guid: 2ea75de9ff6dbfb4b8c246a654868479, type: 2}
|
||||
- {fileID: 11400000, guid: ca949a6208ce5b5488e90ea3e2eed6df, type: 2}
|
||||
- {fileID: 11400000, guid: 5efa934e009bc234e920904b05db3c2f, type: 2}
|
||||
- {fileID: 11400000, guid: 8819ec8b1f4910a4494755cf043636d1, type: 2}
|
||||
- {fileID: 11400000, guid: b09b79db8ef15144bb2138ec59f26a9c, type: 2}
|
||||
- {fileID: 11400000, guid: 8838477f768600848813a215ab6a46fe, type: 2}
|
||||
- {fileID: 11400000, guid: f0df83df3cff9d84ba9fd4895e5d1b58, type: 2}
|
||||
- {fileID: 11400000, guid: 4101d48e428899d409df02f24c83571f, type: 2}
|
||||
- {fileID: 11400000, guid: b01ee8334ee052b4784225337e9a5ece, type: 2}
|
||||
- {fileID: 11400000, guid: a5d493c2c7c9cf74cab038023b401273, type: 2}
|
||||
itemsPerPage: 8
|
||||
gridColumns: 2
|
||||
gridSpacing: {x: 10, y: 10}
|
||||
dragScaleTransitionDuration: 0.2
|
||||
returnToMenuDuration: 0.3
|
||||
minOverlapPercentage: 0.1
|
||||
hoverScaleMultiplier: 1.05
|
||||
hoverAnimationDuration: 0.2
|
||||
placementAnimationDuration: 0.15
|
||||
photoSaveKey: MrCementStatuePhoto
|
||||
photoQuality: 85
|
||||
captureFullScreen: 0
|
||||
cardsRewardCount: 3
|
||||
autoCompleteOnPhoto: 1
|
||||
enableStatePersistence: 1
|
||||
stateSaveKey: StatueDecorationState
|
||||
maxSavedDecorations: 50
|
||||
8
Assets/Settings/StatueDressupSettings.asset.meta
Normal file
8
Assets/Settings/StatueDressupSettings.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 359004e51663d6442b7d2b960d12b459
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user