Compare commits

...

3 Commits

Author SHA1 Message Date
474941f421 Reffitting of the scrapbook 2025-11-10 11:10:04 +01:00
e82ec90723 WIP Scrapbook rezising 2025-11-10 10:47:00 +01:00
3f548c3ed4 Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
15 changed files with 11991 additions and 10551 deletions

View File

@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
m_currentHash:
serializedVersion: 2
Hash: f08b6489862aaf7bfceb29f571e2ef6c
Hash: 589e22fe6cd2fe0e25d89bd44a35bcbc
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0

View File

@@ -154,10 +154,10 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3194400469127591113}
- {fileID: 6565376648640168889}
- {fileID: 5539807896859420487}
- {fileID: 4167457363450270236}
- {fileID: 3864057818161790164}
m_Father: {fileID: 3475216782073696103}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -715,6 +715,171 @@ MonoBehaviour:
m_EditorClassIdentifier: AppleHillsScripts::UI.HudMenuButton
pagePrefab: {fileID: 7668937303613647057, guid: fe049e0d73eadd7479140c8e7bd10efe, type: 3}
buttonName: PauseMenuButton
--- !u!1 &4599222264323240281
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3864057818161790164}
- component: {fileID: 5271824036850954050}
- component: {fileID: 8081783206361873868}
- component: {fileID: 5548642987123338363}
- component: {fileID: 3058107077406709872}
- component: {fileID: 587711432829270645}
m_Layer: 5
m_Name: Icon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3864057818161790164
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4599222264323240281}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.99999, y: 0.99999, z: 0.99999}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2474710976069581060}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -50, y: -50}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 1, y: 1}
--- !u!222 &5271824036850954050
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4599222264323240281}
m_CullTransparentMesh: 1
--- !u!114 &8081783206361873868
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4599222264323240281}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 0}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: -1
--- !u!114 &5548642987123338363
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4599222264323240281}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fd09147b9e9d42a48d6ddc915ddc3d2, type: 3}
m_Name:
m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
lottieFile: {fileID: 4900000, guid: 50e22b5bb8a496840952f2563758c13c, type: 3}
customResolution: 0
resWidth: 250
resHeight: 250
stateName: Idle
resetAfterFinished: 0
autoPlay: 1
loop: 1
--- !u!114 &3058107077406709872
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4599222264323240281}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 8081783206361873868}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: AppSwitcher, AppleHillsScripts
m_MethodName: OpenAppSwitcher
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &587711432829270645
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4599222264323240281}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e29407f14afc4428a48d3d1b4245b210, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.HudMenuButton
pagePrefab: {fileID: 1498581815400593087, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
buttonName: RamaSjang Button
--- !u!1 &5113586844274188410
GameObject:
m_ObjectHideFlags: 0
@@ -1018,8 +1183,8 @@ MonoBehaviour:
portraitObject: {fileID: 2258532551510216878}
cinematicsParentObject: {fileID: 5598823553633962789}
CinematicBackground: {fileID: 1256355336041814197}
appSwitcher: {fileID: 3087409191859087859}
eagleEye: {fileID: 8093509920149135307}
ramaSjangButton: {fileID: 4599222264323240281}
cinematicSprites: {fileID: 0}
cinematicBackgroundSprites: {fileID: 0}
currentCinematicPlayer: {fileID: 0}
@@ -1422,161 +1587,6 @@ GameObject:
m_CorrespondingSourceObject: {fileID: 6980564769726958139, guid: 428a0feafda9d6d4e87ecf43ad41dc20, type: 3}
m_PrefabInstance: {fileID: 1192924796845315568}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &4473383355500896076
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 2474710976069581060}
m_Modifications:
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_Pivot.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_AnchorMax.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_AnchorMin.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalScale.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalScale.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalScale.z
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1498581815400593087, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_Name
value: AppSwitcher
objectReference: {fileID: 0}
- target: {fileID: 1702317823502492223, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_PresetInfoIsWorld
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4404111907760364827, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7920249735731934357, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_Texture
value:
objectReference: {fileID: 0}
- target: {fileID: 8490254979303535795, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
propertyPath: m_Texture
value:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 6784053660381911346, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
insertIndex: -1
addedObject: {fileID: 1247411094983283289}
m_SourcePrefab: {fileID: 100100000, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
--- !u!1 &3087409191859087859 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 1498581815400593087, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
m_PrefabInstance: {fileID: 4473383355500896076}
m_PrefabAsset: {fileID: 0}
--- !u!224 &3194400469127591113 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 1315170081792486277, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
m_PrefabInstance: {fileID: 4473383355500896076}
m_PrefabAsset: {fileID: 0}
--- !u!1 &6931438578476385918 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 6784053660381911346, guid: ccd858c7962d48147b0233c1bf1382f5, type: 3}
m_PrefabInstance: {fileID: 4473383355500896076}
m_PrefabAsset: {fileID: 0}
--- !u!114 &1247411094983283289
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6931438578476385918}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 494d0aedce9744308499355006071138, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.DummyInput
--- !u!1001 &6191884954105193926
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -135,13 +135,13 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -7925442279578022247}
m_Position: {x: 400, y: 370, z: 0}
m_Position: {x: 410, y: 370, z: 0}
- serializedVersion: 1
m_State: {fileID: -892202757677891130}
m_Position: {x: -20, y: 260, z: 0}
- serializedVersion: 1
m_State: {fileID: 1937208649765278840}
m_Position: {x: 489.1548, y: 156.18289, z: 0}
m_Position: {x: 490, y: 150, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []

View File

@@ -120,6 +120,44 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &879012544333199198
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8293076336493130222}
m_Layer: 5
m_Name: Rainbows
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8293076336493130222
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 879012544333199198}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6108475066390421500}
- {fileID: 6717870941799174515}
- {fileID: 4136733570236406132}
m_Father: {fileID: 1315170081792486277}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &904161782565348054
GameObject:
m_ObjectHideFlags: 0
@@ -166,7 +204,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 200}
m_SizeDelta: {x: 1550, y: 700}
m_SizeDelta: {x: 1550, y: 750}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &4291423916360628965
Canvas:
@@ -252,7 +290,7 @@ MonoBehaviour:
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 350, y: 350}
m_Spacing: {x: 50, y: 0}
m_Spacing: {x: 50, y: 50}
m_Constraint: 2
m_ConstraintCount: 2
--- !u!114 &7425566603516801919
@@ -281,7 +319,6 @@ GameObject:
- component: {fileID: 6669614972729775195}
- component: {fileID: 2981106092574900430}
- component: {fileID: 8074691980395114238}
- component: {fileID: 1630362919770549177}
m_Layer: 5
m_Name: AppSwitcher
m_TagString: Untagged
@@ -301,8 +338,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6108475066390421500}
- {fileID: 1495118611075801417}
- {fileID: 8293076336493130222}
- {fileID: 808554455652734252}
- {fileID: 2831878373711017175}
m_Father: {fileID: 0}
@@ -364,36 +400,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bac6124b3ada8a048a0b87a729a22312, type: 3}
m_Name:
m_EditorClassIdentifier: '::'
iconIdle: {fileID: 4900000, guid: 50e22b5bb8a496840952f2563758c13c, type: 3}
iconEstablish: {fileID: 4900000, guid: 975218623da47f8428c484d886554a6c, type: 3}
rainbowEstablish: {fileID: 4900000, guid: 622be2ef9d5e27d45a9deaf7ed805f5f, type: 3}
rainbowRemove: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
rainbow: {fileID: 5382650426034128680}
icon: {fileID: 6784053660381911346}
PageName:
transitionDuration: 0.3
rainbowIn: {fileID: 5382650426034128680}
rainbowOut: {fileID: 3983328028282460839}
gameLayoutContainer: {fileID: 904161782565348054}
exitButton: {fileID: 8427602740714176801}
--- !u!95 &1630362919770549177
Animator:
serializedVersion: 7
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1498581815400593087}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: fc380d833ededb441a23b106de60bedd, type: 2}
m_CullingMode: 0
m_UpdateMode: 2
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
rectMask: {fileID: 7425566603516801919}
slideDuration: 0.6
--- !u!1 &2426870979657684456
GameObject:
m_ObjectHideFlags: 0
@@ -514,6 +528,99 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &3983328028282460839
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6717870941799174515}
- component: {fileID: 6334910097310371923}
- component: {fileID: 8821021733826365168}
- component: {fileID: 9163925342151684341}
m_Layer: 5
m_Name: RainbowOut
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6717870941799174515
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8293076336493130222}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6334910097310371923
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_CullTransparentMesh: 1
--- !u!114 &8821021733826365168
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 0}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: -1
--- !u!114 &9163925342151684341
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3983328028282460839}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fd09147b9e9d42a48d6ddc915ddc3d2, type: 3}
m_Name:
m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
lottieFile: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
customResolution: 0
resWidth: 250
resHeight: 250
stateName:
resetAfterFinished: 0
autoPlay: 0
loop: 0
--- !u!1 &4270065472017787841
GameObject:
m_ObjectHideFlags: 0
@@ -664,7 +771,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6108475066390421500}
m_Father: {fileID: 8293076336493130222}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -842,7 +949,7 @@ GameObject:
- component: {fileID: 7920249735731934357}
- component: {fileID: 3566391948883171773}
m_Layer: 5
m_Name: Rainbow
m_Name: RainbowIn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -855,13 +962,12 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5382650426034128680}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4136733570236406132}
m_Father: {fileID: 1315170081792486277}
m_Children: []
m_Father: {fileID: 8293076336493130222}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -1043,156 +1149,6 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &6784053660381911346
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1495118611075801417}
- component: {fileID: 9118909078554628244}
- component: {fileID: 8490254979303535795}
- component: {fileID: 4316986085632541161}
- component: {fileID: 6597789131808754055}
m_Layer: 5
m_Name: Icon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1495118611075801417
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1315170081792486277}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -50, y: -50}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 1, y: 1}
--- !u!222 &9118909078554628244
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_CullTransparentMesh: 1
--- !u!114 &8490254979303535795
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 0}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: -1
--- !u!114 &4316986085632541161
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fd09147b9e9d42a48d6ddc915ddc3d2, type: 3}
m_Name:
m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
lottieFile: {fileID: 4900000, guid: 50e22b5bb8a496840952f2563758c13c, type: 3}
customResolution: 0
resWidth: 250
resHeight: 250
stateName: Idle
resetAfterFinished: 0
autoPlay: 1
loop: 1
--- !u!114 &6597789131808754055
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 8490254979303535795}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8074691980395114238}
m_TargetAssemblyTypeName: AppSwitcher, AppleHillsScripts
m_MethodName: OpenAppSwitcher
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &7713997083397969887
GameObject:
m_ObjectHideFlags: 0
@@ -1565,6 +1521,7 @@ GameObject:
- component: {fileID: 5972191288640444065}
- component: {fileID: 236099612463072939}
- component: {fileID: 447310668687539451}
- component: {fileID: 6704345904811573523}
m_Layer: 5
m_Name: CloseUIButton
m_TagString: Untagged
@@ -1675,7 +1632,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 8074691980395114238}
m_TargetAssemblyTypeName: AppSwitcher, AppleHillsScripts
m_MethodName: CloseAppSwitcher
m_MethodName: OnBackPressed
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@@ -1685,3 +1642,15 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &6704345904811573523
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8427602740714176801}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 494d0aedce9744308499355006071138, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.DummyInput

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

View File

@@ -1,89 +1,122 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using SkiaSharp.Unity;
using Input;
using AppleHills.Core;
using UI.Core;
using Pixelplacement;
using Pixelplacement.TweenSystem;
using UI;
using UnityEngine.Events;
public class AppSwitcher : MonoBehaviour
public class AppSwitcher : UIPage
{
public TextAsset iconIdle;
public TextAsset iconEstablish;
public TextAsset rainbowEstablish;
public TextAsset rainbowRemove;
public GameObject rainbow;
public GameObject icon;
public GameObject rainbowIn;
public GameObject rainbowOut;
public GameObject gameLayoutContainer;
public GameObject exitButton;
public RectMask2D rectMask;
[Header("Slide Animation Settings")]
public float slideDuration = 0.5f;
private SkottiePlayerV2 rainbowInPlayer;
private SkottiePlayerV2 rainbowOutPlayer;
private TweenBase slideInTween;
private TweenBase slideOutTween;
private SkottiePlayerV2 iconPlayer;
private SkottiePlayerV2 rainbowPlayer;
private Animator animator;
private void OnEnable()
protected override void OnManagedAwake()
{
iconPlayer = icon.GetComponentInChildren<SkottiePlayerV2>();
rainbowPlayer = rainbow.GetComponentInChildren<SkottiePlayerV2>();
animator = GetComponent<Animator>();
rainbow.SetActive(false);
base.OnManagedAwake();
PageName = "AppSwitcher";
rainbowInPlayer = rainbowIn.GetComponent<SkottiePlayerV2>();
rainbowOutPlayer = rainbowOut.GetComponent<SkottiePlayerV2>();
if (rectMask == null)
{
rectMask = GetComponent<RectMask2D>();
}
// Initially hide both
rainbowIn.SetActive(true);
exitButton.SetActive(false);
}
public void OpenAppSwitcher()
protected override void DoTransitionIn(Action onComplete)
{
PlayerHudManager.Instance.HideAllHudExcept(gameObject);
rainbow.SetActive(true);
//Activate players
rainbow.SetActive(true);
gameLayoutContainer.SetActive(true);
// Play establishing animations
rainbowPlayer.LoadAnimation(rainbowEstablish.text);
rainbowPlayer.PlayAnimation(false);
rainbowPlayer.loop = false;
gameLayoutContainer.SetActive(true);
animator.Play("GamesReveal");
// Show the exit button
exitButton.SetActive(true);
// Set input mode to UI
QuickAccess.Instance.PlayerController.InterruptMoveTo();
InputManager.Instance.SetInputMode(InputMode.UI);
gameLayoutContainer.SetActive(true);
rainbowPlayer.OnAnimationFinished += AnimFinished;
// Hide rainbow out, show rainbow in
rainbowOut.SetActive(false);
// Play animation on rainbow in without resetting state
rainbowInPlayer.PlayAnimation(true);
// Slide in animation - tween padding.left from 1700 to 0
slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOut, () =>
{
onComplete?.Invoke();
rainbowOut.SetActive(true);
exitButton.SetActive(true);
});
}
public void CloseAppSwitcher()
protected override void DoTransitionOut(Action onComplete)
{
rainbowPlayer.resetAfterFinished = true;
rainbowPlayer.LoadAnimation(rainbowRemove.text);
rainbowPlayer.PlayAnimation(false);
rainbowPlayer.loop = false;
animator.Play("GamesHide");
// Set input mode to game and ui
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
rainbowIn.SetActive(false);
// Play animation on rainbow out with resetting state
rainbowOutPlayer.PlayAnimation(true);
// Hide the exit button
exitButton.SetActive(false);
PlayerHudManager.Instance.ShowAllHud();
// Slide out animation - tween padding.left from 0 to 1700
slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseIn, () => {
gameLayoutContainer.SetActive(false);
rainbowIn.SetActive(true);
onComplete?.Invoke();
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
});
}
public void GamesHiddenAnimationEvent()
{
rainbow.SetActive(false);
gameLayoutContainer.SetActive(false);
}
private void AnimFinished(string str)
{
/// <summary>
/// Tweens the left padding of the rectMask from startValue to endValue.
/// </summary>
private TweenBase TweenPaddingLeft(float startValue, float endValue, AnimationCurve easeCurve, Action onComplete)
{
// Set starting position
Vector4 startPadding = rectMask.padding;
startPadding.x = startValue;
rectMask.padding = startPadding;
return Tween.Value(
startValue,
endValue,
(value) => {
Vector4 padding = rectMask.padding;
padding.x = value;
rectMask.padding = padding;
},
slideDuration,
0f, // no delay
easeCurve,
Tween.LoopType.None,
null, // onStart
onComplete
);
}
protected override void OnDestroy()
{
base.OnDestroy();
// Clean up tweens
slideInTween?.Stop();
slideOutTween?.Stop();
}
}

View File

@@ -165,15 +165,6 @@ namespace UI.CardSystem
UIPageController.Instance.PopPage();
}
}
// If album exits while in Overworld, show AppSwitcher. If not, keep it hidden.
if (PlayerHudManager.Instance.currentUIMode == PlayerHudManager.UIMode.Overworld)
{
PlayerHudManager.Instance.ToggleAppSwitcher(true);
}
else
{
PlayerHudManager.Instance.ToggleAppSwitcher(false);
}
}
private void OnBoosterCountChanged(int newCount)

View File

@@ -70,11 +70,8 @@ namespace UI.CardSystem
if (albumViewPage != null)
{
UIPageController.Instance.PushPage(albumViewPage);
PlayerHudManager.Instance.appSwitcher.SetActive(false);
}
}
PlayerHudManager.Instance.ToggleAppSwitcher(false);
// If we're already on the album main page, do nothing
}
private void OnPageChanged(UIPage currentPage)

View File

@@ -190,23 +190,35 @@ namespace UI.Core
{
if (_pageStack.Count <= 0) return;
// Hide and pop current page
// Pop current page from stack
UIPage currentPage = _pageStack.Pop();
currentPage.TransitionOut();
// Show previous page if there is one
if (_pageStack.Count > 0)
// Subscribe to transition out completion event
Action onTransitionComplete = null;
onTransitionComplete = () =>
{
UIPage previousPage = _pageStack.Peek();
previousPage.TransitionIn();
OnPageChanged?.Invoke(previousPage);
Logging.Debug($"[UIPageController] Popped to previous page: {previousPage.PageName}");
}
else
{
OnPageChanged?.Invoke(null);
Logging.Debug("[UIPageController] Popped last page, no pages left in stack");
}
// Unsubscribe to prevent memory leaks
currentPage.OnTransitionOutCompleted -= onTransitionComplete;
// Fire OnPageChanged AFTER transition completes
if (_pageStack.Count > 0)
{
UIPage previousPage = _pageStack.Peek();
previousPage.TransitionIn();
OnPageChanged?.Invoke(previousPage);
Logging.Debug($"[UIPageController] Popped to previous page: {previousPage.PageName}");
}
else
{
OnPageChanged?.Invoke(null);
Logging.Debug("[UIPageController] Popped last page, no pages left in stack");
}
};
currentPage.OnTransitionOutCompleted += onTransitionComplete;
// Start the transition out animation
currentPage.TransitionOut();
}
/// <summary>

View File

@@ -31,9 +31,8 @@ namespace UI
public GameObject CinematicBackground;
[Header("HUD Elements")]
public GameObject appSwitcher;
public GameObject eagleEye;
public GameObject ramaSjangButton;
[HideInInspector] public Image cinematicSprites;
[HideInInspector] public Image cinematicBackgroundSprites;
@@ -64,12 +63,6 @@ namespace UI
UnityEngine.Debug.LogError("[PlayerHudManager] UIPageController not found on same GameObject!");
}
// Get AppSwitcher component reference
if (appSwitcher != null)
{
_appSwitcherComponent = appSwitcher.GetComponent<AppSwitcher>();
}
InitializeReferences();
}
@@ -164,53 +157,17 @@ namespace UI
switch (sceneName)
{
case "AppleHillsOverworld":
UpdateUIMode(UIMode.Overworld);
currentUIMode = UIMode.Overworld;
break;
case "Quarry":
UpdateUIMode(UIMode.Puzzle);
currentUIMode = UIMode.Puzzle;
break;
case "DivingForPictures":
UpdateUIMode(UIMode.Minigame);
break;
}
}
public void UpdateUIMode(UIMode mode)
{
switch (mode)
{
case UIMode.Overworld:
// Update currentUIMode var
currentUIMode = UIMode.Overworld;
// Show app switcher
appSwitcher.SetActive(true);
// Hide eagle eye
eagleEye.SetActive(false);
break;
case UIMode.Puzzle:
// Update currentUIMode var
currentUIMode = UIMode.Puzzle;
// Hide app switcher
appSwitcher.SetActive(false);
// show eagle eye
eagleEye.SetActive(true);
break;
case UIMode.Minigame:
// Update currentUIMode var
currentUIMode = UIMode.Minigame;
// Hide app switcher
appSwitcher.SetActive(false);
// Hide birds eye
eagleEye.SetActive(false);
break;
}
}
public void ToggleAppSwitcher(bool boo)
{
appSwitcher.SetActive(boo);
ShowAllHud();
}
/// <summary>
@@ -263,14 +220,47 @@ namespace UI
return;
}
// Set visibility for all HUD children
foreach (Transform child in hudButtonsContainer)
{
child.gameObject.SetActive(visible);
}
ApplyUIModeOverrides(visible);
Logging.Debug($"[PlayerHudManager] {(visible ? "Shown" : "Hidden")} all HUD elements");
}
/// <summary>
/// Applies UI mode-specific visibility rules (e.g., hiding eagleEye in certain modes)
/// </summary>
private void ApplyUIModeOverrides(bool visible)
{
switch (currentUIMode)
{
case UIMode.Overworld:
if (visible)
{
eagleEye.SetActive(false);
}
break;
case UIMode.Puzzle:
if (visible)
{
ramaSjangButton.SetActive(false);
}
break;
case UIMode.Minigame:
if (visible)
{
eagleEye.SetActive(false);
}
break;
case UIMode.HideAll:
break;
}
}
/// <summary>
/// Automatically manages HUD visibility based on page stack state
/// </summary>