Compare commits
2 Commits
michal_dum
...
f0abc4760b
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f0abc4760b | ||
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|
ff28bd23cb |
@@ -63,18 +63,6 @@ MonoBehaviour:
|
||||
m_SerializedLabels:
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||||
- BlokkemonCard
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||||
FlaggedDuringContentUpdateRestriction: 0
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||||
- m_GUID: 4f4ec75013bc276429c2f4fa52d165e0
|
||||
m_Address: Assets/Data/Cards/Card_KalkUlation 3.asset
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels:
|
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- BlokkemonCard
|
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FlaggedDuringContentUpdateRestriction: 0
|
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- m_GUID: 53996921ed2094948aa317efe4ca6630
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m_Address: Assets/Data/Cards/Card_MormorMarmor 3.asset
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels:
|
||||
- BlokkemonCard
|
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FlaggedDuringContentUpdateRestriction: 0
|
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- m_GUID: 73d54071304571647b3238a799d9781f
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||||
m_Address: Assets/Data/Cards/Card_New Card.asset
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||||
m_ReadOnly: 0
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||||
|
||||
95
Assets/Editor/Tools/AutoClearSavesOnPlay.cs
Normal file
95
Assets/Editor/Tools/AutoClearSavesOnPlay.cs
Normal file
@@ -0,0 +1,95 @@
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using AppleHills.Core.Settings;
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namespace Editor.Tools
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{
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/// <summary>
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/// Editor script that automatically clears saves before entering play mode
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/// if the autoClearSaves setting is enabled in DebugSettings
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/// </summary>
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||||
[InitializeOnLoad]
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public static class AutoClearSavesOnPlay
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{
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static AutoClearSavesOnPlay()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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||||
}
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private static void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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// Only act when entering play mode (before the scene starts playing)
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if (state != PlayModeStateChange.ExitingEditMode)
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return;
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||||
// Try to load the debug settings
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DebugSettings debugSettings = LoadDebugSettings();
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if (debugSettings == null)
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{
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Debug.LogWarning("[AutoClearSaves] Could not find DebugSettings asset. Auto-clear saves disabled.");
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return;
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}
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// Check if auto-clear is enabled
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if (!debugSettings.AutoClearSaves)
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{
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return;
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}
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// Execute the clear saves logic
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ClearSavesFolder();
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}
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private static DebugSettings LoadDebugSettings()
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{
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// Try to find the DebugSettings asset in the project
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string[] guids = AssetDatabase.FindAssets("t:DebugSettings");
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if (guids.Length == 0)
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{
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return null;
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||||
}
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// Load the first found DebugSettings asset
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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return AssetDatabase.LoadAssetAtPath<DebugSettings>(path);
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}
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private static void ClearSavesFolder()
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{
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// Construct the save folder path (matches SaveLoadManager.DefaultSaveFolder)
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string saveFolder = Path.Combine(Application.persistentDataPath, "GameSaves");
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if (!Directory.Exists(saveFolder))
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{
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Debug.Log("[AutoClearSaves] Save folder does not exist, nothing to clear.");
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return;
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}
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try
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{
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// Delete all files in the save folder
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string[] files = Directory.GetFiles(saveFolder);
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int deletedCount = 0;
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foreach (string file in files)
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{
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File.Delete(file);
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deletedCount++;
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}
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if (deletedCount > 0)
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{
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Debug.Log($"[AutoClearSaves] Automatically deleted {deletedCount} save file(s) before entering play mode");
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError($"[AutoClearSaves] Failed to auto-clear saves: {ex}");
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}
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}
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}
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}
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3
Assets/Editor/Tools/AutoClearSavesOnPlay.cs.meta
Normal file
3
Assets/Editor/Tools/AutoClearSavesOnPlay.cs.meta
Normal file
@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
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||||
guid: c3ba01f7bb704c17bc4f22fd726f7fee
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||||
timeCreated: 1763974355
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@@ -802,7 +802,7 @@ MonoBehaviour:
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||||
m_SelectedTrigger: Selected
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||||
m_DisabledTrigger: Disabled
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||||
m_Interactable: 1
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||||
m_TargetGraphic: {fileID: 0}
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||||
m_TargetGraphic: {fileID: 4189849640380816173}
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||||
m_OnClick:
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||||
m_PersistentCalls:
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||||
m_Calls:
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||||
@@ -1459,6 +1459,10 @@ PrefabInstance:
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||||
serializedVersion: 3
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||||
m_TransformParent: {fileID: 2474710976069581060}
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||||
m_Modifications:
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||||
- target: {fileID: 823686888810001266, guid: 428a0feafda9d6d4e87ecf43ad41dc20, type: 3}
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||||
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
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||||
value: 1
|
||||
objectReference: {fileID: 0}
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- target: {fileID: 5445689290567702089, guid: 428a0feafda9d6d4e87ecf43ad41dc20, type: 3}
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||||
propertyPath: m_Pivot.x
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||||
value: 1
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||||
@@ -226,7 +226,7 @@ GameObject:
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||||
- component: {fileID: 2741639361616064442}
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||||
- component: {fileID: 4903273501345439385}
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||||
- component: {fileID: 1054459649399154791}
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||||
- component: {fileID: 7319925080429004531}
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||||
- component: {fileID: 61210891595976786}
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||||
m_Layer: 10
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||||
m_Name: Hidden
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||||
m_TagString: Untagged
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||||
@@ -451,7 +451,7 @@ MonoBehaviour:
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||||
audioSource: {fileID: 0}
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||||
clipPriority: 0
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||||
sourcePriority: 1
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||||
--- !u!114 &7319925080429004531
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||||
--- !u!114 &61210891595976786
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||||
MonoBehaviour:
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||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
@@ -460,9 +460,9 @@ MonoBehaviour:
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||||
m_GameObject: {fileID: 1011363502278351410}
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||||
m_Enabled: 1
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||||
m_EditorHideFlags: 0
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||||
m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
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||||
m_Script: {fileID: 11500000, guid: 1fa347bfb45f473f8639842928f8cfa1, type: 3}
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||||
m_Name:
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||||
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState
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||||
m_EditorClassIdentifier: AppleHillsScripts::StateMachines.Quarry.AnneLise.HiddenState
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||||
--- !u!1 &1674229500073894281
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||||
GameObject:
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||||
m_ObjectHideFlags: 0
|
||||
@@ -830,6 +830,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 603ecc4a6ab6bb84c8cb9773fa310b69, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: '::'
|
||||
dialogueCanvas: {fileID: 7042752134100908030}
|
||||
--- !u!114 &1193493154550576580
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1740,3 +1741,8 @@ RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
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m_PrefabInstance: {fileID: 4289827099693551234}
|
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m_PrefabAsset: {fileID: 0}
|
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--- !u!1 &7042752134100908030 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 6499933157207406972, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
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m_PrefabInstance: {fileID: 4289827099693551234}
|
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m_PrefabAsset: {fileID: 0}
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||||
|
||||
@@ -450296,7 +450296,7 @@ GameObject:
|
||||
- component: {fileID: 1137411215}
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||||
m_Layer: 0
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||||
m_Name: CinemachineCamera
|
||||
m_TagString: Untagged
|
||||
m_TagString: MainCinemachineCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
||||
@@ -31,6 +31,8 @@ namespace AppleHills.Core.Settings
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||||
[Header("Save Load Options")]
|
||||
[Tooltip("Should use save laod system?")]
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||||
[SerializeField] public bool useSaveLoadSystem = true;
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||||
[Tooltip("Automatically clear all saves before entering play mode in editor")]
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||||
[SerializeField] public bool autoClearSaves = false;
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||||
|
||||
[Header("Logging Options")]
|
||||
[Tooltip("Logging level for bootstrap services")]
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||||
@@ -49,6 +51,7 @@ namespace AppleHills.Core.Settings
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||||
// Property getters
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||||
public bool ShowDebugUiMessages => showDebugUiMessages;
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||||
public bool PauseTimeOnPauseGame => pauseTimeOnPauseGame;
|
||||
public bool AutoClearSaves => autoClearSaves;
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||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
|
||||
@@ -1,84 +1,131 @@
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||||
using System.Collections;
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||||
using Unity.Cinemachine;
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||||
using UnityEngine;
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||||
using System.Collections;
|
||||
|
||||
public class EagleEyeBehaviour : MonoBehaviour
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||||
namespace DamianExperiments
|
||||
{
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||||
[SerializeField] private CinemachineCamera virtualCamera;
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||||
[SerializeField] private CinemachineConfiner2D confiner2D;
|
||||
[SerializeField] private float zoomOutOrthoSize = 30f;
|
||||
[SerializeField] private float normalOrthoSize = 15f;
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||||
private float currentOrthoSize;
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||||
[SerializeField] private float transitionDuration = 0.5f; // Duration of the transition
|
||||
[SerializeField] private float eagleEyeDuration = 3f; // Duration to stay zoomed out
|
||||
[SerializeField] private bool disablePlayerInputDuringEagleEye = true; // Gate input disable
|
||||
[SerializeField] private UnityEngine.UI.Button eagleEyeButton; // Reference to the UI button
|
||||
|
||||
private Coroutine zoomCoroutine;
|
||||
|
||||
public void ActivateEagleEye()
|
||||
public class EagleEyeBehaviour : MonoBehaviour
|
||||
{
|
||||
//Assigns the Virtual Camera and Confiner if not already assigned
|
||||
if (virtualCamera == null)
|
||||
{
|
||||
virtualCamera = FindAnyObjectByType<CinemachineCamera>();
|
||||
}
|
||||
if (confiner2D == null)
|
||||
{
|
||||
confiner2D = virtualCamera.GetComponent<CinemachineConfiner2D>();
|
||||
}
|
||||
// Serialized backing fields allow manual assignment in the inspector
|
||||
private GameObject _cinecameraObject;
|
||||
private CinemachineCamera _virtualCamera;
|
||||
private CinemachineConfiner2D _confiner2D;
|
||||
|
||||
// Implementation for activating eagle eye behaviour
|
||||
if (disablePlayerInputDuringEagleEye)
|
||||
// Lazy-fetched properties: if null, try to find the GameObject tagged "MainCinemachineCamera"
|
||||
private CinemachineCamera VirtualCamera
|
||||
{
|
||||
currentOrthoSize = virtualCamera.Lens.OrthographicSize;
|
||||
}
|
||||
if (eagleEyeButton != null)
|
||||
{
|
||||
eagleEyeButton.interactable = false;
|
||||
}
|
||||
if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
|
||||
zoomCoroutine = StartCoroutine(EagleEyeSequence());
|
||||
}
|
||||
|
||||
private IEnumerator EagleEyeSequence()
|
||||
{
|
||||
if (disablePlayerInputDuringEagleEye)
|
||||
{
|
||||
Core.GameManager.Instance.RequestPause(this); // Disable player input
|
||||
}
|
||||
yield return StartCoroutine(SmoothOrthoSize(virtualCamera, zoomOutOrthoSize, transitionDuration));
|
||||
yield return new WaitForSeconds(eagleEyeDuration);
|
||||
float zoomInTarget = disablePlayerInputDuringEagleEye ? currentOrthoSize : normalOrthoSize;
|
||||
yield return StartCoroutine(SmoothOrthoSize(virtualCamera, zoomInTarget, transitionDuration));
|
||||
if (disablePlayerInputDuringEagleEye)
|
||||
{
|
||||
Core.GameManager.Instance.ReleasePause(this); // Re-enable player input
|
||||
}
|
||||
if (eagleEyeButton != null)
|
||||
{
|
||||
eagleEyeButton.interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator SmoothOrthoSize(CinemachineCamera cam, float targetSize, float duration)
|
||||
{
|
||||
float startSize = cam.Lens.OrthographicSize;
|
||||
float elapsed = 0f;
|
||||
while (elapsed < duration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
cam.Lens.OrthographicSize = Mathf.Lerp(startSize, targetSize, elapsed / duration);
|
||||
if (confiner2D != null)
|
||||
get
|
||||
{
|
||||
confiner2D.InvalidateBoundingShapeCache();
|
||||
if (_virtualCamera == null)
|
||||
{
|
||||
if (_cinecameraObject == null)
|
||||
_cinecameraObject = GameObject.FindWithTag("MainCinemachineCamera");
|
||||
if (_cinecameraObject != null)
|
||||
{
|
||||
_virtualCamera = _cinecameraObject.GetComponent<CinemachineCamera>();
|
||||
|
||||
if (_virtualCamera == null)
|
||||
Debug.LogWarning("EagleEyeBehaviour: Found object with tag 'MainCinemachineCamera' " +
|
||||
"but couldn't find a CinemachineCamera component.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("EagleEyeBehaviour: No GameObject found with tag 'MainCinemachineCamera'.");
|
||||
}
|
||||
}
|
||||
|
||||
return _virtualCamera;
|
||||
}
|
||||
yield return null;
|
||||
set => _virtualCamera = value;
|
||||
}
|
||||
cam.Lens.OrthographicSize = targetSize;
|
||||
if (confiner2D != null)
|
||||
|
||||
private CinemachineConfiner2D Confiner2D
|
||||
{
|
||||
confiner2D.InvalidateBoundingShapeCache();
|
||||
get
|
||||
{
|
||||
if (_confiner2D == null)
|
||||
{
|
||||
// If a virtual camera exists, try to pull the confiner from it
|
||||
if (VirtualCamera != null)
|
||||
{
|
||||
_confiner2D = VirtualCamera.GetComponent<CinemachineConfiner2D>();
|
||||
}
|
||||
|
||||
if (_confiner2D == null)
|
||||
{
|
||||
Debug.LogWarning("EagleEyeBehaviour: CinemachineConfiner2D not found on the MainCinemachineCamera object.");
|
||||
}
|
||||
}
|
||||
|
||||
return _confiner2D;
|
||||
}
|
||||
set => _confiner2D = value;
|
||||
}
|
||||
|
||||
[SerializeField] private float zoomOutOrthoSize = 30f;
|
||||
[SerializeField] private float normalOrthoSize = 15f;
|
||||
[SerializeField] private float transitionDuration = 0.5f; // Duration of the transition
|
||||
[SerializeField] private float eagleEyeDuration = 3f; // Duration to stay zoomed out
|
||||
[SerializeField] private UnityEngine.UI.Button eagleEyeButton; // Reference to the UI button
|
||||
|
||||
private Coroutine _zoomCoroutine;
|
||||
private Coroutine _smoothOrthoCoroutine;
|
||||
private float _currentOrthoSize;
|
||||
|
||||
public void ResetEagleEye()
|
||||
{
|
||||
if (_zoomCoroutine != null)
|
||||
StopCoroutine(_zoomCoroutine);
|
||||
if (_smoothOrthoCoroutine != null)
|
||||
StopCoroutine(_smoothOrthoCoroutine);
|
||||
if (eagleEyeButton != null)
|
||||
eagleEyeButton.interactable = true;
|
||||
}
|
||||
|
||||
|
||||
public void ActivateEagleEye()
|
||||
{
|
||||
if (eagleEyeButton != null)
|
||||
{
|
||||
eagleEyeButton.interactable = false;
|
||||
}
|
||||
if (_zoomCoroutine != null) StopCoroutine(_zoomCoroutine);
|
||||
_zoomCoroutine = StartCoroutine(EagleEyeSequence());
|
||||
}
|
||||
|
||||
private IEnumerator EagleEyeSequence()
|
||||
{
|
||||
_smoothOrthoCoroutine = StartCoroutine(SmoothOrthoSize(VirtualCamera, zoomOutOrthoSize, transitionDuration));
|
||||
yield return _smoothOrthoCoroutine;
|
||||
yield return new WaitForSeconds(eagleEyeDuration);
|
||||
float zoomInTarget = normalOrthoSize;
|
||||
_smoothOrthoCoroutine = StartCoroutine(SmoothOrthoSize(VirtualCamera, zoomInTarget, transitionDuration));;
|
||||
yield return _smoothOrthoCoroutine;
|
||||
if (eagleEyeButton != null)
|
||||
{
|
||||
eagleEyeButton.interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator SmoothOrthoSize(CinemachineCamera cam, float targetSize, float duration)
|
||||
{
|
||||
float startSize = cam.Lens.OrthographicSize;
|
||||
float elapsed = 0f;
|
||||
while (elapsed < duration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
cam.Lens.OrthographicSize = Mathf.Lerp(startSize, targetSize, elapsed / duration);
|
||||
if (Confiner2D != null)
|
||||
{
|
||||
Confiner2D.InvalidateBoundingShapeCache();
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
cam.Lens.OrthographicSize = targetSize;
|
||||
if (Confiner2D != null)
|
||||
{
|
||||
Confiner2D.InvalidateBoundingShapeCache();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public class cameraSwitcherNailBird : MonoBehaviour
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
if (other.CompareTag("Player") && gameObject.activeInHierarchy)
|
||||
{
|
||||
playerInsideCount--;
|
||||
if (playerInsideCount == 0 && virtualCamera != null)
|
||||
|
||||
@@ -6,6 +6,8 @@ namespace StateMachines.Quarry.AnneLise
|
||||
{
|
||||
public class AnneLiseBushBehaviour : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject dialogueCanvas;
|
||||
|
||||
|
||||
private AppleMachine _anneLiseBushStateMachine;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
@@ -16,6 +18,7 @@ namespace StateMachines.Quarry.AnneLise
|
||||
|
||||
public void TakePhoto()
|
||||
{
|
||||
dialogueCanvas?.SetActive(false);
|
||||
_anneLiseBushStateMachine.ChangeState("TakePhoto");
|
||||
}
|
||||
}
|
||||
|
||||
78
Assets/Scripts/StateMachines/Quarry/AnneLise/HiddenState.cs
Normal file
78
Assets/Scripts/StateMachines/Quarry/AnneLise/HiddenState.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using Core.SaveLoad;
|
||||
using UnityEngine;
|
||||
|
||||
namespace StateMachines.Quarry.AnneLise
|
||||
{
|
||||
/// <summary>
|
||||
/// Hidden state for Anne Lise that saves/restores the DialogueCanvas active state
|
||||
/// </summary>
|
||||
public class HiddenState : AppleState
|
||||
{
|
||||
private GameObject _dialogueCanvas;
|
||||
|
||||
/// <summary>
|
||||
/// Serializable data for the hidden state
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
private class HiddenStateData
|
||||
{
|
||||
public bool wasDialogueCanvasActive;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Find the immediate child called "DialogueCanvas"
|
||||
Transform childTransform = transform.Find("DialogueCanvas");
|
||||
if (childTransform != null)
|
||||
{
|
||||
_dialogueCanvas = childTransform.gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[HiddenState] DialogueCanvas child not found on {gameObject.name}");
|
||||
}
|
||||
}
|
||||
|
||||
public override string SerializeState()
|
||||
{
|
||||
if (_dialogueCanvas == null)
|
||||
{
|
||||
Debug.LogWarning("[HiddenState] Cannot serialize state - DialogueCanvas is null");
|
||||
return "";
|
||||
}
|
||||
|
||||
HiddenStateData data = new HiddenStateData
|
||||
{
|
||||
wasDialogueCanvasActive = _dialogueCanvas.activeSelf
|
||||
};
|
||||
|
||||
return JsonUtility.ToJson(data);
|
||||
}
|
||||
|
||||
public override void OnRestoreState(string data)
|
||||
{
|
||||
if (string.IsNullOrEmpty(data))
|
||||
{
|
||||
Debug.LogWarning("[HiddenState] No data to restore");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dialogueCanvas == null)
|
||||
{
|
||||
Debug.LogWarning("[HiddenState] Cannot restore state - DialogueCanvas is null");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
HiddenStateData stateData = JsonUtility.FromJson<HiddenStateData>(data);
|
||||
_dialogueCanvas.SetActive(stateData.wasDialogueCanvasActive);
|
||||
Debug.Log($"[HiddenState] Restored DialogueCanvas active state to: {stateData.wasDialogueCanvasActive}");
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[HiddenState] Failed to restore state: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fa347bfb45f473f8639842928f8cfa1
|
||||
timeCreated: 1763978213
|
||||
@@ -8,6 +8,7 @@ using UnityEngine.UI;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using DamianExperiments;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
@@ -308,6 +309,9 @@ namespace UI
|
||||
/// </summary>
|
||||
private void ApplyUIModeOverrides(bool visible)
|
||||
{
|
||||
// First, reset state to neutral
|
||||
ResetStateBeforeLevelLoad();
|
||||
|
||||
switch (currentUIMode)
|
||||
{
|
||||
case UIMode.Overworld:
|
||||
@@ -336,6 +340,11 @@ namespace UI
|
||||
}
|
||||
}
|
||||
|
||||
protected void ResetStateBeforeLevelLoad()
|
||||
{
|
||||
eagleEye.GetComponent<EagleEyeBehaviour>()?.ResetEagleEye();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automatically manages HUD visibility based on page stack state
|
||||
/// </summary>
|
||||
|
||||
@@ -15,6 +15,7 @@ MonoBehaviour:
|
||||
showDebugUiMessages: 1
|
||||
pauseTimeOnPauseGame: 0
|
||||
useSaveLoadSystem: 1
|
||||
autoClearSaves: 0
|
||||
bootstrapLogVerbosity: 0
|
||||
settingsLogVerbosity: 0
|
||||
gameManagerLogVerbosity: 0
|
||||
|
||||
@@ -10,6 +10,7 @@ TagManager:
|
||||
- Obstacle
|
||||
- Projectile
|
||||
- Target
|
||||
- MainCinemachineCamera
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user