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input_mode
| Author | SHA1 | Date | |
|---|---|---|---|
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05753cc214 | ||
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74e65fdf42 | ||
| bc22fd013e |
BIN
Assets/Art/Textures/MenuIcon_PLACEHOLDER.png
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BIN
Assets/Art/Textures/MenuIcon_PLACEHOLDER.png
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After Width: | Height: | Size: 6.0 KiB |
195
Assets/Art/Textures/MenuIcon_PLACEHOLDER.png.meta
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195
Assets/Art/Textures/MenuIcon_PLACEHOLDER.png.meta
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File diff suppressed because one or more lines are too long
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"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "1d6ea17c-5d6b-4ae5-9881-cf787fd492ed",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Navigate",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "6e90418f-6f67-4248-bbb4-90243304f39a",
|
||||
"path": "<Keyboard>/upArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Navigate",
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
"name": "down",
|
||||
"id": "6be3eb21-d6ea-458d-a66f-f82487ec9139",
|
||||
"path": "<Keyboard>/s",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "3188c496-3978-454b-be6f-944521aabea4",
|
||||
"path": "<Keyboard>/downArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Navigate",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "00de0415-2218-4887-9ad6-e4a6c1dacc5b",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Navigate",
|
||||
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|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "f723bc7b-263d-4619-93aa-0afdc40f3bc3",
|
||||
"path": "<Keyboard>/leftArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Navigate",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "f3530c12-f67f-437a-979e-2271af5b2d2d",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Navigate",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "d760d39b-f0b3-4823-a705-c20b641b5720",
|
||||
"path": "<Keyboard>/rightArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Navigate",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "2cc2aec1-4255-4cab-bb40-0a894a0d87d3",
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||||
"path": "*/{Submit}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR",
|
||||
"action": "Submit",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "fbe038e0-74cf-48bc-b013-4d6f9e817833",
|
||||
"path": "*/{Cancel}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR",
|
||||
"action": "Cancel",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
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||||
"id": "21be382d-dc2e-4360-bdb6-a3cc412a0abe",
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||||
"path": "<Mouse>/position",
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||||
"interactions": "",
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||||
"processors": "",
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||||
"groups": "Keyboard&Mouse",
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||||
"action": "Point",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
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||||
},
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||||
{
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||||
"name": "",
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||||
"id": "38f39dfe-e703-4be0-8fcf-6de2167518c1",
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||||
"path": "<Pen>/position",
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||||
"interactions": "",
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||||
"processors": "",
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||||
"groups": "Keyboard&Mouse",
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||||
"action": "Point",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
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||||
},
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||||
{
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||||
"name": "",
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||||
"id": "5bbcf2f7-aea0-4067-ae32-aaf383287fb3",
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"path": "<Touchscreen>/touch*/position",
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"interactions": "",
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||||
"processors": "",
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||||
"groups": "Touch",
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||||
"action": "Point",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
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||||
},
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||||
{
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||||
"name": "",
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||||
"id": "32dde7e0-9557-4429-a882-7c87540c7e53",
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||||
"path": "<Mouse>/leftButton",
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||||
"interactions": "",
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||||
"processors": "",
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||||
"groups": ";Keyboard&Mouse",
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||||
"action": "Click",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
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||||
},
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||||
{
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||||
"name": "",
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"id": "f22741eb-66dd-4e3e-aaca-94d92991235c",
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"path": "<Pen>/tip",
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"interactions": "",
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"processors": "",
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"groups": ";Keyboard&Mouse",
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"action": "Click",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "1bec0af0-b75f-43da-a4a7-7de7f952df13",
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"path": "<Touchscreen>/touch*/press",
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||||
"interactions": "",
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||||
"processors": "",
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||||
"groups": "Touch",
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||||
"action": "Click",
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||||
"isComposite": false,
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"isPartOfComposite": false
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||||
},
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||||
{
|
||||
"name": "",
|
||||
"id": "d281b478-404c-47ec-95d3-ddcdcc19369a",
|
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"path": "<XRController>/trigger",
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||||
"interactions": "",
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||||
"processors": "",
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||||
"groups": "XR",
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||||
"action": "Click",
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||||
"isComposite": false,
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"isPartOfComposite": false
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},
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||||
{
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||||
"name": "",
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||||
"id": "ea2e7ff3-1a42-4202-8c53-abcae2467bb2",
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"path": "<Mouse>/scroll",
|
||||
"interactions": "",
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||||
"processors": "",
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||||
"groups": ";Keyboard&Mouse",
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"action": "ScrollWheel",
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"isComposite": false,
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||||
"isPartOfComposite": false
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||||
},
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||||
{
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||||
"name": "",
|
||||
"id": "b0b7ca17-b763-4af6-a02a-0fcfbf043c37",
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||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
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||||
"action": "RightClick",
|
||||
"isComposite": false,
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||||
"isPartOfComposite": false
|
||||
},
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||||
{
|
||||
"name": "",
|
||||
"id": "c3146994-3749-4211-a80a-5766edd782e3",
|
||||
"path": "<Mouse>/middleButton",
|
||||
"interactions": "",
|
||||
"processors": "",
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||||
"groups": "Keyboard&Mouse",
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||||
"action": "MiddleClick",
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||||
"isComposite": false,
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"isPartOfComposite": false
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||||
},
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{
|
||||
"name": "",
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"id": "35aad27d-6a71-481b-b308-7763de690931",
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"path": "<XRController>/devicePosition",
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"interactions": "",
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"processors": "",
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"groups": "XR",
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"action": "TrackedDevicePosition",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "d116b82b-e40f-4ab3-b7b8-eec40f53e88a",
|
||||
"path": "<XRController>/deviceRotation",
|
||||
"interactions": "",
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||||
"processors": "",
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"groups": "XR",
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||||
"action": "TrackedDeviceOrientation",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
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||||
}
|
||||
]
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||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
|
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@@ -72,6 +72,6 @@ MonoBehaviour:
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m_ActionEvents: []
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m_NeverAutoSwitchControlSchemes: 0
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m_DefaultControlScheme:
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m_DefaultActionMap: DefaultActionMap
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m_DefaultActionMap: 53d55b3c-f7c2-4706-a857-c615ecb16ff7
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2500
Assets/Prefabs/UI/PauseMenu.prefab
Normal file
2500
Assets/Prefabs/UI/PauseMenu.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/UI/PauseMenu.prefab.meta
Normal file
7
Assets/Prefabs/UI/PauseMenu.prefab.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 6fb0d7fc6faad154b8c3e3cb7abb7c15
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1633,6 +1633,37 @@ SpriteRenderer:
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m_CorrespondingSourceObject: {fileID: 7494677664706785084, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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m_PrefabInstance: {fileID: 1336824707}
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 1668240411}
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--- !u!4 &1668240411
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1 &1741016587
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2062,3 +2093,4 @@ SceneRoots:
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- {fileID: 1234715653}
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- {fileID: 1336824707}
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- {fileID: 384576747}
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||||
- {fileID: 1668240411}
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||||
|
||||
@@ -1,175 +1,240 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Handles input events and dispatches them to the appropriate ITouchInputConsumer.
|
||||
/// Supports tap and hold/drag logic, with interactable delegation and debug logging.
|
||||
/// </summary>
|
||||
public class InputManager : MonoBehaviour
|
||||
namespace Input
|
||||
{
|
||||
private static InputManager _instance;
|
||||
private static bool _isQuitting = false;
|
||||
|
||||
public static InputManager Instance
|
||||
public enum InputMode
|
||||
{
|
||||
get
|
||||
Game,
|
||||
UI,
|
||||
GameAndUI,
|
||||
InputDisabled
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles input events and dispatches them to the appropriate ITouchInputConsumer.
|
||||
/// Supports tap and hold/drag logic, with interactable delegation and debug logging.
|
||||
/// </summary>
|
||||
public class InputManager : MonoBehaviour
|
||||
{
|
||||
private const string UiActions = "UI";
|
||||
private const string GameActions = "PlayerTouch";
|
||||
|
||||
private static InputManager _instance;
|
||||
private static bool _isQuitting = false;
|
||||
|
||||
public static InputManager Instance
|
||||
{
|
||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
||||
get
|
||||
{
|
||||
_instance = FindAnyObjectByType<InputManager>();
|
||||
if (_instance == null)
|
||||
if (_instance == null && Application.isPlaying && !_isQuitting)
|
||||
{
|
||||
var go = new GameObject("InputManager");
|
||||
_instance = go.AddComponent<InputManager>();
|
||||
// DontDestroyOnLoad(go);
|
||||
_instance = FindAnyObjectByType<InputManager>();
|
||||
if (_instance == null)
|
||||
{
|
||||
var go = new GameObject("InputManager");
|
||||
_instance = go.AddComponent<InputManager>();
|
||||
// DontDestroyOnLoad(go);
|
||||
}
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private PlayerInput playerInput;
|
||||
private InputAction tapMoveAction;
|
||||
private InputAction holdMoveAction;
|
||||
private InputAction positionAction;
|
||||
private ITouchInputConsumer defaultConsumer;
|
||||
private bool isHoldActive;
|
||||
private PlayerInput playerInput;
|
||||
private InputAction tapMoveAction;
|
||||
private InputAction holdMoveAction;
|
||||
private InputAction positionAction;
|
||||
private ITouchInputConsumer defaultConsumer;
|
||||
private bool isHoldActive;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_instance = this;
|
||||
// DontDestroyOnLoad(gameObject);
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
if (playerInput == null)
|
||||
void Awake()
|
||||
{
|
||||
Debug.LogError("[InputManager] InputManager requires a PlayerInput component attached to the same GameObject.");
|
||||
return;
|
||||
_instance = this;
|
||||
// DontDestroyOnLoad(gameObject);
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
if (playerInput == null)
|
||||
{
|
||||
Debug.LogError("[InputManager] InputManager requires a PlayerInput component attached to the same GameObject.");
|
||||
return;
|
||||
}
|
||||
tapMoveAction = playerInput.actions.FindAction("TapMove", false);
|
||||
holdMoveAction = playerInput.actions.FindAction("HoldMove", false);
|
||||
positionAction = playerInput.actions.FindAction("TouchPosition", false);
|
||||
}
|
||||
tapMoveAction = playerInput.actions.FindAction("TapMove", false);
|
||||
holdMoveAction = playerInput.actions.FindAction("HoldMove", false);
|
||||
positionAction = playerInput.actions.FindAction("TouchPosition", false);
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (tapMoveAction != null)
|
||||
tapMoveAction.performed += OnTapMovePerformed;
|
||||
if (holdMoveAction != null)
|
||||
private void Start()
|
||||
{
|
||||
holdMoveAction.performed += OnHoldMoveStarted;
|
||||
holdMoveAction.canceled += OnHoldMoveCanceled;
|
||||
SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
|
||||
SwitchInputOnSceneLoaded(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (tapMoveAction != null)
|
||||
tapMoveAction.performed -= OnTapMovePerformed;
|
||||
if (holdMoveAction != null)
|
||||
private void SwitchInputOnSceneLoaded(string sceneName)
|
||||
{
|
||||
holdMoveAction.performed -= OnHoldMoveStarted;
|
||||
holdMoveAction.canceled -= OnHoldMoveCanceled;
|
||||
if (sceneName.ToLower().Contains("mainmenu"))
|
||||
{
|
||||
Debug.Log("[InputManager] SwitchInputOnSceneLoaded - Setting InputMode to UI for MainMenu");
|
||||
SetInputMode(InputMode.UI);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("[InputManager] SwitchInputOnSceneLoaded - Setting InputMode to PlayerTouch");
|
||||
SetInputMode(InputMode.GameAndUI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
_isQuitting = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the default ITouchInputConsumer to receive input events.
|
||||
/// </summary>
|
||||
public void SetDefaultConsumer(ITouchInputConsumer consumer)
|
||||
{
|
||||
defaultConsumer = consumer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles tap input, delegates to interactable if present, otherwise to default consumer.
|
||||
/// </summary>
|
||||
private void OnTapMovePerformed(InputAction.CallbackContext ctx)
|
||||
{
|
||||
Vector2 screenPos = positionAction.ReadValue<Vector2>();
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
Debug.Log($"[InputManager] TapMove performed at {worldPos2D}");
|
||||
if (!TryDelegateToInteractable(worldPos2D))
|
||||
public void SetInputMode(InputMode inputMode)
|
||||
{
|
||||
Debug.Log("[InputManager] No interactable found, forwarding tap to default consumer");
|
||||
defaultConsumer?.OnTap(worldPos2D);
|
||||
switch (inputMode)
|
||||
{
|
||||
case InputMode.UI:
|
||||
playerInput.actions.FindActionMap(UiActions).Enable();
|
||||
playerInput.actions.FindActionMap(GameActions).Disable();
|
||||
break;
|
||||
case InputMode.Game:
|
||||
playerInput.actions.FindActionMap(UiActions).Disable();
|
||||
playerInput.actions.FindActionMap(GameActions).Enable();
|
||||
break;
|
||||
case InputMode.GameAndUI:
|
||||
playerInput.actions.FindActionMap(UiActions).Enable();
|
||||
playerInput.actions.FindActionMap(GameActions).Enable();
|
||||
break;
|
||||
case InputMode.InputDisabled:
|
||||
playerInput.actions.FindActionMap(UiActions).Disable();
|
||||
playerInput.actions.FindActionMap(GameActions).Disable();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
Debug.Log("[InputManager] Tap delegated to interactable");
|
||||
if (tapMoveAction != null)
|
||||
tapMoveAction.performed += OnTapMovePerformed;
|
||||
if (holdMoveAction != null)
|
||||
{
|
||||
holdMoveAction.performed += OnHoldMoveStarted;
|
||||
holdMoveAction.canceled += OnHoldMoveCanceled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the start of a hold input.
|
||||
/// </summary>
|
||||
private void OnHoldMoveStarted(InputAction.CallbackContext ctx)
|
||||
{
|
||||
isHoldActive = true;
|
||||
Vector2 screenPos = positionAction.ReadValue<Vector2>();
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
Debug.Log($"[InputManager] HoldMove started at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldStart(worldPos2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the end of a hold input.
|
||||
/// </summary>
|
||||
private void OnHoldMoveCanceled(InputAction.CallbackContext ctx)
|
||||
{
|
||||
if (!isHoldActive) return;
|
||||
isHoldActive = false;
|
||||
Vector2 screenPos = positionAction.ReadValue<Vector2>();
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
Debug.Log($"[InputManager] HoldMove canceled at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldEnd(worldPos2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Continuously updates hold move input while active.
|
||||
/// </summary>
|
||||
void Update()
|
||||
{
|
||||
if (isHoldActive && holdMoveAction != null && holdMoveAction.phase == InputActionPhase.Performed)
|
||||
void OnDisable()
|
||||
{
|
||||
if (tapMoveAction != null)
|
||||
tapMoveAction.performed -= OnTapMovePerformed;
|
||||
if (holdMoveAction != null)
|
||||
{
|
||||
holdMoveAction.performed -= OnHoldMoveStarted;
|
||||
holdMoveAction.canceled -= OnHoldMoveCanceled;
|
||||
}
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
_isQuitting = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the default ITouchInputConsumer to receive input events.
|
||||
/// </summary>
|
||||
public void SetDefaultConsumer(ITouchInputConsumer consumer)
|
||||
{
|
||||
defaultConsumer = consumer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles tap input, delegates to interactable if present, otherwise to default consumer.
|
||||
/// </summary>
|
||||
private void OnTapMovePerformed(InputAction.CallbackContext ctx)
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 screenPos = positionAction.ReadValue<Vector2>();
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
// Debug.Log($"[InputManager] HoldMove update at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldMove(worldPos2D);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to delegate a tap to an interactable at the given world position.
|
||||
/// Traces on the "Interactable" channel and logs detailed info.
|
||||
/// </summary>
|
||||
private bool TryDelegateToInteractable(Vector2 worldPos)
|
||||
{
|
||||
LayerMask mask = GameManager.Instance != null ? GameManager.Instance.InteractableLayerMask : -1;
|
||||
Collider2D hit = Physics2D.OverlapPoint(worldPos, mask);
|
||||
if (hit != null)
|
||||
{
|
||||
var consumer = hit.GetComponent<ITouchInputConsumer>();
|
||||
if (consumer != null)
|
||||
Debug.Log($"[InputManager] TapMove performed at {worldPos2D}");
|
||||
if (!TryDelegateToInteractable(worldPos2D))
|
||||
{
|
||||
Debug.unityLogger.Log("Interactable", $"[InputManager] Delegating tap to consumer at {worldPos} (GameObject: {hit.gameObject.name})");
|
||||
consumer.OnTap(worldPos);
|
||||
return true;
|
||||
Debug.Log("[InputManager] No interactable found, forwarding tap to default consumer");
|
||||
defaultConsumer?.OnTap(worldPos2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("[InputManager] Tap delegated to interactable");
|
||||
}
|
||||
Debug.unityLogger.Log("Interactable", $"[InputManager] Collider2D hit at {worldPos} (GameObject: {hit.gameObject.name}), but no ITouchInputConsumer found.");
|
||||
}
|
||||
else
|
||||
|
||||
/// <summary>
|
||||
/// Handles the start of a hold input.
|
||||
/// </summary>
|
||||
private void OnHoldMoveStarted(InputAction.CallbackContext ctx)
|
||||
{
|
||||
Debug.unityLogger.Log("Interactable", $"[InputManager] No Collider2D found at {worldPos} for interactable delegation.");
|
||||
isHoldActive = true;
|
||||
Vector2 screenPos = positionAction.ReadValue<Vector2>();
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
Debug.Log($"[InputManager] HoldMove started at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldStart(worldPos2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the end of a hold input.
|
||||
/// </summary>
|
||||
private void OnHoldMoveCanceled(InputAction.CallbackContext ctx)
|
||||
{
|
||||
if (!isHoldActive) return;
|
||||
isHoldActive = false;
|
||||
Vector2 screenPos = positionAction.ReadValue<Vector2>();
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
Debug.Log($"[InputManager] HoldMove canceled at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldEnd(worldPos2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Continuously updates hold move input while active.
|
||||
/// </summary>
|
||||
void Update()
|
||||
{
|
||||
if (isHoldActive && holdMoveAction != null && holdMoveAction.phase == InputActionPhase.Performed)
|
||||
{
|
||||
Vector2 screenPos = positionAction.ReadValue<Vector2>();
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
// Debug.Log($"[InputManager] HoldMove update at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldMove(worldPos2D);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to delegate a tap to an interactable at the given world position.
|
||||
/// Traces on the "Interactable" channel and logs detailed info.
|
||||
/// </summary>
|
||||
private bool TryDelegateToInteractable(Vector2 worldPos)
|
||||
{
|
||||
LayerMask mask = GameManager.Instance != null ? GameManager.Instance.InteractableLayerMask : -1;
|
||||
Collider2D hit = Physics2D.OverlapPoint(worldPos, mask);
|
||||
if (hit != null)
|
||||
{
|
||||
var consumer = hit.GetComponent<ITouchInputConsumer>();
|
||||
if (consumer != null)
|
||||
{
|
||||
Debug.unityLogger.Log("Interactable", $"[InputManager] Delegating tap to consumer at {worldPos} (GameObject: {hit.gameObject.name})");
|
||||
consumer.OnTap(worldPos);
|
||||
return true;
|
||||
}
|
||||
Debug.unityLogger.Log("Interactable", $"[InputManager] Collider2D hit at {worldPos} (GameObject: {hit.gameObject.name}), but no ITouchInputConsumer found.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.unityLogger.Log("Interactable", $"[InputManager] No Collider2D found at {worldPos} for interactable delegation.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,6 +96,9 @@ public class LevelSwitch : MonoBehaviour
|
||||
// Setup menu with data and callbacks
|
||||
menu.Setup(switchData, OnMenuConfirm, OnMenuCancel);
|
||||
_isActive = false; // Prevent re-triggering until menu is closed
|
||||
|
||||
// Switch input mode to UI only
|
||||
InputManager.Instance.SetInputMode(InputMode.UI);
|
||||
}
|
||||
|
||||
private async void OnMenuConfirm()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using AppleHills.Core.Settings;
|
||||
using Input;
|
||||
|
||||
namespace Minigames.DivingForPictures
|
||||
{
|
||||
|
||||
8
Assets/Scripts/Test.meta
Normal file
8
Assets/Scripts/Test.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23fdb60880dd05846a6e0d3681a02242
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
142
Assets/Scripts/UI/PauseMenu.cs
Normal file
142
Assets/Scripts/UI/PauseMenu.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Input;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
[Header("UI References")]
|
||||
[SerializeField] private GameObject pauseMenuPanel;
|
||||
[SerializeField] private GameObject pauseButton;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Subscribe to scene loaded events
|
||||
SceneManagerService.Instance.SceneLoadCompleted += SetPauseMenuByLevel;
|
||||
|
||||
// Set initial state based on current scene
|
||||
SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
|
||||
|
||||
// Initialize pause menu state
|
||||
HidePauseMenu();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unsubscribe when destroyed
|
||||
if (SceneManagerService.Instance != null)
|
||||
{
|
||||
SceneManagerService.Instance.SceneLoadCompleted -= SetPauseMenuByLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the pause menu game object active or inactive based on the current level
|
||||
/// </summary>
|
||||
/// <param name="levelName">The name of the level/scene</param>
|
||||
public void SetPauseMenuByLevel(string levelName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(levelName))
|
||||
return;
|
||||
|
||||
bool isMainMenu = levelName.ToLower().Contains("mainmenu");
|
||||
gameObject.SetActive(!isMainMenu);
|
||||
|
||||
if(!isMainMenu)
|
||||
HidePauseMenu(); // Ensure menu is hidden when switching to a game level
|
||||
|
||||
Debug.Log($"[PauseMenu] Setting pause menu active: {!isMainMenu} for scene: {levelName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows the pause menu and hides the pause button. Sets input mode to UI.
|
||||
/// </summary>
|
||||
public void ShowPauseMenu()
|
||||
{
|
||||
if (pauseMenuPanel != null)
|
||||
pauseMenuPanel.SetActive(true);
|
||||
|
||||
if (pauseButton != null)
|
||||
pauseButton.SetActive(false);
|
||||
|
||||
// Change input mode to UI when menu is open
|
||||
InputManager.Instance.SetInputMode(InputMode.UI);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hides the pause menu and shows the pause button. Sets input mode to Game.
|
||||
/// </summary>
|
||||
public void HidePauseMenu()
|
||||
{
|
||||
if (pauseMenuPanel != null)
|
||||
pauseMenuPanel.SetActive(false);
|
||||
|
||||
if (pauseButton != null)
|
||||
pauseButton.SetActive(true);
|
||||
|
||||
// Change input mode back to Game when menu is closed
|
||||
InputManager.Instance.SetInputMode(InputMode.Game);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resumes the game by hiding the pause menu.
|
||||
/// </summary>
|
||||
public void ResumeGame()
|
||||
{
|
||||
HidePauseMenu();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exits to the main menu scene.
|
||||
/// </summary>
|
||||
public async void ExitToMainMenu()
|
||||
{
|
||||
// Replace with the actual scene name as set in Build Settings
|
||||
var progress = new Progress<float>(p => Debug.Log($"Loading progress: {p * 100:F0}%"));
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exits the application.
|
||||
/// </summary>
|
||||
public void ExitGame()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a level based on the selection from a dropdown menu.
|
||||
/// Connect this to a Dropdown's onValueChanged event and pass the selected option text.
|
||||
/// </summary>
|
||||
/// <param name="levelSelection">The selected level name or identifier from the dropdown</param>
|
||||
public async void LoadLevel(int levelSelection)
|
||||
{
|
||||
// Hide the pause menu before loading a new level
|
||||
HidePauseMenu();
|
||||
|
||||
// Replace with the actual scene name as set in Build Settings
|
||||
var progress = new Progress<float>(p => Debug.Log($"Loading progress: {p * 100:F0}%"));
|
||||
switch (levelSelection)
|
||||
{
|
||||
case 0:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
||||
break;
|
||||
case 1:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||
break;
|
||||
case 2:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("Quarry", progress);
|
||||
break;
|
||||
case 3:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("DivingForPictures", progress);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/PauseMenu.cs.meta
Normal file
2
Assets/Scripts/UI/PauseMenu.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb36c2845dc855a4c980ef9dec6ca127
|
||||
@@ -31,7 +31,7 @@ MonoBehaviour:
|
||||
surfacingSpawnDelay: 5
|
||||
initialTileCount: 3
|
||||
tileSpawnBuffer: 1
|
||||
moveSpeed: 2
|
||||
moveSpeed: 1
|
||||
speedUpFactor: 0
|
||||
speedUpInterval: 10
|
||||
maxMoveSpeed: 12
|
||||
|
||||
Reference in New Issue
Block a user