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11 Commits

Author SHA1 Message Date
journaliciouz
38466381a5 Added feedback to pages turning 2025-11-19 23:06:04 +01:00
journaliciouz
21308c339d Every card was KUNG FU FIGHTING 2025-11-19 22:56:24 +01:00
journaliciouz
b75dd15614 Merge branch 'main' into card-juice 2025-11-19 21:45:11 +01:00
afbc0f15a2 Merge pull request 'Modified the overworld scene and also the cement factory prefab.' (#61) from DamianBranch into main
Reviewed-on: #61
2025-11-19 20:10:27 +00:00
ce110d23ae Modified the overworld scene and also the cement factory prefab. 2025-11-19 21:07:48 +01:00
a432fd45bd Initial card audio 2025-11-19 15:51:54 +01:00
fee5515bbd First MVP of sorting minigame (#60)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #60
2025-11-19 13:56:10 +00:00
f878521dab Added butterfly bottle 2025-11-18 17:06:06 +01:00
2c4e90b698 Finished changing score to amount of photos 2025-11-18 12:45:36 +01:00
219f2239a1 Added number of photos scoring 2025-11-18 11:33:16 +01:00
63f410298d Android build settings 2025-11-18 10:23:00 +01:00
106 changed files with 6405 additions and 248 deletions

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m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 100
m_fontSize: 103.15
m_fontSizeBase: 50
m_fontWeight: 400
m_enableAutoSizing: 1
@@ -2708,6 +2907,11 @@ MonoBehaviour:
ropeDamping: 0.3
initialSeparationDistance: 0.1
initialFallImpulse: 2
--- !u!4 &1450108938 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
m_PrefabInstance: {fileID: 8347532583749285323}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1579704002
GameObject:
m_ObjectHideFlags: 0
@@ -3527,7 +3731,7 @@ PrefabInstance:
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_TransformParent: {fileID: 116234201}
m_Modifications:
- target: {fileID: 353945067315692781, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: m_SizeDelta.x
@@ -3591,11 +3795,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: m_LocalPosition.x
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value: -767.7991
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
value: 2.44859
value: -1021.5514
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
@@ -3607,15 +3811,15 @@ PrefabInstance:
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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objectReference: {fileID: 0}
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value: 0
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objectReference: {fileID: 0}
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
@@ -3637,6 +3841,10 @@ PrefabInstance:
propertyPath: introVO
value:
objectReference: {fileID: 8300000, guid: fca641cdc8dcd074483fad3db1cbe24c, type: 3}
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: scoreCanvas
value:
objectReference: {fileID: 341271021}
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: playTutorial
value: 1
@@ -3645,6 +3853,54 @@ PrefabInstance:
propertyPath: bottleAudioPlayer
value:
objectReference: {fileID: 747976408}
- target: {fileID: 4592376486413311028, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: m_Pivot.x
value: 0.5
objectReference: {fileID: 0}
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propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
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value: 1619.9999
objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
value: 2160
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propertyPath: m_LocalScale.x
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propertyPath: m_LocalScale.y
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propertyPath: m_LocalScale.z
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value: -0
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propertyPath: m_AnchoredPosition.x
value: 767.7991
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
value: 1021.5514
objectReference: {fileID: 0}
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propertyPath: m_Sprite
value:
@@ -3681,6 +3937,5 @@ SceneRoots:
- {fileID: 323864665}
- {fileID: 424805726}
- {fileID: 1651034646}
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- {fileID: 1928843372}
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View File

@@ -83,7 +83,15 @@ namespace UI.CardSystem.DragDrop
_lastClickTime = Time.time;
}
}
protected override void OnDragStartedHook()
{
base.OnDragStartedHook();
// Play pickup audio
AudioManager.Instance.LoadAndPlayUIAudio($"random_paper_pickup", false);
AudioManager.Instance.LoadAndPlayUIAudio($"shimmering_loop", true);
}
protected override void OnDragEndedHook()
{
base.OnDragEndedHook();
@@ -127,6 +135,10 @@ namespace UI.CardSystem.DragDrop
Logging.Debug($"[BoosterPackDraggable] No valid slot found, snapping back to current slot");
AssignToSlot(CurrentSlot, true);
}
// Play random put down paper audio
AudioManager.Instance.LoadAndPlayUIAudio($"random_paper_putdown", false);
// Stop the shimmer loop
AudioManager.Instance.uiMusicSource.Stop();
}
/// <summary>

View File

@@ -134,7 +134,9 @@ namespace UI.CardSystem.StateMachine
public void PlayFlip(Transform cardBack, Transform cardFront, float? duration = null, Action onComplete = null)
{
float flipDuration = duration ?? _settings.FlipDuration;
// Play feedback sound
AudioManager.Instance.LoadAndPlayUIAudio("card_reveal_swoosh", false);
// Phase 1: Rotate both to 90 degrees (edge view)
if (cardBack != null)
{

View File

@@ -25,6 +25,8 @@ namespace UI.CardSystem.StateMachine.States
public override void OnEnterState()
{
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{

View File

@@ -28,6 +28,10 @@ namespace UI.CardSystem.StateMachine.States
public override void OnEnterState()
{
// Play feedback sound
AudioManager.Instance.LoadAndPlayUIAudio("card_levelup", false);
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{

View File

@@ -26,6 +26,9 @@ namespace UI.CardSystem.StateMachine.States
public override void OnEnterState()
{
// Play reveal audio
AudioManager.Instance.LoadAndPlayUIAudio("random_paper_putdown", false);
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{

View File

@@ -485,7 +485,17 @@ namespace UI.CardSystem
{
return Navigation.GetDefinitionsOnCurrentPage();
}
#endregion
public void FlipPageRightFeedback()
{
AudioManager.Instance.LoadAndPlayUIAudio("random_paper_pickup",false);
}
public void FlipPageLeftFeedback()
{
AudioManager.Instance.LoadAndPlayUIAudio("random_paper_putdown", false);
}
}
}

View File

@@ -403,6 +403,7 @@ namespace UI.CardSystem
ShuffleBoostersToFront();
Logging.Debug($"[BoosterOpeningPage] Booster placed in center, ready for taps. Active boosters in slots: {_activeBoostersInSlots.Count}");
}
/// <summary>
@@ -444,6 +445,15 @@ namespace UI.CardSystem
// Generate the impulse with strength 1 and random velocity
impulseSource.GenerateImpulse(randomVelocity);
}
// Cycle through audio clips depending on how much the booster was tapped
if (currentTaps <= maxTaps-1)
{
AudioManager.Instance.LoadAndPlayUIAudio($"buildup_loop{currentTaps}",true);
}
// Play a random swoosh clip
AudioManager.Instance.LoadAndPlayUIAudio($"random_swoosh", false);
}
/// <summary>
@@ -468,6 +478,11 @@ namespace UI.CardSystem
// Play the particle system
openingParticleSystem.Play();
}
// Play fanfare audio clio
AudioManager.Instance.LoadAndPlayUIAudio("Fanfare",false);
// Play shimmering background music
AudioManager.Instance.LoadAndPlayUIAudio($"shimmering_loop", true);
}
/// <summary>
@@ -611,9 +626,10 @@ namespace UI.CardSystem
if (_activeCard == null && card.IsIdle && card.Context.IsClickable)
{
Logging.Debug($"[BoosterOpeningPage] Card {card.CardData?.Name} selected for reveal");
// Set as active and disable all other idle cards
_activeCard = card;
foreach (var otherCard in _currentCards)
{
if (otherCard != card && otherCard.IsIdle)
@@ -621,6 +637,8 @@ namespace UI.CardSystem
otherCard.Context.IsClickable = false;
}
}
// Click will route to IdleState automatically and trigger flip
}
@@ -683,6 +701,7 @@ namespace UI.CardSystem
// Unlock center slot
centerOpeningSlot.SetLocked(false);
}
/// <summary>
@@ -728,7 +747,10 @@ namespace UI.CardSystem
float totalAnimationTime = _currentCardData.Length * 0.5f;
_currentRevealedCards.Clear();
_currentCards.Clear();
// Stop the shimmering audio
AudioManager.Instance.uiMusicSource.Stop();
yield return new WaitForSeconds(totalAnimationTime);
}
@@ -757,6 +779,11 @@ namespace UI.CardSystem
_currentBoosterInCenter = null;
_isProcessingOpening = false;
// Stop all UI audio
AudioManager.Instance.uiAudioSource.Stop();
AudioManager.Instance.uiMusicSource.Stop();
}
/// <summary>

View File

@@ -56,6 +56,7 @@ namespace Minigames.DivingForPictures
// Public properties
public int PlayerScore => _playerScore;
public float CurrentVelocityFactor => _currentVelocityFactor;
public int picturesTaken;
// Events
public event Action<int> OnScoreChanged;
@@ -100,6 +101,7 @@ namespace Minigames.DivingForPictures
public AudioSource deathAudioPlayer;
public CameraViewfinderManager cameraViewfinderManager;
public GameObject scoreCanvasObject;
public static DivingGameManager Instance => _instance;
@@ -289,9 +291,13 @@ namespace Minigames.DivingForPictures
// Add score
_playerScore += pointsAwarded;
// Add number of pictures taken
picturesTaken += 1;
// Fire events
OnScoreChanged?.Invoke(_playerScore);
OnPictureTaken?.Invoke(monster, pointsAwarded);
OnScoreChanged?.Invoke(picturesTaken);
OnPictureTaken?.Invoke(monster, picturesTaken);
}
/// <summary>
@@ -624,9 +630,9 @@ namespace Minigames.DivingForPictures
deathAudioPlayer.Stop();
CinematicsManager.Instance.LoadAndPlayCinematic("SurfacingCinematic",true);
CinematicsManager.Instance.ChangeCinematicBackgroundColour(new Color(0.5058824f, 0.7803922f, 0.8862746f, 1f));
//PlayerHudManager.Instance.ResizeCinematicPlayer();
//surfacingTimeline.Play();
//Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
// Remove score canvas
scoreCanvasObject.SetActive(false);
}
else
@@ -641,6 +647,8 @@ namespace Minigames.DivingForPictures
CinematicsManager.Instance.OnCinematicStopped -= EndGame;
// Start the end game sequence that grants a booster, waits for the UI animation, then shows Game Over.
StartCoroutine(EndGameSequence());
}
private IEnumerator EndGameSequence()
@@ -902,10 +910,13 @@ namespace Minigames.DivingForPictures
// Add score
_playerScore += pointsAwarded;
// Add pictures taken
picturesTaken += 1;
// Fire events
OnScoreChanged?.Invoke(_playerScore);
OnPictureTaken?.Invoke(monster, pointsAwarded);
OnScoreChanged?.Invoke(picturesTaken);
OnPictureTaken?.Invoke(monster, picturesTaken);
}
/// <summary>

View File

@@ -16,7 +16,7 @@ namespace Minigames.DivingForPictures
DivingGameManager.Instance.OnPictureTaken += ShowScorePopup;
// Initialize display
UpdateScoreDisplay(DivingGameManager.Instance.PlayerScore);
UpdateScoreDisplay(DivingGameManager.Instance.picturesTaken);
// Create popup parent if needed
@@ -40,7 +40,7 @@ namespace Minigames.DivingForPictures
{
if (scoreText != null)
{
scoreText.text = $"Score: {score}";
scoreText.text = $"x {score}";
}
}

View File

@@ -1,12 +1,16 @@
using UnityEngine;
using UnityEngine.Audio;
using AppleHills.Core;
using AppleHills.Core.Interfaces;
using System.Collections.Generic;
using AudioSourceEvents;
using System;
using Core;
using Core.Lifecycle;
using System;
using System.Collections.Generic;
using UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Playables;
using UnityEngine.ResourceManagement.AsyncOperations;
public class AudioManager : ManagedBehaviour, IPausable
{
@@ -32,6 +36,12 @@ public class AudioManager : ManagedBehaviour, IPausable
public List<AppleAudioSource> ambienceSources;
public List<AppleAudioSource> SFXSources;
public AppleAudioSource uiAudioSource;
public AppleAudioSource uiMusicSource;
// Dictionary to track addressable handles by AudioManager
private Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>> _addressableHandles
= new Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>>();
private IAudioEventSource _eventSource;
private bool wasInterrupted;
@@ -212,7 +222,7 @@ public class AudioManager : ManagedBehaviour, IPausable
private void OnApplicationQuit()
{
// TODO: Release the handles safely ReleaseAllHandles();
ReleaseAllHandles();
}
private void SetupNewAudioSource(AppleAudioSource audioSource)
@@ -284,4 +294,54 @@ public class AudioManager : ManagedBehaviour, IPausable
}
}
public void LoadAndPlayUIAudio(string key, bool isMusic)
{
var _targetAudioPlayer = uiAudioSource;
if (isMusic)
{
_targetAudioPlayer = uiMusicSource;
}
// Load the asset via addressables
var handle = Addressables.LoadAssetAsync<AudioResource>(key);
var result = handle.WaitForCompletion();
// Store the handle for later release
_addressableHandles[uiAudioSource] = handle;
Logging.Debug($"[CinematicsManager] Loaded addressable UI audio clip: {key}");
_targetAudioPlayer.audioSource.resource = result;
_targetAudioPlayer.Play(0);
}
/// <summary>
/// Releases all active addressable handles
/// </summary>
private void ReleaseAllHandles()
{
foreach (var handle in _addressableHandles.Values)
{
if (handle.IsValid())
{
Addressables.Release(handle);
}
}
_addressableHandles.Clear();
}
private void OnEnable()
{
// Subscribe to application quit event to ensure cleanup
Application.quitting += OnApplicationQuit;
}
private void OnDisable()
{
// Unsubscribe from application quit event
Application.quitting -= OnApplicationQuit;
// Clean up any remaining addressable handles when disabled
ReleaseAllHandles();
}
}

View File

@@ -39,8 +39,8 @@ namespace UI
// Update score when showing the screen
if (DivingGameManager.Instance != null)
{
int finalScore = DivingGameManager.Instance.PlayerScore;
finalScoreText.text = $"{finalScore}";
int finalScore = DivingGameManager.Instance.picturesTaken;
finalScoreText.text = $"x {finalScore}";
}
if (canvasGroup != null)

View File

@@ -22,6 +22,7 @@ namespace UI.Tutorial
public bool playTutorial;
public AudioSource bottleAudioPlayer;
public AudioResource introVO;
public GameObject scoreCanvas;
[SerializeField] private ProgressType progressType = ProgressType.Auto;
// gating for input until current state's animation finishes first loop
@@ -52,6 +53,9 @@ namespace UI.Tutorial
// prepare gating for the initial active state
SetupInputGateForCurrentState();
// hide the score canvas gameobject
scoreCanvas.SetActive(false);
}
else
{
@@ -80,6 +84,7 @@ namespace UI.Tutorial
Destroy(gameObject);
bottleAudioPlayer.resource = introVO;
bottleAudioPlayer.Play();
scoreCanvas.SetActive(true);
}
public void OnTap(Vector2 position)

View File

@@ -0,0 +1,18 @@
using Core.Lifecycle;
using UnityEngine;
public class UIAudio : ManagedBehaviour
{
public AppleAudioSource uiAudioSource;
[Header("Card audio clips")]
public AudioClip buildup1;
public AudioClip buildup2;
public AudioClip buildup3;
public AudioClip fanfare;
internal override void OnManagedStart()
{
uiAudioSource = GetComponent<AppleAudioSource>();
}
}

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AudioImporter:
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