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38466381a5
| Author | SHA1 | Date | |
|---|---|---|---|
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38466381a5 | ||
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21308c339d | ||
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b75dd15614 | ||
| afbc0f15a2 | |||
| ce110d23ae | |||
| a432fd45bd | |||
| fee5515bbd | |||
| f878521dab | |||
| 2c4e90b698 | |||
| 219f2239a1 | |||
| 63f410298d |
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@@ -83,7 +83,15 @@ namespace UI.CardSystem.DragDrop
|
||||
_lastClickTime = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDragStartedHook()
|
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{
|
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base.OnDragStartedHook();
|
||||
// Play pickup audio
|
||||
AudioManager.Instance.LoadAndPlayUIAudio($"random_paper_pickup", false);
|
||||
AudioManager.Instance.LoadAndPlayUIAudio($"shimmering_loop", true);
|
||||
}
|
||||
|
||||
|
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protected override void OnDragEndedHook()
|
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{
|
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base.OnDragEndedHook();
|
||||
@@ -127,6 +135,10 @@ namespace UI.CardSystem.DragDrop
|
||||
Logging.Debug($"[BoosterPackDraggable] No valid slot found, snapping back to current slot");
|
||||
AssignToSlot(CurrentSlot, true);
|
||||
}
|
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// Play random put down paper audio
|
||||
AudioManager.Instance.LoadAndPlayUIAudio($"random_paper_putdown", false);
|
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// Stop the shimmer loop
|
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AudioManager.Instance.uiMusicSource.Stop();
|
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}
|
||||
|
||||
/// <summary>
|
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|
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@@ -134,7 +134,9 @@ namespace UI.CardSystem.StateMachine
|
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public void PlayFlip(Transform cardBack, Transform cardFront, float? duration = null, Action onComplete = null)
|
||||
{
|
||||
float flipDuration = duration ?? _settings.FlipDuration;
|
||||
|
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// Play feedback sound
|
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AudioManager.Instance.LoadAndPlayUIAudio("card_reveal_swoosh", false);
|
||||
|
||||
// Phase 1: Rotate both to 90 degrees (edge view)
|
||||
if (cardBack != null)
|
||||
{
|
||||
|
||||
@@ -25,6 +25,8 @@ namespace UI.CardSystem.StateMachine.States
|
||||
|
||||
public override void OnEnterState()
|
||||
{
|
||||
|
||||
|
||||
// Ensure card front is visible and facing camera
|
||||
if (_context.CardDisplay != null)
|
||||
{
|
||||
|
||||
@@ -28,6 +28,10 @@ namespace UI.CardSystem.StateMachine.States
|
||||
|
||||
public override void OnEnterState()
|
||||
{
|
||||
|
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// Play feedback sound
|
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AudioManager.Instance.LoadAndPlayUIAudio("card_levelup", false);
|
||||
|
||||
// Ensure card front is visible and facing camera
|
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if (_context.CardDisplay != null)
|
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{
|
||||
|
||||
@@ -26,6 +26,9 @@ namespace UI.CardSystem.StateMachine.States
|
||||
|
||||
public override void OnEnterState()
|
||||
{
|
||||
// Play reveal audio
|
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AudioManager.Instance.LoadAndPlayUIAudio("random_paper_putdown", false);
|
||||
|
||||
// Ensure card front is visible and facing camera
|
||||
if (_context.CardDisplay != null)
|
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{
|
||||
|
||||
@@ -485,7 +485,17 @@ namespace UI.CardSystem
|
||||
{
|
||||
return Navigation.GetDefinitionsOnCurrentPage();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
public void FlipPageRightFeedback()
|
||||
{
|
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AudioManager.Instance.LoadAndPlayUIAudio("random_paper_pickup",false);
|
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}
|
||||
|
||||
public void FlipPageLeftFeedback()
|
||||
{
|
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AudioManager.Instance.LoadAndPlayUIAudio("random_paper_putdown", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -403,6 +403,7 @@ namespace UI.CardSystem
|
||||
ShuffleBoostersToFront();
|
||||
|
||||
Logging.Debug($"[BoosterOpeningPage] Booster placed in center, ready for taps. Active boosters in slots: {_activeBoostersInSlots.Count}");
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -444,6 +445,15 @@ namespace UI.CardSystem
|
||||
// Generate the impulse with strength 1 and random velocity
|
||||
impulseSource.GenerateImpulse(randomVelocity);
|
||||
}
|
||||
|
||||
// Cycle through audio clips depending on how much the booster was tapped
|
||||
if (currentTaps <= maxTaps-1)
|
||||
{
|
||||
AudioManager.Instance.LoadAndPlayUIAudio($"buildup_loop{currentTaps}",true);
|
||||
}
|
||||
// Play a random swoosh clip
|
||||
AudioManager.Instance.LoadAndPlayUIAudio($"random_swoosh", false);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -468,6 +478,11 @@ namespace UI.CardSystem
|
||||
// Play the particle system
|
||||
openingParticleSystem.Play();
|
||||
}
|
||||
|
||||
// Play fanfare audio clio
|
||||
AudioManager.Instance.LoadAndPlayUIAudio("Fanfare",false);
|
||||
// Play shimmering background music
|
||||
AudioManager.Instance.LoadAndPlayUIAudio($"shimmering_loop", true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -611,9 +626,10 @@ namespace UI.CardSystem
|
||||
if (_activeCard == null && card.IsIdle && card.Context.IsClickable)
|
||||
{
|
||||
Logging.Debug($"[BoosterOpeningPage] Card {card.CardData?.Name} selected for reveal");
|
||||
|
||||
|
||||
// Set as active and disable all other idle cards
|
||||
_activeCard = card;
|
||||
|
||||
foreach (var otherCard in _currentCards)
|
||||
{
|
||||
if (otherCard != card && otherCard.IsIdle)
|
||||
@@ -621,6 +637,8 @@ namespace UI.CardSystem
|
||||
otherCard.Context.IsClickable = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Click will route to IdleState automatically and trigger flip
|
||||
}
|
||||
@@ -683,6 +701,7 @@ namespace UI.CardSystem
|
||||
|
||||
// Unlock center slot
|
||||
centerOpeningSlot.SetLocked(false);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -728,7 +747,10 @@ namespace UI.CardSystem
|
||||
float totalAnimationTime = _currentCardData.Length * 0.5f;
|
||||
_currentRevealedCards.Clear();
|
||||
_currentCards.Clear();
|
||||
|
||||
|
||||
// Stop the shimmering audio
|
||||
AudioManager.Instance.uiMusicSource.Stop();
|
||||
|
||||
yield return new WaitForSeconds(totalAnimationTime);
|
||||
}
|
||||
|
||||
@@ -757,6 +779,11 @@ namespace UI.CardSystem
|
||||
|
||||
_currentBoosterInCenter = null;
|
||||
_isProcessingOpening = false;
|
||||
|
||||
// Stop all UI audio
|
||||
AudioManager.Instance.uiAudioSource.Stop();
|
||||
AudioManager.Instance.uiMusicSource.Stop();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -56,6 +56,7 @@ namespace Minigames.DivingForPictures
|
||||
// Public properties
|
||||
public int PlayerScore => _playerScore;
|
||||
public float CurrentVelocityFactor => _currentVelocityFactor;
|
||||
public int picturesTaken;
|
||||
|
||||
// Events
|
||||
public event Action<int> OnScoreChanged;
|
||||
@@ -100,6 +101,7 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
public AudioSource deathAudioPlayer;
|
||||
public CameraViewfinderManager cameraViewfinderManager;
|
||||
public GameObject scoreCanvasObject;
|
||||
|
||||
public static DivingGameManager Instance => _instance;
|
||||
|
||||
@@ -289,9 +291,13 @@ namespace Minigames.DivingForPictures
|
||||
// Add score
|
||||
_playerScore += pointsAwarded;
|
||||
|
||||
// Add number of pictures taken
|
||||
picturesTaken += 1;
|
||||
|
||||
// Fire events
|
||||
OnScoreChanged?.Invoke(_playerScore);
|
||||
OnPictureTaken?.Invoke(monster, pointsAwarded);
|
||||
OnScoreChanged?.Invoke(picturesTaken);
|
||||
OnPictureTaken?.Invoke(monster, picturesTaken);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -624,9 +630,9 @@ namespace Minigames.DivingForPictures
|
||||
deathAudioPlayer.Stop();
|
||||
CinematicsManager.Instance.LoadAndPlayCinematic("SurfacingCinematic",true);
|
||||
CinematicsManager.Instance.ChangeCinematicBackgroundColour(new Color(0.5058824f, 0.7803922f, 0.8862746f, 1f));
|
||||
//PlayerHudManager.Instance.ResizeCinematicPlayer();
|
||||
//surfacingTimeline.Play();
|
||||
//Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
|
||||
|
||||
// Remove score canvas
|
||||
scoreCanvasObject.SetActive(false);
|
||||
|
||||
}
|
||||
else
|
||||
@@ -641,6 +647,8 @@ namespace Minigames.DivingForPictures
|
||||
CinematicsManager.Instance.OnCinematicStopped -= EndGame;
|
||||
// Start the end game sequence that grants a booster, waits for the UI animation, then shows Game Over.
|
||||
StartCoroutine(EndGameSequence());
|
||||
|
||||
|
||||
}
|
||||
|
||||
private IEnumerator EndGameSequence()
|
||||
@@ -902,10 +910,13 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
// Add score
|
||||
_playerScore += pointsAwarded;
|
||||
|
||||
|
||||
// Add pictures taken
|
||||
picturesTaken += 1;
|
||||
|
||||
// Fire events
|
||||
OnScoreChanged?.Invoke(_playerScore);
|
||||
OnPictureTaken?.Invoke(monster, pointsAwarded);
|
||||
OnScoreChanged?.Invoke(picturesTaken);
|
||||
OnPictureTaken?.Invoke(monster, picturesTaken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Minigames.DivingForPictures
|
||||
DivingGameManager.Instance.OnPictureTaken += ShowScorePopup;
|
||||
|
||||
// Initialize display
|
||||
UpdateScoreDisplay(DivingGameManager.Instance.PlayerScore);
|
||||
UpdateScoreDisplay(DivingGameManager.Instance.picturesTaken);
|
||||
|
||||
|
||||
// Create popup parent if needed
|
||||
@@ -40,7 +40,7 @@ namespace Minigames.DivingForPictures
|
||||
{
|
||||
if (scoreText != null)
|
||||
{
|
||||
scoreText.text = $"Score: {score}";
|
||||
scoreText.text = $"x {score}";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using AppleHills.Core;
|
||||
using AppleHills.Core.Interfaces;
|
||||
using System.Collections.Generic;
|
||||
using AudioSourceEvents;
|
||||
using System;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
public class AudioManager : ManagedBehaviour, IPausable
|
||||
{
|
||||
@@ -32,6 +36,12 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
public List<AppleAudioSource> ambienceSources;
|
||||
public List<AppleAudioSource> SFXSources;
|
||||
|
||||
public AppleAudioSource uiAudioSource;
|
||||
public AppleAudioSource uiMusicSource;
|
||||
// Dictionary to track addressable handles by AudioManager
|
||||
private Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>> _addressableHandles
|
||||
= new Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>>();
|
||||
|
||||
private IAudioEventSource _eventSource;
|
||||
private bool wasInterrupted;
|
||||
|
||||
@@ -212,7 +222,7 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
// TODO: Release the handles safely ReleaseAllHandles();
|
||||
ReleaseAllHandles();
|
||||
}
|
||||
|
||||
private void SetupNewAudioSource(AppleAudioSource audioSource)
|
||||
@@ -284,4 +294,54 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadAndPlayUIAudio(string key, bool isMusic)
|
||||
{
|
||||
var _targetAudioPlayer = uiAudioSource;
|
||||
if (isMusic)
|
||||
{
|
||||
_targetAudioPlayer = uiMusicSource;
|
||||
}
|
||||
// Load the asset via addressables
|
||||
var handle = Addressables.LoadAssetAsync<AudioResource>(key);
|
||||
var result = handle.WaitForCompletion();
|
||||
|
||||
// Store the handle for later release
|
||||
_addressableHandles[uiAudioSource] = handle;
|
||||
|
||||
Logging.Debug($"[CinematicsManager] Loaded addressable UI audio clip: {key}");
|
||||
_targetAudioPlayer.audioSource.resource = result;
|
||||
_targetAudioPlayer.Play(0);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Releases all active addressable handles
|
||||
/// </summary>
|
||||
private void ReleaseAllHandles()
|
||||
{
|
||||
foreach (var handle in _addressableHandles.Values)
|
||||
{
|
||||
if (handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
}
|
||||
_addressableHandles.Clear();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// Subscribe to application quit event to ensure cleanup
|
||||
Application.quitting += OnApplicationQuit;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
// Unsubscribe from application quit event
|
||||
Application.quitting -= OnApplicationQuit;
|
||||
|
||||
// Clean up any remaining addressable handles when disabled
|
||||
ReleaseAllHandles();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,8 +39,8 @@ namespace UI
|
||||
// Update score when showing the screen
|
||||
if (DivingGameManager.Instance != null)
|
||||
{
|
||||
int finalScore = DivingGameManager.Instance.PlayerScore;
|
||||
finalScoreText.text = $"{finalScore}";
|
||||
int finalScore = DivingGameManager.Instance.picturesTaken;
|
||||
finalScoreText.text = $"x {finalScore}";
|
||||
}
|
||||
|
||||
if (canvasGroup != null)
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace UI.Tutorial
|
||||
public bool playTutorial;
|
||||
public AudioSource bottleAudioPlayer;
|
||||
public AudioResource introVO;
|
||||
public GameObject scoreCanvas;
|
||||
[SerializeField] private ProgressType progressType = ProgressType.Auto;
|
||||
|
||||
// gating for input until current state's animation finishes first loop
|
||||
@@ -52,6 +53,9 @@ namespace UI.Tutorial
|
||||
|
||||
// prepare gating for the initial active state
|
||||
SetupInputGateForCurrentState();
|
||||
|
||||
// hide the score canvas gameobject
|
||||
scoreCanvas.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -80,6 +84,7 @@ namespace UI.Tutorial
|
||||
Destroy(gameObject);
|
||||
bottleAudioPlayer.resource = introVO;
|
||||
bottleAudioPlayer.Play();
|
||||
scoreCanvas.SetActive(true);
|
||||
}
|
||||
|
||||
public void OnTap(Vector2 position)
|
||||
|
||||
18
Assets/Scripts/UI/UIAudio.cs
Normal file
18
Assets/Scripts/UI/UIAudio.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Core.Lifecycle;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIAudio : ManagedBehaviour
|
||||
{
|
||||
public AppleAudioSource uiAudioSource;
|
||||
|
||||
[Header("Card audio clips")]
|
||||
public AudioClip buildup1;
|
||||
public AudioClip buildup2;
|
||||
public AudioClip buildup3;
|
||||
public AudioClip fanfare;
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
uiAudioSource = GetComponent<AppleAudioSource>();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/UIAudio.cs.meta
Normal file
2
Assets/Scripts/UI/UIAudio.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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||||
guid: 028994d903ad5194f8e5fc0e5a580661
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||||
8
Assets/Sound/UI.meta
Normal file
8
Assets/Sound/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: a94105f12e012db4291fe3c4796bd59c
|
||||
folderAsset: yes
|
||||
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
BIN
Assets/Sound/UI/Buildup_1.wav
Normal file
BIN
Assets/Sound/UI/Buildup_1.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/Buildup_1.wav.meta
Normal file
23
Assets/Sound/UI/Buildup_1.wav.meta
Normal file
@@ -0,0 +1,23 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
BIN
Assets/Sound/UI/Buildup_2.wav
Normal file
BIN
Assets/Sound/UI/Buildup_2.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/Buildup_2.wav.meta
Normal file
23
Assets/Sound/UI/Buildup_2.wav.meta
Normal file
@@ -0,0 +1,23 @@
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||||
fileFormatVersion: 2
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guid: 122252b4fb16c174ea84105e1ee0005a
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||||
AudioImporter:
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||||
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||||
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||||
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||||
sampleRateOverride: 44100
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||||
compressionFormat: 1
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||||
quality: 1
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||||
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|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
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|
||||
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||||
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||||
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||||
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
BIN
Assets/Sound/UI/Buildup_3.wav
Normal file
BIN
Assets/Sound/UI/Buildup_3.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/Buildup_3.wav.meta
Normal file
23
Assets/Sound/UI/Buildup_3.wav.meta
Normal file
@@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
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||||
guid: b715285f6383cc84396f68bf7c7e4056
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||||
AudioImporter:
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||||
externalObjects: {}
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||||
defaultSettings:
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||||
serializedVersion: 2
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||||
loadType: 0
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||||
sampleRateOverride: 44100
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||||
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||||
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||||
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||||
preloadAudioData: 0
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||||
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sound/UI/Fanfare.wav
Normal file
BIN
Assets/Sound/UI/Fanfare.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/Fanfare.wav.meta
Normal file
23
Assets/Sound/UI/Fanfare.wav.meta
Normal file
@@ -0,0 +1,23 @@
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||||
fileFormatVersion: 2
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AudioImporter:
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||||
externalObjects: {}
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defaultSettings:
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||||
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||||
preloadAudioData: 0
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platformSettingOverrides: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Sound/UI/buildup_loop1.wav
Normal file
BIN
Assets/Sound/UI/buildup_loop1.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/buildup_loop1.wav.meta
Normal file
23
Assets/Sound/UI/buildup_loop1.wav.meta
Normal file
@@ -0,0 +1,23 @@
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||||
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defaultSettings:
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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preloadAudioData: 0
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platformSettingOverrides: {}
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||||
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
BIN
Assets/Sound/UI/buildup_loop2.wav
Normal file
BIN
Assets/Sound/UI/buildup_loop2.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/buildup_loop2.wav.meta
Normal file
23
Assets/Sound/UI/buildup_loop2.wav.meta
Normal file
@@ -0,0 +1,23 @@
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||||
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||||
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||||
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preloadAudioData: 0
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||||
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3D: 1
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
38
Assets/Sound/UI/card_levelup.asset
Normal file
38
Assets/Sound/UI/card_levelup.asset
Normal file
@@ -0,0 +1,38 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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||||
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||||
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8
Assets/Sound/UI/card_levelup.asset.meta
Normal file
8
Assets/Sound/UI/card_levelup.asset.meta
Normal file
@@ -0,0 +1,8 @@
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38
Assets/Sound/UI/card_reveal_swoosh.asset
Normal file
38
Assets/Sound/UI/card_reveal_swoosh.asset
Normal file
@@ -0,0 +1,38 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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8
Assets/Sound/UI/card_reveal_swoosh.asset.meta
Normal file
8
Assets/Sound/UI/card_reveal_swoosh.asset.meta
Normal file
@@ -0,0 +1,8 @@
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Normal file
71
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Normal file
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Normal file
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23
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Normal file
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Normal file
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23
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Normal file
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Normal file
BIN
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Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user