Compare commits
28 Commits
ui-animati
...
a705b3a829
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2a80cc88c9884512b8b633110d838780, type: 3}
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||||
m_Name: Card_NewCard
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||||
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
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||||
Id: 3d07b51f-5b22-44d8-bc34-688b3e6c1516
|
||||
Name: New Card
|
||||
UseCustomFileName: 0
|
||||
CustomFileName:
|
||||
Description: Card description
|
||||
Rarity: 0
|
||||
Zone: 0
|
||||
CardImage: {fileID: 0}
|
||||
CollectionIndex: 3
|
||||
8
Assets/Data/Cards/Card_NewCard.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e2d5a81487e00e2489357c877fa484db
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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23
Assets/Data/Cards/Card_Pulver.asset
Normal file
@@ -0,0 +1,23 @@
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||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2a80cc88c9884512b8b633110d838780, type: 3}
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m_Name: Card_Pulver
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||||
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
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||||
Id: 96ac041f-3632-41a6-89b4-de1a9c80bed4
|
||||
Name: Pulver
|
||||
UseCustomFileName: 0
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||||
CustomFileName:
|
||||
Description: Card description
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||||
Rarity: 2
|
||||
Zone: 0
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||||
CardImage: {fileID: -46950309, guid: 8af0253099943e84e960c630bafbbdb4, type: 3}
|
||||
CollectionIndex: 4
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||||
8
Assets/Data/Cards/Card_Pulver.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0046d7c3ed6b85245af4ce4144b60dfb
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Data/SubLevels/BirdPoop.asset
Normal file
@@ -0,0 +1,20 @@
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||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 451d08ffb9ed459db0f0473f2275743b, type: 3}
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||||
m_Name: BirdPoop
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||||
m_EditorClassIdentifier:
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||||
targetLevelSceneName: BirdPoop
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||||
targetMinigameSceneName:
|
||||
description: Level loading for Quarry
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||||
mapSprite: {fileID: 7010256523270621002, guid: 61e83501ac2720f44a4412385447f957, type: 3}
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menuSprite: {fileID: -7487986696851363418, guid: f231d42b3667f91498537d8eb94f6f1f, type: 3}
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minigameMenuSprite: {fileID: -7487986696851363418, guid: f231d42b3667f91498537d8eb94f6f1f, type: 3}
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8
Assets/Data/SubLevels/BirdPoop.asset.meta
Normal file
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fileFormatVersion: 2
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guid: 4decbcfce60a5c246b5528385dc53ebb
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -10,8 +10,11 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 451d08ffb9ed459db0f0473f2275743b, type: 3}
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m_Name: CementFactory_Minigame
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m_Name: CardQualityControl
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m_EditorClassIdentifier:
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targetLevelSceneName: CementFactory
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targetLevelSceneName: CardQualityControl
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targetMinigameSceneName:
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description: Level loading for CementFaactory
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mapSprite: {fileID: 2204075899874250563, guid: 0f7eeae107549d943b762c87ab0dc144, type: 3}
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mapSprite: {fileID: -8246103488371625927, guid: fb6b9846cb4b3bd4ca8517a34a5f9a3c, type: 3}
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menuSprite: {fileID: 0}
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minigameMenuSprite: {fileID: 0}
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@@ -10,8 +10,11 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 451d08ffb9ed459db0f0473f2275743b, type: 3}
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m_Name: Dump_Minigame
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||||
m_Name: FortFight
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||||
m_EditorClassIdentifier:
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targetLevelSceneName: DumpMinigame
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||||
targetLevelSceneName: FortFight
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targetMinigameSceneName:
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||||
description: Level loading for Dump
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mapSprite: {fileID: 1508337238920719353, guid: 03a5936ba20198b48a228a1cb0ccf1e0, type: 3}
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menuSprite: {fileID: 0}
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minigameMenuSprite: {fileID: 0}
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20
Assets/Data/SubLevels/StaueDecoration.asset
Normal file
@@ -0,0 +1,20 @@
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||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 451d08ffb9ed459db0f0473f2275743b, type: 3}
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m_Name: StaueDecoration
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||||
m_EditorClassIdentifier:
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targetLevelSceneName: StatueDecoration
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targetMinigameSceneName:
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description: Level loading for Quarry
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mapSprite: {fileID: 3001265211797695019, guid: afdc182c0c32e8f4c9ab04187ea11042, type: 3}
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menuSprite: {fileID: 6629659431539980573, guid: 965b29ed7760d9442b031ee4190b49d4, type: 3}
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minigameMenuSprite: {fileID: 6629659431539980573, guid: 965b29ed7760d9442b031ee4190b49d4, type: 3}
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8
Assets/Data/SubLevels/StaueDecoration.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f2a2529c094015a4f974b2ec0c12cc70
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Data/SubLevels/ValentineNoteDelivery.asset
Normal file
@@ -0,0 +1,20 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 451d08ffb9ed459db0f0473f2275743b, type: 3}
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m_Name: ValentineNoteDelivery
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m_EditorClassIdentifier:
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targetLevelSceneName: ValentineNoteDelivery
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targetMinigameSceneName:
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description: Level loading for Quarry
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mapSprite: {fileID: -3624724113637908975, guid: e4b77b13486fc124fa607a173474d379, type: 3}
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menuSprite: {fileID: 4801327411237359501, guid: 1ec4b751ce842b04293213299cbc15d3, type: 3}
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minigameMenuSprite: {fileID: 4801327411237359501, guid: 1ec4b751ce842b04293213299cbc15d3, type: 3}
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8
Assets/Data/SubLevels/ValentineNoteDelivery.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bffab7c0693d1104093c5b557c034e50
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,6 +2,7 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using AppleHills.Editor.Utilities;
|
||||
using UI.CardSystem;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
@@ -17,7 +18,7 @@ namespace Editor.CardSystem
|
||||
// Paths
|
||||
private const string CardDefinitionsPath = "Assets/Data/Cards";
|
||||
private const string MenuPath = "AppleHills/Card Editor";
|
||||
private const string CardUIPrefabPath = "Assets/Prefabs/UI/Cards/Card.prefab";
|
||||
private const string CardUIPrefabPath = "Assets/Prefabs/UI/CardsSystem/Cards/Card.prefab";
|
||||
private const string CardVisualConfigPath = CardDefinitionsPath + "/CardVisualConfig.asset";
|
||||
|
||||
// Preview settings
|
||||
@@ -501,6 +502,17 @@ namespace Editor.CardSystem
|
||||
AssetDatabase.CreateAsset(newCard, path);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
// Add to Addressables group "BlokkemonCards" and apply "BlokkemonCard" label
|
||||
if (AddressablesUtility.EnsureAssetInGroupWithLabel(path, "BlokkemonCards", "BlokkemonCard"))
|
||||
{
|
||||
AddressablesUtility.SaveAddressableAssets();
|
||||
Debug.Log($"[CardEditorWindow] Added new card to Addressables with 'BlokkemonCard' label");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[CardEditorWindow] Failed to add new card to Addressables. Please ensure Addressables are set up in this project.");
|
||||
}
|
||||
|
||||
|
||||
LoadCardDefinitions();
|
||||
SelectCard(newCard);
|
||||
@@ -524,6 +536,7 @@ namespace Editor.CardSystem
|
||||
string desiredFileName = _selectedCard.UseCustomFileName && !string.IsNullOrEmpty(_selectedCard.CustomFileName)
|
||||
? _selectedCard.CustomFileName
|
||||
: _selectedCard.Name;
|
||||
string finalPath = oldPath;
|
||||
|
||||
if (!string.IsNullOrEmpty(desiredFileName))
|
||||
{
|
||||
@@ -547,12 +560,26 @@ namespace Editor.CardSystem
|
||||
Debug.LogError($"[CardEditorWindow] Failed to rename asset: {error}");
|
||||
}
|
||||
else
|
||||
finalPath = uniquePath;
|
||||
{
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Add to Addressables group "BlokkemonCards" and apply "BlokkemonCard" label
|
||||
if (!string.IsNullOrEmpty(finalPath))
|
||||
{
|
||||
if (AddressablesUtility.EnsureAssetInGroupWithLabel(finalPath, "BlokkemonCards", "BlokkemonCard"))
|
||||
{
|
||||
AddressablesUtility.SaveAddressableAssets();
|
||||
Debug.Log($"[CardEditorWindow] Added {_selectedCard.Name} to Addressables with 'BlokkemonCard' label");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("[CardEditorWindow] Failed to add card to Addressables. Please ensure Addressables are set up in this project.");
|
||||
}
|
||||
}
|
||||
|
||||
_isDirty = false;
|
||||
|
||||
|
||||
264
Assets/Editor/CardSystem/CardSystemLivePreview.cs
Normal file
@@ -0,0 +1,264 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Data.CardSystem;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace AppleHills.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Live preview window for the Card System. Shows real-time collection status.
|
||||
/// </summary>
|
||||
public class CardSystemLivePreview : EditorWindow
|
||||
{
|
||||
private Vector2 scrollPosition;
|
||||
private bool isSubscribed = false;
|
||||
private double lastUpdateTime = 0;
|
||||
private const double UPDATE_INTERVAL = 1.0; // Poll every 1 second as backup
|
||||
|
||||
// Cache for display
|
||||
private Dictionary<CardRarity, List<CardData>> cardsByRarity = new Dictionary<CardRarity, List<CardData>>();
|
||||
private int totalCards = 0;
|
||||
private int totalUniqueCards = 0;
|
||||
private int boosterCount = 0;
|
||||
private string lastEventMessage = "";
|
||||
|
||||
[MenuItem("Tools/Card System/Live Collection Preview")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
CardSystemLivePreview window = GetWindow<CardSystemLivePreview>("Card Collection Live");
|
||||
window.minSize = new Vector2(400, 300);
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
SubscribeToEvents();
|
||||
RefreshData();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
UnsubscribeFromEvents();
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
{
|
||||
SubscribeToEvents();
|
||||
RefreshData();
|
||||
}
|
||||
else if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
{
|
||||
UnsubscribeFromEvents();
|
||||
}
|
||||
}
|
||||
|
||||
private void SubscribeToEvents()
|
||||
{
|
||||
if (isSubscribed || !Application.isPlaying) return;
|
||||
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterOpened += OnBoosterOpened;
|
||||
CardSystemManager.Instance.OnCardCollected += OnCardCollected;
|
||||
CardSystemManager.Instance.OnCardRarityUpgraded += OnCardRarityUpgraded;
|
||||
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
|
||||
|
||||
isSubscribed = true;
|
||||
Debug.Log("[CardSystemLivePreview] Subscribed to CardSystemManager events");
|
||||
}
|
||||
}
|
||||
|
||||
private void UnsubscribeFromEvents()
|
||||
{
|
||||
if (!isSubscribed) return;
|
||||
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterOpened -= OnBoosterOpened;
|
||||
CardSystemManager.Instance.OnCardCollected -= OnCardCollected;
|
||||
CardSystemManager.Instance.OnCardRarityUpgraded -= OnCardRarityUpgraded;
|
||||
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
|
||||
}
|
||||
|
||||
isSubscribed = false;
|
||||
}
|
||||
|
||||
// Event Handlers
|
||||
private void OnBoosterOpened(List<CardData> cards)
|
||||
{
|
||||
lastEventMessage = $"Booster opened! Drew {cards.Count} cards";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnCardCollected(CardData card)
|
||||
{
|
||||
lastEventMessage = $"New card collected: {card.Name} ({card.Rarity})";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnCardRarityUpgraded(CardData card)
|
||||
{
|
||||
lastEventMessage = $"Card upgraded: {card.Name} → {card.Rarity}!";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnBoosterCountChanged(int count)
|
||||
{
|
||||
boosterCount = count;
|
||||
lastEventMessage = $"Booster count changed: {count}";
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void RefreshData()
|
||||
{
|
||||
if (!Application.isPlaying || CardSystemManager.Instance == null) return;
|
||||
|
||||
var allCards = CardSystemManager.Instance.GetAllCollectedCards();
|
||||
|
||||
// Group by rarity
|
||||
cardsByRarity.Clear();
|
||||
cardsByRarity[CardRarity.Normal] = allCards.Where(c => c.Rarity == CardRarity.Normal).ToList();
|
||||
cardsByRarity[CardRarity.Rare] = allCards.Where(c => c.Rarity == CardRarity.Rare).ToList();
|
||||
cardsByRarity[CardRarity.Legendary] = allCards.Where(c => c.Rarity == CardRarity.Legendary).ToList();
|
||||
|
||||
totalCards = allCards.Sum(c => c.CopiesOwned);
|
||||
totalUniqueCards = allCards.Count;
|
||||
boosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
// Poll every second as backup (in case events are missed)
|
||||
if (EditorApplication.timeSinceStartup - lastUpdateTime > UPDATE_INTERVAL)
|
||||
{
|
||||
lastUpdateTime = EditorApplication.timeSinceStartup;
|
||||
|
||||
if (!isSubscribed)
|
||||
{
|
||||
SubscribeToEvents();
|
||||
}
|
||||
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Enter Play Mode to view live collection data.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
|
||||
if (CardSystemManager.Instance == null)
|
||||
{
|
||||
EditorGUILayout.HelpBox("CardSystemManager instance not found!", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Header
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
GUILayout.Label("Live Collection Preview", EditorStyles.boldLabel);
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Summary Stats
|
||||
EditorGUILayout.LabelField("Total Unique Cards:", totalUniqueCards.ToString());
|
||||
EditorGUILayout.LabelField("Total Cards Owned:", totalCards.ToString());
|
||||
EditorGUILayout.LabelField("Booster Packs:", boosterCount.ToString());
|
||||
|
||||
if (!string.IsNullOrEmpty(lastEventMessage))
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.HelpBox(lastEventMessage, MessageType.Info);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Collection by Rarity
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
DrawRaritySection(CardRarity.Legendary, Color.yellow);
|
||||
DrawRaritySection(CardRarity.Rare, new Color(0.5f, 0.5f, 1f)); // Light blue
|
||||
DrawRaritySection(CardRarity.Normal, Color.white);
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Actions
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Refresh Now"))
|
||||
{
|
||||
RefreshData();
|
||||
}
|
||||
if (GUILayout.Button("Clear Event Log"))
|
||||
{
|
||||
lastEventMessage = "";
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawRaritySection(CardRarity rarity, Color color)
|
||||
{
|
||||
if (!cardsByRarity.ContainsKey(rarity) || cardsByRarity[rarity].Count == 0)
|
||||
return;
|
||||
|
||||
var cards = cardsByRarity[rarity];
|
||||
int totalCopies = cards.Sum(c => c.CopiesOwned);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Header
|
||||
var oldColor = GUI.backgroundColor;
|
||||
GUI.backgroundColor = color;
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
GUI.backgroundColor = oldColor;
|
||||
|
||||
GUILayout.Label($"{rarity} ({cards.Count} unique, {totalCopies} total)", EditorStyles.boldLabel);
|
||||
|
||||
// Cards
|
||||
foreach (var card in cards.OrderBy(c => c.Name))
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUILayout.LabelField(card.Name, GUILayout.Width(200));
|
||||
EditorGUILayout.LabelField($"x{card.CopiesOwned}", GUILayout.Width(50));
|
||||
EditorGUILayout.LabelField(card.Zone.ToString(), GUILayout.Width(100));
|
||||
|
||||
// Progress to next tier (if not Legendary)
|
||||
if (rarity < CardRarity.Legendary)
|
||||
{
|
||||
int copiesNeeded = 5;
|
||||
float progress = Mathf.Clamp01((float)card.CopiesOwned / copiesNeeded);
|
||||
Rect progressRect = GUILayoutUtility.GetRect(100, 18);
|
||||
EditorGUI.ProgressBar(progressRect, progress, $"{card.CopiesOwned}/{copiesNeeded}");
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
3
Assets/Editor/CardSystem/CardSystemLivePreview.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c45a4455c1440069cd9c1ee815f32e0
|
||||
timeCreated: 1762464117
|
||||
@@ -1,369 +1,267 @@
|
||||
// using UnityEditor;
|
||||
// using UnityEngine;
|
||||
// using AppleHills.Data.CardSystem;
|
||||
// using Data.CardSystem;
|
||||
// using Core;
|
||||
// using UI.CardSystem;
|
||||
// using UnityEngine.UI;
|
||||
// using System.Collections.Generic;
|
||||
//
|
||||
// namespace Editor.CardSystem
|
||||
// {
|
||||
// /// <summary>
|
||||
// /// Editor window for testing the Card System in play mode.
|
||||
// /// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
|
||||
// /// </summary>
|
||||
// public class CardSystemTesterWindow : EditorWindow
|
||||
// {
|
||||
// // Test Settings
|
||||
// private int boosterPacksToAdd = 3;
|
||||
// private int cardsToGenerate = 10;
|
||||
// private bool autoOpenPacksWhenAdded = false;
|
||||
//
|
||||
// // Debug Info
|
||||
// private int currentBoosterCount;
|
||||
// private int totalCardsInCollection;
|
||||
// private string lastActionMessage = "";
|
||||
//
|
||||
// // UI State
|
||||
// private Vector2 scrollPosition;
|
||||
// private CardAlbumUI cachedCardAlbumUI;
|
||||
//
|
||||
// [MenuItem("AppleHills/Card System Tester")]
|
||||
// public static void ShowWindow()
|
||||
// {
|
||||
// var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
|
||||
// window.minSize = new Vector2(400, 500);
|
||||
// }
|
||||
//
|
||||
// private void OnEnable()
|
||||
// {
|
||||
// EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
// }
|
||||
//
|
||||
// private void OnDisable()
|
||||
// {
|
||||
// EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
// }
|
||||
//
|
||||
// private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
// {
|
||||
// if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
// {
|
||||
// cachedCardAlbumUI = null;
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
// {
|
||||
// cachedCardAlbumUI = null;
|
||||
// lastActionMessage = "";
|
||||
// }
|
||||
//
|
||||
// Repaint();
|
||||
// }
|
||||
//
|
||||
// private void OnGUI()
|
||||
// {
|
||||
// scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
//
|
||||
// // Header
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
|
||||
// EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
|
||||
// "Enter play mode to enable the testing functions.", MessageType.Info);
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Test Settings Section
|
||||
// DrawTestSettings();
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Debug Info Section
|
||||
// DrawDebugInfo();
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Test Actions Section
|
||||
// DrawTestActions();
|
||||
//
|
||||
// EditorGUILayout.EndScrollView();
|
||||
// }
|
||||
//
|
||||
// private void DrawTestSettings()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
|
||||
//
|
||||
// EditorGUI.BeginDisabledGroup(!Application.isPlaying);
|
||||
//
|
||||
// boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
|
||||
// cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
|
||||
// autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
|
||||
//
|
||||
// EditorGUI.EndDisabledGroup();
|
||||
// }
|
||||
//
|
||||
// private void DrawDebugInfo()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
|
||||
//
|
||||
// if (Application.isPlaying)
|
||||
// {
|
||||
// EditorGUI.BeginDisabledGroup(true);
|
||||
// EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
|
||||
// EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
|
||||
// EditorGUI.EndDisabledGroup();
|
||||
//
|
||||
// if (!string.IsNullOrEmpty(lastActionMessage))
|
||||
// {
|
||||
// EditorGUILayout.Space(5);
|
||||
// EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
|
||||
// }
|
||||
//
|
||||
// EditorGUILayout.Space(5);
|
||||
// if (GUILayout.Button("Refresh Debug Info"))
|
||||
// {
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void DrawTestActions()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
|
||||
//
|
||||
// if (!Application.isPlaying)
|
||||
// {
|
||||
// EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Booster Pack Actions
|
||||
// EditorGUILayout.Space(5);
|
||||
// EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
|
||||
// {
|
||||
// AddBoosterPacks();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
|
||||
// {
|
||||
// OpenBoosterPack();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
|
||||
// {
|
||||
// OpenAlbumView();
|
||||
// }
|
||||
//
|
||||
// // Card Generation Actions
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
|
||||
// {
|
||||
// GenerateRandomCards();
|
||||
// }
|
||||
//
|
||||
// EditorGUILayout.Space(5);
|
||||
//
|
||||
// // Danger Zone
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
|
||||
// if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
|
||||
// {
|
||||
// if (EditorUtility.DisplayDialog("Clear All Cards",
|
||||
// "Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
|
||||
// "Clear All", "Cancel"))
|
||||
// {
|
||||
// ClearAllCards();
|
||||
// }
|
||||
// }
|
||||
// GUI.backgroundColor = Color.white;
|
||||
// }
|
||||
//
|
||||
// // Refresh the debug information
|
||||
// private void RefreshDebugInfo()
|
||||
// {
|
||||
// if (!Application.isPlaying)
|
||||
// return;
|
||||
//
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
// totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private CardAlbumUI GetCardAlbumUI()
|
||||
// {
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
|
||||
//
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// lastActionMessage = "Error: No CardAlbumUI found in the scene!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return cachedCardAlbumUI;
|
||||
// }
|
||||
//
|
||||
// // Test Action Methods
|
||||
//
|
||||
// private void AddBoosterPacks()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
|
||||
// lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
//
|
||||
// if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cachedCardAlbumUI.OpenBoosterPack();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void SimulateBackpackClick()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// if (cardAlbumUI.BackpackIcon != null)
|
||||
// {
|
||||
// Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
|
||||
// if (backpackButton != null)
|
||||
// {
|
||||
// backpackButton.onClick.Invoke();
|
||||
// lastActionMessage = "Opened card menu via backpack click";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Failed to find Button component on backpack icon";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "BackpackIcon reference is null";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
//
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void OpenBoosterPack()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cardAlbumUI.OpenBoosterPack();
|
||||
// lastActionMessage = "Opening booster pack";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void OpenAlbumView()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cardAlbumUI.OpenAlbumView();
|
||||
// lastActionMessage = "Opening album view";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void GenerateRandomCards()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// int cardsAdded = 0;
|
||||
// List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
//
|
||||
// if (allDefinitions.Count == 0)
|
||||
// {
|
||||
// lastActionMessage = "Error: No card definitions available";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// Repaint();
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < cardsToGenerate; i++)
|
||||
// {
|
||||
// // Get a random card definition
|
||||
// CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
|
||||
//
|
||||
// // Create a card data instance and add it to inventory
|
||||
// CardData newCard = randomDef.CreateCardData();
|
||||
// CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
|
||||
// cardsAdded++;
|
||||
// }
|
||||
//
|
||||
// lastActionMessage = $"Generated {cardsAdded} random cards";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void ClearAllCards()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
// CardSystemManager.Instance.GetCardInventory().ClearAllCards();
|
||||
// lastActionMessage = $"Cleared {count} cards from inventory";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Data.CardSystem;
|
||||
using Core;
|
||||
using UI.CardSystem;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Editor.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor window for testing the Card System in play mode.
|
||||
/// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
|
||||
/// </summary>
|
||||
public class CardSystemTesterWindow : EditorWindow
|
||||
{
|
||||
// Test Settings
|
||||
private int boosterPacksToAdd = 3;
|
||||
private int cardsToGenerate = 10;
|
||||
|
||||
// Debug Info
|
||||
private int currentBoosterCount;
|
||||
private int totalCardsInCollection;
|
||||
private string lastActionMessage = "";
|
||||
|
||||
// UI State
|
||||
private Vector2 scrollPosition;
|
||||
|
||||
[MenuItem("AppleHills/Card System Tester")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
|
||||
window.minSize = new Vector2(400, 500);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
{
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
{
|
||||
lastActionMessage = "";
|
||||
}
|
||||
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
// Header
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
|
||||
"Enter play mode to enable the testing functions.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Test Settings Section
|
||||
DrawTestSettings();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Debug Info Section
|
||||
DrawDebugInfo();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Test Actions Section
|
||||
DrawTestActions();
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void DrawTestSettings()
|
||||
{
|
||||
EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
|
||||
|
||||
boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
|
||||
cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
|
||||
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
private void DrawDebugInfo()
|
||||
{
|
||||
EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
|
||||
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
|
||||
EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
if (!string.IsNullOrEmpty(lastActionMessage))
|
||||
{
|
||||
EditorGUILayout.Space(5);
|
||||
EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
if (GUILayout.Button("Refresh Debug Info"))
|
||||
{
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawTestActions()
|
||||
{
|
||||
EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
|
||||
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Booster Pack Actions
|
||||
EditorGUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
|
||||
|
||||
if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
|
||||
{
|
||||
AddBoosterPacks();
|
||||
}
|
||||
|
||||
// Card Generation Actions
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
||||
|
||||
if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
|
||||
{
|
||||
GenerateRandomCards();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Danger Zone
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
|
||||
GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
|
||||
if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Clear All Cards",
|
||||
"Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
|
||||
"Clear All", "Cancel"))
|
||||
{
|
||||
ClearAllCards();
|
||||
}
|
||||
}
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
|
||||
// Refresh the debug information
|
||||
private void RefreshDebugInfo()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
return;
|
||||
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
// Test Action Methods
|
||||
|
||||
private void AddBoosterPacks()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
|
||||
lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateRandomCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
int cardsAdded = 0;
|
||||
List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
|
||||
if (allDefinitions.Count == 0)
|
||||
{
|
||||
lastActionMessage = "Error: No card definitions available";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < cardsToGenerate; i++)
|
||||
{
|
||||
// Get a random card definition
|
||||
CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
|
||||
|
||||
// Create a card data instance and add it to inventory
|
||||
CardData newCard = randomDef.CreateCardData();
|
||||
CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
|
||||
cardsAdded++;
|
||||
}
|
||||
|
||||
lastActionMessage = $"Generated {cardsAdded} random cards";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearAllCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
CardSystemManager.Instance.GetCardInventory().ClearAllCards();
|
||||
lastActionMessage = $"Cleared {count} cards from inventory";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
95
Assets/Editor/DraggableObjectEditor.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UI.DragAndDrop.Core;
|
||||
|
||||
namespace UI.DragAndDrop.Editor
|
||||
{
|
||||
[CustomEditor(typeof(DraggableObject), true)]
|
||||
public class DraggableObjectEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
|
||||
DraggableObject draggable = (DraggableObject)target;
|
||||
|
||||
// Only show button in edit mode
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Editor Tools", EditorStyles.boldLabel);
|
||||
|
||||
if (GUILayout.Button("Snap to Parent Slot"))
|
||||
{
|
||||
SnapToParentSlot(draggable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SnapToParentSlot(DraggableObject draggable)
|
||||
{
|
||||
// Find parent slot
|
||||
DraggableSlot parentSlot = draggable.GetComponentInParent<DraggableSlot>();
|
||||
|
||||
if (parentSlot == null)
|
||||
{
|
||||
Debug.LogWarning("No parent DraggableSlot found!");
|
||||
return;
|
||||
}
|
||||
|
||||
Undo.RecordObject(draggable.transform, "Snap to Parent Slot");
|
||||
|
||||
// Reset position and rotation
|
||||
draggable.transform.localPosition = Vector3.zero;
|
||||
draggable.transform.localRotation = Quaternion.identity;
|
||||
|
||||
// Apply slot's size mode
|
||||
RectTransform draggableRect = draggable.GetComponent<RectTransform>();
|
||||
RectTransform slotRect = parentSlot.GetComponent<RectTransform>();
|
||||
|
||||
if (draggableRect != null && slotRect != null)
|
||||
{
|
||||
// Use reflection to access private fields
|
||||
System.Reflection.FieldInfo modeField = typeof(DraggableSlot).GetField("occupantSizeMode",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
System.Reflection.FieldInfo scaleField = typeof(DraggableSlot).GetField("occupantScale",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
|
||||
if (modeField != null && scaleField != null)
|
||||
{
|
||||
var sizeMode = modeField.GetValue(parentSlot);
|
||||
var occupantScale = (Vector3)scaleField.GetValue(parentSlot);
|
||||
|
||||
// Get enum type
|
||||
System.Type enumType = sizeMode.GetType();
|
||||
string modeName = System.Enum.GetName(enumType, sizeMode);
|
||||
|
||||
Undo.RecordObject(draggableRect, "Apply Slot Size Mode");
|
||||
|
||||
switch (modeName)
|
||||
{
|
||||
case "MatchSlotSize":
|
||||
draggableRect.sizeDelta = slotRect.sizeDelta;
|
||||
draggableRect.localScale = Vector3.one;
|
||||
Debug.Log($"Matched slot size: {slotRect.sizeDelta}");
|
||||
break;
|
||||
|
||||
case "Scale":
|
||||
draggableRect.localScale = occupantScale;
|
||||
Debug.Log($"Applied scale: {occupantScale}");
|
||||
break;
|
||||
|
||||
case "None":
|
||||
default:
|
||||
// Keep current size
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(draggable.gameObject);
|
||||
Debug.Log($"Snapped {draggable.name} to parent slot {parentSlot.name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Editor/DraggableObjectEditor.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 290619d598ef4b199862482abc7188a3
|
||||
timeCreated: 1762428015
|
||||
@@ -63,7 +63,7 @@ Material:
|
||||
- _WeightNormal: 0
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _FaceColor: {r: 0.0038706942, g: 0.4528302, b: 0, a: 1}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -1027,7 +1027,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: -50, y: -50}
|
||||
m_SizeDelta: {x: 200, y: 200}
|
||||
m_Pivot: {x: 1, y: 1}
|
||||
--- !u!222 &9118909078554628244
|
||||
|
||||