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14 Commits
work_on_in
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ui-animati
| Author | SHA1 | Date | |
|---|---|---|---|
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| 0ac8f4b70c | |||
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| 629b137421 |
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using UnityEditor;
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using UnityEngine;
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using AppleHills.Data.CardSystem;
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using Data.CardSystem;
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using Core;
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using UI.CardSystem;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace Editor.CardSystem
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{
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/// <summary>
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/// Editor window for testing the Card System in play mode.
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/// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
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/// </summary>
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public class CardSystemTesterWindow : EditorWindow
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{
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// Test Settings
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private int boosterPacksToAdd = 3;
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private int cardsToGenerate = 10;
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private bool autoOpenPacksWhenAdded = false;
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// Debug Info
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private int currentBoosterCount;
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private int totalCardsInCollection;
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private string lastActionMessage = "";
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|
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// UI State
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private Vector2 scrollPosition;
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private CardAlbumUI cachedCardAlbumUI;
|
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|
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[MenuItem("AppleHills/Card System Tester")]
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public static void ShowWindow()
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{
|
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var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
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window.minSize = new Vector2(400, 500);
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}
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private void OnEnable()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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}
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private void OnDisable()
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{
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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}
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private void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredPlayMode)
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{
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cachedCardAlbumUI = null;
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RefreshDebugInfo();
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}
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else if (state == PlayModeStateChange.ExitingPlayMode)
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{
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cachedCardAlbumUI = null;
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lastActionMessage = "";
|
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}
|
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Repaint();
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}
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private void OnGUI()
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{
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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// Header
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
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"Enter play mode to enable the testing functions.", MessageType.Info);
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EditorGUILayout.Space(10);
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// Test Settings Section
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DrawTestSettings();
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EditorGUILayout.Space(10);
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// Debug Info Section
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DrawDebugInfo();
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EditorGUILayout.Space(10);
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// Test Actions Section
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DrawTestActions();
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EditorGUILayout.EndScrollView();
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}
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private void DrawTestSettings()
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{
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EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
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|
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EditorGUI.BeginDisabledGroup(!Application.isPlaying);
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boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
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cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
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autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
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|
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EditorGUI.EndDisabledGroup();
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}
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private void DrawDebugInfo()
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{
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EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
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|
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if (Application.isPlaying)
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{
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
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EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
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EditorGUI.EndDisabledGroup();
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if (!string.IsNullOrEmpty(lastActionMessage))
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{
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EditorGUILayout.Space(5);
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EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
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}
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EditorGUILayout.Space(5);
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if (GUILayout.Button("Refresh Debug Info"))
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{
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RefreshDebugInfo();
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}
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}
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else
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{
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EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
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}
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}
|
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|
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private void DrawTestActions()
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{
|
||||
EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
|
||||
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Booster Pack Actions
|
||||
EditorGUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
|
||||
|
||||
if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
|
||||
{
|
||||
AddBoosterPacks();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
|
||||
{
|
||||
OpenBoosterPack();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
|
||||
{
|
||||
OpenAlbumView();
|
||||
}
|
||||
|
||||
// Card Generation Actions
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
||||
|
||||
if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
|
||||
{
|
||||
GenerateRandomCards();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Danger Zone
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
|
||||
GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
|
||||
if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Clear All Cards",
|
||||
"Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
|
||||
"Clear All", "Cancel"))
|
||||
{
|
||||
ClearAllCards();
|
||||
}
|
||||
}
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
|
||||
// Refresh the debug information
|
||||
private void RefreshDebugInfo()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
return;
|
||||
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private CardAlbumUI GetCardAlbumUI()
|
||||
{
|
||||
if (cachedCardAlbumUI == null)
|
||||
{
|
||||
cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
|
||||
|
||||
if (cachedCardAlbumUI == null)
|
||||
{
|
||||
lastActionMessage = "Error: No CardAlbumUI found in the scene!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
return cachedCardAlbumUI;
|
||||
}
|
||||
|
||||
// Test Action Methods
|
||||
|
||||
private void AddBoosterPacks()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
|
||||
lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
|
||||
if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cachedCardAlbumUI.OpenBoosterPack();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void SimulateBackpackClick()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
if (cardAlbumUI.BackpackIcon != null)
|
||||
{
|
||||
Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
|
||||
if (backpackButton != null)
|
||||
{
|
||||
backpackButton.onClick.Invoke();
|
||||
lastActionMessage = "Opened card menu via backpack click";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Failed to find Button component on backpack icon";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "BackpackIcon reference is null";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenBoosterPack()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cardAlbumUI.OpenBoosterPack();
|
||||
lastActionMessage = "Opening booster pack";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenAlbumView()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cardAlbumUI.OpenAlbumView();
|
||||
lastActionMessage = "Opening album view";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateRandomCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
int cardsAdded = 0;
|
||||
List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
|
||||
if (allDefinitions.Count == 0)
|
||||
{
|
||||
lastActionMessage = "Error: No card definitions available";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < cardsToGenerate; i++)
|
||||
{
|
||||
// Get a random card definition
|
||||
CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
|
||||
|
||||
// Create a card data instance and add it to inventory
|
||||
CardData newCard = randomDef.CreateCardData();
|
||||
CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
|
||||
cardsAdded++;
|
||||
}
|
||||
|
||||
lastActionMessage = $"Generated {cardsAdded} random cards";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearAllCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
CardSystemManager.Instance.GetCardInventory().ClearAllCards();
|
||||
lastActionMessage = $"Cleared {count} cards from inventory";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// using UnityEditor;
|
||||
// using UnityEngine;
|
||||
// using AppleHills.Data.CardSystem;
|
||||
// using Data.CardSystem;
|
||||
// using Core;
|
||||
// using UI.CardSystem;
|
||||
// using UnityEngine.UI;
|
||||
// using System.Collections.Generic;
|
||||
//
|
||||
// namespace Editor.CardSystem
|
||||
// {
|
||||
// /// <summary>
|
||||
// /// Editor window for testing the Card System in play mode.
|
||||
// /// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
|
||||
// /// </summary>
|
||||
// public class CardSystemTesterWindow : EditorWindow
|
||||
// {
|
||||
// // Test Settings
|
||||
// private int boosterPacksToAdd = 3;
|
||||
// private int cardsToGenerate = 10;
|
||||
// private bool autoOpenPacksWhenAdded = false;
|
||||
//
|
||||
// // Debug Info
|
||||
// private int currentBoosterCount;
|
||||
// private int totalCardsInCollection;
|
||||
// private string lastActionMessage = "";
|
||||
//
|
||||
// // UI State
|
||||
// private Vector2 scrollPosition;
|
||||
// private CardAlbumUI cachedCardAlbumUI;
|
||||
//
|
||||
// [MenuItem("AppleHills/Card System Tester")]
|
||||
// public static void ShowWindow()
|
||||
// {
|
||||
// var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
|
||||
// window.minSize = new Vector2(400, 500);
|
||||
// }
|
||||
//
|
||||
// private void OnEnable()
|
||||
// {
|
||||
// EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
// }
|
||||
//
|
||||
// private void OnDisable()
|
||||
// {
|
||||
// EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
// }
|
||||
//
|
||||
// private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
// {
|
||||
// if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
// {
|
||||
// cachedCardAlbumUI = null;
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
// {
|
||||
// cachedCardAlbumUI = null;
|
||||
// lastActionMessage = "";
|
||||
// }
|
||||
//
|
||||
// Repaint();
|
||||
// }
|
||||
//
|
||||
// private void OnGUI()
|
||||
// {
|
||||
// scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
//
|
||||
// // Header
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
|
||||
// EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
|
||||
// "Enter play mode to enable the testing functions.", MessageType.Info);
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Test Settings Section
|
||||
// DrawTestSettings();
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Debug Info Section
|
||||
// DrawDebugInfo();
|
||||
//
|
||||
// EditorGUILayout.Space(10);
|
||||
//
|
||||
// // Test Actions Section
|
||||
// DrawTestActions();
|
||||
//
|
||||
// EditorGUILayout.EndScrollView();
|
||||
// }
|
||||
//
|
||||
// private void DrawTestSettings()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
|
||||
//
|
||||
// EditorGUI.BeginDisabledGroup(!Application.isPlaying);
|
||||
//
|
||||
// boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
|
||||
// cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
|
||||
// autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
|
||||
//
|
||||
// EditorGUI.EndDisabledGroup();
|
||||
// }
|
||||
//
|
||||
// private void DrawDebugInfo()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
|
||||
//
|
||||
// if (Application.isPlaying)
|
||||
// {
|
||||
// EditorGUI.BeginDisabledGroup(true);
|
||||
// EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
|
||||
// EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
|
||||
// EditorGUI.EndDisabledGroup();
|
||||
//
|
||||
// if (!string.IsNullOrEmpty(lastActionMessage))
|
||||
// {
|
||||
// EditorGUILayout.Space(5);
|
||||
// EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
|
||||
// }
|
||||
//
|
||||
// EditorGUILayout.Space(5);
|
||||
// if (GUILayout.Button("Refresh Debug Info"))
|
||||
// {
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void DrawTestActions()
|
||||
// {
|
||||
// EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
|
||||
//
|
||||
// if (!Application.isPlaying)
|
||||
// {
|
||||
// EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Booster Pack Actions
|
||||
// EditorGUILayout.Space(5);
|
||||
// EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
|
||||
// {
|
||||
// AddBoosterPacks();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
|
||||
// {
|
||||
// OpenBoosterPack();
|
||||
// }
|
||||
//
|
||||
// if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
|
||||
// {
|
||||
// OpenAlbumView();
|
||||
// }
|
||||
//
|
||||
// // Card Generation Actions
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
|
||||
// {
|
||||
// GenerateRandomCards();
|
||||
// }
|
||||
//
|
||||
// EditorGUILayout.Space(5);
|
||||
//
|
||||
// // Danger Zone
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
|
||||
// if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
|
||||
// {
|
||||
// if (EditorUtility.DisplayDialog("Clear All Cards",
|
||||
// "Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
|
||||
// "Clear All", "Cancel"))
|
||||
// {
|
||||
// ClearAllCards();
|
||||
// }
|
||||
// }
|
||||
// GUI.backgroundColor = Color.white;
|
||||
// }
|
||||
//
|
||||
// // Refresh the debug information
|
||||
// private void RefreshDebugInfo()
|
||||
// {
|
||||
// if (!Application.isPlaying)
|
||||
// return;
|
||||
//
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
// totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private CardAlbumUI GetCardAlbumUI()
|
||||
// {
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
|
||||
//
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// lastActionMessage = "Error: No CardAlbumUI found in the scene!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return cachedCardAlbumUI;
|
||||
// }
|
||||
//
|
||||
// // Test Action Methods
|
||||
//
|
||||
// private void AddBoosterPacks()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
|
||||
// lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
//
|
||||
// if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cachedCardAlbumUI.OpenBoosterPack();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void SimulateBackpackClick()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// if (cardAlbumUI.BackpackIcon != null)
|
||||
// {
|
||||
// Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
|
||||
// if (backpackButton != null)
|
||||
// {
|
||||
// backpackButton.onClick.Invoke();
|
||||
// lastActionMessage = "Opened card menu via backpack click";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Failed to find Button component on backpack icon";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "BackpackIcon reference is null";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// }
|
||||
//
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void OpenBoosterPack()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cardAlbumUI.OpenBoosterPack();
|
||||
// lastActionMessage = "Opening booster pack";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void OpenAlbumView()
|
||||
// {
|
||||
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
//
|
||||
// if (cardAlbumUI != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cardAlbumUI.OpenAlbumView();
|
||||
// lastActionMessage = "Opening album view";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void GenerateRandomCards()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// int cardsAdded = 0;
|
||||
// List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
//
|
||||
// if (allDefinitions.Count == 0)
|
||||
// {
|
||||
// lastActionMessage = "Error: No card definitions available";
|
||||
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// Repaint();
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < cardsToGenerate; i++)
|
||||
// {
|
||||
// // Get a random card definition
|
||||
// CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
|
||||
//
|
||||
// // Create a card data instance and add it to inventory
|
||||
// CardData newCard = randomDef.CreateCardData();
|
||||
// CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
|
||||
// cardsAdded++;
|
||||
// }
|
||||
//
|
||||
// lastActionMessage = $"Generated {cardsAdded} random cards";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void ClearAllCards()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
// CardSystemManager.Instance.GetCardInventory().ClearAllCards();
|
||||
// lastActionMessage = $"Cleared {count} cards from inventory";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
|
||||
16
Assets/External/Book-Page Curl Pro/BookCurlPro.asmdef
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "NewAssembly",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
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"GUID:75469ad4d38634e559750d17036d5f7c"
|
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],
|
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"includePlatforms": [],
|
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"excludePlatforms": [],
|
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"allowUnsafeCode": false,
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"autoReferenced": true,
|
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|
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|
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"noEngineReferences": false
|
||||
}
|
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7
Assets/External/Book-Page Curl Pro/BookCurlPro.asmdef.meta
vendored
Normal file
@@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
|
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guid: 01e2ec214c3a77746b63e6bed18fb3f5
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userData:
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assetBundleVariant:
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18
Assets/External/Book-Page Curl Pro/Editor/BookCurlProEditor.asmdef
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
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"name": "BookCurlProEditor",
|
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"rootNamespace": "",
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"references": [
|
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"GUID:01e2ec214c3a77746b63e6bed18fb3f5"
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"Editor"
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],
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7
Assets/External/Book-Page Curl Pro/Editor/BookCurlProEditor.asmdef.meta
vendored
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: ebbec1b2d3e78164aab82a7197b80c57
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,8 +2,7 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using System;
|
||||
using BookCurlPro;
|
||||
|
||||
namespace BookCurlPro.BookEditor
|
||||
{
|
||||
[CustomEditor(typeof(BookPro))]
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
using System;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
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After Width: | Height: | Size: 33 KiB |
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