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5
.github/copilot-instructions.md
vendored
@@ -1,5 +0,0 @@
|
||||
Never edit Unity's .meta files.
|
||||
Always present your solution in a brief overview first.
|
||||
Only implement when you have an explicit apprival to do so.
|
||||
DOn't produce documentation, .md files unless explicitely asked to do so.
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||||
Never enter "" sequence into my files.
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// Test Settings
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private int boosterPacksToAdd = 3;
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private int cardsToGenerate = 10;
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{
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{
|
||||
cachedCardAlbumUI = null;
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
{
|
||||
cachedCardAlbumUI = null;
|
||||
lastActionMessage = "";
|
||||
}
|
||||
|
||||
@@ -98,7 +94,6 @@ namespace Editor.CardSystem
|
||||
|
||||
boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
|
||||
cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
|
||||
autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
|
||||
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
@@ -151,21 +146,6 @@ namespace Editor.CardSystem
|
||||
AddBoosterPacks();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
|
||||
{
|
||||
OpenBoosterPack();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
|
||||
{
|
||||
OpenAlbumView();
|
||||
}
|
||||
|
||||
// Card Generation Actions
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
||||
@@ -208,23 +188,6 @@ namespace Editor.CardSystem
|
||||
}
|
||||
}
|
||||
|
||||
private CardAlbumUI GetCardAlbumUI()
|
||||
{
|
||||
if (cachedCardAlbumUI == null)
|
||||
{
|
||||
cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
|
||||
|
||||
if (cachedCardAlbumUI == null)
|
||||
{
|
||||
lastActionMessage = "Error: No CardAlbumUI found in the scene!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
return cachedCardAlbumUI;
|
||||
}
|
||||
|
||||
// Test Action Methods
|
||||
|
||||
private void AddBoosterPacks()
|
||||
@@ -235,12 +198,6 @@ namespace Editor.CardSystem
|
||||
lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
|
||||
if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cachedCardAlbumUI.OpenBoosterPack();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -250,65 +207,6 @@ namespace Editor.CardSystem
|
||||
}
|
||||
}
|
||||
|
||||
private void SimulateBackpackClick()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
if (cardAlbumUI.BackpackIcon != null)
|
||||
{
|
||||
Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
|
||||
if (backpackButton != null)
|
||||
{
|
||||
backpackButton.onClick.Invoke();
|
||||
lastActionMessage = "Opened card menu via backpack click";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Failed to find Button component on backpack icon";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "BackpackIcon reference is null";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
}
|
||||
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenBoosterPack()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cardAlbumUI.OpenBoosterPack();
|
||||
lastActionMessage = "Opening booster pack";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenAlbumView()
|
||||
{
|
||||
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
|
||||
|
||||
if (cardAlbumUI != null)
|
||||
{
|
||||
SimulateBackpackClick();
|
||||
cardAlbumUI.OpenAlbumView();
|
||||
lastActionMessage = "Opening album view";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateRandomCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5d626da49844592981ef14524e3a308
|
||||
timeCreated: 1762332131
|
||||
@@ -1,144 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Core.Lifecycle;
|
||||
using Core.SaveLoad;
|
||||
using AppleHills.Core.Settings;
|
||||
using Bootstrap;
|
||||
|
||||
namespace Editor.Lifecycle
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor-only bootstrap that ensures OnSceneReady is triggered when playing directly from a scene in Unity Editor.
|
||||
///
|
||||
/// PROBLEM: When you press Play in the editor without going through the scene manager:
|
||||
/// - CustomBoot runs and triggers OnBootCompletionTriggered (which broadcasts OnManagedAwake)
|
||||
/// - But BroadcastSceneReady is NEVER called for the initial scene
|
||||
/// - Components in the scene never receive their OnSceneReady() callback
|
||||
///
|
||||
/// SOLUTION: After boot completes, detect the active scene and broadcast OnSceneReady for it.
|
||||
/// This only runs in editor mode and mimics what SceneManagerService does during normal scene transitions.
|
||||
/// </summary>
|
||||
[InitializeOnLoad]
|
||||
public static class EditorLifecycleBootstrap
|
||||
{
|
||||
private static bool hasTriggeredInitialSceneReady = false;
|
||||
private static int framesSincePlayMode = 0;
|
||||
private const int MaxFramesToWait = 300; // 5 seconds at 60fps
|
||||
|
||||
static EditorLifecycleBootstrap()
|
||||
{
|
||||
// Subscribe to play mode state changes
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
// Reset flag when exiting play mode
|
||||
if (state == PlayModeStateChange.ExitingPlayMode || state == PlayModeStateChange.EnteredEditMode)
|
||||
{
|
||||
hasTriggeredInitialSceneReady = false;
|
||||
framesSincePlayMode = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// When we enter play mode, wait for boot to complete then trigger scene ready
|
||||
if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
{
|
||||
hasTriggeredInitialSceneReady = false;
|
||||
framesSincePlayMode = 0;
|
||||
|
||||
// Use EditorApplication.update to poll until boot completes
|
||||
EditorApplication.update += WaitForBootAndTriggerSceneReady;
|
||||
}
|
||||
}
|
||||
|
||||
private static void WaitForBootAndTriggerSceneReady()
|
||||
{
|
||||
framesSincePlayMode++;
|
||||
|
||||
// Safety timeout - if boot hasn't completed after 5 seconds, something is wrong
|
||||
if (framesSincePlayMode > MaxFramesToWait)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Timed out waiting for boot completion after {MaxFramesToWait} frames. " +
|
||||
"CustomBoot may have failed to initialize properly.");
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if boot has completed
|
||||
if (!CustomBoot.Initialised)
|
||||
return;
|
||||
|
||||
// Check if LifecycleManager exists
|
||||
if (LifecycleManager.Instance == null)
|
||||
{
|
||||
Debug.LogWarning("[EditorLifecycleBootstrap] LifecycleManager instance not found. " +
|
||||
"Lifecycle may not be properly initialized.");
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
// Only trigger once per play session
|
||||
if (hasTriggeredInitialSceneReady)
|
||||
{
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
hasTriggeredInitialSceneReady = true;
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
|
||||
// Get the active scene
|
||||
Scene activeScene = SceneManager.GetActiveScene();
|
||||
|
||||
if (!activeScene.isLoaded)
|
||||
{
|
||||
Debug.LogWarning($"[EditorLifecycleBootstrap] Active scene '{activeScene.name}' is not loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip bootstrap scene - it doesn't need scene ready
|
||||
// Note: BootstrapScene is the infrastructure scene, not a gameplay scene
|
||||
if (activeScene.name == "BootstrapScene" || activeScene.name == "Bootstrap")
|
||||
{
|
||||
Debug.Log($"[EditorLifecycleBootstrap] Skipping OnSceneReady for infrastructure scene: {activeScene.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"<color=cyan>[EditorLifecycleBootstrap] Triggering lifecycle for initial scene: {activeScene.name}</color>");
|
||||
|
||||
// Broadcast scene ready for the initial scene
|
||||
// This mimics what SceneManagerService does during scene transitions (Phase 10)
|
||||
try
|
||||
{
|
||||
LifecycleManager.Instance.BroadcastSceneReady(activeScene.name);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Error broadcasting SceneReady: {ex.Message}\n{ex.StackTrace}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore scene-specific data via SaveLoadManager
|
||||
// This mimics SceneManagerService Phase 11
|
||||
if (SaveLoadManager.Instance != null)
|
||||
{
|
||||
var debugSettings = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>();
|
||||
if (debugSettings.useSaveLoadSystem)
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.Log($"[EditorLifecycleBootstrap] Restoring scene data for: {activeScene.name}");
|
||||
SaveLoadManager.Instance.RestoreSceneData();
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Error restoring scene data: {ex.Message}\n{ex.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,6 @@ namespace Editor.Tools
|
||||
private string searchTypeName = "Select a Component...";
|
||||
private string replaceTypeName = "Select a Component...";
|
||||
private List<Type> allMonoBehaviourTypes = new List<Type>();
|
||||
private bool includeDerivedTypes = true;
|
||||
|
||||
[MenuItem("Tools/Component Search & Replace")]
|
||||
public static void ShowWindow()
|
||||
@@ -103,15 +102,6 @@ namespace Editor.Tools
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Include Derived Types checkbox
|
||||
includeDerivedTypes = EditorGUILayout.Toggle(
|
||||
new GUIContent("Include Derived Types",
|
||||
"When enabled, searches for the selected type and all types that inherit from it. " +
|
||||
"When disabled, searches only for the exact type."),
|
||||
includeDerivedTypes);
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(selectedSearchType == null);
|
||||
if (GUILayout.Button("Search Scene", GUILayout.Height(30)))
|
||||
{
|
||||
@@ -252,20 +242,7 @@ namespace Editor.Tools
|
||||
|
||||
foreach (var go in allObjects)
|
||||
{
|
||||
Component component = null;
|
||||
|
||||
if (includeDerivedTypes)
|
||||
{
|
||||
// Search for the type and all derived types
|
||||
component = go.GetComponent(selectedSearchType);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Search for exact type only
|
||||
var components = go.GetComponents<Component>();
|
||||
component = components.FirstOrDefault(c => c != null && c.GetType() == selectedSearchType);
|
||||
}
|
||||
|
||||
var component = go.GetComponent(selectedSearchType);
|
||||
if (component != null)
|
||||
{
|
||||
foundComponents.Add(new ComponentInfo
|
||||
@@ -279,8 +256,7 @@ namespace Editor.Tools
|
||||
|
||||
foundComponents = foundComponents.OrderBy(c => c.hierarchyPath).ToList();
|
||||
|
||||
string searchMode = includeDerivedTypes ? "including derived types" : "exact type only";
|
||||
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}' ({searchMode})");
|
||||
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}'");
|
||||
Repaint();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Core.Lifecycle;
|
||||
|
||||
namespace Editor.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor utility to debug SaveIds for all ManagedBehaviours in the scene
|
||||
/// </summary>
|
||||
public class DebugSaveIds : EditorWindow
|
||||
{
|
||||
[MenuItem("Tools/Debug/Log All SaveIds")]
|
||||
public static void LogAllSaveIds()
|
||||
{
|
||||
var allManaged = FindObjectsByType<ManagedBehaviour>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||
|
||||
Debug.Log($"=== Found {allManaged.Length} ManagedBehaviours ===");
|
||||
|
||||
foreach (var managed in allManaged)
|
||||
{
|
||||
if (managed.AutoRegisterForSave)
|
||||
{
|
||||
Debug.Log($"GameObject: {managed.gameObject.name} | Component: {managed.GetType().Name} | SaveID: {managed.SaveId}");
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log("=== End SaveIds ===");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a34fbba4efbb4acd85d79a99abf00a08
|
||||
timeCreated: 1762358959
|
||||
16
Assets/External/Book-Page Curl Pro/BookCurlPro.asmdef
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "NewAssembly",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/External/Book-Page Curl Pro/BookCurlPro.asmdef.meta
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01e2ec214c3a77746b63e6bed18fb3f5
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/External/Book-Page Curl Pro/Editor/BookCurlProEditor.asmdef
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "BookCurlProEditor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:01e2ec214c3a77746b63e6bed18fb3f5"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/External/Book-Page Curl Pro/Editor/BookCurlProEditor.asmdef.meta
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ebbec1b2d3e78164aab82a7197b80c57
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,8 +2,7 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using System;
|
||||
using BookCurlPro;
|
||||
|
||||
namespace BookCurlPro.BookEditor
|
||||
{
|
||||
[CustomEditor(typeof(BookPro))]
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
using System;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
BIN
Assets/External/Placeholders/tmp_book_icon.png
vendored
Normal file
|
After Width: | Height: | Size: 33 KiB |
195
Assets/External/Placeholders/tmp_book_icon.png.meta
vendored
Normal file
@@ -0,0 +1,195 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ba1f8cf73f79214190f1432fe1e3bc6
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: -4354454609415314374
|
||||
second: tmp_book_icon_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
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