Refactoring of the interaction system and preliminary integration of save/load functionality across the game. #44

Merged
tschesky merged 17 commits from load_save_puzzles into main 2025-11-03 10:12:53 +00:00
Owner

Interactables Architecture Refactor

  • Converted composition to inheritance, moved from component-based to class-based interactables. No more requirement for chain of "Interactable -> Item" etc.
  • Created InteractableBase abstract base class with common functionality that replaces the old component
  • Specialized child classes: Pickup, ItemSlot, LevelSwitch, MinigameSwitch, CombinationItem, OneClickInteraction are now children classes
  • Light updates to the interactable inspector, moved some things arround, added collapsible inspector sections in the UI for better editor experience

State Machine Integration

  • Custom AppleMachine inheritong from Pixelplacement's StateMachine which implements our own interface for saving, easy place for future improvements
  • Replaced all previous StateMachines by AppleMachine
  • Custom AppleState extends from default State. Added serialization, split state logic into "EnterState", "RestoreState", "ExitState" allowing for separate logic when triggering in-game vs loading game
  • Restores directly to target state without triggering transitional logic
  • Migration tool converts existing instances

Prefab Organization

  • Saved changes from scenes into prefabs
  • Cleaned up duplicated components, confusing prefabs hierarchies
  • Created prefab variants where possible
  • Consolidated Environment prefabs and moved them out of Placeholders subfolder into main Environment folder
  • Organized item prefabs from PrefabsPLACEHOLDER into proper Items folder
  • Updated prefab references - All scene references updated to new locations
  • Removed placeholder files from Characters, Levels, UI, and Minigames folders

Scene Updates

  • Quarry scene with major updates
  • Saved multiple working versions (Quarry, Quarry_Fixed, Quarry_OLD)
  • Added proper lighting data
  • Updated all interactable components to new architecture

Minor editor tools

  • New tool for testing cards from an editor window (no in-scene object required)
  • Updated Interactable Inspector
  • New debug option to opt in-and-out of the save/load system
  • Tooling for easier migration
### Interactables Architecture Refactor - Converted composition to inheritance, moved from component-based to class-based interactables. No more requirement for chain of "Interactable -> Item" etc. - Created `InteractableBase` abstract base class with common functionality that replaces the old component - Specialized child classes: `Pickup`, `ItemSlot`, `LevelSwitch`, `MinigameSwitch`, `CombinationItem`, `OneClickInteraction` are now children classes - Light updates to the interactable inspector, moved some things arround, added collapsible inspector sections in the UI for better editor experience ### State Machine Integration - Custom `AppleMachine` inheritong from Pixelplacement's StateMachine which implements our own interface for saving, easy place for future improvements - Replaced all previous StateMachines by `AppleMachine` - Custom `AppleState` extends from default `State`. Added serialization, split state logic into "EnterState", "RestoreState", "ExitState" allowing for separate logic when triggering in-game vs loading game - Restores directly to target state without triggering transitional logic - Migration tool converts existing instances ### Prefab Organization - Saved changes from scenes into prefabs - Cleaned up duplicated components, confusing prefabs hierarchies - Created prefab variants where possible - Consolidated Environment prefabs and moved them out of Placeholders subfolder into main Environment folder - Organized item prefabs from PrefabsPLACEHOLDER into proper Items folder - Updated prefab references - All scene references updated to new locations - Removed placeholder files from Characters, Levels, UI, and Minigames folders ### Scene Updates - Quarry scene with major updates - Saved multiple working versions (Quarry, Quarry_Fixed, Quarry_OLD) - Added proper lighting data - Updated all interactable components to new architecture ### Minor editor tools - New tool for testing cards from an editor window (no in-scene object required) - Updated Interactable Inspector - New debug option to opt in-and-out of the save/load system - Tooling for easier migration
tschesky added 14 commits 2025-11-03 09:23:10 +00:00
tschesky added 1 commit 2025-11-03 09:37:01 +00:00
tschesky added 1 commit 2025-11-03 09:57:21 +00:00
tschesky added 1 commit 2025-11-03 10:03:16 +00:00
tschesky merged commit 011901eb8f into main 2025-11-03 10:12:53 +00:00
Sign in to join this conversation.
No Reviewers
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: tschesky/AppleHillsProduction#44
No description provided.